#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
+static struct
+{
+ int filetype;
+ char *id;
+}
+filetype_id_list[] =
+{
+ { LEVEL_FILE_TYPE_RND, "RND" },
+ { LEVEL_FILE_TYPE_BD, "BD" },
+ { LEVEL_FILE_TYPE_EM, "EM" },
+ { LEVEL_FILE_TYPE_SP, "SP" },
+ { LEVEL_FILE_TYPE_DX, "DX" },
+ { LEVEL_FILE_TYPE_SB, "SB" },
+ { LEVEL_FILE_TYPE_DC, "DC" },
+ { -1, NULL },
+};
+
/* ========================================================================= */
/* level file functions */
static void setLevelInfoToDefaults(struct LevelInfo *level)
{
static boolean clipboard_elements_initialized = FALSE;
-
int i, j, x, y;
+ setLevelInfoToDefaults_EM();
+
+ level->native_em_level = &native_em_level;
+
level->game_engine_type = GAME_ENGINE_TYPE_RND;
level->file_version = FILE_VERSION_ACTUAL;
level->use_spring_bug = FALSE;
level->use_step_counter = FALSE;
+ /* values for the new EMC elements */
+ level->android_move_time = 10;
+ level->android_clone_time = 10;
+ level->ball_random = FALSE;
+ level->ball_state_initial = FALSE;
+ level->ball_time = 10;
+ level->lenses_score = 10;
+ level->magnify_score = 10;
+ level->slurp_score = 10;
+ level->lenses_time = 10;
+ level->magnify_time = 10;
+ level->wind_direction_initial = MV_NO_MOVING;
+ for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ level->ball_content[i][x][y] = EL_EMPTY;
+ for (i = 0; i < 16; i++)
+ level->android_array[i] = FALSE;
+
level->use_custom_template = FALSE;
for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
return LEVEL_FILE_TYPE_UNKNOWN;
}
-static char *getSingleLevelBasename(int nr, int type)
+static char *getSingleLevelBasename(int nr)
{
static char basename[MAX_FILENAME_LEN];
- char *level_filename = getStringCopy(leveldir_current->level_filename);
-
- if (level_filename == NULL)
- level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
-
- switch (type)
- {
- case LEVEL_FILE_TYPE_RND:
- if (nr < 0)
- sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
- else
- sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
- break;
-
- case LEVEL_FILE_TYPE_EM:
- sprintf(basename, "%d", nr);
- break;
-
- case LEVEL_FILE_TYPE_UNKNOWN:
- default:
- sprintf(basename, level_filename, nr);
- break;
- }
- free(level_filename);
+ if (nr < 0)
+ sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
+ else
+ sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
return basename;
}
return basename;
}
-static char *getSingleLevelFilename(int nr, int type)
+static char *getSingleLevelFilename(int nr)
{
- return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
+ return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
}
#if 0
char *getDefaultLevelFilename(int nr)
{
- return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
+ return getSingleLevelFilename(nr);
}
+#if 0
static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
int type)
{
lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
lfi->filename = getLevelFilenameFromBasename(lfi->basename);
}
+#endif
+
+static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
+ int type, char *format, ...)
