/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
#define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
#define CHUNK_SIZE_NONE -1 /* do not write chunk size */
-#define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
-#define LEVEL_HEADER_SIZE 80 /* size of level file header */
-#define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
+
+#define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
+#define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
+
+#define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
+#define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
+#define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
+#define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
#define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
#define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
#define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
#define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
#define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
#define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
-#define TAPE_HEADER_SIZE 20 /* size of tape file header */
-#define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
-#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
-#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
-#define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
+/* (element number, number of change pages, change page number) */
+#define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
-/* file identifier strings */
-#define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
-#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
-#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
+/* (element number only) */
+#define LEVEL_CHUNK_GRPX_UNCHANGED 2
+#define LEVEL_CHUNK_NOTE_UNCHANGED 2
-static struct
-{
- int filetype;
- char *id;
-}
-filetype_id_list[] =
-{
- { LEVEL_FILE_TYPE_RND, "RND" },
- { LEVEL_FILE_TYPE_BD, "BD" },
- { LEVEL_FILE_TYPE_EM, "EM" },
- { LEVEL_FILE_TYPE_SP, "SP" },
- { LEVEL_FILE_TYPE_DX, "DX" },
- { LEVEL_FILE_TYPE_SB, "SB" },
- { LEVEL_FILE_TYPE_DC, "DC" },
- { -1, NULL },
-};
+/* (nothing at all if unchanged) */
+#define LEVEL_CHUNK_ELEM_UNCHANGED 0
+#define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
+#define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
+#define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
-/* ========================================================================= */
-/* level file functions */
-/* ========================================================================= */
+#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
+#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
+#define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
-void setElementChangePages(struct ElementInfo *ei, int change_pages)
+/* file identifier strings */
+#define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
+#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
+#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
+
+/* values for deciding when (not) to save configuration data */
+#define SAVE_CONF_NEVER 0
+#define SAVE_CONF_ALWAYS 1
+#define SAVE_CONF_WHEN_CHANGED -1
+
+/* values for chunks using micro chunks */
+#define CONF_MASK_1_BYTE 0x00
+#define CONF_MASK_2_BYTE 0x40
+#define CONF_MASK_4_BYTE 0x80
+#define CONF_MASK_MULTI_BYTES 0xc0
+
+#define CONF_MASK_BYTES 0xc0
+#define CONF_MASK_TOKEN 0x3f
+
+#define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
+#define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
+#define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
+#define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
+
+/* these definitions are just for convenience of use and readability */
+#define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
+#define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
+#define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
+#define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
+
+#define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
+ (x) == CONF_MASK_2_BYTE ? 2 : \
+ (x) == CONF_MASK_4_BYTE ? 4 : 0)
+
+#define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
+#define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
+#define CONF_ELEMENT_NUM_BYTES (2)
+
+#define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
+ (t) == TYPE_ELEMENT_LIST ? \
+ CONF_ELEMENT_NUM_BYTES : \
+ (t) == TYPE_CONTENT || \
+ (t) == TYPE_CONTENT_LIST ? \
+ CONF_CONTENT_NUM_BYTES : 1)
+
+#define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
+#define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
+ (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
+
+#define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
+ (y) * 3 + (x))
+#define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
+ CONF_ELEMENT_NUM_BYTES)
+#define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
+ (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
+
+/* temporary variables used to store pointers to structure members */
+static struct LevelInfo li;
+static struct ElementInfo xx_ei, yy_ei;
+static struct ElementChangeInfo xx_change;
+static struct ElementGroupInfo xx_group;
+static struct EnvelopeInfo xx_envelope;
+static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
+static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
+static int xx_num_contents;
+static int xx_current_change_page;
+static char xx_default_string_empty[1] = "";
+static int xx_string_length_unused;
+
+struct LevelFileConfigInfo
{
- int change_page_size = sizeof(struct ElementChangeInfo);
-
- ei->num_change_pages = MAX(1, change_pages);
-
- ei->change_page =
- checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
-
- if (ei->current_change_page >= ei->num_change_pages)
- ei->current_change_page = ei->num_change_pages - 1;
-
- ei->change = &ei->change_page[ei->current_change_page];
-}
+ int element; /* element for which data is to be stored */
+ int save_type; /* save data always, never or when changed */
+ int data_type; /* data type (used internally, not stored) */
+ int conf_type; /* micro chunk identifier (stored in file) */
+
+ /* (mandatory) */
+ void *value; /* variable that holds the data to be stored */
+ int default_value; /* initial default value for this variable */
+
+ /* (optional) */
+ void *value_copy; /* variable that holds the data to be copied */
+ void *num_entities; /* number of entities for multi-byte data */
+ int default_num_entities; /* default number of entities for this data */
+ int max_num_entities; /* maximal number of entities for this data */
+ char *default_string; /* optional default string for string data */
+};
-void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
+static struct LevelFileConfigInfo chunk_config_INFO[] =
{
- int i, x, y;
+ /* ---------- values not related to single elements ----------------------- */
- change->can_change = FALSE;
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.game_engine_type, GAME_ENGINE_TYPE_RND
+ },
- for (i = 0; i < NUM_CHANGE_EVENTS; i++)
- change->has_event[i] = FALSE;
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.fieldx, STD_LEV_FIELDX
+ },
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.fieldy, STD_LEV_FIELDY
+ },
- change->trigger_player = CH_PLAYER_ANY;
- change->trigger_side = CH_SIDE_ANY;
- change->trigger_page = CH_PAGE_ANY;
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(3),
+ &li.time, 100
+ },
- change->target_element = EL_EMPTY_SPACE;
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(4),
+ &li.gems_needed, 0
+ },
- change->delay_fixed = 0;
- change->delay_random = 0;
- change->delay_frames = 1;
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.use_step_counter, FALSE
+ },
- change->trigger_element = EL_EMPTY_SPACE;
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
+ &li.wind_direction_initial, MV_NONE
+ },
- change->explode = FALSE;
- change->use_target_content = FALSE;
- change->only_if_complete = FALSE;
- change->use_random_replace = FALSE;
- change->random_percentage = 100;
- change->replace_when = CP_WHEN_EMPTY;
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
+ &li.em_slippery_gems, FALSE
+ },
- change->use_action = FALSE;
- change->action_type = CA_NO_ACTION;
- change->action_mode = CA_MODE_UNDEFINED;
- change->action_arg = CA_ARG_UNDEFINED;
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
+ &li.use_custom_template, FALSE
+ },
- for (x = 0; x < 3; x++)
- for (y = 0; y < 3; y++)
- change->target_content[x][y] = EL_EMPTY_SPACE;
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
+ &li.can_move_into_acid_bits, ~0 /* default: everything can */
+ },
- change->direct_action = 0;
- change->other_action = 0;
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
+ &li.dont_collide_with_bits, ~0 /* default: always deadly */
+ },
- change->pre_change_function = NULL;
- change->change_function = NULL;
- change->post_change_function = NULL;
-}
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(5),
+ &li.score[SC_TIME_BONUS], 1
+ },
-static void setLevelInfoToDefaults(struct LevelInfo *level)
-{
- static boolean clipboard_elements_initialized = FALSE;
- int i, j, x, y;
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
- setLevelInfoToDefaults_EM();
+static struct LevelFileConfigInfo chunk_config_ELEM[] =
+{
+ /* (these values are the same for each player) */
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.block_last_field, FALSE /* default case for EM levels */
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.sp_block_last_field, TRUE /* default case for SP levels */
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &li.instant_relocation, FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
+ &li.can_pass_to_walkable, FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
+ &li.block_snap_field, TRUE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
+ &li.continuous_snapping, TRUE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ &li.shifted_relocation, FALSE
+ },
+
+ /* (these values are different for each player) */
+ {
+ EL_PLAYER_1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &li.initial_player_stepsize[0], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.initial_player_gravity[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.use_start_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.start_element[0], EL_PLAYER_1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.use_artwork_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.artwork_element[0], EL_PLAYER_1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.use_explosion_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.explosion_element[0], EL_PLAYER_1
+ },
+
+ {
+ EL_PLAYER_2, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &li.initial_player_stepsize[1], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.initial_player_gravity[1], FALSE
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.use_start_element[1], FALSE
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.start_element[1], EL_PLAYER_2
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.use_artwork_element[1], FALSE
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.artwork_element[1], EL_PLAYER_2
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.use_explosion_element[1], FALSE
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.explosion_element[1], EL_PLAYER_2
+ },
+
+ {
+ EL_PLAYER_3, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &li.initial_player_stepsize[2], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.initial_player_gravity[2], FALSE
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.use_start_element[2], FALSE
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.start_element[2], EL_PLAYER_3
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.use_artwork_element[2], FALSE
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.artwork_element[2], EL_PLAYER_3
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.use_explosion_element[2], FALSE
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.explosion_element[2], EL_PLAYER_3
+ },
- level->native_em_level = &native_em_level;
+ {
+ EL_PLAYER_4, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &li.initial_player_stepsize[3], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.initial_player_gravity[3], FALSE
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.use_start_element[3], FALSE
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.start_element[3], EL_PLAYER_4
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.use_artwork_element[3], FALSE
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.artwork_element[3], EL_PLAYER_4
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.use_explosion_element[3], FALSE
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.explosion_element[3], EL_PLAYER_4
+ },
- level->game_engine_type = GAME_ENGINE_TYPE_RND;
+ {
+ EL_EMERALD, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_EMERALD], 10
+ },
- level->file_version = FILE_VERSION_ACTUAL;
- level->game_version = GAME_VERSION_ACTUAL;
+ {
+ EL_DIAMOND, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_DIAMOND], 10
+ },
- level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
- level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
- level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
+ {
+ EL_BUG, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_BUG], 10
+ },
- level->fieldx = STD_LEV_FIELDX;
- level->fieldy = STD_LEV_FIELDY;
+ {
+ EL_SPACESHIP, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_SPACESHIP], 10
+ },
- for (x = 0; x < MAX_LEV_FIELDX; x++)
- for (y = 0; y < MAX_LEV_FIELDY; y++)
- level->field[x][y] = EL_SAND;
+ {
+ EL_PACMAN, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_PACMAN], 10
+ },
- level->time = 100;
- level->gems_needed = 0;
+ {
+ EL_NUT, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_NUT], 10
+ },
- level->amoeba_speed = 10;
+ {
+ EL_DYNAMITE, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_DYNAMITE], 10
+ },
- level->time_magic_wall = 10;
- level->time_wheel = 10;
- level->time_light = 10;
- level->time_timegate = 10;
+ {
+ EL_KEY_1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_KEY], 10
+ },
- level->amoeba_content = EL_DIAMOND;
+ {
+ EL_PEARL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_PEARL], 10
+ },
- level->double_speed = FALSE;
- level->initial_gravity = FALSE;
- level->em_slippery_gems = FALSE;
- level->instant_relocation = FALSE;
- level->can_pass_to_walkable = FALSE;
- level->grow_into_diggable = TRUE;
+ {
+ EL_CRYSTAL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_CRYSTAL], 10
+ },
- level->block_last_field = FALSE; /* EM does not block by default */
- level->sp_block_last_field = TRUE; /* SP blocks the last field */
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.amoeba_content, EL_DIAMOND
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.amoeba_speed, 10
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.grow_into_diggable, TRUE
+ },
-#if 0 /* !!! THIS IS NOT A LEVEL SETTING => LOGIC MOVED TO "game.c" !!! */
- level->block_delay = 8; /* when blocking, block 8 frames */
- level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */
-#endif
+ {
+ EL_YAMYAM, -1,
+ TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
+ &li.yamyam_content, EL_ROCK, NULL,
+ &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
+ },
+ {
+ EL_YAMYAM, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_YAMYAM], 10
+ },
- level->can_move_into_acid_bits = ~0; /* everything can move into acid */
- level->dont_collide_with_bits = ~0; /* always deadly when colliding */
-
- level->use_spring_bug = FALSE;
- level->use_step_counter = FALSE;
-
- /* values for the new EMC elements */
- level->android_move_time = 10;
- level->android_clone_time = 10;
- level->ball_random = FALSE;
- level->ball_state_initial = FALSE;
- level->ball_time = 10;
- level->lenses_score = 10;
- level->magnify_score = 10;
- level->slurp_score = 10;
- level->lenses_time = 10;
- level->magnify_time = 10;
- level->wind_direction_initial = MV_NO_MOVING;
- for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
- for (x = 0; x < 3; x++)
- for (y = 0; y < 3; y++)
- level->ball_content[i][x][y] = EL_EMPTY;
- for (i = 0; i < 16; i++)
- level->android_array[i] = FALSE;
+ {
+ EL_ROBOT, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_ROBOT], 10
+ },
+ {
+ EL_ROBOT, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.slurp_score, 10
+ },
- level->use_custom_template = FALSE;
+ {
+ EL_ROBOT_WHEEL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.time_wheel, 10
+ },
- for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
- level->name[i] = '\0';
- for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
- level->author[i] = '\0';
+ {
+ EL_MAGIC_WALL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.time_magic_wall, 10
+ },
- strcpy(level->name, NAMELESS_LEVEL_NAME);
- strcpy(level->author, ANONYMOUS_NAME);
+ {
+ EL_GAME_OF_LIFE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.game_of_life[0], 2
+ },
+ {
+ EL_GAME_OF_LIFE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &li.game_of_life[1], 3
+ },
+ {
+ EL_GAME_OF_LIFE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(3),
+ &li.game_of_life[2], 3
+ },
+ {
+ EL_GAME_OF_LIFE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(4),
+ &li.game_of_life[3], 3
+ },
- for (i = 0; i < 4; i++)
{
- level->envelope_text[i][0] = '\0';
- level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
- level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
- }
+ EL_BIOMAZE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.biomaze[0], 2
+ },
+ {
+ EL_BIOMAZE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &li.biomaze[1], 3
+ },
+ {
+ EL_BIOMAZE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(3),
+ &li.biomaze[2], 3
+ },
+ {
+ EL_BIOMAZE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(4),
+ &li.biomaze[3], 3
+ },
- for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
- level->score[i] = 10;
+ {
+ EL_TIMEGATE_SWITCH, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.time_timegate, 10
+ },
- level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (x = 0; x < 3; x++)
- for (y = 0; y < 3; y++)
- level->yamyam_content[i][x][y] =
- (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
+ {
+ EL_LIGHT_SWITCH_ACTIVE, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.time_light, 10
+ },
- level->field[0][0] = EL_PLAYER_1;
- level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
+ {
+ EL_SHIELD_NORMAL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.shield_normal_time, 10
+ },
+ {
+ EL_SHIELD_NORMAL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.score[SC_SHIELD], 10
+ },
- for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
- int element = i;
+ EL_SHIELD_DEADLY, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.shield_deadly_time, 10
+ },
+ {
+ EL_SHIELD_DEADLY, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.score[SC_SHIELD], 10
+ },
- /* never initialize clipboard elements after the very first time */
- if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
- continue;
+ {
+ EL_EXTRA_TIME, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.extra_time, 10
+ },
+ {
+ EL_EXTRA_TIME, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.extra_time_score, 10
+ },
- setElementChangePages(&element_info[element], 1);
- setElementChangeInfoToDefaults(element_info[element].change);
+ {
+ EL_TIME_ORB_FULL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.time_orb_time, 10
+ },
+ {
+ EL_TIME_ORB_FULL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.use_time_orb_bug, FALSE
+ },
- if (IS_CUSTOM_ELEMENT(element) ||
- IS_GROUP_ELEMENT(element) ||
- IS_INTERNAL_ELEMENT(element))
- {
- for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
- element_info[element].description[j] = '\0';
+ {
+ EL_SPRING, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.use_spring_bug, FALSE
+ },
- if (element_info[element].custom_description != NULL)
- strncpy(element_info[element].description,
- element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
- else
- strcpy(element_info[element].description,
- element_info[element].editor_description);
+ {
+ EL_EMC_ANDROID, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.android_move_time, 10
+ },
+ {
+ EL_EMC_ANDROID, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.android_clone_time, 10
+ },
+ {
+ EL_EMC_ANDROID, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.android_clone_element[0], EL_EMPTY, NULL,
+ &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
+ },
- element_info[element].use_gfx_element = FALSE;
- element_info[element].gfx_element = EL_EMPTY_SPACE;
+ {
+ EL_EMC_LENSES, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.lenses_score, 10
+ },
+ {
+ EL_EMC_LENSES, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.lenses_time, 10
+ },
- element_info[element].modified_settings = FALSE;
- }
+ {
+ EL_EMC_MAGNIFIER, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.magnify_score, 10
+ },
+ {
+ EL_EMC_MAGNIFIER, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.magnify_time, 10
+ },
- if (IS_CUSTOM_ELEMENT(element) ||
- IS_INTERNAL_ELEMENT(element))
- {
- element_info[element].access_direction = MV_ALL_DIRECTIONS;
+ {
+ EL_EMC_MAGIC_BALL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.ball_time, 10
+ },
+ {
+ EL_EMC_MAGIC_BALL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.ball_random, FALSE
+ },
+ {
+ EL_EMC_MAGIC_BALL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.ball_state_initial, FALSE
+ },
+ {
+ EL_EMC_MAGIC_BALL, -1,
+ TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
+ &li.ball_content, EL_EMPTY, NULL,
+ &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
+ },
- element_info[element].collect_score = 10; /* special default */
- element_info[element].collect_count = 1; /* special default */
+ /* ---------- unused values ----------------------------------------------- */
- element_info[element].push_delay_fixed = -1; /* initialize later */
- element_info[element].push_delay_random = -1; /* initialize later */
- element_info[element].drop_delay_fixed = 0;
- element_info[element].drop_delay_random = 0;
- element_info[element].move_delay_fixed = 0;
- element_info[element].move_delay_random = 0;
+ {
+ EL_UNKNOWN, SAVE_CONF_NEVER,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_UNKNOWN_14], 10
+ },
+ {
+ EL_UNKNOWN, SAVE_CONF_NEVER,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.score[SC_UNKNOWN_15], 10
+ },
- element_info[element].move_pattern = MV_ALL_DIRECTIONS;
- element_info[element].move_direction_initial = MV_START_AUTOMATIC;
- element_info[element].move_stepsize = TILEX / 8;
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
- element_info[element].move_enter_element = EL_EMPTY_SPACE;
- element_info[element].move_leave_element = EL_EMPTY_SPACE;
- element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
+static struct LevelFileConfigInfo chunk_config_NOTE[] =
+{
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
+ },
- element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &xx_envelope.autowrap, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
+ &xx_envelope.centered, FALSE
+ },
- element_info[element].explosion_type = EXPLODES_3X3;
- element_info[element].explosion_delay = 16;
- element_info[element].ignition_delay = 8;
+ {
+ -1, -1,
+ TYPE_STRING, CONF_VALUE_BYTES(1),
+ &xx_envelope.text, -1, NULL,
+ &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
+ &xx_default_string_empty[0]
+ },
- element_info[element].counter_initial = 0;
- element_info[element].counter = 0;
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
- for (x = 0; x < 3; x++)
- for (y = 0; y < 3; y++)
- element_info[element].content[x][y] = EL_EMPTY_SPACE;
+static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
+{
+ {
+ -1, -1,
+ TYPE_STRING, CONF_VALUE_BYTES(1),
+ &xx_ei.description[0], -1,
+ &yy_ei.description[0],
+ &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
+ &xx_default_description[0]
+ },
- element_info[element].access_type = 0;
- element_info[element].access_layer = 0;
- element_info[element].access_protected = 0;
- element_info[element].walk_to_action = 0;
- element_info[element].smash_targets = 0;
- element_info[element].deadliness = 0;
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
+ &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
+ &yy_ei.properties[EP_BITFIELD_BASE_NR]
+ },
+#if 0
+ /* (reserved) */
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
+ &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
+ &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
+ },
+#endif
- element_info[element].can_explode_by_fire = FALSE;
- element_info[element].can_explode_smashed = FALSE;
- element_info[element].can_explode_impact = FALSE;
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &xx_ei.use_gfx_element, FALSE,
+ &yy_ei.use_gfx_element
+ },
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &xx_ei.gfx_element, EL_EMPTY_SPACE,
+ &yy_ei.gfx_element
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
+ &xx_ei.access_direction, MV_ALL_DIRECTIONS,
+ &yy_ei.access_direction
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &xx_ei.collect_score_initial, 10,
+ &yy_ei.collect_score_initial
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(3),
+ &xx_ei.collect_count_initial, 1,
+ &yy_ei.collect_count_initial
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(4),
+ &xx_ei.ce_value_fixed_initial, 0,
+ &yy_ei.ce_value_fixed_initial
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(5),
+ &xx_ei.ce_value_random_initial, 0,
+ &yy_ei.ce_value_random_initial
+ },
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &xx_ei.use_last_ce_value, FALSE,
+ &yy_ei.use_last_ce_value
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(6),
+ &xx_ei.push_delay_fixed, 8,
+ &yy_ei.push_delay_fixed
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(7),
+ &xx_ei.push_delay_random, 8,
+ &yy_ei.push_delay_random
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(8),
+ &xx_ei.drop_delay_fixed, 0,
+ &yy_ei.drop_delay_fixed
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(9),
+ &xx_ei.drop_delay_random, 0,
+ &yy_ei.drop_delay_random
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(10),
+ &xx_ei.move_delay_fixed, 0,
+ &yy_ei.move_delay_fixed
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(11),
+ &xx_ei.move_delay_random, 0,
+ &yy_ei.move_delay_random
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
+ &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
+ &yy_ei.move_pattern
+ },
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
+ &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
+ &yy_ei.move_direction_initial
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(5),
+ &xx_ei.move_stepsize, TILEX / 8,
+ &yy_ei.move_stepsize
+ },
+
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
+ &xx_ei.move_enter_element, EL_EMPTY_SPACE,
+ &yy_ei.move_enter_element
+ },
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
+ &xx_ei.move_leave_element, EL_EMPTY_SPACE,
+ &yy_ei.move_leave_element
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(6),
+ &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
+ &yy_ei.move_leave_type
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
+ &yy_ei.slippery_type
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(8),
+ &xx_ei.explosion_type, EXPLODES_3X3,
+ &yy_ei.explosion_type
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(14),
+ &xx_ei.explosion_delay, 16,
+ &yy_ei.explosion_delay
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(15),
+ &xx_ei.ignition_delay, 8,
+ &yy_ei.ignition_delay
+ },
+
+ {
+ -1, -1,
+ TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
+ &xx_ei.content, EL_EMPTY_SPACE,
+ &yy_ei.content,
+ &xx_num_contents, 1, 1
+ },
+
+ /* ---------- "num_change_pages" must be the last entry ------------------- */
+
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(9),
+ &xx_ei.num_change_pages, 1,
+ &yy_ei.num_change_pages
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1,
+ NULL
+ }
+};
- element_info[element].current_change_page = 0;
+static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
+{
+ /* ---------- "current_change_page" must be the first entry --------------- */
- /* start with no properties at all */
- for (j = 0; j < NUM_EP_BITFIELDS; j++)
- Properties[element][j] = EP_BITMASK_DEFAULT;
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &xx_current_change_page, -1
+ },
- /* now set default properties */
- SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
- }
+ /* ---------- (the remaining entries can be in any order) ----------------- */
- if (IS_GROUP_ELEMENT(element) ||
- IS_INTERNAL_ELEMENT(element))
- {
- /* initialize memory for list of elements in group */
- if (element_info[element].group == NULL)
- element_info[element].group =
- checked_malloc(sizeof(struct ElementGroupInfo));
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &xx_change.can_change, FALSE
+ },
- for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
- element_info[element].group->element[j] = EL_EMPTY_SPACE;
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
+ &xx_event_bits[0], 0
+ },
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
+ &xx_event_bits[1], 0
+ },
- /* default: only one element in group */
- element_info[element].group->num_elements = 1;
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
