if (level->no_valid_file)
setLevelInfoToDefaults(level, level_info_only, FALSE);
+ if (check_special_flags("use_native_bd_game_engine"))
+ level->game_engine_type = GAME_ENGINE_TYPE_BD;
+
if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
level->game_engine_type = GAME_ENGINE_TYPE_RND;