added support for gravity settings in BD engine to level editor
[rocksndiamonds.git] / src / files.c
index be20c5b2643798682446afc4bb30ed8b9d8057e4..b405986f92cbb27ad077924c8d6d57b38aed4028 100644 (file)
@@ -787,7 +787,7 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
   {
     EL_BD_ACID,                                -1,
     TYPE_ELEMENT,                      CONF_VALUE_16_BIT(2),
-    &li.bd_acid_turns_to_element,      EL_EMPTY
+    &li.bd_acid_turns_to_element,      EL_BD_EXPLODING_3
   },
 
   {
@@ -812,6 +812,11 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
     TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(1),
     &li.bd_change_expanding_wall,      FALSE
   },
+  {
+    EL_BD_EXPANDABLE_WALL_ANY,         -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_expanding_wall_looks_like,  EL_BD_WALL
+  },
 
   {
     EL_BD_REPLICATOR,                  -1,
@@ -863,6 +868,55 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
     &li.bd_hammer_walls_reappear_delay,        100
   },
 
+  {
+    EL_BD_SKELETON,                    -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(1),
+    &li.bd_num_skeletons_needed_for_pot, 5
+  },
+  {
+    EL_BD_SKELETON,                    -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(2),
+    &li.bd_skeleton_worth_num_diamonds,        0
+  },
+
+  {
+    EL_BD_CREATURE_SWITCH,             -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(1),
+    &li.bd_creatures_start_backwards,  FALSE
+  },
+  {
+    EL_BD_CREATURE_SWITCH,             -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(2),
+    &li.bd_creatures_turn_on_hatching, FALSE
+  },
+  {
+    EL_BD_CREATURE_SWITCH,             -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.bd_creatures_auto_turn_delay,  0
+  },
+
+  {
+    EL_BD_GRAVITY_SWITCH,              -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(1),
+    &li.bd_gravity_direction,          GD_MV_DOWN
+  },
+  {
+    EL_BD_GRAVITY_SWITCH,              -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(2),
+    &li.bd_gravity_switch_active,      FALSE
+  },
+  {
+    EL_BD_GRAVITY_SWITCH,              -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(3),
+    &li.bd_gravity_switch_delay,       10
+  },
+
+  {
+    EL_BD_SAND,                                -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_sand_looks_like,            EL_BD_SAND
+  },
+
   // (the following values are related to various game elements)
 
   {
@@ -4066,6 +4120,9 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
 // functions for loading BD level
 // ----------------------------------------------------------------------------
 
+#define LEVEL_TO_CAVE(e)       (map_element_RND_to_BD_cave(e))
+#define CAVE_TO_LEVEL(e)       (map_element_BD_to_RND_cave(e))
+
 static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
 {
   struct LevelInfo_BD *level_bd = level->native_bd_level;
@@ -4111,7 +4168,7 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
   cave->pushing_stone_prob             = level->bd_pushing_prob            * 10000;
   cave->pushing_stone_prob_sweet       = level->bd_pushing_prob_with_sweet * 10000;
   cave->mega_stones_pushable_with_sweet        = level->bd_push_mega_rock_with_sweet;
-  cave->snap_element                   = map_element_RND_to_BD_cave(level->bd_snap_element);
+  cave->snap_element                   = LEVEL_TO_CAVE(level->bd_snap_element);
 
   // element properties
   cave->level_bonus_time[0]            = level->bd_clock_extra_time;
@@ -4124,13 +4181,13 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
   cave->magic_timer_wait_for_hatching  = level->bd_magic_wall_wait_hatching;
   cave->magic_wall_stops_amoeba                = level->bd_magic_wall_stops_amoeba;
 
