#include "files.h"
#include "init.h"
+#include "screens.h"
#include "tools.h"
#include "tape.h"
+#include "config.h"
#define ENABLE_UNUSED_CODE 0 /* currently unused functions */
#define ENABLE_HISTORIC_CHUNKS 0 /* only for historic reference */
#define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
#define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
-#define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
+#define TAPE_CHUNK_HEAD_UNUSED 2 /* unused tape header bytes */
#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
&li.auto_exit_sokoban, FALSE
},
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.auto_count_gems, FALSE
+ },
+
{
-1, -1,
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
&li.shifted_relocation, FALSE
},
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
+ &li.lazy_relocation, FALSE
+ },
/* (these values are different for each player) */
{
&li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
},
- /* ---------- unused values ----------------------------------------------- */
+ {
+ EL_MM_MCDUFFIN, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.mm_laser_red, FALSE
+ },
+ {
+ EL_MM_MCDUFFIN, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.mm_laser_green, FALSE
+ },
+ {
+ EL_MM_MCDUFFIN, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &li.mm_laser_blue, TRUE
+ },
{
- EL_UNKNOWN, SAVE_CONF_NEVER,
+ EL_DF_LASER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.df_laser_red, TRUE
+ },
+ {
+ EL_DF_LASER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.df_laser_green, TRUE
+ },
+ {
+ EL_DF_LASER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &li.df_laser_blue, FALSE
+ },
+
+ {
+ EL_MM_FUSE_ACTIVE, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.mm_time_fuse, 25
+ },
+ {
+ EL_MM_BOMB, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
- &li.score[SC_UNKNOWN_14], 10
+ &li.mm_time_bomb, 75
},
+ {
+ EL_MM_GRAY_BALL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.mm_time_ball, 75
+ },
+ {
+ EL_MM_STEEL_BLOCK, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.mm_time_block, 75
+ },
+ {
+ EL_MM_LIGHTBALL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_ELEM_BONUS], 10
+ },
+
+ /* ---------- unused values ----------------------------------------------- */
+
{
EL_UNKNOWN, SAVE_CONF_NEVER,
- TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.score[SC_UNKNOWN_15], 10
},
{ LEVEL_FILE_TYPE_DX, "DX" },
{ LEVEL_FILE_TYPE_SB, "SB" },
{ LEVEL_FILE_TYPE_DC, "DC" },
+ { LEVEL_FILE_TYPE_MM, "MM" },
+ { LEVEL_FILE_TYPE_MM, "DF" },
{ -1, NULL },
};
setLevelInfoToDefaults_EM();
setLevelInfoToDefaults_SP();
+ setLevelInfoToDefaults_MM();
level->native_em_level = &native_em_level;
level->native_sp_level = &native_sp_level;
+ level->native_mm_level = &native_mm_level;
level->file_version = FILE_VERSION_ACTUAL;
level->game_version = GAME_VERSION_ACTUAL;
level->encoding_16bit_yamyam = TRUE;
level->encoding_16bit_amoeba = TRUE;
- for (x = 0; x < MAX_LEV_FIELDX; x++)
- for (y = 0; y < MAX_LEV_FIELDY; y++)
- level->field[x][y] = EL_SAND;
-
+ /* clear level name and level author string buffers */
for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
level->name[i] = '\0';
for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
level->author[i] = '\0';
+ /* set level name and level author to default values */
strcpy(level->name, NAMELESS_LEVEL_NAME);
strcpy(level->author, ANONYMOUS_NAME);
+ /* set level playfield to playable default level with player and exit */
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ level->field[x][y] = EL_SAND;
+
level->field[0][0] = EL_PLAYER_1;
level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
BorderElement = EL_STEELWALL;
+ /* detect custom elements when loading them */
+ level->file_has_custom_elements = FALSE;
+
/* set all bug compatibility flags to "false" => do not emulate this bug */
level->use_action_after_change_bug = FALSE;
}
static void setLevelInfoToDefaults(struct LevelInfo *level,
- boolean level_info_only)
+ boolean level_info_only,
+ boolean reset_file_status)
{
setLevelInfoToDefaults_Level(level);
if (!level_info_only)
setLevelInfoToDefaults_Elements(level);
- level->no_valid_file = FALSE;
+ if (reset_file_status)
+ {
+ level->no_valid_file = FALSE;
+ level->no_level_file = FALSE;
+ }
level->changed = FALSE;
}
level_file_info->filename = NULL;
}
+int getMappedElement_SB(int, boolean);
+
static void ActivateLevelTemplate()
{
int x, y;
+ if (check_special_flags("load_xsb_to_ces"))
+ {
+ /* fill smaller playfields with padding "beyond border wall" elements */
+ if (level.fieldx < level_template.fieldx ||
+ level.fieldy < level_template.fieldy)
+ {
+ short field[level.fieldx][level.fieldy];
+ int new_fieldx = MAX(level.fieldx, level_template.fieldx);
+ int new_fieldy = MAX(level.fieldy, level_template.fieldy);
+ int pos_fieldx = (new_fieldx - level.fieldx) / 2;
+ int pos_fieldy = (new_fieldy - level.fieldy) / 2;
+
+ /* copy old playfield (which is smaller than the visible area) */
+ for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
+ field[x][y] = level.field[x][y];
+
+ /* fill new, larger playfield with "beyond border wall" elements */
+ for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
+ level.field[x][y] = getMappedElement_SB('_', TRUE);
+
+ /* copy the old playfield to the middle of the new playfield */
+ for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
+ level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
+
+ level.fieldx = new_fieldx;
+ level.fieldy = new_fieldy;
+ }
+ }
+
/* Currently there is no special action needed to activate the template
data, because 'element_info' property settings overwrite the original
level data, while all other variables do not change. */
static char *getLevelFilenameFromBasename(char *basename)
{
- static char *filename = NULL;
+ static char *filename[2] = { NULL, NULL };
+ int pos = (strEqual(basename, LEVELTEMPLATE_FILENAME) ? 0 : 1);
- checked_free(filename);
+ checked_free(filename[pos]);
- filename = getPath2(getCurrentLevelDir(), basename);
+ filename[pos] = getPath2(getCurrentLevelDir(), basename);
- return filename;
+ return filename[pos];
}
static int getFileTypeFromBasename(char *basename)
return LEVEL_FILE_TYPE_UNKNOWN;
}
+static int getFileTypeFromMagicBytes(char *filename, int type)
+{
+ File *file;
+
+ if ((file = openFile(filename, MODE_READ)))
+ {
+ char chunk_name[CHUNK_ID_LEN + 1];
+
+ getFileChunkBE(file, chunk_name, NULL);
+
+ if (strEqual(chunk_name, "MMII") ||
+ strEqual(chunk_name, "MIRR"))
+ type = LEVEL_FILE_TYPE_MM;
+
+ closeFile(file);
+ }
+
+ return type;
+}
+
static boolean checkForPackageFromBasename(char *basename)
{
/* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
static char basename[MAX_FILENAME_LEN];
if (nr < 0)
- sprintf(basename, "template.%s", extension);
+ sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
else
sprintf(basename, "%03d.%s", nr, extension);
return filetype;
}
-static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+char *getLocalLevelTemplateFilename()
{
- int nr = lfi->nr;
+ return getDefaultLevelFilename(-1);
+}
- /* special case: level number is negative => check for level template file */
- if (nr < 0)
+char *getGlobalLevelTemplateFilename()
+{
+ /* global variable "leveldir_current" must be modified in the loop below */
+ LevelDirTree *leveldir_current_last = leveldir_current;
+ char *filename = NULL;
+
+ /* check for template level in path from current to topmost tree node */
+
+ while (leveldir_current != NULL)
{
- /* global variable "leveldir_current" must be modified in the loop below */
- LevelDirTree *leveldir_current_last = leveldir_current;
+ filename = getDefaultLevelFilename(-1);
- /* check for template level in path from current to topmost tree node */
+ if (fileExists(filename))
+ break;
- while (leveldir_current != NULL)
- {
- setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
- "template.%s", LEVELFILE_EXTENSION);
+ leveldir_current = leveldir_current->node_parent;
+ }
- if (fileExists(lfi->filename))
- break;
+ /* restore global variable "leveldir_current" modified in above loop */
+ leveldir_current = leveldir_current_last;
- leveldir_current = leveldir_current->node_parent;
- }
+ return filename;
+}
+
+static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+{
+ int nr = lfi->nr;
+
+ /* special case: level number is negative => check for level template file */
+ if (nr < 0)
+ {
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+ getSingleLevelBasename(-1));
- /* restore global variable "leveldir_current" modified in above loop */
- leveldir_current = leveldir_current_last;
+ /* replace local level template filename with global template filename */
+ lfi->filename = getGlobalLevelTemplateFilename();
/* no fallback if template file not existing */
return;
if (fileExists(lfi->filename))
return;
}
+ else if (leveldir_current->level_filetype != NULL)
+ {
+ int filetype = getFiletypeFromID(leveldir_current->level_filetype);
+
+ /* check for specified native level file with standard file name */
+ setLevelFileInfo_FormatLevelFilename(lfi, filetype,
+ "%03d.%s", nr, LEVELFILE_EXTENSION);
+ if (fileExists(lfi->filename))
+ return;
+ }
/* check for native Rocks'n'Diamonds level file */
setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
{
if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
lfi->type = getFileTypeFromBasename(lfi->basename);
+
+ if (lfi->type == LEVEL_FILE_TYPE_RND)
+ lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
}
static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
element_info[element].push_delay_random = 8;
}
+ level->file_has_custom_elements = TRUE;
+
return chunk_size;
}
Error(ERR_WARN, "invalid custom element number %d", element);
}
+ level->file_has_custom_elements = TRUE;
+
return chunk_size;
}
ei->modified_settings = TRUE;
}
+ level->file_has_custom_elements = TRUE;
+
return chunk_size;
}
/* mark this custom element as modified */
ei->modified_settings = TRUE;
+ level->file_has_custom_elements = TRUE;
+
return chunk_size;
}
/* mark this group element as modified */
element_info[element].modified_settings = TRUE;
+ level->file_has_custom_elements = TRUE;
+
return chunk_size;
}
int envelope_nr = element - EL_ENVELOPE_1;
int real_chunk_size = 2;
+ xx_envelope = level->envelope[envelope_nr]; /* copy into temporary buffer */
+
while (!checkEndOfFile(file))
{
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
break;
}
- level->envelope[envelope_nr] = xx_envelope;
+ level->envelope[envelope_nr] = xx_envelope; /* copy from temporary buffer */
return real_chunk_size;
}
break;
}
+ level->file_has_custom_elements = TRUE;
+
return real_chunk_size;
}
*ei = xx_ei;
*group = xx_group;
+ level->file_has_custom_elements = TRUE;
+
return real_chunk_size;
}
if (!(file = openFile(filename, MODE_READ)))
{
level->no_valid_file = TRUE;
+ level->no_level_file = TRUE;
- if (!level_info_only)
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ if (level_info_only)
+ return;
- return;
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ if (!setup.editor.use_template_for_new_levels)
+ return;
+
+ /* if level file not found, try to initialize level data from template */
