#define CHUNK_SIZE_NONE -1 /* do not write chunk size */
#define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
#define LEVEL_HEADER_SIZE 80 /* size of level file header */
-#define LEVEL_HEADER_UNUSED 13 /* unused level header bytes */
+#define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
#define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
#define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
#define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
#define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
#define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
#define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
+#define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
#define TAPE_HEADER_SIZE 20 /* size of tape file header */
#define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
+#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
#define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
+static struct
+{
+ int filetype;
+ char *id;
+}
+filetype_id_list[] =
+{
+ { LEVEL_FILE_TYPE_RND, "RND" },
+ { LEVEL_FILE_TYPE_BD, "BD" },
+ { LEVEL_FILE_TYPE_EM, "EM" },
+ { LEVEL_FILE_TYPE_SP, "SP" },
+ { LEVEL_FILE_TYPE_DX, "DX" },
+ { LEVEL_FILE_TYPE_SB, "SB" },
+ { LEVEL_FILE_TYPE_DC, "DC" },
+ { -1, NULL },
+};
+
/* ========================================================================= */
/* level file functions */
void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
{
- int x, y;
+ int i, x, y;
change->can_change = FALSE;
- change->events = CE_BITMASK_DEFAULT;
- change->sides = CH_SIDE_ANY;
+ for (i = 0; i < NUM_CHANGE_EVENTS; i++)
+ change->has_event[i] = FALSE;
+
+ change->trigger_player = CH_PLAYER_ANY;
+ change->trigger_side = CH_SIDE_ANY;
+ change->trigger_page = CH_PAGE_ANY;
change->target_element = EL_EMPTY_SPACE;
change->trigger_element = EL_EMPTY_SPACE;
change->explode = FALSE;
- change->use_content = FALSE;
- change->only_complete = FALSE;
- change->use_random_change = FALSE;
- change->random = 100;
- change->power = CP_NON_DESTRUCTIVE;
+ change->use_target_content = FALSE;
+ change->only_if_complete = FALSE;
+ change->use_random_replace = FALSE;
+ change->random_percentage = 100;
+ change->replace_when = CP_WHEN_EMPTY;
+
+ change->use_action = FALSE;
+ change->action_type = CA_NO_ACTION;
+ change->action_mode = CA_MODE_UNDEFINED;
+ change->action_arg = CA_ARG_UNDEFINED;
for (x = 0; x < 3; x++)
for (y = 0; y < 3; y++)
- change->content[x][y] = EL_EMPTY_SPACE;
+ change->target_content[x][y] = EL_EMPTY_SPACE;
change->direct_action = 0;
change->other_action = 0;
static void setLevelInfoToDefaults(struct LevelInfo *level)
{
+ static boolean clipboard_elements_initialized = FALSE;
int i, j, x, y;
+ setLevelInfoToDefaults_EM();
+
+ level->native_em_level = &native_em_level;
+
+ level->game_engine_type = GAME_ENGINE_TYPE_RND;
+
level->file_version = FILE_VERSION_ACTUAL;
level->game_version = GAME_VERSION_ACTUAL;
level->time = 100;
level->gems_needed = 0;
+
level->amoeba_speed = 10;
+
level->time_magic_wall = 10;
level->time_wheel = 10;
level->time_light = 10;
level->time_timegate = 10;
+
level->amoeba_content = EL_DIAMOND;
+
level->double_speed = FALSE;
level->initial_gravity = FALSE;
level->em_slippery_gems = FALSE;
+ level->instant_relocation = FALSE;
+ level->can_pass_to_walkable = FALSE;
+ level->grow_into_diggable = TRUE;
+
+ level->block_last_field = FALSE; /* EM does not block by default */
+ level->sp_block_last_field = TRUE; /* SP blocks the last field */
+
+#if 0 /* !!! THIS IS NOT A LEVEL SETTING => LOGIC MOVED TO "game.c" !!! */
+ level->block_delay = 8; /* when blocking, block 8 frames */
+ level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */
+#endif
+
+ level->can_move_into_acid_bits = ~0; /* everything can move into acid */
+ level->dont_collide_with_bits = ~0; /* always deadly when colliding */
+
+ level->use_spring_bug = FALSE;
+ level->use_step_counter = FALSE;
+
+ /* values for the new EMC elements */
+ level->android_move_time = 10;
+ level->android_clone_time = 10;
+ level->ball_random = FALSE;
+ level->ball_state_initial = FALSE;
+ level->ball_time = 10;
+ level->lenses_score = 10;
+ level->magnify_score = 10;
+ level->slurp_score = 10;
+ level->lenses_time = 10;
+ level->magnify_time = 10;
+ level->wind_direction_initial = MV_NO_MOVING;
+ for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ level->ball_content[i][x][y] = EL_EMPTY;
+ for (i = 0; i < 16; i++)
+ level->android_array[i] = FALSE;
level->use_custom_template = FALSE;
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
- setElementChangePages(&element_info[i], 1);
- setElementChangeInfoToDefaults(element_info[i].change);
- }
+ int element = i;
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
+ /* never initialize clipboard elements after the very first time */
+ if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
+ continue;
- for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
- element_info[element].description[j] = '\0';
- if (element_info[element].custom_description != NULL)
- strncpy(element_info[element].description,
- element_info[element].custom_description, MAX_ELEMENT_NAME_LEN);
- else
- strcpy(element_info[element].description,
- element_info[element].editor_description);
+ setElementChangePages(&element_info[element], 1);
+ setElementChangeInfoToDefaults(element_info[element].change);
+
+ if (IS_CUSTOM_ELEMENT(element) ||
+ IS_GROUP_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
+ element_info[element].description[j] = '\0';
+
+ if (element_info[element].custom_description != NULL)
+ strncpy(element_info[element].description,
+ element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
+ else
+ strcpy(element_info[element].description,
+ element_info[element].editor_description);
- element_info[element].use_gfx_element = FALSE;
- element_info[element].gfx_element = EL_EMPTY_SPACE;
+ element_info[element].use_gfx_element = FALSE;
+ element_info[element].gfx_element = EL_EMPTY_SPACE;
- element_info[element].collect_score = 10; /* special default */
- element_info[element].collect_count = 1; /* special default */
+ element_info[element].modified_settings = FALSE;
+ }
- element_info[element].push_delay_fixed = -1; /* initialize later */
- element_info[element].push_delay_random = -1; /* initialize later */
- element_info[element].move_delay_fixed = 0;
- element_info[element].move_delay_random = 0;
+ if (IS_CUSTOM_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ element_info[element].access_direction = MV_ALL_DIRECTIONS;
- element_info[element].move_pattern = MV_ALL_DIRECTIONS;
- element_info[element].move_direction_initial = MV_NO_MOVING;
- element_info[element].move_stepsize = TILEX / 8;
+ element_info[element].collect_score = 10; /* special default */
+ element_info[element].collect_count = 1; /* special default */
- element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
+ element_info[element].push_delay_fixed = -1; /* initialize later */
+ element_info[element].push_delay_random = -1; /* initialize later */
+ element_info[element].drop_delay_fixed = 0;
+ element_info[element].drop_delay_random = 0;
+ element_info[element].move_delay_fixed = 0;
+ element_info[element].move_delay_random = 0;
- for (x = 0; x < 3; x++)
- for (y = 0; y < 3; y++)
- element_info[element].content[x][y] = EL_EMPTY_SPACE;
+ element_info[element].move_pattern = MV_ALL_DIRECTIONS;
+ element_info[element].move_direction_initial = MV_START_AUTOMATIC;
+ element_info[element].move_stepsize = TILEX / 8;
+
+ element_info[element].move_enter_element = EL_EMPTY_SPACE;
+ element_info[element].move_leave_element = EL_EMPTY_SPACE;
+ element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
+
+ element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
+
+ element_info[element].explosion_type = EXPLODES_3X3;
+ element_info[element].explosion_delay = 16;
+ element_info[element].ignition_delay = 8;
+
+ element_info[element].counter_initial = 0;
+ element_info[element].counter = 0;
- element_info[element].access_type = 0;
- element_info[element].access_layer = 0;
- element_info[element].walk_to_action = 0;
- element_info[element].smash_targets = 0;
- element_info[element].deadliness = 0;
- element_info[element].consistency = 0;
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ element_info[element].content[x][y] = EL_EMPTY_SPACE;
+
+ element_info[element].access_type = 0;
+ element_info[element].access_layer = 0;
+ element_info[element].access_protected = 0;
+ element_info[element].walk_to_action = 0;
+ element_info[element].smash_targets = 0;
+ element_info[element].deadliness = 0;
+
+ element_info[element].can_explode_by_fire = FALSE;
+ element_info[element].can_explode_smashed = FALSE;
+ element_info[element].can_explode_impact = FALSE;
+
+ element_info[element].current_change_page = 0;
+
+ /* start with no properties at all */
+ for (j = 0; j < NUM_EP_BITFIELDS; j++)
+ Properties[element][j] = EP_BITMASK_DEFAULT;
+
+ /* now set default properties */
+ SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
+ }
- element_info[element].can_explode_by_fire = FALSE;
- element_info[element].can_explode_smashed = FALSE;
- element_info[element].can_explode_impact = FALSE;
+ if (IS_GROUP_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ /* initialize memory for list of elements in group */
+ if (element_info[element].group == NULL)
+ element_info[element].group =
+ checked_malloc(sizeof(struct ElementGroupInfo));
- element_info[element].current_change_page = 0;
+ for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
+ element_info[element].group->element[j] = EL_EMPTY_SPACE;
- /* start with no properties at all */
- for (j = 0; j < NUM_EP_BITFIELDS; j++)
- Properties[element][j] = EP_BITMASK_DEFAULT;
+ /* default: only one element in group */
+ element_info[element].group->num_elements = 1;
- element_info[element].modified_settings = FALSE;
+ element_info[element].group->choice_mode = ANIM_RANDOM;
+ }
}
+ clipboard_elements_initialized = TRUE;
+
BorderElement = EL_STEELWALL;
- level->no_level_file = FALSE;
+ level->no_valid_file = FALSE;
+
+ level->changed = FALSE;
if (leveldir_current == NULL) /* only when dumping level */
return;
}
}
+static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
+{
+ level_file_info->nr = 0;
+ level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
+ level_file_info->packed = FALSE;
+ level_file_info->basename = NULL;
+ level_file_info->filename = NULL;
+}
+
static void ActivateLevelTemplate()
{
/* Currently there is no special action needed to activate the template
level data, while all other variables do not change. */
}
-boolean LevelFileExists(int level_nr)
+static char *getLevelFilenameFromBasename(char *basename)
+{
+ static char *filename = NULL;
+
+ checked_free(filename);
+
+ filename = getPath2(getCurrentLevelDir(), basename);
+
+ return filename;
+}
+
+static int getFileTypeFromBasename(char *basename)
+{
+ static char *filename = NULL;
+ struct stat file_status;
+
+ /* ---------- try to determine file type from filename ---------- */
+
+ /* check for typical filename of a Supaplex level package file */
+ if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
+ strncmp(basename, "LEVELS.D", 8) == 0))
+ return LEVEL_FILE_TYPE_SP;
+
+ /* ---------- try to determine file type from filesize ---------- */
+
+ checked_free(filename);
+ filename = getPath2(getCurrentLevelDir(), basename);
+
+ if (stat(filename, &file_status) == 0)
+ {
+ /* check for typical filesize of a Supaplex level package file */
+ if (file_status.st_size == 170496)
+ return LEVEL_FILE_TYPE_SP;
+ }
+
+ return LEVEL_FILE_TYPE_UNKNOWN;
+}
+
+static char *getSingleLevelBasename(int nr)
+{
+ static char basename[MAX_FILENAME_LEN];
+
+ if (nr < 0)
+ sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
+ else
+ sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
+
+ return basename;
+}
+
+static char *getPackedLevelBasename(int type)
+{
+ static char basename[MAX_FILENAME_LEN];
+ char *directory = getCurrentLevelDir();
+ DIR *dir;
+ struct dirent *dir_entry;
+
+ strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
+
+ if ((dir = opendir(directory)) == NULL)
+ {
+ Error(ERR_WARN, "cannot read current level directory '%s'", directory);
+
+ return basename;
+ }
+
+ while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
+ {
+ char *entry_basename = dir_entry->d_name;
+ int entry_type = getFileTypeFromBasename(entry_basename);
+
+ if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
+ {
+ if (type == LEVEL_FILE_TYPE_UNKNOWN ||
+ type == entry_type)
+ {
+ strcpy(basename, entry_basename);
+
+ break;
+ }
+ }
+ }
+
+ closedir(dir);
+
+ return basename;
+}
+
+static char *getSingleLevelFilename(int nr)
+{
+ return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
+}
+
+#if 0
+static char *getPackedLevelFilename(int type)
+{
+ return getLevelFilenameFromBasename(getPackedLevelBasename(type));
+}
+#endif
+
+char *getDefaultLevelFilename(int nr)
+{
+ return getSingleLevelFilename(nr);
+}
+
+#if 0
+static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
+ int type)
+{
+ lfi->type = type;
+ lfi->packed = FALSE;
+ lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
+ lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+}
+#endif
+
+static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
+ int type, char *format, ...)