+{
+ static char basename[MAX_FILENAME_LEN];
+ va_list ap;
+
+ va_start(ap, format);
+ vsprintf(basename, format, ap);
+ va_end(ap);
+
+ lfi->type = type;
+ lfi->packed = FALSE;
+ lfi->basename = basename;
+ lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+}
static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
int type)
lfi->filename = getLevelFilenameFromBasename(lfi->basename);
}
-static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+static int getFiletypeFromID(char *filetype_id)
+{
+ char *filetype_id_lower;
+ int filetype = LEVEL_FILE_TYPE_UNKNOWN;
+ int i;
+
+ if (filetype_id == NULL)
+ return LEVEL_FILE_TYPE_UNKNOWN;
+
+ filetype_id_lower = getStringToLower(filetype_id);
+
+ for (i = 0; filetype_id_list[i].id != NULL; i++)
+ {
+ char *id_lower = getStringToLower(filetype_id_list[i].id);
+
+ if (strcmp(filetype_id_lower, id_lower) == 0)
+ filetype = filetype_id_list[i].filetype;
+
+ free(id_lower);
+
+ if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
+ break;
+ }
+
+ free(filetype_id_lower);
+
+ return filetype;
+}
+
+#if 0
+static void OLD_determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
{
/* special case: level number is negative => check for level template file */
if (lfi->nr < 0)
if (leveldir_current->level_filename != NULL)
{
+ int filetype = getFiletypeFromID(leveldir_current->level_filetype);
+
/* check for file name/pattern specified in "levelinfo.conf" */
- setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
+ setLevelFileInfo_SingleLevelFilename(lfi, filetype);
+
if (fileExists(lfi->filename))
return;
}
/* no known level file found -- try to use default values */
setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
}
+#endif
+
+static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+{
+ int nr = lfi->nr;
+
+ /* special case: level number is negative => check for level template file */
+ if (nr < 0)
+ {
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+ "template.%s", LEVELFILE_EXTENSION);
+
+ /* no fallback if template file not existing */
+ return;
+ }
+
+ /* special case: check for file name/pattern specified in "levelinfo.conf" */
+ if (leveldir_current->level_filename != NULL)
+ {
+ int filetype = getFiletypeFromID(leveldir_current->level_filetype);
+
+ setLevelFileInfo_FormatLevelFilename(lfi, filetype,
+ leveldir_current->level_filename, nr);
+ if (fileExists(lfi->filename))
+ return;
+ }
+
+ /* check for native Rocks'n'Diamonds level file */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+ "%03d.%s", nr, LEVELFILE_EXTENSION);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* check for Emerald Mine level file (V1) */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
+ 'a' + (nr / 10) % 26, '0' + nr % 10);
+ if (fileExists(lfi->filename))
+ return;
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
+ 'A' + (nr / 10) % 26, '0' + nr % 10);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* check for Emerald Mine level file (V2 to V5) */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* check for Emerald Mine level file (V6 / single mode) */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
+ if (fileExists(lfi->filename))
+ return;
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* check for Emerald Mine level file (V6 / teamwork mode) */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
+ if (fileExists(lfi->filename))
+ return;
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* check for various packed level file formats */
+ setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* no known level file found -- use default values (and fail later) */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+ "%03d.%s", nr, LEVELFILE_EXTENSION);
+}
static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
{
/* functions for loading EM level */
/* ------------------------------------------------------------------------- */
+#if 0
+
static int map_em_element_yam(int element)
{
switch (element)
#define EM_LEVEL_XSIZE 64
#define EM_LEVEL_YSIZE 32
-static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
{
char *filename = level_file_info->filename;
FILE *file;
unsigned char leveldata[EM_LEVEL_SIZE];
unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
- unsigned char code0 = 0x65;
- unsigned char code1 = 0x11;
- boolean level_is_crypted = FALSE;
int nr = level_file_info->nr;
int i, x, y;
return;
}
- for(i = 0; i < EM_LEVEL_SIZE; i++)
+ for (i = 0; i < EM_LEVEL_SIZE; i++)
leveldata[i] = fgetc(file);
fclose(file);
if ((leveldata[0] == 0xf1 ||
leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
{
- level_is_crypted = TRUE;
+ unsigned char code0 = 0x65;
+ unsigned char code1 = 0x11;
if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
leveldata[0] = 0xf1;
- }
- if (level_is_crypted) /* decode crypted level data */
- {
- for(i = 0; i < EM_LEVEL_SIZE; i++)
+ /* decode crypted level data */
+
+ for (i = 0; i < EM_LEVEL_SIZE; i++)