+ filename = getGlobalLevelTemplateFilename();
+
+ if (!(file = openFile(filename, MODE_READ)))
+ return;
+
+ /* default: for empty levels, use level template for custom elements */
+ level->use_custom_template = TRUE;
+
+ level->no_valid_file = FALSE;
}
getFileChunkBE(file, chunk_name, NULL);
{
struct LevelInfo_SP *level_sp = level->native_sp_level;
LevelInfoType *header = &level_sp->header;
- int i, x, y;
+ boolean num_invalid_elements = 0;
+ int i, j, x, y;
level->fieldx = level_sp->width;
level->fieldy = level_sp->height;
int element_new = getMappedElement(map_element_SP_to_RND(element_old));
if (element_new == EL_UNKNOWN)
- Error(ERR_WARN, "invalid element %d at position %d, %d",
+ {
+ num_invalid_elements++;
+
+ Error(ERR_DEBUG, "invalid element %d at position %d, %d",
element_old, x, y);
+ }
level->field[x][y] = element_new;
}
}
+ if (num_invalid_elements > 0)
+ Error(ERR_WARN, "found %d invalid elements%s", num_invalid_elements,
+ (!options.debug ? " (use '--debug' for more details)" : ""));
+
for (i = 0; i < MAX_PLAYERS; i++)
level->initial_player_gravity[i] =
(header->InitialGravity == 1 ? TRUE : FALSE);
+ /* skip leading spaces */
for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
- level->name[i] = header->LevelTitle[i];
- level->name[SP_LEVEL_NAME_LEN] = '\0';
+ if (header->LevelTitle[i] != ' ')
+ break;
+
+ /* copy level title */
+ for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
+ level->name[j] = header->LevelTitle[i];
+ level->name[j] = '\0';
+
+ /* cut trailing spaces */
+ for (; j > 0; j--)
+ if (level->name[j - 1] == ' ' && level->name[j] == '\0')
+ level->name[j - 1] = '\0';
level->gems_needed = header->InfotronsNeeded;
level_sp->header.DemoRandomSeed = tape.random_seed;
demo->length = 0;
+
for (i = 0; i < tape.length; i++)
{
int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
int demo_repeat = tape.pos[i].delay;
+ int demo_entries = (demo_repeat + 15) / 16;
+
+ if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
+ {
+ Error(ERR_WARN, "tape truncated: size exceeds maximum SP demo size %d",
+ SP_MAX_TAPE_LEN);
+
+ break;
+ }
for (j = 0; j < demo_repeat / 16; j++)
demo->data[demo->length++] = 0xf0 | demo_action;
demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
}
- demo->data[demo->length++] = 0xff;
-
demo->is_available = TRUE;
}
return;
tape.level_nr = demo->level_nr; /* (currently not used) */
- tape.length = demo->length - 1; /* without "end of demo" byte */
tape.random_seed = level_sp->header.DemoRandomSeed;
TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
- for (i = 0; i < demo->length - 1; i++)
+ tape.counter = 0;
+ tape.pos[tape.counter].delay = 0;
+
+ for (i = 0; i < demo->length; i++)
{
int demo_action = demo->data[i] & 0x0f;
int demo_repeat = (demo->data[i] & 0xf0) >> 4;
+ int tape_action = map_key_SP_to_RND(demo_action);
+ int tape_repeat = demo_repeat + 1;
+ byte action[MAX_PLAYERS] = { tape_action, 0, 0, 0 };
+ boolean success = 0;
+ int j;
- tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
- tape.pos[i].delay = demo_repeat + 1;
+ for (j = 0; j < tape_repeat; j++)
+ success = TapeAddAction(action);
+
+ if (!success)
+ {
+ Error(ERR_WARN, "SP demo truncated: size exceeds maximum tape size %d",
+ MAX_TAPE_LEN);
+
+ break;
+ }
}
- tape.length_frames = GetTapeLengthFrames();
- tape.length_seconds = GetTapeLengthSeconds();
+ TapeHaltRecording();
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* functions for loading MM level */
+/* ------------------------------------------------------------------------- */
+
+void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
+{
+ struct LevelInfo_MM *level_mm = level->native_mm_level;
+ int x, y;
+
+ level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
+ level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
+
+ level_mm->time = level->time;
+ level_mm->kettles_needed = level->gems_needed;
+ level_mm->auto_count_kettles = level->auto_count_gems;
+
+ level_mm->laser_red = level->mm_laser_red;
+ level_mm->laser_green = level->mm_laser_green;
+ level_mm->laser_blue = level->mm_laser_blue;
+
+ strcpy(level_mm->name, level->name);
+ strcpy(level_mm->author, level->author);
+
+ level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
+ level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
+ level_mm->score[SC_KEY] = level->score[SC_KEY];
+ level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
+ level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
+
+ level_mm->amoeba_speed = level->amoeba_speed;
+ level_mm->time_fuse = level->mm_time_fuse;
+ level_mm->time_bomb = level->mm_time_bomb;
+ level_mm->time_ball = level->mm_time_ball;
+ level_mm->time_block = level->mm_time_block;
+
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ Ur[x][y] =
+ level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
+}
+
+void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
+{
+ struct LevelInfo_MM *level_mm = level->native_mm_level;
+ int x, y;
+
+ level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
+ level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
+
+ level->time = level_mm->time;
+ level->gems_needed = level_mm->kettles_needed;
+ level->auto_count_gems = level_mm->auto_count_kettles;
+
+ level->mm_laser_red = level_mm->laser_red;
+ level->mm_laser_green = level_mm->laser_green;
+ level->mm_laser_blue = level_mm->laser_blue;
+
+ strcpy(level->name, level_mm->name);
+
+ /* only overwrite author from 'levelinfo.conf' if author defined in level */
+ if (!strEqual(level_mm->author, ANONYMOUS_NAME))
+ strcpy(level->author, level_mm->author);
+
+ level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
+ level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
+ level->score[SC_KEY] = level_mm->score[SC_KEY];
+ level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
+ level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
+
+ level->amoeba_speed = level_mm->amoeba_speed;
+ level->mm_time_fuse = level_mm->time_fuse;
+ level->mm_time_bomb = level_mm->time_bomb;
+ level->mm_time_ball = level_mm->time_ball;
+ level->mm_time_block = level_mm->time_block;
+
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
}
{
/* special global settings can now be set in level template */
- /* fill smaller playfields with padding "beyond border wall" elements */
- if (level->fieldx < SCR_FIELDX ||
- level->fieldy < SCR_FIELDY)
- {
- short field[level->fieldx][level->fieldy];
- int new_fieldx = MAX(level->fieldx, SCR_FIELDX);
- int new_fieldy = MAX(level->fieldy, SCR_FIELDY);
- int pos_fieldx = (new_fieldx - level->fieldx) / 2;
- int pos_fieldy = (new_fieldy - level->fieldy) / 2;
-
- /* copy old playfield (which is smaller than the visible area) */
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- field[x][y] = level->field[x][y];
-
- /* fill new, larger playfield with "beyond border wall" elements */
- for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
- level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces);
-
- /* copy the old playfield to the middle of the new playfield */
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
-
- level->fieldx = new_fieldx;
- level->fieldy = new_fieldy;
- }
-
level->use_custom_template = TRUE;
}
}
level->no_valid_file = TRUE;
}
+static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
+ level->no_valid_file = TRUE;
+}
+
void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
{
if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
CopyNativeLevel_RND_to_EM(level);
else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
CopyNativeLevel_RND_to_SP(level);
+ else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
+ CopyNativeLevel_RND_to_MM(level);
}
void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
CopyNativeLevel_EM_to_RND(level);
else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
CopyNativeLevel_SP_to_RND(level);
+ else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
+ CopyNativeLevel_MM_to_RND(level);
}
void SaveNativeLevel(struct LevelInfo *level)
boolean level_info_only)
{
/* always start with reliable default values */
- setLevelInfoToDefaults(level, level_info_only);
+ setLevelInfoToDefaults(level, level_info_only, TRUE);
switch (level_file_info->type)
{
level->game_engine_type = GAME_ENGINE_TYPE_SP;
break;
+ case LEVEL_FILE_TYPE_MM:
+ LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
+ level->game_engine_type = GAME_ENGINE_TYPE_MM;
+ break;
+
case LEVEL_FILE_TYPE_DC:
LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
break;
/* if level file is invalid, restore level structure to default values */
if (level->no_valid_file)
- {
- setLevelInfoToDefaults(level, level_info_only);
-
- level->no_valid_file = TRUE; /* but keep "no valid file" flag */
- }
+ setLevelInfoToDefaults(level, level_info_only, FALSE);
if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
level->game_engine_type = GAME_ENGINE_TYPE_RND;
level->em_explodes_by_fire = TRUE;
}
-static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
+static void LoadLevel_InitStandardElements(struct LevelInfo *level)
{
- int i, j, x, y;
+ int i, x, y;
+
+ /* map elements that have changed in newer versions */
+ level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
+ level->game_version);
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ level->yamyam_content[i].e[x][y] =
+ getMappedElementByVersion(level->yamyam_content[i].e[x][y],
+ level->game_version);
+
+}
+
+static void LoadLevel_InitCustomElements(struct LevelInfo *level)
+{
+ int i, j;
/* map custom element change events that have changed in newer versions
(these following values were accidentally changed in version 3.0.1)
}
}
- /* map elements that have changed in newer versions */
- level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
- level->game_version);
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (x = 0; x < 3; x++)
- for (y = 0; y < 3; y++)
- level->yamyam_content[i].e[x][y] =
- getMappedElementByVersion(level->yamyam_content[i].e[x][y],
- level->game_version);
+ /* set some other uninitialized values of custom elements in older levels */
+ if (level->game_version < VERSION_IDENT(3,1,0,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
- /* initialize element properties for level editor etc. */
- InitElementPropertiesEngine(level->game_version);
- InitElementPropertiesAfterLoading(level->game_version);
- InitElementPropertiesGfxElement();
+ element_info[element].access_direction = MV_ALL_DIRECTIONS;
+
+ element_info[element].explosion_delay = 17;
+ element_info[element].ignition_delay = 8;
+ }
+ }
+}
+
+static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
+{
+ LoadLevel_InitStandardElements(level);
+
+ if (level->file_has_custom_elements)
+ LoadLevel_InitCustomElements(level);
+
+ /* initialize element properties for level editor etc. */
+ InitElementPropertiesEngine(level->game_version);
+ InitElementPropertiesGfxElement();
}
static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
level->field[x][y] = getMappedElementByVersion(level->field[x][y],
level->game_version);
+ /* clear unused playfield data (nicer if level gets resized in editor) */
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ if (x >= level->fieldx || y >= level->fieldy)