+{
+ static char basename[MAX_FILENAME_LEN];
+ va_list ap;
+
+ va_start(ap, format);
+ vsprintf(basename, format, ap);
+ va_end(ap);
+
+ lfi->type = type;
+ lfi->packed = FALSE;
+ lfi->basename = basename;
+ lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+}
+
+static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
+ int type)
+{
+ lfi->type = type;
+ lfi->packed = TRUE;
+ lfi->basename = getPackedLevelBasename(lfi->type);
+ lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+}
+
+static int getFiletypeFromID(char *filetype_id)
+{
+ char *filetype_id_lower;
+ int filetype = LEVEL_FILE_TYPE_UNKNOWN;
+ int i;
+
+ if (filetype_id == NULL)
+ return LEVEL_FILE_TYPE_UNKNOWN;
+
+ filetype_id_lower = getStringToLower(filetype_id);
+
+ for (i = 0; filetype_id_list[i].id != NULL; i++)
+ {
+ char *id_lower = getStringToLower(filetype_id_list[i].id);
+
+ if (strcmp(filetype_id_lower, id_lower) == 0)
+ filetype = filetype_id_list[i].filetype;
+
+ free(id_lower);
+
+ if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
+ break;
+ }
+
+ free(filetype_id_lower);
+
+ return filetype;
+}
+
+#if 0
+static void OLD_determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+{
+ /* special case: level number is negative => check for level template file */
+ if (lfi->nr < 0)
+ {
+ setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
+
+ return;
+ }
+
+ if (leveldir_current->level_filename != NULL)
+ {
+ int filetype = getFiletypeFromID(leveldir_current->level_filetype);
+
+ /* check for file name/pattern specified in "levelinfo.conf" */
+ setLevelFileInfo_SingleLevelFilename(lfi, filetype);
+
+ if (fileExists(lfi->filename))
+ return;
+ }
+
+ /* check for native Rocks'n'Diamonds level file */
+ setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* check for classic Emerald Mine level file */
+ setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* check for various packed level file formats */
+ setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* no known level file found -- try to use default values */
+ setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
+}
+#endif
+
+static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+{
+ int nr = lfi->nr;
+
+ /* special case: level number is negative => check for level template file */
+ if (nr < 0)
+ {
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+ "template.%s", LEVELFILE_EXTENSION);
+
+ /* no fallback if template file not existing */
+ return;
+ }
+
+ /* special case: check for file name/pattern specified in "levelinfo.conf" */
+ if (leveldir_current->level_filename != NULL)
+ {
+ int filetype = getFiletypeFromID(leveldir_current->level_filetype);
+
+ setLevelFileInfo_FormatLevelFilename(lfi, filetype,
+ leveldir_current->level_filename, nr);
+ if (fileExists(lfi->filename))
+ return;
+ }
+
+ /* check for native Rocks'n'Diamonds level file */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+ "%03d.%s", nr, LEVELFILE_EXTENSION);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* check for Emerald Mine level file (V1) */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
+ 'a' + (nr / 10) % 26, '0' + nr % 10);
+ if (fileExists(lfi->filename))
+ return;
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
+ 'A' + (nr / 10) % 26, '0' + nr % 10);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* check for Emerald Mine level file (V2 to V5) */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* check for Emerald Mine level file (V6 / single mode) */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
+ if (fileExists(lfi->filename))
+ return;
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* check for Emerald Mine level file (V6 / teamwork mode) */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
+ if (fileExists(lfi->filename))
+ return;
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* check for various packed level file formats */
+ setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* no known level file found -- use default values (and fail later) */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+ "%03d.%s", nr, LEVELFILE_EXTENSION);
+}
+
+static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
+{
+ if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
+ lfi->type = getFileTypeFromBasename(lfi->basename);
+}
+
+#if 1
+static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
+{
+ /* always start with reliable default values */
+ setFileInfoToDefaults(level_file_info);
+
+ level_file_info->nr = nr; /* set requested level number */
+
+ determineLevelFileInfo_Filename(level_file_info);
+ determineLevelFileInfo_Filetype(level_file_info);
+}
+
+#else
+
+static struct LevelFileInfo *getLevelFileInfo(int nr)
{
- char *filename = getLevelFilename(level_nr);
+ static struct LevelFileInfo level_file_info;
+
+ /* always start with reliable default values */
+ setFileInfoToDefaults(&level_file_info);
+
+ level_file_info.nr = nr; /* set requested level number */
- return (access(filename, F_OK) == 0);
+ determineLevelFileInfo_Filename(&level_file_info);
+ determineLevelFileInfo_Filetype(&level_file_info);
+
+ return &level_file_info;
}
+#endif
-static int checkLevelElement(int element)
+/* ------------------------------------------------------------------------- */
+/* functions for loading R'n'D level */
+/* ------------------------------------------------------------------------- */
+
+int getMappedElement(int element)
{
- /* map some (historic, now obsolete) elements */
+ /* remap some (historic, now obsolete) elements */
#if 1
switch (element)
{
Error(ERR_WARN, "invalid level element %d", element);
- element = EL_CHAR_QUESTION;
+ element = EL_UNKNOWN;
}
break;
}
{
Error(ERR_WARN, "invalid level element %d", element);
- element = EL_CHAR_QUESTION;
+ element = EL_UNKNOWN;
}
else if (element == EL_PLAYER_OBSOLETE)
element = EL_PLAYER_1;
return element;
}
+int getMappedElementByVersion(int element, int game_version)
+{
+ /* remap some elements due to certain game version */
+
+ if (game_version <= VERSION_IDENT(2,2,0,0))
+ {
+ /* map game font elements */
+ element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
+ element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
+ element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
+ element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
+ }
+
+ if (game_version < VERSION_IDENT(3,0,0,0))
+ {
+ /* map Supaplex gravity tube elements */
+ element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
+ element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
+ element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
+ element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
+ element);
+ }
+
+ return element;
+}
+
static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
{
level->file_version = getFileVersion(file);
for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- level->yamyam_content[i][x][y] = checkLevelElement(getFile8Bit(file));
+ level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
level->amoeba_speed = getFile8Bit(file);
level->time_magic_wall = getFile8Bit(file);
level->time_wheel = getFile8Bit(file);
- level->amoeba_content = checkLevelElement(getFile8Bit(file));
+ level->amoeba_content = getMappedElement(getFile8Bit(file));
level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->can_move_into_acid_bits = getFile32BitBE(file);
+ level->dont_collide_with_bits = getFile8Bit(file);
+
+ level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ level->game_engine_type = getFile8Bit(file);
+
ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
return chunk_size;
for (y = 0; y < level->fieldy; y++)
for (x = 0; x < level->fieldx; x++)
level->field[x][y] =
- checkLevelElement(level->encoding_16bit_field ? getFile16BitBE(file) :
- getFile8Bit(file));
+ getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
+ getFile8Bit(file));
return chunk_size;
}
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
level->yamyam_content[i][x][y] =
- checkLevelElement(level->encoding_16bit_field ?
- getFile16BitBE(file) : getFile8Bit(file));
+ getMappedElement(level->encoding_16bit_field ?
+ getFile16BitBE(file) : getFile8Bit(file));
return chunk_size;
}
int num_contents, content_xsize, content_ysize;
int content_array[MAX_ELEMENT_CONTENTS][3][3];
- element = checkLevelElement(getFile16BitBE(file));
+ element = getMappedElement(getFile16BitBE(file));
num_contents = getFile8Bit(file);
content_xsize = getFile8Bit(file);
content_ysize = getFile8Bit(file);
for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- content_array[i][x][y] = checkLevelElement(getFile16BitBE(file));
+ content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
/* correct invalid number of content fields -- should never happen */
if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
int envelope_len;
int chunk_size_expected;
- element = checkLevelElement(getFile16BitBE(file));
+ element = getMappedElement(getFile16BitBE(file));
if (!IS_ENVELOPE(element))
element = EL_ENVELOPE_1;
ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
- chunk_size_expected = LEVEL_CHUNK_CNT3_HEADER + envelope_len;
-
+ chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
if (chunk_size_expected != chunk_size)
{
ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
for (i = 0; i < num_changed_custom_elements; i++)
{
int element = getFile16BitBE(file);
+ unsigned long event_bits;
if (!IS_CUSTOM_ELEMENT(element))
{
Error(ERR_WARN, "invalid custom element number %d", element);
- element = EL_DUMMY;
+ element = EL_INTERNAL_DUMMY;
}
for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
element_info[element].use_gfx_element = getFile8Bit(file);
element_info[element].gfx_element =
- checkLevelElement(getFile16BitBE(file));
+ getMappedElement(getFile16BitBE(file));
element_info[element].collect_score = getFile8Bit(file);
element_info[element].collect_count = getFile8Bit(file);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
element_info[element].content[x][y] =
- checkLevelElement(getFile16BitBE(file));
+ getMappedElement(getFile16BitBE(file));
- element_info[element].change->events = getFile32BitBE(file);
+ event_bits = getFile32BitBE(file);
+ for (j = 0; j < NUM_CHANGE_EVENTS; j++)
+ if (event_bits & (1 << j))
+ element_info[element].change->has_event[j] = TRUE;
element_info[element].change->target_element =
- checkLevelElement(getFile16BitBE(file));
+ getMappedElement(getFile16BitBE(file));
element_info[element].change->delay_fixed = getFile16BitBE(file);
element_info[element].change->delay_random = getFile16BitBE(file);
element_info[element].change->delay_frames = getFile16BitBE(file);
element_info[element].change->trigger_element =
- checkLevelElement(getFile16BitBE(file));
+ getMappedElement(getFile16BitBE(file));
element_info[element].change->explode = getFile8Bit(file);
- element_info[element].change->use_content = getFile8Bit(file);
- element_info[element].change->only_complete = getFile8Bit(file);
- element_info[element].change->use_random_change = getFile8Bit(file);
+ element_info[element].change->use_target_content = getFile8Bit(file);
+ element_info[element].change->only_if_complete = getFile8Bit(file);
+ element_info[element].change->use_random_replace = getFile8Bit(file);
- element_info[element].change->random = getFile8Bit(file);
- element_info[element].change->power = getFile8Bit(file);
+ element_info[element].change->random_percentage = getFile8Bit(file);
+ element_info[element].change->replace_when = getFile8Bit(file);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- element_info[element].change->content[x][y] =
- checkLevelElement(getFile16BitBE(file));
+ element_info[element].change->target_content[x][y] =
+ getMappedElement(getFile16BitBE(file));
element_info[element].slippery_type = getFile8Bit(file);
struct ElementInfo *ei;
int chunk_size_expected;
int element;
- int i, x, y;
+ int i, j, x, y;
element = getFile16BitBE(file);
{
Error(ERR_WARN, "invalid custom element number %d", element);
- element = EL_DUMMY;
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size;
}
ei = &element_info[element];
/* read custom property values */
ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element = checkLevelElement(getFile16BitBE(file));
+ ei->gfx_element = getMappedElement(getFile16BitBE(file));
