#define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
#define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
#define TAPE_CHUNK_HEAD_UNUSED 1 // unused tape header bytes
+#define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
+
+#define SCORE_CHUNK_VERS_SIZE 8 // size of file version chunk
#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
// file identifier strings
#define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
-#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
+#define SCORE_COOKIE_TMPL "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
// values for deciding when (not) to save configuration data
#define SAVE_CONF_NEVER 0
&li.solved_by_one_player, FALSE
},
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(12),
+ &li.time_score_base, 1
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.rate_time_over_score, FALSE
+ },
+
{
-1, -1,
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
&li.lazy_relocation, FALSE
},
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
+ &li.finish_dig_collect, TRUE
+ },
// (these values are different for each player)
{
&xx_ei.move_delay_random, 0,
&yy_ei.move_delay_random
},
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(16),
+ &xx_ei.step_delay_fixed, 0,
+ &yy_ei.step_delay_fixed
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(17),
+ &xx_ei.step_delay_random, 0,
+ &yy_ei.step_delay_random
+ },
{
-1, -1,
if (jx != -1 && jy != -1)
level->field[jx][jy] = EL_PLAYER_1 + nr;
}
+
+ // time score is counted for each 10 seconds left in Emerald Mine levels
+ level->time_score_base = 10;
}
level->time_wheel = 0;
level->amoeba_content = EL_EMPTY;
-#if 1
- // original Supaplex does not use score values -- use default values
-#else
+ // original Supaplex does not use score values -- rate by playing time
for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = 0;
-#endif
+
+ level->rate_time_over_score = TRUE;
// there are no yamyams in supaplex levels
for (i = 0; i < level->num_yamyam_contents; i++)
// Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
// can slip down from flat walls, like normal walls and steel walls
level->em_slippery_gems = TRUE;
+
+ // time score is counted for each 10 seconds left in Diamond Caves levels
+ level->time_score_base = 10;
}
static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
if (level->game_version < VERSION_IDENT(3,2,0,5))
{
// time bonus score was given for 10 s instead of 1 s before 3.2.0-5
- level->score[SC_TIME_BONUS] /= 10;
+ level->time_score_base = 10;
}
if (leveldir_current->latest_engine)
// only Sokoban fields (but not objects) had to be solved before 4.1.1.1
if (level->game_version < VERSION_IDENT(4,1,1,1))
level->sb_objects_needed = FALSE;
+
+ // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
+ if (level->game_version <= VERSION_IDENT(4,2,2,0))
+ level->finish_dig_collect = FALSE;
}
static void LoadLevel_InitStandardElements(struct LevelInfo *level)
element_info[element].ignition_delay = 8;
}
}
+
+ // set mouse click change events to work for left/middle/right mouse button
+ if (level->game_version < VERSION_IDENT(4,2,3,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
+
+ for (j = 0; j < ei->num_change_pages; j++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[j];
+
+ if (change->has_event[CE_CLICKED_BY_MOUSE] ||
+ change->has_event[CE_PRESSED_BY_MOUSE] ||
+ change->has_event[CE_MOUSE_CLICKED_ON_X] ||
+ change->has_event[CE_MOUSE_PRESSED_ON_X])
+ change->trigger_side = CH_SIDE_ANY;
+ }
+ }
+ }
}
static void LoadLevel_InitElements(struct LevelInfo *level)
tape.playing = FALSE;
tape.pausing = FALSE;
+ tape.scr_fieldx = SCR_FIELDX_DEFAULT;
+ tape.scr_fieldy = SCR_FIELDY_DEFAULT;
+
tape.no_valid_file = FALSE;
}
return chunk_size;
}
+static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
+{
+ tape->scr_fieldx = getFile8Bit(file);
+ tape->scr_fieldy = getFile8Bit(file);
+
+ return chunk_size;
+}
+
static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
{
+ char *level_identifier = NULL;
int level_identifier_size;
int i;
level_identifier_size = getFile16BitBE(file);
- tape->level_identifier =
- checked_realloc(tape->level_identifier, level_identifier_size);
+ level_identifier = checked_malloc(level_identifier_size);
for (i = 0; i < level_identifier_size; i++)
- tape->level_identifier[i] = getFile8Bit(file);
+ level_identifier[i] = getFile8Bit(file);
+
+ strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
+ tape->level_identifier[MAX_FILENAME_LEN] = '\0';
+
+ checked_free(level_identifier);
tape->level_nr = getFile16BitBE(file);
{
{ "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
{ "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
+ { "SCRN", TAPE_CHUNK_SCRN_SIZE, LoadTape_SCRN },
{ "INFO", -1, LoadTape_INFO },
{ "BODY", -1, LoadTape_BODY },
{ NULL, 0, NULL }
CopyNativeTape_SP_to_RND(&level);
}
+static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
+{
+ // chunk required for team mode tapes with non-default screen size
+ return (tape->num_participating_players > 1 &&
+ (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
+ tape->scr_fieldy != SCR_FIELDY_DEFAULT));
+}
+
static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
{
putFileVersion(file, tape->file_version);
putFileVersion(file, tape->engine_version);
}
+static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
+{
+ putFile8Bit(file, tape->scr_fieldx);
+ putFile8Bit(file, tape->scr_fieldy);
+}
+
static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
{
int level_identifier_size = strlen(tape->level_identifier) + 1;
putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
SaveTape_HEAD(file, &tape);
+ if (checkSaveTape_SCRN(&tape))
+ {
+ putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
+ SaveTape_SCRN(file, &tape);
+ }
+
putFileChunkBE(file, "INFO", info_chunk_size);
SaveTape_INFO(file, &tape);
SetFilePermissions(filename, PERMS_PRIVATE);
}
-void SaveTape(int nr)
+static void SaveTapeExt(char *filename)
{
- char *filename = getTapeFilename(nr);
int i;
- InitTapeDirectory(leveldir_current->subdir);
-
tape.file_version = FILE_VERSION_ACTUAL;
tape.game_version = GAME_VERSION_ACTUAL;
tape.changed = FALSE;
}
+void SaveTape(int nr)
+{
+ char *filename = getTapeFilename(nr);
+
+ InitTapeDirectory(leveldir_current->subdir);
+
+ SaveTapeExt(filename);
+}
+
+void SaveScoreTape(int nr)
+{
+ char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
+
+ // used instead of "leveldir_current->subdir" (for network games)
+ InitScoreTapeDirectory(levelset.identifier, nr);
+
+ SaveTapeExt(filename);
+}
+
static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
unsigned int req_state_added)
{
// score file functions
// ============================================================================
-void LoadScore(int nr)
+static void setScoreInfoToDefaults(void)
+{
+ int i;
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ {
+ strcpy(scores.entry[i].tape_basename, UNDEFINED_FILENAME);
+ strcpy(scores.entry[i].name, EMPTY_PLAYER_NAME);
+ scores.entry[i].score = 0;
+ scores.entry[i].time = 0;
+ }
+}
+
+static void LoadScore_OLD(int nr)
{
int i;
char *filename = getScoreFilename(nr);
char *line_ptr;
FILE *file;
- // always start with reliable default values
- for (i = 0; i < MAX_SCORE_ENTRIES; i++)
- {
- strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
- highscore[i].Score = 0;
- }
-
if (!(file = fopen(filename, MODE_READ)))
return;
if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
cookie[strlen(cookie) - 1] = '\0';
- if (!checkCookieString(cookie, SCORE_COOKIE))
+ if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
{
Warn("unknown format of score file '%s'", filename);
for (i = 0; i < MAX_SCORE_ENTRIES; i++)
{
- if (fscanf(file, "%d", &highscore[i].Score) == EOF)
+ if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
Warn("fscanf() failed; %s", strerror(errno));
if (fgets(line, MAX_LINE_LEN, file) == NULL)
{
if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
{
- strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
- highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
+ strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
+ scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
break;
}
}
fclose(file);
}
-void SaveScore(int nr)
+static void ConvertScore_OLD(void)
+{
+ // only convert score to time for levels that rate playing time over score
+ if (!level.rate_time_over_score)
+ return;
+
+ // convert old score to playing time for score-less levels (like Supaplex)
+ int time_final_max = 999;
+ int i;
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ {
+ int score = scores.entry[i].score;
+
+ if (score > 0 && score < time_final_max)
+ scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
+ }
+}
+
+static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ scores->file_version = getFileVersion(file);
