&li.gems_needed, 0
},
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_32_BIT(2),
+ &li.random_seed, 0
+ },
+
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
&li.dont_collide_with_bits, ~0 /* default: always deadly */
},
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.em_explodes_by_fire, FALSE
+ },
+
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(5),
TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
&li.continuous_snapping, TRUE
},
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ &li.shifted_relocation, FALSE
+ },
/* (these values are different for each player) */
{
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
&li.explosion_element[0], EL_PLAYER_1
},
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.use_initial_inventory[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
+ &li.initial_inventory_size[0], 1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
+ &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
+ },
{
EL_PLAYER_2, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
&li.explosion_element[1], EL_PLAYER_2
},
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.use_initial_inventory[1], FALSE
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
+ &li.initial_inventory_size[1], 1
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
+ &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
+ },
{
EL_PLAYER_3, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
&li.explosion_element[2], EL_PLAYER_3
},
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.use_initial_inventory[2], FALSE
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
+ &li.initial_inventory_size[2], 1
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
+ &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
+ },
{
EL_PLAYER_4, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
&li.explosion_element[3], EL_PLAYER_4
},
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.use_initial_inventory[3], FALSE
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
+ &li.initial_inventory_size[3], 1
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
+ &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
+ },
{
EL_EMERALD, -1,
&xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
},
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &xx_envelope.autowrap, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
+ &xx_envelope.centered, FALSE
+ },
+
{
-1, -1,
TYPE_STRING, CONF_VALUE_BYTES(1),
{
-1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &xx_ei.gfx_element, EL_EMPTY_SPACE,
- &yy_ei.gfx_element
+ &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
+ &yy_ei.gfx_element_initial
},
{
{
-1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
- &xx_change.trigger_element, EL_EMPTY_SPACE
+ &xx_change.initial_trigger_element, EL_EMPTY_SPACE
},
{
&xx_change.action_arg, CA_ARG_UNDEFINED
},
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
+ &xx_change.action_element, EL_EMPTY_SPACE
+ },
+
{
-1, -1,
TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
{
-1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &xx_ei.gfx_element, EL_EMPTY_SPACE
+ &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
},
{
*level = li; /* copy temporary buffer back to level data */
setLevelInfoToDefaults_EM();
+ setLevelInfoToDefaults_SP();
level->native_em_level = &native_em_level;
+ level->native_sp_level = &native_sp_level;
level->file_version = FILE_VERSION_ACTUAL;
level->game_version = GAME_VERSION_ACTUAL;
level->changed = FALSE;
+ /* set all bug compatibility flags to "false" => do not emulate this bug */
+ level->use_action_after_change_bug = FALSE;
+
if (leveldir_current == NULL) /* only when dumping level */
return;
strncmp(basename, "LEVELS.D", 8) == 0))
return LEVEL_FILE_TYPE_SP;
+ /* check for typical filename of a Diamond Caves II level package file */
+ if (strSuffix(basename, ".dc") ||
+ strSuffix(basename, ".dc2"))
+ return LEVEL_FILE_TYPE_DC;
+
/* ---------- try to determine file type from filesize ---------- */
checked_free(filename);
case EL_KEY_OBSOLETE:
element = EL_KEY_1;
+ break;
case EL_EM_KEY_1_FILE_OBSOLETE:
element = EL_EM_KEY_1;
ReadUnusedBytesFromFile(file, 7);
ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element = getMappedElement(getFile16BitBE(file));
+ ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
ei->collect_score_initial = getFile8Bit(file);
ei->collect_count_initial = getFile8Bit(file);
ei->change->delay_random = getFile16BitBE(file);
ei->change->delay_frames = getFile16BitBE(file);
- ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
+ ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
ei->change->explode = getFile8Bit(file);
ei->change->use_target_content = getFile8Bit(file);
ei->use_last_ce_value = getFile8Bit(file);
ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element = getMappedElement(getFile16BitBE(file));
+ ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
ei->collect_score_initial = getFile8Bit(file);
ei->collect_count_initial = getFile8Bit(file);
change->delay_random = getFile16BitBE(file);
change->delay_frames = getFile16BitBE(file);
- change->trigger_element = getMappedElement(getFile16BitBE(file));
+ change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
change->explode = getFile8Bit(file);
change->use_target_content = getFile8Bit(file);
group->num_elements = getFile8Bit(file);
ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element = getMappedElement(getFile16BitBE(file));
+ ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
group->choice_mode = getFile8Bit(file);
}
}
-static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
-{
- if (!LoadNativeLevel_EM(level_file_info->filename))
- level->no_valid_file = TRUE;
-}
-
-void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
-{
- if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
- CopyNativeLevel_RND_to_EM(level);
-}
-
-void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
-{
- if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
- CopyNativeLevel_EM_to_RND(level);
-}
-
/* ------------------------------------------------------------------------- */
/* functions for loading SP level */
/* ------------------------------------------------------------------------- */
+#if 0
+
#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
#define SP_LEVEL_SIZE 1536
#define SP_LEVEL_XSIZE 60
}
/* position file stream to the requested level inside the level package */
- if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
+ if (level_file_info->packed &&
+ fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
{
level->no_valid_file = TRUE;
- Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
+ Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
return;
}
*level = multipart_level;
}
+#endif
+
+void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
+{
+ /* ... yet to be written ... */
+}
+
+void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
+{
+ LevelInfoType *header = &native_sp_level.header;
+ int i, x, y;
+
+ level->fieldx = native_sp_level.width;
+ level->fieldy = native_sp_level.height;
+
+ for (x = 0; x < level->fieldx; x++)
+ {
+ for (y = 0; y < level->fieldy; y++)
+ {
+ int element_old = native_sp_level.playfield[x][y];
+ int element_new;
+
+ if (element_old <= 0x27)
+ element_new = getMappedElement(EL_SP_START + element_old);
+ else if (element_old == 0x28)
+ element_new = EL_INVISIBLE_WALL;
+ else
+ {
+ Error(ERR_WARN, "invalid element %d at position %d, %d",
+ element_old, x, y);
+
+ element_new = EL_UNKNOWN;
+ }
+
+ level->field[x][y] = element_new;
+ }
+ }
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_gravity[i] =
+ (header->InitialGravity == 1 ? TRUE : FALSE);
+
+ for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
+ level->name[i] = header->LevelTitle[i];
+ level->name[SP_LEVEL_NAME_LEN] = '\0';
+
+ level->gems_needed = header->InfotronsNeeded;
+
+ for (i = 0; i < header->SpecialPortCount; i++)
+ {
+ SpecialPortType *port = &header->SpecialPort[i];
+ int port_location = port->PortLocation;
+ int gravity = port->Gravity;
+ int port_x, port_y, port_element;
+
+ port_x = (port_location / 2) % level->fieldx;
+ port_y = (port_location / 2) / level->fieldx;
+
+ if (port_x < 0 || port_x >= level->fieldx ||