+ level->field[x][y] = EL_EMPTY;
+
/* copy elements to runtime playfield array */
for (x = 0; x < MAX_LEV_FIELDX; x++)
for (y = 0; y < MAX_LEV_FIELDY; y++)
return chunk_size;
}
-static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
+static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
+ boolean save_as_template)
{
int chunk_size;
int i;
}
/* if not using template level, check for non-default custom/group elements */
- if (!level->use_custom_template)
+ if (!level->use_custom_template || save_as_template)
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
{
char *filename = getDefaultLevelFilename(nr);
- SaveLevelFromFilename(&level, filename);
+ SaveLevelFromFilename(&level, filename, FALSE);
}
void SaveLevelTemplate()
{
- char *filename = getDefaultLevelFilename(-1);
+ char *filename = getLocalLevelTemplateFilename();
- SaveLevelFromFilename(&level, filename);
+ SaveLevelFromFilename(&level, filename, TRUE);
}
boolean SaveLevelChecked(int nr)
void DumpLevel(struct LevelInfo *level)
{
- if (level->no_valid_file)
+ if (level->no_level_file || level->no_valid_file)
{
Error(ERR_WARN, "cannot dump -- no valid level file found");
return;
}
- printf_line("-", 79);
- printf("Level xxx (file version %08d, game version %08d)\n",
- level->file_version, level->game_version);
- printf_line("-", 79);
+ PrintLine("-", 79);
+ Print("Level xxx (file version %08d, game version %08d)\n",
+ level->file_version, level->game_version);
+ PrintLine("-", 79);
- printf("Level author: '%s'\n", level->author);
- printf("Level title: '%s'\n", level->name);
- printf("\n");
- printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
- printf("\n");
- printf("Level time: %d seconds\n", level->time);
- printf("Gems needed: %d\n", level->gems_needed);
- printf("\n");
- printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
- printf("Time for wheel: %d seconds\n", level->time_wheel);
- printf("Time for light: %d seconds\n", level->time_light);
- printf("Time for timegate: %d seconds\n", level->time_timegate);
- printf("\n");
- printf("Amoeba speed: %d\n", level->amoeba_speed);
- printf("\n");
+ Print("Level author: '%s'\n", level->author);
+ Print("Level title: '%s'\n", level->name);
+ Print("\n");
+ Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
+ Print("\n");
+ Print("Level time: %d seconds\n", level->time);
+ Print("Gems needed: %d\n", level->gems_needed);
+ Print("\n");
+ Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
+ Print("Time for wheel: %d seconds\n", level->time_wheel);
+ Print("Time for light: %d seconds\n", level->time_light);
+ Print("Time for timegate: %d seconds\n", level->time_timegate);
+ Print("\n");
+ Print("Amoeba speed: %d\n", level->amoeba_speed);
+ Print("\n");
- printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
- printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
- printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
- printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
- printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
+ Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
+ Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
+ Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
+ Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
+ Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
- printf_line("-", 79);
+ PrintLine("-", 79);
}
}
}
+ tape->use_mouse = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
engine_version = getFileVersion(file);
static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
{
int i, j;
- int chunk_size_expected =
- (tape->num_participating_players + 1) * tape->length;
+ int tape_pos_size =
+ (tape->use_mouse ? 3 : tape->num_participating_players) + 1;
+ int chunk_size_expected = tape_pos_size * tape->length;
if (chunk_size_expected != chunk_size)
{
for (i = 0; i < tape->length; i++)
{
if (i >= MAX_TAPE_LEN)
+ {
+ Error(ERR_WARN, "tape truncated -- size exceeds maximum tape size %d",
+ MAX_TAPE_LEN);
+
+ // tape too large; read and ignore remaining tape data from this chunk
+ for (;i < tape->length; i++)
+ ReadUnusedBytesFromFile(file, tape->num_participating_players + 1);
+
break;
+ }
- for (j = 0; j < MAX_PLAYERS; j++)
+ if (tape->use_mouse)
{
- tape->pos[i].action[j] = MV_NONE;
+ tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
+ tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
+ tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
- if (tape->player_participates[j])
- tape->pos[i].action[j] = getFile8Bit(file);
+ tape->pos[i].action[TAPE_ACTION_UNUSED] = 0;
+ }
+ else
+ {
+ for (j = 0; j < MAX_PLAYERS; j++)
+ {
+ tape->pos[i].action[j] = MV_NONE;
+
+ if (tape->player_participates[j])
+ tape->pos[i].action[j] = getFile8Bit(file);
+ }
}
tape->pos[i].delay = getFile8Bit(file);
}
if (i != tape->length)
- chunk_size = (tape->num_participating_players + 1) * i;
+ chunk_size = tape_pos_size * i;
return chunk_size;
}
putFile8Bit(file, store_participating_players);
+ putFile8Bit(file, (tape->use_mouse ? 1 : 0));
+
/* unused bytes not at the end here for 4-byte alignment of engine_version */
WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
for (i = 0; i < tape->length; i++)
{
- for (j = 0; j < MAX_PLAYERS; j++)
- if (tape->player_participates[j])
- putFile8Bit(file, tape->pos[i].action[j]);
+ if (tape->use_mouse)
+ {
+ putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
+ putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
+ putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
+ }
+ else
+ {
+ for (j = 0; j < MAX_PLAYERS; j++)
+ if (tape->player_participates[j])
+ putFile8Bit(file, tape->pos[i].action[j]);
+ }
putFile8Bit(file, tape->pos[i].delay);
}
char *filename = getTapeFilename(nr);
FILE *file;
int num_participating_players = 0;
+ int tape_pos_size;
int info_chunk_size;
int body_chunk_size;
int i;
if (tape.player_participates[i])
num_participating_players++;
+ tape_pos_size = (tape.use_mouse ? 3 : num_participating_players) + 1;
+
info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
- body_chunk_size = (num_participating_players + 1) * tape.length;
+ body_chunk_size = tape_pos_size * tape.length;
putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
tape.changed = FALSE;
}
-boolean SaveTapeChecked(int nr)
+static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved)
{
char *filename = getTapeFilename(nr);
boolean new_tape = !fileExists(filename);
boolean tape_saved = FALSE;
- if (new_tape || Request("Replace old tape?", REQ_ASK))
+ if (new_tape || Request(msg_replace, REQ_ASK))
{
SaveTape(nr);
if (new_tape)
- Request("Tape saved!", REQ_CONFIRM);
+ Request(msg_saved, REQ_CONFIRM);
tape_saved = TRUE;
}
return tape_saved;
}
+boolean SaveTapeChecked(int nr)
+{
+ return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!");
+}
+
+boolean SaveTapeChecked_LevelSolved(int nr)
+{
+ return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
+ "Level solved! Tape saved!");
+}
+
void DumpTape(struct TapeInfo *tape)
{
int tape_frame_counter;
return;
}
- printf_line("-", 79);
- printf("Tape of Level %03d (file version %08d, game version %08d)\n",
- tape->level_nr, tape->file_version, tape->game_version);
- printf(" (effective engine version %08d)\n",
- tape->engine_version);
- printf("Level series identifier: '%s'\n", tape->level_identifier);
- printf_line("-", 79);
+ PrintLine("-", 79);
+ Print("Tape of Level %03d (file version %08d, game version %08d)\n",
+ tape->level_nr, tape->file_version, tape->game_version);
+ Print(" (effective engine version %08d)\n",
+ tape->engine_version);
+ Print("Level series identifier: '%s'\n", tape->level_identifier);
+ PrintLine("-", 79);
tape_frame_counter = 0;
if (i >= MAX_TAPE_LEN)
break;
- printf("%04d: ", i);
+ Print("%04d: ", i);
for (j = 0; j < MAX_PLAYERS; j++)
{
{
int action = tape->pos[i].action[j];
- printf("%d:%02x ", j, action);
- printf("[%c%c%c%c|%c%c] - ",
- (action & JOY_LEFT ? '<' : ' '),
- (action & JOY_RIGHT ? '>' : ' '),
- (action & JOY_UP ? '^' : ' '),
- (action & JOY_DOWN ? 'v' : ' '),
- (action & JOY_BUTTON_1 ? '1' : ' '),
- (action & JOY_BUTTON_2 ? '2' : ' '));
+ Print("%d:%02x ", j, action);
+ Print("[%c%c%c%c|%c%c] - ",
+ (action & JOY_LEFT ? '<' : ' '),
+ (action & JOY_RIGHT ? '>' : ' '),
+ (action & JOY_UP ? '^' : ' '),
+ (action & JOY_DOWN ? 'v' : ' '),
+ (action & JOY_BUTTON_1 ? '1' : ' '),
+ (action & JOY_BUTTON_2 ? '2' : ' '));
}
}
- printf("(%03d) ", tape->pos[i].delay);
- printf("[%05d]\n", tape_frame_counter);
+ Print("(%03d) ", tape->pos[i].delay);
+ Print("[%05d]\n", tape_frame_counter);
tape_frame_counter += tape->pos[i].delay;
}
- printf_line("-", 79);
+ PrintLine("-", 79);
}
void SaveScore(int nr)
{
int i;
+ int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
char *filename = getScoreFilename(nr);
FILE *file;
fclose(file);
- SetFilePermissions(filename, PERMS_PUBLIC);
+ SetFilePermissions(filename, permissions);
}
#define TOKEN_STR_PLAYER_PREFIX "player_"
/* global setup */
-#define SETUP_TOKEN_PLAYER_NAME 0
-#define SETUP_TOKEN_SOUND 1
-#define SETUP_TOKEN_SOUND_LOOPS 2
-#define SETUP_TOKEN_SOUND_MUSIC 3
-#define SETUP_TOKEN_SOUND_SIMPLE 4
-#define SETUP_TOKEN_TOONS 5
-#define SETUP_TOKEN_SCROLL_DELAY 6
-#define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
-#define SETUP_TOKEN_SOFT_SCROLLING 8
-#define SETUP_TOKEN_FADE_SCREENS 9
-#define SETUP_TOKEN_AUTORECORD 10
-#define SETUP_TOKEN_SHOW_TITLESCREEN 11
-#define SETUP_TOKEN_QUICK_DOORS 12
-#define SETUP_TOKEN_TEAM_MODE 13
-#define SETUP_TOKEN_HANDICAP 14
-#define SETUP_TOKEN_SKIP_LEVELS 15
-#define SETUP_TOKEN_TIME_LIMIT 16
-#define SETUP_TOKEN_FULLSCREEN 17
-#define SETUP_TOKEN_FULLSCREEN_MODE 18
-#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 19
-#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 20
-#define SETUP_TOKEN_ASK_ON_ESCAPE 21
-#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 22
-#define SETUP_TOKEN_QUICK_SWITCH 23
-#define SETUP_TOKEN_INPUT_ON_FOCUS 24
-#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 25
-#define SETUP_TOKEN_GAME_FRAME_DELAY 26
-#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 27
-#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 28
-#define SETUP_TOKEN_GRAPHICS_SET 29
-#define SETUP_TOKEN_SOUNDS_SET 30
-#define SETUP_TOKEN_MUSIC_SET 31
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 32
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 33
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 34
-#define SETUP_TOKEN_VOLUME_SIMPLE 35
-#define SETUP_TOKEN_VOLUME_LOOPS 36
-#define SETUP_TOKEN_VOLUME_MUSIC 37
-#define SETUP_TOKEN_TOUCH_CONTROL_TYPE 38
-#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 39
-#define SETUP_TOKEN_TOUCH_DROP_DISTANCE 40
-
-#define NUM_GLOBAL_SETUP_TOKENS 41
+enum
+{
+ SETUP_TOKEN_PLAYER_NAME = 0,
+ SETUP_TOKEN_SOUND,
+ SETUP_TOKEN_SOUND_LOOPS,
+ SETUP_TOKEN_SOUND_MUSIC,
+ SETUP_TOKEN_SOUND_SIMPLE,
+ SETUP_TOKEN_TOONS,
+ SETUP_TOKEN_SCROLL_DELAY,
+ SETUP_TOKEN_SCROLL_DELAY_VALUE,
+ SETUP_TOKEN_ENGINE_SNAPSHOT_MODE,
+ SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY,
+ SETUP_TOKEN_FADE_SCREENS,
+ SETUP_TOKEN_AUTORECORD,
+ SETUP_TOKEN_SHOW_TITLESCREEN,
+ SETUP_TOKEN_QUICK_DOORS,
+ SETUP_TOKEN_TEAM_MODE,
+ SETUP_TOKEN_HANDICAP,