-  cave->magic_diamond_to               = map_element_RND_to_BD_cave(level->bd_magic_wall_diamond_to);
-  cave->magic_stone_to                 = map_element_RND_to_BD_cave(level->bd_magic_wall_rock_to);
-  cave->magic_mega_stone_to            = map_element_RND_to_BD_cave(level->bd_magic_wall_mega_rock_to);
-  cave->magic_nut_to                   = map_element_RND_to_BD_cave(level->bd_magic_wall_nut_to);
-  cave->magic_nitro_pack_to            = map_element_RND_to_BD_cave(level->bd_magic_wall_nitro_pack_to);
-  cave->magic_flying_diamond_to                = map_element_RND_to_BD_cave(level->bd_magic_wall_flying_diamond_to);
-  cave->magic_flying_stone_to          = map_element_RND_to_BD_cave(level->bd_magic_wall_flying_rock_to);
+  cave->magic_diamond_to               = LEVEL_TO_CAVE(level->bd_magic_wall_diamond_to);
+  cave->magic_stone_to                 = LEVEL_TO_CAVE(level->bd_magic_wall_rock_to);
+  cave->magic_mega_stone_to            = LEVEL_TO_CAVE(level->bd_magic_wall_mega_rock_to);
+  cave->magic_nut_to                   = LEVEL_TO_CAVE(level->bd_magic_wall_nut_to);
+  cave->magic_nitro_pack_to            = LEVEL_TO_CAVE(level->bd_magic_wall_nitro_pack_to);
+  cave->magic_flying_diamond_to                = LEVEL_TO_CAVE(level->bd_magic_wall_flying_diamond_to);
+  cave->magic_flying_stone_to          = LEVEL_TO_CAVE(level->bd_magic_wall_flying_rock_to);
 
   cave->amoeba_timer_wait_for_hatching = level->bd_amoeba_wait_for_hatching;
   cave->amoeba_timer_started_immediately= level->bd_amoeba_start_immediately;
@@ -4144,12 +4201,12 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
   cave->amoeba_2_growth_prob           = level->bd_amoeba_2_slow_growth_rate * 10000;
   cave->amoeba_2_fast_growth_prob      = level->bd_amoeba_2_fast_growth_rate * 10000;
 
-  cave->amoeba_too_big_effect          = map_element_RND_to_BD_cave(level->bd_amoeba_content_too_big);
-  cave->amoeba_enclosed_effect         = map_element_RND_to_BD_cave(level->bd_amoeba_content_enclosed);
-  cave->amoeba_2_too_big_effect                = map_element_RND_to_BD_cave(level->bd_amoeba_2_content_too_big);
-  cave->amoeba_2_enclosed_effect       = map_element_RND_to_BD_cave(level->bd_amoeba_2_content_enclosed);
-  cave->amoeba_2_explosion_effect      = map_element_RND_to_BD_cave(level->bd_amoeba_2_content_exploding);
-  cave->amoeba_2_looks_like            = map_element_RND_to_BD_cave(level->bd_amoeba_2_content_looks_like);
+  cave->amoeba_too_big_effect          = LEVEL_TO_CAVE(level->bd_amoeba_content_too_big);
+  cave->amoeba_enclosed_effect         = LEVEL_TO_CAVE(level->bd_amoeba_content_enclosed);
+  cave->amoeba_2_too_big_effect                = LEVEL_TO_CAVE(level->bd_amoeba_2_content_too_big);
+  cave->amoeba_2_enclosed_effect       = LEVEL_TO_CAVE(level->bd_amoeba_2_content_enclosed);
+  cave->amoeba_2_explosion_effect      = LEVEL_TO_CAVE(level->bd_amoeba_2_content_exploding);
+  cave->amoeba_2_looks_like            = LEVEL_TO_CAVE(level->bd_amoeba_2_content_looks_like);
 
   cave->slime_predictable              = level->bd_slime_is_predictable;
   cave->slime_correct_random           = level->bd_slime_correct_random;
@@ -4157,21 +4214,21 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
   cave->level_slime_permeability_c64[0]        = level->bd_slime_permeability_bits_c64;
   cave->level_slime_seed_c64[0]                = level->bd_slime_random_seed_c64;
   cave->level_rand[0]                  = level->bd_cave_random_seed_c64;
-  cave->slime_eats_1                   = map_element_RND_to_BD_cave(level->bd_slime_eats_element_1);
-  cave->slime_converts_1               = map_element_RND_to_BD_cave(level->bd_slime_converts_to_element_1);
-  cave->slime_eats_2                   = map_element_RND_to_BD_cave(level->bd_slime_eats_element_2);
-  cave->slime_converts_2               = map_element_RND_to_BD_cave(level->bd_slime_converts_to_element_2);
-  cave->slime_eats_3                   = map_element_RND_to_BD_cave(level->bd_slime_eats_element_3);
-  cave->slime_converts_3               = map_element_RND_to_BD_cave(level->bd_slime_converts_to_element_3);
-
-  cave->acid_eats_this                 = map_element_RND_to_BD_cave(level->bd_acid_eats_element);
+  cave->slime_eats_1                   = LEVEL_TO_CAVE(level->bd_slime_eats_element_1);
+  cave->slime_converts_1               = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_1);
+  cave->slime_eats_2                   = LEVEL_TO_CAVE(level->bd_slime_eats_element_2);
+  cave->slime_converts_2               = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_2);
+  cave->slime_eats_3                   = LEVEL_TO_CAVE(level->bd_slime_eats_element_3);
+  cave->slime_converts_3               = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_3);
+
+  cave->acid_eats_this                 = LEVEL_TO_CAVE(level->bd_acid_eats_element);
   cave->acid_spread_ratio              = level->bd_acid_spread_rate * 10000;
-  cave->acid_turns_to                  = map_element_RND_to_BD_cave(level->bd_acid_turns_to_element);
+  cave->acid_turns_to                  = LEVEL_TO_CAVE(level->bd_acid_turns_to_element);
 