+ &xx_change.trigger_player, CH_PLAYER_ANY
+ },
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
+ &xx_change.trigger_side, CH_SIDE_ANY
+ },
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
+ &xx_change.trigger_page, CH_PAGE_ANY
+ },
- element_info[element].group->choice_mode = ANIM_RANDOM;
- }
- }
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &xx_change.target_element, EL_EMPTY_SPACE
+ },
- clipboard_elements_initialized = TRUE;
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &xx_change.delay_fixed, 0
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(3),
+ &xx_change.delay_random, 0
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(4),
+ &xx_change.delay_frames, FRAMES_PER_SECOND
+ },
- BorderElement = EL_STEELWALL;
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
+ &xx_change.trigger_element, EL_EMPTY_SPACE
+ },
- level->no_valid_file = FALSE;
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
+ &xx_change.explode, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
+ &xx_change.use_target_content, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &xx_change.only_if_complete, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &xx_change.use_random_replace, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(10),
+ &xx_change.random_percentage, 100
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(11),
+ &xx_change.replace_when, CP_WHEN_EMPTY
+ },
- level->changed = FALSE;
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ &xx_change.has_action, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(13),
+ &xx_change.action_type, CA_NO_ACTION
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(14),
+ &xx_change.action_mode, CA_MODE_UNDEFINED
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(6),
+ &xx_change.action_arg, CA_ARG_UNDEFINED
+ },
- if (leveldir_current == NULL) /* only when dumping level */
- return;
+ {
+ -1, -1,
+ TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
+ &xx_change.target_content, EL_EMPTY_SPACE, NULL,
+ &xx_num_contents, 1, 1
+ },
- /* try to determine better author name than 'anonymous' */
- if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
{
- strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
- level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ -1, -1,
+ -1, -1,
+ NULL, -1
}
- else
+};
+
+static struct LevelFileConfigInfo chunk_config_GRPX[] =
+{
{
- switch (LEVELCLASS(leveldir_current))
- {
- case LEVELCLASS_TUTORIAL:
- strcpy(level->author, PROGRAM_AUTHOR_STRING);
- break;
+ -1, -1,
+ TYPE_STRING, CONF_VALUE_BYTES(1),
+ &xx_ei.description[0], -1, NULL,
+ &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
+ &xx_default_description[0]
+ },
- case LEVELCLASS_CONTRIB:
- strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
- level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
- break;
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &xx_ei.use_gfx_element, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &xx_ei.gfx_element, EL_EMPTY_SPACE
+ },
- case LEVELCLASS_PRIVATE:
- strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
- level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
- break;
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &xx_group.choice_mode, ANIM_RANDOM
+ },
- default:
- /* keep default value */
- break;
- }
- }
-}
+ {
+ -1, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
+ &xx_group.element[0], EL_EMPTY_SPACE, NULL,
+ &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
+ },
-static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
+static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
{
- level_file_info->nr = 0;
- level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
- level_file_info->packed = FALSE;
- level_file_info->basename = NULL;
- level_file_info->filename = NULL;
-}
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.block_snap_field, TRUE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.continuous_snapping, TRUE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.initial_player_stepsize[0], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.use_start_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.start_element[0], EL_PLAYER_1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.use_artwork_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.artwork_element[0], EL_PLAYER_1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ &li.use_explosion_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.explosion_element[0], EL_PLAYER_1
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
-static void ActivateLevelTemplate()
+static struct
{
- /* Currently there is no special action needed to activate the template
- data, because 'element_info' and 'Properties' overwrite the original
- level data, while all other variables do not change. */
+ int filetype;
+ char *id;
}
+filetype_id_list[] =
+{
+ { LEVEL_FILE_TYPE_RND, "RND" },
+ { LEVEL_FILE_TYPE_BD, "BD" },
+ { LEVEL_FILE_TYPE_EM, "EM" },
+ { LEVEL_FILE_TYPE_SP, "SP" },
+ { LEVEL_FILE_TYPE_DX, "DX" },
+ { LEVEL_FILE_TYPE_SB, "SB" },
+ { LEVEL_FILE_TYPE_DC, "DC" },
+ { -1, NULL },
+};
-static char *getLevelFilenameFromBasename(char *basename)
+
+/* ========================================================================= */
+/* level file functions */
+/* ========================================================================= */
+
+static struct DateInfo getCurrentDate()
{
- static char *filename = NULL;
+ time_t epoch_seconds = time(NULL);
+ struct tm *now = localtime(&epoch_seconds);
+ struct DateInfo date;
- checked_free(filename);
+ date.year = now->tm_year + 1900;
+ date.month = now->tm_mon + 1;
+ date.day = now->tm_mday;
- filename = getPath2(getCurrentLevelDir(), basename);
+ return date;
+}
- return filename;
+static void resetEventFlags(struct ElementChangeInfo *change)
+{
+ int i;
+
+ for (i = 0; i < NUM_CHANGE_EVENTS; i++)
+ change->has_event[i] = FALSE;
}
-static int getFileTypeFromBasename(char *basename)
+static void resetEventBits()
{
- static char *filename = NULL;
- struct stat file_status;
+ int i;
- /* ---------- try to determine file type from filename ---------- */
+ for (i = 0; i < NUM_CE_BITFIELDS; i++)
+ xx_event_bits[i] = 0;
+}
- /* check for typical filename of a Supaplex level package file */
- if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
- strncmp(basename, "LEVELS.D", 8) == 0))
- return LEVEL_FILE_TYPE_SP;
+static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
+{
+ int i;
- /* ---------- try to determine file type from filesize ---------- */
+ /* important: only change event flag if corresponding event bit is set
+ (this is because all xx_event_bits[] values are loaded separately,
+ and all xx_event_bits[] values are set back to zero before loading
+ another value xx_event_bits[x] (each value representing 32 flags)) */
- checked_free(filename);
- filename = getPath2(getCurrentLevelDir(), basename);
+ for (i = 0; i < NUM_CHANGE_EVENTS; i++)
+ if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
+ change->has_event[i] = TRUE;
+}
- if (stat(filename, &file_status) == 0)
- {
- /* check for typical filesize of a Supaplex level package file */
- if (file_status.st_size == 170496)
- return LEVEL_FILE_TYPE_SP;
- }
+static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
+{
+ int i;
- return LEVEL_FILE_TYPE_UNKNOWN;
+ /* in contrast to the above function setEventFlagsFromEventBits(), it
+ would also be possible to set all bits in xx_event_bits[] to 0 or 1
+ depending on the corresponding change->has_event[i] values here, as
+ all xx_event_bits[] values are reset in resetEventBits() before */
+
+ for (i = 0; i < NUM_CHANGE_EVENTS; i++)
+ if (change->has_event[i])
+ xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
}
-static char *getSingleLevelBasename(int nr)
+static char *getDefaultElementDescription(struct ElementInfo *ei)
{
- static char basename[MAX_FILENAME_LEN];
+ static char description[MAX_ELEMENT_NAME_LEN + 1];
+ char *default_description = (ei->custom_description != NULL ?
+ ei->custom_description :
+ ei->editor_description);
+ int i;
- if (nr < 0)
- sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
- else
- sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
+ /* always start with reliable default values */
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
+ description[i] = '\0';
- return basename;
+ /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
+ strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
+
+ return &description[0];
}
-static char *getPackedLevelBasename(int type)
+static void setElementDescriptionToDefault(struct ElementInfo *ei)
{
- static char basename[MAX_FILENAME_LEN];
- char *directory = getCurrentLevelDir();
- DIR *dir;
- struct dirent *dir_entry;
+ char *default_description = getDefaultElementDescription(ei);
+ int i;
- strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
+ ei->description[i] = default_description[i];
+}
- if ((dir = opendir(directory)) == NULL)
+static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
+{
+ int i;
+
+ for (i = 0; conf[i].data_type != -1; i++)
{
- Error(ERR_WARN, "cannot read current level directory '%s'", directory);
+ int default_value = conf[i].default_value;
+ int data_type = conf[i].data_type;
+ int conf_type = conf[i].conf_type;
+ int byte_mask = conf_type & CONF_MASK_BYTES;
- return basename;
+ if (byte_mask == CONF_MASK_MULTI_BYTES)
+ {
+ int default_num_entities = conf[i].default_num_entities;
+ int max_num_entities = conf[i].max_num_entities;
+
+ *(int *)(conf[i].num_entities) = default_num_entities;
+
+ if (data_type == TYPE_STRING)
+ {
+ char *default_string = conf[i].default_string;
+ char *string = (char *)(conf[i].value);
+
+ strncpy(string, default_string, max_num_entities);
+ }
+ else if (data_type == TYPE_ELEMENT_LIST)
+ {
+ int *element_array = (int *)(conf[i].value);
+ int j;
+
+ for (j = 0; j < max_num_entities; j++)
+ element_array[j] = default_value;
+ }
+ else if (data_type == TYPE_CONTENT_LIST)
+ {
+ struct Content *content = (struct Content *)(conf[i].value);
+ int c, x, y;
+
+ for (c = 0; c < max_num_entities; c++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ content[c].e[x][y] = default_value;
+ }
+ }
+ else /* constant size configuration data (1, 2 or 4 bytes) */
+ {
+ if (data_type == TYPE_BOOLEAN)
+ *(boolean *)(conf[i].value) = default_value;
+ else
+ *(int *) (conf[i].value) = default_value;
+ }
}
+}
- while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
+static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
+{
+ int i;
+
+ for (i = 0; conf[i].data_type != -1; i++)
{
- char *entry_basename = dir_entry->d_name;
- int entry_type = getFileTypeFromBasename(entry_basename);
+ int data_type = conf[i].data_type;
+ int conf_type = conf[i].conf_type;
+ int byte_mask = conf_type & CONF_MASK_BYTES;
- if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
+ if (byte_mask == CONF_MASK_MULTI_BYTES)
{
- if (type == LEVEL_FILE_TYPE_UNKNOWN ||
- type == entry_type)
+ int max_num_entities = conf[i].max_num_entities;
+
+ if (data_type == TYPE_STRING)
{
- strcpy(basename, entry_basename);
+ char *string = (char *)(conf[i].value);
+ char *string_copy = (char *)(conf[i].value_copy);
- break;
+ strncpy(string_copy, string, max_num_entities);
+ }
+ else if (data_type == TYPE_ELEMENT_LIST)
+ {
+ int *element_array = (int *)(conf[i].value);
+ int *element_array_copy = (int *)(conf[i].value_copy);
+ int j;
+
+ for (j = 0; j < max_num_entities; j++)
+ element_array_copy[j] = element_array[j];
+ }
+ else if (data_type == TYPE_CONTENT_LIST)
+ {
+ struct Content *content = (struct Content *)(conf[i].value);
+ struct Content *content_copy = (struct Content *)(conf[i].value_copy);
+ int c, x, y;
+
+ for (c = 0; c < max_num_entities; c++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ content_copy[c].e[x][y] = content[c].e[x][y];
}
}
+ else /* constant size configuration data (1, 2 or 4 bytes) */
+ {
+ if (data_type == TYPE_BOOLEAN)
+ *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
+ else
+ *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
+ }
}
-
- closedir(dir);
-
- return basename;
}
-static char *getSingleLevelFilename(int nr)
+void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
{
- return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
-}
+ int i;
-#if 0
-static char *getPackedLevelFilename(int type)
-{
- return getLevelFilenameFromBasename(getPackedLevelBasename(type));
-}
-#endif
+ xx_ei = *ei_from; /* copy element data into temporary buffer */
+ yy_ei = *ei_to; /* copy element data into temporary buffer */
-char *getDefaultLevelFilename(int nr)
-{
- return getSingleLevelFilename(nr);
-}
+ copyConfigFromConfigList(chunk_config_CUSX_base);
-#if 0
-static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
- int type)
-{
- lfi->type = type;
- lfi->packed = FALSE;
- lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
- lfi->filename = getLevelFilenameFromBasename(lfi->basename);
-}
-#endif
+ *ei_from = xx_ei;
+ *ei_to = yy_ei;
-static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
- int type, char *format, ...)
-{
- static char basename[MAX_FILENAME_LEN];
- va_list ap;
+ /* ---------- reinitialize and copy change pages ---------- */
- va_start(ap, format);
- vsprintf(basename, format, ap);
- va_end(ap);
+ ei_to->num_change_pages = ei_from->num_change_pages;
+ ei_to->current_change_page = ei_from->current_change_page;
- lfi->type = type;
- lfi->packed = FALSE;
- lfi->basename = basename;
- lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+ setElementChangePages(ei_to, ei_to->num_change_pages);
+
+ for (i = 0; i < ei_to->num_change_pages; i++)
+ ei_to->change_page[i] = ei_from->change_page[i];
+
+ /* ---------- copy group element info ---------- */
+ if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
+ *ei_to->group = *ei_from->group;
+
+ /* mark this custom element as modified */
+ ei_to->modified_settings = TRUE;
}
-static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
- int type)
+void setElementChangePages(struct ElementInfo *ei, int change_pages)
{
- lfi->type = type;
- lfi->packed = TRUE;
- lfi->basename = getPackedLevelBasename(lfi->type);
- lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+ int change_page_size = sizeof(struct ElementChangeInfo);
+
+ ei->num_change_pages = MAX(1, change_pages);
+
+ ei->change_page =
+ checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
+
+ if (ei->current_change_page >= ei->num_change_pages)
+ ei->current_change_page = ei->num_change_pages - 1;
+
+ ei->change = &ei->change_page[ei->current_change_page];
}
-static int getFiletypeFromID(char *filetype_id)
+void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
{
- char *filetype_id_lower;
- int filetype = LEVEL_FILE_TYPE_UNKNOWN;
- int i;
-
- if (filetype_id == NULL)
- return LEVEL_FILE_TYPE_UNKNOWN;
+ xx_change = *change; /* copy change data into temporary buffer */
- filetype_id_lower = getStringToLower(filetype_id);
+#if 0
+ /* (not needed; set by setConfigToDefaultsFromConfigList()) */
+ xx_num_contents = 1;
+#endif
- for (i = 0; filetype_id_list[i].id != NULL; i++)
- {
- char *id_lower = getStringToLower(filetype_id_list[i].id);
-
- if (strcmp(filetype_id_lower, id_lower) == 0)
- filetype = filetype_id_list[i].filetype;
+ setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
- free(id_lower);
+ *change = xx_change;
- if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
- break;
- }
+ resetEventFlags(change);
- free(filetype_id_lower);
+ change->direct_action = 0;
+ change->other_action = 0;
- return filetype;
+ change->pre_change_function = NULL;
+ change->change_function = NULL;
+ change->post_change_function = NULL;
}
-#if 0
-static void OLD_determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+static void setLevelInfoToDefaults(struct LevelInfo *level)
{
- /* special case: level number is negative => check for level template file */
- if (lfi->nr < 0)
- {
- setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
+ static boolean clipboard_elements_initialized = FALSE;
+ int i, x, y;
- return;
- }
+ InitElementPropertiesStatic();
- if (leveldir_current->level_filename != NULL)
- {
- int filetype = getFiletypeFromID(leveldir_current->level_filetype);
+ li = *level; /* copy level data into temporary buffer */
- /* check for file name/pattern specified in "levelinfo.conf" */
- setLevelFileInfo_SingleLevelFilename(lfi, filetype);
+ setConfigToDefaultsFromConfigList(chunk_config_INFO);
+ setConfigToDefaultsFromConfigList(chunk_config_ELEM);
- if (fileExists(lfi->filename))
- return;
- }
+ *level = li; /* copy temporary buffer back to level data */
- /* check for native Rocks'n'Diamonds level file */
- setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
- if (fileExists(lfi->filename))
- return;
+ setLevelInfoToDefaults_EM();
- /* check for classic Emerald Mine level file */
- setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
- if (fileExists(lfi->filename))
- return;
+ level->native_em_level = &native_em_level;
- /* check for various packed level file formats */
- setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
- if (fileExists(lfi->filename))
- return;
+ level->file_version = FILE_VERSION_ACTUAL;
+ level->game_version = GAME_VERSION_ACTUAL;
- /* no known level file found -- try to use default values */
- setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
-}
-#endif
+ level->creation_date = getCurrentDate();
-static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
-{
- int nr = lfi->nr;
+ level->encoding_16bit_field = TRUE;
+ level->encoding_16bit_yamyam = TRUE;
+ level->encoding_16bit_amoeba = TRUE;
- /* special case: level number is negative => check for level template file */
- if (nr < 0)
- {
- setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
- "template.%s", LEVELFILE_EXTENSION);
-
- /* no fallback if template file not existing */
- return;
- }
-
- /* special case: check for file name/pattern specified in "levelinfo.conf" */
- if (leveldir_current->level_filename != NULL)
- {
- int filetype = getFiletypeFromID(leveldir_current->level_filetype);
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ level->field[x][y] = EL_SAND;
- setLevelFileInfo_FormatLevelFilename(lfi, filetype,
- leveldir_current->level_filename, nr);
- if (fileExists(lfi->filename))
- return;
- }
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+ level->name[i] = '\0';
+ for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
+ level->author[i] = '\0';
- /* check for native Rocks'n'Diamonds level file */
- setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
- "%03d.%s", nr, LEVELFILE_EXTENSION);
- if (fileExists(lfi->filename))
- return;
+ strcpy(level->name, NAMELESS_LEVEL_NAME);
+ strcpy(level->author, ANONYMOUS_NAME);
- /* check for Emerald Mine level file (V1) */
- setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
- 'a' + (nr / 10) % 26, '0' + nr % 10);
- if (fileExists(lfi->filename))
- return;
- setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
- 'A' + (nr / 10) % 26, '0' + nr % 10);
- if (fileExists(lfi->filename))
- return;
+ level->field[0][0] = EL_PLAYER_1;
+ level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
- /* check for Emerald Mine level file (V2 to V5) */
- setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
- if (fileExists(lfi->filename))
- return;
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ int element = i;
+ struct ElementInfo *ei = &element_info[element];
- /* check for Emerald Mine level file (V6 / single mode) */
- setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
- if (fileExists(lfi->filename))
- return;
- setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
- if (fileExists(lfi->filename))
- return;
+ /* never initialize clipboard elements after the very first time */
+ /* (to be able to use clipboard elements between several levels) */
+ if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
+ continue;
- /* check for Emerald Mine level file (V6 / teamwork mode) */
- setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
- if (fileExists(lfi->filename))
- return;
- setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
- if (fileExists(lfi->filename))
- return;
+ if (IS_ENVELOPE(element))
+ {
+ int envelope_nr = element - EL_ENVELOPE_1;
- /* check for various packed level file formats */
- setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
- if (fileExists(lfi->filename))
- return;
+ setConfigToDefaultsFromConfigList(chunk_config_NOTE);
- /* no known level file found -- use default values (and fail later) */
- setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
- "%03d.%s", nr, LEVELFILE_EXTENSION);
-}
+ level->envelope[envelope_nr] = xx_envelope;
+ }
-static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
-{
- if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
- lfi->type = getFileTypeFromBasename(lfi->basename);
-}
+ if (IS_CUSTOM_ELEMENT(element) ||
+ IS_GROUP_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ xx_ei = *ei; /* copy element data into temporary buffer */
-#if 1
-static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
-{
- /* always start with reliable default values */
- setFileInfoToDefaults(level_file_info);
+ setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
- level_file_info->nr = nr; /* set requested level number */
+ *ei = xx_ei;
+ }
- determineLevelFileInfo_Filename(level_file_info);
- determineLevelFileInfo_Filetype(level_file_info);
-}
+ setElementChangePages(ei, 1);
+ setElementChangeInfoToDefaults(ei->change);
-#else
+ if (IS_CUSTOM_ELEMENT(element) ||
+ IS_GROUP_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ setElementDescriptionToDefault(ei);
-static struct LevelFileInfo *getLevelFileInfo(int nr)
-{
- static struct LevelFileInfo level_file_info;
+ ei->modified_settings = FALSE;
+ }
- /* always start with reliable default values */
- setFileInfoToDefaults(&level_file_info);
+ if (IS_CUSTOM_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ /* internal values used in level editor */
- level_file_info.nr = nr; /* set requested level number */
+ ei->access_type = 0;
+ ei->access_layer = 0;
+ ei->access_protected = 0;
+ ei->walk_to_action = 0;
+ ei->smash_targets = 0;
+ ei->deadliness = 0;
- determineLevelFileInfo_Filename(&level_file_info);
- determineLevelFileInfo_Filetype(&level_file_info);
+ ei->can_explode_by_fire = FALSE;
+ ei->can_explode_smashed = FALSE;
+ ei->can_explode_impact = FALSE;
- return &level_file_info;
-}
-#endif
+ ei->current_change_page = 0;
+ }
-/* ------------------------------------------------------------------------- */
-/* functions for loading R'n'D level */
-/* ------------------------------------------------------------------------- */
+ if (IS_GROUP_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ struct ElementGroupInfo *group;
-int getMappedElement(int element)
-{
- /* remap some (historic, now obsolete) elements */
+ /* initialize memory for list of elements in group */
+ if (ei->group == NULL)
+ ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
-#if 1
- switch (element)
- {
- case EL_PLAYER_OBSOLETE:
- element = EL_PLAYER_1;
- break;
+ group = ei->group;
- case EL_KEY_OBSOLETE:
- element = EL_KEY_1;
+ xx_group = *group; /* copy group data into temporary buffer */
- case EL_EM_KEY_1_FILE_OBSOLETE:
- element = EL_EM_KEY_1;
- break;
+ setConfigToDefaultsFromConfigList(chunk_config_GRPX);
- case EL_EM_KEY_2_FILE_OBSOLETE:
- element = EL_EM_KEY_2;
- break;
+ *group = xx_group;
+ }
+ }
- case EL_EM_KEY_3_FILE_OBSOLETE:
- element = EL_EM_KEY_3;
- break;
+ clipboard_elements_initialized = TRUE;
- case EL_EM_KEY_4_FILE_OBSOLETE:
- element = EL_EM_KEY_4;
- break;
+ BorderElement = EL_STEELWALL;
- case EL_ENVELOPE_OBSOLETE:
- element = EL_ENVELOPE_1;
- break;
+ level->no_valid_file = FALSE;
- case EL_SP_EMPTY:
- element = EL_EMPTY;
- break;
+ level->changed = FALSE;
- default:
- if (element >= NUM_FILE_ELEMENTS)
- {
- Error(ERR_WARN, "invalid level element %d", element);
+ if (leveldir_current == NULL) /* only when dumping level */
+ return;
- element = EL_UNKNOWN;
- }
- break;
- }
-#else
- if (element >= NUM_FILE_ELEMENTS)
+ /* try to determine better author name than 'anonymous' */
+ if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
{
- Error(ERR_WARN, "invalid level element %d", element);
-
- element = EL_UNKNOWN;
+ strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
}
- else if (element == EL_PLAYER_OBSOLETE)
- element = EL_PLAYER_1;
- else if (element == EL_KEY_OBSOLETE)
- element = EL_KEY_1;
-#endif
-
- return element;
-}
+ else
+ {
+ switch (LEVELCLASS(leveldir_current))
+ {
+ case LEVELCLASS_TUTORIAL:
+ strcpy(level->author, PROGRAM_AUTHOR_STRING);
+ break;
-int getMappedElementByVersion(int element, int game_version)
-{
- /* remap some elements due to certain game version */
+ case LEVELCLASS_CONTRIB:
+ strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ break;
- if (game_version <= VERSION_IDENT(2,2,0,0))
- {
- /* map game font elements */
- element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
- element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
- element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
- element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
- }
+ case LEVELCLASS_PRIVATE:
+ strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ break;
- if (game_version < VERSION_IDENT(3,0,0,0))
- {
- /* map Supaplex gravity tube elements */
- element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
- element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
- element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
- element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
- element);
+ default:
+ /* keep default value */
+ break;
+ }
}
-
- return element;
}
-static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
+static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
{
- level->file_version = getFileVersion(file);
- level->game_version = getFileVersion(file);
+ level_file_info->nr = 0;
+ level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
+ level_file_info->packed = FALSE;
+ level_file_info->basename = NULL;
+ level_file_info->filename = NULL;
+}
- return chunk_size;
+static void ActivateLevelTemplate()
+{
+ /* Currently there is no special action needed to activate the template
+ data, because 'element_info' property settings overwrite the original
+ level data, while all other variables do not change. */
}
-static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
+static char *getLevelFilenameFromBasename(char *basename)
{
- int i, x, y;
+ static char *filename = NULL;
- level->fieldx = getFile8Bit(file);
- level->fieldy = getFile8Bit(file);
+ checked_free(filename);
- level->time = getFile16BitBE(file);
- level->gems_needed = getFile16BitBE(file);
+ filename = getPath2(getCurrentLevelDir(), basename);
- for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
- level->name[i] = getFile8Bit(file);
- level->name[MAX_LEVEL_NAME_LEN] = 0;
+ return filename;
+}
- for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
- level->score[i] = getFile8Bit(file);
+static int getFileTypeFromBasename(char *basename)
+{
+ static char *filename = NULL;
+ struct stat file_status;
- level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
- for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
+ /* ---------- try to determine file type from filename ---------- */
- level->amoeba_speed = getFile8Bit(file);
- level->time_magic_wall = getFile8Bit(file);
- level->time_wheel = getFile8Bit(file);
- level->amoeba_content = getMappedElement(getFile8Bit(file));
- level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
-
- level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
-
- level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- level->can_move_into_acid_bits = getFile32BitBE(file);
- level->dont_collide_with_bits = getFile8Bit(file);
-
- level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ /* check for typical filename of a Supaplex level package file */
+ if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
+ strncmp(basename, "LEVELS.D", 8) == 0))
+ return LEVEL_FILE_TYPE_SP;
- level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ /* ---------- try to determine file type from filesize ---------- */
- level->game_engine_type = getFile8Bit(file);
+ checked_free(filename);
+ filename = getPath2(getCurrentLevelDir(), basename);
- ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
+ if (stat(filename, &file_status) == 0)
+ {
+ /* check for typical filesize of a Supaplex level package file */
+ if (file_status.st_size == 170496)
+ return LEVEL_FILE_TYPE_SP;
+ }
- return chunk_size;
+ return LEVEL_FILE_TYPE_UNKNOWN;
}
-static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
+static char *getSingleLevelBasename(int nr)
{
- int i;
+ static char basename[MAX_FILENAME_LEN];
- for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
- level->author[i] = getFile8Bit(file);
- level->author[MAX_LEVEL_NAME_LEN] = 0;
+ if (nr < 0)
+ sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
+ else
+ sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
- return chunk_size;
+ return basename;
}
-static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
+static char *getPackedLevelBasename(int type)
{
- int x, y;
- int chunk_size_expected = level->fieldx * level->fieldy;
-
- /* Note: "chunk_size" was wrong before version 2.0 when elements are
- stored with 16-bit encoding (and should be twice as big then).