+ port_y < 0 || port_y >= level->fieldy)
+ {
+ Error(ERR_WARN, "special port position (%d, %d) out of bounds",
+ port_x, port_y);
+
+ continue;
+ }
+
+ port_element = level->field[port_x][port_y];
+
+ if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
+ port_element > EL_SP_GRAVITY_PORT_UP)
+ {
+ Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
+
+ continue;
+ }
+
+ /* change previous (wrong) gravity inverting special port to either
+ gravity enabling special port or gravity disabling special port */
+ level->field[port_x][port_y] +=
+ (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
+ EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
+ }
+
+ /* change special gravity ports without database entries to normal ports */
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
+ level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
+ level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
+
+ level->time = 0; /* no time limit */
+ level->amoeba_speed = 0;
+ level->time_magic_wall = 0;
+ level->time_wheel = 0;
+ level->amoeba_content = EL_EMPTY;
+
+#if 1
+ /* original Supaplex does not use score values -- use default values */
+#else
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ level->score[i] = 0;
+#endif
+
+ /* there are no yamyams in supaplex levels */
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ level->yamyam_content[i].e[x][y] = EL_EMPTY;
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* functions for loading DC level */
+/* ------------------------------------------------------------------------- */
#define DC_LEVEL_HEADER_SIZE 344
break;
case 0x0e77: /* quicksand (boulder) */
- element = EL_QUICKSAND_FULL;
+ element = EL_QUICKSAND_FAST_FULL;
break;
case 0x0e99: /* slow quicksand (boulder) */
break;
case 0x0ed2:
- element = EL_EXIT_OPEN;
+ element = EL_EM_EXIT_OPEN;
break;
case 0x0ee3:
- element = EL_EXIT_CLOSED;
+ element = EL_EM_EXIT_CLOSED;
break;
case 0x0eeb:
- element = EL_STEEL_EXIT_OPEN;
+ element = EL_EM_STEEL_EXIT_OPEN;
break;
case 0x0efc:
- element = EL_STEEL_EXIT_CLOSED;
+ element = EL_EM_STEEL_EXIT_CLOSED;
break;
case 0x0f4f: /* dynamite (lit 1) */
- element = EL_DYNAMITE_ACTIVE;
+ element = EL_EM_DYNAMITE_ACTIVE;
break;
case 0x0f57: /* dynamite (lit 2) */
- element = EL_DYNAMITE_ACTIVE;
+ element = EL_EM_DYNAMITE_ACTIVE;
break;
case 0x0f5f: /* dynamite (lit 3) */
- element = EL_DYNAMITE_ACTIVE;
+ element = EL_EM_DYNAMITE_ACTIVE;
break;
case 0x0f67: /* dynamite (lit 4) */
- element = EL_DYNAMITE_ACTIVE;
+ element = EL_EM_DYNAMITE_ACTIVE;
break;
case 0x0f81:
break;
case 0x0fb9:
- element = EL_MAGIC_WALL;
+ element = EL_DC_MAGIC_WALL;
break;
case 0x0fd0:
break;
case 0x1437:
- element = EL_SWITCHGATE_SWITCH_UP;
+ element = EL_DC_SWITCHGATE_SWITCH_UP;
break;
case 0x143a:
break;
case 0x14ce: /* growing steel wall (left/right) */
- element = EL_EXPANDABLE_WALL_HORIZONTAL;
+ element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
break;
case 0x14df: /* growing steel wall (up/down) */
- element = EL_EXPANDABLE_WALL_VERTICAL;
+ element = EL_EXPANDABLE_STEELWALL_VERTICAL;
break;
case 0x14e8: /* growing steel wall (up/down/left/right) */
- element = EL_EXPANDABLE_WALL_ANY;
+ element = EL_EXPANDABLE_STEELWALL_ANY;
break;
case 0x14e9:
- element = EL_SHIELD_NORMAL;
+ element = EL_SHIELD_DEADLY;
break;
case 0x1501:
break;
case 0x1578: /* quicksand (empty) */
- element = EL_QUICKSAND_EMPTY;
+ element = EL_QUICKSAND_FAST_EMPTY;
break;
case 0x1579: /* slow quicksand (empty) */
/* EL_SAND */
/* 0x1590 - 0x159f: */
- /* EL_LANDMINE */
+ /* EL_DC_LANDMINE */
case 0x15a0:
- element = EL_DYNAMITE;
+ element = EL_EM_DYNAMITE;
break;
case 0x15a1: /* key (red) */
break;
case 0x15a5: /* key (white) */
- element = EL_KEY_WHITE;
+ element = EL_DC_KEY_WHITE;
break;
case 0x15a6:
break;
case 0x1615: /* (blue steel) */
- element = EL_STEELCHAR_A;
+ element = EL_STEEL_CHAR_A;
break;
case 0x1616: /* (blue steel) */
- element = EL_STEELCHAR_B;
+ element = EL_STEEL_CHAR_B;
break;
case 0x1617: /* (blue steel) */
- element = EL_STEELCHAR_C;
+ element = EL_STEEL_CHAR_C;
break;
case 0x1618: /* (blue steel) */
- element = EL_STEELCHAR_D;
+ element = EL_STEEL_CHAR_D;
break;
case 0x1619: /* (blue steel) */
- element = EL_STEELCHAR_E;
+ element = EL_STEEL_CHAR_E;
break;
case 0x161a: /* (blue steel) */
- element = EL_STEELCHAR_F;
+ element = EL_STEEL_CHAR_F;
break;
case 0x161b: /* (blue steel) */
- element = EL_STEELCHAR_G;
+ element = EL_STEEL_CHAR_G;
break;
case 0x161c: /* (blue steel) */
- element = EL_STEELCHAR_H;
+ element = EL_STEEL_CHAR_H;
break;
case 0x161d: /* (blue steel) */
- element = EL_STEELCHAR_I;
+ element = EL_STEEL_CHAR_I;
break;
case 0x161e: /* (blue steel) */
- element = EL_STEELCHAR_J;
+ element = EL_STEEL_CHAR_J;
break;
case 0x161f: /* (blue steel) */
- element = EL_STEELCHAR_K;
+ element = EL_STEEL_CHAR_K;
break;
case 0x1620: /* (blue steel) */
- element = EL_STEELCHAR_L;
+ element = EL_STEEL_CHAR_L;
break;
case 0x1621: /* (blue steel) */
- element = EL_STEELCHAR_M;
+ element = EL_STEEL_CHAR_M;
break;
case 0x1622: /* (blue steel) */
- element = EL_STEELCHAR_N;
+ element = EL_STEEL_CHAR_N;
break;
case 0x1623: /* (blue steel) */
- element = EL_STEELCHAR_O;
+ element = EL_STEEL_CHAR_O;
break;
case 0x1624: /* (blue steel) */
- element = EL_STEELCHAR_P;
+ element = EL_STEEL_CHAR_P;
break;
case 0x1625: /* (blue steel) */
- element = EL_STEELCHAR_Q;
+ element = EL_STEEL_CHAR_Q;
break;
case 0x1626: /* (blue steel) */
- element = EL_STEELCHAR_R;
+ element = EL_STEEL_CHAR_R;
break;
case 0x1627: /* (blue steel) */
- element = EL_STEELCHAR_S;
+ element = EL_STEEL_CHAR_S;
break;
case 0x1628: /* (blue steel) */
- element = EL_STEELCHAR_T;
+ element = EL_STEEL_CHAR_T;
break;
case 0x1629: /* (blue steel) */
- element = EL_STEELCHAR_U;
+ element = EL_STEEL_CHAR_U;
break;
case 0x162a: /* (blue steel) */
- element = EL_STEELCHAR_V;
+ element = EL_STEEL_CHAR_V;
break;
case 0x162b: /* (blue steel) */
- element = EL_STEELCHAR_W;
+ element = EL_STEEL_CHAR_W;
break;
case 0x162c: /* (blue steel) */
- element = EL_STEELCHAR_X;
+ element = EL_STEEL_CHAR_X;
break;
case 0x162d: /* (blue steel) */
- element = EL_STEELCHAR_Y;
+ element = EL_STEEL_CHAR_Y;
break;
case 0x162e: /* (blue steel) */
- element = EL_STEELCHAR_Z;
+ element = EL_STEEL_CHAR_Z;
break;
case 0x162f: /* (blue steel) */
- element = EL_STEELCHAR_AUMLAUT;
+ element = EL_STEEL_CHAR_AUMLAUT;
break;
case 0x1630: /* (blue steel) */
- element = EL_STEELCHAR_OUMLAUT;
+ element = EL_STEEL_CHAR_OUMLAUT;
break;
case 0x1631: /* (blue steel) */
- element = EL_STEELCHAR_UUMLAUT;
+ element = EL_STEEL_CHAR_UUMLAUT;
break;
case 0x1632: /* (blue steel) */
- element = EL_STEELCHAR_0;
+ element = EL_STEEL_CHAR_0;
break;
case 0x1633: /* (blue steel) */
- element = EL_STEELCHAR_1;
+ element = EL_STEEL_CHAR_1;
break;
case 0x1634: /* (blue steel) */
- element = EL_STEELCHAR_2;
+ element = EL_STEEL_CHAR_2;
break;
case 0x1635: /* (blue steel) */
- element = EL_STEELCHAR_3;
+ element = EL_STEEL_CHAR_3;
break;
case 0x1636: /* (blue steel) */
- element = EL_STEELCHAR_4;
+ element = EL_STEEL_CHAR_4;
break;
case 0x1637: /* (blue steel) */
- element = EL_STEELCHAR_5;
+ element = EL_STEEL_CHAR_5;
break;
case 0x1638: /* (blue steel) */
- element = EL_STEELCHAR_6;
+ element = EL_STEEL_CHAR_6;
break;
case 0x1639: /* (blue steel) */
- element = EL_STEELCHAR_7;
+ element = EL_STEEL_CHAR_7;
break;
case 0x163a: /* (blue steel) */
- element = EL_STEELCHAR_8;
+ element = EL_STEEL_CHAR_8;
break;
case 0x163b: /* (blue steel) */
- element = EL_STEELCHAR_9;
+ element = EL_STEEL_CHAR_9;
break;
case 0x163c: /* (blue steel) */
- element = EL_STEELCHAR_PERIOD;
+ element = EL_STEEL_CHAR_PERIOD;
break;
case 0x163d: /* (blue steel) */
- element = EL_STEELCHAR_EXCLAM;
+ element = EL_STEEL_CHAR_EXCLAM;
break;
case 0x163e: /* (blue steel) */
- element = EL_STEELCHAR_COLON;
+ element = EL_STEEL_CHAR_COLON;
break;
case 0x163f: /* (blue steel) */
- element = EL_STEELCHAR_LESS;
+ element = EL_STEEL_CHAR_LESS;
break;
case 0x1640: /* (blue steel) */
- element = EL_STEELCHAR_GREATER;
+ element = EL_STEEL_CHAR_GREATER;
break;
case 0x1641: /* (blue steel) */
- element = EL_STEELCHAR_QUESTION;
+ element = EL_STEEL_CHAR_QUESTION;
break;
case 0x1642: /* (blue steel) */
- element = EL_STEELCHAR_COPYRIGHT;
+ element = EL_STEEL_CHAR_COPYRIGHT;