+ SETUP_TOKEN_SKIP_LEVELS,
+ SETUP_TOKEN_INCREMENT_LEVELS,
+ SETUP_TOKEN_TIME_LIMIT,
+ SETUP_TOKEN_FULLSCREEN,
+ SETUP_TOKEN_WINDOW_SCALING_PERCENT,
+ SETUP_TOKEN_WINDOW_SCALING_QUALITY,
+ SETUP_TOKEN_SCREEN_RENDERING_MODE,
+ SETUP_TOKEN_ASK_ON_ESCAPE,
+ SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR,
+ SETUP_TOKEN_QUICK_SWITCH,
+ SETUP_TOKEN_INPUT_ON_FOCUS,
+ SETUP_TOKEN_PREFER_AGA_GRAPHICS,
+ SETUP_TOKEN_GAME_FRAME_DELAY,
+ SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS,
+ SETUP_TOKEN_SMALL_GAME_GRAPHICS,
+ SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS,
+ SETUP_TOKEN_GRAPHICS_SET,
+ SETUP_TOKEN_SOUNDS_SET,
+ SETUP_TOKEN_MUSIC_SET,
+ SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS,
+ SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS,
+ SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC,
+ SETUP_TOKEN_VOLUME_SIMPLE,
+ SETUP_TOKEN_VOLUME_LOOPS,
+ SETUP_TOKEN_VOLUME_MUSIC,
+ SETUP_TOKEN_NETWORK_MODE,
+ SETUP_TOKEN_NETWORK_PLAYER_NR,
+ SETUP_TOKEN_TOUCH_CONTROL_TYPE,
+ SETUP_TOKEN_TOUCH_MOVE_DISTANCE,
+ SETUP_TOKEN_TOUCH_DROP_DISTANCE,
+ SETUP_TOKEN_TOUCH_TRANSPARENCY,
+ SETUP_TOKEN_TOUCH_DRAW_OUTLINED,
+ SETUP_TOKEN_TOUCH_DRAW_PRESSED,
+ SETUP_TOKEN_TOUCH_GRID_XSIZE_0,
+ SETUP_TOKEN_TOUCH_GRID_YSIZE_0,
+ SETUP_TOKEN_TOUCH_GRID_XSIZE_1,
+ SETUP_TOKEN_TOUCH_GRID_YSIZE_1,
+
+ NUM_GLOBAL_SETUP_TOKENS
+};
+
+/* auto setup */
+enum
+{
+ SETUP_TOKEN_AUTO_EDITOR_ZOOM_TILESIZE = 0,
+
+ NUM_AUTO_SETUP_TOKENS
+};
/* editor setup */
-#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
-#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
-#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
-#define SETUP_TOKEN_EDITOR_EL_MORE 3
-#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
-#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
-#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
-#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
-#define SETUP_TOKEN_EDITOR_EL_CHARS 8
-#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
-#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
-#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
-#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
-#define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
-#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
-#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
-
-#define NUM_EDITOR_SETUP_TOKENS 17
+enum
+{
+ SETUP_TOKEN_EDITOR_EL_CLASSIC = 0,
+ SETUP_TOKEN_EDITOR_EL_CUSTOM,
+ SETUP_TOKEN_EDITOR_EL_USER_DEFINED,
+ SETUP_TOKEN_EDITOR_EL_DYNAMIC,
+ SETUP_TOKEN_EDITOR_EL_HEADLINES,
+ SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN,
+
+ NUM_EDITOR_SETUP_TOKENS
+};
/* editor cascade setup */
-#define SETUP_TOKEN_EDITOR_CASCADE_BD 0
-#define SETUP_TOKEN_EDITOR_CASCADE_EM 1
-#define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
-#define SETUP_TOKEN_EDITOR_CASCADE_RND 3
-#define SETUP_TOKEN_EDITOR_CASCADE_SB 4
-#define SETUP_TOKEN_EDITOR_CASCADE_SP 5
-#define SETUP_TOKEN_EDITOR_CASCADE_DC 6
-#define SETUP_TOKEN_EDITOR_CASCADE_DX 7
-#define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
-#define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
-#define SETUP_TOKEN_EDITOR_CASCADE_CE 10
-#define SETUP_TOKEN_EDITOR_CASCADE_GE 11
-#define SETUP_TOKEN_EDITOR_CASCADE_REF 12
-#define SETUP_TOKEN_EDITOR_CASCADE_USER 13
-#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
-
-#define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
+enum
+{
+ SETUP_TOKEN_EDITOR_CASCADE_BD = 0,
+ SETUP_TOKEN_EDITOR_CASCADE_EM,
+ SETUP_TOKEN_EDITOR_CASCADE_EMC,
+ SETUP_TOKEN_EDITOR_CASCADE_RND,
+ SETUP_TOKEN_EDITOR_CASCADE_SB,
+ SETUP_TOKEN_EDITOR_CASCADE_SP,
+ SETUP_TOKEN_EDITOR_CASCADE_DC,
+ SETUP_TOKEN_EDITOR_CASCADE_DX,
+ SETUP_TOKEN_EDITOR_CASCADE_TEXT,
+ SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT,
+ SETUP_TOKEN_EDITOR_CASCADE_CE,
+ SETUP_TOKEN_EDITOR_CASCADE_GE,
+ SETUP_TOKEN_EDITOR_CASCADE_REF,
+ SETUP_TOKEN_EDITOR_CASCADE_USER,
+ SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC,
+
+ NUM_EDITOR_CASCADE_SETUP_TOKENS
+};
/* shortcut setup */
-#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
-#define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
-#define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
-#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
-#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
-#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
-#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
-#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
-#define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8
-#define SETUP_TOKEN_SHORTCUT_TAPE_EXTRA 9
-#define SETUP_TOKEN_SHORTCUT_TAPE_STOP 10
-#define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 11
-#define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 12
-#define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 13
-#define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 14
-#define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 15
-#define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 16
-#define SETUP_TOKEN_SHORTCUT_SNAP_LEFT 17
-#define SETUP_TOKEN_SHORTCUT_SNAP_RIGHT 18
-#define SETUP_TOKEN_SHORTCUT_SNAP_UP 19
-#define SETUP_TOKEN_SHORTCUT_SNAP_DOWN 20
-
-#define NUM_SHORTCUT_SETUP_TOKENS 21
+enum
+{
+ SETUP_TOKEN_SHORTCUT_SAVE_GAME = 0,
+ SETUP_TOKEN_SHORTCUT_LOAD_GAME,
+ SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE,
+ SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1,
+ SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2,
+ SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3,
+ SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4,
+ SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL,
+ SETUP_TOKEN_SHORTCUT_TAPE_EJECT,
+ SETUP_TOKEN_SHORTCUT_TAPE_EXTRA,
+ SETUP_TOKEN_SHORTCUT_TAPE_STOP,
+ SETUP_TOKEN_SHORTCUT_TAPE_PAUSE,
+ SETUP_TOKEN_SHORTCUT_TAPE_RECORD,
+ SETUP_TOKEN_SHORTCUT_TAPE_PLAY,
+ SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE,
+ SETUP_TOKEN_SHORTCUT_SOUND_LOOPS,
+ SETUP_TOKEN_SHORTCUT_SOUND_MUSIC,
+ SETUP_TOKEN_SHORTCUT_SNAP_LEFT,
+ SETUP_TOKEN_SHORTCUT_SNAP_RIGHT,
+ SETUP_TOKEN_SHORTCUT_SNAP_UP,
+ SETUP_TOKEN_SHORTCUT_SNAP_DOWN,
+
+ NUM_SHORTCUT_SETUP_TOKENS
+};
/* player setup */
-#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
-#define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
-#define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
-#define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
-#define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
-#define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
-#define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
-#define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
-#define SETUP_TOKEN_PLAYER_JOY_SNAP 8
-#define SETUP_TOKEN_PLAYER_JOY_DROP 9
-#define SETUP_TOKEN_PLAYER_KEY_LEFT 10
-#define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
-#define SETUP_TOKEN_PLAYER_KEY_UP 12
-#define SETUP_TOKEN_PLAYER_KEY_DOWN 13
-#define SETUP_TOKEN_PLAYER_KEY_SNAP 14
-#define SETUP_TOKEN_PLAYER_KEY_DROP 15
-
-#define NUM_PLAYER_SETUP_TOKENS 16
+enum
+{
+ SETUP_TOKEN_PLAYER_USE_JOYSTICK = 0,
+ SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME,
+ SETUP_TOKEN_PLAYER_JOY_XLEFT,
+ SETUP_TOKEN_PLAYER_JOY_XMIDDLE,
+ SETUP_TOKEN_PLAYER_JOY_XRIGHT,
+ SETUP_TOKEN_PLAYER_JOY_YUPPER,
+ SETUP_TOKEN_PLAYER_JOY_YMIDDLE,
+ SETUP_TOKEN_PLAYER_JOY_YLOWER,
+ SETUP_TOKEN_PLAYER_JOY_SNAP,
+ SETUP_TOKEN_PLAYER_JOY_DROP,
+ SETUP_TOKEN_PLAYER_KEY_LEFT,
+ SETUP_TOKEN_PLAYER_KEY_RIGHT,
+ SETUP_TOKEN_PLAYER_KEY_UP,
+ SETUP_TOKEN_PLAYER_KEY_DOWN,
+ SETUP_TOKEN_PLAYER_KEY_SNAP,
+ SETUP_TOKEN_PLAYER_KEY_DROP,
+
+ NUM_PLAYER_SETUP_TOKENS
+};
/* system setup */
-#define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
-#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
-#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
+enum
+{
+ SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER = 0,
+ SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER,
+ SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE,
+
+ NUM_SYSTEM_SETUP_TOKENS
+};
-#define NUM_SYSTEM_SETUP_TOKENS 3
+/* internal setup */
+enum
+{
+ SETUP_TOKEN_INT_PROGRAM_TITLE = 0,
+ SETUP_TOKEN_INT_PROGRAM_VERSION,
+ SETUP_TOKEN_INT_PROGRAM_AUTHOR,
+ SETUP_TOKEN_INT_PROGRAM_EMAIL,
+ SETUP_TOKEN_INT_PROGRAM_WEBSITE,
+ SETUP_TOKEN_INT_PROGRAM_COPYRIGHT,
+ SETUP_TOKEN_INT_PROGRAM_COMPANY,
+ SETUP_TOKEN_INT_PROGRAM_ICON_FILE,
+ SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET,
+ SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET,
+ SETUP_TOKEN_INT_DEFAULT_MUSIC_SET,
+ SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE,
+ SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE,
+ SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE,
+ SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES,
+ SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR,
+ SETUP_TOKEN_INT_SHOW_SCALING_IN_TITLE,
+ SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH,
+ SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT,
+
+ NUM_INTERNAL_SETUP_TOKENS
+};
+
+/* debug setup */
+enum
+{
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_0 = 0,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_1,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_2,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_3,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_4,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_5,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_6,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_7,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_8,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_9,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY,
+ SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY,
+ SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND,
+
+ NUM_DEBUG_SETUP_TOKENS
+};
/* options setup */
-#define SETUP_TOKEN_OPTIONS_VERBOSE 0
+enum
+{
+ SETUP_TOKEN_OPTIONS_VERBOSE = 0,
-#define NUM_OPTIONS_SETUP_TOKENS 1
+ NUM_OPTIONS_SETUP_TOKENS
+};
static struct SetupInfo si;
+static struct SetupAutoSetupInfo sasi;
static struct SetupEditorInfo sei;
static struct SetupEditorCascadeInfo seci;
static struct SetupShortcutInfo ssi;
static struct SetupInputInfo sii;
static struct SetupSystemInfo syi;
+static struct SetupInternalInfo sxi;
+static struct SetupDebugInfo sdi;
static struct OptionInfo soi;
static struct TokenInfo global_setup_tokens[] =
{ TYPE_SWITCH, &si.toons, "toons" },
{ TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
{ TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
- { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
+ { TYPE_STRING, &si.engine_snapshot_mode, "engine_snapshot_mode" },
+ { TYPE_INTEGER,&si.engine_snapshot_memory, "engine_snapshot_memory" },
{ TYPE_SWITCH, &si.fade_screens, "fade_screens" },
{ TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
{ TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
{ TYPE_SWITCH, &si.team_mode, "team_mode" },
{ TYPE_SWITCH, &si.handicap, "handicap" },
{ TYPE_SWITCH, &si.skip_levels, "skip_levels" },
+ { TYPE_SWITCH, &si.increment_levels, "increment_levels" },