- Even worse, playfield data was stored 16-bit when only yamyam content
- contained 16-bit elements and vice versa. */
+ static char basename[MAX_FILENAME_LEN];
+ char *directory = getCurrentLevelDir();
+ DIR *dir;
+ struct dirent *dir_entry;
- if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
- chunk_size_expected *= 2;
+ strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
- if (chunk_size_expected != chunk_size)
+ if ((dir = opendir(directory)) == NULL)
{
- ReadUnusedBytesFromFile(file, chunk_size);
- return chunk_size_expected;
- }
-
- for (y = 0; y < level->fieldy; y++)
- for (x = 0; x < level->fieldx; x++)
- level->field[x][y] =
- getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
- getFile8Bit(file));
- return chunk_size;
-}
+ Error(ERR_WARN, "cannot read current level directory '%s'", directory);
-static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- int i, x, y;
- int header_size = 4;
- int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
- int chunk_size_expected = header_size + content_size;
+ return basename;
+ }
- /* Note: "chunk_size" was wrong before version 2.0 when elements are
- stored with 16-bit encoding (and should be twice as big then).
- Even worse, playfield data was stored 16-bit when only yamyam content
- contained 16-bit elements and vice versa. */
+ while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
+ {
+ char *entry_basename = dir_entry->d_name;
+ int entry_type = getFileTypeFromBasename(entry_basename);
- if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
- chunk_size_expected += content_size;
+ if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
+ {
+ if (type == LEVEL_FILE_TYPE_UNKNOWN ||
+ type == entry_type)
+ {
+ strcpy(basename, entry_basename);
- if (chunk_size_expected != chunk_size)
- {
- ReadUnusedBytesFromFile(file, chunk_size);
- return chunk_size_expected;
+ break;
+ }
+ }
}
- getFile8Bit(file);
- level->num_yamyam_contents = getFile8Bit(file);
- getFile8Bit(file);
- getFile8Bit(file);
-
- /* correct invalid number of content fields -- should never happen */
- if (level->num_yamyam_contents < 1 ||
- level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
- level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
+ closedir(dir);
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- level->yamyam_content[i][x][y] =
- getMappedElement(level->encoding_16bit_field ?
- getFile16BitBE(file) : getFile8Bit(file));
- return chunk_size;
+ return basename;
}
-static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
+static char *getSingleLevelFilename(int nr)
{
- int i, x, y;
- int element;
- int num_contents, content_xsize, content_ysize;
- int content_array[MAX_ELEMENT_CONTENTS][3][3];
+ return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
+}
- element = getMappedElement(getFile16BitBE(file));
- num_contents = getFile8Bit(file);
- content_xsize = getFile8Bit(file);
- content_ysize = getFile8Bit(file);
+#if 0
+static char *getPackedLevelFilename(int type)
+{
+ return getLevelFilenameFromBasename(getPackedLevelBasename(type));
+}
+#endif
- ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
+char *getDefaultLevelFilename(int nr)
+{
+ return getSingleLevelFilename(nr);
+}
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
+#if 0
+static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
+ int type)
+{
+ lfi->type = type;
+ lfi->packed = FALSE;
+ lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
+ lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+}
+#endif
- /* correct invalid number of content fields -- should never happen */
- if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
- num_contents = STD_ELEMENT_CONTENTS;
+static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
+ int type, char *format, ...)
+{
+ static char basename[MAX_FILENAME_LEN];
+ va_list ap;
- if (element == EL_YAMYAM)
- {
- level->num_yamyam_contents = num_contents;
+ va_start(ap, format);
+ vsprintf(basename, format, ap);
+ va_end(ap);
- for (i = 0; i < num_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- level->yamyam_content[i][x][y] = content_array[i][x][y];
- }
- else if (element == EL_BD_AMOEBA)
- {
- level->amoeba_content = content_array[0][0][0];
- }
- else
- {
- Error(ERR_WARN, "cannot load content for element '%d'", element);
- }
+ lfi->type = type;
+ lfi->packed = FALSE;
+ lfi->basename = basename;
+ lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+}
- return chunk_size;
+static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
+ int type)
+{
+ lfi->type = type;
+ lfi->packed = TRUE;
+ lfi->basename = getPackedLevelBasename(lfi->type);
+ lfi->filename = getLevelFilenameFromBasename(lfi->basename);
}
-static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
+static int getFiletypeFromID(char *filetype_id)
{
+ char *filetype_id_lower;
+ int filetype = LEVEL_FILE_TYPE_UNKNOWN;
int i;
- int element;
- int envelope_nr;
- int envelope_len;
- int chunk_size_expected;
- element = getMappedElement(getFile16BitBE(file));
- if (!IS_ENVELOPE(element))
- element = EL_ENVELOPE_1;
-
- envelope_nr = element - EL_ENVELOPE_1;
+ if (filetype_id == NULL)
+ return LEVEL_FILE_TYPE_UNKNOWN;
- envelope_len = getFile16BitBE(file);
+ filetype_id_lower = getStringToLower(filetype_id);
- level->envelope_xsize[envelope_nr] = getFile8Bit(file);
- level->envelope_ysize[envelope_nr] = getFile8Bit(file);
+ for (i = 0; filetype_id_list[i].id != NULL; i++)
+ {
+ char *id_lower = getStringToLower(filetype_id_list[i].id);
+
+ if (strEqual(filetype_id_lower, id_lower))
+ filetype = filetype_id_list[i].filetype;
- ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
+ free(id_lower);
- chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
- if (chunk_size_expected != chunk_size)
- {
- ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
- return chunk_size_expected;
+ if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
+ break;
}
- for (i = 0; i < envelope_len; i++)
- level->envelope_text[envelope_nr][i] = getFile8Bit(file);
+ free(filetype_id_lower);
- return chunk_size;
+ return filetype;
}
-static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
+static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
{
- int num_changed_custom_elements = getFile16BitBE(file);
- int chunk_size_expected = 2 + num_changed_custom_elements * 6;
- int i;
+ int nr = lfi->nr;
- if (chunk_size_expected != chunk_size)
+ /* special case: level number is negative => check for level template file */
+ if (nr < 0)
{
- ReadUnusedBytesFromFile(file, chunk_size - 2);
- return chunk_size_expected;
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+ "template.%s", LEVELFILE_EXTENSION);
+
+ /* no fallback if template file not existing */
+ return;
}
- for (i = 0; i < num_changed_custom_elements; i++)
+ /* special case: check for file name/pattern specified in "levelinfo.conf" */
+ if (leveldir_current->level_filename != NULL)
{
- int element = getFile16BitBE(file);
- int properties = getFile32BitBE(file);
+ int filetype = getFiletypeFromID(leveldir_current->level_filetype);
- if (IS_CUSTOM_ELEMENT(element))
- Properties[element][EP_BITFIELD_BASE] = properties;
- else
- Error(ERR_WARN, "invalid custom element number %d", element);
+ setLevelFileInfo_FormatLevelFilename(lfi, filetype,
+ leveldir_current->level_filename, nr);
+ if (fileExists(lfi->filename))
+ return;
}
- return chunk_size;
-}
+ /* check for native Rocks'n'Diamonds level file */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+ "%03d.%s", nr, LEVELFILE_EXTENSION);
+ if (fileExists(lfi->filename))
+ return;
-static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- int num_changed_custom_elements = getFile16BitBE(file);
- int chunk_size_expected = 2 + num_changed_custom_elements * 4;
- int i;
+ /* check for Emerald Mine level file (V1) */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
+ 'a' + (nr / 10) % 26, '0' + nr % 10);
+ if (fileExists(lfi->filename))
+ return;
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
+ 'A' + (nr / 10) % 26, '0' + nr % 10);
+ if (fileExists(lfi->filename))
+ return;
- if (chunk_size_expected != chunk_size)
- {
- ReadUnusedBytesFromFile(file, chunk_size - 2);
- return chunk_size_expected;
- }
+ /* check for Emerald Mine level file (V2 to V5) */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
+ if (fileExists(lfi->filename))
+ return;
- for (i = 0; i < num_changed_custom_elements; i++)
- {
- int element = getFile16BitBE(file);
- int custom_target_element = getFile16BitBE(file);
+ /* check for Emerald Mine level file (V6 / single mode) */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
+ if (fileExists(lfi->filename))
+ return;
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
+ if (fileExists(lfi->filename))
+ return;
- if (IS_CUSTOM_ELEMENT(element))
- element_info[element].change->target_element = custom_target_element;
- else
- Error(ERR_WARN, "invalid custom element number %d", element);
- }
+ /* check for Emerald Mine level file (V6 / teamwork mode) */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
+ if (fileExists(lfi->filename))
+ return;
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
+ if (fileExists(lfi->filename))
+ return;
- return chunk_size;
+ /* check for various packed level file formats */
+ setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* no known level file found -- use default values (and fail later) */
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+ "%03d.%s", nr, LEVELFILE_EXTENSION);
}
-static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
+static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
{
- int num_changed_custom_elements = getFile16BitBE(file);
- int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
- int i, j, x, y;
+ if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
+ lfi->type = getFileTypeFromBasename(lfi->basename);
+}
- if (chunk_size_expected != chunk_size)
- {
- ReadUnusedBytesFromFile(file, chunk_size - 2);
- return chunk_size_expected;
- }
+static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
+{
+ /* always start with reliable default values */
+ setFileInfoToDefaults(level_file_info);
- for (i = 0; i < num_changed_custom_elements; i++)
- {
- int element = getFile16BitBE(file);
- unsigned long event_bits;
+ level_file_info->nr = nr; /* set requested level number */
- if (!IS_CUSTOM_ELEMENT(element))
- {
- Error(ERR_WARN, "invalid custom element number %d", element);
+ determineLevelFileInfo_Filename(level_file_info);
+ determineLevelFileInfo_Filetype(level_file_info);
+}
- element = EL_INTERNAL_DUMMY;
- }
+/* ------------------------------------------------------------------------- */
+/* functions for loading R'n'D level */
+/* ------------------------------------------------------------------------- */
- for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
- element_info[element].description[j] = getFile8Bit(file);
- element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
+int getMappedElement(int element)
+{
+ /* remap some (historic, now obsolete) elements */
- Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
+ switch (element)
+ {
+ case EL_PLAYER_OBSOLETE:
+ element = EL_PLAYER_1;
+ break;
- /* some free bytes for future properties and padding */
- ReadUnusedBytesFromFile(file, 7);
+ case EL_KEY_OBSOLETE:
+ element = EL_KEY_1;
- element_info[element].use_gfx_element = getFile8Bit(file);
- element_info[element].gfx_element =
- getMappedElement(getFile16BitBE(file));
+ case EL_EM_KEY_1_FILE_OBSOLETE:
+ element = EL_EM_KEY_1;
+ break;
- element_info[element].collect_score = getFile8Bit(file);
- element_info[element].collect_count = getFile8Bit(file);
+ case EL_EM_KEY_2_FILE_OBSOLETE:
+ element = EL_EM_KEY_2;
+ break;
- element_info[element].push_delay_fixed = getFile16BitBE(file);
- element_info[element].push_delay_random = getFile16BitBE(file);
- element_info[element].move_delay_fixed = getFile16BitBE(file);
- element_info[element].move_delay_random = getFile16BitBE(file);
+ case EL_EM_KEY_3_FILE_OBSOLETE:
+ element = EL_EM_KEY_3;
+ break;
- element_info[element].move_pattern = getFile16BitBE(file);
- element_info[element].move_direction_initial = getFile8Bit(file);
- element_info[element].move_stepsize = getFile8Bit(file);
+ case EL_EM_KEY_4_FILE_OBSOLETE:
+ element = EL_EM_KEY_4;
+ break;
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- element_info[element].content[x][y] =
- getMappedElement(getFile16BitBE(file));
+ case EL_ENVELOPE_OBSOLETE:
+ element = EL_ENVELOPE_1;
+ break;
- event_bits = getFile32BitBE(file);
- for (j = 0; j < NUM_CHANGE_EVENTS; j++)
- if (event_bits & (1 << j))
- element_info[element].change->has_event[j] = TRUE;
+ case EL_SP_EMPTY:
+ element = EL_EMPTY;
+ break;
- element_info[element].change->target_element =
- getMappedElement(getFile16BitBE(file));
+ default:
+ if (element >= NUM_FILE_ELEMENTS)
+ {
+ Error(ERR_WARN, "invalid level element %d", element);
- element_info[element].change->delay_fixed = getFile16BitBE(file);
- element_info[element].change->delay_random = getFile16BitBE(file);
- element_info[element].change->delay_frames = getFile16BitBE(file);
+ element = EL_UNKNOWN;
+ }
+ break;
+ }
- element_info[element].change->trigger_element =
- getMappedElement(getFile16BitBE(file));
+ return element;
+}
- element_info[element].change->explode = getFile8Bit(file);
- element_info[element].change->use_target_content = getFile8Bit(file);
- element_info[element].change->only_if_complete = getFile8Bit(file);
- element_info[element].change->use_random_replace = getFile8Bit(file);
+int getMappedElementByVersion(int element, int game_version)
+{
+ /* remap some elements due to certain game version */
- element_info[element].change->random_percentage = getFile8Bit(file);
- element_info[element].change->replace_when = getFile8Bit(file);
+ if (game_version <= VERSION_IDENT(2,2,0,0))
+ {
+ /* map game font elements */
+ element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
+ element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
+ element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
+ element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
+ }
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- element_info[element].change->target_content[x][y] =
- getMappedElement(getFile16BitBE(file));
+ if (game_version < VERSION_IDENT(3,0,0,0))
+ {
+ /* map Supaplex gravity tube elements */
+ element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
+ element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
+ element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
+ element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
+ element);
+ }
- element_info[element].slippery_type = getFile8Bit(file);
+ return element;
+}
- /* some free bytes for future properties and padding */
- ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
+static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ level->file_version = getFileVersion(file);
+ level->game_version = getFileVersion(file);
- /* mark that this custom element has been modified */
- element_info[element].modified_settings = TRUE;
- }
+ return chunk_size;
+}
+
+static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ level->creation_date.year = getFile16BitBE(file);
+ level->creation_date.month = getFile8Bit(file);
+ level->creation_date.day = getFile8Bit(file);
return chunk_size;
}
-static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
{
- struct ElementInfo *ei;
- int chunk_size_expected;
- int element;
- int i, j, x, y;
+ int initial_player_stepsize;
+ int initial_player_gravity;
+ int i, x, y;
- element = getFile16BitBE(file);
+ level->fieldx = getFile8Bit(file);
+ level->fieldy = getFile8Bit(file);
- if (!IS_CUSTOM_ELEMENT(element))
- {
- Error(ERR_WARN, "invalid custom element number %d", element);
+ level->time = getFile16BitBE(file);
+ level->gems_needed = getFile16BitBE(file);
- ReadUnusedBytesFromFile(file, chunk_size - 2);
- return chunk_size;
- }
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+ level->name[i] = getFile8Bit(file);
+ level->name[MAX_LEVEL_NAME_LEN] = 0;
- ei = &element_info[element];
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ level->score[i] = getFile8Bit(file);
- for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
- ei->description[i] = getFile8Bit(file);
- ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+ level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
+ for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
- Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
- ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
+ level->amoeba_speed = getFile8Bit(file);
+ level->time_magic_wall = getFile8Bit(file);
+ level->time_wheel = getFile8Bit(file);
+ level->amoeba_content = getMappedElement(getFile8Bit(file));
- ei->num_change_pages = getFile8Bit(file);
+ initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
+ STEPSIZE_NORMAL);
- /* some free bytes for future base property values and padding */
- ReadUnusedBytesFromFile(file, 5);
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_stepsize[i] = initial_player_stepsize;
- chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
- if (chunk_size_expected != chunk_size)
- {
- ReadUnusedBytesFromFile(file, chunk_size - 48);
- return chunk_size_expected;
- }
+ initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- /* read custom property values */
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_gravity[i] = initial_player_gravity;
- ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element = getMappedElement(getFile16BitBE(file));
+ level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- ei->collect_score = getFile8Bit(file);
- ei->collect_count = getFile8Bit(file);
+ level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- ei->drop_delay_fixed = getFile8Bit(file);
- ei->push_delay_fixed = getFile8Bit(file);
- ei->drop_delay_random = getFile8Bit(file);
- ei->push_delay_random = getFile8Bit(file);
- ei->move_delay_fixed = getFile16BitBE(file);
- ei->move_delay_random = getFile16BitBE(file);
+ level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->can_move_into_acid_bits = getFile32BitBE(file);
+ level->dont_collide_with_bits = getFile8Bit(file);
- /* bits 0 - 15 of "move_pattern" ... */
- ei->move_pattern = getFile16BitBE(file);
- ei->move_direction_initial = getFile8Bit(file);
- ei->move_stepsize = getFile8Bit(file);
+ level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- ei->slippery_type = getFile8Bit(file);
+ level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- ei->content[x][y] = getMappedElement(getFile16BitBE(file));
+ level->game_engine_type = getFile8Bit(file);
- ei->move_enter_element = getMappedElement(getFile16BitBE(file));
- ei->move_leave_element = getMappedElement(getFile16BitBE(file));
- ei->move_leave_type = getFile8Bit(file);
+ ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
- /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
- ei->move_pattern |= (getFile16BitBE(file) << 16);
+ return chunk_size;
+}
- ei->access_direction = getFile8Bit(file);
+static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int i;
- ei->explosion_delay = getFile8Bit(file);
- ei->ignition_delay = getFile8Bit(file);
- ei->explosion_type = getFile8Bit(file);
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+ level->name[i] = getFile8Bit(file);
+ level->name[MAX_LEVEL_NAME_LEN] = 0;
- /* some free bytes for future custom property values and padding */
- ReadUnusedBytesFromFile(file, 1);
+ return chunk_size;
+}
- /* read change property values */
+static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int i;
- setElementChangePages(ei, ei->num_change_pages);
+ for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
+ level->author[i] = getFile8Bit(file);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
- for (i = 0; i < ei->num_change_pages; i++)
+ return chunk_size;
+}
+
+static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int x, y;
+ int chunk_size_expected = level->fieldx * level->fieldy;
+
+ /* Note: "chunk_size" was wrong before version 2.0 when elements are
+ stored with 16-bit encoding (and should be twice as big then).
