added precedence of game keys over speed/debug keys when playing
[rocksndiamonds.git] / src / files.c
index ad0686319b94adfa80143698cd0233df7ad0bd41..7d4dc9d012b3e2648e2cb0d1c4f6f4094a82ba88 100644 (file)
@@ -4645,11 +4645,9 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
 
   // level name
   char *cave_name_latin1 = getLatin1FromUTF8(cave->name);
-  char *cave_name_final;
-  if (gd_caveset_has_levels())
-    cave_name_final = getStringPrint("%s / %d", cave_name_latin1, bd_level_nr + 1);
-  else
-    cave_name_final = getStringCopy(cave_name_latin1);
+  char *cave_name_final = (gd_caveset_has_levels() ?
+                           getStringPrint("%s / %d", cave_name_latin1, bd_level_nr + 1) :
+                           getStringCopy(cave_name_latin1));
 
   strncpy(level->name, cave_name_final, MAX_LEVEL_NAME_LEN);
   level->name[MAX_LEVEL_NAME_LEN] = '\0';
@@ -10848,7 +10846,7 @@ static struct TokenInfo global_setup_tokens[] =
   },
   {
     TYPE_SWITCH_3_STATES,
-    &setup.bd_skip_falling_sounds,             "bd_skip_falling_sounds"
+    &setup.bd_falling_sounds,                  "bd_falling_sounds"
   },
   {
     TYPE_INTEGER,
@@ -11066,6 +11064,10 @@ static struct TokenInfo editor_setup_tokens[] =
     TYPE_SWITCH,
     &setup.editor.show_element_token,          "editor.show_element_token"
   },
+  {
+    TYPE_SWITCH,
+    &setup.editor.fast_game_start,             "editor.fast_game_start"
+  },
   {
     TYPE_SWITCH,
     &setup.editor.show_read_only_warning,      "editor.show_read_only_warning"
@@ -11715,7 +11717,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->bd_smooth_movements = STATE_TRUE;
   si->bd_pushing_graphics = STATE_TRUE;
   si->bd_up_down_graphics = STATE_TRUE;
-  si->bd_skip_falling_sounds = STATE_TRUE;
+  si->bd_falling_sounds = STATE_AUTO;
   si->bd_palette_c64 = GD_DEFAULT_PALETTE_C64;
   si->bd_palette_c64dtv = GD_DEFAULT_PALETTE_C64DTV;
   si->bd_palette_atari = GD_DEFAULT_PALETTE_ATARI;
@@ -11828,6 +11830,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->editor.el_headlines              = TRUE;
 
   si->editor.show_element_token                = FALSE;
+  si->editor.fast_game_start           = FALSE;
 
   si->editor.show_read_only_warning    = TRUE;