CONF_CONTENT_NUM_BYTES : 1)
#define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
-#define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
+#define CONF_ELEMENTS_ELEMENT(b, i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
(b[CONF_ELEMENT_BYTE_POS(i) + 1]))
#define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.mm_time_bomb, 75
},
+
{
EL_MM_GRAY_BALL, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.mm_time_ball, 75
},
+ {
+ EL_MM_GRAY_BALL, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.mm_ball_choice_mode, ANIM_RANDOM
+ },
+ {
+ EL_MM_GRAY_BALL, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.mm_ball_content, EL_EMPTY, NULL,
+ &li.num_mm_ball_contents, 8, MAX_MM_BALL_CONTENTS
+ },
+ {
+ EL_MM_GRAY_BALL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.rotate_mm_ball_content, TRUE
+ },
+ {
+ EL_MM_GRAY_BALL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.explode_mm_ball, FALSE
+ },
+
{
EL_MM_STEEL_BLOCK, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
int element = i;
struct ElementInfo *ei = &element_info[element];
+ if (element == EL_MM_GRAY_BALL)
+ {
+ struct LevelInfo_MM *level_mm = level->native_mm_level;
+ int j;
+
+ for (j = 0; j < level->num_mm_ball_contents; j++)
+ level->mm_ball_content[j] =
+ map_element_MM_to_RND(level_mm->ball_content[j]);
+ }
+
// never initialize clipboard elements after the very first time
// (to be able to use clipboard elements between several levels)
if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
cav->lenses_time = level->lenses_time;
cav->magnify_time = level->magnify_time;
+ cav->wind_time = 9999;
cav->wind_direction =
map_direction_RND_to_EM(level->wind_direction_initial);
static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
{
struct LevelInfo_MM *level_mm = level->native_mm_level;
- int x, y;
+ int i, x, y;
level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
level_mm->kettles_needed = level->gems_needed;
level_mm->auto_count_kettles = level->auto_count_gems;
- level_mm->laser_red = level->mm_laser_red;
- level_mm->laser_green = level->mm_laser_green;
- level_mm->laser_blue = level->mm_laser_blue;
+ level_mm->mm_laser_red = level->mm_laser_red;
+ level_mm->mm_laser_green = level->mm_laser_green;
+ level_mm->mm_laser_blue = level->mm_laser_blue;
+
+ level_mm->df_laser_red = level->df_laser_red;
+ level_mm->df_laser_green = level->df_laser_green;
+ level_mm->df_laser_blue = level->df_laser_blue;
strcpy(level_mm->name, level->name);
strcpy(level_mm->author, level->author);
level_mm->time_ball = level->mm_time_ball;
level_mm->time_block = level->mm_time_block;
+ level_mm->num_ball_contents = level->num_mm_ball_contents;
+ level_mm->ball_choice_mode = level->mm_ball_choice_mode;
+ level_mm->rotate_ball_content = level->rotate_mm_ball_content;
+ level_mm->explode_ball = level->explode_mm_ball;
+
+ for (i = 0; i < level->num_mm_ball_contents; i++)
+ level_mm->ball_content[i] =
+ map_element_RND_to_MM(level->mm_ball_content[i]);
+
for (x = 0; x < level->fieldx; x++)
for (y = 0; y < level->fieldy; y++)
Ur[x][y] =
static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
{
struct LevelInfo_MM *level_mm = level->native_mm_level;
- int x, y;
+ int i, x, y;
level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
level->gems_needed = level_mm->kettles_needed;
level->auto_count_gems = level_mm->auto_count_kettles;
- level->mm_laser_red = level_mm->laser_red;
- level->mm_laser_green = level_mm->laser_green;
- level->mm_laser_blue = level_mm->laser_blue;
+ level->mm_laser_red = level_mm->mm_laser_red;
+ level->mm_laser_green = level_mm->mm_laser_green;
+ level->mm_laser_blue = level_mm->mm_laser_blue;
+
+ level->df_laser_red = level_mm->df_laser_red;
+ level->df_laser_green = level_mm->df_laser_green;
+ level->df_laser_blue = level_mm->df_laser_blue;
strcpy(level->name, level_mm->name);
level->mm_time_ball = level_mm->time_ball;
level->mm_time_block = level_mm->time_block;
+ level->num_mm_ball_contents = level_mm->num_ball_contents;
+ level->mm_ball_choice_mode = level_mm->ball_choice_mode;