ei->collect_score = getFile8Bit(file);
ei->collect_count = getFile8Bit(file);
- ei->push_delay_fixed = getFile16BitBE(file);
- ei->push_delay_random = getFile16BitBE(file);
+ ei->drop_delay_fixed = getFile8Bit(file);
+ ei->push_delay_fixed = getFile8Bit(file);
+ ei->drop_delay_random = getFile8Bit(file);
+ ei->push_delay_random = getFile8Bit(file);
ei->move_delay_fixed = getFile16BitBE(file);
ei->move_delay_random = getFile16BitBE(file);
+ /* bits 0 - 15 of "move_pattern" ... */
ei->move_pattern = getFile16BitBE(file);
ei->move_direction_initial = getFile8Bit(file);
ei->move_stepsize = getFile8Bit(file);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- ei->content[x][y] = checkLevelElement(getFile16BitBE(file));
+ ei->content[x][y] = getMappedElement(getFile16BitBE(file));
+
+ ei->move_enter_element = getMappedElement(getFile16BitBE(file));
+ ei->move_leave_element = getMappedElement(getFile16BitBE(file));
+ ei->move_leave_type = getFile8Bit(file);
+
+ /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+ ei->move_pattern |= (getFile16BitBE(file) << 16);
+
+ ei->access_direction = getFile8Bit(file);
+
+ ei->explosion_delay = getFile8Bit(file);
+ ei->ignition_delay = getFile8Bit(file);
+ ei->explosion_type = getFile8Bit(file);
/* some free bytes for future custom property values and padding */
- ReadUnusedBytesFromFile(file, 12);
+ ReadUnusedBytesFromFile(file, 1);
/* read change property values */
for (i = 0; i < ei->num_change_pages; i++)
{
struct ElementChangeInfo *change = &ei->change_page[i];
+ unsigned long event_bits;
/* always start with reliable default values */
setElementChangeInfoToDefaults(change);
- change->events = getFile32BitBE(file);
+ event_bits = getFile32BitBE(file);
+ for (j = 0; j < NUM_CHANGE_EVENTS; j++)
+ if (event_bits & (1 << j))
+ change->has_event[j] = TRUE;
- change->target_element = checkLevelElement(getFile16BitBE(file));
+ change->target_element = getMappedElement(getFile16BitBE(file));
change->delay_fixed = getFile16BitBE(file);
change->delay_random = getFile16BitBE(file);
change->delay_frames = getFile16BitBE(file);
- change->trigger_element = checkLevelElement(getFile16BitBE(file));
+ change->trigger_element = getMappedElement(getFile16BitBE(file));
change->explode = getFile8Bit(file);
- change->use_content = getFile8Bit(file);
- change->only_complete = getFile8Bit(file);
- change->use_random_change = getFile8Bit(file);
+ change->use_target_content = getFile8Bit(file);
+ change->only_if_complete = getFile8Bit(file);
+ change->use_random_replace = getFile8Bit(file);
- change->random = getFile8Bit(file);
- change->power = getFile8Bit(file);
+ change->random_percentage = getFile8Bit(file);
+ change->replace_when = getFile8Bit(file);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- change->content[x][y] = checkLevelElement(getFile16BitBE(file));
+ change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
change->can_change = getFile8Bit(file);
- change->sides = getFile8Bit(file);
+ change->trigger_side = getFile8Bit(file);
+
+#if 1
+ change->trigger_player = getFile8Bit(file);
+ change->trigger_page = getFile8Bit(file);
+
+ change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
+ CH_PAGE_ANY : (1 << change->trigger_page));
+
+#if 1
+ change->use_action = getFile8Bit(file);
+ change->action_type = getFile8Bit(file);
+ change->action_mode = getFile8Bit(file);
+ change->action_arg = getFile16BitBE(file);
+
+ /* some free bytes for future change property values and padding */
+ ReadUnusedBytesFromFile(file, 1);
+#else
+ /* some free bytes for future change property values and padding */
+ ReadUnusedBytesFromFile(file, 6);
+#endif
- if (change->sides == CH_SIDE_NONE) /* correct empty sides field */
- change->sides = CH_SIDE_ANY;
+#else
/* some free bytes for future change property values and padding */
ReadUnusedBytesFromFile(file, 8);
+#endif
}
/* mark this custom element as modified */
return chunk_size;
}
-void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
+static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
{
- char cookie[MAX_LINE_LEN];
- char chunk_name[CHUNK_ID_LEN + 1];
- int chunk_size;
- FILE *file;
+ struct ElementInfo *ei;
+ struct ElementGroupInfo *group;
+ int element;
+ int i;
- /* always start with reliable default values */
- setLevelInfoToDefaults(level);
+ element = getFile16BitBE(file);
- if (!(file = fopen(filename, MODE_READ)))
+ if (!IS_GROUP_ELEMENT(element))
{
- level->no_level_file = TRUE;
+ Error(ERR_WARN, "invalid group element number %d", element);
+
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size;
+ }
+
+ ei = &element_info[element];
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ ei->description[i] = getFile8Bit(file);
+ ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+
+ group = element_info[element].group;
+
+ group->num_elements = getFile8Bit(file);
+
+ ei->use_gfx_element = getFile8Bit(file);
+ ei->gfx_element = getMappedElement(getFile16BitBE(file));
+
+ group->choice_mode = getFile8Bit(file);
+
+ /* some free bytes for future values and padding */
+ ReadUnusedBytesFromFile(file, 3);
+
+ for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
+ group->element[i] = getMappedElement(getFile16BitBE(file));
+
+ /* mark this group element as modified */
+ element_info[element].modified_settings = TRUE;
+
+ return chunk_size;
+}
+
+static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ char *filename = level_file_info->filename;
+ char cookie[MAX_LINE_LEN];
+ char chunk_name[CHUNK_ID_LEN + 1];
+ int chunk_size;
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
if (level != &level_template)
- Error(ERR_WARN, "cannot read level '%s' - creating new level", filename);
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
return;
}
getFileChunkBE(file, chunk_name, NULL);
if (strcmp(chunk_name, "CAVE") != 0)
{
+ level->no_valid_file = TRUE;
+
Error(ERR_WARN, "unknown format of level file '%s'", filename);
fclose(file);
return;
if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
{
+ level->no_valid_file = TRUE;
+
Error(ERR_WARN, "unknown format of level file '%s'", filename);
fclose(file);
return;
if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
{
+ level->no_valid_file = TRUE;
+
Error(ERR_WARN, "unsupported version of level file '%s'", filename);
fclose(file);
return;
{ "CUS2", -1, LoadLevel_CUS2 },
{ "CUS3", -1, LoadLevel_CUS3 },
{ "CUS4", -1, LoadLevel_CUS4 },
+ { "GRP1", -1, LoadLevel_GRP1 },
{ NULL, 0, NULL }
};
fclose(file);
}
+/* ------------------------------------------------------------------------- */
+/* functions for loading EM level */
+/* ------------------------------------------------------------------------- */
+
+#if 0
+
+static int map_em_element_yam(int element)
+{
+ switch (element)
+ {
+ case 0x00: return EL_EMPTY;
+ case 0x01: return EL_EMERALD;
+ case 0x02: return EL_DIAMOND;
+ case 0x03: return EL_ROCK;
+ case 0x04: return EL_ROBOT;
+ case 0x05: return EL_SPACESHIP_UP;
+ case 0x06: return EL_BOMB;
+ case 0x07: return EL_BUG_UP;
+ case 0x08: return EL_AMOEBA_DROP;
+ case 0x09: return EL_NUT;
+ case 0x0a: return EL_YAMYAM;
+ case 0x0b: return EL_QUICKSAND_FULL;
+ case 0x0c: return EL_SAND;
+ case 0x0d: return EL_WALL_SLIPPERY;
+ case 0x0e: return EL_STEELWALL;
+ case 0x0f: return EL_WALL;
+ case 0x10: return EL_EM_KEY_1;
+ case 0x11: return EL_EM_KEY_2;
+ case 0x12: return EL_EM_KEY_4;
+ case 0x13: return EL_EM_KEY_3;
+ case 0x14: return EL_MAGIC_WALL;
+ case 0x15: return EL_ROBOT_WHEEL;
+ case 0x16: return EL_DYNAMITE;
+
+ case 0x17: return EL_EM_KEY_1; /* EMC */
+ case 0x18: return EL_BUG_UP; /* EMC */
+ case 0x1a: return EL_DIAMOND; /* EMC */
+ case 0x1b: return EL_EMERALD; /* EMC */
+ case 0x25: return EL_NUT; /* EMC */
+ case 0x80: return EL_EMPTY; /* EMC */
+ case 0x85: return EL_EM_KEY_1; /* EMC */
+ case 0x86: return EL_EM_KEY_2; /* EMC */
+ case 0x87: return EL_EM_KEY_4; /* EMC */
+ case 0x88: return EL_EM_KEY_3; /* EMC */
+ case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
+ case 0x9a: return EL_AMOEBA_WET; /* EMC */
+ case 0xaf: return EL_DYNAMITE; /* EMC */
+ case 0xbd: return EL_SAND; /* EMC */
+
+ default:
+ Error(ERR_WARN, "invalid level element %d", element);
+ return EL_UNKNOWN;
+ }
+}
+
+static int map_em_element_field(int element)
+{
+ if (element >= 0xc8 && element <= 0xe1)
+ return EL_CHAR_A + (element - 0xc8);
+ else if (element >= 0xe2 && element <= 0xeb)
+ return EL_CHAR_0 + (element - 0xe2);
+
+ switch (element)
+ {
+ case 0x00: return EL_ROCK;
+ case 0x01: return EL_ROCK; /* EMC */
+ case 0x02: return EL_DIAMOND;
+ case 0x03: return EL_DIAMOND;
+ case 0x04: return EL_ROBOT;
+ case 0x05: return EL_ROBOT; /* EMC */
+ case 0x06: return EL_EMPTY_SPACE; /* EMC */
+ case 0x07: return EL_EMPTY_SPACE; /* EMC */
+ case 0x08: return EL_SPACESHIP_UP;
+ case 0x09: return EL_SPACESHIP_RIGHT;
+ case 0x0a: return EL_SPACESHIP_DOWN;
+ case 0x0b: return EL_SPACESHIP_LEFT;
+ case 0x0c: return EL_SPACESHIP_UP;
+ case 0x0d: return EL_SPACESHIP_RIGHT;
+ case 0x0e: return EL_SPACESHIP_DOWN;
+ case 0x0f: return EL_SPACESHIP_LEFT;
+
+ case 0x10: return EL_BOMB;
+ case 0x11: return EL_BOMB; /* EMC */
+ case 0x12: return EL_EMERALD;
+ case 0x13: return EL_EMERALD;
+ case 0x14: return EL_BUG_UP;
+ case 0x15: return EL_BUG_RIGHT;
+ case 0x16: return EL_BUG_DOWN;
+ case 0x17: return EL_BUG_LEFT;
+ case 0x18: return EL_BUG_UP;
+ case 0x19: return EL_BUG_RIGHT;
+ case 0x1a: return EL_BUG_DOWN;
+ case 0x1b: return EL_BUG_LEFT;
+ case 0x1c: return EL_AMOEBA_DROP;
+ case 0x1d: return EL_AMOEBA_DROP; /* EMC */
+ case 0x1e: return EL_AMOEBA_DROP; /* EMC */
+ case 0x1f: return EL_AMOEBA_DROP; /* EMC */
+
+ case 0x20: return EL_ROCK;
+ case 0x21: return EL_BOMB; /* EMC */
+ case 0x22: return EL_DIAMOND; /* EMC */
+ case 0x23: return EL_EMERALD; /* EMC */
+ case 0x24: return EL_MAGIC_WALL;
+ case 0x25: return EL_NUT;
+ case 0x26: return EL_NUT; /* EMC */
+ case 0x27: return EL_NUT; /* EMC */
+
+ /* looks like magic wheel, but is _always_ activated */
+ case 0x28: return EL_ROBOT_WHEEL; /* EMC */
+
+ case 0x29: return EL_YAMYAM; /* up */
+ case 0x2a: return EL_YAMYAM; /* down */
+ case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
+ case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
+ case 0x2d: return EL_QUICKSAND_FULL;
+ case 0x2e: return EL_EMPTY_SPACE; /* EMC */
+ case 0x2f: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0x30: return EL_EMPTY_SPACE; /* EMC */
+ case 0x31: return EL_SAND; /* EMC */
+ case 0x32: return EL_SAND; /* EMC */
+ case 0x33: return EL_SAND; /* EMC */
+ case 0x34: return EL_QUICKSAND_FULL; /* EMC */
+ case 0x35: return EL_QUICKSAND_FULL; /* EMC */
+ case 0x36: return EL_QUICKSAND_FULL; /* EMC */
+ case 0x37: return EL_SAND; /* EMC */
+ case 0x38: return EL_ROCK; /* EMC */
+ case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
+ case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
+ case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
+ case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
+ case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
+ case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
+ case 0x3f: return EL_ACID_POOL_BOTTOM;
+
+ case 0x40: return EL_EXIT_OPEN; /* 1 */
+ case 0x41: return EL_EXIT_OPEN; /* 2 */
+ case 0x42: return EL_EXIT_OPEN; /* 3 */
+ case 0x43: return EL_BALLOON; /* EMC */
+ case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
+ case 0x45: return EL_SPRING; /* EMC */
+ case 0x46: return EL_SPRING; /* falling */ /* EMC */
+ case 0x47: return EL_SPRING; /* left */ /* EMC */
+ case 0x48: return EL_SPRING; /* right */ /* EMC */
+ case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
+ case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
+ case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x4c: return EL_EMPTY_SPACE; /* EMC */
+ case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
+ case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
+
+ case 0x50: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x51: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x52: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x53: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x54: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x55: return EL_EMPTY_SPACE; /* EMC */
+ case 0x56: return EL_EMPTY_SPACE; /* EMC */