break;
case 0x1643: /* (blue steel) */
- element = EL_STEELCHAR_UP;
+ element = EL_STEEL_CHAR_UP;
break;
case 0x1644: /* (blue steel) */
- element = EL_STEELCHAR_DOWN;
+ element = EL_STEEL_CHAR_DOWN;
break;
case 0x1645: /* (blue steel) */
- element = EL_STEELCHAR_BUTTON;
+ element = EL_STEEL_CHAR_BUTTON;
break;
case 0x1646: /* (blue steel) */
- element = EL_STEELCHAR_PLUS;
+ element = EL_STEEL_CHAR_PLUS;
break;
case 0x1647: /* (blue steel) */
- element = EL_STEELCHAR_MINUS;
+ element = EL_STEEL_CHAR_MINUS;
break;
case 0x1648: /* (blue steel) */
- element = EL_STEELCHAR_APOSTROPHE;
+ element = EL_STEEL_CHAR_APOSTROPHE;
break;
case 0x1649: /* (blue steel) */
- element = EL_STEELCHAR_PARENLEFT;
+ element = EL_STEEL_CHAR_PARENLEFT;
break;
case 0x164a: /* (blue steel) */
- element = EL_STEELCHAR_PARENRIGHT;
+ element = EL_STEEL_CHAR_PARENRIGHT;
break;
case 0x164b: /* (green steel) */
- element = EL_STEELCHAR_A;
+ element = EL_STEEL_CHAR_A;
break;
case 0x164c: /* (green steel) */
- element = EL_STEELCHAR_B;
+ element = EL_STEEL_CHAR_B;
break;
case 0x164d: /* (green steel) */
- element = EL_STEELCHAR_C;
+ element = EL_STEEL_CHAR_C;
break;
case 0x164e: /* (green steel) */
- element = EL_STEELCHAR_D;
+ element = EL_STEEL_CHAR_D;
break;
case 0x164f: /* (green steel) */
- element = EL_STEELCHAR_E;
+ element = EL_STEEL_CHAR_E;
break;
case 0x1650: /* (green steel) */
- element = EL_STEELCHAR_F;
+ element = EL_STEEL_CHAR_F;
break;
case 0x1651: /* (green steel) */
- element = EL_STEELCHAR_G;
+ element = EL_STEEL_CHAR_G;
break;
case 0x1652: /* (green steel) */
- element = EL_STEELCHAR_H;
+ element = EL_STEEL_CHAR_H;
break;
case 0x1653: /* (green steel) */
- element = EL_STEELCHAR_I;
+ element = EL_STEEL_CHAR_I;
break;
case 0x1654: /* (green steel) */
- element = EL_STEELCHAR_J;
+ element = EL_STEEL_CHAR_J;
break;
case 0x1655: /* (green steel) */
- element = EL_STEELCHAR_K;
+ element = EL_STEEL_CHAR_K;
break;
case 0x1656: /* (green steel) */
- element = EL_STEELCHAR_L;
+ element = EL_STEEL_CHAR_L;
break;
case 0x1657: /* (green steel) */
- element = EL_STEELCHAR_M;
+ element = EL_STEEL_CHAR_M;
break;
case 0x1658: /* (green steel) */
- element = EL_STEELCHAR_N;
+ element = EL_STEEL_CHAR_N;
break;
case 0x1659: /* (green steel) */
- element = EL_STEELCHAR_O;
+ element = EL_STEEL_CHAR_O;
break;
case 0x165a: /* (green steel) */
- element = EL_STEELCHAR_P;
+ element = EL_STEEL_CHAR_P;
break;
case 0x165b: /* (green steel) */
- element = EL_STEELCHAR_Q;
+ element = EL_STEEL_CHAR_Q;
break;
case 0x165c: /* (green steel) */
- element = EL_STEELCHAR_R;
+ element = EL_STEEL_CHAR_R;
break;
case 0x165d: /* (green steel) */
- element = EL_STEELCHAR_S;
+ element = EL_STEEL_CHAR_S;
break;
case 0x165e: /* (green steel) */
- element = EL_STEELCHAR_T;
+ element = EL_STEEL_CHAR_T;
break;
case 0x165f: /* (green steel) */
- element = EL_STEELCHAR_U;
+ element = EL_STEEL_CHAR_U;
break;
case 0x1660: /* (green steel) */
- element = EL_STEELCHAR_V;
+ element = EL_STEEL_CHAR_V;
break;
case 0x1661: /* (green steel) */
- element = EL_STEELCHAR_W;
+ element = EL_STEEL_CHAR_W;
break;
case 0x1662: /* (green steel) */
- element = EL_STEELCHAR_X;
+ element = EL_STEEL_CHAR_X;
break;
case 0x1663: /* (green steel) */
- element = EL_STEELCHAR_Y;
+ element = EL_STEEL_CHAR_Y;
break;
case 0x1664: /* (green steel) */
- element = EL_STEELCHAR_Z;
+ element = EL_STEEL_CHAR_Z;
break;
case 0x1665: /* (green steel) */
- element = EL_STEELCHAR_AUMLAUT;
+ element = EL_STEEL_CHAR_AUMLAUT;
break;
case 0x1666: /* (green steel) */
- element = EL_STEELCHAR_OUMLAUT;
+ element = EL_STEEL_CHAR_OUMLAUT;
break;
case 0x1667: /* (green steel) */
- element = EL_STEELCHAR_UUMLAUT;
+ element = EL_STEEL_CHAR_UUMLAUT;
break;
case 0x1668: /* (green steel) */
- element = EL_STEELCHAR_0;
+ element = EL_STEEL_CHAR_0;
break;
case 0x1669: /* (green steel) */
- element = EL_STEELCHAR_1;
+ element = EL_STEEL_CHAR_1;
break;
case 0x166a: /* (green steel) */
- element = EL_STEELCHAR_2;
+ element = EL_STEEL_CHAR_2;
break;
case 0x166b: /* (green steel) */
- element = EL_STEELCHAR_3;
+ element = EL_STEEL_CHAR_3;
break;
case 0x166c: /* (green steel) */
- element = EL_STEELCHAR_4;
+ element = EL_STEEL_CHAR_4;
break;
case 0x166d: /* (green steel) */
- element = EL_STEELCHAR_5;
+ element = EL_STEEL_CHAR_5;
break;
case 0x166e: /* (green steel) */
- element = EL_STEELCHAR_6;
+ element = EL_STEEL_CHAR_6;
break;
case 0x166f: /* (green steel) */
- element = EL_STEELCHAR_7;
+ element = EL_STEEL_CHAR_7;
break;
case 0x1670: /* (green steel) */
- element = EL_STEELCHAR_8;
+ element = EL_STEEL_CHAR_8;
break;
case 0x1671: /* (green steel) */
- element = EL_STEELCHAR_9;
+ element = EL_STEEL_CHAR_9;
break;
case 0x1672: /* (green steel) */
- element = EL_STEELCHAR_PERIOD;
+ element = EL_STEEL_CHAR_PERIOD;
break;
case 0x1673: /* (green steel) */
- element = EL_STEELCHAR_EXCLAM;
+ element = EL_STEEL_CHAR_EXCLAM;
break;
case 0x1674: /* (green steel) */
- element = EL_STEELCHAR_COLON;
+ element = EL_STEEL_CHAR_COLON;
break;
case 0x1675: /* (green steel) */
- element = EL_STEELCHAR_LESS;
+ element = EL_STEEL_CHAR_LESS;
break;
case 0x1676: /* (green steel) */
- element = EL_STEELCHAR_GREATER;
+ element = EL_STEEL_CHAR_GREATER;
break;
case 0x1677: /* (green steel) */
- element = EL_STEELCHAR_QUESTION;
+ element = EL_STEEL_CHAR_QUESTION;
break;
case 0x1678: /* (green steel) */
- element = EL_STEELCHAR_COPYRIGHT;
+ element = EL_STEEL_CHAR_COPYRIGHT;
break;
case 0x1679: /* (green steel) */
- element = EL_STEELCHAR_UP;
+ element = EL_STEEL_CHAR_UP;
break;
case 0x167a: /* (green steel) */
- element = EL_STEELCHAR_DOWN;
+ element = EL_STEEL_CHAR_DOWN;
break;
case 0x167b: /* (green steel) */
- element = EL_STEELCHAR_BUTTON;
+ element = EL_STEEL_CHAR_BUTTON;
break;
case 0x167c: /* (green steel) */
- element = EL_STEELCHAR_PLUS;
+ element = EL_STEEL_CHAR_PLUS;
break;
case 0x167d: /* (green steel) */
- element = EL_STEELCHAR_MINUS;
+ element = EL_STEEL_CHAR_MINUS;
break;
case 0x167e: /* (green steel) */
- element = EL_STEELCHAR_APOSTROPHE;
+ element = EL_STEEL_CHAR_APOSTROPHE;
break;
case 0x167f: /* (green steel) */
- element = EL_STEELCHAR_PARENLEFT;
+ element = EL_STEEL_CHAR_PARENLEFT;
break;
case 0x1680: /* (green steel) */
- element = EL_STEELCHAR_PARENRIGHT;
+ element = EL_STEEL_CHAR_PARENRIGHT;
break;
case 0x1681: /* gate (red) */
break;
case 0x1689: /* gate (white) */
- element = EL_DOOR_WHITE;
+ element = EL_DC_GATE_WHITE;
break;
case 0x168a: /* secret gate (white) */
- element = EL_DOOR_WHITE_GRAY;
+ element = EL_DC_GATE_WHITE_GRAY;
break;
case 0x168b: /* secret gate (no key) */
- element = EL_UNKNOWN;
+ element = EL_DC_GATE_FAKE_GRAY;
break;
case 0x168c:
break;
case 0x168d:
- element = EL_TIMEGATE_SWITCH;
+ element = EL_DC_TIMEGATE_SWITCH;
break;
case 0x168e:
break;
case 0x1696: /* steel wall (left) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_LEFT;
break;
case 0x1697: /* steel wall (bottom) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_BOTTOM;
break;
case 0x1698: /* steel wall (right) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_RIGHT;
break;
case 0x1699: /* steel wall (top) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_TOP;
break;
case 0x169a: /* steel wall (left/bottom) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_BOTTOMLEFT;
break;
case 0x169b: /* steel wall (right/bottom) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
break;
case 0x169c: /* steel wall (right/top) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_TOPRIGHT;
break;
case 0x169d: /* steel wall (left/top) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_TOPLEFT;
break;
case 0x169e: /* steel wall (right/bottom small) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
break;
case 0x169f: /* steel wall (left/bottom small) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
break;
case 0x16a0: /* steel wall (right/top small) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_TOPRIGHT_2;
break;
case 0x16a1: /* steel wall (left/top small) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_TOPLEFT_2;
break;
case 0x16a2: /* steel wall (left/right) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_VERTICAL;
break;
case 0x16a3: /* steel wall (top/bottom) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_HORIZONTAL;
break;
