#define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
(b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
+#if 0
+static void LoadLevel_InitPlayfield(struct LevelInfo *, char *);
+#endif
+
static struct LevelInfo li;
static struct
EL_PLAYER_4, CONF_VALUE_BOOLEAN_4,
&li.use_explosion_element[3], FALSE
},
+ {
+ EL_PLAYER_1, CONF_VALUE_BOOLEAN_5,
+ &li.continuous_snapping, TRUE
+ },
{
EL_PLAYER_1, CONF_VALUE_INTEGER_1,
&li.initial_player_stepsize, STEPSIZE_NORMAL
level->can_pass_to_walkable = FALSE;
level->grow_into_diggable = TRUE;
+#if 0
level->block_snap_field = TRUE;
+#endif
level->block_last_field = FALSE; /* EM does not block by default */
level->sp_block_last_field = TRUE; /* SP blocks the last field */
return;
/* try to determine better author name than 'anonymous' */
- if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
+ if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
{
strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
{
char *id_lower = getStringToLower(filetype_id_list[i].id);
- if (strcmp(filetype_id_lower, id_lower) == 0)
+ if (strEqual(filetype_id_lower, id_lower))
filetype = filetype_id_list[i].filetype;
free(id_lower);
}
getFileChunkBE(file, chunk_name, NULL);
- if (strcmp(chunk_name, "RND1") == 0)
+ if (strEqual(chunk_name, "RND1"))
{
getFile32BitBE(file); /* not used */
getFileChunkBE(file, chunk_name, NULL);
- if (strcmp(chunk_name, "CAVE") != 0)
+ if (!strEqual(chunk_name, "CAVE"))
{
level->no_valid_file = TRUE;
int i = 0;
while (chunk_info[i].name != NULL &&
- strcmp(chunk_name, chunk_info[i].name) != 0)
+ !strEqual(chunk_name, chunk_info[i].name))
i++;
if (chunk_info[i].name == NULL)
for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
level_em->cave[x][y] = ZBORDER;
+#if 1
+
+#if 0
+#if 1
+ LoadLevel_InitPlayfield();
+#else
+ lev_fieldx = lev->width; /* !!! also in LoadLevel_InitPlayfield() !!! */
+ lev_fieldy = lev->height; /* !!! also in LoadLevel_InitPlayfield() !!! */
+ SetBorderElement(); /* !!! also in LoadLevel_InitPlayfield() !!! */
+#endif
+#endif
+
+#if 0
+ printf("::: BorderElement == %d\n", BorderElement);
+#endif
+
+ if (BorderElement == EL_STEELWALL)
+ {
+ for (y = 0; y < lev->height + 2; y++)
+ for (x = 0; x < lev->width + 2; x++)
+ level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
+ }
+
+ /* then copy the real level contents from level file into the playfield */
+ for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
+ {
+ int new_element = map_element_RND_to_EM(level->field[x][y]);
+ int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
+ int xx = x + 1 + offset;
+ int yy = y + 1 + offset;
+
+ if (level->field[x][y] == EL_AMOEBA_DEAD)
+ new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
+
+ level_em->cave[xx][yy] = new_element;
+ }
+
+#else
+
/* then copy the real level contents from level file into the playfield */
for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
{
level_em->cave[x + 1][y + 1] = new_element;
}
+#endif
+
#if 1
for (i = 0; i < MAX_PLAYERS; i++)
{
#if 1
-
if (ELEM_IS_PLAYER(level->field[x][y]))
{
int player_nr = GET_PLAYER_NR(level->field[x][y]);
+ int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
+ int xx = x + 1 + offset;
+ int yy = y + 1 + offset;
- ply[player_nr]->x_initial = x + 1;
- ply[player_nr]->y_initial = y + 1;
+ ply[player_nr]->x_initial = xx;
+ ply[player_nr]->y_initial = yy;
- level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
+ level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
}
#else
#endif
}
+
+ if (BorderElement == EL_STEELWALL)
+ {
+#if 1
+ lev->width += 2;
+ lev->height += 2;
+#endif
+ }
}
void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
level->time_wheel = 0;
level->amoeba_content = EL_EMPTY;
+#if 1
+ /* original Supaplex does not use score values -- use default values */
+#else
for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = 0; /* !!! CORRECT THIS !!! */
+#endif
/* there are no yamyams in supaplex levels */
for (i = 0; i < level->num_yamyam_contents; i++)
if (reading_multipart_level &&
(!is_multipart_level ||
- strcmp(level->name, multipart_level.name) != 0))
+ !strEqual(level->name, multipart_level.name)))
{
/* we are already reading parts of a multi-part level, but this level is
either not a multi-part level, or a part of a different multi-part
if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
level->game_engine_type = GAME_ENGINE_TYPE_RND;
