added reloading server scores after download has finished
[rocksndiamonds.git] / src / files.c
index eab833048a1e18811c6e040928080818497ca9b1..b3aa171bcde56917c7d3080478ab3b0c23d87702 100644 (file)
@@ -8438,6 +8438,9 @@ static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
 
   scores->num_entries = 0;
   scores->last_added = -1;
+  scores->last_added_local = -1;
+
+  scores->updated = FALSE;
 }
 
 static void setScoreInfoToDefaults(void)
@@ -8445,6 +8448,11 @@ static void setScoreInfoToDefaults(void)
   setScoreInfoToDefaultsExt(&scores);
 }
 
+static void setServerScoreInfoToDefaults(void)
+{
+  setScoreInfoToDefaultsExt(&server_scores);
+}
+
 static void LoadScore_OLD(int nr)
 {
   int i;
@@ -8899,6 +8907,201 @@ void SaveScore(int nr)
   SaveScoreToFilename(filename);
 }
 
+static void ExecuteAsThread(SDL_ThreadFunction function, char *name, int data,
+                           char *error)
+{
+  static int data_static;
+
+  data_static = data;
+
+  SDL_Thread *thread = SDL_CreateThread(function, name, &data_static);
+
+  if (thread != NULL)
+    SDL_DetachThread(thread);
+  else
+    Error("Cannot create thread to %s!", error);
+
+  // nasty kludge to lower probability of intermingled thread error messages
+  Delay(1);
+}
+
+static void DownloadServerScoreToCacheExt(struct HttpRequest *request,
+                                         struct HttpResponse *response,
+                                         int nr)
+{
+  request->hostname = API_SERVER_HOSTNAME;
+  request->port     = API_SERVER_PORT;
+  request->method   = API_SERVER_METHOD;
+  request->uri      = API_SERVER_URI_GET;
+
+  snprintf(request->body, MAX_HTTP_BODY_SIZE,
+          "{\n"
+          "  \"levelset_identifier\":  \"%s\",\n"
+          "  \"level_nr\":             \"%d\",\n"
+          "  \"rate_time_over_score\": \"%d\"\n"
+          "}\n",
+          levelset.identifier, nr, level.rate_time_over_score);
+
+  if (!DoHttpRequest(request, response))
+  {
+    Error("HTTP request failed: %s", GetHttpError());
+
+    return;
+  }
+
+  if (!HTTP_SUCCESS(response->status_code))
+  {
+    Error("server failed to handle request: %d %s",
+         response->status_code,
+         response->status_text);
+
+    return;
+  }
+
+  if (response->body_size == 0)
+  {
+    // no scores available for this level
+
+    return;
+  }
+
+  ConvertHttpResponseBodyToClientEncoding(response);
+
+  char *filename = getScoreCacheFilename(nr);
+  FILE *file;
+  int i;
+
+  // used instead of "leveldir_current->subdir" (for network games)
+  InitScoreCacheDirectory(levelset.identifier);
+
+  if (!(file = fopen(filename, MODE_WRITE)))
+  {
+    Warn("cannot save score cache file '%s'", filename);
+
+    return;
+  }
+
+  for (i = 0; i < response->body_size; i++)
+    fputc(response->body[i], file);
+
+  fclose(file);
+
+  SetFilePermissions(filename, PERMS_PRIVATE);
+
+  server_scores.updated = TRUE;
+}
+
+static void DownloadServerScoreToCache(int nr)
+{
+  struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
+  struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
+
+  DownloadServerScoreToCacheExt(request, response, nr);
+
+  checked_free(request);
+  checked_free(response);
+}
+
+static int DownloadServerScoreToCacheThread(void *data)
+{
+  DownloadServerScoreToCache(*(int *)data);
+
+  return 0;
+}
+
+static void DownloadServerScoreToCacheAsThread(int nr)
+{
+  ExecuteAsThread(DownloadServerScoreToCacheThread,
+                 "DownloadServerScoreToCache", nr,