case 0x16a4: /* steel wall 2 (left end) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_2_LEFT;
break;
case 0x16a5: /* steel wall 2 (right end) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_2_RIGHT;
break;
case 0x16a6: /* steel wall 2 (top end) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_2_TOP;
break;
case 0x16a7: /* steel wall 2 (bottom end) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_2_BOTTOM;
break;
case 0x16a8: /* steel wall 2 (left/right) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_2_HORIZONTAL;
break;
case 0x16a9: /* steel wall 2 (up/down) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_2_VERTICAL;
break;
case 0x16aa: /* steel wall 2 (mid) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_2_MIDDLE;
break;
case 0x16ab:
else if (element >= 0x157c && element <= 0x158b)
element = EL_SAND;
else if (element >= 0x1590 && element <= 0x159f)
- element = EL_LANDMINE;
+ element = EL_DC_LANDMINE;
else if (element >= 0x16bc && element <= 0x16cb)
element = EL_INVISIBLE_SAND;
else
return getMappedElement(element);
}
-static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+#if 1
+
+static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
+ int nr)
{
- char *filename = level_file_info->filename;
- FILE *file;
-#if 0
- int nr = level_file_info->nr - leveldir_current->first_level;
-#endif
byte header[DC_LEVEL_HEADER_SIZE];
int envelope_size;
int envelope_header_pos = 62;
int num_yamyam_contents;
int i, x, y;
- if (!(file = fopen(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
+ getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
+ {
+ unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
- return;
+ header[i * 2 + 0] = header_word >> 8;
+ header[i * 2 + 1] = header_word & 0xff;
}
-#if 0
- /* position file stream to the requested level inside the level package */
- if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
+ /* read some values from level header to check level decoding integrity */
+ fieldx = header[6] | (header[7] << 8);
+ fieldy = header[8] | (header[9] << 8);
+ num_yamyam_contents = header[60] | (header[61] << 8);
+
+ /* do some simple sanity checks to ensure that level was correctly decoded */
+ if (fieldx < 1 || fieldx > 256 ||
+ fieldy < 1 || fieldy > 256 ||
+ num_yamyam_contents < 1 || num_yamyam_contents > 8)
{
level->no_valid_file = TRUE;
- Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
+ Error(ERR_WARN, "cannot decode level from stream -- using empty level");
return;
}
-#endif
-
- getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
-
- for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
- {
- unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-
- header[i * 2 + 0] = header_word >> 8;
- header[i * 2 + 1] = header_word & 0xff;
- }
/* maximum envelope header size is 31 bytes */
envelope_header_len = header[envelope_header_pos];
level->envelope[0].text[envelope_size] = '\0';
+ level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
+ level->envelope[0].ysize = 10;
+ level->envelope[0].autowrap = TRUE;
+ level->envelope[0].centered = TRUE;
+
for (i = 0; i < level_name_len; i++)
level->name[i] = header[level_name_pos + 1 + i];
level->name[level_name_len] = '\0';
level->extra_time = header[56] | (header[57] << 8);
level->shield_normal_time = header[58] | (header[59] << 8);
- fclose(file);
-}
+ /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
+ can slip down from flat walls, like normal walls and steel walls */
+ level->em_slippery_gems = TRUE;
+#if 0
+ /* Diamond Caves II levels are always surrounded by indestructible wall, but
+ not necessarily in a rectangular way -- fill with invisible steel wall */
-/* ------------------------------------------------------------------------- */
-/* functions for loading generic level */
-/* ------------------------------------------------------------------------- */
+ /* !!! not always true !!! keep level and set BorderElement instead !!! */
-void LoadLevelFromFileInfo(struct LevelInfo *level,
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+#if 1
+ if ((x == 0 || x == level->fieldx - 1 ||
+ y == 0 || y == level->fieldy - 1) &&
+ level->field[x][y] == EL_EMPTY)
+ level->field[x][y] = EL_INVISIBLE_STEELWALL;
+#else
+ if ((x == 0 || x == level->fieldx - 1 ||
+ y == 0 || y == level->fieldy - 1) &&
+ level->field[x][y] == EL_EMPTY)
+ FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
+ level->field, level->fieldx, level->fieldy);
+#endif
+ }
+#endif
+}
+
+static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ char *filename = level_file_info->filename;
+ FILE *file;
+ int num_magic_bytes = 8;
+ char magic_bytes[num_magic_bytes + 1];
+ int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ // fseek(file, 0x0000, SEEK_SET);
+
+ if (level_file_info->packed)
+ {
+ /* read "magic bytes" from start of file */
+ fgets(magic_bytes, num_magic_bytes + 1, file);
+
+ /* check "magic bytes" for correct file format */
+ if (!strPrefix(magic_bytes, "DC2"))
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
+ filename);
+
+ return;
+ }
+
+ if (strPrefix(magic_bytes, "DC2Win95") ||
+ strPrefix(magic_bytes, "DC2Win98"))
+ {
+ int position_first_level = 0x00fa;
+ int extra_bytes = 4;
+ int skip_bytes;
+
+ /* advance file stream to first level inside the level package */
+ skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
+
+ /* each block of level data is followed by block of non-level data */
+ num_levels_to_skip *= 2;
+
+ /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
+ while (num_levels_to_skip >= 0)
+ {
+ /* advance file stream to next level inside the level package */
+ if (fseek(file, skip_bytes, SEEK_CUR) != 0)
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
+ filename);
+
+ return;
+ }
+
+ /* skip apparently unused extra bytes following each level */
+ ReadUnusedBytesFromFile(file, extra_bytes);
+
+ /* read size of next level in level package */
+ skip_bytes = getFile32BitLE(file);
+
+ num_levels_to_skip--;
+ }
+ }
+ else
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
+ filename);
+
+ return;
+ }
+ }
+
+ LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
+
+ fclose(file);
+}
+
+#else
+
+static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ char *filename = level_file_info->filename;
+ FILE *file;
+#if 0
+ int nr = level_file_info->nr - leveldir_current->first_level;
+#endif
+ byte header[DC_LEVEL_HEADER_SIZE];
+ int envelope_size;
+ int envelope_header_pos = 62;
+ int envelope_content_pos = 94;
+ int level_name_pos = 251;
+ int level_author_pos = 292;
+ int envelope_header_len;
+ int envelope_content_len;
+ int level_name_len;
+ int level_author_len;
+ int fieldx, fieldy;
+ int num_yamyam_contents;
+ int i, x, y;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+#if 0
+ /* position file stream to the requested level inside the level package */
+ if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
+
+ return;
+ }
+#endif
+
+ getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
+
+ for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
+ {
+ unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+
+ header[i * 2 + 0] = header_word >> 8;
+ header[i * 2 + 1] = header_word & 0xff;
+ }
+
+ /* read some values from level header to check level decoding integrity */
+ fieldx = header[6] | (header[7] << 8);
+ fieldy = header[8] | (header[9] << 8);
+ num_yamyam_contents = header[60] | (header[61] << 8);
+
+ /* do some simple sanity checks to ensure that level was correctly decoded */
+ if (fieldx < 1 || fieldx > 256 ||
+ fieldy < 1 || fieldy > 256 ||
+ num_yamyam_contents < 1 || num_yamyam_contents > 8)
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
+ filename);
+
+ return;
+ }
+
+ /* maximum envelope header size is 31 bytes */
+ envelope_header_len = header[envelope_header_pos];
+ /* maximum envelope content size is 110 (156?) bytes */
+ envelope_content_len = header[envelope_content_pos];
+
+ /* maximum level title size is 40 bytes */
+ level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
+ /* maximum level author size is 30 (51?) bytes */
+ level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
+
+ envelope_size = 0;
+
+ for (i = 0; i < envelope_header_len; i++)
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] =