{ TYPE_SWITCH, &si.time_limit, "time_limit" },
{ TYPE_SWITCH, &si.fullscreen, "fullscreen" },
- { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
{ TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
{ TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
+ { TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
{ TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
{ TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
{ TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
{ TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
{ TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" },
+ { TYPE_SWITCH, &si.show_snapshot_buttons, "show_snapshot_buttons" },
{ TYPE_STRING, &si.graphics_set, "graphics_set" },
{ TYPE_STRING, &si.sounds_set, "sounds_set" },
{ TYPE_STRING, &si.music_set, "music_set" },
{ TYPE_INTEGER,&si.volume_simple, "volume_simple" },
{ TYPE_INTEGER,&si.volume_loops, "volume_loops" },
{ TYPE_INTEGER,&si.volume_music, "volume_music" },
+ { TYPE_SWITCH, &si.network_mode, "network_mode" },
+ { TYPE_PLAYER, &si.network_player_nr, "network_player" },
{ TYPE_STRING, &si.touch.control_type, "touch.control_type" },
{ TYPE_INTEGER,&si.touch.move_distance, "touch.move_distance" },
{ TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" },
+ { TYPE_INTEGER,&si.touch.transparency, "touch.transparency" },
+ { TYPE_INTEGER,&si.touch.draw_outlined, "touch.draw_outlined" },
+ { TYPE_INTEGER,&si.touch.draw_pressed, "touch.draw_pressed" },
+ { TYPE_INTEGER,&si.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize" },
+ { TYPE_INTEGER,&si.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize" },
+ { TYPE_INTEGER,&si.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize" },
+ { TYPE_INTEGER,&si.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize" },
+};
+
+static struct TokenInfo auto_setup_tokens[] =
+{
+ { TYPE_INTEGER,&sasi.editor_zoom_tilesize, "editor.zoom_tilesize" },
};
static struct TokenInfo editor_setup_tokens[] =
{
- { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
- { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
- { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
- { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
- { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
- { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
- { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
- { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
- { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
- { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
+ { TYPE_SWITCH, &sei.el_classic, "editor.el_classic" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
- { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
{ TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
{ TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
- { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
- { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
+ { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
{ TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
};
{ TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
{ TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
{ TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
+ { TYPE_SWITCH, &seci.el_mm, "editor.cascade.el_mm" },
+ { TYPE_SWITCH, &seci.el_df, "editor.cascade.el_df" },
{ TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
{ TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
{ TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
static struct TokenInfo system_setup_tokens[] =
{
- { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
- { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
+ { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
+ { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
{ TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
};
+static struct TokenInfo internal_setup_tokens[] =
+{
+ { TYPE_STRING, &sxi.program_title, "program_title" },
+ { TYPE_STRING, &sxi.program_version, "program_version" },
+ { TYPE_STRING, &sxi.program_author, "program_author" },
+ { TYPE_STRING, &sxi.program_email, "program_email" },
+ { TYPE_STRING, &sxi.program_website, "program_website" },
+ { TYPE_STRING, &sxi.program_copyright, "program_copyright" },
+ { TYPE_STRING, &sxi.program_company, "program_company" },
+ { TYPE_STRING, &sxi.program_icon_file, "program_icon_file" },
+ { TYPE_STRING, &sxi.default_graphics_set, "default_graphics_set" },
+ { TYPE_STRING, &sxi.default_sounds_set, "default_sounds_set" },
+ { TYPE_STRING, &sxi.default_music_set, "default_music_set" },
+ { TYPE_STRING, &sxi.fallback_graphics_file, "fallback_graphics_file"},
+ { TYPE_STRING, &sxi.fallback_sounds_file, "fallback_sounds_file" },
+ { TYPE_STRING, &sxi.fallback_music_file, "fallback_music_file" },
+ { TYPE_STRING, &sxi.default_level_series, "default_level_series" },
+ { TYPE_BOOLEAN,&sxi.choose_from_top_leveldir, "choose_from_top_leveldir" },
+ { TYPE_BOOLEAN,&sxi.show_scaling_in_title, "show_scaling_in_title" },
+ { TYPE_INTEGER,&sxi.default_window_width, "default_window_width" },
+ { TYPE_INTEGER,&sxi.default_window_height, "default_window_height" },
+};
+
+static struct TokenInfo debug_setup_tokens[] =
+{
+ { TYPE_INTEGER, &sdi.frame_delay[0], "debug.frame_delay_0" },
+ { TYPE_INTEGER, &sdi.frame_delay[1], "debug.frame_delay_1" },
+ { TYPE_INTEGER, &sdi.frame_delay[2], "debug.frame_delay_2" },
+ { TYPE_INTEGER, &sdi.frame_delay[3], "debug.frame_delay_3" },
+ { TYPE_INTEGER, &sdi.frame_delay[4], "debug.frame_delay_4" },
+ { TYPE_INTEGER, &sdi.frame_delay[5], "debug.frame_delay_5" },
+ { TYPE_INTEGER, &sdi.frame_delay[6], "debug.frame_delay_6" },
+ { TYPE_INTEGER, &sdi.frame_delay[7], "debug.frame_delay_7" },
+ { TYPE_INTEGER, &sdi.frame_delay[8], "debug.frame_delay_8" },
+ { TYPE_INTEGER, &sdi.frame_delay[9], "debug.frame_delay_9" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[0], "debug.key.frame_delay_0" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[1], "debug.key.frame_delay_1" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[2], "debug.key.frame_delay_2" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[3], "debug.key.frame_delay_3" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[4], "debug.key.frame_delay_4" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[5], "debug.key.frame_delay_5" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[6], "debug.key.frame_delay_6" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[7], "debug.key.frame_delay_7" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[8], "debug.key.frame_delay_8" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[9], "debug.key.frame_delay_9" },
+ { TYPE_BOOLEAN, &sdi.frame_delay_use_mod_key,"debug.frame_delay.use_mod_key"},
+ { TYPE_BOOLEAN, &sdi.frame_delay_game_only, "debug.frame_delay.game_only" },
+ { TYPE_BOOLEAN, &sdi.show_frames_per_second, "debug.show_frames_per_second" },
+};
+
static struct TokenInfo options_setup_tokens[] =
{
{ TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
si->toons = TRUE;
si->scroll_delay = TRUE;
si->scroll_delay_value = STD_SCROLL_DELAY;
- si->soft_scrolling = TRUE;
+ si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
+ si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
si->fade_screens = TRUE;
si->autorecord = TRUE;
si->show_titlescreen = TRUE;
si->team_mode = FALSE;
si->handicap = TRUE;
si->skip_levels = TRUE;
+ si->increment_levels = TRUE;
si->time_limit = TRUE;
si->fullscreen = FALSE;
- si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
+ si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
si->ask_on_escape = TRUE;
si->ask_on_escape_editor = TRUE;
si->quick_switch = FALSE;
si->game_frame_delay = GAME_FRAME_DELAY;
si->sp_show_border_elements = FALSE;
si->small_game_graphics = FALSE;
+ si->show_snapshot_buttons = FALSE;
+
+ si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
+ si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
+ si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
- si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
- si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
- si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
si->override_level_graphics = FALSE;
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
si->volume_loops = 100; /* percent */
si->volume_music = 100; /* percent */
+ si->network_mode = FALSE;
+ si->network_player_nr = 0; /* first player */
+
si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; /* percent */
si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; /* percent */
+ si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; /* percent */
+ si->touch.draw_outlined = TRUE;
+ si->touch.draw_pressed = TRUE;
+
+ for (i = 0; i < 2; i++)
+ {
+ char *default_grid_button[6][2] =
+ {
+ { " ", " ^^ " },
+ { " ", " ^^ " },
+ { " ", "<< >>" },
+ { " ", "<< >>" },
+ { "111222", " vv " },
+ { "111222", " vv " }
+ };
+ int grid_xsize = DEFAULT_GRID_XSIZE(i);
+ int grid_ysize = DEFAULT_GRID_YSIZE(i);
+ int min_xsize = MIN(6, grid_xsize);
+ int min_ysize = MIN(6, grid_ysize);
+ int startx = grid_xsize - min_xsize;
+ int starty = grid_ysize - min_ysize;
+ int x, y;
+
+ // virtual buttons grid can only be set to defaults if video is initialized
+ // (this will be repeated if virtual buttons are not loaded from setup file)
+ if (video.initialized)
+ {
+ si->touch.grid_xsize[i] = grid_xsize;
+ si->touch.grid_ysize[i] = grid_ysize;
+ }
+ else
+ {
+ si->touch.grid_xsize[i] = -1;
+ si->touch.grid_ysize[i] = -1;
+ }
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
+
+ for (x = 0; x < min_xsize; x++)
+ for (y = 0; y < min_ysize; y++)
+ si->touch.grid_button[i][x][starty + y] =
+ default_grid_button[y][0][x];
+
+ for (x = 0; x < min_xsize; x++)
+ for (y = 0; y < min_ysize; y++)
+ si->touch.grid_button[i][startx + x][starty + y] =
+ default_grid_button[y][1][x];
+ }
+
+ si->touch.grid_initialized = video.initialized;
si->editor.el_boulderdash = TRUE;
si->editor.el_emerald_mine = TRUE;
si->editor.el_supaplex = TRUE;
si->editor.el_diamond_caves = TRUE;
si->editor.el_dx_boulderdash = TRUE;
+
+ si->editor.el_mirror_magic = TRUE;
+ si->editor.el_deflektor = TRUE;
+
si->editor.el_chars = TRUE;
si->editor.el_steel_chars = TRUE;
+
+ si->editor.el_classic = TRUE;
si->editor.el_custom = TRUE;
- si->editor.el_headlines = TRUE;
- si->editor.el_user_defined = FALSE;
- si->editor.el_dynamic = TRUE;
+ si->editor.el_user_defined = FALSE;
+ si->editor.el_dynamic = TRUE;
- si->editor.show_element_token = FALSE;
+ si->editor.el_headlines = TRUE;
+
+ si->editor.show_element_token = FALSE;
+
+ si->editor.use_template_for_new_levels = TRUE;
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
- si->options.verbose = FALSE;
+ si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
+ si->internal.program_version = getStringCopy(getProgramRealVersionString());
+ si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
+ si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
+ si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
+ si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
+ si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
+
