// (element number only)
#define LEVEL_CHUNK_GRPX_UNCHANGED 2
+#define LEVEL_CHUNK_EMPX_UNCHANGED 2
#define LEVEL_CHUNK_NOTE_UNCHANGED 2
// (nothing at all if unchanged)
}
};
+static struct LevelFileConfigInfo chunk_config_EMPX[] =
+{
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &xx_ei.use_gfx_element, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
{
{
*group = xx_group;
}
+
+ if (IS_EMPTY_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ xx_ei = *ei; // copy element data into temporary buffer
+
+ setConfigToDefaultsFromConfigList(chunk_config_EMPX);
+
+ *ei = xx_ei;
+ }
}
clipboard_elements_initialized = TRUE;
for (x = 0; x < 3; x++)
ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
+ // bits 0 - 31 of "has_event[]"
event_bits = getFile32BitBE(file);
- for (j = 0; j < NUM_CHANGE_EVENTS; j++)
+ for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
if (event_bits & (1 << j))
ei->change->has_event[j] = TRUE;
value = getMappedElement(value);
if (data_type == TYPE_BOOLEAN)
- *(boolean *)(conf[i].value) = value;
+ *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
else
*(int *) (conf[i].value) = value;
return real_chunk_size;
}
+static int LoadLevel_EMPX(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int element = getMappedElement(getFile16BitBE(file));
+ int real_chunk_size = 2;
+ struct ElementInfo *ei = &element_info[element];
+
+ xx_ei = *ei; // copy element data into temporary buffer
+
+ while (!checkEndOfFile(file))
+ {
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_EMPX,
+ -1, element);
+
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ *ei = xx_ei;
+
+ level->file_has_custom_elements = TRUE;
+
+ return real_chunk_size;
+}
+
static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
struct LevelFileInfo *level_file_info,
boolean level_info_only)
{ "NOTE", -1, LoadLevel_NOTE },
{ "CUSX", -1, LoadLevel_CUSX },
{ "GRPX", -1, LoadLevel_GRPX },
+ { "EMPX", -1, LoadLevel_EMPX },
{ NULL, 0, NULL }
};
return chunk_size;
}
+static int SaveLevel_EMPX(FILE *file, struct LevelInfo *level, int element)
+{
+ struct ElementInfo *ei = &element_info[element];
+ int chunk_size = 0;
+ int i;
+
+ chunk_size += putFile16BitBE(file, element);
+
+ xx_ei = *ei; // copy element data into temporary buffer
+
+ for (i = 0; chunk_config_EMPX[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_EMPX[i], FALSE);
+
+ return chunk_size;
+}
+
static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
boolean save_as_template)
{
SaveLevel_GRPX(file, level, element);
}
}
+
+ for (i = 0; i < NUM_EMPTY_ELEMENTS_ALL; i++)
+ {
+ int element = GET_EMPTY_ELEMENT(i);
+
+ chunk_size = SaveLevel_EMPX(NULL, level, element);
+ if (chunk_size > LEVEL_CHUNK_EMPX_UNCHANGED) // save if changed
+ {
+ putFileChunkBE(file, "EMPX", chunk_size);
+ SaveLevel_EMPX(file, level, element);
+ }
+ }
}
fclose(file);
tape.scr_fieldx = SCR_FIELDX_DEFAULT;
tape.scr_fieldy = SCR_FIELDY_DEFAULT;
+ tape.no_info_chunk = TRUE;
tape.no_valid_file = FALSE;
}
int level_identifier_size;
int i;
+ tape->no_info_chunk = FALSE;
+
level_identifier_size = getFile16BitBE(file);
level_identifier = checked_malloc(level_identifier_size);
Print("[tas_keys]");
if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
Print("[small_graphics]");
-
Print("\n");
+
+ int year2 = tape->date / 10000;
+ int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2);
+ int month_index_raw = (tape->date / 100) % 100;
+ int month_index = month_index_raw % 12; // prevent invalid index
+ int month = month_index + 1;
+ int day = tape->date % 100;
+
+ Print("Tape date: %04d-%02d-%02d\n", year4, month, day);
+
PrintLine("-", 79);
tape_frame_counter = 0;
strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
scores->entry[i].score = 0;
scores->entry[i].time = 0;
+
+ scores->entry[i].id = -1;
+ strcpy(scores->entry[i].tape_date, UNKNOWN_NAME);
+ strcpy(scores->entry[i].platform, UNKNOWN_NAME);
+ strcpy(scores->entry[i].version, UNKNOWN_NAME);
+ strcpy(scores->entry[i].country_name, UNKNOWN_NAME);
+ strcpy(scores->entry[i].country_code, "??");
}
scores->num_entries = 0;
return chunk_size;
}
+static int LoadScore_SC4R(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < scores->num_entries; i++)