+ header[envelope_header_pos + 1 + i];
+
+ if (envelope_header_len > 0 && envelope_content_len > 0)
+ {
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] = '\n';
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] = '\n';
+ }
+
+ for (i = 0; i < envelope_content_len; i++)
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] =
+ header[envelope_content_pos + 1 + i];
+
+ level->envelope[0].text[envelope_size] = '\0';
+
+ level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
+ level->envelope[0].ysize = 10;
+ level->envelope[0].autowrap = TRUE;
+ level->envelope[0].centered = TRUE;
+
+ for (i = 0; i < level_name_len; i++)
+ level->name[i] = header[level_name_pos + 1 + i];
+ level->name[level_name_len] = '\0';
+
+ for (i = 0; i < level_author_len; i++)
+ level->author[i] = header[level_author_pos + 1 + i];
+ level->author[level_author_len] = '\0';
+
+ num_yamyam_contents = header[60] | (header[61] << 8);
+ level->num_yamyam_contents =
+ MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
+
+ for (i = 0; i < num_yamyam_contents; i++)
+ {
+ for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
+ {
+ unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+#if 1
+ int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
+#else
+ int element_dc = word;
+#endif
+
+ if (i < MAX_ELEMENT_CONTENTS)
+ level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
+ }
+ }
+
+ fieldx = header[6] | (header[7] << 8);
+ fieldy = header[8] | (header[9] << 8);
+ level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
+ level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
+
+ for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
+ {
+ unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+#if 1
+ int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
+#else
+ int element_dc = word;
+#endif
+
+ if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
+ level->field[x][y] = getMappedElement_DC(element_dc);
+ }
+
+ x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
+ y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
+ level->field[x][y] = EL_PLAYER_1;
+
+ x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
+ y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
+ level->field[x][y] = EL_PLAYER_2;
+
+ level->gems_needed = header[18] | (header[19] << 8);
+
+ level->score[SC_EMERALD] = header[20] | (header[21] << 8);
+ level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
+ level->score[SC_PEARL] = header[24] | (header[25] << 8);
+ level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
+ level->score[SC_NUT] = header[28] | (header[29] << 8);
+ level->score[SC_ROBOT] = header[30] | (header[31] << 8);
+ level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
+ level->score[SC_BUG] = header[34] | (header[35] << 8);
+ level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
+ level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
+ level->score[SC_KEY] = header[40] | (header[41] << 8);
+ level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
+
+ level->time = header[44] | (header[45] << 8);
+
+ level->amoeba_speed = header[46] | (header[47] << 8);
+ level->time_light = header[48] | (header[49] << 8);
+ level->time_timegate = header[50] | (header[51] << 8);
+ level->time_wheel = header[52] | (header[53] << 8);
+ level->time_magic_wall = header[54] | (header[55] << 8);
+ level->extra_time = header[56] | (header[57] << 8);
+ level->shield_normal_time = header[58] | (header[59] << 8);
+
+ fclose(file);
+
+ /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
+ can slip down from flat walls, like normal walls and steel walls */
+ level->em_slippery_gems = TRUE;
+
+#if 0
+ /* Diamond Caves II levels are always surrounded by indestructible wall, but
+ not necessarily in a rectangular way -- fill with invisible steel wall */
+
+ /* !!! not always true !!! keep level and set BorderElement instead !!! */
+
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+#if 1
+ if ((x == 0 || x == level->fieldx - 1 ||
+ y == 0 || y == level->fieldy - 1) &&
+ level->field[x][y] == EL_EMPTY)
+ level->field[x][y] = EL_INVISIBLE_STEELWALL;
+#else
+ if ((x == 0 || x == level->fieldx - 1 ||
+ y == 0 || y == level->fieldy - 1) &&
+ level->field[x][y] == EL_EMPTY)
+ FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
+ level->field, level->fieldx, level->fieldy);
+#endif
+ }
+#endif
+}
+
+#endif
+
+
+/* ------------------------------------------------------------------------- */
+/* functions for handling native levels */
+/* ------------------------------------------------------------------------- */
+
+static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ if (!LoadNativeLevel_EM(level_file_info->filename))
+ level->no_valid_file = TRUE;
+}
+
+static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ int pos = 0;
+
+ /* determine position of requested level inside level package */
+ if (level_file_info->packed)
+ pos = level_file_info->nr - leveldir_current->first_level;
+
+ if (!LoadNativeLevel_SP(level_file_info->filename, pos))
+ level->no_valid_file = TRUE;
+}
+
+void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_RND_to_EM(level);
+ else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+ CopyNativeLevel_RND_to_SP(level);
+}
+
+void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_EM_to_RND(level);
+ else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+ CopyNativeLevel_SP_to_RND(level);
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* functions for loading generic level */
+/* ------------------------------------------------------------------------- */
+
+void LoadLevelFromFileInfo(struct LevelInfo *level,
struct LevelFileInfo *level_file_info)
{
/* always start with reliable default values */
case LEVEL_FILE_TYPE_SP:
LoadLevelFromFileInfo_SP(level, level_file_info);
+#if 1
+ level->game_engine_type = GAME_ENGINE_TYPE_SP;
+#endif
break;
case LEVEL_FILE_TYPE_DC:
/* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
{
- int element = EL_CUSTOM_START + 255;
+ int element = EL_CUSTOM_256;
struct ElementInfo *ei = &element_info[element];
struct ElementChangeInfo *change = &ei->change_page[0];
change->target_element == EL_SOKOBAN_FIELD_PLAYER)
change->target_element = EL_PLAYER_1;
}
+
+#if 1
+ /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
+ if (level->game_version < VERSION_IDENT(3,2,5,0))
+ {
+ /* This is needed to fix a problem that was caused by a bugfix in function
+ game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
+ corrects the behaviour when a custom element changes to another custom
+ element with a higher element number that has change actions defined.
+ Normally, only one change per frame is allowed for custom elements.
+ Therefore, it is checked if a custom element already changed in the
+ current frame; if it did, subsequent changes are suppressed.
+ Unfortunately, this is only checked for element changes, but not for
+ change actions, which are still executed. As the function above loops
+ through all custom elements from lower to higher, an element change
+ resulting in a lower CE number won't be checked again, while a target
+ element with a higher number will also be checked, and potential change
+ actions will get executed for this CE, too (which is wrong), while
+ further changes are ignored (which is correct). As this bugfix breaks
+ Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
+ few other levels like Alan Bond's "FMV"), allow the previous, incorrect
+ behaviour for existing levels and tapes that make use of this bug */
+
+ level->use_action_after_change_bug = TRUE;
+ }
+#else
+ /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
+ /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
+ {
+ int element = EL_CUSTOM_16;
+ struct ElementInfo *ei = &element_info[element];
+
+ /* This is needed to fix a problem that was caused by a bugfix in function
+ game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
+ corrects the behaviour when a custom element changes to another custom
+ element with a higher element number that has change actions defined.
+ Normally, only one change per frame is allowed for custom elements.
+ Therefore, it is checked if a custom element already changed in the
+ current frame; if it did, subsequent changes are suppressed.