+ scores->game_version = getFileVersion(file);
+
+ return chunk_size;
+}
+
+static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ char *level_identifier = NULL;
+ int level_identifier_size;
+ int i;
+
+ level_identifier_size = getFile16BitBE(file);
+
+ level_identifier = checked_malloc(level_identifier_size);
+
+ for (i = 0; i < level_identifier_size; i++)
+ level_identifier[i] = getFile8Bit(file);
+
+ strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
+ scores->level_identifier[MAX_FILENAME_LEN] = '\0';
+
+ checked_free(level_identifier);
+
+ scores->level_nr = getFile16BitBE(file);
+ scores->num_entries = getFile16BitBE(file);
+
+ chunk_size = 2 + level_identifier_size + 2 + 2;
+
+ return chunk_size;
+}
+
+static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ int i, j;
+
+ for (i = 0; i < scores->num_entries; i++)
+ {
+ for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
+ scores->entry[i].name[j] = getFile8Bit(file);
+
+ scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
+ }
+
+ chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
+
+ return chunk_size;
+}
+
+static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < scores->num_entries; i++)
+ scores->entry[i].score = getFile16BitBE(file);
+
+ chunk_size = scores->num_entries * 2;
+
+ return chunk_size;
+}
+
+static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < scores->num_entries; i++)
+ scores->entry[i].time = getFile32BitBE(file);
+
+ chunk_size = scores->num_entries * 4;
+
+ return chunk_size;
+}
+
+static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ int i, j;
+
+ for (i = 0; i < scores->num_entries; i++)
+ {
+ for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
+ scores->entry[i].tape_basename[j] = getFile8Bit(file);
+
+ scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
+ }
+
+ chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
+
+ return chunk_size;
+}
+
+void LoadScore(int nr)
+{
+ char *filename = getScoreFilename(nr);
+ char cookie[MAX_LINE_LEN];
+ char chunk_name[CHUNK_ID_LEN + 1];
+ int chunk_size;
+ boolean old_score_file_format = FALSE;
+ File *file;
+
+ // always start with reliable default values
+ setScoreInfoToDefaults();
+
+ if (!(file = openFile(filename, MODE_READ)))
+ return;
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (strEqual(chunk_name, "RND1"))
+ {
+ getFile32BitBE(file); // not used
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (!strEqual(chunk_name, "SCOR"))
+ {
+ Warn("unknown format of score file '%s'", filename);
+
+ closeFile(file);
+
+ return;
+ }
+ }
+ else // check for old file format with cookie string
+ {
+ strcpy(cookie, chunk_name);
+ if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
+ cookie[4] = '\0';
+ if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
+ cookie[strlen(cookie) - 1] = '\0';
+
+ if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
+ {
+ Warn("unknown format of score file '%s'", filename);
+
+ closeFile(file);
+
+ return;
+ }
+
+ old_score_file_format = TRUE;
+ }
+
+ if (old_score_file_format)
+ {
+ // score files from versions before 4.2.4.0 without chunk structure
+ LoadScore_OLD(nr);
+
+ // convert score to time, if possible (mainly for Supaplex levels)
+ ConvertScore_OLD();
+ }
+ else
+ {
+ static struct
+ {
+ char *name;
+ int size;
+ int (*loader)(File *, int, struct ScoreInfo *);
+ }
+ chunk_info[] =
+ {
+ { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
+ { "INFO", -1, LoadScore_INFO },
+ { "NAME", -1, LoadScore_NAME },
+ { "SCOR", -1, LoadScore_SCOR },
+ { "TIME", -1, LoadScore_TIME },
+ { "TAPE", -1, LoadScore_TAPE },
+
+ { NULL, 0, NULL }
+ };
+
+ while (getFileChunkBE(file, chunk_name, &chunk_size))
+ {
+ int i = 0;
+
+ while (chunk_info[i].name != NULL &&
+ !strEqual(chunk_name, chunk_info[i].name))
+ i++;
+
+ if (chunk_info[i].name == NULL)
+ {
+ Warn("unknown chunk '%s' in score file '%s'",
+ chunk_name, filename);
+
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else if (chunk_info[i].size != -1 &&
+ chunk_info[i].size != chunk_size)
+ {
+ Warn("wrong size (%d) of chunk '%s' in score file '%s'",
+ chunk_size, chunk_name, filename);
+
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else
+ {
+ // call function to load this score chunk
+ int chunk_size_expected =
+ (chunk_info[i].loader)(file, chunk_size, &scores);
+
+ // the size of some chunks cannot be checked before reading other