+ scores->entry[i].score = getFile32BitBE(file);
+
+ chunk_size = scores->num_entries * 4;
+
+ return chunk_size;
+}
+
static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
{
int i;
{ "INFO", -1, LoadScore_INFO },
{ "NAME", -1, LoadScore_NAME },
{ "SCOR", -1, LoadScore_SCOR },
+ { "SC4R", -1, LoadScore_SC4R },
{ "TIME", -1, LoadScore_TIME },
{ "TAPE", -1, LoadScore_TAPE },
putFile16BitBE(file, scores->entry[i].score);
}
+static void SaveScore_SC4R(FILE *file, struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < scores->num_entries; i++)
+ putFile32BitBE(file, scores->entry[i].score);
+}
+
static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
{
int i;
int info_chunk_size;
int name_chunk_size;
int scor_chunk_size;
+ int sc4r_chunk_size;
int time_chunk_size;
int tape_chunk_size;
+ boolean has_large_score_values;
+ int i;
if (!(file = fopen(filename, MODE_WRITE)))
{
info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
scor_chunk_size = scores.num_entries * 2;
+ sc4r_chunk_size = scores.num_entries * 4;
time_chunk_size = scores.num_entries * 4;
tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
+ has_large_score_values = FALSE;
+ for (i = 0; i < scores.num_entries; i++)
+ if (scores.entry[i].score > 0xffff)
+ has_large_score_values = TRUE;
+
putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
putFileChunkBE(file, "NAME", name_chunk_size);
SaveScore_NAME(file, &scores);
- putFileChunkBE(file, "SCOR", scor_chunk_size);
- SaveScore_SCOR(file, &scores);
+ if (has_large_score_values)
+ {
+ putFileChunkBE(file, "SC4R", sc4r_chunk_size);
+ SaveScore_SC4R(file, &scores);
+ }
+ else
+ {
+ putFileChunkBE(file, "SCOR", scor_chunk_size);
+ SaveScore_SCOR(file, &scores);
+ }
putFileChunkBE(file, "TIME", time_chunk_size);
SaveScore_TIME(file, &scores);
SaveScoreToFilename(filename);
}
-static void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data,
- char *error)
+void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data,
+ char *error)
{
+#if defined(PLATFORM_EMSCRIPTEN)
+ // threads currently not fully supported by Emscripten/SDL and some browsers
+ function(data);
+#else
SDL_Thread *thread = SDL_CreateThread(function, name, data);
if (thread != NULL)
// nasty kludge to lower probability of intermingled thread error messages
Delay(1);
+#endif
}
-static char *getPasswordJSON(char *password)
+char *getPasswordJSON(char *password)
{
static char password_json[MAX_FILENAME_LEN] = "";
static boolean initialized = FALSE;
return password_json;
}
-static void DownloadServerScoreToCacheExt(struct HttpRequest *request,
- struct HttpResponse *response,
- int level_nr,
- char *score_cache_filename)
+struct ApiGetScoreThreadData
+{
+ int level_nr;
+ char *score_cache_filename;
+};
+
+static void *CreateThreadData_ApiGetScore(int nr)
+{
+ struct ApiGetScoreThreadData *data =
+ checked_malloc(sizeof(struct ApiGetScoreThreadData));
+ char *score_cache_filename = getScoreCacheFilename(nr);
+
+ data->level_nr = nr;
+ data->score_cache_filename = getStringCopy(score_cache_filename);
+
+ return data;
+}
+
+static void FreeThreadData_ApiGetScore(void *data_raw)
{
+ struct ApiGetScoreThreadData *data = data_raw;
+
+ checked_free(data->score_cache_filename);
+ checked_free(data);
+}
+
+static boolean SetRequest_ApiGetScore(struct HttpRequest *request,
+ void *data_raw)
+{
+ struct ApiGetScoreThreadData *data = data_raw;
+ int level_nr = data->level_nr;
+
request->hostname = setup.api_server_hostname;
request->port = API_SERVER_PORT;
request->method = API_SERVER_METHOD;
request->uri = API_SERVER_URI_GET;
+ char *levelset_identifier = getEscapedJSON(leveldir_current->identifier);
+ char *levelset_name = getEscapedJSON(leveldir_current->name);
+
snprintf(request->body, MAX_HTTP_BODY_SIZE,
"{\n"
"%s"
+ " \"game_version\": \"%s\",\n"
+ " \"game_platform\": \"%s\",\n"
" \"levelset_identifier\": \"%s\",\n"
+ " \"levelset_name\": \"%s\",\n"
" \"level_nr\": \"%d\"\n"
"}\n",
getPasswordJSON(setup.api_server_password),
- levelset.identifier, level_nr);
-
- ConvertHttpRequestBodyToServerEncoding(request);
+ getProgramRealVersionString(),
+ getProgramPlatformString(),
+ levelset_identifier,
+ levelset_name,
+ level_nr);
- if (!DoHttpRequest(request, response))
- {