+ Even worse, playfield data was stored 16-bit when only yamyam content
+ contained 16-bit elements and vice versa. */
+
+ if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
+ chunk_size_expected *= 2;
+
+ if (chunk_size_expected != chunk_size)
{
- struct ElementChangeInfo *change = &ei->change_page[i];
- unsigned long event_bits;
+ ReadUnusedBytesFromFile(file, chunk_size);
+ return chunk_size_expected;
+ }
- /* always start with reliable default values */
- setElementChangeInfoToDefaults(change);
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
+ level->field[x][y] =
+ getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
+ getFile8Bit(file));
+ return chunk_size;
+}
- event_bits = getFile32BitBE(file);
- for (j = 0; j < NUM_CHANGE_EVENTS; j++)
- if (event_bits & (1 << j))
- change->has_event[j] = TRUE;
+static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int i, x, y;
+ int header_size = 4;
+ int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
+ int chunk_size_expected = header_size + content_size;
- change->target_element = getMappedElement(getFile16BitBE(file));
+ /* Note: "chunk_size" was wrong before version 2.0 when elements are
+ stored with 16-bit encoding (and should be twice as big then).
+ Even worse, playfield data was stored 16-bit when only yamyam content
+ contained 16-bit elements and vice versa. */
- change->delay_fixed = getFile16BitBE(file);
- change->delay_random = getFile16BitBE(file);
- change->delay_frames = getFile16BitBE(file);
+ if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
+ chunk_size_expected += content_size;
- change->trigger_element = getMappedElement(getFile16BitBE(file));
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size);
+ return chunk_size_expected;
+ }
- change->explode = getFile8Bit(file);
- change->use_target_content = getFile8Bit(file);
- change->only_if_complete = getFile8Bit(file);
- change->use_random_replace = getFile8Bit(file);
+ getFile8Bit(file);
+ level->num_yamyam_contents = getFile8Bit(file);
+ getFile8Bit(file);
+ getFile8Bit(file);
- change->random_percentage = getFile8Bit(file);
- change->replace_when = getFile8Bit(file);
+ /* correct invalid number of content fields -- should never happen */
+ if (level->num_yamyam_contents < 1 ||
+ level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
+ level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
-
- change->can_change = getFile8Bit(file);
+ level->yamyam_content[i].e[x][y] =
+ getMappedElement(level->encoding_16bit_field ?
+ getFile16BitBE(file) : getFile8Bit(file));
+ return chunk_size;
+}
- change->trigger_side = getFile8Bit(file);
+static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int i, x, y;
+ int element;
+ int num_contents, content_xsize, content_ysize;
+ int content_array[MAX_ELEMENT_CONTENTS][3][3];
-#if 1
- change->trigger_player = getFile8Bit(file);
- change->trigger_page = getFile8Bit(file);
+ element = getMappedElement(getFile16BitBE(file));
+ num_contents = getFile8Bit(file);
+ content_xsize = getFile8Bit(file);
+ content_ysize = getFile8Bit(file);
- change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
- CH_PAGE_ANY : (1 << change->trigger_page));
+ ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
-#if 1
- change->use_action = getFile8Bit(file);
- change->action_type = getFile8Bit(file);
- change->action_mode = getFile8Bit(file);
- change->action_arg = getFile16BitBE(file);
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
- /* some free bytes for future change property values and padding */
- ReadUnusedBytesFromFile(file, 1);
-#else
- /* some free bytes for future change property values and padding */
- ReadUnusedBytesFromFile(file, 6);
-#endif
+ /* correct invalid number of content fields -- should never happen */
+ if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
+ num_contents = STD_ELEMENT_CONTENTS;
-#else
+ if (element == EL_YAMYAM)
+ {
+ level->num_yamyam_contents = num_contents;
- /* some free bytes for future change property values and padding */
- ReadUnusedBytesFromFile(file, 8);
-#endif
+ for (i = 0; i < num_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i].e[x][y] = content_array[i][x][y];
+ }
+ else if (element == EL_BD_AMOEBA)
+ {
+ level->amoeba_content = content_array[0][0][0];
+ }
+ else
+ {
+ Error(ERR_WARN, "cannot load content for element '%d'", element);
}
-
- /* mark this custom element as modified */
- ei->modified_settings = TRUE;
return chunk_size;
}
-static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
{
- struct ElementInfo *ei;
- struct ElementGroupInfo *group;
- int element;
int i;
+ int element;
+ int envelope_nr;
+ int envelope_len;
+ int chunk_size_expected;
- element = getFile16BitBE(file);
+ element = getMappedElement(getFile16BitBE(file));
+ if (!IS_ENVELOPE(element))
+ element = EL_ENVELOPE_1;
- if (!IS_GROUP_ELEMENT(element))
- {
- Error(ERR_WARN, "invalid group element number %d", element);
+ envelope_nr = element - EL_ENVELOPE_1;
- ReadUnusedBytesFromFile(file, chunk_size - 2);
- return chunk_size;
- }
+ envelope_len = getFile16BitBE(file);
- ei = &element_info[element];
+ level->envelope[envelope_nr].xsize = getFile8Bit(file);
+ level->envelope[envelope_nr].ysize = getFile8Bit(file);
- for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
- ei->description[i] = getFile8Bit(file);
- ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+ ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
- group = element_info[element].group;
+ chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
+ return chunk_size_expected;
+ }
- group->num_elements = getFile8Bit(file);
+ for (i = 0; i < envelope_len; i++)
+ level->envelope[envelope_nr].text[i] = getFile8Bit(file);
- ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element = getMappedElement(getFile16BitBE(file));
+ return chunk_size;
+}
- group->choice_mode = getFile8Bit(file);
+static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int num_changed_custom_elements = getFile16BitBE(file);
+ int chunk_size_expected = 2 + num_changed_custom_elements * 6;
+ int i;
- /* some free bytes for future values and padding */
- ReadUnusedBytesFromFile(file, 3);
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size_expected;
+ }
- for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
- group->element[i] = getMappedElement(getFile16BitBE(file));
+ for (i = 0; i < num_changed_custom_elements; i++)
+ {
+ int element = getMappedElement(getFile16BitBE(file));
+ int properties = getFile32BitBE(file);
- /* mark this group element as modified */
- element_info[element].modified_settings = TRUE;
+ if (IS_CUSTOM_ELEMENT(element))
+ element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
+ else
+ Error(ERR_WARN, "invalid custom element number %d", element);
+
+ /* older game versions that wrote level files with CUS1 chunks used
+ different default push delay values (not yet stored in level file) */
+ element_info[element].push_delay_fixed = 2;
+ element_info[element].push_delay_random = 8;
+ }
return chunk_size;
}
-static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
{
- char *filename = level_file_info->filename;
- char cookie[MAX_LINE_LEN];
- char chunk_name[CHUNK_ID_LEN + 1];
- int chunk_size;
- FILE *file;
+ int num_changed_custom_elements = getFile16BitBE(file);
+ int chunk_size_expected = 2 + num_changed_custom_elements * 4;
+ int i;
- if (!(file = fopen(filename, MODE_READ)))
+ if (chunk_size_expected != chunk_size)
{
- level->no_valid_file = TRUE;
-
- if (level != &level_template)
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
-
- return;
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size_expected;
}
- getFileChunkBE(file, chunk_name, NULL);
- if (strcmp(chunk_name, "RND1") == 0)
+ for (i = 0; i < num_changed_custom_elements; i++)
{
- getFile32BitBE(file); /* not used */
-
- getFileChunkBE(file, chunk_name, NULL);
- if (strcmp(chunk_name, "CAVE") != 0)
- {
- level->no_valid_file = TRUE;
+ int element = getMappedElement(getFile16BitBE(file));
+ int custom_target_element = getMappedElement(getFile16BitBE(file));
- Error(ERR_WARN, "unknown format of level file '%s'", filename);
- fclose(file);
- return;
- }
+ if (IS_CUSTOM_ELEMENT(element))
+ element_info[element].change->target_element = custom_target_element;
+ else
+ Error(ERR_WARN, "invalid custom element number %d", element);
}
- else /* check for pre-2.0 file format with cookie string */
- {
- strcpy(cookie, chunk_name);
- fgets(&cookie[4], MAX_LINE_LEN - 4, file);
- if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
- cookie[strlen(cookie) - 1] = '\0';
- if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
- {
- level->no_valid_file = TRUE;
-
- Error(ERR_WARN, "unknown format of level file '%s'", filename);
- fclose(file);
- return;
- }
-
- if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
- {
- level->no_valid_file = TRUE;
-
- Error(ERR_WARN, "unsupported version of level file '%s'", filename);
- fclose(file);
- return;
- }
+ return chunk_size;
+}
- /* pre-2.0 level files have no game version, so use file version here */
- level->game_version = level->file_version;
- }
+static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int num_changed_custom_elements = getFile16BitBE(file);
+ int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
+ int i, j, x, y;
- if (level->file_version < FILE_VERSION_1_2)
+ if (chunk_size_expected != chunk_size)
{
- /* level files from versions before 1.2.0 without chunk structure */
- LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
- LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size_expected;
}
- else
+
+ for (i = 0; i < num_changed_custom_elements; i++)
{
- static struct
+ int element = getMappedElement(getFile16BitBE(file));
+ struct ElementInfo *ei = &element_info[element];
+ unsigned int event_bits;
+
+ if (!IS_CUSTOM_ELEMENT(element))
{
- char *name;
- int size;
- int (*loader)(FILE *, int, struct LevelInfo *);
+ Error(ERR_WARN, "invalid custom element number %d", element);
+
+ element = EL_INTERNAL_DUMMY;
}
- chunk_info[] =
- {
- { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
- { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
- { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
- { "BODY", -1, LoadLevel_BODY },
- { "CONT", -1, LoadLevel_CONT },
- { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
- { "CNT3", -1, LoadLevel_CNT3 },
- { "CUS1", -1, LoadLevel_CUS1 },
- { "CUS2", -1, LoadLevel_CUS2 },
- { "CUS3", -1, LoadLevel_CUS3 },
- { "CUS4", -1, LoadLevel_CUS4 },
- { "GRP1", -1, LoadLevel_GRP1 },
- { NULL, 0, NULL }
- };
- while (getFileChunkBE(file, chunk_name, &chunk_size))
- {
- int i = 0;
+ for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
+ ei->description[j] = getFile8Bit(file);
+ ei->description[MAX_ELEMENT_NAME_LEN] = 0;
- while (chunk_info[i].name != NULL &&
- strcmp(chunk_name, chunk_info[i].name) != 0)
- i++;
+ ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
- if (chunk_info[i].name == NULL)
- {
- Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
- chunk_name, filename);
- ReadUnusedBytesFromFile(file, chunk_size);
- }
- else if (chunk_info[i].size != -1 &&
- chunk_info[i].size != chunk_size)
- {
- Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
- chunk_size, chunk_name, filename);
- ReadUnusedBytesFromFile(file, chunk_size);
- }
- else
- {
- /* call function to load this level chunk */
- int chunk_size_expected =
- (chunk_info[i].loader)(file, chunk_size, level);
+ /* some free bytes for future properties and padding */
+ ReadUnusedBytesFromFile(file, 7);
- /* the size of some chunks cannot be checked before reading other
- chunks first (like "HEAD" and "BODY") that contain some header
- information, so check them here */
- if (chunk_size_expected != chunk_size)
- {
- Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
- chunk_size, chunk_name, filename);
- }
- }
- }
- }
+ ei->use_gfx_element = getFile8Bit(file);
+ ei->gfx_element = getMappedElement(getFile16BitBE(file));
- fclose(file);
-}
+ ei->collect_score_initial = getFile8Bit(file);
+ ei->collect_count_initial = getFile8Bit(file);
-/* ------------------------------------------------------------------------- */
-/* functions for loading EM level */
-/* ------------------------------------------------------------------------- */
+ ei->push_delay_fixed = getFile16BitBE(file);
+ ei->push_delay_random = getFile16BitBE(file);
+ ei->move_delay_fixed = getFile16BitBE(file);
+ ei->move_delay_random = getFile16BitBE(file);
-#if 0
+ ei->move_pattern = getFile16BitBE(file);
+ ei->move_direction_initial = getFile8Bit(file);
+ ei->move_stepsize = getFile8Bit(file);
-static int map_em_element_yam(int element)
-{
- switch (element)
- {
- case 0x00: return EL_EMPTY;
- case 0x01: return EL_EMERALD;
- case 0x02: return EL_DIAMOND;
- case 0x03: return EL_ROCK;
- case 0x04: return EL_ROBOT;
- case 0x05: return EL_SPACESHIP_UP;
- case 0x06: return EL_BOMB;
- case 0x07: return EL_BUG_UP;
- case 0x08: return EL_AMOEBA_DROP;
- case 0x09: return EL_NUT;
- case 0x0a: return EL_YAMYAM;
- case 0x0b: return EL_QUICKSAND_FULL;
- case 0x0c: return EL_SAND;
- case 0x0d: return EL_WALL_SLIPPERY;
- case 0x0e: return EL_STEELWALL;
- case 0x0f: return EL_WALL;
- case 0x10: return EL_EM_KEY_1;
- case 0x11: return EL_EM_KEY_2;
- case 0x12: return EL_EM_KEY_4;
- case 0x13: return EL_EM_KEY_3;
- case 0x14: return EL_MAGIC_WALL;
- case 0x15: return EL_ROBOT_WHEEL;
- case 0x16: return EL_DYNAMITE;
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
- case 0x17: return EL_EM_KEY_1; /* EMC */
- case 0x18: return EL_BUG_UP; /* EMC */
- case 0x1a: return EL_DIAMOND; /* EMC */
- case 0x1b: return EL_EMERALD; /* EMC */
- case 0x25: return EL_NUT; /* EMC */
- case 0x80: return EL_EMPTY; /* EMC */
- case 0x85: return EL_EM_KEY_1; /* EMC */
- case 0x86: return EL_EM_KEY_2; /* EMC */
- case 0x87: return EL_EM_KEY_4; /* EMC */
- case 0x88: return EL_EM_KEY_3; /* EMC */
- case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
- case 0x9a: return EL_AMOEBA_WET; /* EMC */
- case 0xaf: return EL_DYNAMITE; /* EMC */
- case 0xbd: return EL_SAND; /* EMC */
+ event_bits = getFile32BitBE(file);
+ for (j = 0; j < NUM_CHANGE_EVENTS; j++)
+ if (event_bits & (1 << j))
+ ei->change->has_event[j] = TRUE;
- default:
- Error(ERR_WARN, "invalid level element %d", element);
- return EL_UNKNOWN;
+ ei->change->target_element = getMappedElement(getFile16BitBE(file));
+
+ ei->change->delay_fixed = getFile16BitBE(file);
+ ei->change->delay_random = getFile16BitBE(file);
+ ei->change->delay_frames = getFile16BitBE(file);
+
+ ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
+
+ ei->change->explode = getFile8Bit(file);
+ ei->change->use_target_content = getFile8Bit(file);
+ ei->change->only_if_complete = getFile8Bit(file);
+ ei->change->use_random_replace = getFile8Bit(file);
+
+ ei->change->random_percentage = getFile8Bit(file);
+ ei->change->replace_when = getFile8Bit(file);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ ei->change->target_content.e[x][y] =
+ getMappedElement(getFile16BitBE(file));
+
+ ei->slippery_type = getFile8Bit(file);
+
+ /* some free bytes for future properties and padding */
+ ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
+
+ /* mark that this custom element has been modified */
+ ei->modified_settings = TRUE;
}
+
+ return chunk_size;
}
-static int map_em_element_field(int element)
+static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
{
- if (element >= 0xc8 && element <= 0xe1)
- return EL_CHAR_A + (element - 0xc8);
- else if (element >= 0xe2 && element <= 0xeb)
- return EL_CHAR_0 + (element - 0xe2);
+ struct ElementInfo *ei;
+ int chunk_size_expected;
+ int element;
+ int i, j, x, y;
- switch (element)
+ /* ---------- custom element base property values (96 bytes) ------------- */
+
+ element = getMappedElement(getFile16BitBE(file));
+
+ if (!IS_CUSTOM_ELEMENT(element))
{
- case 0x00: return EL_ROCK;
- case 0x01: return EL_ROCK; /* EMC */
- case 0x02: return EL_DIAMOND;
- case 0x03: return EL_DIAMOND;
- case 0x04: return EL_ROBOT;
- case 0x05: return EL_ROBOT; /* EMC */
- case 0x06: return EL_EMPTY_SPACE; /* EMC */
- case 0x07: return EL_EMPTY_SPACE; /* EMC */
- case 0x08: return EL_SPACESHIP_UP;
- case 0x09: return EL_SPACESHIP_RIGHT;
- case 0x0a: return EL_SPACESHIP_DOWN;
- case 0x0b: return EL_SPACESHIP_LEFT;
- case 0x0c: return EL_SPACESHIP_UP;
- case 0x0d: return EL_SPACESHIP_RIGHT;
- case 0x0e: return EL_SPACESHIP_DOWN;
- case 0x0f: return EL_SPACESHIP_LEFT;
+ Error(ERR_WARN, "invalid custom element number %d", element);
- case 0x10: return EL_BOMB;
- case 0x11: return EL_BOMB; /* EMC */
- case 0x12: return EL_EMERALD;
- case 0x13: return EL_EMERALD;
- case 0x14: return EL_BUG_UP;
- case 0x15: return EL_BUG_RIGHT;
- case 0x16: return EL_BUG_DOWN;
- case 0x17: return EL_BUG_LEFT;
- case 0x18: return EL_BUG_UP;
- case 0x19: return EL_BUG_RIGHT;
- case 0x1a: return EL_BUG_DOWN;
- case 0x1b: return EL_BUG_LEFT;
- case 0x1c: return EL_AMOEBA_DROP;
- case 0x1d: return EL_AMOEBA_DROP; /* EMC */
- case 0x1e: return EL_AMOEBA_DROP; /* EMC */
- case 0x1f: return EL_AMOEBA_DROP; /* EMC */
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size;
+ }
- case 0x20: return EL_ROCK;
- case 0x21: return EL_BOMB; /* EMC */
- case 0x22: return EL_DIAMOND; /* EMC */
- case 0x23: return EL_EMERALD; /* EMC */
- case 0x24: return EL_MAGIC_WALL;
- case 0x25: return EL_NUT;
- case 0x26: return EL_NUT; /* EMC */
- case 0x27: return EL_NUT; /* EMC */
+ ei = &element_info[element];
- /* looks like magic wheel, but is _always_ activated */
- case 0x28: return EL_ROBOT_WHEEL; /* EMC */
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ ei->description[i] = getFile8Bit(file);
+ ei->description[MAX_ELEMENT_NAME_LEN] = 0;
- case 0x29: return EL_YAMYAM; /* up */
- case 0x2a: return EL_YAMYAM; /* down */
- case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
- case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
- case 0x2d: return EL_QUICKSAND_FULL;
- case 0x2e: return EL_EMPTY_SPACE; /* EMC */
- case 0x2f: return EL_EMPTY_SPACE; /* EMC */
+ ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
- case 0x30: return EL_EMPTY_SPACE; /* EMC */
- case 0x31: return EL_SAND; /* EMC */
- case 0x32: return EL_SAND; /* EMC */
- case 0x33: return EL_SAND; /* EMC */
- case 0x34: return EL_QUICKSAND_FULL; /* EMC */
- case 0x35: return EL_QUICKSAND_FULL; /* EMC */
- case 0x36: return EL_QUICKSAND_FULL; /* EMC */
- case 0x37: return EL_SAND; /* EMC */
- case 0x38: return EL_ROCK; /* EMC */
- case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
- case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
- case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
- case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
- case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
- case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
- case 0x3f: return EL_ACID_POOL_BOTTOM;
+ ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
- case 0x40: return EL_EXIT_OPEN; /* 1 */
- case 0x41: return EL_EXIT_OPEN; /* 2 */
+ ei->num_change_pages = getFile8Bit(file);
+
+ chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size - 43);
+ return chunk_size_expected;
+ }
+
+ ei->ce_value_fixed_initial = getFile16BitBE(file);
+ ei->ce_value_random_initial = getFile16BitBE(file);
+ ei->use_last_ce_value = getFile8Bit(file);
+
+ ei->use_gfx_element = getFile8Bit(file);
+ ei->gfx_element = getMappedElement(getFile16BitBE(file));
+
+ ei->collect_score_initial = getFile8Bit(file);
+ ei->collect_count_initial = getFile8Bit(file);
+
+ ei->drop_delay_fixed = getFile8Bit(file);
+ ei->push_delay_fixed = getFile8Bit(file);
+ ei->drop_delay_random = getFile8Bit(file);
+ ei->push_delay_random = getFile8Bit(file);
+ ei->move_delay_fixed = getFile16BitBE(file);
+ ei->move_delay_random = getFile16BitBE(file);
+
+ /* bits 0 - 15 of "move_pattern" ... */
+ ei->move_pattern = getFile16BitBE(file);
+ ei->move_direction_initial = getFile8Bit(file);
+ ei->move_stepsize = getFile8Bit(file);
+
+ ei->slippery_type = getFile8Bit(file);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
+
+ ei->move_enter_element = getMappedElement(getFile16BitBE(file));
+ ei->move_leave_element = getMappedElement(getFile16BitBE(file));
+ ei->move_leave_type = getFile8Bit(file);
+
+ /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+ ei->move_pattern |= (getFile16BitBE(file) << 16);
+
+ ei->access_direction = getFile8Bit(file);
+
+ ei->explosion_delay = getFile8Bit(file);
+ ei->ignition_delay = getFile8Bit(file);
+ ei->explosion_type = getFile8Bit(file);
+
+ /* some free bytes for future custom property values and padding */
+ ReadUnusedBytesFromFile(file, 1);
+
+ /* ---------- change page property values (48 bytes) --------------------- */
+
+ setElementChangePages(ei, ei->num_change_pages);
+
+ for (i = 0; i < ei->num_change_pages; i++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[i];
+ unsigned int event_bits;
+
+ /* always start with reliable default values */
+ setElementChangeInfoToDefaults(change);
+
+ /* bits 0 - 31 of "has_event[]" ... */
+ event_bits = getFile32BitBE(file);
+ for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
+ if (event_bits & (1 << j))
+ change->has_event[j] = TRUE;
+
+ change->target_element = getMappedElement(getFile16BitBE(file));
+
+ change->delay_fixed = getFile16BitBE(file);
+ change->delay_random = getFile16BitBE(file);
+ change->delay_frames = getFile16BitBE(file);
+
+ change->trigger_element = getMappedElement(getFile16BitBE(file));
+
+ change->explode = getFile8Bit(file);
+ change->use_target_content = getFile8Bit(file);
+ change->only_if_complete = getFile8Bit(file);
+ change->use_random_replace = getFile8Bit(file);
+
+ change->random_percentage = getFile8Bit(file);
+ change->replace_when = getFile8Bit(file);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
+
+ change->can_change = getFile8Bit(file);
+
+ change->trigger_side = getFile8Bit(file);
+
+ change->trigger_player = getFile8Bit(file);
+ change->trigger_page = getFile8Bit(file);
+
+ change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
+ CH_PAGE_ANY : (1 << change->trigger_page));
+
+ change->has_action = getFile8Bit(file);
+ change->action_type = getFile8Bit(file);
+ change->action_mode = getFile8Bit(file);
+ change->action_arg = getFile16BitBE(file);
+
+ /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
+ event_bits = getFile8Bit(file);
+ for (j = 32; j < NUM_CHANGE_EVENTS; j++)
+ if (event_bits & (1 << (j - 32)))
+ change->has_event[j] = TRUE;
+ }
+
+ /* mark this custom element as modified */
+ ei->modified_settings = TRUE;
+
+ return chunk_size;
+}
+
+static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ struct ElementInfo *ei;
+ struct ElementGroupInfo *group;
+ int element;
+ int i;
+
+ element = getMappedElement(getFile16BitBE(file));
+
+ if (!IS_GROUP_ELEMENT(element))
+ {
+ Error(ERR_WARN, "invalid group element number %d", element);
+
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size;
+ }
+
+ ei = &element_info[element];
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ ei->description[i] = getFile8Bit(file);
+ ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+
+ group = element_info[element].group;
+
+ group->num_elements = getFile8Bit(file);
+
+ ei->use_gfx_element = getFile8Bit(file);
+ ei->gfx_element = getMappedElement(getFile16BitBE(file));
+
+ group->choice_mode = getFile8Bit(file);
+
+ /* some free bytes for future values and padding */
+ ReadUnusedBytesFromFile(file, 3);
+
+ for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
+ group->element[i] = getMappedElement(getFile16BitBE(file));
+
+ /* mark this group element as modified */
+ element_info[element].modified_settings = TRUE;
+
+ return chunk_size;
+}
+
+static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
+ int element, int real_element)
+{
+ int micro_chunk_size = 0;
+ int conf_type = getFile8Bit(file);
+ int byte_mask = conf_type & CONF_MASK_BYTES;
+ boolean element_found = FALSE;
+ int i;
+
+ micro_chunk_size += 1;
+
+ if (byte_mask == CONF_MASK_MULTI_BYTES)
+ {
+ int num_bytes = getFile16BitBE(file);
+ byte *buffer = checked_malloc(num_bytes);
+
+ ReadBytesFromFile(file, buffer, num_bytes);
+
+ for (i = 0; conf[i].data_type != -1; i++)
+ {
+ if (conf[i].element == element &&
+ conf[i].conf_type == conf_type)
+ {
+ int data_type = conf[i].data_type;
+ int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