+ Unfortunately, this is only checked for element changes, but not for
+ change actions, which are still executed. As the function above loops
+ through all custom elements from lower to higher, an element change
+ resulting in a lower CE number won't be checked again, while a target
+ element with a higher number will also be checked, and potential change
+ actions will get executed for this CE, too (which is wrong), while
+ further changes are ignored (which is correct). As this bugfix breaks
+ Zelda II (but no other levels), allow the previous, incorrect behaviour
+ for this outstanding level set to not break the game or existing tapes */
+
+ if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
+ strncmp(ei->description, "scanline - row 1", 16) == 0)
+ level->use_action_after_change_bug = TRUE;
+ }
+#endif
+
+ /* not centering level after relocating player was default only in 3.2.3 */
+ if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
+ level->shifted_relocation = TRUE;
+
+ /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
+ if (level->game_version < VERSION_IDENT(3,2,6,0))
+ level->em_explodes_by_fire = TRUE;
}
static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
/* initialize element properties for level editor etc. */
InitElementPropertiesEngine(level->game_version);
InitElementPropertiesAfterLoading(level->game_version);
+ InitElementPropertiesGfxElement();
}
static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
lev_fieldy = level->fieldy;
/* determine border element for this level */
- SetBorderElement();
+ if (level->file_info.type == LEVEL_FILE_TYPE_DC)
+ BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
+ else
+ SetBorderElement();
}
static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
WriteUnusedBytesToFile(file, 7);
putFile8Bit(file, ei->use_gfx_element);
- putFile16BitBE(file, ei->gfx_element);
+ putFile16BitBE(file, ei->gfx_element_initial);
putFile8Bit(file, ei->collect_score_initial);
putFile8Bit(file, ei->collect_count_initial);
putFile16BitBE(file, ei->change->delay_random);
putFile16BitBE(file, ei->change->delay_frames);
- putFile16BitBE(file, ei->change->trigger_element);
+ putFile16BitBE(file, ei->change->initial_trigger_element);
putFile8Bit(file, ei->change->explode);
putFile8Bit(file, ei->change->use_target_content);
putFile8Bit(file, ei->use_last_ce_value);
putFile8Bit(file, ei->use_gfx_element);
- putFile16BitBE(file, ei->gfx_element);
+ putFile16BitBE(file, ei->gfx_element_initial);
putFile8Bit(file, ei->collect_score_initial);
putFile8Bit(file, ei->collect_count_initial);
putFile16BitBE(file, change->delay_random);
putFile16BitBE(file, change->delay_frames);
- putFile16BitBE(file, change->trigger_element);
+ putFile16BitBE(file, change->initial_trigger_element);
putFile8Bit(file, change->explode);
putFile8Bit(file, change->use_target_content);
putFile8Bit(file, group->num_elements);
putFile8Bit(file, ei->use_gfx_element);
- putFile16BitBE(file, ei->gfx_element);
+ putFile16BitBE(file, ei->gfx_element_initial);
putFile8Bit(file, group->choice_mode);
#define SETUP_TOKEN_SOUND_SIMPLE 4
#define SETUP_TOKEN_TOONS 5
#define SETUP_TOKEN_SCROLL_DELAY 6
-#define SETUP_TOKEN_SOFT_SCROLLING 7
-#define SETUP_TOKEN_FADE_SCREENS 8
-#define SETUP_TOKEN_AUTORECORD 9
-#define SETUP_TOKEN_SHOW_TITLESCREEN 10
-#define SETUP_TOKEN_QUICK_DOORS 11
-#define SETUP_TOKEN_TEAM_MODE 12
-#define SETUP_TOKEN_HANDICAP 13
-#define SETUP_TOKEN_SKIP_LEVELS 14
-#define SETUP_TOKEN_TIME_LIMIT 15
-#define SETUP_TOKEN_FULLSCREEN 16
-#define SETUP_TOKEN_FULLSCREEN_MODE 17
-#define SETUP_TOKEN_ASK_ON_ESCAPE 18
-#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 19
-#define SETUP_TOKEN_QUICK_SWITCH 20
-#define SETUP_TOKEN_INPUT_ON_FOCUS 21
-#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 22
-#define SETUP_TOKEN_GRAPHICS_SET 23
-#define SETUP_TOKEN_SOUNDS_SET 24
-#define SETUP_TOKEN_MUSIC_SET 25
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 26
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 27
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 28
-
-#define NUM_GLOBAL_SETUP_TOKENS 29
+#define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
+#define SETUP_TOKEN_SOFT_SCROLLING 8
+#define SETUP_TOKEN_FADE_SCREENS 9
+#define SETUP_TOKEN_AUTORECORD 10
+#define SETUP_TOKEN_SHOW_TITLESCREEN 11
+#define SETUP_TOKEN_QUICK_DOORS 12
+#define SETUP_TOKEN_TEAM_MODE 13
+#define SETUP_TOKEN_HANDICAP 14
+#define SETUP_TOKEN_SKIP_LEVELS 15
+#define SETUP_TOKEN_TIME_LIMIT 16
+#define SETUP_TOKEN_FULLSCREEN 17
+#define SETUP_TOKEN_FULLSCREEN_MODE 18
+#define SETUP_TOKEN_ASK_ON_ESCAPE 19
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
+#define SETUP_TOKEN_QUICK_SWITCH 21
+#define SETUP_TOKEN_INPUT_ON_FOCUS 22
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
+#define SETUP_TOKEN_GAME_FRAME_DELAY 24
+#define SETUP_TOKEN_GRAPHICS_SET 25
+#define SETUP_TOKEN_SOUNDS_SET 26
+#define SETUP_TOKEN_MUSIC_SET 27
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30
+
+#define NUM_GLOBAL_SETUP_TOKENS 31
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
#define SETUP_TOKEN_EDITOR_EL_CHARS 8
-#define SETUP_TOKEN_EDITOR_EL_STEELCHARS 9
+#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
#define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
#define NUM_PLAYER_SETUP_TOKENS 16
/* system setup */
-#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
-#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
+#define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
+#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
+#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
-#define NUM_SYSTEM_SETUP_TOKENS 2
+#define NUM_SYSTEM_SETUP_TOKENS 3
/* options setup */
#define SETUP_TOKEN_OPTIONS_VERBOSE 0
{ TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
{ TYPE_SWITCH, &si.toons, "toons" },
{ TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
+ { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value" },
{ TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
{ TYPE_SWITCH, &si.fade_screens, "fade_screens" },
{ TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
{ TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
{ TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
{ TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
+ { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
{ TYPE_STRING, &si.graphics_set, "graphics_set" },
{ TYPE_STRING, &si.sounds_set, "sounds_set" },
{ TYPE_STRING, &si.music_set, "music_set" },
- { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
- { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
- { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
+ { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
+ { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
+ { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
};
static boolean not_used = FALSE;
{ TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
#endif
{ TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
- { TYPE_SWITCH, &sei.el_steelchars, "editor.el_steelchars" },
+ { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
#if 1
{ TYPE_SWITCH, ¬_used, "editor.el_headlines" },
{ TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
{ TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
{ TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
- { TYPE_SWITCH, &seci.el_steelchars, "editor.cascade.el_steelchars" },
+ { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
{ TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
{ TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
{ TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
static struct TokenInfo system_setup_tokens[] =
{
+ { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
{ TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
{ TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
};
si->sound_music = TRUE;
si->sound_simple = TRUE;
si->toons = TRUE;
- si->double_buffering = TRUE;
- si->direct_draw = !si->double_buffering;
si->scroll_delay = TRUE;
+ si->scroll_delay_value = STD_SCROLL_DELAY;
si->soft_scrolling = TRUE;
si->fade_screens = TRUE;
si->autorecord = TRUE;
si->quick_switch = FALSE;
si->input_on_focus = FALSE;
si->prefer_aga_graphics = TRUE;
+ si->game_frame_delay = GAME_FRAME_DELAY;
- si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
- si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
- si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
+ si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
+ si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
+ si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
si->override_level_graphics = FALSE;
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
- si->editor.el_boulderdash = TRUE;
- si->editor.el_emerald_mine = TRUE;
- si->editor.el_emerald_mine_club = TRUE;
- si->editor.el_more = TRUE;
- si->editor.el_sokoban = TRUE;
- si->editor.el_supaplex = TRUE;
- si->editor.el_diamond_caves = TRUE;
- si->editor.el_dx_boulderdash = TRUE;
- si->editor.el_chars = TRUE;
- si->editor.el_steelchars = TRUE;
- si->editor.el_custom = TRUE;
+ si->editor.el_boulderdash = TRUE;
+ si->editor.el_emerald_mine = TRUE;
+ si->editor.el_emerald_mine_club = TRUE;
+ si->editor.el_more = TRUE;
+ si->editor.el_sokoban = TRUE;
+ si->editor.el_supaplex = TRUE;
+ si->editor.el_diamond_caves = TRUE;
+ si->editor.el_dx_boulderdash = TRUE;
+ si->editor.el_chars = TRUE;
+ si->editor.el_steel_chars = TRUE;
+ si->editor.el_custom = TRUE;
si->editor.el_headlines = TRUE;
si->editor.el_user_defined = FALSE;
si->editor.show_element_token = FALSE;
- si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
- si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
- si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