{
leveldata[i] ^= code0;
leveldata[i] -= code1;
- code0 = (code0 + 7) & 0xff;
+ code0 = (code0 + 7) & 0xff;
}
}
level->num_yamyam_contents = 4;
- for(i = 0; i < level->num_yamyam_contents; i++)
- for(y = 0; y < 3; y++)
- for(x = 0; x < 3; x++)
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
level->yamyam_content[i][x][y] =
map_em_element_yam(header[i * 9 + y * 3 + x]);
level->field[x][y] = EL_PLAYER_2;
}
+#else
+
+void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
+{
+ static int ball_xy[8][2] =
+ {
+ { 0, 0 },
+ { 1, 0 },
+ { 2, 0 },
+ { 0, 1 },
+ { 2, 1 },
+ { 0, 2 },
+ { 1, 2 },
+ { 2, 2 },
+ };
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ struct PLAYER *ply1 = level_em->ply1;
+ struct PLAYER *ply2 = level_em->ply2;
+ int i, j, x, y;
+
+ lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
+ lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
+
+ lev->time_seconds = level->time;
+ lev->required_initial = level->gems_needed;
+
+ lev->emerald_score = level->score[SC_EMERALD];
+ lev->diamond_score = level->score[SC_DIAMOND];
+ lev->alien_score = level->score[SC_ROBOT];
+ lev->tank_score = level->score[SC_SPACESHIP];
+ lev->bug_score = level->score[SC_BUG];
+ lev->eater_score = level->score[SC_YAMYAM];
+ lev->nut_score = level->score[SC_NUT];
+ lev->dynamite_score = level->score[SC_DYNAMITE];
+ lev->key_score = level->score[SC_KEY];
+ lev->exit_score = level->score[SC_TIME_BONUS];
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ lev->eater_array[i][y * 3 + x] =
+ map_element_RND_to_EM(level->yamyam_content[i][x][y]);
+
+ lev->amoeba_time = level->amoeba_speed;
+ lev->wonderwall_time_initial = level->time_magic_wall;
+ lev->wheel_time = level->time_wheel;
+
+ lev->android_move_time = level->android_move_time;
+ lev->android_clone_time = level->android_clone_time;
+ lev->ball_random = level->ball_random;
+ lev->ball_state_initial = level->ball_state_initial;
+ lev->ball_time = level->ball_time;
+
+ lev->lenses_score = level->lenses_score;
+ lev->magnify_score = level->magnify_score;
+ lev->slurp_score = level->slurp_score;
+
+ lev->lenses_time = level->lenses_time;
+ lev->magnify_time = level->magnify_time;
+ lev->wind_direction_initial = level->wind_direction_initial;
+
+ for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ lev->ball_array[i][j] =
+ map_element_RND_to_EM(level->
+ ball_content[i][ball_xy[j][0]][ball_xy[j][1]]);
+
+ for (i = 0; i < 16; i++)
+ lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
+
+ /* first fill the complete playfield with the default border element */
+ for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
+ for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
+ level_em->cave[x][y] = ZBORDER;
+
+ /* then copy the real level contents from level file into the playfield */
+ for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
+ {
+ int new_element = map_element_RND_to_EM(level->field[x][y]);
+
+ if (level->field[x][y] == EL_AMOEBA_DEAD)
+ new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
+
+ level_em->cave[x + 1][y + 1] = new_element;
+ }
+
+ ply1->x_initial = 0;
+ ply1->y_initial = 0;
+
+ ply2->x_initial = 0;
+ ply2->y_initial = 0;
+
+ /* initialize player positions and delete players from the playfield */
+ for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
+ {
+ if (level->field[x][y] == EL_PLAYER_1)
+ {
+ ply1->x_initial = x + 1;
+ ply1->y_initial = y + 1;
+ level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
+ }
+ else if (level->field[x][y] == EL_PLAYER_2)
+ {
+ ply2->x_initial = x + 1;
+ ply2->y_initial = y + 1;
+ level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
+ }
+ }
+}
+
+void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
+{
+ static int ball_xy[8][2] =
+ {
+ { 0, 0 },
+ { 1, 0 },
+ { 2, 0 },
+ { 0, 1 },
+ { 2, 1 },
+ { 0, 2 },
+ { 1, 2 },
+ { 2, 2 },
+ };
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ struct PLAYER *ply1 = level_em->ply1;
+ struct PLAYER *ply2 = level_em->ply2;
+ int i, j, x, y;
+
+ level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
+ level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
+
+ level->time = lev->time_seconds;
+ level->gems_needed = lev->required_initial;
+
+ sprintf(level->name, "Level %d", level->file_info.nr);
+
+ level->score[SC_EMERALD] = lev->emerald_score;
+ level->score[SC_DIAMOND] = lev->diamond_score;
+ level->score[SC_ROBOT] = lev->alien_score;
+ level->score[SC_SPACESHIP] = lev->tank_score;
+ level->score[SC_BUG] = lev->bug_score;
+ level->score[SC_YAMYAM] = lev->eater_score;
+ level->score[SC_NUT] = lev->nut_score;
+ level->score[SC_DYNAMITE] = lev->dynamite_score;
+ level->score[SC_KEY] = lev->key_score;
+ level->score[SC_TIME_BONUS] = lev->exit_score;
+
+ level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
+
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i][x][y] =
+ map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