+ level->rotate_mm_ball_content = level_mm->rotate_ball_content;
+ level->explode_mm_ball = level_mm->explode_ball;
+
+ for (i = 0; i < level->num_mm_ball_contents; i++)
+ level->mm_ball_content[i] =
+ map_element_MM_to_RND(level_mm->ball_content[i]);
+
for (x = 0; x < level->fieldx; x++)
for (y = 0; y < level->fieldy; y++)
level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
TYPE_BOOLEAN,
&setup.internal.create_user_levelset, "create_user_levelset"
},
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.info_screens_from_main, "info_screens_from_main"
+ },
{
TYPE_BOOLEAN,
&setup.internal.menu_game, "menu_game"
TYPE_BOOLEAN,
&setup.options.verbose, "options.verbose"
},
+ {
+ TYPE_BOOLEAN,
+ &setup.options.debug, "options.debug"
+ },
+ {
+ TYPE_STRING,
+ &setup.options.debug_mode, "options.debug_mode"
+ },
};
static void setSetupInfoToDefaults(struct SetupInfo *si)
si->internal.choose_from_top_leveldir = FALSE;
si->internal.show_scaling_in_title = TRUE;
si->internal.create_user_levelset = TRUE;
+ si->internal.info_screens_from_main = FALSE;
si->internal.default_window_width = WIN_XSIZE_DEFAULT;
si->internal.default_window_height = WIN_YSIZE_DEFAULT;
si->debug.xsn_percent = 0;
si->options.verbose = FALSE;
+ si->options.debug = FALSE;
+ si->options.debug_mode = getStringCopy(ARG_UNDEFINED_STRING);
#if defined(PLATFORM_ANDROID)
si->fullscreen = TRUE;
vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
if (vp_playfield->max_height != -1)
- vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
+ vp_playfield->height = MIN(vp_playfield->height, vp_playfield->max_height);
// adjust playfield position according to specified alignment
{
{ "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
{ "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
- { "menu.list_size.INFO", &menu.list_size_info[i] }
+ { "menu.list_size.INFO", &menu.list_size_info[i] },
+ { "menu.list_entry_size.INFO", &menu.list_entry_size_info[i] },
+ { "menu.tile_size.INFO", &menu.tile_size_info[i] }
};
for (j = 0; j < ARRAY_SIZE(menu_config); j++)
struct TokenIntPtrInfo menu_config[] =
{
{ "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
+ { "menu.middle_spacing.INFO", &menu.middle_spacing_info[i] },
{ "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
{ "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
{ "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
return music_info_listed_ext(list, basename, TRUE);
}
+static boolean checkLevelSetHasMusic_NoConf(void)
+{
+ int i;
+
+ for (i = leveldir_current->first_level;
+ i <= leveldir_current->last_level; i++)
+ if (levelset.music[level_nr] == MUS_UNDEFINED)
+ return TRUE;
+
+ return FALSE;
+}
+
void LoadMusicInfo(void)
{
- char *music_directory = getCustomMusicDirectory();
+ char *music_directory = getCustomMusicDirectory_NoConf();
int num_music = getMusicListSize();
int num_music_noconf = 0;
int num_sounds = getSoundListSize();
- Directory *dir;
+ Directory *dir = NULL;
DirectoryEntry *dir_entry;
struct FileInfo *music, *sound;
struct MusicFileInfo *next, **new;
+ boolean read_music_from_directory = TRUE;
int i;
while (music_file_info != NULL)
}
}
- if ((dir = openDirectory(music_directory)) == NULL)
+ // if all levels have game music configured, do not read music from directory
+ if (!checkLevelSetHasMusic_NoConf())
+ {
+ read_music_from_directory = FALSE;
+ }
+ else if (music_directory == NULL)
+ {
+ Warn("cannot find music directory with unconfigured music");
+
+ read_music_from_directory = FALSE;
+ }
+ else if ((dir = openDirectory(music_directory)) == NULL)
{
Warn("cannot read music directory '%s'", music_directory);
- return;
+ read_music_from_directory = FALSE;
}
- while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
+ while (read_music_from_directory &&
+ (dir_entry = readDirectory(dir)) != NULL) // loop all entries
{
char *basename = dir_entry->basename;
boolean music_already_used = FALSE;
num_music_noconf++;
}
- closeDirectory(dir);
+ if (dir != NULL)
+ closeDirectory(dir);
for (i = 0; i < num_sounds; i++)
{