+ int max_num_entities = conf[i].max_num_entities;
+
+ if (num_entities > max_num_entities)
+ {
+ Error(ERR_WARN,
+ "truncating number of entities for element %d from %d to %d",
+ element, num_entities, max_num_entities);
+
+ num_entities = max_num_entities;
+ }
+
+ if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
+ data_type == TYPE_CONTENT_LIST))
+ {
+ /* for element and content lists, zero entities are not allowed */
+ Error(ERR_WARN, "found empty list of entities for element %d",
+ element);
+
+ /* do not set "num_entities" here to prevent reading behind buffer */
+
+ *(int *)(conf[i].num_entities) = 1; /* at least one is required */
+ }
+ else
+ {
+ *(int *)(conf[i].num_entities) = num_entities;
+ }
+
+ element_found = TRUE;
+
+ if (data_type == TYPE_STRING)
+ {
+ char *string = (char *)(conf[i].value);
+ int j;
+
+ for (j = 0; j < max_num_entities; j++)
+ string[j] = (j < num_entities ? buffer[j] : '\0');
+ }
+ else if (data_type == TYPE_ELEMENT_LIST)
+ {
+ int *element_array = (int *)(conf[i].value);
+ int j;
+
+ for (j = 0; j < num_entities; j++)
+ element_array[j] =
+ getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
+ }
+ else if (data_type == TYPE_CONTENT_LIST)
+ {
+ struct Content *content= (struct Content *)(conf[i].value);
+ int c, x, y;
+
+ for (c = 0; c < num_entities; c++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ content[c].e[x][y] =
+ getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
+ }
+ else
+ element_found = FALSE;
+
+ break;
+ }
+ }
+
+ checked_free(buffer);
+
+ micro_chunk_size += 2 + num_bytes;
+ }
+ else /* constant size configuration data (1, 2 or 4 bytes) */
+ {
+ int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
+ byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
+ byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
+
+ for (i = 0; conf[i].data_type != -1; i++)
+ {
+ if (conf[i].element == element &&
+ conf[i].conf_type == conf_type)
+ {
+ int data_type = conf[i].data_type;
+
+ if (data_type == TYPE_ELEMENT)
+ value = getMappedElement(value);
+
+ if (data_type == TYPE_BOOLEAN)
+ *(boolean *)(conf[i].value) = value;
+ else
+ *(int *) (conf[i].value) = value;
+
+ element_found = TRUE;
+
+ break;
+ }
+ }
+
+ micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
+ }
+
+ if (!element_found)
+ {
+ char *error_conf_chunk_bytes =
+ (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
+ byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
+ byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
+ int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
+ int error_element = real_element;
+
+ Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
+ error_conf_chunk_bytes, error_conf_chunk_token,
+ error_element, EL_NAME(error_element));
+ }
+
+ return micro_chunk_size;
+}
+
+static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int real_chunk_size = 0;
+
+ li = *level; /* copy level data into temporary buffer */
+
+ while (!feof(file))
+ {
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
+
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ *level = li; /* copy temporary buffer back to level data */
+
+ return real_chunk_size;
+}
+
+static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int real_chunk_size = 0;
+
+ li = *level; /* copy level data into temporary buffer */
+
+ while (!feof(file))
+ {
+ int element = getMappedElement(getFile16BitBE(file));
+
+ real_chunk_size += 2;
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
+ element, element);
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ *level = li; /* copy temporary buffer back to level data */
+
+ return real_chunk_size;
+}
+
+static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int real_chunk_size = 0;
+
+ li = *level; /* copy level data into temporary buffer */
+
+ while (!feof(file))
+ {
+ int element = getMappedElement(getFile16BitBE(file));
+
+ real_chunk_size += 2;
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
+ element, element);
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ *level = li; /* copy temporary buffer back to level data */
+
+ return real_chunk_size;
+}
+
+static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int element = getMappedElement(getFile16BitBE(file));
+ int envelope_nr = element - EL_ENVELOPE_1;
+ int real_chunk_size = 2;
+
+ while (!feof(file))
+ {
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
+ -1, element);
+
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ level->envelope[envelope_nr] = xx_envelope;
+
+ return real_chunk_size;
+}
+
+static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int element = getMappedElement(getFile16BitBE(file));
+ int real_chunk_size = 2;
+ struct ElementInfo *ei = &element_info[element];
+ int i;
+
+ xx_ei = *ei; /* copy element data into temporary buffer */
+
+ xx_ei.num_change_pages = -1;
+
+ while (!feof(file))
+ {
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
+ -1, element);
+ if (xx_ei.num_change_pages != -1)
+ break;
+
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ *ei = xx_ei;
+
+ if (ei->num_change_pages == -1)
+ {
+ Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
+ EL_NAME(element));
+
+ ei->num_change_pages = 1;
+
+ setElementChangePages(ei, 1);
+ setElementChangeInfoToDefaults(ei->change);
+
+ return real_chunk_size;
+ }
+
+ /* initialize number of change pages stored for this custom element */
+ setElementChangePages(ei, ei->num_change_pages);
+ for (i = 0; i < ei->num_change_pages; i++)
+ setElementChangeInfoToDefaults(&ei->change_page[i]);
+
+ /* start with reading properties for the first change page */
+ xx_current_change_page = 0;
+
+ while (!feof(file))
+ {
+ struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
+
+ xx_change = *change; /* copy change data into temporary buffer */
+
+ resetEventBits(); /* reset bits; change page might have changed */
+
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
+ -1, element);
+
+ *change = xx_change;
+
+ setEventFlagsFromEventBits(change);
+
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ return real_chunk_size;
+}
+
+static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int element = getMappedElement(getFile16BitBE(file));
+ int real_chunk_size = 2;
+ struct ElementInfo *ei = &element_info[element];
+ struct ElementGroupInfo *group = ei->group;
+
+ xx_ei = *ei; /* copy element data into temporary buffer */
+ xx_group = *group; /* copy group data into temporary buffer */
+
+ while (!feof(file))
+ {
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
+ -1, element);
+
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ *ei = xx_ei;
+ *group = xx_group;
+
+ return real_chunk_size;
+}
+
+static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ char *filename = level_file_info->filename;
+ char cookie[MAX_LINE_LEN];
+ char chunk_name[CHUNK_ID_LEN + 1];
+ int chunk_size;
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
+
+ if (level != &level_template)
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (strEqual(chunk_name, "RND1"))
+ {
+ getFile32BitBE(file); /* not used */
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (!strEqual(chunk_name, "CAVE"))
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "unknown format of level file '%s'", filename);
+ fclose(file);
+ return;
+ }
+ }
+ else /* check for pre-2.0 file format with cookie string */
+ {
+ strcpy(cookie, chunk_name);
+ fgets(&cookie[4], MAX_LINE_LEN - 4, file);
+ if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
+ cookie[strlen(cookie) - 1] = '\0';
+
+ if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "unknown format of level file '%s'", filename);
+ fclose(file);
+ return;
+ }
+
+ if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "unsupported version of level file '%s'", filename);
+ fclose(file);
+ return;
+ }
+
+ /* pre-2.0 level files have no game version, so use file version here */
+ level->game_version = level->file_version;
+ }
+
+ if (level->file_version < FILE_VERSION_1_2)
+ {
+ /* level files from versions before 1.2.0 without chunk structure */
+ LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
+ LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
+ }
+ else
+ {
+ static struct
+ {
+ char *name;
+ int size;
+ int (*loader)(FILE *, int, struct LevelInfo *);
+ }
+ chunk_info[] =
+ {
+ { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
+ { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
+ { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
+ { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
+ { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
+ { "INFO", -1, LoadLevel_INFO },
+ { "BODY", -1, LoadLevel_BODY },
+ { "CONT", -1, LoadLevel_CONT },
+ { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
+ { "CNT3", -1, LoadLevel_CNT3 },
+ { "CUS1", -1, LoadLevel_CUS1 },
+ { "CUS2", -1, LoadLevel_CUS2 },
+ { "CUS3", -1, LoadLevel_CUS3 },
+ { "CUS4", -1, LoadLevel_CUS4 },
+ { "GRP1", -1, LoadLevel_GRP1 },
+ { "CONF", -1, LoadLevel_CONF },
+ { "ELEM", -1, LoadLevel_ELEM },
+ { "NOTE", -1, LoadLevel_NOTE },
+ { "CUSX", -1, LoadLevel_CUSX },
+ { "GRPX", -1, LoadLevel_GRPX },
+
+ { NULL, 0, NULL }
+ };
+
+ while (getFileChunkBE(file, chunk_name, &chunk_size))
+ {
+ int i = 0;
+
+ while (chunk_info[i].name != NULL &&
+ !strEqual(chunk_name, chunk_info[i].name))
+ i++;
+
+ if (chunk_info[i].name == NULL)
+ {
+ Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
+ chunk_name, filename);
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else if (chunk_info[i].size != -1 &&
+ chunk_info[i].size != chunk_size)
+ {
+ Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
+ chunk_size, chunk_name, filename);
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else
+ {
+ /* call function to load this level chunk */
+ int chunk_size_expected =
+ (chunk_info[i].loader)(file, chunk_size, level);
+
+ /* the size of some chunks cannot be checked before reading other
+ chunks first (like "HEAD" and "BODY") that contain some header
+ information, so check them here */
+ if (chunk_size_expected != chunk_size)
+ {
+ Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
+ chunk_size, chunk_name, filename);
+ }
+ }
+ }
+ }
+
+ fclose(file);
+}
+
+/* ------------------------------------------------------------------------- */
+/* functions for loading EM level */
+/* ------------------------------------------------------------------------- */
+
+#if 0
+
+static int map_em_element_yam(int element)
+{
+ switch (element)
+ {
+ case 0x00: return EL_EMPTY;
+ case 0x01: return EL_EMERALD;
+ case 0x02: return EL_DIAMOND;
+ case 0x03: return EL_ROCK;
+ case 0x04: return EL_ROBOT;
+ case 0x05: return EL_SPACESHIP_UP;
+ case 0x06: return EL_BOMB;
+ case 0x07: return EL_BUG_UP;
+ case 0x08: return EL_AMOEBA_DROP;
+ case 0x09: return EL_NUT;
+ case 0x0a: return EL_YAMYAM;
+ case 0x0b: return EL_QUICKSAND_FULL;
+ case 0x0c: return EL_SAND;
+ case 0x0d: return EL_WALL_SLIPPERY;
+ case 0x0e: return EL_STEELWALL;
+ case 0x0f: return EL_WALL;
+ case 0x10: return EL_EM_KEY_1;
+ case 0x11: return EL_EM_KEY_2;
+ case 0x12: return EL_EM_KEY_4;
+ case 0x13: return EL_EM_KEY_3;
+ case 0x14: return EL_MAGIC_WALL;
+ case 0x15: return EL_ROBOT_WHEEL;
+ case 0x16: return EL_DYNAMITE;
+
+ case 0x17: return EL_EM_KEY_1; /* EMC */
+ case 0x18: return EL_BUG_UP; /* EMC */
+ case 0x1a: return EL_DIAMOND; /* EMC */
+ case 0x1b: return EL_EMERALD; /* EMC */
+ case 0x25: return EL_NUT; /* EMC */
+ case 0x80: return EL_EMPTY; /* EMC */
+ case 0x85: return EL_EM_KEY_1; /* EMC */
+ case 0x86: return EL_EM_KEY_2; /* EMC */
+ case 0x87: return EL_EM_KEY_4; /* EMC */
+ case 0x88: return EL_EM_KEY_3; /* EMC */
+ case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
+ case 0x9a: return EL_AMOEBA_WET; /* EMC */
+ case 0xaf: return EL_DYNAMITE; /* EMC */
+ case 0xbd: return EL_SAND; /* EMC */
+
+ default:
+ Error(ERR_WARN, "invalid level element %d", element);
+ return EL_UNKNOWN;
+ }
+}
+
+static int map_em_element_field(int element)
+{
+ if (element >= 0xc8 && element <= 0xe1)
+ return EL_CHAR_A + (element - 0xc8);
+ else if (element >= 0xe2 && element <= 0xeb)
+ return EL_CHAR_0 + (element - 0xe2);
+
+ switch (element)
+ {
+ case 0x00: return EL_ROCK;
+ case 0x01: return EL_ROCK; /* EMC */
+ case 0x02: return EL_DIAMOND;
+ case 0x03: return EL_DIAMOND;
+ case 0x04: return EL_ROBOT;
+ case 0x05: return EL_ROBOT; /* EMC */
+ case 0x06: return EL_EMPTY_SPACE; /* EMC */
+ case 0x07: return EL_EMPTY_SPACE; /* EMC */
+ case 0x08: return EL_SPACESHIP_UP;
+ case 0x09: return EL_SPACESHIP_RIGHT;
+ case 0x0a: return EL_SPACESHIP_DOWN;
+ case 0x0b: return EL_SPACESHIP_LEFT;
+ case 0x0c: return EL_SPACESHIP_UP;
+ case 0x0d: return EL_SPACESHIP_RIGHT;
+ case 0x0e: return EL_SPACESHIP_DOWN;
+ case 0x0f: return EL_SPACESHIP_LEFT;
+
+ case 0x10: return EL_BOMB;
+ case 0x11: return EL_BOMB; /* EMC */
+ case 0x12: return EL_EMERALD;
+ case 0x13: return EL_EMERALD;
+ case 0x14: return EL_BUG_UP;
+ case 0x15: return EL_BUG_RIGHT;
+ case 0x16: return EL_BUG_DOWN;
+ case 0x17: return EL_BUG_LEFT;
+ case 0x18: return EL_BUG_UP;
+ case 0x19: return EL_BUG_RIGHT;
+ case 0x1a: return EL_BUG_DOWN;
+ case 0x1b: return EL_BUG_LEFT;
+ case 0x1c: return EL_AMOEBA_DROP;
+ case 0x1d: return EL_AMOEBA_DROP; /* EMC */
+ case 0x1e: return EL_AMOEBA_DROP; /* EMC */
+ case 0x1f: return EL_AMOEBA_DROP; /* EMC */
+
+ case 0x20: return EL_ROCK;
+ case 0x21: return EL_BOMB; /* EMC */
+ case 0x22: return EL_DIAMOND; /* EMC */
+ case 0x23: return EL_EMERALD; /* EMC */
+ case 0x24: return EL_MAGIC_WALL;
+ case 0x25: return EL_NUT;
+ case 0x26: return EL_NUT; /* EMC */
+ case 0x27: return EL_NUT; /* EMC */
+
+ /* looks like magic wheel, but is _always_ activated */
+ case 0x28: return EL_ROBOT_WHEEL; /* EMC */
+
+ case 0x29: return EL_YAMYAM; /* up */
+ case 0x2a: return EL_YAMYAM; /* down */
+ case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
+ case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
+ case 0x2d: return EL_QUICKSAND_FULL;
+ case 0x2e: return EL_EMPTY_SPACE; /* EMC */
+ case 0x2f: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0x30: return EL_EMPTY_SPACE; /* EMC */
+ case 0x31: return EL_SAND; /* EMC */
+ case 0x32: return EL_SAND; /* EMC */
+ case 0x33: return EL_SAND; /* EMC */
+ case 0x34: return EL_QUICKSAND_FULL; /* EMC */
+ case 0x35: return EL_QUICKSAND_FULL; /* EMC */
+ case 0x36: return EL_QUICKSAND_FULL; /* EMC */
+ case 0x37: return EL_SAND; /* EMC */
+ case 0x38: return EL_ROCK; /* EMC */
+ case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
+ case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
+ case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
+ case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
+ case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
+ case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
+ case 0x3f: return EL_ACID_POOL_BOTTOM;
+
+ case 0x40: return EL_EXIT_OPEN; /* 1 */
+ case 0x41: return EL_EXIT_OPEN; /* 2 */
case 0x42: return EL_EXIT_OPEN; /* 3 */
case 0x43: return EL_BALLOON; /* EMC */
case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
- case 0x50: return EL_UNKNOWN; /* EMC ("android") */
- case 0x51: return EL_UNKNOWN; /* EMC ("android") */
- case 0x52: return EL_UNKNOWN; /* EMC ("android") */
- case 0x53: return EL_UNKNOWN; /* EMC ("android") */
- case 0x54: return EL_UNKNOWN; /* EMC ("android") */
- case 0x55: return EL_EMPTY_SPACE; /* EMC */
- case 0x56: return EL_EMPTY_SPACE; /* EMC */
- case 0x57: return EL_EMPTY_SPACE; /* EMC */
- case 0x58: return EL_EMPTY_SPACE; /* EMC */
- case 0x59: return EL_EMPTY_SPACE; /* EMC */
- case 0x5a: return EL_EMPTY_SPACE; /* EMC */
- case 0x5b: return EL_EMPTY_SPACE; /* EMC */
- case 0x5c: return EL_EMPTY_SPACE; /* EMC */
- case 0x5d: return EL_EMPTY_SPACE; /* EMC */
- case 0x5e: return EL_EMPTY_SPACE; /* EMC */
- case 0x5f: return EL_EMPTY_SPACE; /* EMC */
+ case 0x50: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x51: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x52: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x53: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x54: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x55: return EL_EMPTY_SPACE; /* EMC */
+ case 0x56: return EL_EMPTY_SPACE; /* EMC */
+ case 0x57: return EL_EMPTY_SPACE; /* EMC */
+ case 0x58: return EL_EMPTY_SPACE; /* EMC */
+ case 0x59: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5a: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5b: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5c: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5d: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5e: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5f: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0x60: return EL_EMPTY_SPACE; /* EMC */
+ case 0x61: return EL_EMPTY_SPACE; /* EMC */
+ case 0x62: return EL_EMPTY_SPACE; /* EMC */
+ case 0x63: return EL_SPRING; /* left */ /* EMC */
+ case 0x64: return EL_SPRING; /* right */ /* EMC */
+ case 0x65: return EL_ACID; /* 1 */ /* EMC */
+ case 0x66: return EL_ACID; /* 2 */ /* EMC */
+ case 0x67: return EL_ACID; /* 3 */ /* EMC */
+ case 0x68: return EL_ACID; /* 4 */ /* EMC */
+ case 0x69: return EL_ACID; /* 5 */ /* EMC */
+ case 0x6a: return EL_ACID; /* 6 */ /* EMC */
+ case 0x6b: return EL_ACID; /* 7 */ /* EMC */
+ case 0x6c: return EL_ACID; /* 8 */ /* EMC */
+ case 0x6d: return EL_EMPTY_SPACE; /* EMC */
+ case 0x6e: return EL_EMPTY_SPACE; /* EMC */
+ case 0x6f: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0x70: return EL_EMPTY_SPACE; /* EMC */
+ case 0x71: return EL_EMPTY_SPACE; /* EMC */
+ case 0x72: return EL_NUT; /* left */ /* EMC */
+ case 0x73: return EL_SAND; /* EMC (? "nut") */
+ case 0x74: return EL_STEELWALL;
+ case 0x75: return EL_EMPTY_SPACE; /* EMC */
+ case 0x76: return EL_EMPTY_SPACE; /* EMC */
+ case 0x77: return EL_BOMB; /* left */ /* EMC */
+ case 0x78: return EL_BOMB; /* right */ /* EMC */
+ case 0x79: return EL_ROCK; /* left */ /* EMC */
+ case 0x7a: return EL_ROCK; /* right */ /* EMC */
+ case 0x7b: return EL_ACID; /* (? EMC "blank") */
+ case 0x7c: return EL_EMPTY_SPACE; /* EMC */
+ case 0x7d: return EL_EMPTY_SPACE; /* EMC */
+ case 0x7e: return EL_EMPTY_SPACE; /* EMC */
+ case 0x7f: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0x80: return EL_EMPTY;
+ case 0x81: return EL_WALL_SLIPPERY;
+ case 0x82: return EL_SAND;
+ case 0x83: return EL_STEELWALL;
+ case 0x84: return EL_WALL;
+ case 0x85: return EL_EM_KEY_1;
+ case 0x86: return EL_EM_KEY_2;
+ case 0x87: return EL_EM_KEY_4;
+ case 0x88: return EL_EM_KEY_3;
+ case 0x89: return EL_EM_GATE_1;
+ case 0x8a: return EL_EM_GATE_2;
+ case 0x8b: return EL_EM_GATE_4;
+ case 0x8c: return EL_EM_GATE_3;
+ case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
+ case 0x8e: return EL_EM_GATE_1_GRAY;
+ case 0x8f: return EL_EM_GATE_2_GRAY;
+
+ case 0x90: return EL_EM_GATE_4_GRAY;
+ case 0x91: return EL_EM_GATE_3_GRAY;
+ case 0x92: return EL_MAGIC_WALL;
+ case 0x93: return EL_ROBOT_WHEEL;
+ case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
+ case 0x95: return EL_ACID_POOL_TOPLEFT;
+ case 0x96: return EL_ACID_POOL_TOPRIGHT;
+ case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
+ case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
+ case 0x99: return EL_ACID; /* (? EMC "fake blank") */
+ case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
+ case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
+ case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
+ case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
+ case 0x9e: return EL_EXIT_CLOSED;
+ case 0x9f: return EL_CHAR_LESS; /* arrow left */
+
+ /* looks like normal sand, but behaves like wall */
+ case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
+ case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
+ case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
+ case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
+ case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
+ case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
+ case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
+ case 0xa7: return EL_EMPTY_SPACE; /* EMC */
+ case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
+ case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
+ case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
+ case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
+ case 0xac: return EL_CHAR_COMMA; /* EMC */
+ case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
+ case 0xae: return EL_CHAR_MINUS; /* EMC */
+ case 0xaf: return EL_DYNAMITE;
+
+ case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
+ case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
+ case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
+ case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
+ case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
+ case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
+ case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
+ case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
+ case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
+ case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
+ case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
+ case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
+ case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
+ case 0xbd: return EL_SAND; /* EMC ("dirt") */
+ case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
+ case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
+
+ case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
+ case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
+ case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
+ case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
+ case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
+ case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
+ case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
+ case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
+
+ /* characters: see above */
+
+ case 0xec: return EL_CHAR_PERIOD;
+ case 0xed: return EL_CHAR_EXCLAM;
+ case 0xee: return EL_CHAR_COLON;
+ case 0xef: return EL_CHAR_QUESTION;
+
+ case 0xf0: return EL_CHAR_GREATER; /* arrow right */
+ case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
+ case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
+ case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
+ case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
+ case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
+ case 0xf6: return EL_EMPTY_SPACE; /* EMC */
+ case 0xf7: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0xf8: return EL_EMPTY_SPACE; /* EMC */
+ case 0xf9: return EL_EMPTY_SPACE; /* EMC */
+ case 0xfa: return EL_EMPTY_SPACE; /* EMC */
+ case 0xfb: return EL_EMPTY_SPACE; /* EMC */
+ case 0xfc: return EL_EMPTY_SPACE; /* EMC */
+ case 0xfd: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
+ case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
+
+ default:
+ /* should never happen (all 8-bit value cases should be handled) */
+ Error(ERR_WARN, "invalid level element %d", element);
+ return EL_UNKNOWN;
+ }
+}
+
+#define EM_LEVEL_SIZE 2106
+#define EM_LEVEL_XSIZE 64
+#define EM_LEVEL_YSIZE 32
+
+static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ char *filename = level_file_info->filename;
+ FILE *file;
+ unsigned char leveldata[EM_LEVEL_SIZE];
+ unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
+ int nr = level_file_info->nr;
+ int i, x, y;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ for (i = 0; i < EM_LEVEL_SIZE; i++)
+ leveldata[i] = fgetc(file);
+
+ fclose(file);
+
+ /* check if level data is crypted by testing against known starting bytes
+ of the few existing crypted level files (from Emerald Mine 1 + 2) */
+
+ if ((leveldata[0] == 0xf1 ||
+ leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
+ {
+ unsigned char code0 = 0x65;
+ unsigned char code1 = 0x11;
+
+ if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
+ leveldata[0] = 0xf1;
+
+ /* decode crypted level data */
+
+ for (i = 0; i < EM_LEVEL_SIZE; i++)
+ {
+ leveldata[i] ^= code0;
+ leveldata[i] -= code1;
+
+ code0 = (code0 + 7) & 0xff;
+ }
+ }
+
+ level->fieldx = EM_LEVEL_XSIZE;
+ level->fieldy = EM_LEVEL_YSIZE;
+
+ level->time = header[46] * 10;
+ level->gems_needed = header[47];
+
+ /* The original Emerald Mine levels have their level number stored
+ at the second byte of the level file...