+ si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
+ si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
+ si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
- si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
- si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
- si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
- si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
- si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
+ si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
+ si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
+ si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
+ si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
+ si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
for (i = 0; i < MAX_PLAYERS; i++)
{
si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
}
+ si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
si->options.verbose = FALSE;
+
+#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
+ si->handicap = FALSE;
+ si->fullscreen = TRUE;
+ si->override_level_graphics = AUTO;
+ si->override_level_sounds = AUTO;
+ si->override_level_music = AUTO;
+#endif
}
static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
si->editor_cascade.el_dx = TRUE;
si->editor_cascade.el_chars = FALSE;
- si->editor_cascade.el_steelchars = FALSE;
+ si->editor_cascade.el_steel_chars = FALSE;
si->editor_cascade.el_ce = FALSE;
si->editor_cascade.el_ge = FALSE;
si->editor_cascade.el_ref = FALSE;
checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
decodeSetupFileHash(setup_file_hash);
- setup.direct_draw = !setup.double_buffering;
-
freeSetupFileHash(setup_file_hash);
/* needed to work around problems with fixed length strings */
player_name_new = get_corrected_login_name(setup.player_name);
free(setup.player_name);
setup.player_name = player_name_new;
+
+ /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
+ if (setup.scroll_delay == FALSE)
+ {
+ setup.scroll_delay_value = MIN_SCROLL_DELAY;
+ setup.scroll_delay = TRUE; /* now always "on" */
+ }
+
+ /* make sure that scroll delay value stays inside valid range */
+ setup.scroll_delay_value =
+ MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
}
else
Error(ERR_WARN, "using default setup values");
freeSetupFileHash(setup_file_hash);
}
-static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
+static int getElementFromToken(char *token)
{
- SetupFileHash *setup_file_hash;
+#if 1
+ char *value = getHashEntry(element_token_hash, token);
+
+ if (value != NULL)
+ return atoi(value);
+#else
+ int i;
+
+ /* !!! OPTIMIZE THIS BY USING HASH !!! */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ if (strEqual(token, element_info[i].token_name))
+ return i;
+#endif
+
+ Error(ERR_WARN, "unknown element token '%s'", token);
+
+ return EL_UNDEFINED;
+}
+
+static int get_token_parameter_value(char *token, char *value_raw)
+{
+ char *suffix;
+
+ if (token == NULL || value_raw == NULL)
+ return ARG_UNDEFINED_VALUE;
+
+ suffix = strrchr(token, '.');
+ if (suffix == NULL)
+ suffix = token;
+
+#if 1
+ if (strEqual(suffix, ".element"))
+ return getElementFromToken(value_raw);
+#endif
+
+#if 0
+ if (strncmp(suffix, ".font", 5) == 0)
+ {
+ int i;
+
+ /* !!! OPTIMIZE THIS BY USING HASH !!! */
+ for (i = 0; i < NUM_FONTS; i++)
+ if (strEqual(value_raw, font_info[i].token_name))
+ return i;
+
+ /* if font not found, use reliable default value */
+ return FONT_INITIAL_1;
+ }
+#endif
+
+ /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
+ return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
+}
+
+void InitMenuDesignSettings_Static()
+{
+#if 0
+ static SetupFileHash *image_config_hash = NULL;
+#endif
int i;
#if 0
- printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
+ if (image_config_hash == NULL)
+ {
+ image_config_hash = newSetupFileHash();
+
+ for (i = 0; image_config[i].token != NULL; i++)
+ setHashEntry(image_config_hash,
+ image_config[i].token,
+ image_config[i].value);
+ }
+#endif
+
+#if 1
+ /* always start with reliable default values from static default config */
+ for (i = 0; image_config_vars[i].token != NULL; i++)
+ {
+ char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
+
+ if (value != NULL)
+ *image_config_vars[i].value =
+ get_token_parameter_value(image_config_vars[i].token, value);
+ }
+
+#else
+
+ int j;
+
+ /* always start with reliable default values from static default config */
+ for (i = 0; image_config_vars[i].token != NULL; i++)
+ for (j = 0; image_config[j].token != NULL; j++)
+ if (strEqual(image_config_vars[i].token, image_config[j].token))
+ *image_config_vars[i].value =
+ get_token_parameter_value(image_config_vars[i].token,
+ image_config[j].value);
+#endif
+}
+
+static void InitMenuDesignSettings_SpecialPreProcessing()
+{
+ int i;
+
+ /* the following initializes hierarchical values from static configuration */
+
+ /* special case: initialize "ARG_DEFAULT" values in static default config */
+ /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
+ titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
+ titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
+ titlemessage_initial_default.post_delay = title_initial_default.post_delay;
+ titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
+ titlemessage_default.fade_mode = title_default.fade_mode;
+ titlemessage_default.fade_delay = title_default.fade_delay;
+ titlemessage_default.post_delay = title_default.post_delay;
+ titlemessage_default.auto_delay = title_default.auto_delay;
+
+ /* special case: initialize "ARG_DEFAULT" values in static default config */
+ /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
+ for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
+ {
+ titlemessage_initial[i] = titlemessage_initial_default;
+ titlemessage[i] = titlemessage_default;
+ }
+
+ /* special case: initialize "ARG_DEFAULT" values in static default config */
+ /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
+ menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
+ }
+}
+
+static void InitMenuDesignSettings_SpecialPostProcessing()
+{
+ /* special case: initialize later added SETUP list size from LEVELS value */
+ if (menu.list_size[GAME_MODE_SETUP] == -1)
+ menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
+}
+
+static void LoadMenuDesignSettingsFromFilename(char *filename)
+{
+ static struct TitleMessageInfo tmi;
+ static struct TokenInfo titlemessage_tokens[] =
+ {
+ { TYPE_INTEGER, &tmi.x, ".x" },
+ { TYPE_INTEGER, &tmi.y, ".y" },
+ { TYPE_INTEGER, &tmi.width, ".width" },
+ { TYPE_INTEGER, &tmi.height, ".height" },
+ { TYPE_INTEGER, &tmi.chars, ".chars" },
+ { TYPE_INTEGER, &tmi.lines, ".lines" },
+ { TYPE_INTEGER, &tmi.align, ".align" },
+ { TYPE_INTEGER, &tmi.valign, ".valign" },
+ { TYPE_INTEGER, &tmi.font, ".font" },
+ { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
+ { TYPE_BOOLEAN, &tmi.centered, ".centered" },
+ { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
+ { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
+ { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
+ { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
+ { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
+ { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
+
+ { -1, NULL, NULL }
+ };
+ static struct
+ {
+ struct TitleMessageInfo *array;
+ char *text;
+ }
+ titlemessage_arrays[] =
+ {
+ { titlemessage_initial, "[titlemessage_initial]" },
+ { titlemessage, "[titlemessage]" },
+
+ { NULL, NULL }
+ };
+ SetupFileHash *setup_file_hash;
+ int i, j, k;
+
+#if 0
+ printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
#endif
if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
return;
+ /* the following initializes hierarchical values from dynamic configuration */
+
/* special case: initialize with default values that may be overwritten */
+ /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
- char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
- char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
- char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
+ char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
+ char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
+ char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
- if (value_x != NULL)
- menu.draw_xoffset[i] = get_integer_from_string(value_x);
- if (value_y != NULL)
- menu.draw_yoffset[i] = get_integer_from_string(value_y);
- if (list_size != NULL)
- menu.list_size[i] = get_integer_from_string(list_size);
+ if (value_1 != NULL)
+ menu.draw_xoffset[i] = get_integer_from_string(value_1);
+ if (value_2 != NULL)
+ menu.draw_yoffset[i] = get_integer_from_string(value_2);
+ if (value_3 != NULL)
+ menu.list_size[i] = get_integer_from_string(value_3);
}
/* special case: initialize with default values that may be overwritten */
+ /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
{
- char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
- char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
+ char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
+ char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
+
+ if (value_1 != NULL)
+ menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
+ if (value_2 != NULL)
+ menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
+ }
+
+ /* special case: initialize with default values that may be overwritten */
+ /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
+ for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
+ {
+ char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
+ char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
+
+ if (value_1 != NULL)
+ menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
+ if (value_2 != NULL)
+ menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