- Error("HTTP request failed: %s", GetHttpError());
+ checked_free(levelset_identifier);
+ checked_free(levelset_name);
- return;
- }
+ ConvertHttpRequestBodyToServerEncoding(request);
- if (!HTTP_SUCCESS(response->status_code))
- {
- Error("server failed to handle request: %d %s",
- response->status_code,
- response->status_text);
+ return TRUE;
+}
- return;
- }
+static void HandleResponse_ApiGetScore(struct HttpResponse *response,
+ void *data_raw)
+{
+ struct ApiGetScoreThreadData *data = data_raw;
if (response->body_size == 0)
{
ConvertHttpResponseBodyToClientEncoding(response);
- char *filename = score_cache_filename;
+ char *filename = data->score_cache_filename;
FILE *file;
int i;
server_scores.updated = TRUE;
}
-static void DownloadServerScoreToCache(int level_nr, char *score_cache_filename)
+#if defined(PLATFORM_EMSCRIPTEN)
+static void Emscripten_ApiGetScore_Loaded(unsigned handle, void *data_raw,
+ void *buffer, unsigned int size)
{
- struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
- struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
+ struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
- DownloadServerScoreToCacheExt(request, response,
- level_nr, score_cache_filename);
+ if (response != NULL)
+ {
+ HandleResponse_ApiGetScore(response, data_raw);
- checked_free(request);
- checked_free(response);
+ checked_free(response);
+ }
+ else
+ {
+ Error("server response too large to handle (%d bytes)", size);
+ }
+
+ FreeThreadData_ApiGetScore(data_raw);
}
-struct DownloadServerScoreToCacheThreadData
+static void Emscripten_ApiGetScore_Failed(unsigned handle, void *data_raw,
+ int code, const char *status)
{
- int level_nr;
- char *score_cache_filename;
-};
+ Error("server failed to handle request: %d %s", code, status);
-static int DownloadServerScoreToCacheThread(void *data_raw)
+ FreeThreadData_ApiGetScore(data_raw);
+}
+
+static void Emscripten_ApiGetScore_Progress(unsigned handle, void *data_raw,
+ int bytes, int size)
{
- struct DownloadServerScoreToCacheThreadData *data = data_raw;
+ // nothing to do here
+}
- DownloadServerScoreToCache(data->level_nr,
- data->score_cache_filename);
+static void Emscripten_ApiGetScore_HttpRequest(struct HttpRequest *request,
+ void *data_raw)
+{
+ if (!SetRequest_ApiGetScore(request, data_raw))
+ {
+ FreeThreadData_ApiGetScore(data_raw);
- checked_free(data->score_cache_filename);
- checked_free(data);
+ return;
+ }
- return 0;
+ emscripten_async_wget2_data(request->uri,
+ request->method,
+ request->body,
+ data_raw,
+ TRUE,
+ Emscripten_ApiGetScore_Loaded,
+ Emscripten_ApiGetScore_Failed,
+ Emscripten_ApiGetScore_Progress);
}
-static void DownloadServerScoreToCacheAsThread(int nr)
+#else
+
+static void ApiGetScore_HttpRequestExt(struct HttpRequest *request,
+ struct HttpResponse *response,
+ void *data_raw)
{
- struct DownloadServerScoreToCacheThreadData *data =
- checked_malloc(sizeof(struct DownloadServerScoreToCacheThreadData));
- char *score_cache_filename = getScoreCacheFilename(nr);
+ if (!SetRequest_ApiGetScore(request, data_raw))
+ return;
- data->level_nr = nr;
- data->score_cache_filename = getStringCopy(score_cache_filename);
+ if (!DoHttpRequest(request, response))
+ {
+ Error("HTTP request failed: %s", GetHttpError());
+
+ return;
+ }
+
+ if (!HTTP_SUCCESS(response->status_code))
+ {
+ // do not show error message if no scores found for this level set
+ if (response->status_code == 404)
+ return;
+
+ Error("server failed to handle request: %d %s",
+ response->status_code,
+ response->status_text);
+
+ return;
+ }
+
+ HandleResponse_ApiGetScore(response, data_raw);
+}
+
+static void ApiGetScore_HttpRequest(struct HttpRequest *request,
+ struct HttpResponse *response,
+ void *data_raw)
+{
+ ApiGetScore_HttpRequestExt(request, response, data_raw);
+
+ FreeThreadData_ApiGetScore(data_raw);
+}
+#endif
+
+static int ApiGetScoreThread(void *data_raw)
+{
+ struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
+ struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
+
+ program.api_thread_count++;
+
+#if defined(PLATFORM_EMSCRIPTEN)
+ Emscripten_ApiGetScore_HttpRequest(request, data_raw);
+#else
+ ApiGetScore_HttpRequest(request, response, data_raw);
+#endif
+
+ program.api_thread_count--;