+ case 0x57: return EL_EMPTY_SPACE; /* EMC */
+ case 0x58: return EL_EMPTY_SPACE; /* EMC */
+ case 0x59: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5a: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5b: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5c: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5d: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5e: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5f: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0x60: return EL_EMPTY_SPACE; /* EMC */
+ case 0x61: return EL_EMPTY_SPACE; /* EMC */
+ case 0x62: return EL_EMPTY_SPACE; /* EMC */
+ case 0x63: return EL_SPRING; /* left */ /* EMC */
+ case 0x64: return EL_SPRING; /* right */ /* EMC */
+ case 0x65: return EL_ACID; /* 1 */ /* EMC */
+ case 0x66: return EL_ACID; /* 2 */ /* EMC */
+ case 0x67: return EL_ACID; /* 3 */ /* EMC */
+ case 0x68: return EL_ACID; /* 4 */ /* EMC */
+ case 0x69: return EL_ACID; /* 5 */ /* EMC */
+ case 0x6a: return EL_ACID; /* 6 */ /* EMC */
+ case 0x6b: return EL_ACID; /* 7 */ /* EMC */
+ case 0x6c: return EL_ACID; /* 8 */ /* EMC */
+ case 0x6d: return EL_EMPTY_SPACE; /* EMC */
+ case 0x6e: return EL_EMPTY_SPACE; /* EMC */
+ case 0x6f: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0x70: return EL_EMPTY_SPACE; /* EMC */
+ case 0x71: return EL_EMPTY_SPACE; /* EMC */
+ case 0x72: return EL_NUT; /* left */ /* EMC */
+ case 0x73: return EL_SAND; /* EMC (? "nut") */
+ case 0x74: return EL_STEELWALL;
+ case 0x75: return EL_EMPTY_SPACE; /* EMC */
+ case 0x76: return EL_EMPTY_SPACE; /* EMC */
+ case 0x77: return EL_BOMB; /* left */ /* EMC */
+ case 0x78: return EL_BOMB; /* right */ /* EMC */
+ case 0x79: return EL_ROCK; /* left */ /* EMC */
+ case 0x7a: return EL_ROCK; /* right */ /* EMC */
+ case 0x7b: return EL_ACID; /* (? EMC "blank") */
+ case 0x7c: return EL_EMPTY_SPACE; /* EMC */
+ case 0x7d: return EL_EMPTY_SPACE; /* EMC */
+ case 0x7e: return EL_EMPTY_SPACE; /* EMC */
+ case 0x7f: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0x80: return EL_EMPTY;
+ case 0x81: return EL_WALL_SLIPPERY;
+ case 0x82: return EL_SAND;
+ case 0x83: return EL_STEELWALL;
+ case 0x84: return EL_WALL;
+ case 0x85: return EL_EM_KEY_1;
+ case 0x86: return EL_EM_KEY_2;
+ case 0x87: return EL_EM_KEY_4;
+ case 0x88: return EL_EM_KEY_3;
+ case 0x89: return EL_EM_GATE_1;
+ case 0x8a: return EL_EM_GATE_2;
+ case 0x8b: return EL_EM_GATE_4;
+ case 0x8c: return EL_EM_GATE_3;
+ case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
+ case 0x8e: return EL_EM_GATE_1_GRAY;
+ case 0x8f: return EL_EM_GATE_2_GRAY;
+
+ case 0x90: return EL_EM_GATE_4_GRAY;
+ case 0x91: return EL_EM_GATE_3_GRAY;
+ case 0x92: return EL_MAGIC_WALL;
+ case 0x93: return EL_ROBOT_WHEEL;
+ case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
+ case 0x95: return EL_ACID_POOL_TOPLEFT;
+ case 0x96: return EL_ACID_POOL_TOPRIGHT;
+ case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
+ case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
+ case 0x99: return EL_ACID; /* (? EMC "fake blank") */
+ case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
+ case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
+ case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
+ case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
+ case 0x9e: return EL_EXIT_CLOSED;
+ case 0x9f: return EL_CHAR_LESS; /* arrow left */
+
+ /* looks like normal sand, but behaves like wall */
+ case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
+ case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
+ case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
+ case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
+ case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
+ case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
+ case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
+ case 0xa7: return EL_EMPTY_SPACE; /* EMC */
+ case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
+ case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
+ case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
+ case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
+ case 0xac: return EL_CHAR_COMMA; /* EMC */
+ case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
+ case 0xae: return EL_CHAR_MINUS; /* EMC */
+ case 0xaf: return EL_DYNAMITE;
+
+ case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
+ case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
+ case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
+ case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
+ case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
+ case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
+ case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
+ case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
+ case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
+ case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
+ case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
+ case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
+ case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
+ case 0xbd: return EL_SAND; /* EMC ("dirt") */
+ case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
+ case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
+
+ case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
+ case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
+ case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
+ case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
+ case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
+ case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
+ case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
+ case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
+
+ /* characters: see above */
+
+ case 0xec: return EL_CHAR_PERIOD;
+ case 0xed: return EL_CHAR_EXCLAM;
+ case 0xee: return EL_CHAR_COLON;
+ case 0xef: return EL_CHAR_QUESTION;
+
+ case 0xf0: return EL_CHAR_GREATER; /* arrow right */
+ case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
+ case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
+ case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
+ case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
+ case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
+ case 0xf6: return EL_EMPTY_SPACE; /* EMC */
+ case 0xf7: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0xf8: return EL_EMPTY_SPACE; /* EMC */
+ case 0xf9: return EL_EMPTY_SPACE; /* EMC */
+ case 0xfa: return EL_EMPTY_SPACE; /* EMC */
+ case 0xfb: return EL_EMPTY_SPACE; /* EMC */
+ case 0xfc: return EL_EMPTY_SPACE; /* EMC */
+ case 0xfd: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
+ case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
+
+ default:
+ /* should never happen (all 8-bit value cases should be handled) */
+ Error(ERR_WARN, "invalid level element %d", element);
+ return EL_UNKNOWN;
+ }
+}
+
+#define EM_LEVEL_SIZE 2106
+#define EM_LEVEL_XSIZE 64
+#define EM_LEVEL_YSIZE 32
+
+static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ char *filename = level_file_info->filename;
+ FILE *file;
+ unsigned char leveldata[EM_LEVEL_SIZE];
+ unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
+ int nr = level_file_info->nr;
+ int i, x, y;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ for (i = 0; i < EM_LEVEL_SIZE; i++)
+ leveldata[i] = fgetc(file);
+
+ fclose(file);
+
+ /* check if level data is crypted by testing against known starting bytes
+ of the few existing crypted level files (from Emerald Mine 1 + 2) */
+
+ if ((leveldata[0] == 0xf1 ||
+ leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
+ {
+ unsigned char code0 = 0x65;
+ unsigned char code1 = 0x11;
+
+ if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
+ leveldata[0] = 0xf1;
+
+ /* decode crypted level data */
+
+ for (i = 0; i < EM_LEVEL_SIZE; i++)
+ {
+ leveldata[i] ^= code0;
+ leveldata[i] -= code1;
+
+ code0 = (code0 + 7) & 0xff;
+ }
+ }
+
+ level->fieldx = EM_LEVEL_XSIZE;
+ level->fieldy = EM_LEVEL_YSIZE;
+
+ level->time = header[46] * 10;
+ level->gems_needed = header[47];
+
+ /* The original Emerald Mine levels have their level number stored
+ at the second byte of the level file...
+ Do not trust this information at other level files, e.g. EMC,
+ but correct it anyway (normally the first row is completely
+ steel wall, so the correction does not hurt anyway). */
+
+ if (leveldata[1] == nr)
+ leveldata[1] = leveldata[2]; /* correct level number field */
+
+ sprintf(level->name, "Level %d", nr); /* set level name */
+
+ level->score[SC_EMERALD] = header[36];
+ level->score[SC_DIAMOND] = header[37];
+ level->score[SC_ROBOT] = header[38];
+ level->score[SC_SPACESHIP] = header[39];
+ level->score[SC_BUG] = header[40];
+ level->score[SC_YAMYAM] = header[41];
+ level->score[SC_NUT] = header[42];
+ level->score[SC_DYNAMITE] = header[43];
+ level->score[SC_TIME_BONUS] = header[44];
+
+ level->num_yamyam_contents = 4;
+
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i][x][y] =
+ map_em_element_yam(header[i * 9 + y * 3 + x]);
+
+ level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
+ level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
+ level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
+ level->amoeba_content = EL_DIAMOND;
+
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+ int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
+
+ if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
+ new_element = EL_AMOEBA_WET;
+
+ level->field[x][y] = new_element;
+ }
+
+ x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
+ y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
+ level->field[x][y] = EL_PLAYER_1;
+
+ x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
+ y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
+ level->field[x][y] = EL_PLAYER_2;
+}
+
+#else
+
+void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
+{
+ static int ball_xy[8][2] =
+ {
+ { 0, 0 },
+ { 1, 0 },
+ { 2, 0 },
+ { 0, 1 },
+ { 2, 1 },
+ { 0, 2 },
+ { 1, 2 },
+ { 2, 2 },
+ };
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ struct PLAYER *ply1 = level_em->ply1;
+ struct PLAYER *ply2 = level_em->ply2;
+ int i, j, x, y;
+
+ lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
+ lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
+
+ lev->time_seconds = level->time;
+ lev->required_initial = level->gems_needed;
+
+ lev->emerald_score = level->score[SC_EMERALD];
+ lev->diamond_score = level->score[SC_DIAMOND];
+ lev->alien_score = level->score[SC_ROBOT];
+ lev->tank_score = level->score[SC_SPACESHIP];
+ lev->bug_score = level->score[SC_BUG];
+ lev->eater_score = level->score[SC_YAMYAM];
+ lev->nut_score = level->score[SC_NUT];
+ lev->dynamite_score = level->score[SC_DYNAMITE];
+ lev->key_score = level->score[SC_KEY];
+ lev->exit_score = level->score[SC_TIME_BONUS];
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ lev->eater_array[i][y * 3 + x] =
+ map_element_RND_to_EM(level->yamyam_content[i][x][y]);
+
+ lev->amoeba_time = level->amoeba_speed;
+ lev->wonderwall_time_initial = level->time_magic_wall;
+ lev->wheel_time = level->time_wheel;
+
+ lev->android_move_time = level->android_move_time;
+ lev->android_clone_time = level->android_clone_time;
+ lev->ball_random = level->ball_random;
+ lev->ball_state_initial = level->ball_state_initial;
+ lev->ball_time = level->ball_time;
+
+ lev->lenses_score = level->lenses_score;
+ lev->magnify_score = level->magnify_score;
+ lev->slurp_score = level->slurp_score;
+
+ lev->lenses_time = level->lenses_time;
+ lev->magnify_time = level->magnify_time;
+ lev->wind_direction_initial = level->wind_direction_initial;
+
+ for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ lev->ball_array[i][j] =
+ map_element_RND_to_EM(level->
+ ball_content[i][ball_xy[j][0]][ball_xy[j][1]]);
+
+ for (i = 0; i < 16; i++)
+ lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
+
+ /* first fill the complete playfield with the default border element */
+ for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
+ for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
+ level_em->cave[x][y] = ZBORDER;
+
+ /* then copy the real level contents from level file into the playfield */
+ for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
