added config parameters for native BD graphics/sound engine (not used yet)
[rocksndiamonds.git] / src / files.c
index 34d9f6d0b92f2e00810e63c5b799c9a5f566ebbc..ae0dbf7dc053f11ad0c966185bc2b0115227c2d7 100644 (file)
@@ -9868,6 +9868,10 @@ static struct TokenInfo editor_cascade_setup_tokens[] =
     TYPE_SWITCH,
     &setup.editor_cascade.el_bd,               "editor.cascade.el_bd"
   },
+  {
+    TYPE_SWITCH,
+    &setup.editor_cascade.el_bd_native,                "editor.cascade.el_bd_native"
+  },
   {
     TYPE_SWITCH,
     &setup.editor_cascade.el_em,               "editor.cascade.el_em"
@@ -10557,6 +10561,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->touch.overlay_buttons            = FALSE;
 
   si->editor.el_boulderdash            = TRUE;
+  si->editor.el_boulderdash_native     = TRUE;
   si->editor.el_emerald_mine           = TRUE;
   si->editor.el_emerald_mine_club      = TRUE;
   si->editor.el_more                   = TRUE;
@@ -10730,6 +10735,7 @@ static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si)
 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
 {
   si->editor_cascade.el_bd             = TRUE;
+  si->editor_cascade.el_bd_native      = TRUE;
   si->editor_cascade.el_em             = TRUE;
   si->editor_cascade.el_emc            = TRUE;
   si->editor_cascade.el_rnd            = TRUE;