+
+ checked_free(request);
+ checked_free(response);
+
+ return 0;
+}
- ExecuteAsThread(DownloadServerScoreToCacheThread,
- "DownloadServerScoreToCache", data,
+static void ApiGetScoreAsThread(int nr)
+{
+ struct ApiGetScoreThreadData *data = CreateThreadData_ApiGetScore(nr);
+
+ ExecuteAsThread(ApiGetScoreThread,
+ "ApiGetScore", data,
"download scores from server");
}
{ &score_entry.time, FALSE, 0 },
{ score_entry.name, TRUE, MAX_PLAYER_NAME_LEN },
{ score_entry.tape_basename, TRUE, MAX_FILENAME_LEN },
+ { score_entry.tape_date, TRUE, MAX_ISO_DATE_LEN },
+ { &score_entry.id, FALSE, 0 },
+ { score_entry.platform, TRUE, MAX_PLATFORM_TEXT_LEN },
+ { score_entry.version, TRUE, MAX_VERSION_TEXT_LEN },
+ { score_entry.country_code, TRUE, MAX_COUNTRY_CODE_LEN },
+ { score_entry.country_name, TRUE, MAX_COUNTRY_NAME_LEN },
{ NULL, FALSE, 0 }
};
void LoadServerScore(int nr, boolean download_score)
{
- if (!setup.api_server)
+ if (!setup.use_api_server)
return;
// always start with reliable default values
// (this should prevent reading it while the thread is writing to it)
LoadServerScoreFromCache(nr);
- if (download_score && runtime.api_server)
+ if (download_score && runtime.use_api_server)
{
// 2nd step: download server scores from score server to cache file
// (as thread, as it might time out if the server is not reachable)
- DownloadServerScoreToCacheAsThread(nr);
+ ApiGetScoreAsThread(nr);
}
}
return buffer_encoded;
}
-static void UploadScoreToServerExt(struct HttpRequest *request,
- struct HttpResponse *response,
- int level_nr,
- char *score_tape_filename,
- struct ScoreEntry *score_entry)
+static void PrepareScoreTapesForUpload(char *leveldir_subdir)
+{
+ MarkTapeDirectoryUploadsAsIncomplete(leveldir_subdir);
+
+ // if score tape not uploaded, ask for uploading missing tapes later
+ if (!setup.has_remaining_tapes)
+ setup.ask_for_remaining_tapes = TRUE;
+
+ setup.provide_uploading_tapes = TRUE;
+ setup.has_remaining_tapes = TRUE;
+
+ SaveSetup_ServerSetup();
+}
+
+struct ApiAddScoreThreadData
+{
+ int level_nr;
+ boolean tape_saved;
+ char *leveldir_subdir;
+ char *score_tape_filename;
+ struct ScoreEntry score_entry;
+};
+
+static void *CreateThreadData_ApiAddScore(int nr, boolean tape_saved,
+ char *score_tape_filename)
+{
+ struct ApiAddScoreThreadData *data =
+ checked_malloc(sizeof(struct ApiAddScoreThreadData));
+ struct ScoreEntry *score_entry = &scores.entry[scores.last_added];
+
+ if (score_tape_filename == NULL)
+ score_tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
+
+ data->level_nr = nr;
+ data->tape_saved = tape_saved;
+ data->leveldir_subdir = getStringCopy(leveldir_current->subdir);
+ data->score_tape_filename = getStringCopy(score_tape_filename);
+ data->score_entry = *score_entry;
+
+ return data;
+}
+
+static void FreeThreadData_ApiAddScore(void *data_raw)
{
+ struct ApiAddScoreThreadData *data = data_raw;
+
+ checked_free(data->leveldir_subdir);
+ checked_free(data->score_tape_filename);
+ checked_free(data);
+}
+
+static boolean SetRequest_ApiAddScore(struct HttpRequest *request,
+ void *data_raw)
+{
+ struct ApiAddScoreThreadData *data = data_raw;
+ struct ScoreEntry *score_entry = &data->score_entry;
+ char *score_tape_filename = data->score_tape_filename;
+ boolean tape_saved = data->tape_saved;
+ int level_nr = data->level_nr;
+
request->hostname = setup.api_server_hostname;
request->port = API_SERVER_PORT;
request->method = API_SERVER_METHOD;
{
Error("loading and base64 encoding score tape file failed");
- return;
+ return FALSE;
+ }
+
+ char *player_name_raw = score_entry->name;
+ char *player_uuid_raw = setup.player_uuid;
+
+ if (options.player_name != NULL && global.autoplay_leveldir != NULL)
+ {
+ player_name_raw = options.player_name;
+ player_uuid_raw = "";
}
char *levelset_identifier = getEscapedJSON(leveldir_current->identifier);
char *levelset_author = getEscapedJSON(leveldir_current->author);
char *level_name = getEscapedJSON(level.name);
char *level_author = getEscapedJSON(level.author);
- char *player_name = getEscapedJSON(score_entry->name);
+ char *player_name = getEscapedJSON(player_name_raw);
+ char *player_uuid = getEscapedJSON(player_uuid_raw);
snprintf(request->body, MAX_HTTP_BODY_SIZE,
"{\n"
"%s"
