},
{
EL_MM_GRAY_BALL, -1,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
&li.rotate_mm_ball_content, TRUE
},
{
for (i = leveldir_current->first_level;
i <= leveldir_current->last_level; i++)
- if (levelset.music[level_nr] == MUS_UNDEFINED)
+ if (levelset.music[i] == MUS_UNDEFINED)
return TRUE;
return FALSE;