+ Do not trust this information at other level files, e.g. EMC,
+ but correct it anyway (normally the first row is completely
+ steel wall, so the correction does not hurt anyway). */
+
+ if (leveldata[1] == nr)
+ leveldata[1] = leveldata[2]; /* correct level number field */
+
+ sprintf(level->name, "Level %d", nr); /* set level name */
+
+ level->score[SC_EMERALD] = header[36];
+ level->score[SC_DIAMOND] = header[37];
+ level->score[SC_ROBOT] = header[38];
+ level->score[SC_SPACESHIP] = header[39];
+ level->score[SC_BUG] = header[40];
+ level->score[SC_YAMYAM] = header[41];
+ level->score[SC_NUT] = header[42];
+ level->score[SC_DYNAMITE] = header[43];
+ level->score[SC_TIME_BONUS] = header[44];
+
+ level->num_yamyam_contents = 4;
+
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i].e[x][y] =
+ map_em_element_yam(header[i * 9 + y * 3 + x]);
+
+ level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
+ level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
+ level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
+ level->amoeba_content = EL_DIAMOND;
+
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+ int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
+
+ if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
+ new_element = EL_AMOEBA_WET;
+
+ level->field[x][y] = new_element;
+ }
+
+ x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
+ y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
+ level->field[x][y] = EL_PLAYER_1;
+
+ x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
+ y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
+ level->field[x][y] = EL_PLAYER_2;
+}
+
+#endif
+
+void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
+{
+ static int ball_xy[8][2] =
+ {
+ { 0, 0 },
+ { 1, 0 },
+ { 2, 0 },
+ { 0, 1 },
+ { 2, 1 },
+ { 0, 2 },
+ { 1, 2 },
+ { 2, 2 },
+ };
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ struct PLAYER **ply = level_em->ply;
+ int i, j, x, y;
+
+ lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
+ lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
+
+ lev->time_seconds = level->time;
+ lev->required_initial = level->gems_needed;
+
+ lev->emerald_score = level->score[SC_EMERALD];
+ lev->diamond_score = level->score[SC_DIAMOND];
+ lev->alien_score = level->score[SC_ROBOT];
+ lev->tank_score = level->score[SC_SPACESHIP];
+ lev->bug_score = level->score[SC_BUG];
+ lev->eater_score = level->score[SC_YAMYAM];
+ lev->nut_score = level->score[SC_NUT];
+ lev->dynamite_score = level->score[SC_DYNAMITE];
+ lev->key_score = level->score[SC_KEY];
+ lev->exit_score = level->score[SC_TIME_BONUS];
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ lev->eater_array[i][y * 3 + x] =
+ map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
+
+ lev->amoeba_time = level->amoeba_speed;
+ lev->wonderwall_time_initial = level->time_magic_wall;
+ lev->wheel_time = level->time_wheel;
+
+ lev->android_move_time = level->android_move_time;
+ lev->android_clone_time = level->android_clone_time;
+ lev->ball_random = level->ball_random;
+ lev->ball_state_initial = level->ball_state_initial;
+ lev->ball_time = level->ball_time;
+ lev->num_ball_arrays = level->num_ball_contents;
+
+ lev->lenses_score = level->lenses_score;
+ lev->magnify_score = level->magnify_score;
+ lev->slurp_score = level->slurp_score;
+
+ lev->lenses_time = level->lenses_time;
+ lev->magnify_time = level->magnify_time;
+
+ lev->wind_direction_initial =
+ map_direction_RND_to_EM(level->wind_direction_initial);
+ lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
+ lev->wind_time : 0);
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ lev->ball_array[i][j] =
+ map_element_RND_to_EM(level->
+ ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
+
+ map_android_clone_elements_RND_to_EM(level);
+
+ /* first fill the complete playfield with the default border element */
+ for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
+ for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
+ level_em->cave[x][y] = ZBORDER;
+
+ if (BorderElement == EL_STEELWALL)
+ {
+ for (y = 0; y < lev->height + 2; y++)
+ for (x = 0; x < lev->width + 2; x++)
+ level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
+ }
+
+ /* then copy the real level contents from level file into the playfield */
+ for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
+ {
+ int new_element = map_element_RND_to_EM(level->field[x][y]);
+ int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
+ int xx = x + 1 + offset;
+ int yy = y + 1 + offset;
+
+ if (level->field[x][y] == EL_AMOEBA_DEAD)
+ new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
+
+ level_em->cave[xx][yy] = new_element;
+ }
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ ply[i]->x_initial = 0;
+ ply[i]->y_initial = 0;
+ }
+
+ /* initialize player positions and delete players from the playfield */
+ for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
+ {
+ if (ELEM_IS_PLAYER(level->field[x][y]))
+ {
+ int player_nr = GET_PLAYER_NR(level->field[x][y]);
+ int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
+ int xx = x + 1 + offset;
+ int yy = y + 1 + offset;
+
+ ply[player_nr]->x_initial = xx;
+ ply[player_nr]->y_initial = yy;
+
+ level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
+ }
+ }
+
+ if (BorderElement == EL_STEELWALL)
+ {
+ lev->width += 2;
+ lev->height += 2;
+ }
+}
+
+void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
+{
+ static int ball_xy[8][2] =
+ {
+ { 0, 0 },
+ { 1, 0 },
+ { 2, 0 },
+ { 0, 1 },
+ { 2, 1 },
+ { 0, 2 },
+ { 1, 2 },
+ { 2, 2 },
+ };
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ struct PLAYER **ply = level_em->ply;
+ int i, j, x, y;
+
+ level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
+ level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
+
+ level->time = lev->time_seconds;
+ level->gems_needed = lev->required_initial;
+
+ sprintf(level->name, "Level %d", level->file_info.nr);
+
+ level->score[SC_EMERALD] = lev->emerald_score;
+ level->score[SC_DIAMOND] = lev->diamond_score;
+ level->score[SC_ROBOT] = lev->alien_score;
+ level->score[SC_SPACESHIP] = lev->tank_score;
+ level->score[SC_BUG] = lev->bug_score;
+ level->score[SC_YAMYAM] = lev->eater_score;
+ level->score[SC_NUT] = lev->nut_score;
+ level->score[SC_DYNAMITE] = lev->dynamite_score;
+ level->score[SC_KEY] = lev->key_score;
+ level->score[SC_TIME_BONUS] = lev->exit_score;
+
+ level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
+
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i].e[x][y] =
+ map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
+
+ level->amoeba_speed = lev->amoeba_time;
+ level->time_magic_wall = lev->wonderwall_time_initial;
+ level->time_wheel = lev->wheel_time;
+
+ level->android_move_time = lev->android_move_time;
+ level->android_clone_time = lev->android_clone_time;
+ level->ball_random = lev->ball_random;
+ level->ball_state_initial = lev->ball_state_initial;
+ level->ball_time = lev->ball_time;
+ level->num_ball_contents = lev->num_ball_arrays;
+
+ level->lenses_score = lev->lenses_score;
+ level->magnify_score = lev->magnify_score;
+ level->slurp_score = lev->slurp_score;
+
+ level->lenses_time = lev->lenses_time;
+ level->magnify_time = lev->magnify_time;
+
+ level->wind_direction_initial =
+ map_direction_EM_to_RND(lev->wind_direction_initial);
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
+ map_element_EM_to_RND(lev->ball_array[i][j]);
+
+ map_android_clone_elements_EM_to_RND(level);
+
+ /* convert the playfield (some elements need special treatment) */
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+ int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
+
+ if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
+ new_element = EL_AMOEBA_DEAD;
+
+ level->field[x][y] = new_element;
+ }
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ /* in case of all players set to the same field, use the first player */
+ int nr = MAX_PLAYERS - i - 1;
+ int jx = ply[nr]->x_initial - 1;
+ int jy = ply[nr]->y_initial - 1;
+
+ if (jx != -1 && jy != -1)
+ level->field[jx][jy] = EL_PLAYER_1 + nr;
+ }
+}
+
+static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ if (!LoadNativeLevel_EM(level_file_info->filename))
+ level->no_valid_file = TRUE;
+}
+
+void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_RND_to_EM(level);
+}
+
+void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_EM_to_RND(level);
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* functions for loading SP level */
+/* ------------------------------------------------------------------------- */
+
+#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
+#define SP_LEVEL_SIZE 1536
+#define SP_LEVEL_XSIZE 60
+#define SP_LEVEL_YSIZE 24
+#define SP_LEVEL_NAME_LEN 23
+
+static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
+ int nr)
+{
+ int initial_player_gravity;
+ int num_special_ports;
+ int i, x, y;
+
+ /* for details of the Supaplex level format, see Herman Perk's Supaplex
+ documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
+
+ /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ {
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ {
+ int element_old = fgetc(file);
+ int element_new;
+
+ if (element_old <= 0x27)
+ element_new = getMappedElement(EL_SP_START + element_old);
+ else if (element_old == 0x28)
+ element_new = EL_INVISIBLE_WALL;
+ else
+ {
+ Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
+ Error(ERR_WARN, "invalid level element %d", element_old);
+
+ element_new = EL_UNKNOWN;
+ }
+
+ level->field[x][y] = element_new;
+ }
+ }
+
+ ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
+
+ /* initial gravity: 1 == "on", anything else (0) == "off" */
+ initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_gravity[i] = initial_player_gravity;
+
+ ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
+
+ /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
+ for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
+ level->name[i] = fgetc(file);
+ level->name[SP_LEVEL_NAME_LEN] = '\0';
+
+ /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
+ ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+
+ /* number of infotrons needed; 0 means that Supaplex will count the total
+ amount of infotrons in the level and use the low byte of that number
+ (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
+ level->gems_needed = fgetc(file);
+
+ /* number of special ("gravity") port entries below (maximum 10 allowed) */
+ num_special_ports = fgetc(file);
+
+ /* database of properties of up to 10 special ports (6 bytes per port) */
+ for (i = 0; i < 10; i++)
+ {
+ int port_location, port_x, port_y, port_element;
+ int gravity;
+
+ /* high and low byte of the location of a special port; if (x, y) are the
+ coordinates of a port in the field and (0, 0) is the top-left corner,
+ the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
+ of what may be expected: Supaplex works with a game field in memory
+ which is 2 bytes per tile) */
+ port_location = getFile16BitBE(file);
+
+ /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
+ gravity = fgetc(file);
+
+ /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
+ ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+
+ /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
+ ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+
+ ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
+
+ if (i >= num_special_ports)
+ continue;
+
+ port_x = (port_location / 2) % SP_LEVEL_XSIZE;
+ port_y = (port_location / 2) / SP_LEVEL_XSIZE;
+
+ if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
+ port_y < 0 || port_y >= SP_LEVEL_YSIZE)
+ {
+ Error(ERR_WARN, "special port position (%d, %d) out of bounds",
+ port_x, port_y);
+
+ continue;
+ }
+
+ port_element = level->field[port_x][port_y];
+
+ if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
+ port_element > EL_SP_GRAVITY_PORT_UP)
+ {
+ Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
+
+ continue;
+ }
+
+ /* change previous (wrong) gravity inverting special port to either
+ gravity enabling special port or gravity disabling special port */
+ level->field[port_x][port_y] +=
+ (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
+ EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
+ }
+
+ ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
+
+ /* change special gravity ports without database entries to normal ports */
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
+ level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
+ level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
+
+ /* auto-determine number of infotrons if it was stored as "0" -- see above */
+ if (level->gems_needed == 0)
+ {
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ if (level->field[x][y] == EL_SP_INFOTRON)
+ level->gems_needed++;
+
+ level->gems_needed &= 0xff; /* only use low byte -- see above */
+ }
+
+ level->fieldx = SP_LEVEL_XSIZE;
+ level->fieldy = SP_LEVEL_YSIZE;
+
+ level->time = 0; /* no time limit */
+ level->amoeba_speed = 0;
+ level->time_magic_wall = 0;
+ level->time_wheel = 0;
+ level->amoeba_content = EL_EMPTY;
+
+#if 1
+ /* original Supaplex does not use score values -- use default values */
+#else
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ level->score[i] = 0;
+#endif
+
+ /* there are no yamyams in supaplex levels */
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i].e[x][y] = EL_EMPTY;
+}
+
+static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ char *filename = level_file_info->filename;
+ FILE *file;
+ int nr = level_file_info->nr - leveldir_current->first_level;
+ int i, l, x, y;
+ char name_first, name_last;
+ struct LevelInfo multipart_level;
+ int multipart_xpos, multipart_ypos;
+ boolean is_multipart_level;
+ boolean is_first_part;
+ boolean reading_multipart_level = FALSE;
+ boolean use_empty_level = FALSE;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ /* position file stream to the requested level inside the level package */
+ if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ /* there exist Supaplex level package files with multi-part levels which
+ can be detected as follows: instead of leading and trailing dashes ('-')
+ to pad the level name, they have leading and trailing numbers which are
+ the x and y coordinations of the current part of the multi-part level;
+ if there are '?' characters instead of numbers on the left or right side
+ of the level name, the multi-part level consists of only horizontal or
+ vertical parts */
+
+ for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
+ {
+ LoadLevelFromFileStream_SP(file, level, l);
+
+ /* check if this level is a part of a bigger multi-part level */
+
+ name_first = level->name[0];
+ name_last = level->name[SP_LEVEL_NAME_LEN - 1];
+
+ is_multipart_level =
+ ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
+ (name_last == '?' || (name_last >= '0' && name_last <= '9')));
+
+ is_first_part =
+ ((name_first == '?' || name_first == '1') &&
+ (name_last == '?' || name_last == '1'));
+
+ /* correct leading multipart level meta information in level name */
+ for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
+ level->name[i] = '-';
+
+ /* correct trailing multipart level meta information in level name */
+ for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
+ level->name[i] = '-';
+
+ /* ---------- check for normal single level ---------- */
+
+ if (!reading_multipart_level && !is_multipart_level)
+ {
+ /* the current level is simply a normal single-part level, and we are
+ not reading a multi-part level yet, so return the level as it is */
+
+ break;
+ }
+
+ /* ---------- check for empty level (unused multi-part) ---------- */
+
+ if (!reading_multipart_level && is_multipart_level && !is_first_part)
+ {
+ /* this is a part of a multi-part level, but not the first part
+ (and we are not already reading parts of a multi-part level);
+ in this case, use an empty level instead of the single part */
+
+ use_empty_level = TRUE;
+
+ break;
+ }
+
+ /* ---------- check for finished multi-part level ---------- */
+
+ if (reading_multipart_level &&
+ (!is_multipart_level ||
+ !strEqual(level->name, multipart_level.name)))
+ {
+ /* we are already reading parts of a multi-part level, but this level is
+ either not a multi-part level, or a part of a different multi-part
+ level; in both cases, the multi-part level seems to be complete */
+
+ break;
+ }
+
+ /* ---------- here we have one part of a multi-part level ---------- */
+
+ reading_multipart_level = TRUE;
+
+ if (is_first_part) /* start with first part of new multi-part level */
+ {
+ /* copy level info structure from first part */
+ multipart_level = *level;
+
+ /* clear playfield of new multi-part level */
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ multipart_level.field[x][y] = EL_EMPTY;
+ }
+
+ if (name_first == '?')
+ name_first = '1';
+ if (name_last == '?')