" \"game_version\": \"%s\",\n"
+ " \"game_platform\": \"%s\",\n"
+ " \"batch_time\": \"%d\",\n"
" \"levelset_identifier\": \"%s\",\n"
" \"levelset_name\": \"%s\",\n"
" \"levelset_author\": \"%s\",\n"
" \"level_nr\": \"%d\",\n"
" \"level_name\": \"%s\",\n"
" \"level_author\": \"%s\",\n"
+ " \"use_step_counter\": \"%d\",\n"
" \"rate_time_over_score\": \"%d\",\n"
" \"player_name\": \"%s\",\n"
+ " \"player_uuid\": \"%s\",\n"
" \"score\": \"%d\",\n"
" \"time\": \"%d\",\n"
" \"tape_basename\": \"%s\",\n"
+ " \"tape_saved\": \"%d\",\n"
" \"tape\": \"%s\"\n"
"}\n",
getPasswordJSON(setup.api_server_password),
getProgramRealVersionString(),
+ getProgramPlatformString(),
+ (int)global.autoplay_time,
levelset_identifier,
levelset_name,
levelset_author,
level_nr,
level_name,
level_author,
+ level.use_step_counter,
level.rate_time_over_score,
player_name,
+ player_uuid,
score_entry->score,
score_entry->time,
score_entry->tape_basename,
+ tape_saved,
tape_base64);
checked_free(tape_base64);
checked_free(level_name);
checked_free(level_author);
checked_free(player_name);
+ checked_free(player_uuid);
ConvertHttpRequestBodyToServerEncoding(request);
+ return TRUE;
+}
+
+static void HandleResponse_ApiAddScore(struct HttpResponse *response,
+ void *data_raw)
+{
+ server_scores.uploaded = TRUE;
+}
+
+static void HandleFailure_ApiAddScore(void *data_raw)
+{
+ struct ApiAddScoreThreadData *data = data_raw;
+
+ PrepareScoreTapesForUpload(data->leveldir_subdir);
+}
+
+#if defined(PLATFORM_EMSCRIPTEN)
+static void Emscripten_ApiAddScore_Loaded(unsigned handle, void *data_raw,
+ void *buffer, unsigned int size)
+{
+ struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
+
+ if (response != NULL)
+ {
+ HandleResponse_ApiAddScore(response, data_raw);
+
+ checked_free(response);
+ }
+ else
+ {
+ Error("server response too large to handle (%d bytes)", size);
+
+ HandleFailure_ApiAddScore(data_raw);
+ }
+
+ FreeThreadData_ApiAddScore(data_raw);
+}
+
+static void Emscripten_ApiAddScore_Failed(unsigned handle, void *data_raw,
+ int code, const char *status)
+{
+ Error("server failed to handle request: %d %s", code, status);
+
+ HandleFailure_ApiAddScore(data_raw);
+
+ FreeThreadData_ApiAddScore(data_raw);
+}
+
+static void Emscripten_ApiAddScore_Progress(unsigned handle, void *data_raw,
+ int bytes, int size)
+{
+ // nothing to do here
+}
+
+static void Emscripten_ApiAddScore_HttpRequest(struct HttpRequest *request,
+ void *data_raw)
+{
+ if (!SetRequest_ApiAddScore(request, data_raw))
+ {
+ FreeThreadData_ApiAddScore(data_raw);
+
+ return;
+ }
+
+ emscripten_async_wget2_data(request->uri,
+ request->method,
+ request->body,
+ data_raw,
+ TRUE,
+ Emscripten_ApiAddScore_Loaded,
+ Emscripten_ApiAddScore_Failed,
+ Emscripten_ApiAddScore_Progress);
+}
+
+#else
+
+static void ApiAddScore_HttpRequestExt(struct HttpRequest *request,
+ struct HttpResponse *response,
+ void *data_raw)
+{
+ if (!SetRequest_ApiAddScore(request, data_raw))
+ return;
+
if (!DoHttpRequest(request, response))
{
Error("HTTP request failed: %s", GetHttpError());
+ HandleFailure_ApiAddScore(data_raw);
+
return;
}
response->status_code,
response->status_text);
+ HandleFailure_ApiAddScore(data_raw);
+
return;
}
- server_scores.uploaded = TRUE;
+ HandleResponse_ApiAddScore(response, data_raw);
}
-static void UploadScoreToServer(int level_nr, char *score_tape_filename,
- struct ScoreEntry *score_entry)
+static void ApiAddScore_HttpRequest(struct HttpRequest *request,
+ struct HttpResponse *response,
+ void *data_raw)
{
- struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
- struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
-
- UploadScoreToServerExt(request, response,
- level_nr, score_tape_filename, score_entry);
+ ApiAddScore_HttpRequestExt(request, response, data_raw);
- checked_free(request);
- checked_free(response);
+ FreeThreadData_ApiAddScore(data_raw);
}
+#endif
-struct UploadScoreToServerThreadData
+static int ApiAddScoreThread(void *data_raw)
{
- int level_nr;
- char *score_tape_filename;
- struct ScoreEntry score_entry;
-};
+ struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
+ struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
-static int UploadScoreToServerThread(void *data_raw)
-{