+ si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
+
+ si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
+ si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
+ si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
+
+ si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
+ si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
+ si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
+
+ si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
+ si->internal.choose_from_top_leveldir = FALSE;
+ si->internal.show_scaling_in_title = TRUE;
+
+ si->internal.default_window_width = WIN_XSIZE_DEFAULT;
+ si->internal.default_window_height = WIN_YSIZE_DEFAULT;
+
+ si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
+ si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
+ si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
+ si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
+ si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
+ si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
+ si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
+ si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
+ si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
+ si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
+
+ si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
+ si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
+ si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
+ si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
+ si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
+ si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
+ si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
+ si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
+ si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
+ si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
+
+ si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
+ si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
+
+ si->debug.show_frames_per_second = FALSE;
-#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
- si->toons = FALSE;
- si->handicap = FALSE;
- si->fullscreen = TRUE;
- si->override_level_graphics = AUTO;
- si->override_level_sounds = AUTO;
- si->override_level_music = AUTO;
-#endif
+ si->options.verbose = FALSE;
#if defined(PLATFORM_ANDROID)
si->fullscreen = TRUE;
#endif
}
+static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
+{
+ si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
+}
+
static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
{
si->editor_cascade.el_bd = TRUE;
si->editor_cascade.el_dc = TRUE;
si->editor_cascade.el_dx = TRUE;
+ si->editor_cascade.el_mm = TRUE;
+ si->editor_cascade.el_df = TRUE;
+
si->editor_cascade.el_chars = FALSE;
si->editor_cascade.el_steel_chars = FALSE;
si->editor_cascade.el_ce = FALSE;
si->editor_cascade.el_dynamic = FALSE;
}
+#define MAX_HIDE_SETUP_TOKEN_SIZE 20
+
+static char *getHideSetupToken(void *setup_value)
+{
+ static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
+
+ if (setup_value != NULL)
+ snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
+
+ return hide_setup_token;
+}
+
+void setHideSetupEntry(void *setup_value)
+{
+ char *hide_setup_token = getHideSetupToken(setup_value);
+
+ if (setup_value != NULL)
+ setHashEntry(hide_setup_hash, hide_setup_token, "");
+}
+
+static void setHideSetupEntryRaw(char *token_text, void *setup_value_raw)
+{
+ /* !!! DIRTY WORKAROUND; TO BE FIXED AFTER THE MM ENGINE RELEASE !!! */
+ void *setup_value = setup_value_raw - (void *)&si + (void *)&setup;
+
+ setHideSetupEntry(setup_value);
+}
+
+boolean hideSetupEntry(void *setup_value)
+{
+ char *hide_setup_token = getHideSetupToken(setup_value);
+
+ return (setup_value != NULL &&
+ getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
+}
+
+static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
+ struct TokenInfo *token_info,
+ int token_nr, char *token_text)
+{
+ char *token_hide_text = getStringCat2(token_text, ".hide");
+ char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
+
+ /* set the value of this setup option in the setup option structure */
+ setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
+
+ /* check if this setup option should be hidden in the setup menu */
+ if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
+ setHideSetupEntryRaw(token_text, token_info[token_nr].value);
+}
+
+static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
+ struct TokenInfo *token_info,
+ int token_nr)
+{
+ setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
+ token_info[token_nr].text);
+}
+
static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
{
int i, pnr;
if (!setup_file_hash)
return;
+ if (hide_setup_hash == NULL)
+ hide_setup_hash = newSetupFileHash();
+
/* global setup */
si = setup;
for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
- setSetupInfo(global_setup_tokens, i,
- getHashEntry(setup_file_hash, global_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
setup = si;
+ /* virtual buttons setup */
+ setup.touch.grid_initialized = TRUE;
+ for (i = 0; i < 2; i++)
+ {
+ int grid_xsize = setup.touch.grid_xsize[i];
+ int grid_ysize = setup.touch.grid_ysize[i];
+ int x, y;
+
+ // if virtual buttons are not loaded from setup file, repeat initializing
+ // virtual buttons grid with default values later when video is initialized
+ if (grid_xsize == -1 ||
+ grid_ysize == -1)
+ {
+ setup.touch.grid_initialized = FALSE;
+
+ continue;
+ }
+
+ for (y = 0; y < grid_ysize; y++)
+ {
+ char token_string[MAX_LINE_LEN];
+
+ sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
+
+ char *value_string = getHashEntry(setup_file_hash, token_string);
+
+ if (value_string == NULL)
+ continue;
+
+ for (x = 0; x < grid_xsize; x++)
+ {
+ char c = value_string[x];
+
+ setup.touch.grid_button[i][x][y] =
+ (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
+ }
+ }
+ }
+
/* editor setup */
sei = setup.editor;
for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
- setSetupInfo(editor_setup_tokens, i,
- getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
setup.editor = sei;
/* shortcut setup */
ssi = setup.shortcut;
for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
- setSetupInfo(shortcut_setup_tokens, i,
- getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
setup.shortcut = ssi;
/* player setup */
char full_token[100];
sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
- setSetupInfo(player_setup_tokens, i,
- getHashEntry(setup_file_hash, full_token));
+ setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
+ full_token);
}
setup.input[pnr] = sii;
}
/* system setup */
syi = setup.system;
for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
- setSetupInfo(system_setup_tokens, i,
- getHashEntry(setup_file_hash, system_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
setup.system = syi;
+ /* internal setup */
+ sxi = setup.internal;
+ for (i = 0; i < NUM_INTERNAL_SETUP_TOKENS; i++)
+ setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
+ setup.internal = sxi;
+
+ /* debug setup */
+ sdi = setup.debug;
+ for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
+ setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
+ setup.debug = sdi;
+
/* options setup */
soi = setup.options;
for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
- setSetupInfo(options_setup_tokens, i,
- getHashEntry(setup_file_hash, options_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
setup.options = soi;
+
+ setHideRelatedSetupEntries();
+}
+
+static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
+{
+ int i;
+
+ if (!setup_file_hash)
+ return;
+
+ /* auto setup */
+ sasi = setup.auto_setup;
+ for (i = 0; i < NUM_AUTO_SETUP_TOKENS; i++)
+ setSetupInfo(auto_setup_tokens, i,
+ getHashEntry(setup_file_hash,
+ auto_setup_tokens[i].text));
+ setup.auto_setup = sasi;
}
static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
setup.editor_cascade = seci;
}
+void LoadSetupFromFilename(char *filename)
+{
+ SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
+
+ if (setup_file_hash)
+ {
+ decodeSetupFileHash(setup_file_hash);
+
+ freeSetupFileHash(setup_file_hash);
+ }
+ else
+ {
+ Error(ERR_DEBUG, "using default setup values");
+ }
+}
+
+static void LoadSetup_SpecialPostProcessing()
+{
+ char *player_name_new;
+
+ /* needed to work around problems with fixed length strings */
+ player_name_new = get_corrected_login_name(setup.player_name);
+ free(setup.player_name);
+ setup.player_name = player_name_new;
+
+ /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
+ if (setup.scroll_delay == FALSE)
+ {
+ setup.scroll_delay_value = MIN_SCROLL_DELAY;
+ setup.scroll_delay = TRUE; /* now always "on" */
+ }
+
+ /* make sure that scroll delay value stays inside valid range */
+ setup.scroll_delay_value =
+ MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
+}
+
void LoadSetup()
{
- char *filename = getSetupFilename();
- SetupFileHash *setup_file_hash = NULL;
+ char *filename;
/* always start with reliable default values */
setSetupInfoToDefaults(&setup);
- setup_file_hash = loadSetupFileHash(filename);
+ /* try to load setup values from default setup file */
+ filename = getDefaultSetupFilename();
- if (setup_file_hash)
- {
- char *player_name_new;
+ if (fileExists(filename))
+ LoadSetupFromFilename(filename);
- checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
- decodeSetupFileHash(setup_file_hash);
+ /* try to load setup values from user setup file */
+ filename = getSetupFilename();
- freeSetupFileHash(setup_file_hash);
+ LoadSetupFromFilename(filename);
- /* needed to work around problems with fixed length strings */
- player_name_new = get_corrected_login_name(setup.player_name);
- free(setup.player_name);
- setup.player_name = player_name_new;
+ LoadSetup_SpecialPostProcessing();
+}
- /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
- if (setup.scroll_delay == FALSE)
- {
- setup.scroll_delay_value = MIN_SCROLL_DELAY;
- setup.scroll_delay = TRUE; /* now always "on" */
- }
+void LoadSetup_AutoSetup()
+{
+ char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
+ SetupFileHash *setup_file_hash = NULL;
+
+ /* always start with reliable default values */
+ setSetupInfoToDefaults_AutoSetup(&setup);
+
+ setup_file_hash = loadSetupFileHash(filename);
- /* make sure that scroll delay value stays inside valid range */
- setup.scroll_delay_value =
- MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
+ if (setup_file_hash)
+ {
+ decodeSetupFileHash_AutoSetup(setup_file_hash);
+
+ freeSetupFileHash(setup_file_hash);
}
- else
- Error(ERR_WARN, "using default setup values");
+
+ free(filename);
}
void LoadSetup_EditorCascade()
if (setup_file_hash)
{
- checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
decodeSetupFileHash_EditorCascade(setup_file_hash);
freeSetupFileHash(setup_file_hash);
free(filename);
}
+static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
+ char *mapping_line)
+{
+ char mapping_guid[MAX_LINE_LEN];
+ char *mapping_start, *mapping_end;
+
+ // get GUID from game controller mapping line: copy complete line
+ strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
+ mapping_guid[MAX_LINE_LEN - 1] = '\0';
+
+ // get GUID from game controller mapping line: cut after GUID part
