added description for BD style explosion
[rocksndiamonds.git] / src / files.c
index 92dfbcea9b7ebc18830aa2628c37e3574a3ab752..a0c0564cb99a1e2215169e8ec59b2a23186a8c00 100644 (file)
@@ -634,11 +634,98 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
     &li.bd_snap_element,               EL_EMPTY
   },
 
+  {
+    EL_BD_SAND,                                -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_sand_looks_like,            EL_BD_SAND
+  },
+
+  {
+    EL_BD_ROCK,                                -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_rock_turns_to_on_falling,   EL_BD_ROCK_FALLING
+  },
+  {
+    EL_BD_ROCK,                                -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(2),
+    &li.bd_rock_turns_to_on_impact,    EL_BD_ROCK
+  },
+
   {
     EL_BD_DIAMOND,                     -1,
     TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
     &li.score[SC_DIAMOND_EXTRA],       20
   },
+  {
+    EL_BD_DIAMOND,                     -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(2),
+    &li.bd_diamond_turns_to_on_falling,        EL_BD_DIAMOND_FALLING
+  },
+  {
+    EL_BD_DIAMOND,                     -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(3),
+    &li.bd_diamond_turns_to_on_impact, EL_BD_DIAMOND
+  },
+
+  {
+    EL_BD_FIREFLY,                     -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_firefly_explodes_to,                EL_BD_EXPLODING_1
+  },
+
+  {
+    EL_BD_FIREFLY_2,                   -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_firefly_2_explodes_to,      EL_BD_EXPLODING_1
+  },
+
+  {
+    EL_BD_BUTTERFLY,                   -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_butterfly_explodes_to,      EL_BD_DIAMOND_GROWING_1
+  },
+
+  {
+    EL_BD_BUTTERFLY_2,                 -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_butterfly_2_explodes_to,    EL_BD_DIAMOND_GROWING_1
+  },
+
+  {
+    EL_BD_STONEFLY,                    -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_stonefly_explodes_to,       EL_BD_ROCK_GROWING_1
+  },
+
+  {
+    EL_BD_DRAGONFLY,                   -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_dragonfly_explodes_to,      EL_BD_EXPLODING_1
+  },
+
+  {
+    EL_BD_DIAMOND_GROWING_5,           -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_diamond_birth_turns_to,     EL_BD_DIAMOND
+  },
+
+  {
+    EL_BD_BOMB_EXPLODING_4,            -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_bomb_explosion_turns_to,    EL_BD_WALL
+  },
+
+  {
+    EL_BD_NITRO_PACK_EXPLODING_4,      -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_nitro_explosion_turns_to,   EL_EMPTY
+  },
+
+  {
+    EL_BD_EXPLODING_5,                 -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.bd_explosion_turns_to,         EL_EMPTY
+  },
 
   {
     EL_BD_MAGIC_WALL,                  -1,
@@ -911,12 +998,6 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
     &li.bd_gravity_affects_all,                TRUE
   },
 
-  {
-    EL_BD_SAND,                                -1,
-    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
-    &li.bd_sand_looks_like,            EL_BD_SAND
-  },
-
   // (the following values are related to various game elements)
 
   {
@@ -4260,6 +4341,23 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
   cave->gravity_change_time            = level->bd_gravity_switch_delay;
   cave->gravity_affects_all            = level->bd_gravity_affects_all;
 
+  cave->stone_falling_effect           = LEVEL_TO_CAVE(level->bd_rock_turns_to_on_falling);
+  cave->stone_bouncing_effect          = LEVEL_TO_CAVE(level->bd_rock_turns_to_on_impact);
+  cave->diamond_falling_effect         = LEVEL_TO_CAVE(level->bd_diamond_turns_to_on_falling);
+  cave->diamond_bouncing_effect                = LEVEL_TO_CAVE(level->bd_diamond_turns_to_on_impact);
+
+  cave->firefly_explode_to             = LEVEL_TO_CAVE(level->bd_firefly_explodes_to);
+  cave->alt_firefly_explode_to         = LEVEL_TO_CAVE(level->bd_firefly_2_explodes_to);
+  cave->butterfly_explode_to           = LEVEL_TO_CAVE(level->bd_butterfly_explodes_to);
+  cave->alt_butterfly_explode_to       = LEVEL_TO_CAVE(level->bd_butterfly_2_explodes_to);
+  cave->stonefly_explode_to            = LEVEL_TO_CAVE(level->bd_stonefly_explodes_to);
+  cave->dragonfly_explode_to           = LEVEL_TO_CAVE(level->bd_dragonfly_explodes_to);
+
+  cave->diamond_birth_effect           = LEVEL_TO_CAVE(level->bd_diamond_birth_turns_to);
+  cave->bomb_explosion_effect          = LEVEL_TO_CAVE(level->bd_bomb_explosion_turns_to);
+  cave->nitro_explosion_effect         = LEVEL_TO_CAVE(level->bd_nitro_explosion_turns_to);
+  cave->explosion_effect               = LEVEL_TO_CAVE(level->bd_explosion_turns_to);
+
   // level name
   strncpy(cave->name, level->name, sizeof(GdString));
   cave->name[sizeof(GdString) - 1] = '\0';
@@ -4404,6 +4502,23 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
   level->bd_gravity_switch_delay       = cave->gravity_change_time;
   level->bd_gravity_affects_all                = cave->gravity_affects_all;
 
+  level->bd_rock_turns_to_on_falling   = CAVE_TO_LEVEL(cave->stone_falling_effect);
+  level->bd_rock_turns_to_on_impact    = CAVE_TO_LEVEL(cave->stone_bouncing_effect);
+  level->bd_diamond_turns_to_on_falling        = CAVE_TO_LEVEL(cave->diamond_falling_effect);
+  level->bd_diamond_turns_to_on_impact = CAVE_TO_LEVEL(cave->diamond_bouncing_effect);
+
+  level->bd_firefly_explodes_to                = CAVE_TO_LEVEL(cave->firefly_explode_to);
+  level->bd_firefly_2_explodes_to      = CAVE_TO_LEVEL(cave->alt_firefly_explode_to);
+  level->bd_butterfly_explodes_to      = CAVE_TO_LEVEL(cave->butterfly_explode_to);
+  level->bd_butterfly_2_explodes_to    = CAVE_TO_LEVEL(cave->alt_butterfly_explode_to);
+  level->bd_stonefly_explodes_to       = CAVE_TO_LEVEL(cave->stonefly_explode_to);
+  level->bd_dragonfly_explodes_to      = CAVE_TO_LEVEL(cave->dragonfly_explode_to);
+
+  level->bd_diamond_birth_turns_to     = CAVE_TO_LEVEL(cave->diamond_birth_effect);
+  level->bd_bomb_explosion_turns_to    = CAVE_TO_LEVEL(cave->bomb_explosion_effect);
+  level->bd_nitro_explosion_turns_to   = CAVE_TO_LEVEL(cave->nitro_explosion_effect);
+  level->bd_explosion_turns_to         = CAVE_TO_LEVEL(cave->explosion_effect);
+
   // level name
   char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);