- struct UploadScoreToServerThreadData *data = data_raw;
+ program.api_thread_count++;
- UploadScoreToServer(data->level_nr,
- data->score_tape_filename,
- &data->score_entry);
+#if defined(PLATFORM_EMSCRIPTEN)
+ Emscripten_ApiAddScore_HttpRequest(request, data_raw);
+#else
+ ApiAddScore_HttpRequest(request, response, data_raw);
+#endif
- checked_free(data->score_tape_filename);
- checked_free(data);
+ program.api_thread_count--;
+
+ checked_free(request);
+ checked_free(response);
return 0;
}
-static void UploadScoreToServerAsThread(int nr, char *score_tape_filename)
+static void ApiAddScoreAsThread(int nr, boolean tape_saved,
+ char *score_tape_filename)
{
- struct UploadScoreToServerThreadData *data =
- checked_malloc(sizeof(struct UploadScoreToServerThreadData));
- struct ScoreEntry *score_entry = &scores.entry[scores.last_added];
-
- if (score_tape_filename == NULL)
- score_tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
-
- data->level_nr = nr;
- data->score_entry = *score_entry;
- data->score_tape_filename = getStringCopy(score_tape_filename);
+ struct ApiAddScoreThreadData *data =
+ CreateThreadData_ApiAddScore(nr, tape_saved, score_tape_filename);
- ExecuteAsThread(UploadScoreToServerThread,
- "UploadScoreToServer", data,
+ ExecuteAsThread(ApiAddScoreThread,
+ "ApiAddScore", data,
"upload score to server");
}
-void SaveServerScore(int nr)
+void SaveServerScore(int nr, boolean tape_saved)
{
- if (!runtime.api_server)
+ if (!runtime.use_api_server)
+ {
+ PrepareScoreTapesForUpload(leveldir_current->subdir);
+
return;
+ }
- UploadScoreToServerAsThread(nr, NULL);
+ ApiAddScoreAsThread(nr, tape_saved, NULL);
}
-void SaveServerScoreFromFile(int nr, char *score_tape_filename)
+void SaveServerScoreFromFile(int nr, boolean tape_saved,
+ char *score_tape_filename)
{
- if (!runtime.api_server)
+ if (!runtime.use_api_server)
return;
- UploadScoreToServerAsThread(nr, score_tape_filename);
+ ApiAddScoreAsThread(nr, tape_saved, score_tape_filename);
}
void LoadLocalAndServerScore(int nr, boolean download_score)
{
int last_added_local = scores.last_added_local;
- LoadScore(nr);
+ // needed if only showing server scores
+ setScoreInfoToDefaults();
+
+ if (!strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_SERVER_ONLY))
+ LoadScore(nr);
// restore last added local score entry (before merging server scores)
scores.last_added = scores.last_added_local = last_added_local;
- if (setup.api_server && !setup.only_show_local_scores)
+ if (setup.use_api_server &&
+ !strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_LOCAL_ONLY))
{
// load server scores from cache file and trigger update from server
LoadServerScore(nr, download_score);
TYPE_SWITCH,
&setup.autorecord, "automatic_tape_recording"
},
+ {
+ TYPE_SWITCH,
+ &setup.auto_pause_on_start, "auto_pause_on_start"
+ },
{
TYPE_SWITCH,
&setup.show_titlescreen, "show_titlescreen"
},
{
TYPE_SWITCH,
- &setup.show_snapshot_buttons, "show_snapshot_buttons"
+ &setup.show_load_save_buttons, "show_load_save_buttons"
},
{
TYPE_SWITCH,
&setup.show_undo_redo_buttons, "show_undo_redo_buttons"
},
{
- TYPE_SWITCH,
- &setup.only_show_local_scores, "only_show_local_scores"
+ TYPE_STRING,
+ &setup.scores_in_highscore_list, "scores_in_highscore_list"
},
{
TYPE_STRING,
TYPE_STRING,
&setup.network_server_hostname, "network_server_hostname"
},
- {
- TYPE_SWITCH,
- &setup.api_server, "api_server"
- },
- {
- TYPE_STRING,
- &setup.api_server_hostname, "api_server_hostname"
- },
- {
- TYPE_STRING,
- &setup.api_server_password, "api_server_password"
- },
{
TYPE_STRING,
&setup.touch.control_type, "touch.control_type"
},
};
+static struct TokenInfo server_setup_tokens[] =
+{
+ {
+ TYPE_STRING,
+ &setup.player_uuid, "player_uuid"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.player_version, "player_version"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.use_api_server, TEST_PREFIX "use_api_server"
+ },
+ {
+ TYPE_STRING,
+ &setup.api_server_hostname, TEST_PREFIX "api_server_hostname"
+ },
+ {
+ TYPE_STRING,