+ mapping_start = strchr(mapping_guid, ',');
+ if (mapping_start != NULL)
+ *mapping_start = '\0';
+
+ // cut newline from game controller mapping line
+ mapping_end = strchr(mapping_line, '\n');
+ if (mapping_end != NULL)
+ *mapping_end = '\0';
+
+ // add mapping entry to game controller mappings hash
+ setHashEntry(mappings_hash, mapping_guid, mapping_line);
+}
+
+static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
+ char *filename)
+{
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ Error(ERR_WARN, "cannot read game controller mappings file '%s'", filename);
+
+ return;
+ }
+
+ while (!feof(file))
+ {
+ char line[MAX_LINE_LEN];
+
+ if (!fgets(line, MAX_LINE_LEN, file))
+ break;
+
+ addGameControllerMappingToHash(mappings_hash, line);
+ }
+
+ fclose(file);
+}
+
void SaveSetup()
{
char *filename = getSetupFilename();
return;
}
- fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
- getCookie("SETUP")));
- fprintf(file, "\n");
+ fprintFileHeader(file, SETUP_FILENAME);
/* global setup */
si = setup;
if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
i == SETUP_TOKEN_GRAPHICS_SET ||
i == SETUP_TOKEN_VOLUME_SIMPLE ||
- i == SETUP_TOKEN_TOUCH_CONTROL_TYPE)
+ i == SETUP_TOKEN_NETWORK_MODE ||
+ i == SETUP_TOKEN_TOUCH_CONTROL_TYPE ||
+ i == SETUP_TOKEN_TOUCH_GRID_XSIZE_0 ||
+ i == SETUP_TOKEN_TOUCH_GRID_XSIZE_1)
fprintf(file, "\n");
fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
}
+ /* virtual buttons setup */
+ for (i = 0; i < 2; i++)
+ {
+ int grid_xsize = setup.touch.grid_xsize[i];
+ int grid_ysize = setup.touch.grid_ysize[i];
+ int x, y;
+
+ fprintf(file, "\n");
+
+ for (y = 0; y < grid_ysize; y++)
+ {
+ char token_string[MAX_LINE_LEN];
+ char value_string[MAX_LINE_LEN];
+
+ sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
+
+ for (x = 0; x < grid_xsize; x++)
+ {
+ char c = setup.touch.grid_button[i][x][y];
+
+ value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
+ }
+
+ value_string[grid_xsize] = '\0';
+
+ fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
+ }
+ }
+
/* editor setup */
sei = setup.editor;
fprintf(file, "\n");
for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
+ /* internal setup */
+ /* (internal setup values not saved to user setup file) */
+
+ /* debug setup */
+ sdi = setup.debug;
+ fprintf(file, "\n");
+ for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
+
/* options setup */
soi = setup.options;
fprintf(file, "\n");
SetFilePermissions(filename, PERMS_PRIVATE);
}
+void SaveSetup_AutoSetup()
+{
+ char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
+ FILE *file;
+ int i;
+
+ InitUserDataDirectory();
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Error(ERR_WARN, "cannot write auto setup file '%s'", filename);
+ free(filename);
+ return;
+ }
+
+ fprintFileHeader(file, AUTOSETUP_FILENAME);
+
+ sasi = setup.auto_setup;
+ for (i = 0; i < NUM_AUTO_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+
+ free(filename);
+}
+
void SaveSetup_EditorCascade()
{
char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
return;
}
- fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
- getCookie("SETUP")));
- fprintf(file, "\n");
+ fprintFileHeader(file, EDITORCASCADE_FILENAME);
seci = setup.editor_cascade;
- fprintf(file, "\n");
for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
free(filename);
}
+static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
+ char *filename)
+{
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename);
+
+ return;
+ }
+
+ BEGIN_HASH_ITERATION(mappings_hash, itr)
+ {
+ fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
+ }
+ END_HASH_ITERATION(mappings_hash, itr)
+
+ fclose(file);
+}
+
+void SaveSetup_AddGameControllerMapping(char *mapping)
+{
+ char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
+ SetupFileHash *mappings_hash = newSetupFileHash();
+
+ InitUserDataDirectory();
+
+ // load existing personal game controller mappings
+ LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
+
+ // add new mapping to personal game controller mappings
+ addGameControllerMappingToHash(mappings_hash, mapping);
+
+ // save updated personal game controller mappings
+ SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
+
+ freeSetupFileHash(mappings_hash);
+ free(filename);
+}
+
void LoadCustomElementDescriptions()
{
char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
/* special case: initialize "ARG_DEFAULT" values in static default config */
/* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
+ titlescreen_initial_first_default.fade_mode =
+ title_initial_first_default.fade_mode;
+ titlescreen_initial_first_default.fade_delay =
+ title_initial_first_default.fade_delay;
+ titlescreen_initial_first_default.post_delay =
+ title_initial_first_default.post_delay;
+ titlescreen_initial_first_default.auto_delay =
+ title_initial_first_default.auto_delay;
+ titlescreen_first_default.fade_mode = title_first_default.fade_mode;
+ titlescreen_first_default.fade_delay = title_first_default.fade_delay;
+ titlescreen_first_default.post_delay = title_first_default.post_delay;
+ titlescreen_first_default.auto_delay = title_first_default.auto_delay;
+ titlemessage_initial_first_default.fade_mode =
+ title_initial_first_default.fade_mode;
+ titlemessage_initial_first_default.fade_delay =
+ title_initial_first_default.fade_delay;
+ titlemessage_initial_first_default.post_delay =
+ title_initial_first_default.post_delay;
+ titlemessage_initial_first_default.auto_delay =
+ title_initial_first_default.auto_delay;
+ titlemessage_first_default.fade_mode = title_first_default.fade_mode;
+ titlemessage_first_default.fade_delay = title_first_default.fade_delay;
+ titlemessage_first_default.post_delay = title_first_default.post_delay;
+ titlemessage_first_default.auto_delay = title_first_default.auto_delay;
+
+ titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
+ titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
+ titlescreen_initial_default.post_delay = title_initial_default.post_delay;
+ titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
+ titlescreen_default.fade_mode = title_default.fade_mode;
+ titlescreen_default.fade_delay = title_default.fade_delay;
+ titlescreen_default.post_delay = title_default.post_delay;
+ titlescreen_default.auto_delay = title_default.auto_delay;
titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
titlemessage_initial_default.post_delay = title_initial_default.post_delay;
/* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
{
+ titlescreen_initial_first[i] = titlescreen_initial_first_default;
+ titlescreen_first[i] = titlescreen_first_default;
+ titlemessage_initial_first[i] = titlemessage_initial_first_default;
+ titlemessage_first[i] = titlemessage_first_default;
+
+ titlescreen_initial[i] = titlescreen_initial_default;
+ titlescreen[i] = titlescreen_default;
titlemessage_initial[i] = titlemessage_initial_default;
titlemessage[i] = titlemessage_default;
}
/* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
+ if (i == GFX_SPECIAL_ARG_TITLE) /* title values already initialized */
+ continue;
+
menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
+ menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
}
/* special case: initialize "ARG_DEFAULT" values in static default config */
/* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
+ viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
- viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
- if (i != GFX_SPECIAL_ARG_EDITOR) /* editor value already initialized */
- viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
+ viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
+
+ if (i == GFX_SPECIAL_ARG_EDITOR) /* editor values already initialized */
+ continue;
+
+ viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
}
}
static void InitMenuDesignSettings_SpecialPostProcessing()
{
+ static struct
+ {
+ struct XY *dst, *src;
+ }
+ game_buttons_xy[] =
+ {
+ { &game.button.save, &game.button.stop },
+ { &game.button.pause2, &game.button.pause },
+ { &game.button.load, &game.button.play },
+ { &game.button.undo, &game.button.stop },
+ { &game.button.redo, &game.button.play },
+
+ { NULL, NULL }
+ };
+ int i;
+
/* special case: initialize later added SETUP list size from LEVELS value */
if (menu.list_size[GAME_MODE_SETUP] == -1)
menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
+
+ /* set default position for snapshot buttons to stop/pause/play buttons */
+ for (i = 0; game_buttons_xy[i].dst != NULL; i++)
+ if ((*game_buttons_xy[i].dst).x == -1 &&
+ (*game_buttons_xy[i].dst).y == -1)
+ *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
+}
+
+static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics()
+{
+ static struct
+ {
+ struct XYTileSize *dst, *src;
+ int graphic;
+ }
+ editor_buttons_xy[] =
+ {
+ {
+ &editor.button.element_left, &editor.palette.element_left,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
+ },
+ {
+ &editor.button.element_middle, &editor.palette.element_middle,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
+ },
+ {
+ &editor.button.element_right, &editor.palette.element_right,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
+ },
+
+ { NULL, NULL }
+ };
+ int i;
+
+ /* set default position for element buttons to element graphics */
+ for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
+ {
+ if ((*editor_buttons_xy[i].dst).x == -1 &&
+ (*editor_buttons_xy[i].dst).y == -1)
+ {
+ struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
+
+ gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
+
+ *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
+ }
+ }
}
static void LoadMenuDesignSettingsFromFilename(char *filename)
{
+ static struct TitleFadingInfo tfi;
static struct TitleMessageInfo tmi;
+ static struct TokenInfo title_tokens[] =
+ {
+ { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
+ { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
+ { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
+ { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
+
+ { -1, NULL, NULL }
+ };
static struct TokenInfo titlemessage_tokens[] =
{
{ TYPE_INTEGER, &tmi.x, ".x" },
{ -1, NULL, NULL }
};
static struct
+ {
+ struct TitleFadingInfo *info;
+ char *text;
+ }
+ title_info[] =
+ {
+ /* initialize first titles from "enter screen" definitions, if defined */
+ { &title_initial_first_default, "menu.enter_screen.TITLE" },
+ { &title_first_default, "menu.enter_screen.TITLE" },
+
+ /* initialize title screens from "next screen" definitions, if defined */
+ { &title_initial_default, "menu.next_screen.TITLE" },
+ { &title_default, "menu.next_screen.TITLE" },
+
+ { NULL, NULL }
+ };
+ static struct
{
struct TitleMessageInfo *array;
char *text;
}
titlemessage_arrays[] =
{
+ /* initialize first titles from "enter screen" definitions, if defined */
+ { titlescreen_initial_first, "menu.enter_screen.TITLE" },
+ { titlescreen_first, "menu.enter_screen.TITLE" },
+ { titlemessage_initial_first, "menu.enter_screen.TITLE" },
+ { titlemessage_first, "menu.enter_screen.TITLE" },
+
+ /* initialize titles from "next screen" definitions, if defined */
+ { titlescreen_initial, "menu.next_screen.TITLE" },