+ {
+ int new_element = map_element_RND_to_EM(level->field[x][y]);
+
+ if (level->field[x][y] == EL_AMOEBA_DEAD)
+ new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
+
+ level_em->cave[x + 1][y + 1] = new_element;
+ }
+
+ ply1->x_initial = 0;
+ ply1->y_initial = 0;
+
+ ply2->x_initial = 0;
+ ply2->y_initial = 0;
+
+ /* initialize player positions and delete players from the playfield */
+ for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
+ {
+ if (level->field[x][y] == EL_PLAYER_1)
+ {
+ ply1->x_initial = x + 1;
+ ply1->y_initial = y + 1;
+ level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
+ }
+ else if (level->field[x][y] == EL_PLAYER_2)
+ {
+ ply2->x_initial = x + 1;
+ ply2->y_initial = y + 1;
+ level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
+ }
+ }
+}
+
+void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
+{
+ static int ball_xy[8][2] =
+ {
+ { 0, 0 },
+ { 1, 0 },
+ { 2, 0 },
+ { 0, 1 },
+ { 2, 1 },
+ { 0, 2 },
+ { 1, 2 },
+ { 2, 2 },
+ };
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ struct PLAYER *ply1 = level_em->ply1;
+ struct PLAYER *ply2 = level_em->ply2;
+ int i, j, x, y;
+
+ level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
+ level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
+
+ level->time = lev->time_seconds;
+ level->gems_needed = lev->required_initial;
+
+ sprintf(level->name, "Level %d", level->file_info.nr);
+
+ level->score[SC_EMERALD] = lev->emerald_score;
+ level->score[SC_DIAMOND] = lev->diamond_score;
+ level->score[SC_ROBOT] = lev->alien_score;
+ level->score[SC_SPACESHIP] = lev->tank_score;
+ level->score[SC_BUG] = lev->bug_score;
+ level->score[SC_YAMYAM] = lev->eater_score;
+ level->score[SC_NUT] = lev->nut_score;
+ level->score[SC_DYNAMITE] = lev->dynamite_score;
+ level->score[SC_KEY] = lev->key_score;
+ level->score[SC_TIME_BONUS] = lev->exit_score;
+
+ level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
+
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i][x][y] =
+ map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
+
+ level->amoeba_speed = lev->amoeba_time;
+ level->time_magic_wall = lev->wonderwall_time_initial;
+ level->time_wheel = lev->wheel_time;
+
+ level->android_move_time = lev->android_move_time;
+ level->android_clone_time = lev->android_clone_time;
+ level->ball_random = lev->ball_random;
+ level->ball_state_initial = lev->ball_state_initial;
+ level->ball_time = lev->ball_time;
+
+ level->lenses_score = lev->lenses_score;
+ level->magnify_score = lev->magnify_score;
+ level->slurp_score = lev->slurp_score;
+
+ level->lenses_time = lev->lenses_time;
+ level->magnify_time = lev->magnify_time;
+ level->wind_direction_initial = lev->wind_direction_initial;
+
+ for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ level->ball_content[i][ball_xy[j][0]][ball_xy[j][1]] =
+ map_element_EM_to_RND(lev->ball_array[i][j]);
+
+ for (i = 0; i < 16; i++)
+ level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
+
+ /* convert the playfield (some elements need special treatment) */
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+ int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
+
+ if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
+ new_element = EL_AMOEBA_DEAD;
+
+ level->field[x][y] = new_element;
+ }
+
+ /* in case of both players set to the same field, use the first player */
+ level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
+ level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
+
+#if 0
+ printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
+#endif
+}
+
+static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ if (!LoadNativeLevel_EM(level_file_info->filename))
+ level->no_valid_file = TRUE;
+}
+
+#endif
+
+void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_RND_to_EM(level);
+}
+
+void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_EM_to_RND(level);
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* functions for loading SP level */
+/* ------------------------------------------------------------------------- */
+
+#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
+#define SP_LEVEL_SIZE 1536
+#define SP_LEVEL_XSIZE 60
+#define SP_LEVEL_YSIZE 24
+#define SP_LEVEL_NAME_LEN 23
+
+static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
+ int nr)
+{
+ int num_special_ports;
+ int i, x, y;
+
+ /* for details of the Supaplex level format, see Herman Perk's Supaplex
+ documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
+
+ /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ {
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ {
+ int element_old = fgetc(file);
+ int element_new;
+
+ if (element_old <= 0x27)
+ element_new = getMappedElement(EL_SP_START + element_old);
+ else if (element_old == 0x28)
+ element_new = EL_INVISIBLE_WALL;
+ else
+ {
+ Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
+ Error(ERR_WARN, "invalid level element %d", element_old);
+
+ element_new = EL_UNKNOWN;
+ }
+
+ level->field[x][y] = element_new;
+ }
+ }
+
+ ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
+
+ /* initial gravity: 1 == "on", anything else (0) == "off" */
+ level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
+
+ ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
+
+ /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
+ for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
+ level->name[i] = fgetc(file);
+ level->name[SP_LEVEL_NAME_LEN] = '\0';
+
+ /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
+ ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+
+ /* number of infotrons needed; 0 means that Supaplex will count the total
+ amount of infotrons in the level and use the low byte of that number
+ (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
+ level->gems_needed = fgetc(file);
+
+ /* number of special ("gravity") port entries below (maximum 10 allowed) */
+ num_special_ports = fgetc(file);
+
+ /* database of properties of up to 10 special ports (6 bytes per port) */
+ for (i = 0; i < 10; i++)
+ {
+ int port_location, port_x, port_y, port_element;
+ int gravity;
+
+ /* high and low byte of the location of a special port; if (x, y) are the
+ coordinates of a port in the field and (0, 0) is the top-left corner,
+ the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
+ of what may be expected: Supaplex works with a game field in memory
+ which is 2 bytes per tile) */
+ port_location = getFile16BitBE(file);
+
+ /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
+ gravity = fgetc(file);
+
+ /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
+ ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+
+ /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
+ ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+
+ ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
+
+ if (i >= num_special_ports)
+ continue;
+
+ port_x = (port_location / 2) % SP_LEVEL_XSIZE;
+ port_y = (port_location / 2) / SP_LEVEL_XSIZE;
+
+ if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
+ port_y < 0 || port_y >= SP_LEVEL_YSIZE)
+ {
+ Error(ERR_WARN, "special port position (%d, %d) out of bounds",
+ port_x, port_y);
+
+ continue;
+ }
+
+ port_element = level->field[port_x][port_y];
+
+ if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
+ port_element > EL_SP_GRAVITY_PORT_UP)
+ {
+ Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
+
+ continue;
+ }
+
+ /* change previous (wrong) gravity inverting special port to either
+ gravity enabling special port or gravity disabling special port */
+ level->field[port_x][port_y] +=
+ (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
+ EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
+ }
+
+ ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
+
+ /* change special gravity ports without database entries to normal ports */
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
+ level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
+ level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
+
+ /* auto-determine number of infotrons if it was stored as "0" -- see above */
+ if (level->gems_needed == 0)
+ {
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ if (level->field[x][y] == EL_SP_INFOTRON)
+ level->gems_needed++;
+
+ level->gems_needed &= 0xff; /* only use low byte -- see above */
+ }
+
+ level->fieldx = SP_LEVEL_XSIZE;
+ level->fieldy = SP_LEVEL_YSIZE;
+
+ level->time = 0; /* no time limit */
+ level->amoeba_speed = 0;
+ level->time_magic_wall = 0;
+ level->time_wheel = 0;
+ level->amoeba_content = EL_EMPTY;
+
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ level->score[i] = 0; /* !!! CORRECT THIS !!! */
+
+ /* there are no yamyams in supaplex levels */
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i][x][y] = EL_EMPTY;
+}
+
+static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ char *filename = level_file_info->filename;
+ FILE *file;
+ int nr = level_file_info->nr - leveldir_current->first_level;
+ int i, l, x, y;
+ char name_first, name_last;
+ struct LevelInfo multipart_level;
+ int multipart_xpos, multipart_ypos;
+ boolean is_multipart_level;
+ boolean is_first_part;
+ boolean reading_multipart_level = FALSE;
+ boolean use_empty_level = FALSE;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ /* position file stream to the requested level inside the level package */
+ if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ /* there exist Supaplex level package files with multi-part levels which
+ can be detected as follows: instead of leading and trailing dashes ('-')
+ to pad the level name, they have leading and trailing numbers which are
+ the x and y coordinations of the current part of the multi-part level;
+ if there are '?' characters instead of numbers on the left or right side
+ of the level name, the multi-part level consists of only horizontal or
+ vertical parts */
+
+ for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
+ {
+ LoadLevelFromFileStream_SP(file, level, l);
+
+ /* check if this level is a part of a bigger multi-part level */
+
+ name_first = level->name[0];
+ name_last = level->name[SP_LEVEL_NAME_LEN - 1];
+
+ is_multipart_level =
+ ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
+ (name_last == '?' || (name_last >= '0' && name_last <= '9')));
+
+ is_first_part =
+ ((name_first == '?' || name_first == '1') &&
+ (name_last == '?' || name_last == '1'));
+
+ /* correct leading multipart level meta information in level name */
+ for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
+ level->name[i] = '-';
+
+ /* correct trailing multipart level meta information in level name */
+ for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
+ level->name[i] = '-';
+
+ /* ---------- check for normal single level ---------- */
+
+ if (!reading_multipart_level && !is_multipart_level)
+ {
+ /* the current level is simply a normal single-part level, and we are
+ not reading a multi-part level yet, so return the level as it is */
+
+ break;
+ }
+
+ /* ---------- check for empty level (unused multi-part) ---------- */
+
+ if (!reading_multipart_level && is_multipart_level && !is_first_part)
+ {
+ /* this is a part of a multi-part level, but not the first part
+ (and we are not already reading parts of a multi-part level);
+ in this case, use an empty level instead of the single part */
+
+ use_empty_level = TRUE;
+
+ break;
+ }
+
+ /* ---------- check for finished multi-part level ---------- */
+
+ if (reading_multipart_level &&
+ (!is_multipart_level ||
+ strcmp(level->name, multipart_level.name) != 0))
+ {
+ /* we are already reading parts of a multi-part level, but this level is
+ either not a multi-part level, or a part of a different multi-part
+ level; in both cases, the multi-part level seems to be complete */
+
+ break;
+ }
+
+ /* ---------- here we have one part of a multi-part level ---------- */
+
+ reading_multipart_level = TRUE;
+
+ if (is_first_part) /* start with first part of new multi-part level */
+ {
+ /* copy level info structure from first part */
+ multipart_level = *level;
+
+ /* clear playfield of new multi-part level */
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ multipart_level.field[x][y] = EL_EMPTY;
+ }
+
+ if (name_first == '?')
+ name_first = '1';
+ if (name_last == '?')