+ &setup.api_server_password, TEST_PREFIX "api_server_password"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_for_uploading_tapes, TEST_PREFIX "ask_for_uploading_tapes"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_for_remaining_tapes, TEST_PREFIX "ask_for_remaining_tapes"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.provide_uploading_tapes, TEST_PREFIX "provide_uploading_tapes"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_for_using_api_server,TEST_PREFIX "ask_for_using_api_server"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.has_remaining_tapes, TEST_PREFIX "has_remaining_tapes"
+ },
+};
+
static struct TokenInfo editor_setup_tokens[] =
{
{
TYPE_SWITCH,
&setup.editor_cascade.el_ge, "editor.cascade.el_ge"
},
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_es, "editor.cascade.el_es"
+ },
{
TYPE_SWITCH,
&setup.editor_cascade.el_ref, "editor.cascade.el_ref"
TYPE_KEY_X11,
&setup.shortcut.load_game, "shortcut.load_game"
},
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.restart_game, "shortcut.restart_game"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.pause_before_end, "shortcut.pause_before_end"
+ },
{
TYPE_KEY_X11,
&setup.shortcut.toggle_pause, "shortcut.toggle_pause"
si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
si->fade_screens = TRUE;
si->autorecord = TRUE;
+ si->auto_pause_on_start = FALSE;
si->show_titlescreen = TRUE;
si->quick_doors = FALSE;
si->team_mode = FALSE;
si->game_frame_delay = GAME_FRAME_DELAY;
si->sp_show_border_elements = FALSE;
si->small_game_graphics = FALSE;
- si->show_snapshot_buttons = FALSE;
+ si->show_load_save_buttons = FALSE;
si->show_undo_redo_buttons = FALSE;
- si->only_show_local_scores = FALSE;
+ si->scores_in_highscore_list = getStringCopy(STR_SCORES_TYPE_DEFAULT);
si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
si->network_player_nr = 0; // first player
si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
- si->api_server = TRUE;
- si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
- si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
-
si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
+ si->shortcut.restart_game = DEFAULT_KEY_RESTART_GAME;
+ si->shortcut.pause_before_end = DEFAULT_KEY_PAUSE_BEFORE_END;
si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
}
+static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si)
+{
+ si->player_uuid = NULL; // (will be set later)
+ si->player_version = 1; // (will be set later)
+
+ si->use_api_server = TRUE;
+ si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
+ si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
+ si->ask_for_uploading_tapes = TRUE;
+ si->ask_for_remaining_tapes = FALSE;
+ si->provide_uploading_tapes = TRUE;
+ si->ask_for_using_api_server = TRUE;
+ si->has_remaining_tapes = FALSE;
+}
+
static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
{
si->editor_cascade.el_bd = TRUE;
si->editor_cascade.el_steel_chars = FALSE;
si->editor_cascade.el_ce = FALSE;
si->editor_cascade.el_ge = FALSE;
+ si->editor_cascade.el_es = FALSE;
si->editor_cascade.el_ref = FALSE;
si->editor_cascade.el_user = FALSE;
si->editor_cascade.el_dynamic = FALSE;
token_info[token_nr].text);
}
-static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
+static void decodeSetupFileHash_Default(SetupFileHash *setup_file_hash)
{
int i, pnr;
auto_setup_tokens[i].text));
}
+static void decodeSetupFileHash_ServerSetup(SetupFileHash *setup_file_hash)
+{
+ int i;
+
+ if (!setup_file_hash)
+ return;
+
+ for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
+ setSetupInfo(server_setup_tokens, i,
+ getHashEntry(setup_file_hash,
+ server_setup_tokens[i].text));
+}
+
static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
{
int i;
if (setup_file_hash)
{
- decodeSetupFileHash(setup_file_hash);
+ decodeSetupFileHash_Default(setup_file_hash);
freeSetupFileHash(setup_file_hash);
}
MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
}
-void LoadSetup(void)
+void LoadSetup_Default(void)
{
char *filename;
free(filename);
}
+void LoadSetup_ServerSetup(void)
+{
+ char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
+ SetupFileHash *setup_file_hash = NULL;
+
+ // always start with reliable default values
+ setSetupInfoToDefaults_ServerSetup(&setup);
+
+ setup_file_hash = loadSetupFileHash(filename);
+
+ if (setup_file_hash)
+ {
+ decodeSetupFileHash_ServerSetup(setup_file_hash);
+
+ freeSetupFileHash(setup_file_hash);
