TYPE_SWITCH,
&setup.editor_cascade.el_bd, "editor.cascade.el_bd"
},
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_bd_native, "editor.cascade.el_bd_native"
+ },
{
TYPE_SWITCH,
&setup.editor_cascade.el_em, "editor.cascade.el_em"
si->touch.overlay_buttons = FALSE;
si->editor.el_boulderdash = TRUE;
+ si->editor.el_boulderdash_native = TRUE;
si->editor.el_emerald_mine = TRUE;
si->editor.el_emerald_mine_club = TRUE;
si->editor.el_more = TRUE;
static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
{
si->editor_cascade.el_bd = TRUE;
+ si->editor_cascade.el_bd_native = TRUE;
si->editor_cascade.el_em = TRUE;
si->editor_cascade.el_emc = TRUE;
si->editor_cascade.el_rnd = TRUE;