+                 "download scores from server");
+}
+
+static void LoadServerScoreFromCache(int nr)
+{
+  struct ScoreEntry score_entry;
+  struct
+  {
+    void *value;
+    boolean is_string;
+    int string_size;
+  }
+  score_mapping[] =
+  {
+    { &score_entry.score,              FALSE,  0                       },
+    { &score_entry.time,               FALSE,  0                       },
+    { score_entry.name,                        TRUE,   MAX_PLAYER_NAME_LEN     },
+    { score_entry.tape_basename,       TRUE,   MAX_FILENAME_LEN        },
+
+    { NULL,                            FALSE,  0                       }
+  };
+  char *filename = getScoreCacheFilename(nr);
+  SetupFileHash *score_hash = loadSetupFileHash(filename);
+  int i, j;
+
+  server_scores.num_entries = 0;
+
+  if (score_hash == NULL)
+    return;
+
+  for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+  {
+    score_entry = server_scores.entry[i];
+
+    for (j = 0; score_mapping[j].value != NULL; j++)
+    {
+      char token[10];
+
+      sprintf(token, "%02d.%d", i, j);
+
+      char *value = getHashEntry(score_hash, token);
+
+      if (value == NULL)
+       continue;
+
+      if (score_mapping[j].is_string)
+      {
+       char *score_value = (char *)score_mapping[j].value;
+       int value_size = score_mapping[j].string_size;
+
+       strncpy(score_value, value, value_size);
+       score_value[value_size] = '\0';
+      }
+      else
+      {
+       int *score_value = (int *)score_mapping[j].value;
+
+       *score_value = atoi(value);
+      }
+
+      server_scores.num_entries = i + 1;
+    }
+
+    server_scores.entry[i] = score_entry;
+  }
+
+  freeSetupFileHash(score_hash);
+}
+
+void LoadServerScore(int nr, boolean download_score)
+{
+  // always start with reliable default values
+  setServerScoreInfoToDefaults();
+
+  // 1st step: load server scores from cache file (which may not exist)
+  // (this should prevent reading it while the thread is writing to it)
+  LoadServerScoreFromCache(nr);
+
+  if (download_score)
+  {
+    // 2nd step: download server scores from score server to cache file
+    // (as thread, as it might time out if the server is not reachable)
+    DownloadServerScoreToCacheAsThread(nr);
+  }
+
+  // merge local scores with scores from server
+  MergeServerScore();
+}
+
 static char *get_file_base64(char *filename)
 {
   struct stat file_status;
@@ -9002,6 +9205,8 @@ static void UploadScoreToServerExt(struct HttpRequest *request,
           score_entry->tape_basename,
           tape_base64);
 
+  checked_free(tape_base64);
+
   ConvertHttpRequestBodyToServerEncoding(request);
 
   if (!DoHttpRequest(request, response))
@@ -9032,9 +9237,37 @@ static void UploadScoreToServer(int nr)
   checked_free(response);
 }
 
+static int UploadScoreToServerThread(void *data)
+{
+  UploadScoreToServer(*(int *)data);
+
+  return 0;
+}
+
+static void UploadScoreToServerAsThread(int nr)
+{
+  ExecuteAsThread(UploadScoreToServerThread,
+                 "UploadScoreToServer", nr,
+                 "upload score to server");
+}
+
 void SaveServerScore(int nr)
 {
-  UploadScoreToServer(nr);
+  UploadScoreToServerAsThread(nr);
+}
+
+void LoadLocalAndServerScore(int nr, boolean download_score)
+{
+  int last_added_local = scores.last_added_local;
+
+  LoadScore(nr);
+
+  // restore last added local score entry (before merging server scores)
+  scores.last_added = scores.last_added_local = last_added_local;
+
+  LoadServerScore(nr, download_score);
+
+  MergeServerScore();
 }