+ }
+
+ free(filename);
+
+ if (setup.player_uuid == NULL)
+ {
+ // player UUID does not yet exist in setup file
+ setup.player_uuid = getStringCopy(getUUID());
+ setup.player_version = 2;
+
+ SaveSetup_ServerSetup();
+ }
+}
+
void LoadSetup_EditorCascade(void)
{
char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
free(filename);
}
+void LoadSetup(void)
+{
+ LoadSetup_Default();
+ LoadSetup_AutoSetup();
+ LoadSetup_ServerSetup();
+ LoadSetup_EditorCascade();
+}
+
static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
char *mapping_line)
{
fclose(file);
}
-void SaveSetup(void)
+void SaveSetup_Default(void)
{
char *filename = getSetupFilename();
FILE *file;
global_setup_tokens[i].value == &setup.graphics_set ||
global_setup_tokens[i].value == &setup.volume_simple ||
global_setup_tokens[i].value == &setup.network_mode ||
- global_setup_tokens[i].value == &setup.api_server ||
global_setup_tokens[i].value == &setup.touch.control_type ||
global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
free(filename);
}
+void SaveSetup_ServerSetup(void)
+{
+ char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
+ FILE *file;
+ int i;
+
+ InitUserDataDirectory();
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Warn("cannot write server setup file '%s'", filename);
+
+ free(filename);
+
+ return;
+ }
+
+ fprintFileHeader(file, SERVERSETUP_FILENAME);
+
+ for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
+ {
+ // just to make things nicer :)
+ if (server_setup_tokens[i].value == &setup.use_api_server)
+ fprintf(file, "\n");
+
+ fprintf(file, "%s\n", getSetupLine(server_setup_tokens, "", i));
+ }
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+
+ free(filename);
+}
+
void SaveSetup_EditorCascade(void)
{
char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
free(filename);
}
+void SaveSetup(void)
+{
+ SaveSetup_Default();
+ SaveSetup_AutoSetup();
+ SaveSetup_ServerSetup();
+ SaveSetup_EditorCascade();
+}
+
static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
char *filename)
{
string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
string_has_parameter(value, "random") ? ANIM_RANDOM :
+ string_has_parameter(value, "random_static") ? ANIM_RANDOM_STATIC :
string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
string_has_parameter(value, "centered") ? ANIM_CENTERED :
string_has_parameter(value, "all") ? ANIM_ALL :
+ string_has_parameter(value, "tiled") ? ANIM_TILED :
ANIM_DEFAULT);
if (string_has_parameter(value, "once"))
return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
}
-void InitMenuDesignSettings_Static(void)
+void InitMenuDesignSettings_FromHash(SetupFileHash *setup_file_hash,
+ boolean ignore_defaults)
{
int i;
- // always start with reliable default values from static default config
for (i = 0; image_config_vars[i].token != NULL; i++)
{
- char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
+ char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
+
+ // (ignore definitions set to "[DEFAULT]" which are already initialized)
+ if (ignore_defaults && strEqual(value, ARG_DEFAULT))
+ continue;
if (value != NULL)
*image_config_vars[i].value =
}
}
+void InitMenuDesignSettings_Static(void)
+{
+ // always start with reliable default values from static default config
+ InitMenuDesignSettings_FromHash(image_config_hash, FALSE);
+}
+
static void InitMenuDesignSettings_SpecialPreProcessing(void)
{
int i;
*menu_config_players[i].value = TRUE;
// read (and overwrite with) values that may be specified in config file
- for (i = 0; image_config_vars[i].token != NULL; i++)
- {
- char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
-
- // (ignore definitions set to "[DEFAULT]" which are already initialized)
- if (value != NULL && !strEqual(value, ARG_DEFAULT))
- *image_config_vars[i].value =
- get_token_parameter_value(image_config_vars[i].token, value);
- }
+ InitMenuDesignSettings_FromHash(setup_file_hash, TRUE);
freeSetupFileHash(setup_file_hash);
}
Print("converting level ... ");
+#if 0
+ // special case: conversion of some EMC levels as requested by ACME
+ level.game_engine_type = GAME_ENGINE_TYPE_RND;
+#endif
+
level_filename = getDefaultLevelFilename(level_nr);
new_level = !fileExists(level_filename);