+#if 1
+ if (level_file_info->type != LEVEL_FILE_TYPE_RND)
+ CopyNativeLevel_Native_to_RND(level);
+#else
if (level_file_info->type == LEVEL_FILE_TYPE_RND)
CopyNativeLevel_RND_to_Native(level);
else
CopyNativeLevel_Native_to_RND(level);
+#endif
}
void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
}
#endif
+#if 0
+ leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
+#endif
+
if (leveldir_current->latest_engine)
{
/* ---------- use latest game engine ----------------------------------- */
#endif
}
+ if (level->game_version < VERSION_IDENT(3,2,0,7))
+ {
+ /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
+ level->continuous_snapping = FALSE;
+ }
+
/* only few elements were able to actively move into acid before 3.1.0 */
/* trigger settings did not exist before 3.1.0; set to default "any" */
if (level->game_version < VERSION_IDENT(3,1,0,0))
SetBorderElement();
}
+static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
+{
+ struct LevelFileInfo *level_file_info = &level->file_info;
+
+#if 1
+ if (level_file_info->type == LEVEL_FILE_TYPE_RND)
+ CopyNativeLevel_RND_to_Native(level);
+#else
+ if (level_file_info->type == LEVEL_FILE_TYPE_RND)
+ CopyNativeLevel_RND_to_Native(level);
+ else
+ CopyNativeLevel_Native_to_RND(level);
+#endif
+}
+
void LoadLevelTemplate(int nr)
{
char *filename;
LoadLevel_InitVersion(&level, filename);
LoadLevel_InitElements(&level, filename);
LoadLevel_InitPlayfield(&level, filename);
+
+ LoadLevel_InitNativeEngines(&level, filename);
}
static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
}
getFileChunkBE(file, chunk_name, NULL);
- if (strcmp(chunk_name, "RND1") == 0)
+ if (strEqual(chunk_name, "RND1"))
{
getFile32BitBE(file); /* not used */
getFileChunkBE(file, chunk_name, NULL);
- if (strcmp(chunk_name, "TAPE") != 0)
+ if (!strEqual(chunk_name, "TAPE"))
{
tape.no_valid_file = TRUE;
int i = 0;
while (chunk_info[i].name != NULL &&
- strcmp(chunk_name, chunk_info[i].name) != 0)
+ !strEqual(chunk_name, chunk_info[i].name))
i++;
if (chunk_info[i].name == NULL)
void DumpTape(struct TapeInfo *tape)
{
+ int tape_frame_counter;
int i, j;
if (tape->no_valid_file)
printf("Level series identifier: '%s'\n", tape->level_identifier);
printf_line("-", 79);
+ tape_frame_counter = 0;
+
for (i = 0; i < tape->length; i++)
{
if (i >= MAX_TAPE_LEN)
break;
- printf("%03d: ", i);
+ printf("%04d: ", i);
for (j = 0; j < MAX_PLAYERS; j++)
{
}
}
- printf("(%03d)\n", tape->pos[i].delay);
+ printf("(%03d) ", tape->pos[i].delay);
+ printf("[%05d]\n", tape_frame_counter);
+
+ tape_frame_counter += tape->pos[i].delay;
}
printf_line("-", 79);
#define SETUP_TOKEN_TIME_LIMIT 14
#define SETUP_TOKEN_FULLSCREEN 15
#define SETUP_TOKEN_ASK_ON_ESCAPE 16
-#define SETUP_TOKEN_GRAPHICS_SET 17
-#define SETUP_TOKEN_SOUNDS_SET 18
-#define SETUP_TOKEN_MUSIC_SET 19
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
-
-#define NUM_GLOBAL_SETUP_TOKENS 23
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 17
+#define SETUP_TOKEN_QUICK_SWITCH 18
+#define SETUP_TOKEN_INPUT_ON_FOCUS 19
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 20
+#define SETUP_TOKEN_GRAPHICS_SET 21
+#define SETUP_TOKEN_SOUNDS_SET 22
+#define SETUP_TOKEN_MUSIC_SET 23
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 24
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 25
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 26
+
+#define NUM_GLOBAL_SETUP_TOKENS 27
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
#define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
#define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
-#define NUM_SHORTCUT_SETUP_TOKENS 3
+#define NUM_SHORTCUT_SETUP_TOKENS 8
/* player setup */
#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
{ TYPE_SWITCH, &si.time_limit, "time_limit" },
{ TYPE_SWITCH, &si.fullscreen, "fullscreen" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
+ { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
+ { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
+ { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
+ { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
{ TYPE_STRING, &si.graphics_set, "graphics_set" },
{ TYPE_STRING, &si.sounds_set, "sounds_set" },
{ TYPE_STRING, &si.music_set, "music_set" },
{ TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
{ TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
{ TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