   cave->biter_delay_frame              = level->bd_biter_move_delay;
-  cave->biter_eat                      = map_element_RND_to_BD_cave(level->bd_biter_eats_element);
+  cave->biter_eat                      = LEVEL_TO_CAVE(level->bd_biter_eats_element);
 
-  cave->bladder_converts_by            = map_element_RND_to_BD_cave(level->bd_bladder_converts_by_element);
+  cave->bladder_converts_by            = LEVEL_TO_CAVE(level->bd_bladder_converts_by_element);
 
   cave->expanding_wall_changed         = level->bd_change_expanding_wall;
 
@@ -4183,12 +4240,26 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
 
   cave->water_does_not_flow_down       = level->bd_water_cannot_flow_down;
 
-  cave->nut_turns_to_when_crushed      = map_element_RND_to_BD_cave(level->bd_nut_content);
+  cave->nut_turns_to_when_crushed      = LEVEL_TO_CAVE(level->bd_nut_content);
 
   cave->pneumatic_hammer_frame         = level->bd_hammer_walls_break_delay;
   cave->hammered_walls_reappear                = level->bd_hammer_walls_reappear;
   cave->hammered_wall_reappear_frame   = level->bd_hammer_walls_reappear_delay;
 
+  cave->skeletons_needed_for_pot       = level->bd_num_skeletons_needed_for_pot;
+  cave->skeletons_worth_diamonds       = level->bd_skeleton_worth_num_diamonds;
+
+  cave->expanding_wall_looks_like      = LEVEL_TO_CAVE(level->bd_expanding_wall_looks_like);
+  cave->dirt_looks_like                        = LEVEL_TO_CAVE(level->bd_sand_looks_like);
+
+  cave->creatures_backwards                     = level->bd_creatures_start_backwards;
+  cave->creatures_direction_auto_change_on_start = level->bd_creatures_turn_on_hatching;
+  cave->creatures_direction_auto_change_time    = level->bd_creatures_auto_turn_delay;
+
+  cave->gravity                                = level->bd_gravity_direction;
+  cave->gravity_switch_active          = level->bd_gravity_switch_active;
+  cave->gravity_change_time            = level->bd_gravity_switch_delay;
+
   // level name
   strncpy(cave->name, level->name, sizeof(GdString));
   cave->name[sizeof(GdString) - 1] = '\0';
@@ -4196,7 +4267,7 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
   // playfield elements
   for (x = 0; x < cave->w; x++)
     for (y = 0; y < cave->h; y++)
-      cave->map[y][x] = map_element_RND_to_BD_cave(level->field[x][y]);
+      cave->map[y][x] = LEVEL_TO_CAVE(level->field[x][y]);
 }
 
 static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
@@ -4241,7 +4312,7 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
   level->bd_pushing_prob               = cave->pushing_stone_prob       / 10000;
   level->bd_pushing_prob_with_sweet    = cave->pushing_stone_prob_sweet / 10000;
   level->bd_push_mega_rock_with_sweet  = cave->mega_stones_pushable_with_sweet;
-  level->bd_snap_element               = map_element_BD_to_RND_cave(cave->snap_element);
+  level->bd_snap_element               = CAVE_TO_LEVEL(cave->snap_element);
 
   // element properties
   level->bd_clock_extra_time           = cave->level_bonus_time[bd_level_nr];
@@ -4254,13 +4325,13 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
   level->bd_magic_wall_wait_hatching   = cave->magic_timer_wait_for_hatching;
   level->bd_magic_wall_stops_amoeba    = cave->magic_wall_stops_amoeba;
 