+ }
+
+ /* special case: initialize with default values that may be overwritten */
+ /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ char *token_1 = "menu.enter_screen.fade_mode";
+ char *token_2 = "menu.enter_screen.fade_delay";
+ char *token_3 = "menu.enter_screen.post_delay";
+ char *token_4 = "menu.leave_screen.fade_mode";
+ char *token_5 = "menu.leave_screen.fade_delay";
+ char *token_6 = "menu.leave_screen.post_delay";
+ char *value_1 = getHashEntry(setup_file_hash, token_1);
+ char *value_2 = getHashEntry(setup_file_hash, token_2);
+ char *value_3 = getHashEntry(setup_file_hash, token_3);
+ char *value_4 = getHashEntry(setup_file_hash, token_4);
+ char *value_5 = getHashEntry(setup_file_hash, token_5);
+ char *value_6 = getHashEntry(setup_file_hash, token_6);
+
+ if (value_1 != NULL)
+ menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
+ value_1);
+ if (value_2 != NULL)
+ menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
+ value_2);
+ if (value_3 != NULL)
+ menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
+ value_3);
+ if (value_4 != NULL)
+ menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
+ value_4);
+ if (value_5 != NULL)
+ menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
+ value_5);
+ if (value_6 != NULL)
+ menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
+ value_6);
+ }
+
+ /* special case: initialize with default values that may be overwritten */
+ /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
+ for (i = 0; titlemessage_arrays[i].array != NULL; i++)
+ {
+ struct TitleMessageInfo *array = titlemessage_arrays[i].array;
+ char *base_token = titlemessage_arrays[i].text;
+
+ for (j = 0; titlemessage_tokens[j].type != -1; j++)
+ {
+ char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ {
+ int parameter_value = get_token_parameter_value(token, value);
+
+ for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
+ {
+ tmi = array[k];
+
+ if (titlemessage_tokens[j].type == TYPE_INTEGER)
+ *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
+ else
+ *(int *)titlemessage_tokens[j].value = (int)parameter_value;
- if (value_x != NULL)
- menu.draw_xoffset_info[i] = get_integer_from_string(value_x);
- if (value_y != NULL)
- menu.draw_yoffset_info[i] = get_integer_from_string(value_y);
+ array[k] = tmi;
+ }
+ }
+
+ free(token);
+ }
}
/* read (and overwrite with) values that may be specified in config file */
{
char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
- if (value != NULL)
+ /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
+ if (value != NULL && !strEqual(value, ARG_DEFAULT))
*image_config_vars[i].value =
- get_auto_parameter_value(image_config_vars[i].token, value);
+ get_token_parameter_value(image_config_vars[i].token, value);
}
freeSetupFileHash(setup_file_hash);
}
-void LoadSpecialMenuDesignSettings()
+void LoadMenuDesignSettings()
{
char *filename_base = UNDEFINED_FILENAME, *filename_local;
- int i, j;
- /* always start with reliable default values from default config */
- for (i = 0; image_config_vars[i].token != NULL; i++)
- for (j = 0; image_config[j].token != NULL; j++)
- if (strEqual(image_config_vars[i].token, image_config[j].token))
- *image_config_vars[i].value =
- get_auto_parameter_value(image_config_vars[i].token,
- image_config[j].value);
+ InitMenuDesignSettings_Static();
+ InitMenuDesignSettings_SpecialPreProcessing();
+#if 1
+ if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
+#else
if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
+#endif
{
/* first look for special settings configured in level series config */
filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
if (fileExists(filename_base))
- LoadSpecialMenuDesignSettingsFromFilename(filename_base);
+ LoadMenuDesignSettingsFromFilename(filename_base);
}
filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
if (filename_local != NULL && !strEqual(filename_base, filename_local))
- LoadSpecialMenuDesignSettingsFromFilename(filename_local);
+ LoadMenuDesignSettingsFromFilename(filename_local);
+
+ InitMenuDesignSettings_SpecialPostProcessing();
}
void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
{
if (num_unknown_tokens == 0)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
- Error(ERR_RETURN, "- config file: '%s'", filename);
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: unknown token(s) found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", filename);
num_unknown_tokens++;
}
- Error(ERR_RETURN, "- token: '%s'", list->token);
+ Error(ERR_INFO, "- token: '%s'", list->token);
}
}
if (num_unknown_tokens > 0)
- Error(ERR_RETURN_LINE, "-");
+ Error(ERR_INFO_LINE, "-");
while (*num_elements % 4) /* pad with empty elements, if needed */
(*elements)[(*num_elements)++] = EL_EMPTY;
/* ---------- music file info found ---------- */
- memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
+ clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
for (i = 0; token_to_value_ptr[i].token != NULL; i++)
{
{
if (token_nr == 0)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
- Error(ERR_RETURN, "- config file: '%s'", filename);
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: unknown token(s) found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", filename);
}
- Error(ERR_RETURN, "- token: '%s'", token);
+ Error(ERR_INFO, "- token: '%s'", token);
}
void print_unknown_token_end(int token_nr)
{
if (token_nr > 0)
- Error(ERR_RETURN_LINE, "-");
+ Error(ERR_INFO_LINE, "-");
}
void LoadHelpAnimInfo()
}
-/* ------------------------------------------------------------------------- *
- * convert levels
- * ------------------------------------------------------------------------- */
+/* ------------------------------------------------------------------------- */
+/* convert levels */
+/* ------------------------------------------------------------------------- */
#define MAX_NUM_CONVERT_LEVELS 1000
CloseAllAndExit(0);
}
+
+
+/* ------------------------------------------------------------------------- */
+/* create and save images for use in level sketches (raw BMP format) */
+/* ------------------------------------------------------------------------- */
+
+void CreateLevelSketchImages()
+{
+#if defined(TARGET_SDL)
+ Bitmap *bitmap1;
+ Bitmap *bitmap2;
+ int i;
+
+ InitElementPropertiesGfxElement();
+
+ bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
+ bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
+
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ {
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int element = getMappedElement(i);
+ int graphic = el2edimg(element);
+ char basename1[16];
+ char basename2[16];
+ char *filename1;
+ char *filename2;
+
+ sprintf(basename1, "%03d.bmp", i);
+ sprintf(basename2, "%03ds.bmp", i);
+
+ filename1 = getPath2(global.create_images_dir, basename1);
+ filename2 = getPath2(global.create_images_dir, basename2);
+
+ getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, 0, 0);
+
+ if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
+ Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
+
+ getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
+
+ if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
+ Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
+
+ free(filename1);
+ free(filename2);
+
+ if (options.debug)
+ printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
+ }
+
+ FreeBitmap(bitmap1);
+ FreeBitmap(bitmap2);
+
+ if (options.debug)
+ printf("\n");
+
+ Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
+
+ CloseAllAndExit(0);
+#endif
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* create and save images for custom and group elements (raw BMP format) */
+/* ------------------------------------------------------------------------- */
+
+void CreateCustomElementImages()
+{
+#if defined(TARGET_SDL)
+ char *filename = "graphics.classic/RocksCE.bmp";
+ Bitmap *bitmap;
+ Bitmap *src_bitmap;
+ int dummy_graphic = IMG_CUSTOM_99;
+ int yoffset_ce = 0;
+ int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
+ int src_x, src_y;
+ int i;
+
+ bitmap = CreateBitmap(TILEX * 16 * 2,
+ TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
+ DEFAULT_DEPTH);
+
+ getGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int x = i % 16;
+ int y = i / 16;
+ int ii = i + 1;
+ int j;
+
+ BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
+ TILEX * x, TILEY * y + yoffset_ce);
+
+ BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
+ TILEX * x + TILEX * 16, TILEY * y + yoffset_ce);
+
+ for (j = 2; j >= 0; j--)
+ {
+ int c = ii % 10;
+
+ BlitBitmap(src_bitmap, bitmap, TILEX + c * 7, 0, 6, 10,
+ TILEX * x + 6 + j * 7,
+ TILEY * y + 11 + yoffset_ce);
+
+ BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY, 6, 10,
+ TILEX * 16 + TILEX * x + 6 + j * 8,
+ TILEY * y + 10 + yoffset_ce);
+
+ ii /= 10;
+ }
+ }
+
+ for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
+ {
+ int x = i % 16;
+ int y = i / 16;
+ int ii = i + 1;
+ int j;
+
+ BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
+ TILEX * x, TILEY * y + yoffset_ge);
+
+ BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
+ TILEX * x + TILEX * 16, TILEY * y + yoffset_ge);
+
+ for (j = 1; j >= 0; j--)
+ {
+ int c = ii % 10;
+
+ BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
+ TILEX * x + 6 + j * 10,
+ TILEY * y + 11 + yoffset_ge);
+
+ BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY + 12, 6, 10,
+ TILEX * 16 + TILEX * x + 10 + j * 8,
+ TILEY * y + 10 + yoffset_ge);
+
+ ii /= 10;
+ }
+ }
+
+ if (SDL_SaveBMP(bitmap->surface, filename) != 0)
+ Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
+
+ FreeBitmap(bitmap);
+
+ CloseAllAndExit(0);
+#endif
+}
+
+#if 0
+void CreateLevelSketchImages_TEST()
+{
+ void CreateCustomElementImages()
+}
+#endif