TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
&li.continuous_snapping, TRUE
},
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ &li.shifted_relocation, FALSE
+ },
/* (these values are different for each player) */
{
change->target_element == EL_SOKOBAN_FIELD_PLAYER)
change->target_element = EL_PLAYER_1;
}
+
+ /* not centering level after relocating player was default only in 3.2.3 */
+ if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
+ level->shifted_relocation = TRUE;
}
static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)