+ { titlescreen, "menu.next_screen.TITLE" },
+ { titlemessage_initial, "menu.next_screen.TITLE" },
+ { titlemessage, "menu.next_screen.TITLE" },
+
+ /* overwrite titles with title definitions, if defined */
+ { titlescreen_initial_first, "[title_initial]" },
+ { titlescreen_first, "[title]" },
+ { titlemessage_initial_first, "[title_initial]" },
+ { titlemessage_first, "[title]" },
+
+ { titlescreen_initial, "[title_initial]" },
+ { titlescreen, "[title]" },
+ { titlemessage_initial, "[title_initial]" },
+ { titlemessage, "[title]" },
+
+ /* overwrite titles with title screen/message definitions, if defined */
+ { titlescreen_initial_first, "[titlescreen_initial]" },
+ { titlescreen_first, "[titlescreen]" },
+ { titlemessage_initial_first, "[titlemessage_initial]" },
+ { titlemessage_first, "[titlemessage]" },
+
+ { titlescreen_initial, "[titlescreen_initial]" },
+ { titlescreen, "[titlescreen]" },
{ titlemessage_initial, "[titlemessage_initial]" },
{ titlemessage, "[titlemessage]" },
menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
if (value_2 != NULL)
menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
+
+ if (i == GFX_SPECIAL_ARG_INFO_ELEMENTS)
+ {
+ char *value_1 = getHashEntry(setup_file_hash, "menu.list_size.INFO");
+
+ if (value_1 != NULL)
+ menu.list_size_info[i] = get_integer_from_string(value_1);
+ }
}
/* special case: initialize with default values that may be overwritten */
menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
}
+ /* special case: initialize with default values that may be overwritten */
+ /* (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO") */
+ for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
+ {
+ char *value_1 = getHashEntry(setup_file_hash,"menu.left_spacing.INFO");
+ char *value_2 = getHashEntry(setup_file_hash,"menu.right_spacing.INFO");
+ char *value_3 = getHashEntry(setup_file_hash,"menu.top_spacing.INFO");
+ char *value_4 = getHashEntry(setup_file_hash,"menu.bottom_spacing.INFO");
+ char *value_5 = getHashEntry(setup_file_hash,"menu.paragraph_spacing.INFO");
+ char *value_6 = getHashEntry(setup_file_hash,"menu.headline1_spacing.INFO");
+ char *value_7 = getHashEntry(setup_file_hash,"menu.headline2_spacing.INFO");
+ char *value_8 = getHashEntry(setup_file_hash,"menu.line_spacing.INFO");
+ char *value_9 = getHashEntry(setup_file_hash,"menu.extra_spacing.INFO");
+
+ if (value_1 != NULL)
+ menu.left_spacing_info[i] = get_integer_from_string(value_1);
+ if (value_2 != NULL)
+ menu.right_spacing_info[i] = get_integer_from_string(value_2);
+ if (value_3 != NULL)
+ menu.top_spacing_info[i] = get_integer_from_string(value_3);
+ if (value_4 != NULL)
+ menu.bottom_spacing_info[i] = get_integer_from_string(value_4);
+ if (value_5 != NULL)
+ menu.paragraph_spacing_info[i] = get_integer_from_string(value_5);
+ if (value_6 != NULL)
+ menu.headline1_spacing_info[i] = get_integer_from_string(value_6);
+ if (value_7 != NULL)
+ menu.headline2_spacing_info[i] = get_integer_from_string(value_7);
+ if (value_8 != NULL)
+ menu.line_spacing_info[i] = get_integer_from_string(value_8);
+ if (value_9 != NULL)
+ menu.extra_spacing_info[i] = get_integer_from_string(value_9);
+ }
+
/* special case: initialize with default values that may be overwritten */
/* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
char *token_4 = "menu.leave_screen.fade_mode";
char *token_5 = "menu.leave_screen.fade_delay";
char *token_6 = "menu.leave_screen.post_delay";
+ char *token_7 = "menu.next_screen.fade_mode";
+ char *token_8 = "menu.next_screen.fade_delay";
+ char *token_9 = "menu.next_screen.post_delay";
char *value_1 = getHashEntry(setup_file_hash, token_1);
char *value_2 = getHashEntry(setup_file_hash, token_2);
char *value_3 = getHashEntry(setup_file_hash, token_3);
char *value_4 = getHashEntry(setup_file_hash, token_4);
char *value_5 = getHashEntry(setup_file_hash, token_5);
char *value_6 = getHashEntry(setup_file_hash, token_6);
+ char *value_7 = getHashEntry(setup_file_hash, token_7);
+ char *value_8 = getHashEntry(setup_file_hash, token_8);
+ char *value_9 = getHashEntry(setup_file_hash, token_9);
if (value_1 != NULL)
menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
if (value_6 != NULL)
menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
value_6);
+ if (value_7 != NULL)
+ menu.next_screen[i].fade_mode = get_token_parameter_value(token_7,
+ value_7);
+ if (value_8 != NULL)
+ menu.next_screen[i].fade_delay = get_token_parameter_value(token_8,
+ value_8);
+ if (value_9 != NULL)
+ menu.next_screen[i].post_delay = get_token_parameter_value(token_9,
+ value_9);
}
/* special case: initialize with default values that may be overwritten */
/* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
+ char *token_w1 = "viewport.window.width";
+ char *token_w2 = "viewport.window.height";
char *token_01 = "viewport.playfield.x";
char *token_02 = "viewport.playfield.y";
char *token_03 = "viewport.playfield.width";
char *token_13 = "viewport.door_2.width";
char *token_14 = "viewport.door_2.height";
char *token_15 = "viewport.door_2.border_size";
+ char *value_w1 = getHashEntry(setup_file_hash, token_w1);
+ char *value_w2 = getHashEntry(setup_file_hash, token_w2);
char *value_01 = getHashEntry(setup_file_hash, token_01);
char *value_02 = getHashEntry(setup_file_hash, token_02);
char *value_03 = getHashEntry(setup_file_hash, token_03);
char *value_14 = getHashEntry(setup_file_hash, token_14);
char *value_15 = getHashEntry(setup_file_hash, token_15);
+ if (value_w1 != NULL)
+ viewport.window[i].width = get_token_parameter_value(token_w1, value_w1);
+ if (value_w2 != NULL)
+ viewport.window[i].height = get_token_parameter_value(token_w2, value_w2);
if (value_01 != NULL)
viewport.playfield[i].x = get_token_parameter_value(token_01, value_01);
if (value_02 != NULL)
value_15);
}
+ /* special case: initialize with default values that may be overwritten */
+ /* (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode") */
+ for (i = 0; title_info[i].info != NULL; i++)
+ {
+ struct TitleFadingInfo *info = title_info[i].info;
+ char *base_token = title_info[i].text;
+
+ for (j = 0; title_tokens[j].type != -1; j++)
+ {
+ char *token = getStringCat2(base_token, title_tokens[j].text);
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ {
+ int parameter_value = get_token_parameter_value(token, value);
+
+ tfi = *info;
+
+ *(int *)title_tokens[j].value = (int)parameter_value;
+
+ *info = tfi;
+ }
+
+ free(token);
+ }
+ }
+
/* special case: initialize with default values that may be overwritten */
/* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
for (i = 0; titlemessage_arrays[i].array != NULL; i++)
tmi = array[k];
if (titlemessage_tokens[j].type == TYPE_INTEGER)
- *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
- else
*(int *)titlemessage_tokens[j].value = (int)parameter_value;
+ else
+ *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
array[k] = tmi;
}
InitMenuDesignSettings_SpecialPostProcessing();
}
+void LoadMenuDesignSettings_AfterGraphics()
+{
+ InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
+}
+
void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
{
char *filename = getEditorSetupFilename();
convert_level_nr = convert_leveldir->first_level;
- printf_line("=", 79);
- printf("Converting levels\n");
- printf_line("-", 79);
- printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
- printf("Level series name: '%s'\n", convert_leveldir->name);
- printf("Level series author: '%s'\n", convert_leveldir->author);
- printf("Number of levels: %d\n", convert_leveldir->levels);
- printf_line("=", 79);
- printf("\n");
+ PrintLine("=", 79);
+ Print("Converting levels\n");
+ PrintLine("-", 79);
+ Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
+ Print("Level series name: '%s'\n", convert_leveldir->name);
+ Print("Level series author: '%s'\n", convert_leveldir->author);
+ Print("Number of levels: %d\n", convert_leveldir->levels);
+ PrintLine("=", 79);
+ Print("\n");
for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
levels_failed[i] = FALSE;
level_nr = convert_level_nr++;
- printf("Level %03d: ", level_nr);
+ Print("Level %03d: ", level_nr);
LoadLevel(level_nr);
- if (level.no_valid_file)
+ if (level.no_level_file || level.no_valid_file)
{
- printf("(no level)\n");
+ Print("(no level)\n");
continue;
}
- printf("converting level ... ");
+ Print("converting level ... ");
level_filename = getDefaultLevelFilename(level_nr);
new_level = !fileExists(level_filename);
num_levels_converted++;
- printf("converted.\n");
+ Print("converted.\n");
}
else
{
if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
levels_failed[level_nr] = TRUE;
- printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
+ Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
}
num_levels_handled++;
}
- printf("\n");
- printf_line("=", 79);
- printf("Number of levels handled: %d\n", num_levels_handled);
- printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
+ Print("\n");
+ PrintLine("=", 79);
+ Print("Number of levels handled: %d\n", num_levels_handled);
+ Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
(num_levels_handled ?
num_levels_converted * 100 / num_levels_handled : 0));
- printf_line("-", 79);
- printf("Summary (for automatic parsing by scripts):\n");
- printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
+ PrintLine("-", 79);
+ Print("Summary (for automatic parsing by scripts):\n");
+ Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
convert_leveldir->identifier, num_levels_converted,
num_levels_handled,
(num_levels_handled ?
if (num_levels_handled != num_levels_converted)
{
- printf(", FAILED:");
+ Print(", FAILED:");
for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
if (levels_failed[i])
- printf(" %03d", i);
+ Print(" %03d", i);
}
- printf("\n");
- printf_line("=", 79);
+ Print("\n");
+ PrintLine("=", 79);
CloseAllAndExit(0);
}
/* create and save images for custom and group elements (raw BMP format) */
/* ------------------------------------------------------------------------- */
-void CreateCustomElementImages()
+void CreateCustomElementImages(char *directory)
{
#if defined(TARGET_SDL)
- char *filename = "graphics.classic/RocksCE.bmp";
- Bitmap *bitmap;
+ char *src_basename = "RocksCE-template.ilbm";
+ char *dst_basename = "RocksCE.bmp";
+ char *src_filename = getPath2(directory, src_basename);
+ char *dst_filename = getPath2(directory, dst_basename);
Bitmap *src_bitmap;
- int dummy_graphic = IMG_CUSTOM_99;
+ Bitmap *bitmap;
int yoffset_ce = 0;
int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
- int src_x, src_y;
int i;
+ SDLInitVideoDisplay();
+
+ ReCreateBitmap(&backbuffer, video.width, video.height);
+
+ src_bitmap = LoadImage(src_filename);
+
bitmap = CreateBitmap(TILEX * 16 * 2,
TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
DEFAULT_DEPTH);
- getFixedGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
-
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int x = i % 16;
}
}
- if (SDL_SaveBMP(bitmap->surface, filename) != 0)
- Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
+ if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
+ Error(ERR_EXIT, "cannot save CE graphics file '%s'", dst_filename);
FreeBitmap(bitmap);