+ name_last = '1';
+
+ multipart_xpos = (int)(name_first - '0');
+ multipart_ypos = (int)(name_last - '0');
+
+#if 0
+ printf("----------> part (%d/%d) of multi-part level '%s'\n",
+ multipart_xpos, multipart_ypos, multipart_level.name);
+#endif
+
+ if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
+ multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
+ {
+ Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
+
+ break;
+ }
+
+ multipart_level.fieldx = MAX(multipart_level.fieldx,
+ multipart_xpos * SP_LEVEL_XSIZE);
+ multipart_level.fieldy = MAX(multipart_level.fieldy,
+ multipart_ypos * SP_LEVEL_YSIZE);
+
+ /* copy level part at the right position of multi-part level */
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ {
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ {
+ int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
+ int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
+
+ multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
+ }
+ }
+ }
+
+ fclose(file);
+
+ if (use_empty_level)
+ {
+ setLevelInfoToDefaults(level);
+
+ level->fieldx = SP_LEVEL_XSIZE;
+ level->fieldy = SP_LEVEL_YSIZE;
+
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ level->field[x][y] = EL_EMPTY;
+
+ strcpy(level->name, "-------- EMPTY --------");
+
+ Error(ERR_WARN, "single part of multi-part level -- using empty level");
+ }
+
+ if (reading_multipart_level)
+ *level = multipart_level;
+}
+
+
+#define DC_LEVEL_HEADER_SIZE 344
+
+unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
+{
+ static int last_data_encoded;
+ static int offset1;
+ static int offset2;
+ int diff;
+ int diff_hi, diff_lo;
+ int data_hi, data_lo;
+ unsigned short data_decoded;
+
+ if (init)
+ {
+ last_data_encoded = 0;
+ offset1 = -1;
+ offset2 = 0;
+
+ return 0;
+ }
+
+ diff = data_encoded - last_data_encoded;
+ diff_hi = diff & ~0xff;
+ diff_lo = diff & 0xff;
+
+ offset2 += diff_lo;
+
+ data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
+ data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
+ data_hi = data_hi & 0xff00;
+
+ data_decoded = data_hi | data_lo;
+
+ last_data_encoded = data_encoded;
+
+ offset1 = (offset1 + 1) % 31;
+ offset2 = offset2 & 0xff;
+
+ return data_decoded;
+}
+
+int getMappedElement_DC(int element)
+{
+ switch (element)
+ {
+ case 0x0000:
+ element = EL_ROCK;
+ break;
+
+ /* 0x0117 - 0x036e: (?) */
+ /* EL_DIAMOND */
+
+ /* 0x042d - 0x0684: (?) */
+ /* EL_EMERALD */
+
+ case 0x06f1:
+ element = EL_NUT;
+ break;
+
+ case 0x074c:
+ element = EL_BOMB;
+ break;
+
+ case 0x07a4:
+ element = EL_PEARL;
+ break;
+
+ case 0x0823:
+ element = EL_CRYSTAL;
+ break;
+
+ case 0x0e77: /* quicksand (boulder) */
+ element = EL_QUICKSAND_FAST_FULL;
+ break;
+
+ case 0x0e99: /* slow quicksand (boulder) */
+ element = EL_QUICKSAND_FULL;
+ break;
+
+ case 0x0ed2:
+ element = EL_EM_EXIT_OPEN;
+ break;
+
+ case 0x0ee3:
+ element = EL_EM_EXIT_CLOSED;
+ break;
+
+ case 0x0eeb:
+ element = EL_EM_STEEL_EXIT_OPEN;
+ break;
+
+ case 0x0efc:
+ element = EL_EM_STEEL_EXIT_CLOSED;
+ break;
+
+ case 0x0f4f: /* dynamite (lit 1) */
+ element = EL_EM_DYNAMITE_ACTIVE;
+ break;
+
+ case 0x0f57: /* dynamite (lit 2) */
+ element = EL_EM_DYNAMITE_ACTIVE;
+ break;
+
+ case 0x0f5f: /* dynamite (lit 3) */
+ element = EL_EM_DYNAMITE_ACTIVE;
+ break;
+
+ case 0x0f67: /* dynamite (lit 4) */
+ element = EL_EM_DYNAMITE_ACTIVE;
+ break;
+
+ case 0x0f81:
+ case 0x0f82:
+ case 0x0f83:
+ case 0x0f84:
+ element = EL_AMOEBA_WET;
+ break;
+
+ case 0x0f85:
+ element = EL_AMOEBA_DROP;
+ break;
+
+ case 0x0fb9:
+ element = EL_DC_MAGIC_WALL;
+ break;
+
+ case 0x0fd0:
+ element = EL_SPACESHIP_UP;
+ break;
+
+ case 0x0fd9:
+ element = EL_SPACESHIP_DOWN;
+ break;
+
+ case 0x0ff1:
+ element = EL_SPACESHIP_LEFT;
+ break;
+
+ case 0x0ff9:
+ element = EL_SPACESHIP_RIGHT;
+ break;
+
+ case 0x1057:
+ element = EL_BUG_UP;
+ break;
+
+ case 0x1060:
+ element = EL_BUG_DOWN;
+ break;
+
+ case 0x1078:
+ element = EL_BUG_LEFT;
+ break;
+
+ case 0x1080:
+ element = EL_BUG_RIGHT;
+ break;
+
+ case 0x10de:
+ element = EL_MOLE_UP;
+ break;
+
+ case 0x10e7:
+ element = EL_MOLE_DOWN;
+ break;
+
+ case 0x10ff:
+ element = EL_MOLE_LEFT;
+ break;
+
+ case 0x1107:
+ element = EL_MOLE_RIGHT;
+ break;
+
+ case 0x11c0:
+ element = EL_ROBOT;
+ break;
+
+ case 0x13f5:
+ element = EL_YAMYAM;
+ break;
+
+ case 0x1425:
+ element = EL_SWITCHGATE_OPEN;
+ break;
+
+ case 0x1426:
+ element = EL_SWITCHGATE_CLOSED;
+ break;
+
+ case 0x1437:
+ element = EL_DC_SWITCHGATE_SWITCH_UP;
+ break;
+
+ case 0x143a:
+ element = EL_TIMEGATE_CLOSED;
+ break;
+
+ case 0x144c: /* conveyor belt switch (green) */
+ element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
+ break;
+
+ case 0x144f: /* conveyor belt switch (red) */
+ element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
+ break;
+
+ case 0x1452: /* conveyor belt switch (blue) */
+ element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
+ break;
+
+ case 0x145b:
+ element = EL_CONVEYOR_BELT_3_MIDDLE;
+ break;
+
+ case 0x1463:
+ element = EL_CONVEYOR_BELT_3_LEFT;
+ break;
+
+ case 0x146b:
+ element = EL_CONVEYOR_BELT_3_RIGHT;
+ break;
+
+ case 0x1473:
+ element = EL_CONVEYOR_BELT_1_MIDDLE;
+ break;
+
+ case 0x147b:
+ element = EL_CONVEYOR_BELT_1_LEFT;
+ break;
+
+ case 0x1483:
+ element = EL_CONVEYOR_BELT_1_RIGHT;
+ break;
+
+ case 0x148b:
+ element = EL_CONVEYOR_BELT_4_MIDDLE;
+ break;
+
+ case 0x1493:
+ element = EL_CONVEYOR_BELT_4_LEFT;
+ break;
+
+ case 0x149b:
+ element = EL_CONVEYOR_BELT_4_RIGHT;
+ break;
+
+ case 0x14ac:
+ element = EL_EXPANDABLE_WALL_HORIZONTAL;
+ break;
+
+ case 0x14bd:
+ element = EL_EXPANDABLE_WALL_VERTICAL;
+ break;
+
+ case 0x14c6:
+ element = EL_EXPANDABLE_WALL_ANY;
+ break;
+
+ case 0x14ce: /* growing steel wall (left/right) */
+ element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
+ break;
+
+ case 0x14df: /* growing steel wall (up/down) */
+ element = EL_EXPANDABLE_STEELWALL_VERTICAL;
+ break;
+
+ case 0x14e8: /* growing steel wall (up/down/left/right) */
+ element = EL_EXPANDABLE_STEELWALL_ANY;
+ break;
+
+ case 0x14e9:
+ element = EL_SHIELD_DEADLY;
+ break;
+
+ case 0x1501:
+ element = EL_EXTRA_TIME;
+ break;
+
+ case 0x154f:
+ element = EL_ACID;
+ break;
+
+ case 0x1577:
+ element = EL_EMPTY_SPACE;
+ break;
+
+ case 0x1578: /* quicksand (empty) */
+ element = EL_QUICKSAND_FAST_EMPTY;
+ break;
+
+ case 0x1579: /* slow quicksand (empty) */
+ element = EL_QUICKSAND_EMPTY;
+ break;
+
+ /* 0x157c - 0x158b: */
+ /* EL_SAND */
+
+ /* 0x1590 - 0x159f: */
+ /* EL_DC_LANDMINE */
+
+ case 0x15a0:
+ element = EL_EM_DYNAMITE;
+ break;
+
+ case 0x15a1: /* key (red) */
+ element = EL_EM_KEY_1;
+ break;
+
+ case 0x15a2: /* key (yellow) */
+ element = EL_EM_KEY_2;
+ break;
+
+ case 0x15a3: /* key (blue) */
+ element = EL_EM_KEY_4;
+ break;
+
+ case 0x15a4: /* key (green) */
+ element = EL_EM_KEY_3;
+ break;
+
+ case 0x15a5: /* key (white) */
+ element = EL_DC_KEY_WHITE;
+ break;
+
+ case 0x15a6:
+ element = EL_WALL_SLIPPERY;
+ break;
+
+ case 0x15a7:
+ element = EL_WALL;
+ break;
+
+ case 0x15a8: /* wall (not round) */
+ element = EL_WALL;
+ break;
+
+ case 0x15a9: /* (blue) */
+ element = EL_CHAR_A;
+ break;
+
+ case 0x15aa: /* (blue) */
+ element = EL_CHAR_B;
+ break;
+
+ case 0x15ab: /* (blue) */
+ element = EL_CHAR_C;
+ break;
+
+ case 0x15ac: /* (blue) */
+ element = EL_CHAR_D;
+ break;
+
+ case 0x15ad: /* (blue) */
+ element = EL_CHAR_E;
+ break;
+
+ case 0x15ae: /* (blue) */
+ element = EL_CHAR_F;
+ break;
+
+ case 0x15af: /* (blue) */
+ element = EL_CHAR_G;
+ break;
+
+ case 0x15b0: /* (blue) */
+ element = EL_CHAR_H;
+ break;
+
+ case 0x15b1: /* (blue) */
+ element = EL_CHAR_I;
+ break;
+
+ case 0x15b2: /* (blue) */
+ element = EL_CHAR_J;
+ break;
+
+ case 0x15b3: /* (blue) */
+ element = EL_CHAR_K;
+ break;
+
+ case 0x15b4: /* (blue) */
+ element = EL_CHAR_L;
+ break;
+
+ case 0x15b5: /* (blue) */
+ element = EL_CHAR_M;
+ break;
+
+ case 0x15b6: /* (blue) */
+ element = EL_CHAR_N;
+ break;
+
+ case 0x15b7: /* (blue) */
+ element = EL_CHAR_O;
+ break;
+
+ case 0x15b8: /* (blue) */
+ element = EL_CHAR_P;
+ break;
+
+ case 0x15b9: /* (blue) */
+ element = EL_CHAR_Q;
+ break;
+
+ case 0x15ba: /* (blue) */
+ element = EL_CHAR_R;
+ break;
+
+ case 0x15bb: /* (blue) */
+ element = EL_CHAR_S;
+ break;
+
+ case 0x15bc: /* (blue) */
+ element = EL_CHAR_T;
+ break;
+
+ case 0x15bd: /* (blue) */
+ element = EL_CHAR_U;
+ break;
+
+ case 0x15be: /* (blue) */
+ element = EL_CHAR_V;
+ break;
+
+ case 0x15bf: /* (blue) */
+ element = EL_CHAR_W;
+ break;
+
+ case 0x15c0: /* (blue) */
+ element = EL_CHAR_X;
+ break;
+
+ case 0x15c1: /* (blue) */
+ element = EL_CHAR_Y;
+ break;
+
+ case 0x15c2: /* (blue) */
+ element = EL_CHAR_Z;
+ break;
+
+ case 0x15c3: /* (blue) */
+ element = EL_CHAR_AUMLAUT;
+ break;
+
+ case 0x15c4: /* (blue) */
+ element = EL_CHAR_OUMLAUT;
+ break;
+
+ case 0x15c5: /* (blue) */
+ element = EL_CHAR_UUMLAUT;
+ break;
+
+ case 0x15c6: /* (blue) */
+ element = EL_CHAR_0;
+ break;
+
+ case 0x15c7: /* (blue) */
+ element = EL_CHAR_1;
+ break;
+
+ case 0x15c8: /* (blue) */
+ element = EL_CHAR_2;
+ break;
+
+ case 0x15c9: /* (blue) */
+ element = EL_CHAR_3;
+ break;
+
+ case 0x15ca: /* (blue) */
+ element = EL_CHAR_4;
+ break;
+
+ case 0x15cb: /* (blue) */
+ element = EL_CHAR_5;
+ break;
+
+ case 0x15cc: /* (blue) */
+ element = EL_CHAR_6;
+ break;
+
+ case 0x15cd: /* (blue) */
+ element = EL_CHAR_7;
+ break;
+
+ case 0x15ce: /* (blue) */
+ element = EL_CHAR_8;
+ break;
+
+ case 0x15cf: /* (blue) */
+ element = EL_CHAR_9;
+ break;
+
+ case 0x15d0: /* (blue) */
+ element = EL_CHAR_PERIOD;
+ break;
+
+ case 0x15d1: /* (blue) */
+ element = EL_CHAR_EXCLAM;
+ break;
+
+ case 0x15d2: /* (blue) */
+ element = EL_CHAR_COLON;
+ break;
+
+ case 0x15d3: /* (blue) */
+ element = EL_CHAR_LESS;
+ break;
+
+ case 0x15d4: /* (blue) */
+ element = EL_CHAR_GREATER;
+ break;
+
+ case 0x15d5: /* (blue) */
+ element = EL_CHAR_QUESTION;
+ break;
+
+ case 0x15d6: /* (blue) */
+ element = EL_CHAR_COPYRIGHT;
+ break;
+
+ case 0x15d7: /* (blue) */
+ element = EL_CHAR_UP;
+ break;
+
+ case 0x15d8: /* (blue) */
+ element = EL_CHAR_DOWN;
+ break;
+
+ case 0x15d9: /* (blue) */
+ element = EL_CHAR_BUTTON;
+ break;
+
+ case 0x15da: /* (blue) */
+ element = EL_CHAR_PLUS;
+ break;
+
+ case 0x15db: /* (blue) */
+ element = EL_CHAR_MINUS;
+ break;
+
+ case 0x15dc: /* (blue) */
+ element = EL_CHAR_APOSTROPHE;
+ break;
+
+ case 0x15dd: /* (blue) */
+ element = EL_CHAR_PARENLEFT;
+ break;
+
+ case 0x15de: /* (blue) */
+ element = EL_CHAR_PARENRIGHT;
+ break;
+
+ case 0x15df: /* (green) */
+ element = EL_CHAR_A;
+ break;
+
+ case 0x15e0: /* (green) */
+ element = EL_CHAR_B;
+ break;
+
+ case 0x15e1: /* (green) */
+ element = EL_CHAR_C;
+ break;
+
+ case 0x15e2: /* (green) */
+ element = EL_CHAR_D;
+ break;
+
+ case 0x15e3: /* (green) */
+ element = EL_CHAR_E;
+ break;
+
+ case 0x15e4: /* (green) */
+ element = EL_CHAR_F;
+ break;
+
+ case 0x15e5: /* (green) */
+ element = EL_CHAR_G;
+ break;
+
+ case 0x15e6: /* (green) */
+ element = EL_CHAR_H;
+ break;
+
+ case 0x15e7: /* (green) */
+ element = EL_CHAR_I;
+ break;
+
+ case 0x15e8: /* (green) */
+ element = EL_CHAR_J;
+ break;
+
+ case 0x15e9: /* (green) */
+ element = EL_CHAR_K;
+ break;
+
+ case 0x15ea: /* (green) */
+ element = EL_CHAR_L;
+ break;
+
+ case 0x15eb: /* (green) */
+ element = EL_CHAR_M;
+ break;
+
+ case 0x15ec: /* (green) */
+ element = EL_CHAR_N;
+ break;
+
+ case 0x15ed: /* (green) */
+ element = EL_CHAR_O;
+ break;
+
+ case 0x15ee: /* (green) */
+ element = EL_CHAR_P;
+ break;
+
+ case 0x15ef: /* (green) */
+ element = EL_CHAR_Q;
+ break;
+
+ case 0x15f0: /* (green) */
+ element = EL_CHAR_R;
+ break;
+
+ case 0x15f1: /* (green) */
+ element = EL_CHAR_S;
+ break;
+
+ case 0x15f2: /* (green) */
+ element = EL_CHAR_T;
+ break;
+
+ case 0x15f3: /* (green) */
+ element = EL_CHAR_U;
+ break;
+
+ case 0x15f4: /* (green) */
+ element = EL_CHAR_V;
+ break;
+
+ case 0x15f5: /* (green) */
+ element = EL_CHAR_W;
+ break;
+
+ case 0x15f6: /* (green) */
+ element = EL_CHAR_X;
+ break;
+
+ case 0x15f7: /* (green) */
+ element = EL_CHAR_Y;
+ break;
+
+ case 0x15f8: /* (green) */
+ element = EL_CHAR_Z;
+ break;
- case 0x60: return EL_EMPTY_SPACE; /* EMC */
- case 0x61: return EL_EMPTY_SPACE; /* EMC */
- case 0x62: return EL_EMPTY_SPACE; /* EMC */
- case 0x63: return EL_SPRING; /* left */ /* EMC */
- case 0x64: return EL_SPRING; /* right */ /* EMC */
- case 0x65: return EL_ACID; /* 1 */ /* EMC */
- case 0x66: return EL_ACID; /* 2 */ /* EMC */
- case 0x67: return EL_ACID; /* 3 */ /* EMC */
- case 0x68: return EL_ACID; /* 4 */ /* EMC */
- case 0x69: return EL_ACID; /* 5 */ /* EMC */
- case 0x6a: return EL_ACID; /* 6 */ /* EMC */
- case 0x6b: return EL_ACID; /* 7 */ /* EMC */
- case 0x6c: return EL_ACID; /* 8 */ /* EMC */
- case 0x6d: return EL_EMPTY_SPACE; /* EMC */
- case 0x6e: return EL_EMPTY_SPACE; /* EMC */
- case 0x6f: return EL_EMPTY_SPACE; /* EMC */
+ case 0x15f9: /* (green) */
+ element = EL_CHAR_AUMLAUT;
+ break;
- case 0x70: return EL_EMPTY_SPACE; /* EMC */
- case 0x71: return EL_EMPTY_SPACE; /* EMC */
- case 0x72: return EL_NUT; /* left */ /* EMC */
- case 0x73: return EL_SAND; /* EMC (? "nut") */
- case 0x74: return EL_STEELWALL;
- case 0x75: return EL_EMPTY_SPACE; /* EMC */
- case 0x76: return EL_EMPTY_SPACE; /* EMC */
- case 0x77: return EL_BOMB; /* left */ /* EMC */
- case 0x78: return EL_BOMB; /* right */ /* EMC */
- case 0x79: return EL_ROCK; /* left */ /* EMC */
- case 0x7a: return EL_ROCK; /* right */ /* EMC */
- case 0x7b: return EL_ACID; /* (? EMC "blank") */
- case 0x7c: return EL_EMPTY_SPACE; /* EMC */
- case 0x7d: return EL_EMPTY_SPACE; /* EMC */
- case 0x7e: return EL_EMPTY_SPACE; /* EMC */
- case 0x7f: return EL_EMPTY_SPACE; /* EMC */
+ case 0x15fa: /* (green) */
+ element = EL_CHAR_OUMLAUT;
+ break;
- case 0x80: return EL_EMPTY;
- case 0x81: return EL_WALL_SLIPPERY;
- case 0x82: return EL_SAND;
- case 0x83: return EL_STEELWALL;
- case 0x84: return EL_WALL;
- case 0x85: return EL_EM_KEY_1;
- case 0x86: return EL_EM_KEY_2;
- case 0x87: return EL_EM_KEY_4;
- case 0x88: return EL_EM_KEY_3;
- case 0x89: return EL_EM_GATE_1;
- case 0x8a: return EL_EM_GATE_2;
- case 0x8b: return EL_EM_GATE_4;
- case 0x8c: return EL_EM_GATE_3;
- case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
- case 0x8e: return EL_EM_GATE_1_GRAY;
- case 0x8f: return EL_EM_GATE_2_GRAY;
+ case 0x15fb: /* (green) */
+ element = EL_CHAR_UUMLAUT;
+ break;
- case 0x90: return EL_EM_GATE_4_GRAY;
- case 0x91: return EL_EM_GATE_3_GRAY;
- case 0x92: return EL_MAGIC_WALL;
- case 0x93: return EL_ROBOT_WHEEL;
- case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
- case 0x95: return EL_ACID_POOL_TOPLEFT;
- case 0x96: return EL_ACID_POOL_TOPRIGHT;
- case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
- case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
- case 0x99: return EL_ACID; /* (? EMC "fake blank") */
- case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
- case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
- case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
- case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
- case 0x9e: return EL_EXIT_CLOSED;
- case 0x9f: return EL_CHAR_LESS; /* arrow left */
+ case 0x15fc: /* (green) */
+ element = EL_CHAR_0;
+ break;
- /* looks like normal sand, but behaves like wall */
- case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
- case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
- case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
- case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
- case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
- case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
- case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
- case 0xa7: return EL_EMPTY_SPACE; /* EMC */
- case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
- case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
- case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
- case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
- case 0xac: return EL_CHAR_COMMA; /* EMC */
- case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
- case 0xae: return EL_CHAR_MINUS; /* EMC */
- case 0xaf: return EL_DYNAMITE;
+ case 0x15fd: /* (green) */
+ element = EL_CHAR_1;
+ break;
+
+ case 0x15fe: /* (green) */
+ element = EL_CHAR_2;
+ break;
+
+ case 0x15ff: /* (green) */
+ element = EL_CHAR_3;
+ break;
+
+ case 0x1600: /* (green) */
+ element = EL_CHAR_4;
+ break;
+
+ case 0x1601: /* (green) */
+ element = EL_CHAR_5;
+ break;
+
+ case 0x1602: /* (green) */
+ element = EL_CHAR_6;
+ break;
+
+ case 0x1603: /* (green) */
+ element = EL_CHAR_7;
+ break;
+
+ case 0x1604: /* (green) */
+ element = EL_CHAR_8;
+ break;
+
+ case 0x1605: /* (green) */
+ element = EL_CHAR_9;
+ break;
+
+ case 0x1606: /* (green) */
+ element = EL_CHAR_PERIOD;
+ break;
+
+ case 0x1607: /* (green) */
+ element = EL_CHAR_EXCLAM;
+ break;
+
+ case 0x1608: /* (green) */
+ element = EL_CHAR_COLON;
+ break;
+
+ case 0x1609: /* (green) */
+ element = EL_CHAR_LESS;
+ break;
+
+ case 0x160a: /* (green) */
+ element = EL_CHAR_GREATER;
+ break;
+
+ case 0x160b: /* (green) */
+ element = EL_CHAR_QUESTION;
+ break;
+
+ case 0x160c: /* (green) */
+ element = EL_CHAR_COPYRIGHT;
+ break;
+
+ case 0x160d: /* (green) */
+ element = EL_CHAR_UP;
+ break;
+
+ case 0x160e: /* (green) */
+ element = EL_CHAR_DOWN;
+ break;
+
+ case 0x160f: /* (green) */
+ element = EL_CHAR_BUTTON;
+ break;
+
+ case 0x1610: /* (green) */
+ element = EL_CHAR_PLUS;
+ break;
+
+ case 0x1611: /* (green) */
+ element = EL_CHAR_MINUS;
+ break;
+
+ case 0x1612: /* (green) */
+ element = EL_CHAR_APOSTROPHE;
+ break;
+
+ case 0x1613: /* (green) */
+ element = EL_CHAR_PARENLEFT;
+ break;
+
+ case 0x1614: /* (green) */
+ element = EL_CHAR_PARENRIGHT;
+ break;
+
+ case 0x1615: /* (blue steel) */
+ element = EL_STEEL_CHAR_A;
+ break;
+
+ case 0x1616: /* (blue steel) */
+ element = EL_STEEL_CHAR_B;
+ break;
+
+ case 0x1617: /* (blue steel) */
+ element = EL_STEEL_CHAR_C;
+ break;
+
+ case 0x1618: /* (blue steel) */
+ element = EL_STEEL_CHAR_D;
+ break;
+
+ case 0x1619: /* (blue steel) */
+ element = EL_STEEL_CHAR_E;
+ break;
+
+ case 0x161a: /* (blue steel) */
+ element = EL_STEEL_CHAR_F;
+ break;
+
+ case 0x161b: /* (blue steel) */
+ element = EL_STEEL_CHAR_G;
+ break;
+
+ case 0x161c: /* (blue steel) */
+ element = EL_STEEL_CHAR_H;
+ break;
+
+ case 0x161d: /* (blue steel) */
+ element = EL_STEEL_CHAR_I;
+ break;
+
+ case 0x161e: /* (blue steel) */
+ element = EL_STEEL_CHAR_J;
+ break;
+
+ case 0x161f: /* (blue steel) */
+ element = EL_STEEL_CHAR_K;
+ break;
+
+ case 0x1620: /* (blue steel) */
