added asking before overwriting when saving native level files
[rocksndiamonds.git] / src / files.c
index b3ef9a7e8fa58dd37a302b626de6da299ec29c7b..b1bbc43ef9b1810ee19e6e098094fa688be6486d 100644 (file)
@@ -6196,7 +6196,6 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
   boolean invalid_playfield_char = FALSE;
   boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
   int file_level_nr = 0;
-  int line_nr = 0;
   int x = 0, y = 0;            // initialized to make compilers happy
 
   last_comment[0] = '\0';
@@ -6238,10 +6237,6 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
     if (!getStringFromFile(file, line, MAX_LINE_LEN))
       break;
 
-    // check if line was completely read and is terminated by line break
-    if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
-      line_nr++;
-
     // cut trailing line break (this can be newline and/or carriage return)
     for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
       if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
@@ -6496,16 +6491,40 @@ void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
 
 void SaveNativeLevel(struct LevelInfo *level)
 {
-  if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+  // saving native level files only supported for some game engines
+  if (level->game_engine_type != GAME_ENGINE_TYPE_BD &&
+      level->game_engine_type != GAME_ENGINE_TYPE_SP)
+    return;
+
+  char *file_ext = (level->game_engine_type == GAME_ENGINE_TYPE_BD ? "bd" :
+                   level->game_engine_type == GAME_ENGINE_TYPE_SP ? "sp" : "");
+  char *basename = getSingleLevelBasenameExt(level->file_info.nr, file_ext);
+  char *filename = getLevelFilenameFromBasename(basename);
+
+  if (fileExists(filename) && !Request("Native level file already exists! Overwrite it?", REQ_ASK))
+    return;
+
+  boolean success = FALSE;
+
+  if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
   {
-    char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
-    char *filename = getLevelFilenameFromBasename(basename);
+    CopyNativeLevel_RND_to_BD(level);
+    // CopyNativeTape_RND_to_BD(level);
 
+    success = SaveNativeLevel_BD(filename);
+  }
+  else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+  {
     CopyNativeLevel_RND_to_SP(level);
     CopyNativeTape_RND_to_SP(level);
 
-    SaveNativeLevel_SP(filename);
+    success = SaveNativeLevel_SP(filename);
   }
+
+  if (success)
+    Request("Native level file saved!", REQ_CONFIRM);
+  else
+    Request("Failed to save native level file!", REQ_CONFIRM);
 }
 
 
@@ -6563,6 +6582,9 @@ static void LoadLevelFromFileInfo(struct LevelInfo *level,
   if (level->no_valid_file)
     setLevelInfoToDefaults(level, level_info_only, FALSE);
 
+  if (check_special_flags("use_native_bd_game_engine"))
+    level->game_engine_type = GAME_ENGINE_TYPE_BD;
+
   if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
     level->game_engine_type = GAME_ENGINE_TYPE_RND;
 
@@ -9802,6 +9824,22 @@ static struct TokenInfo global_setup_tokens[] =
     TYPE_INTEGER,
     &setup.game_frame_delay,                   "game_frame_delay"
   },
+  {
+    TYPE_SWITCH,
+    &setup.bd_skip_uncovering,                 "bd_skip_uncovering"
+  },
+  {
+    TYPE_SWITCH,
+    &setup.bd_skip_hatching,                   "bd_skip_hatching"
+  },
+  {
+    TYPE_SWITCH,
+    &setup.bd_scroll_delay,                    "bd_scroll_delay"
+  },
+  {
+    TYPE_SWITCH3,
+    &setup.bd_smooth_movements,                        "bd_smooth_movements"
+  },
   {
     TYPE_SWITCH,
     &setup.sp_show_border_elements,            "sp_show_border_elements"
@@ -10618,6 +10656,10 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->prefer_extra_panel_items = TRUE;
   si->game_speed_extended = FALSE;
   si->game_frame_delay = GAME_FRAME_DELAY;
+  si->bd_skip_uncovering = FALSE;
+  si->bd_skip_hatching = FALSE;
+  si->bd_scroll_delay = TRUE;
+  si->bd_smooth_movements = AUTO;
   si->sp_show_border_elements = FALSE;
   si->small_game_graphics = FALSE;
   si->show_load_save_buttons = FALSE;
@@ -11964,7 +12006,7 @@ static int get_anim_action_parameter_value(char *token)
   {
     if (isURL(token))
     {
-      result = get_hash_from_key(token);       // unsigned int => int
+      result = get_hash_from_string(token);    // unsigned int => int
       result = ABS(result);                    // may be negative now
       result += (result < MAX_IMAGE_FILES ? MAX_IMAGE_FILES : 0);
 
@@ -12066,7 +12108,7 @@ int get_parameter_value(char *value_raw, char *suffix, int type)
   else if (strEqual(suffix, ".class"))
   {
     result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
-             get_hash_from_key(value));
+             get_hash_from_string(value));
   }
   else if (strEqual(suffix, ".style"))
   {