- { TYPE_SWITCH, &seci.el_generic, "editor.cascade.el_generic" },
{ TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
};
{
{ TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
{ TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
- { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
+ { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
+ { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
+ { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
+ { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
+ { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
+ { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
};
static struct TokenInfo player_setup_tokens[] =
{ TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
{ TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
{ TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
- { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
+ { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
};
static struct TokenInfo system_setup_tokens[] =
{
{ TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
- { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
+ { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
};
static struct TokenInfo options_setup_tokens[] =
{
- { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
+ { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
};
static char *get_corrected_login_name(char *login_name)
si->time_limit = TRUE;
si->fullscreen = FALSE;
si->ask_on_escape = TRUE;
+ si->ask_on_escape_editor = TRUE;
+ si->quick_switch = FALSE;
+ si->input_on_focus = FALSE;
+ si->prefer_aga_graphics = TRUE;
si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
+ si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
+ si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
+ si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
+ si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
+ si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
+
for (i = 0; i < MAX_PLAYERS; i++)
{
si->input[i].use_joystick = FALSE;
si->editor_cascade.el_ce = FALSE;
si->editor_cascade.el_ge = FALSE;
si->editor_cascade.el_user = FALSE;
- si->editor_cascade.el_generic = FALSE;
si->editor_cascade.el_dynamic = FALSE;
}
{
char *player_name_new;
- checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
+ checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
decodeSetupFileHash(setup_file_hash);
setup.direct_draw = !setup.double_buffering;
if (setup_file_hash)
{
- checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
+ checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
decodeSetupFileHash_EditorCascade(setup_file_hash);
freeSetupFileHash(setup_file_hash);
/* always start with reliable default values from default config */
for (i = 0; image_config_vars[i].token != NULL; i++)
for (j = 0; image_config[j].token != NULL; j++)
- if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
+ if (strEqual(image_config_vars[i].token, image_config[j].token))
*image_config_vars[i].value =
get_auto_parameter_value(image_config_vars[i].token,
image_config[j].value);
char *basename, boolean is_sound)
{
for (; list != NULL; list = list->next)
- if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
+ if (list->is_sound == is_sound && strEqual(list->basename, basename))
return TRUE;
return FALSE;
if (music->filename == NULL)
continue;
- if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
+ if (strEqual(music->filename, UNDEFINED_FILENAME))
continue;
/* a configured file may be not recognized as music */
if (music->filename == NULL)
continue;
- if (strcmp(basename, music->filename) == 0)
+ if (strEqual(basename, music->filename))
{
music_already_used = TRUE;
break;
if (sound->filename == NULL)
continue;
- if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
+ if (strEqual(sound->filename, UNDEFINED_FILENAME))
continue;
/* a configured file may be not recognized as sound */
char *element_value, *action_value, *direction_value;
int delay = atoi(list->value);
- if (strcmp(list->token, "end") == 0)
+ if (strEqual(list->token, "end"))
{
add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
#if 0
for (i = 0; i < num_list_entries; i++)
- printf("::: %d, %d, %d => %d\n",
+ printf("::: '%s': %d, %d, %d => %d\n",
+ EL_NAME(helpanim_info[i].element),
helpanim_info[i].element,
helpanim_info[i].action,
helpanim_info[i].direction,