+ name_last = '1';
+
+ multipart_xpos = (int)(name_first - '0');
+ multipart_ypos = (int)(name_last - '0');
+
+#if 0
+ printf("----------> part (%d/%d) of multi-part level '%s'\n",
+ multipart_xpos, multipart_ypos, multipart_level.name);
+#endif
+
+ if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
+ multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
+ {
+ Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
+
+ break;
+ }
+
+ multipart_level.fieldx = MAX(multipart_level.fieldx,
+ multipart_xpos * SP_LEVEL_XSIZE);
+ multipart_level.fieldy = MAX(multipart_level.fieldy,
+ multipart_ypos * SP_LEVEL_YSIZE);
+
+ /* copy level part at the right position of multi-part level */
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ {
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ {
+ int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
+ int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
+
+ multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
+ }
+ }
+ }
+
+ fclose(file);
+
+ if (use_empty_level)
+ {
+ setLevelInfoToDefaults(level);
+
+ level->fieldx = SP_LEVEL_XSIZE;
+ level->fieldy = SP_LEVEL_YSIZE;
+
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ level->field[x][y] = EL_EMPTY;
+
+ strcpy(level->name, "-------- EMPTY --------");
+
+ Error(ERR_WARN, "single part of multi-part level -- using empty level");
+ }
+
+ if (reading_multipart_level)
+ *level = multipart_level;
+}
+
+/* ------------------------------------------------------------------------- */
+/* functions for loading generic level */
+/* ------------------------------------------------------------------------- */
+
+void LoadLevelFromFileInfo(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ /* always start with reliable default values */
+ setLevelInfoToDefaults(level);
+
+ switch (level_file_info->type)
+ {
+ case LEVEL_FILE_TYPE_RND:
+ LoadLevelFromFileInfo_RND(level, level_file_info);
+ break;
+
+ case LEVEL_FILE_TYPE_EM:
+ LoadLevelFromFileInfo_EM(level, level_file_info);
+ level->game_engine_type = GAME_ENGINE_TYPE_EM;
+ break;
+
+ case LEVEL_FILE_TYPE_SP:
+ LoadLevelFromFileInfo_SP(level, level_file_info);
+ break;
+
+ default:
+ LoadLevelFromFileInfo_RND(level, level_file_info);
+ break;
+ }
+
+ /* if level file is invalid, restore level structure to default values */
+ if (level->no_valid_file)
+ setLevelInfoToDefaults(level);
+
+ if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
+ level->game_engine_type = GAME_ENGINE_TYPE_RND;
+
+ if (level_file_info->type == LEVEL_FILE_TYPE_RND)
+ CopyNativeLevel_RND_to_Native(level);
+ else
+ CopyNativeLevel_Native_to_RND(level);
+}
+
+void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
+{
+ static struct LevelFileInfo level_file_info;
+
+ /* always start with reliable default values */
+ setFileInfoToDefaults(&level_file_info);
+
+ level_file_info.nr = 0; /* unknown level number */
+ level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
+ level_file_info.filename = filename;
+
+ LoadLevelFromFileInfo(level, &level_file_info);
+}
+
static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
{
if (leveldir_current == NULL) /* only when dumping level */
pre-2.0 levels, where the game version is still taken from the
file format version used to store the level -- see above). */
+#if 1
+ /* player was faster than enemies in 1.0.0 and before */
+ if (level->file_version == FILE_VERSION_1_0)
+ level->double_speed = TRUE;
+#else
/* do some special adjustments to support older level versions */
if (level->file_version == FILE_VERSION_1_0)
{
/* player was faster than monsters in (pre-)1.0 levels */
level->double_speed = TRUE;
}
+#endif
- /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
+ /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
if (level->game_version == VERSION_IDENT(2,0,1,0))
level->em_slippery_gems = TRUE;
+
+ /* springs could be pushed over pits before (pre-release version) 2.2.0 */
+ if (level->game_version < VERSION_IDENT(2,2,0,0))
+ level->use_spring_bug = TRUE;
+
+ /* only few elements were able to actively move into acid before 3.1.0 */
+ /* trigger settings did not exist before 3.1.0; set to default "any" */
+ if (level->game_version < VERSION_IDENT(3,1,0,0))
+ {
+ int i, j;
+
+ /* correct "can move into acid" settings (all zero in old levels) */
+
+ level->can_move_into_acid_bits = 0; /* nothing can move into acid */
+ level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
+
+ setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
+ setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
+ setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
+ setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
+
+ /* correct trigger settings (stored as zero == "none" in old levels) */
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
+
+ for (j = 0; j < ei->num_change_pages; j++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[j];
+
+ change->trigger_player = CH_PLAYER_ANY;
+ change->trigger_page = CH_PAGE_ANY;
+ }
+ }
+ }
+
+#if 0 /* !!! MOVED TO "game.c", BECAUSE CAN CHANGE INSIDE LEVEL EDITOR !!! */
+#if 1 /* USE_NEW_BLOCK_STYLE */
+ /* blocking the last field when moving was corrected in version 3.1.1 */
+ if (level->game_version < VERSION_IDENT(3,1,1,0))
+ {
+#if 0
+ printf("::: %d\n", level->block_last_field);
+#endif
+
+ /* even "not blocking" was blocking the last field for one frame */
+ level->block_delay = (level->block_last_field ? 7 : 1);
+ level->sp_block_delay = (level->sp_block_last_field ? 7 : 1);
+
+ level->block_last_field = TRUE;
+ level->sp_block_last_field = TRUE;
+ }
+#endif
+#endif
+
}
- else
+ else /* always use the latest game engine version */
{
#if 0
printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
{
- int i, j;
+ int i, j, x, y;
+
+ /* map custom element change events that have changed in newer versions
+ (these following values were accidentally changed in version 3.0.1)
+ (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
+ if (level->game_version <= VERSION_IDENT(3,0,0,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ /* order of checking and copying events to be mapped is important */
+ for (j = CE_BY_OTHER_ACTION; j >= CE_COUNT_AT_ZERO; j--)
+ {
+ if (HAS_CHANGE_EVENT(element, j - 2))
+ {
+ SET_CHANGE_EVENT(element, j - 2, FALSE);
+ SET_CHANGE_EVENT(element, j, TRUE);
+ }
+ }
+
+ /* order of checking and copying events to be mapped is important */
+ for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
+ {
+ if (HAS_CHANGE_EVENT(element, j - 1))
+ {
+ SET_CHANGE_EVENT(element, j - 1, FALSE);
+ SET_CHANGE_EVENT(element, j, TRUE);
+ }
+ }
+ }
+ }
+
+#if 0
+ /* !!! TESTS SHOWED THAT THIS CODE SEGMENT IS NOT NEEDED FOR ANY LEVEL !!! */
+
+ /* some custom element change events get mapped since version 3.0.3 */
+#if 1
+ if (level->game_version >= VERSION_IDENT(3,0,3,0) &&
+ level->game_version <= VERSION_IDENT(3,2,0,3))
+#endif
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
+ HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
+ {
+ SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
+ SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
+
+ SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
+ }
+ }
+ }
+#endif
+
+ /* initialize "can_change" field for old levels with only one change page */
+ if (level->game_version <= VERSION_IDENT(3,0,2,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
- /* map custom element change events that have changed in newer versions
- (these following values were accidentally changed in version 3.0.1) */
- if (level->game_version <= VERSION_IDENT(3,0,0,0))
+ if (CAN_CHANGE(element))
+ element_info[element].change->can_change = TRUE;
+ }
+ }
+
+ /* correct custom element values (for old levels without these options) */
+ if (level->game_version < VERSION_IDENT(3,1,1,0))
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
- /* order of checking and copying events to be mapped is important */
- for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER; j--)
- {
- if (HAS_CHANGE_EVENT(element, j - 2))
- {
- SET_CHANGE_EVENT(element, j - 2, FALSE);
- SET_CHANGE_EVENT(element, j, TRUE);
- }
- }
+ if (ei->access_direction == MV_NO_MOVING)
+ ei->access_direction = MV_ALL_DIRECTIONS;
- /* order of checking and copying events to be mapped is important */
- for (j = CE_OTHER_GETS_COLLECTED; j >= CE_COLLISION; j--)
+ for (j = 0; j < ei->num_change_pages; j++)
{
- if (HAS_CHANGE_EVENT(element, j - 1))
- {
- SET_CHANGE_EVENT(element, j - 1, FALSE);
- SET_CHANGE_EVENT(element, j, TRUE);
- }
+ struct ElementChangeInfo *change = &ei->change_page[j];
+
+ if (change->trigger_side == CH_SIDE_NONE)
+ change->trigger_side = CH_SIDE_ANY;
}
}
}
- /* some custom element change events get mapped since version 3.0.3 */
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ /* initialize "can_explode" field for old levels which did not store this */
+ /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
+ if (level->game_version <= VERSION_IDENT(3,1,0,0))
{
- int element = EL_CUSTOM_START + i;
-
- if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER) ||
- HAS_CHANGE_EVENT(element, CE_BY_COLLISION))
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
- SET_CHANGE_EVENT(element, CE_BY_PLAYER, FALSE);
- SET_CHANGE_EVENT(element, CE_BY_COLLISION, FALSE);
+ int element = EL_CUSTOM_START + i;
+
+ if (EXPLODES_1X1_OLD(element))
+ element_info[element].explosion_type = EXPLODES_1X1;
- SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
+ SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
+ EXPLODES_SMASHED(element) ||
+ EXPLODES_IMPACT(element)));
}
}
- /* initialize "can_change" field for old levels with only one change page */
- if (level->game_version <= VERSION_IDENT(3,0,2,0))
+ /* correct previously hard-coded move delay values for maze runner style */
+ if (level->game_version < VERSION_IDENT(3,1,1,0))
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int element = EL_CUSTOM_START + i;
- if (CAN_CHANGE(element))
- element_info[element].change->can_change = TRUE;
+ if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
+ {
+ /* previously hard-coded and therefore ignored */
+ element_info[element].move_delay_fixed = 9;
+ element_info[element].move_delay_random = 0;
+ }
}
}
}
#endif
+ /* map elements that have changed in newer versions */
+ level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
+ level->game_version);
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ level->yamyam_content[i][x][y] =
+ getMappedElementByVersion(level->yamyam_content[i][x][y],
+ level->game_version);
+
/* initialize element properties for level editor etc. */
InitElementPropertiesEngine(level->game_version);
}
{
int element = level->field[x][y];
+#if 1
+ element = getMappedElementByVersion(element, level->game_version);
+#else
if (level->game_version <= VERSION_IDENT(2,2,0,0))
{
/* map game font elements */
element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
element);
}
+#endif
level->field[x][y] = element;
}
SetBorderElement();
}
-void LoadLevelTemplate(int level_nr)
+void LoadLevelTemplate(int nr)
{
- char *filename = getLevelFilename(level_nr);
+#if 1
+ char *filename;
+
+ setLevelFileInfo(&level_template.file_info, nr);
+ filename = level_template.file_info.filename;
+
+ LoadLevelFromFileInfo(&level_template, &level_template.file_info);
- LoadLevelFromFilename(&level_template, filename);
+#else
+
+#if 1
+ struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
+ char *filename = level_file_info->filename;
+
+ LoadLevelFromFileInfo(&level_template, level_file_info);
+#else
+ char *filename = getDefaultLevelFilename(nr);
+
+ LoadLevelFromFilename_RND(&level_template, filename);
+#endif
+#endif
+#if 1
+ LoadLevel_InitVersion(&level_template, filename);
+ LoadLevel_InitElements(&level_template, filename);
+#else
LoadLevel_InitVersion(&level, filename);
LoadLevel_InitElements(&level, filename);
+#endif
ActivateLevelTemplate();
}
-void LoadLevel(int level_nr)
+void LoadLevel(int nr)
{
- char *filename = getLevelFilename(level_nr);
+#if 1
+ char *filename;
+
+ setLevelFileInfo(&level.file_info, nr);
+ filename = level.file_info.filename;
+
+ LoadLevelFromFileInfo(&level, &level.file_info);
+
+#else
- LoadLevelFromFilename(&level, filename);
+#if 1
+ struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
+ char *filename = level_file_info->filename;
+
+ LoadLevelFromFileInfo(&level, level_file_info);
+#else
+ char *filename = getLevelFilename(nr);
+
+ LoadLevelFromFilename_RND(&level, filename);
+#endif
+#endif
if (level.use_custom_template)
LoadLevelTemplate(-1);
putFile8Bit(file, (level->use_custom_template ? 1 : 0));
+ putFile8Bit(file, (level->block_last_field ? 1 : 0));
+ putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
+ putFile32BitBE(file, level->can_move_into_acid_bits);
+ putFile8Bit(file, level->dont_collide_with_bits);
+
+ putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
+ putFile8Bit(file, (level->use_step_counter ? 1 : 0));
+
+ putFile8Bit(file, (level->instant_relocation ? 1 : 0));
+ putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
+ putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
+
+ putFile8Bit(file, level->game_engine_type);
+
WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
}
putFile16BitBE(file, element_info[element].change->trigger_element);
putFile8Bit(file, element_info[element].change->explode);
- putFile8Bit(file, element_info[element].change->use_content);
- putFile8Bit(file, element_info[element].change->only_complete);
- putFile8Bit(file, element_info[element].change->use_random_change);
+ putFile8Bit(file, element_info[element].change->use_target_content);
+ putFile8Bit(file, element_info[element].change->only_if_complete);
+ putFile8Bit(file, element_info[element].change->use_random_replace);
- putFile8Bit(file, element_info[element].change->random);
- putFile8Bit(file, element_info[element].change->power);
+ putFile8Bit(file, element_info[element].change->random_percentage);
+ putFile8Bit(file, element_info[element].change->replace_when);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
{
struct ElementInfo *ei = &element_info[element];
- int i, x, y;
+ int i, j, x, y;
putFile16BitBE(file, element);
putFile8Bit(file, ei->collect_score);
putFile8Bit(file, ei->collect_count);
- putFile16BitBE(file, ei->push_delay_fixed);
- putFile16BitBE(file, ei->push_delay_random);
+ putFile8Bit(file, ei->drop_delay_fixed);
+ putFile8Bit(file, ei->push_delay_fixed);
+ putFile8Bit(file, ei->drop_delay_random);
+ putFile8Bit(file, ei->push_delay_random);
putFile16BitBE(file, ei->move_delay_fixed);
putFile16BitBE(file, ei->move_delay_random);
- putFile16BitBE(file, ei->move_pattern);
+ /* bits 0 - 15 of "move_pattern" ... */
+ putFile16BitBE(file, ei->move_pattern & 0xffff);
putFile8Bit(file, ei->move_direction_initial);
putFile8Bit(file, ei->move_stepsize);
for (x = 0; x < 3; x++)
putFile16BitBE(file, ei->content[x][y]);
+ putFile16BitBE(file, ei->move_enter_element);
+ putFile16BitBE(file, ei->move_leave_element);
+ putFile8Bit(file, ei->move_leave_type);
+
+ /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+ putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
+
+ putFile8Bit(file, ei->access_direction);
+
+ putFile8Bit(file, ei->explosion_delay);
+ putFile8Bit(file, ei->ignition_delay);
+ putFile8Bit(file, ei->explosion_type);
+
/* some free bytes for future custom property values and padding */
- WriteUnusedBytesToFile(file, 12);
+ WriteUnusedBytesToFile(file, 1);
/* write change property values */
for (i = 0; i < ei->num_change_pages; i++)
{
struct ElementChangeInfo *change = &ei->change_page[i];
+ unsigned long event_bits = 0;
- putFile32BitBE(file, change->events);
+ for (j = 0; j < NUM_CHANGE_EVENTS; j++)
+ if (change->has_event[j])
+ event_bits |= (1 << j);
+
+ putFile32BitBE(file, event_bits);
putFile16BitBE(file, change->target_element);
putFile16BitBE(file, change->trigger_element);
putFile8Bit(file, change->explode);
- putFile8Bit(file, change->use_content);
- putFile8Bit(file, change->only_complete);
- putFile8Bit(file, change->use_random_change);
+ putFile8Bit(file, change->use_target_content);
+ putFile8Bit(file, change->only_if_complete);
+ putFile8Bit(file, change->use_random_replace);
- putFile8Bit(file, change->random);
- putFile8Bit(file, change->power);
+ putFile8Bit(file, change->random_percentage);
+ putFile8Bit(file, change->replace_when);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- putFile16BitBE(file, change->content[x][y]);
+ putFile16BitBE(file, change->target_content[x][y]);
putFile8Bit(file, change->can_change);
- putFile8Bit(file, change->sides);
+ putFile8Bit(file, change->trigger_side);
+
+#if 1
+ putFile8Bit(file, change->trigger_player);
+ putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
+ log_2(change->trigger_page)));
+
+#if 1
+
+ putFile8Bit(file, change->use_action);
+ putFile8Bit(file, change->action_type);
+ putFile8Bit(file, change->action_mode);
+ putFile16BitBE(file, change->action_arg);
+
+ /* some free bytes for future change property values and padding */
+ WriteUnusedBytesToFile(file, 1);
+#else
+ /* some free bytes for future change property values and padding */
+ WriteUnusedBytesToFile(file, 6);
+#endif
+
+#else
/* some free bytes for future change property values and padding */
WriteUnusedBytesToFile(file, 8);
+#endif
}
}
+static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
+{
+ struct ElementInfo *ei = &element_info[element];
+ struct ElementGroupInfo *group = ei->group;
+ int i;
+
+ putFile16BitBE(file, element);
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ putFile8Bit(file, ei->description[i]);
+
+ putFile8Bit(file, group->num_elements);
+
+ putFile8Bit(file, ei->use_gfx_element);
+ putFile16BitBE(file, ei->gfx_element);
+
+ putFile8Bit(file, group->choice_mode);
+
+ /* some free bytes for future values and padding */
+ WriteUnusedBytesToFile(file, 3);
+
+ for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
+ putFile16BitBE(file, group->element[i]);
+}
+
static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
{
int body_chunk_size;
{
int envelope_len = strlen(level->envelope_text[i]) + 1;
- putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_HEADER + envelope_len);
+ putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
}
}
}
}
+ /* check for non-default group elements (unless using template level) */
+ if (!level->use_custom_template)
+ {
+ for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
+ {
+ int element = EL_GROUP_START + i;
+
+ if (element_info[element].modified_settings)
+ {
+ putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
+ SaveLevel_GRP1(file, level, element);
+ }
+ }
+ }
+
fclose(file);
SetFilePermissions(filename, PERMS_PRIVATE);
}
-void SaveLevel(int level_nr)
+void SaveLevel(int nr)
{
- char *filename = getLevelFilename(level_nr);
+ char *filename = getDefaultLevelFilename(nr);
SaveLevelFromFilename(&level, filename);
}
void SaveLevelTemplate()
{
- char *filename = getLevelFilename(-1);
+ char *filename = getDefaultLevelFilename(-1);
SaveLevelFromFilename(&level, filename);
}
void DumpLevel(struct LevelInfo *level)
{
+ if (level->no_valid_file)
+ {
+ Error(ERR_WARN, "cannot dump -- no valid level file found");
+
+ return;
+ }
+
printf_line("-", 79);
printf("Level xxx (file version %08d, game version %08d)\n",
level->file_version, level->game_version);
printf_line("-", 79);
- printf("Level Author: '%s'\n", level->author);
- printf("Level Title: '%s'\n", level->name);
+ printf("Level author: '%s'\n", level->author);
+ printf("Level title: '%s'\n", level->name);
printf("\n");
- printf("Playfield Size: %d x %d\n", level->fieldx, level->fieldy);
+ printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
printf("\n");
- printf("Level Time: %d seconds\n", level->time);
+ printf("Level time: %d seconds\n", level->time);
printf("Gems needed: %d\n", level->gems_needed);
printf("\n");
- printf("Time for Magic Wall: %d seconds\n", level->time_magic_wall);
- printf("Time for Wheel: %d seconds\n", level->time_wheel);
- printf("Time for Light: %d seconds\n", level->time_light);
- printf("Time for Timegate: %d seconds\n", level->time_timegate);
+ printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
+ printf("Time for wheel: %d seconds\n", level->time_wheel);
+ printf("Time for light: %d seconds\n", level->time_light);
+ printf("Time for timegate: %d seconds\n", level->time_timegate);
printf("\n");
- printf("Amoeba Speed: %d\n", level->amoeba_speed);
+ printf("Amoeba speed: %d\n", level->amoeba_speed);
printf("\n");
- printf("Gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
- printf("Double Speed Movement: %s\n", (level->double_speed ? "yes" : "no"));
- printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
+ printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
+ printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
+ printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
+ printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
+ printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
+ printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
+ printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
printf_line("-", 79);
}
tape.recording = FALSE;
tape.playing = FALSE;
tape.pausing = FALSE;
+
+ tape.no_valid_file = FALSE;
}
static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
for (i = 0; i < tape->length; i++)
{
- if (i >= MAX_TAPELEN)
+ if (i >= MAX_TAPE_LEN)
break;
for (j = 0; j < MAX_PLAYERS; j++)
setTapeInfoToDefaults();
if (!(file = fopen(filename, MODE_READ)))
+ {
+ tape.no_valid_file = TRUE;
+
+#if 0
+ Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
+#endif
+
return;
+ }
getFileChunkBE(file, chunk_name, NULL);
if (strcmp(chunk_name, "RND1") == 0)
getFileChunkBE(file, chunk_name, NULL);
if (strcmp(chunk_name, "TAPE") != 0)
{
+ tape.no_valid_file = TRUE;
+
Error(ERR_WARN, "unknown format of tape file '%s'", filename);
fclose(file);
return;
if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
{
+ tape.no_valid_file = TRUE;
+
Error(ERR_WARN, "unknown format of tape file '%s'", filename);
fclose(file);
return;
if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
{
+ tape.no_valid_file = TRUE;
+
Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
fclose(file);
return;
#endif
}
-void LoadTape(int level_nr)
+void LoadTape(int nr)
{
- char *filename = getTapeFilename(level_nr);
+ char *filename = getTapeFilename(nr);
+
+ LoadTapeFromFilename(filename);
+}
+
+void LoadSolutionTape(int nr)
+{
+ char *filename = getSolutionTapeFilename(nr);
LoadTapeFromFilename(filename);
}
}
}
-void SaveTape(int level_nr)
+void SaveTape(int nr)
{
- char *filename = getTapeFilename(level_nr);
+ char *filename = getTapeFilename(nr);
FILE *file;
boolean new_tape = TRUE;
int num_participating_players = 0;
int body_chunk_size;
int i;
- InitTapeDirectory(leveldir_current->filename);
+ InitTapeDirectory(leveldir_current->subdir);
/* if a tape still exists, ask to overwrite it */
- if (access(filename, F_OK) == 0)
+ if (fileExists(filename))
{
new_tape = FALSE;
if (!Request("Replace old tape ?", REQ_ASK))
tape.changed = FALSE;
if (new_tape)
- Request("tape saved !", REQ_CONFIRM);
+ Request("Tape saved !", REQ_CONFIRM);
}
void DumpTape(struct TapeInfo *tape)
{
int i, j;
+#if 1
+ if (tape->no_valid_file)
+ {
+ Error(ERR_WARN, "cannot dump -- no valid tape file found");
+
+ return;
+ }
+#else
if (TAPE_IS_EMPTY(*tape))
{
Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
+
return;
}
+#endif
printf_line("-", 79);
printf("Tape of Level %03d (file version %08d, game version %08d)\n",
tape->level_nr, tape->file_version, tape->game_version);
+ printf(" (effective engine version %08d)\n",
+ tape->engine_version);
printf("Level series identifier: '%s'\n", tape->level_identifier);
printf_line("-", 79);
for (i = 0; i < tape->length; i++)
{
- if (i >= MAX_TAPELEN)
+ if (i >= MAX_TAPE_LEN)
break;
printf("%03d: ", i);
/* score file functions */
/* ========================================================================= */
-void LoadScore(int level_nr)
+void LoadScore(int nr)
{
int i;
- char *filename = getScoreFilename(level_nr);
+ char *filename = getScoreFilename(nr);
char cookie[MAX_LINE_LEN];
char line[MAX_LINE_LEN];
char *line_ptr;
fclose(file);
}
-void SaveScore(int level_nr)
+void SaveScore(int nr)
{
int i;
- char *filename = getScoreFilename(level_nr);
+ char *filename = getScoreFilename(nr);
FILE *file;
- InitScoreDirectory(leveldir_current->filename);
+ InitScoreDirectory(leveldir_current->subdir);
if (!(file = fopen(filename, MODE_WRITE)))
{
- Error(ERR_WARN, "cannot save score for level %d", level_nr);
+ Error(ERR_WARN, "cannot save score for level %d", nr);
return;
}
#define SETUP_TOKEN_QUICK_DOORS 10
#define SETUP_TOKEN_TEAM_MODE 11
#define SETUP_TOKEN_HANDICAP 12
-#define SETUP_TOKEN_TIME_LIMIT 13
-#define SETUP_TOKEN_FULLSCREEN 14
-#define SETUP_TOKEN_ASK_ON_ESCAPE 15
-#define SETUP_TOKEN_GRAPHICS_SET 16
-#define SETUP_TOKEN_SOUNDS_SET 17
-#define SETUP_TOKEN_MUSIC_SET 18
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
-
-#define NUM_GLOBAL_SETUP_TOKENS 22
+#define SETUP_TOKEN_SKIP_LEVELS 13
+#define SETUP_TOKEN_TIME_LIMIT 14
+#define SETUP_TOKEN_FULLSCREEN 15
+#define SETUP_TOKEN_ASK_ON_ESCAPE 16
+#define SETUP_TOKEN_GRAPHICS_SET 17
+#define SETUP_TOKEN_SOUNDS_SET 18
+#define SETUP_TOKEN_MUSIC_SET 19
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
+
+#define NUM_GLOBAL_SETUP_TOKENS 23
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
-#define SETUP_TOKEN_EDITOR_EL_MORE 2
-#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
-#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
-#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
-#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
-#define SETUP_TOKEN_EDITOR_EL_CHARS 7
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
-#define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
-#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
-
-#define NUM_EDITOR_SETUP_TOKENS 12
