TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.mm_time_bomb, 75
},
+
{
EL_MM_GRAY_BALL, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.mm_time_ball, 75
},
+ {
+ EL_MM_GRAY_BALL, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.mm_ball_choice_mode, ANIM_RANDOM
+ },
+ {
+ EL_MM_GRAY_BALL, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.mm_ball_content, EL_EMPTY, NULL,
+ &li.num_mm_ball_contents, 8, MAX_MM_BALL_CONTENTS
+ },
+
{
EL_MM_STEEL_BLOCK, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
int element = i;
struct ElementInfo *ei = &element_info[element];
+ if (element == EL_MM_GRAY_BALL)
+ {
+ struct LevelInfo_MM *level_mm = level->native_mm_level;
+ int j;
+
+ for (j = 0; j < level->num_mm_ball_contents; j++)
+ level->mm_ball_content[j] =
+ map_element_MM_to_RND(level_mm->ball_content[j]);
+ }
+
// never initialize clipboard elements after the very first time
// (to be able to use clipboard elements between several levels)
if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
{
struct LevelInfo_MM *level_mm = level->native_mm_level;
- int x, y;
+ int i, x, y;
level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
level_mm->time_ball = level->mm_time_ball;
level_mm->time_block = level->mm_time_block;
+ level_mm->num_ball_contents = level->num_mm_ball_contents;
+ level_mm->ball_choice_mode = level->mm_ball_choice_mode;
+
+ for (i = 0; i < level->num_mm_ball_contents; i++)
+ level_mm->ball_content[i] =
+ map_element_RND_to_MM(level->mm_ball_content[i]);
+
for (x = 0; x < level->fieldx; x++)
for (y = 0; y < level->fieldy; y++)
Ur[x][y] =
static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
{
struct LevelInfo_MM *level_mm = level->native_mm_level;
- int x, y;
+ int i, x, y;
level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
level->mm_time_ball = level_mm->time_ball;
level->mm_time_block = level_mm->time_block;
+ level->num_mm_ball_contents = level_mm->num_ball_contents;
+ level->mm_ball_choice_mode = level_mm->ball_choice_mode;
+
+ for (i = 0; i < level->num_mm_ball_contents; i++)
+ level->mm_ball_content[i] =
+ map_element_MM_to_RND(level_mm->ball_content[i]);
+
for (x = 0; x < level->fieldx; x++)
for (y = 0; y < level->fieldy; y++)
level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);