+ // chunks first (like "HEAD" and "BODY") that contain some header
+ // information, so check them here
+ if (chunk_size_expected != chunk_size)
+ {
+ Warn("wrong size (%d) of chunk '%s' in score file '%s'",
+ chunk_size, chunk_name, filename);
+ }
+ }
+ }
+ }
+
+ closeFile(file);
+}
+
+#if ENABLE_HISTORIC_CHUNKS
+void SaveScore_OLD(int nr)
{
int i;
int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
fprintf(file, "%s\n\n", SCORE_COOKIE);
for (i = 0; i < MAX_SCORE_ENTRIES; i++)
- fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
+ fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
fclose(file);
SetFilePermissions(filename, permissions);
}
+#endif
+
+static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
+{
+ putFileVersion(file, scores->file_version);
+ putFileVersion(file, scores->game_version);
+}
+
+static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
+{
+ int level_identifier_size = strlen(scores->level_identifier) + 1;
+ int i;
+
+ putFile16BitBE(file, level_identifier_size);
+
+ for (i = 0; i < level_identifier_size; i++)
+ putFile8Bit(file, scores->level_identifier[i]);
+
+ putFile16BitBE(file, scores->level_nr);
+ putFile16BitBE(file, scores->num_entries);
+}
+
+static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
+{
+ int i, j;
+
+ for (i = 0; i < scores->num_entries; i++)
+ {
+ int name_size = strlen(scores->entry[i].name);
+
+ for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
+ putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
+ }
+}
+
+static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < scores->num_entries; i++)
+ putFile16BitBE(file, scores->entry[i].score);
+}
+
+static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < scores->num_entries; i++)
+ putFile32BitBE(file, scores->entry[i].time);
+}
+
+static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
+{
+ int i, j;
+
+ for (i = 0; i < scores->num_entries; i++)
+ {
+ int size = strlen(scores->entry[i].tape_basename);
+
+ for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
+ putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
+ }
+}
+
+static void SaveScoreToFilename(char *filename)
+{
+ FILE *file;
+ int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
+ int info_chunk_size;
+ int name_chunk_size;
+ int scor_chunk_size;
+ int time_chunk_size;
+ int tape_chunk_size;
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Warn("cannot save score file '%s'", filename);
+
+ return;
+ }
+
+ info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
+ name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
+ scor_chunk_size = scores.num_entries * 2;
+ time_chunk_size = scores.num_entries * 4;
+ tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
+
+ putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
+ putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
+
+ putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
+ SaveScore_VERS(file, &scores);
+
+ putFileChunkBE(file, "INFO", info_chunk_size);
+ SaveScore_INFO(file, &scores);
+
+ putFileChunkBE(file, "NAME", name_chunk_size);
+ SaveScore_NAME(file, &scores);
+
+ putFileChunkBE(file, "SCOR", scor_chunk_size);
+ SaveScore_SCOR(file, &scores);
+
+ putFileChunkBE(file, "TIME", time_chunk_size);
+ SaveScore_TIME(file, &scores);
+
+ putFileChunkBE(file, "TAPE", tape_chunk_size);
+ SaveScore_TAPE(file, &scores);
+
+ fclose(file);
+
+ SetFilePermissions(filename, permissions);
+}
+
+void SaveScore(int nr)
+{
+ char *filename = getScoreFilename(nr);
+ int i;
+
+ // used instead of "leveldir_current->subdir" (for network games)
+ InitScoreDirectory(levelset.identifier);
+
+ scores.file_version = FILE_VERSION_ACTUAL;
+ scores.game_version = GAME_VERSION_ACTUAL;
+
+ strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
+ scores.level_identifier[MAX_FILENAME_LEN] = '\0';
+ scores.level_nr = level_nr;
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ if (scores.entry[i].score == 0 &&
+ scores.entry[i].time == 0 &&
+ strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
+ break;
+
+ scores.num_entries = i;
+
+ if (scores.num_entries == 0)
+ return;
+
+ SaveScoreToFilename(filename);
+}
// ============================================================================
TYPE_STRING,
&setup.player_name, "player_name"
},
+ {
+ TYPE_SWITCH,
+ &setup.multiple_users, "multiple_users"
+ },
{
TYPE_SWITCH,
&setup.sound, "sound"
},
{
TYPE_SWITCH,
