TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
&li.finish_dig_collect, TRUE
},
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(17),
+ &li.keep_walkable_ce, FALSE
+ },
// (these values are different for each player)
{
// initialize player positions and delete players from the playfield
for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
{
- if (ELEM_IS_PLAYER(level->field[x][y]))
+ if (IS_PLAYER_ELEMENT(level->field[x][y]))
{
int player_nr = GET_PLAYER_NR(level->field[x][y]);
level->time = 0;
level->use_step_counter = TRUE;
+ level->auto_exit_sokoban = TRUE;
if (load_xsb_to_ces)
{
// CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
if (level->game_version <= VERSION_IDENT(4,2,2,0))
level->finish_dig_collect = FALSE;
+
+ // CE changing to player was kept under the player if walkable up to 4.2.3.1
+ if (level->game_version <= VERSION_IDENT(4,2,3,1))
+ level->keep_walkable_ce = TRUE;
+}
+
+static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
+{
+ boolean is_sokoban_level = TRUE; // unless non-Sokoban elements found
+ int x, y;
+
+ // check if this level is (not) a Sokoban level
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
+ if (!IS_SB_ELEMENT(Tile[x][y]))
+ is_sokoban_level = FALSE;
+
+ if (is_sokoban_level)
+ {
+ // set special level settings for Sokoban levels
+ level->time = 0;
+ level->use_step_counter = TRUE;
+ level->auto_exit_sokoban = TRUE;
+ }
+}
+
+static void LoadLevel_InitSettings(struct LevelInfo *level)
+{
+ // adjust level settings for (non-native) Sokoban-style levels
+ LoadLevel_InitSettings_SB(level);
}
static void LoadLevel_InitStandardElements(struct LevelInfo *level)
LoadLevel_InitVersion(&level_template);
LoadLevel_InitElements(&level_template);
+ LoadLevel_InitSettings(&level_template);
ActivateLevelTemplate();
}
LoadLevel_InitVersion(&level);
LoadLevel_InitElements(&level);
LoadLevel_InitPlayfield(&level);
+ LoadLevel_InitSettings(&level);
LoadLevel_InitNativeEngines(&level);
}