si->editor.el_diamond_caves = TRUE;
si->editor.el_dx_boulderdash = TRUE;
si->editor.el_chars = TRUE;
- si->editor.el_custom = FALSE;
+ si->editor.el_custom = TRUE;
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;