fixed comment
[rocksndiamonds.git] / src / files.c
index aea943a5d5a0288f929bf99490f0892f981439e3..b48fcf4a1482b38942301fbadb8396be182513f0 100644 (file)
@@ -563,6 +563,15 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
     &li.initial_inventory_size[3],     1, MAX_INITIAL_INVENTORY_SIZE
   },
 
+  // (these values are only valid for BD style levels)
+  {
+    EL_BD_PLAYER,                      -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(1),
+    &li.bd_diagonal_movements,         FALSE
+  },
+
+  // (the following values are related to various game elements)
+
   {
     EL_EMERALD,                                -1,
     TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
@@ -2067,6 +2076,27 @@ static void ActivateLevelTemplate(void)
   }
 }
 
+static boolean checkForPackageFromBasename_BD(char *basename)
+{
+  // check for native BD level file extensions
+  if (!strSuffixLower(basename, ".bd") &&
+      !strSuffixLower(basename, ".bdr") &&
+      !strSuffixLower(basename, ".brc") &&
+      !strSuffixLower(basename, ".gds"))
+    return FALSE;
+
+  // check for standard single-level BD files (like "001.bd")
+  if (strSuffixLower(basename, ".bd") &&
+      strlen(basename) == 6 &&
+      basename[0] >= '0' && basename[0] <= '9' &&
+      basename[1] >= '0' && basename[1] <= '9' &&
+      basename[2] >= '0' && basename[2] <= '9')
+    return FALSE;
+
+  // this is a level package in native BD file format
+  return TRUE;
+}
+
 static char *getLevelFilenameFromBasename(char *basename)
 {
   static char *filename = NULL;
@@ -2102,10 +2132,7 @@ static int getFileTypeFromBasename(char *basename)
     return LEVEL_FILE_TYPE_SB;
 
   // check for typical filename of a Boulder Dash (GDash) level package file
-  if (strSuffixLower(basename, ".bd") ||
-      strSuffixLower(basename, ".bdr") ||
-      strSuffixLower(basename, ".brc") ||
-      strSuffixLower(basename, ".gds"))
+  if (checkForPackageFromBasename_BD(basename))
     return LEVEL_FILE_TYPE_BD;
 
   // ---------- try to determine file type from filesize ----------
@@ -2367,6 +2394,11 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
   if (fileExists(lfi->filename))
     return;
 
+  // check for native Boulder Dash level file
+  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_BD, "%03d.bd", nr);
+  if (fileExists(lfi->filename))
+    return;
+
   // check for Emerald Mine level file (V1)
   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
                                       'a' + (nr / 10) % 26, '0' + nr % 10);
@@ -3687,6 +3719,8 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
 
   cave->level_speed[0]                 = 160;  // set cave speed
 
+  cave->diagonal_movements             = level->bd_diagonal_movements;
+
   strncpy(cave->name, level->name, sizeof(GdString));
   cave->name[sizeof(GdString) - 1] = '\0';
 
@@ -3712,6 +3746,8 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
   level->score[SC_TIME_BONUS]  = cave->level_timevalue[bd_level_nr];
   level->score[SC_DIAMOND]     = cave->diamond_value;
 
+  level->bd_diagonal_movements = cave->diagonal_movements;
+
   strncpy(level->name, cave->name, MAX_LEVEL_NAME_LEN);
   level->name[MAX_LEVEL_NAME_LEN] = '\0';
 
@@ -6196,7 +6232,6 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
   boolean invalid_playfield_char = FALSE;
   boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
   int file_level_nr = 0;
-  int line_nr = 0;
   int x = 0, y = 0;            // initialized to make compilers happy
 
   last_comment[0] = '\0';
@@ -6238,10 +6273,6 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
     if (!getStringFromFile(file, line, MAX_LINE_LEN))
       break;
 
-    // check if line was completely read and is terminated by line break
-    if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
-      line_nr++;
-
     // cut trailing line break (this can be newline and/or carriage return)
     for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
       if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
@@ -6496,16 +6527,40 @@ void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
 
 void SaveNativeLevel(struct LevelInfo *level)
 {
-  if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+  // saving native level files only supported for some game engines
+  if (level->game_engine_type != GAME_ENGINE_TYPE_BD &&
+      level->game_engine_type != GAME_ENGINE_TYPE_SP)
+    return;
+
+  char *file_ext = (level->game_engine_type == GAME_ENGINE_TYPE_BD ? "bd" :
+                   level->game_engine_type == GAME_ENGINE_TYPE_SP ? "sp" : "");
+  char *basename = getSingleLevelBasenameExt(level->file_info.nr, file_ext);
+  char *filename = getLevelFilenameFromBasename(basename);
+
+  if (fileExists(filename) && !Request("Native level file already exists! Overwrite it?", REQ_ASK))
+    return;
+
+  boolean success = FALSE;
+
+  if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
   {
-    char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
-    char *filename = getLevelFilenameFromBasename(basename);
+    CopyNativeLevel_RND_to_BD(level);
+    // CopyNativeTape_RND_to_BD(level);
 
+    success = SaveNativeLevel_BD(filename);
+  }
+  else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+  {
     CopyNativeLevel_RND_to_SP(level);
     CopyNativeTape_RND_to_SP(level);
 
-    SaveNativeLevel_SP(filename);
+    success = SaveNativeLevel_SP(filename);
   }
+
+  if (success)
+    Request("Native level file saved!", REQ_CONFIRM);
+  else
+    Request("Failed to save native level file!", REQ_CONFIRM);
 }
 
 
@@ -9817,6 +9872,10 @@ static struct TokenInfo global_setup_tokens[] =
     TYPE_SWITCH,
     &setup.bd_scroll_delay,                    "bd_scroll_delay"
   },
+  {
+    TYPE_SWITCH3,
+    &setup.bd_smooth_movements,                        "bd_smooth_movements"
+  },
   {
     TYPE_SWITCH,
     &setup.sp_show_border_elements,            "sp_show_border_elements"
@@ -10636,6 +10695,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->bd_skip_uncovering = FALSE;
   si->bd_skip_hatching = FALSE;
   si->bd_scroll_delay = TRUE;
+  si->bd_smooth_movements = AUTO;
   si->sp_show_border_elements = FALSE;
   si->small_game_graphics = FALSE;
   si->show_load_save_buttons = FALSE;
@@ -11982,7 +12042,7 @@ static int get_anim_action_parameter_value(char *token)
   {
     if (isURL(token))
     {
-      result = get_hash_from_key(token);       // unsigned int => int
+      result = get_hash_from_string(token);    // unsigned int => int
       result = ABS(result);                    // may be negative now
       result += (result < MAX_IMAGE_FILES ? MAX_IMAGE_FILES : 0);
 
@@ -12084,7 +12144,7 @@ int get_parameter_value(char *value_raw, char *suffix, int type)
   else if (strEqual(suffix, ".class"))
   {
     result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
-             get_hash_from_key(value));
+             get_hash_from_string(value));
   }
   else if (strEqual(suffix, ".style"))
   {