- &setup.skip_scores_after_game, "skip_scores_after_game"
+ &setup.count_score_after_game, "count_score_after_game"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.show_scores_after_game, "show_scores_after_game"
},
{
TYPE_SWITCH,
TYPE_SWITCH,
&setup.ask_on_game_over, "ask_on_game_over"
},
+ {
+ TYPE_SWITCH,
+ &setup.ask_on_quit_game, "ask_on_quit_game"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_on_quit_program, "ask_on_quit_program"
+ },
{
TYPE_SWITCH,
&setup.quick_switch, "quick_player_switch"
TYPE_SWITCH,
&setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
},
+ {
+ TYPE_SWITCH,
+ &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
+ },
{
TYPE_SWITCH,
&setup.game_speed_extended, "game_speed_extended"
TYPE_SWITCH,
&setup.editor.show_element_token, "editor.show_element_token"
},
+ {
+ TYPE_SWITCH,
+ &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
+ },
};
static struct TokenInfo editor_cascade_setup_tokens[] =
},
};
-static char *get_corrected_login_name(char *login_name)
-{
- // needed because player name must be a fixed length string
- char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
-
- strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
- login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
-
- if (strlen(login_name) > MAX_PLAYER_NAME_LEN) // name has been cut
- if (strchr(login_name_new, ' '))
- *strchr(login_name_new, ' ') = '\0';
-
- return login_name_new;
-}
-
static void setSetupInfoToDefaults(struct SetupInfo *si)
{
int i;
- si->player_name = get_corrected_login_name(getLoginName());
+ si->player_name = getStringCopy(getDefaultUserName(user.nr));
+
+ si->multiple_users = TRUE;
si->sound = TRUE;
si->sound_loops = TRUE;
si->skip_levels = TRUE;
si->increment_levels = TRUE;
si->auto_play_next_level = TRUE;
- si->skip_scores_after_game = FALSE;
+ si->count_score_after_game = TRUE;
+ si->show_scores_after_game = TRUE;
si->time_limit = TRUE;
si->fullscreen = FALSE;
si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
si->ask_on_escape = TRUE;
si->ask_on_escape_editor = TRUE;
si->ask_on_game_over = TRUE;
+ si->ask_on_quit_game = TRUE;
+ si->ask_on_quit_program = TRUE;
si->quick_switch = FALSE;
si->input_on_focus = FALSE;
si->prefer_aga_graphics = TRUE;
si->prefer_lowpass_sounds = FALSE;
+ si->prefer_extra_panel_items = TRUE;
si->game_speed_extended = FALSE;
si->game_frame_delay = GAME_FRAME_DELAY;
si->sp_show_border_elements = FALSE;
si->editor.show_element_token = FALSE;
+ si->editor.show_read_only_warning = TRUE;
+
si->editor.use_template_for_new_levels = TRUE;
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
editor_cascade_setup_tokens[i].text));
}
+void LoadUserNames(void)
+{
+ int last_user_nr = user.nr;
+ int i;
+
+ if (global.user_names != NULL)
+ {
+ for (i = 0; i < MAX_PLAYER_NAMES; i++)
+ checked_free(global.user_names[i]);
+
+ checked_free(global.user_names);
+ }
+
+ global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
+
+ for (i = 0; i < MAX_PLAYER_NAMES; i++)
+ {
+ user.nr = i;
+
+ SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
+
+ if (setup_file_hash)
+ {
+ char *player_name = getHashEntry(setup_file_hash, "player_name");
+
+ global.user_names[i] = getFixedUserName(player_name);
+
+ freeSetupFileHash(setup_file_hash);
+ }
+
+ if (global.user_names[i] == NULL)
+ global.user_names[i] = getStringCopy(getDefaultUserName(i));
+ }
+
+ user.nr = last_user_nr;
+}
+
void LoadSetupFromFilename(char *filename)
{
SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
char *player_name_new;
// needed to work around problems with fixed length strings
- player_name_new = get_corrected_login_name(setup.player_name);
+ player_name_new = getFixedUserName(setup.player_name);
free(setup.player_name);
setup.player_name = player_name_new;
for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
{
// just to make things nicer :)
- if (global_setup_tokens[i].value == &setup.sound ||
+ if (global_setup_tokens[i].value == &setup.multiple_users ||
+ global_setup_tokens[i].value == &setup.sound ||
global_setup_tokens[i].value == &setup.graphics_set ||
global_setup_tokens[i].value == &setup.volume_simple ||
global_setup_tokens[i].value == &setup.network_mode ||
if (string_has_parameter(value, "reverse"))
result |= STYLE_REVERSE;
+ if (string_has_parameter(value, "leftmost_position"))
+ result |= STYLE_LEFTMOST_POSITION;
+
if (string_has_parameter(value, "block_clicks"))
result |= STYLE_BLOCK;