+#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
+#define SETUP_TOKEN_EDITOR_EL_MORE 3
+#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
+#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
+#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
+#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
+#define SETUP_TOKEN_EDITOR_EL_CHARS 8
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
+#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
+#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
+
+#define NUM_EDITOR_SETUP_TOKENS 13
/* shortcut setup */
#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
#define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
#define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
#define SETUP_TOKEN_PLAYER_JOY_SNAP 8
-#define SETUP_TOKEN_PLAYER_JOY_BOMB 9
+#define SETUP_TOKEN_PLAYER_JOY_DROP 9
#define SETUP_TOKEN_PLAYER_KEY_LEFT 10
#define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
#define SETUP_TOKEN_PLAYER_KEY_UP 12
#define SETUP_TOKEN_PLAYER_KEY_DOWN 13
#define SETUP_TOKEN_PLAYER_KEY_SNAP 14
-#define SETUP_TOKEN_PLAYER_KEY_BOMB 15
+#define SETUP_TOKEN_PLAYER_KEY_DROP 15
#define NUM_PLAYER_SETUP_TOKENS 16
{ TYPE_SWITCH, &si.quick_doors, "quick_doors" },
{ TYPE_SWITCH, &si.team_mode, "team_mode" },
{ TYPE_SWITCH, &si.handicap, "handicap" },
+ { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
{ TYPE_SWITCH, &si.time_limit, "time_limit" },
{ TYPE_SWITCH, &si.fullscreen, "fullscreen" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
{
{ TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
{ TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
+ { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
{ TYPE_SWITCH, &sei.el_more, "editor.el_more" },
{ TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
{ TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
{ TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
{ TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
{ TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
- { TYPE_INTEGER, &sii.joy.bomb, ".joy.place_bomb" },
+ { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
{ TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
{ TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
{ TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
{ TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
{ TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
- { TYPE_KEY_X11, &sii.key.bomb, ".key.place_bomb" }
+ { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
};
static struct TokenInfo system_setup_tokens[] =
si->quick_doors = FALSE;
si->team_mode = FALSE;
si->handicap = TRUE;
+ si->skip_levels = TRUE;
si->time_limit = TRUE;
si->fullscreen = FALSE;
si->ask_on_escape = TRUE;
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
- si->editor.el_boulderdash = TRUE;
- si->editor.el_emerald_mine = TRUE;
- si->editor.el_more = TRUE;
- si->editor.el_sokoban = TRUE;
- si->editor.el_supaplex = TRUE;
- si->editor.el_diamond_caves = TRUE;
- si->editor.el_dx_boulderdash = TRUE;
- si->editor.el_chars = TRUE;
- si->editor.el_custom = TRUE;
- si->editor.el_custom_more = FALSE;
+ si->editor.el_boulderdash = TRUE;
+ si->editor.el_emerald_mine = TRUE;
+ si->editor.el_emerald_mine_club = TRUE;
+ si->editor.el_more = TRUE;
+ si->editor.el_sokoban = TRUE;
+ si->editor.el_supaplex = TRUE;
+ si->editor.el_diamond_caves = TRUE;
+ si->editor.el_dx_boulderdash = TRUE;
+ si->editor.el_chars = TRUE;
+ si->editor.el_custom = TRUE;
+ si->editor.el_custom_more = FALSE;
si->editor.el_headlines = TRUE;
si->editor.el_user_defined = FALSE;
si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
si->input[i].joy.ylower = JOYSTICK_YLOWER;
si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
- si->input[i].joy.bomb = (i == 0 ? JOY_BUTTON_2 : 0);
+ si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
- si->input[i].key.bomb = (i == 0 ? DEFAULT_KEY_BOMB : KSYM_UNDEFINED);
+ si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
}
si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
{
char *value = getHashEntry(element_hash, list->token);
- if (value)
+ if (value == NULL) /* try to find obsolete token mapping */
+ {
+ char *mapped_token = get_mapped_token(list->token);
+
+ if (mapped_token != NULL)
+ {
+ value = getHashEntry(element_hash, mapped_token);
+
+ free(mapped_token);
+ }
+ }
+
+ if (value != NULL)
{
(*elements)[(*num_elements)++] = atoi(value);
}
#endif
}
-static struct MusicFileInfo *get_music_file_info(char *basename, int music)
+static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
+ boolean is_sound)
{
SetupFileHash *setup_file_hash = NULL;
struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
- char *filename_music = getCustomMusicFilename(basename);
- char *filename_prefix, *filename_info;
+ char *filename_music, *filename_prefix, *filename_info;
struct
{
char *token;
}
token_to_value_ptr[] =
{
- { "context", &tmp_music_file_info.context },
- { "title", &tmp_music_file_info.title },
- { "artist", &tmp_music_file_info.artist },
- { "album", &tmp_music_file_info.album },
- { "year", &tmp_music_file_info.year },
- { NULL, NULL },
+ { "title_header", &tmp_music_file_info.title_header },
+ { "artist_header", &tmp_music_file_info.artist_header },
+ { "album_header", &tmp_music_file_info.album_header },
+ { "year_header", &tmp_music_file_info.year_header },
+
+ { "title", &tmp_music_file_info.title },
+ { "artist", &tmp_music_file_info.artist },
+ { "album", &tmp_music_file_info.album },
+ { "year", &tmp_music_file_info.year },
+
+ { NULL, NULL },
};
int i;
+ filename_music = (is_sound ? getCustomSoundFilename(basename) :
+ getCustomMusicFilename(basename));
+
if (filename_music == NULL)
return NULL;
char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
*token_to_value_ptr[i].value_ptr =
- getStringCopy(value != NULL ? value : UNKNOWN_NAME);
+ getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
}
+ tmp_music_file_info.basename = getStringCopy(basename);
tmp_music_file_info.music = music;
+ tmp_music_file_info.is_sound = is_sound;
new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
*new_music_file_info = tmp_music_file_info;
return new_music_file_info;
}
+static struct MusicFileInfo *get_music_file_info(char *basename, int music)
+{
+ return get_music_file_info_ext(basename, music, FALSE);
+}
+
+static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
+{
+ return get_music_file_info_ext(basename, sound, TRUE);
+}
+
+static boolean music_info_listed_ext(struct MusicFileInfo *list,
+ char *basename, boolean is_sound)
+{
+ for (; list != NULL; list = list->next)
+ if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
+ return TRUE;
+
+ return FALSE;
+}
+
+static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
+{
+ return music_info_listed_ext(list, basename, FALSE);
+}
+
+static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
+{
+ return music_info_listed_ext(list, basename, TRUE);
+}
+
void LoadMusicInfo()
{
char *music_directory = getCustomMusicDirectory();
int num_music = getMusicListSize();
int num_music_noconf = 0;
+ int num_sounds = getSoundListSize();
DIR *dir;
struct dirent *dir_entry;
- struct FileInfo *music;
+ struct FileInfo *music, *sound;
struct MusicFileInfo *next, **new;
int i;
{
next = music_file_info->next;
- if (music_file_info->context)
- free(music_file_info->context);
- if (music_file_info->title)
- free(music_file_info->title);
- if (music_file_info->artist)
- free(music_file_info->artist);
- if (music_file_info->album)
- free(music_file_info->album);
- if (music_file_info->year)
- free(music_file_info->year);
+ checked_free(music_file_info->basename);
+
+ checked_free(music_file_info->title_header);
+ checked_free(music_file_info->artist_header);
+ checked_free(music_file_info->album_header);
+ checked_free(music_file_info->year_header);
+
+ checked_free(music_file_info->title);
+ checked_free(music_file_info->artist);
+ checked_free(music_file_info->album);
+ checked_free(music_file_info->year);
free(music_file_info);
new = &music_file_info;
+#if 0
+ printf("::: num_music == %d\n", num_music);
+#endif
+
for (i = 0; i < num_music; i++)
{
music = getMusicListEntry(i);
+#if 0
+ printf("::: %d [%08x]\n", i, music->filename);
+#endif
+
+ if (music->filename == NULL)
+ continue;
+
if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
continue;
printf("::: -> '%s' (configured)\n", music->filename);
#endif
- *new = get_music_file_info(music->filename, i);
- if (*new != NULL)
- new = &(*new)->next;
+ if (!music_info_listed(music_file_info, music->filename))
+ {
+ *new = get_music_file_info(music->filename, i);
+ if (*new != NULL)
+ new = &(*new)->next;
+ }
}
if ((dir = opendir(music_directory)) == NULL)
boolean music_already_used = FALSE;
int i;
+ /* skip all music files that are configured in music config file */
for (i = 0; i < num_music; i++)
{
music = getMusicListEntry(i);
+ if (music->filename == NULL)
+ continue;
+
if (strcmp(basename, music->filename) == 0)
{
music_already_used = TRUE;
printf("::: -> '%s' (found in directory)\n", basename);
#endif
- *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
- if (*new != NULL)
- new = &(*new)->next;
+ if (!music_info_listed(music_file_info, basename))
+ {
+ *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
+ if (*new != NULL)
+ new = &(*new)->next;
+ }
num_music_noconf++;
}
closedir(dir);
+ for (i = 0; i < num_sounds; i++)
+ {
+ sound = getSoundListEntry(i);
+
+ if (sound->filename == NULL)
+ continue;
+
+ if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
+ continue;
+
+ /* a configured file may be not recognized as sound */
+ if (!FileIsSound(sound->filename))
+ continue;
+
+#if 0
+ printf("::: -> '%s' (configured)\n", sound->filename);
+#endif
+
+ if (!sound_info_listed(music_file_info, sound->filename))
+ {
+ *new = get_sound_file_info(sound->filename, i);
+ if (*new != NULL)
+ new = &(*new)->next;
+ }
+ }
+
#if 0
/* TEST-ONLY */
for (next = music_file_info; next != NULL; next = next->next)
END_HASH_ITERATION(hash, itr)
#endif
}
+
+
+/* ------------------------------------------------------------------------- *
+ * convert levels
+ * ------------------------------------------------------------------------- */
+
+#define MAX_NUM_CONVERT_LEVELS 1000
+
+void ConvertLevels()
+{
+ static LevelDirTree *convert_leveldir = NULL;
+ static int convert_level_nr = -1;
+ static int num_levels_handled = 0;
+ static int num_levels_converted = 0;
+ static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
+ int i;
+
+ convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
+ global.convert_leveldir);
+
+ if (convert_leveldir == NULL)
+ Error(ERR_EXIT, "no such level identifier: '%s'",
+ global.convert_leveldir);
+
+ leveldir_current = convert_leveldir;
+
+ if (global.convert_level_nr != -1)
+ {
+ convert_leveldir->first_level = global.convert_level_nr;
+ convert_leveldir->last_level = global.convert_level_nr;
+ }
+
+ convert_level_nr = convert_leveldir->first_level;
+
+ printf_line("=", 79);
+ printf("Converting levels\n");
+ printf_line("-", 79);
+ printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
+ printf("Level series name: '%s'\n", convert_leveldir->name);
+ printf("Level series author: '%s'\n", convert_leveldir->author);
+ printf("Number of levels: %d\n", convert_leveldir->levels);
+ printf_line("=", 79);
+ printf("\n");
+
+ for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
+ levels_failed[i] = FALSE;
+
+ while (convert_level_nr <= convert_leveldir->last_level)
+ {
+ char *level_filename;
+ boolean new_level;
+
+ level_nr = convert_level_nr++;
+
+ printf("Level %03d: ", level_nr);
+
+ LoadLevel(level_nr);
+ if (level.no_valid_file)
+ {
+ printf("(no level)\n");
+ continue;
+ }
+
+ printf("converting level ... ");
+
+ level_filename = getDefaultLevelFilename(level_nr);
+ new_level = !fileExists(level_filename);
+
+ if (new_level)
+ {
+ SaveLevel(level_nr);
+
+ num_levels_converted++;
+
+ printf("converted.\n");
+ }
+ else
+ {
+ if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
+ levels_failed[level_nr] = TRUE;
+
+ printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
+ }
+
+ num_levels_handled++;
+ }
+
+ printf("\n");
+ printf_line("=", 79);
+ printf("Number of levels handled: %d\n", num_levels_handled);
+ printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
+ (num_levels_handled ?
+ num_levels_converted * 100 / num_levels_handled : 0));
+ printf_line("-", 79);
+ printf("Summary (for automatic parsing by scripts):\n");
+ printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
+ convert_leveldir->identifier, num_levels_converted,
+ num_levels_handled,
+ (num_levels_handled ?
+ num_levels_converted * 100 / num_levels_handled : 0));
+
+ if (num_levels_handled != num_levels_converted)
+ {
+ printf(", FAILED:");
+ for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
+ if (levels_failed[i])
+ printf(" %03d", i);
+ }
+
+ printf("\n");
+ printf_line("=", 79);
+
+ CloseAllAndExit(0);
+}