+
+ level->amoeba_speed = lev->amoeba_time;
+ level->time_magic_wall = lev->wonderwall_time_initial;
+ level->time_wheel = lev->wheel_time;
+
+ level->android_move_time = lev->android_move_time;
+ level->android_clone_time = lev->android_clone_time;
+ level->ball_random = lev->ball_random;
+ level->ball_state_initial = lev->ball_state_initial;
+ level->ball_time = lev->ball_time;
+
+ level->lenses_score = lev->lenses_score;
+ level->magnify_score = lev->magnify_score;
+ level->slurp_score = lev->slurp_score;
+
+ level->lenses_time = lev->lenses_time;
+ level->magnify_time = lev->magnify_time;
+ level->wind_direction_initial = lev->wind_direction_initial;
+
+ for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ level->ball_content[i][ball_xy[j][0]][ball_xy[j][1]] =
+ map_element_EM_to_RND(lev->ball_array[i][j]);
+
+ for (i = 0; i < 16; i++)
+ level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
+
+ /* convert the playfield (some elements need special treatment) */
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+ int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
+
+ if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
+ new_element = EL_AMOEBA_DEAD;
+
+ level->field[x][y] = new_element;
+ }
+
+ /* in case of both players set to the same field, use the first player */
+ level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
+ level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
+
+#if 0
+ printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
+#endif
+}
+
+static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ if (!LoadNativeLevel_EM(level_file_info->filename))
+ level->no_valid_file = TRUE;
+}
+
+#endif
+
+void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_RND_to_EM(level);
+}
+
+void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_EM_to_RND(level);
+}
+
+
/* ------------------------------------------------------------------------- */
/* functions for loading SP level */
/* ------------------------------------------------------------------------- */
level->time_wheel = 0;
level->amoeba_content = EL_EMPTY;
- for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = 0; /* !!! CORRECT THIS !!! */
/* there are no yamyams in supaplex levels */
- for(i = 0; i < level->num_yamyam_contents; i++)
- for(y = 0; y < 3; y++)
- for(x = 0; x < 3; x++)
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
level->yamyam_content[i][x][y] = EL_EMPTY;
}
if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
level->game_engine_type = GAME_ENGINE_TYPE_RND;
+
+ CopyNativeLevel_Native_to_RND(level);
}
void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
-#define SETUP_TOKEN_EDITOR_EL_MORE 2
-#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
-#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
-#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
-#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
-#define SETUP_TOKEN_EDITOR_EL_CHARS 7
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
-#define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
-#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
-
-#define NUM_EDITOR_SETUP_TOKENS 12
+#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
+#define SETUP_TOKEN_EDITOR_EL_MORE 3
+#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
+#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
+#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
+#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
+#define SETUP_TOKEN_EDITOR_EL_CHARS 8
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
+#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
+#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
+
+#define NUM_EDITOR_SETUP_TOKENS 13
/* shortcut setup */
#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
{
{ TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
{ TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
+ { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
{ TYPE_SWITCH, &sei.el_more, "editor.el_more" },
{ TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
{ TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
- si->editor.el_boulderdash = TRUE;
- si->editor.el_emerald_mine = TRUE;
- si->editor.el_more = TRUE;
- si->editor.el_sokoban = TRUE;
- si->editor.el_supaplex = TRUE;
- si->editor.el_diamond_caves = TRUE;
- si->editor.el_dx_boulderdash = TRUE;
- si->editor.el_chars = TRUE;
- si->editor.el_custom = TRUE;
- si->editor.el_custom_more = FALSE;
+ si->editor.el_boulderdash = TRUE;
+ si->editor.el_emerald_mine = TRUE;
+ si->editor.el_emerald_mine_club = TRUE;
+ si->editor.el_more = TRUE;
+ si->editor.el_sokoban = TRUE;
+ si->editor.el_supaplex = TRUE;
+ si->editor.el_diamond_caves = TRUE;
+ si->editor.el_dx_boulderdash = TRUE;
+ si->editor.el_chars = TRUE;
+ si->editor.el_custom = TRUE;
+ si->editor.el_custom_more = FALSE;
si->editor.el_headlines = TRUE;
si->editor.el_user_defined = FALSE;