-  level->bd_magic_wall_diamond_to      = map_element_BD_to_RND_cave(cave->magic_diamond_to);
-  level->bd_magic_wall_rock_to         = map_element_BD_to_RND_cave(cave->magic_stone_to);
-  level->bd_magic_wall_mega_rock_to    = map_element_BD_to_RND_cave(cave->magic_mega_stone_to);
-  level->bd_magic_wall_nut_to          = map_element_BD_to_RND_cave(cave->magic_nut_to);
-  level->bd_magic_wall_nitro_pack_to   = map_element_BD_to_RND_cave(cave->magic_nitro_pack_to);
-  level->bd_magic_wall_flying_diamond_to= map_element_BD_to_RND_cave(cave->magic_flying_diamond_to);
-  level->bd_magic_wall_flying_rock_to  = map_element_BD_to_RND_cave(cave->magic_flying_stone_to);
+  level->bd_magic_wall_diamond_to      = CAVE_TO_LEVEL(cave->magic_diamond_to);
+  level->bd_magic_wall_rock_to         = CAVE_TO_LEVEL(cave->magic_stone_to);
+  level->bd_magic_wall_mega_rock_to    = CAVE_TO_LEVEL(cave->magic_mega_stone_to);
+  level->bd_magic_wall_nut_to          = CAVE_TO_LEVEL(cave->magic_nut_to);
+  level->bd_magic_wall_nitro_pack_to   = CAVE_TO_LEVEL(cave->magic_nitro_pack_to);
+  level->bd_magic_wall_flying_diamond_to= CAVE_TO_LEVEL(cave->magic_flying_diamond_to);
+  level->bd_magic_wall_flying_rock_to  = CAVE_TO_LEVEL(cave->magic_flying_stone_to);
 
   level->bd_amoeba_wait_for_hatching   = cave->amoeba_timer_wait_for_hatching;
   level->bd_amoeba_start_immediately   = cave->amoeba_timer_started_immediately;
@@ -4274,12 +4345,12 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
   level->bd_amoeba_2_slow_growth_rate  = cave->amoeba_2_growth_prob      / 10000;
   level->bd_amoeba_2_fast_growth_rate  = cave->amoeba_2_fast_growth_prob / 10000;
 
-  level->bd_amoeba_content_too_big     = map_element_BD_to_RND_cave(cave->amoeba_too_big_effect);
-  level->bd_amoeba_content_enclosed    = map_element_BD_to_RND_cave(cave->amoeba_enclosed_effect);
-  level->bd_amoeba_2_content_too_big   = map_element_BD_to_RND_cave(cave->amoeba_2_too_big_effect);
-  level->bd_amoeba_2_content_enclosed  = map_element_BD_to_RND_cave(cave->amoeba_2_enclosed_effect);
-  level->bd_amoeba_2_content_exploding = map_element_BD_to_RND_cave(cave->amoeba_2_explosion_effect);
-  level->bd_amoeba_2_content_looks_like        = map_element_BD_to_RND_cave(cave->amoeba_2_looks_like);
+  level->bd_amoeba_content_too_big     = CAVE_TO_LEVEL(cave->amoeba_too_big_effect);
+  level->bd_amoeba_content_enclosed    = CAVE_TO_LEVEL(cave->amoeba_enclosed_effect);
+  level->bd_amoeba_2_content_too_big   = CAVE_TO_LEVEL(cave->amoeba_2_too_big_effect);
+  level->bd_amoeba_2_content_enclosed  = CAVE_TO_LEVEL(cave->amoeba_2_enclosed_effect);
+  level->bd_amoeba_2_content_exploding = CAVE_TO_LEVEL(cave->amoeba_2_explosion_effect);
+  level->bd_amoeba_2_content_looks_like        = CAVE_TO_LEVEL(cave->amoeba_2_looks_like);
 
   level->bd_slime_is_predictable       = cave->slime_predictable;
   level->bd_slime_correct_random       = cave->slime_correct_random;
@@ -4287,21 +4358,21 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
   level->bd_slime_permeability_bits_c64        = cave->level_slime_permeability_c64[bd_level_nr];
   level->bd_slime_random_seed_c64      = cave->level_slime_seed_c64[bd_level_nr];
   level->bd_cave_random_seed_c64       = cave->level_rand[bd_level_nr];
-  level->bd_slime_eats_element_1       = map_element_BD_to_RND_cave(cave->slime_eats_1);
-  level->bd_slime_converts_to_element_1        = map_element_BD_to_RND_cave(cave->slime_converts_1);
-  level->bd_slime_eats_element_2       = map_element_BD_to_RND_cave(cave->slime_eats_2);
-  level->bd_slime_converts_to_element_2        = map_element_BD_to_RND_cave(cave->slime_converts_2);
-  level->bd_slime_eats_element_3       = map_element_BD_to_RND_cave(cave->slime_eats_3);
-  level->bd_slime_converts_to_element_3        = map_element_BD_to_RND_cave(cave->slime_converts_3);
-
-  level->bd_acid_eats_element          = map_element_BD_to_RND_cave(cave->acid_eats_this);
+  level->bd_slime_eats_element_1       = CAVE_TO_LEVEL(cave->slime_eats_1);
+  level->bd_slime_converts_to_element_1        = CAVE_TO_LEVEL(cave->slime_converts_1);
+  level->bd_slime_eats_element_2       = CAVE_TO_LEVEL(cave->slime_eats_2);
+  level->bd_slime_converts_to_element_2        = CAVE_TO_LEVEL(cave->slime_converts_2);
+  level->bd_slime_eats_element_3       = CAVE_TO_LEVEL(cave->slime_eats_3);
+  level->bd_slime_converts_to_element_3        = CAVE_TO_LEVEL(cave->slime_converts_3);
+
+  level->bd_acid_eats_element          = CAVE_TO_LEVEL(cave->acid_eats_this);
   level->bd_acid_spread_rate           = cave->acid_spread_ratio / 10000;
-  level->bd_acid_turns_to_element      = map_element_BD_to_RND_cave(cave->acid_turns_to);
+  level->bd_acid_turns_to_element      = CAVE_TO_LEVEL(cave->acid_turns_to);
 
   level->bd_biter_move_delay           = cave->biter_delay_frame;
-  level->bd_biter_eats_element         = map_element_BD_to_RND_cave(cave->biter_eat);
+  level->bd_biter_eats_element         = CAVE_TO_LEVEL(cave->biter_eat);
 
-  level->bd_bladder_converts_by_element        = map_element_BD_to_RND_cave(cave->bladder_converts_by);
+  level->bd_bladder_converts_by_element        = CAVE_TO_LEVEL(cave->bladder_converts_by);
 
   level->bd_change_expanding_wall      = cave->expanding_wall_changed;
 
@@ -4313,12 +4384,26 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
 
   level->bd_water_cannot_flow_down     = cave->water_does_not_flow_down;
 
-  level->bd_nut_content                        = map_element_BD_to_RND_cave(cave->nut_turns_to_when_crushed);
+  level->bd_nut_content                        = CAVE_TO_LEVEL(cave->nut_turns_to_when_crushed);
 
   level->bd_hammer_walls_break_delay   = cave->pneumatic_hammer_frame;
   level->bd_hammer_walls_reappear      = cave->hammered_walls_reappear;
   level->bd_hammer_walls_reappear_delay        = cave->hammered_wall_reappear_frame;
 
+  level->bd_num_skeletons_needed_for_pot= cave->skeletons_needed_for_pot;
+  level->bd_skeleton_worth_num_diamonds        = cave->skeletons_worth_diamonds;
+
+  level->bd_expanding_wall_looks_like  = CAVE_TO_LEVEL(cave->expanding_wall_looks_like);
+  level->bd_sand_looks_like            = CAVE_TO_LEVEL(cave->dirt_looks_like);
+
+  level->bd_creatures_start_backwards  = cave->creatures_backwards;
+  level->bd_creatures_turn_on_hatching = cave->creatures_direction_auto_change_on_start;
+  level->bd_creatures_auto_turn_delay  = cave->creatures_direction_auto_change_time;
+
+  level->bd_gravity_direction          = cave->gravity;
+  level->bd_gravity_switch_active      = cave->gravity_switch_active;
+  level->bd_gravity_switch_delay       = cave->gravity_change_time;
+
   // level name
   char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);
 
@@ -4328,7 +4413,7 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
   // playfield elements
   for (x = 0; x < level->fieldx; x++)
     for (y = 0; y < level->fieldy; y++)
-      level->field[x][y] = map_element_BD_to_RND_cave(cave->map[y][x]);
+      level->field[x][y] = CAVE_TO_LEVEL(cave->map[y][x]);
 
   checked_free(cave_name);
 }