+ element = EL_STEEL_CHAR_L;
+ break;
+
+ case 0x1621: /* (blue steel) */
+ element = EL_STEEL_CHAR_M;
+ break;
+
+ case 0x1622: /* (blue steel) */
+ element = EL_STEEL_CHAR_N;
+ break;
+
+ case 0x1623: /* (blue steel) */
+ element = EL_STEEL_CHAR_O;
+ break;
+
+ case 0x1624: /* (blue steel) */
+ element = EL_STEEL_CHAR_P;
+ break;
+
+ case 0x1625: /* (blue steel) */
+ element = EL_STEEL_CHAR_Q;
+ break;
+
+ case 0x1626: /* (blue steel) */
+ element = EL_STEEL_CHAR_R;
+ break;
+
+ case 0x1627: /* (blue steel) */
+ element = EL_STEEL_CHAR_S;
+ break;
+
+ case 0x1628: /* (blue steel) */
+ element = EL_STEEL_CHAR_T;
+ break;
+
+ case 0x1629: /* (blue steel) */
+ element = EL_STEEL_CHAR_U;
+ break;
+
+ case 0x162a: /* (blue steel) */
+ element = EL_STEEL_CHAR_V;
+ break;
+
+ case 0x162b: /* (blue steel) */
+ element = EL_STEEL_CHAR_W;
+ break;
+
+ case 0x162c: /* (blue steel) */
+ element = EL_STEEL_CHAR_X;
+ break;
+
+ case 0x162d: /* (blue steel) */
+ element = EL_STEEL_CHAR_Y;
+ break;
+
+ case 0x162e: /* (blue steel) */
+ element = EL_STEEL_CHAR_Z;
+ break;
+
+ case 0x162f: /* (blue steel) */
+ element = EL_STEEL_CHAR_AUMLAUT;
+ break;
+
+ case 0x1630: /* (blue steel) */
+ element = EL_STEEL_CHAR_OUMLAUT;
+ break;
+
+ case 0x1631: /* (blue steel) */
+ element = EL_STEEL_CHAR_UUMLAUT;
+ break;
+
+ case 0x1632: /* (blue steel) */
+ element = EL_STEEL_CHAR_0;
+ break;
+
+ case 0x1633: /* (blue steel) */
+ element = EL_STEEL_CHAR_1;
+ break;
+
+ case 0x1634: /* (blue steel) */
+ element = EL_STEEL_CHAR_2;
+ break;
+
+ case 0x1635: /* (blue steel) */
+ element = EL_STEEL_CHAR_3;
+ break;
+
+ case 0x1636: /* (blue steel) */
+ element = EL_STEEL_CHAR_4;
+ break;
+
+ case 0x1637: /* (blue steel) */
+ element = EL_STEEL_CHAR_5;
+ break;
+
+ case 0x1638: /* (blue steel) */
+ element = EL_STEEL_CHAR_6;
+ break;
+
+ case 0x1639: /* (blue steel) */
+ element = EL_STEEL_CHAR_7;
+ break;
+
+ case 0x163a: /* (blue steel) */
+ element = EL_STEEL_CHAR_8;
+ break;
+
+ case 0x163b: /* (blue steel) */
+ element = EL_STEEL_CHAR_9;
+ break;
+
+ case 0x163c: /* (blue steel) */
+ element = EL_STEEL_CHAR_PERIOD;
+ break;
+
+ case 0x163d: /* (blue steel) */
+ element = EL_STEEL_CHAR_EXCLAM;
+ break;
+
+ case 0x163e: /* (blue steel) */
+ element = EL_STEEL_CHAR_COLON;
+ break;
+
+ case 0x163f: /* (blue steel) */
+ element = EL_STEEL_CHAR_LESS;
+ break;
+
+ case 0x1640: /* (blue steel) */
+ element = EL_STEEL_CHAR_GREATER;
+ break;
+
+ case 0x1641: /* (blue steel) */
+ element = EL_STEEL_CHAR_QUESTION;
+ break;
+
+ case 0x1642: /* (blue steel) */
+ element = EL_STEEL_CHAR_COPYRIGHT;
+ break;
+
+ case 0x1643: /* (blue steel) */
+ element = EL_STEEL_CHAR_UP;
+ break;
+
+ case 0x1644: /* (blue steel) */
+ element = EL_STEEL_CHAR_DOWN;
+ break;
+
+ case 0x1645: /* (blue steel) */
+ element = EL_STEEL_CHAR_BUTTON;
+ break;
+
+ case 0x1646: /* (blue steel) */
+ element = EL_STEEL_CHAR_PLUS;
+ break;
+
+ case 0x1647: /* (blue steel) */
+ element = EL_STEEL_CHAR_MINUS;
+ break;
+
+ case 0x1648: /* (blue steel) */
+ element = EL_STEEL_CHAR_APOSTROPHE;
+ break;
+
+ case 0x1649: /* (blue steel) */
+ element = EL_STEEL_CHAR_PARENLEFT;
+ break;
+
+ case 0x164a: /* (blue steel) */
+ element = EL_STEEL_CHAR_PARENRIGHT;
+ break;
- case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
- case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
- case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
- case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
- case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
- case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
- case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
- case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
- case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
- case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
- case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
- case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
- case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
- case 0xbd: return EL_SAND; /* EMC ("dirt") */
- case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
- case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
+ case 0x164b: /* (green steel) */
+ element = EL_STEEL_CHAR_A;
+ break;
- case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
- case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
- case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
- case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
- case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
- case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
- case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
- case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
+ case 0x164c: /* (green steel) */
+ element = EL_STEEL_CHAR_B;
+ break;
- /* characters: see above */
+ case 0x164d: /* (green steel) */
+ element = EL_STEEL_CHAR_C;
+ break;
- case 0xec: return EL_CHAR_PERIOD;
- case 0xed: return EL_CHAR_EXCLAM;
- case 0xee: return EL_CHAR_COLON;
- case 0xef: return EL_CHAR_QUESTION;
+ case 0x164e: /* (green steel) */
+ element = EL_STEEL_CHAR_D;
+ break;
- case 0xf0: return EL_CHAR_GREATER; /* arrow right */
- case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
- case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
- case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
- case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
- case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
- case 0xf6: return EL_EMPTY_SPACE; /* EMC */
- case 0xf7: return EL_EMPTY_SPACE; /* EMC */
+ case 0x164f: /* (green steel) */
+ element = EL_STEEL_CHAR_E;
+ break;
- case 0xf8: return EL_EMPTY_SPACE; /* EMC */
- case 0xf9: return EL_EMPTY_SPACE; /* EMC */
- case 0xfa: return EL_EMPTY_SPACE; /* EMC */
- case 0xfb: return EL_EMPTY_SPACE; /* EMC */
- case 0xfc: return EL_EMPTY_SPACE; /* EMC */
- case 0xfd: return EL_EMPTY_SPACE; /* EMC */
+ case 0x1650: /* (green steel) */
+ element = EL_STEEL_CHAR_F;
+ break;
- case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
- case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
+ case 0x1651: /* (green steel) */
+ element = EL_STEEL_CHAR_G;
+ break;
- default:
- /* should never happen (all 8-bit value cases should be handled) */
- Error(ERR_WARN, "invalid level element %d", element);
- return EL_UNKNOWN;
- }
-}
+ case 0x1652: /* (green steel) */
+ element = EL_STEEL_CHAR_H;
+ break;
-#define EM_LEVEL_SIZE 2106
-#define EM_LEVEL_XSIZE 64
-#define EM_LEVEL_YSIZE 32
+ case 0x1653: /* (green steel) */
+ element = EL_STEEL_CHAR_I;
+ break;
-static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
-{
- char *filename = level_file_info->filename;
- FILE *file;
- unsigned char leveldata[EM_LEVEL_SIZE];
- unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
- int nr = level_file_info->nr;
- int i, x, y;
+ case 0x1654: /* (green steel) */
+ element = EL_STEEL_CHAR_J;
+ break;
- if (!(file = fopen(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
+ case 0x1655: /* (green steel) */
+ element = EL_STEEL_CHAR_K;
+ break;
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ case 0x1656: /* (green steel) */
+ element = EL_STEEL_CHAR_L;
+ break;
- return;
- }
+ case 0x1657: /* (green steel) */
+ element = EL_STEEL_CHAR_M;
+ break;
- for (i = 0; i < EM_LEVEL_SIZE; i++)
- leveldata[i] = fgetc(file);
+ case 0x1658: /* (green steel) */
+ element = EL_STEEL_CHAR_N;
+ break;
- fclose(file);
+ case 0x1659: /* (green steel) */
+ element = EL_STEEL_CHAR_O;
+ break;
- /* check if level data is crypted by testing against known starting bytes
- of the few existing crypted level files (from Emerald Mine 1 + 2) */
+ case 0x165a: /* (green steel) */
+ element = EL_STEEL_CHAR_P;
+ break;
- if ((leveldata[0] == 0xf1 ||
- leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
- {
- unsigned char code0 = 0x65;
- unsigned char code1 = 0x11;
+ case 0x165b: /* (green steel) */
+ element = EL_STEEL_CHAR_Q;
+ break;
- if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
- leveldata[0] = 0xf1;
+ case 0x165c: /* (green steel) */
+ element = EL_STEEL_CHAR_R;
+ break;
- /* decode crypted level data */
+ case 0x165d: /* (green steel) */
+ element = EL_STEEL_CHAR_S;
+ break;
- for (i = 0; i < EM_LEVEL_SIZE; i++)
- {
- leveldata[i] ^= code0;
- leveldata[i] -= code1;
+ case 0x165e: /* (green steel) */
+ element = EL_STEEL_CHAR_T;
+ break;
- code0 = (code0 + 7) & 0xff;
- }
- }
+ case 0x165f: /* (green steel) */
+ element = EL_STEEL_CHAR_U;
+ break;
- level->fieldx = EM_LEVEL_XSIZE;
- level->fieldy = EM_LEVEL_YSIZE;
+ case 0x1660: /* (green steel) */
+ element = EL_STEEL_CHAR_V;
+ break;
- level->time = header[46] * 10;
- level->gems_needed = header[47];
+ case 0x1661: /* (green steel) */
+ element = EL_STEEL_CHAR_W;
+ break;
- /* The original Emerald Mine levels have their level number stored
- at the second byte of the level file...
- Do not trust this information at other level files, e.g. EMC,
- but correct it anyway (normally the first row is completely
- steel wall, so the correction does not hurt anyway). */
+ case 0x1662: /* (green steel) */
+ element = EL_STEEL_CHAR_X;
+ break;
- if (leveldata[1] == nr)
- leveldata[1] = leveldata[2]; /* correct level number field */
+ case 0x1663: /* (green steel) */
+ element = EL_STEEL_CHAR_Y;
+ break;
- sprintf(level->name, "Level %d", nr); /* set level name */
+ case 0x1664: /* (green steel) */
+ element = EL_STEEL_CHAR_Z;
+ break;
- level->score[SC_EMERALD] = header[36];
- level->score[SC_DIAMOND] = header[37];
- level->score[SC_ROBOT] = header[38];
- level->score[SC_SPACESHIP] = header[39];
- level->score[SC_BUG] = header[40];
- level->score[SC_YAMYAM] = header[41];
- level->score[SC_NUT] = header[42];
- level->score[SC_DYNAMITE] = header[43];
- level->score[SC_TIME_BONUS] = header[44];
+ case 0x1665: /* (green steel) */
+ element = EL_STEEL_CHAR_AUMLAUT;
+ break;
- level->num_yamyam_contents = 4;
+ case 0x1666: /* (green steel) */
+ element = EL_STEEL_CHAR_OUMLAUT;
+ break;
- for (i = 0; i < level->num_yamyam_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- level->yamyam_content[i][x][y] =
- map_em_element_yam(header[i * 9 + y * 3 + x]);
+ case 0x1667: /* (green steel) */
+ element = EL_STEEL_CHAR_UUMLAUT;
+ break;
- level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
- level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
- level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
- level->amoeba_content = EL_DIAMOND;
+ case 0x1668: /* (green steel) */
+ element = EL_STEEL_CHAR_0;
+ break;
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- {
- int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
+ case 0x1669: /* (green steel) */
+ element = EL_STEEL_CHAR_1;
+ break;
- if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
- new_element = EL_AMOEBA_WET;
+ case 0x166a: /* (green steel) */
+ element = EL_STEEL_CHAR_2;
+ break;
- level->field[x][y] = new_element;
- }
+ case 0x166b: /* (green steel) */
+ element = EL_STEEL_CHAR_3;
+ break;
- x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
- y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
- level->field[x][y] = EL_PLAYER_1;
+ case 0x166c: /* (green steel) */
+ element = EL_STEEL_CHAR_4;
+ break;
- x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
- y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
- level->field[x][y] = EL_PLAYER_2;
-}
+ case 0x166d: /* (green steel) */
+ element = EL_STEEL_CHAR_5;
+ break;
-#else
+ case 0x166e: /* (green steel) */
+ element = EL_STEEL_CHAR_6;
+ break;
-void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
-{
- static int ball_xy[8][2] =
- {
- { 0, 0 },
- { 1, 0 },
- { 2, 0 },
- { 0, 1 },
- { 2, 1 },
- { 0, 2 },
- { 1, 2 },
- { 2, 2 },
- };
- struct LevelInfo_EM *level_em = level->native_em_level;
- struct LEVEL *lev = level_em->lev;
- struct PLAYER *ply1 = level_em->ply1;
- struct PLAYER *ply2 = level_em->ply2;
- int i, j, x, y;
+ case 0x166f: /* (green steel) */
+ element = EL_STEEL_CHAR_7;
+ break;
- lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
- lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
+ case 0x1670: /* (green steel) */
+ element = EL_STEEL_CHAR_8;
+ break;
- lev->time_seconds = level->time;
- lev->required_initial = level->gems_needed;
+ case 0x1671: /* (green steel) */
+ element = EL_STEEL_CHAR_9;
+ break;
- lev->emerald_score = level->score[SC_EMERALD];
- lev->diamond_score = level->score[SC_DIAMOND];
- lev->alien_score = level->score[SC_ROBOT];
- lev->tank_score = level->score[SC_SPACESHIP];
- lev->bug_score = level->score[SC_BUG];
- lev->eater_score = level->score[SC_YAMYAM];
- lev->nut_score = level->score[SC_NUT];
- lev->dynamite_score = level->score[SC_DYNAMITE];
- lev->key_score = level->score[SC_KEY];
- lev->exit_score = level->score[SC_TIME_BONUS];
+ case 0x1672: /* (green steel) */
+ element = EL_STEEL_CHAR_PERIOD;
+ break;
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- lev->eater_array[i][y * 3 + x] =
- map_element_RND_to_EM(level->yamyam_content[i][x][y]);
+ case 0x1673: /* (green steel) */
+ element = EL_STEEL_CHAR_EXCLAM;
+ break;
- lev->amoeba_time = level->amoeba_speed;
- lev->wonderwall_time_initial = level->time_magic_wall;
- lev->wheel_time = level->time_wheel;
+ case 0x1674: /* (green steel) */
+ element = EL_STEEL_CHAR_COLON;
+ break;
- lev->android_move_time = level->android_move_time;
- lev->android_clone_time = level->android_clone_time;
- lev->ball_random = level->ball_random;
- lev->ball_state_initial = level->ball_state_initial;
- lev->ball_time = level->ball_time;
+ case 0x1675: /* (green steel) */
+ element = EL_STEEL_CHAR_LESS;
+ break;
- lev->lenses_score = level->lenses_score;
- lev->magnify_score = level->magnify_score;
- lev->slurp_score = level->slurp_score;
+ case 0x1676: /* (green steel) */
+ element = EL_STEEL_CHAR_GREATER;
+ break;
- lev->lenses_time = level->lenses_time;
- lev->magnify_time = level->magnify_time;
- lev->wind_direction_initial = level->wind_direction_initial;
+ case 0x1677: /* (green steel) */
+ element = EL_STEEL_CHAR_QUESTION;
+ break;
- for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
- for (j = 0; j < 8; j++)
- lev->ball_array[i][j] =
- map_element_RND_to_EM(level->
- ball_content[i][ball_xy[j][0]][ball_xy[j][1]]);
+ case 0x1678: /* (green steel) */
+ element = EL_STEEL_CHAR_COPYRIGHT;
+ break;
- for (i = 0; i < 16; i++)
- lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
+ case 0x1679: /* (green steel) */
+ element = EL_STEEL_CHAR_UP;
+ break;
- /* first fill the complete playfield with the default border element */
- for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
- for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
- level_em->cave[x][y] = ZBORDER;
+ case 0x167a: /* (green steel) */
+ element = EL_STEEL_CHAR_DOWN;
+ break;
- /* then copy the real level contents from level file into the playfield */
- for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
- {
- int new_element = map_element_RND_to_EM(level->field[x][y]);
+ case 0x167b: /* (green steel) */
+ element = EL_STEEL_CHAR_BUTTON;
+ break;
- if (level->field[x][y] == EL_AMOEBA_DEAD)
- new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
+ case 0x167c: /* (green steel) */
+ element = EL_STEEL_CHAR_PLUS;
+ break;
- level_em->cave[x + 1][y + 1] = new_element;
- }
+ case 0x167d: /* (green steel) */
+ element = EL_STEEL_CHAR_MINUS;
+ break;
+
+ case 0x167e: /* (green steel) */
+ element = EL_STEEL_CHAR_APOSTROPHE;
+ break;
+
+ case 0x167f: /* (green steel) */
+ element = EL_STEEL_CHAR_PARENLEFT;
+ break;
+
+ case 0x1680: /* (green steel) */
+ element = EL_STEEL_CHAR_PARENRIGHT;
+ break;
+
+ case 0x1681: /* gate (red) */
+ element = EL_EM_GATE_1;
+ break;
- ply1->x_initial = 0;
- ply1->y_initial = 0;
+ case 0x1682: /* secret gate (red) */
+ element = EL_GATE_1_GRAY;
+ break;
- ply2->x_initial = 0;
- ply2->y_initial = 0;
+ case 0x1683: /* gate (yellow) */
+ element = EL_EM_GATE_2;
+ break;
- /* initialize player positions and delete players from the playfield */
- for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
- {
- if (level->field[x][y] == EL_PLAYER_1)
- {
- ply1->x_initial = x + 1;
- ply1->y_initial = y + 1;
- level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
- }
- else if (level->field[x][y] == EL_PLAYER_2)
- {
- ply2->x_initial = x + 1;
- ply2->y_initial = y + 1;
- level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
- }
- }
-}
+ case 0x1684: /* secret gate (yellow) */
+ element = EL_GATE_2_GRAY;
+ break;
-void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
-{
- static int ball_xy[8][2] =
- {
- { 0, 0 },
- { 1, 0 },
- { 2, 0 },
- { 0, 1 },
- { 2, 1 },
- { 0, 2 },
- { 1, 2 },
- { 2, 2 },
- };
- struct LevelInfo_EM *level_em = level->native_em_level;
- struct LEVEL *lev = level_em->lev;
- struct PLAYER *ply1 = level_em->ply1;
- struct PLAYER *ply2 = level_em->ply2;
- int i, j, x, y;
+ case 0x1685: /* gate (blue) */
+ element = EL_EM_GATE_4;
+ break;
- level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
- level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
+ case 0x1686: /* secret gate (blue) */
+ element = EL_GATE_4_GRAY;
+ break;
- level->time = lev->time_seconds;
- level->gems_needed = lev->required_initial;
+ case 0x1687: /* gate (green) */
+ element = EL_EM_GATE_3;
+ break;
- sprintf(level->name, "Level %d", level->file_info.nr);
+ case 0x1688: /* secret gate (green) */
+ element = EL_GATE_3_GRAY;
+ break;
- level->score[SC_EMERALD] = lev->emerald_score;
- level->score[SC_DIAMOND] = lev->diamond_score;
- level->score[SC_ROBOT] = lev->alien_score;
- level->score[SC_SPACESHIP] = lev->tank_score;
- level->score[SC_BUG] = lev->bug_score;
- level->score[SC_YAMYAM] = lev->eater_score;
- level->score[SC_NUT] = lev->nut_score;
- level->score[SC_DYNAMITE] = lev->dynamite_score;
- level->score[SC_KEY] = lev->key_score;
- level->score[SC_TIME_BONUS] = lev->exit_score;
+ case 0x1689: /* gate (white) */
+ element = EL_DC_GATE_WHITE;
+ break;
- level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
+ case 0x168a: /* secret gate (white) */
+ element = EL_DC_GATE_WHITE_GRAY;
+ break;
- for (i = 0; i < level->num_yamyam_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- level->yamyam_content[i][x][y] =
- map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
+ case 0x168b: /* secret gate (no key) */
+ element = EL_DC_GATE_FAKE_GRAY;
+ break;
- level->amoeba_speed = lev->amoeba_time;
- level->time_magic_wall = lev->wonderwall_time_initial;
- level->time_wheel = lev->wheel_time;
+ case 0x168c:
+ element = EL_ROBOT_WHEEL;
+ break;
- level->android_move_time = lev->android_move_time;
- level->android_clone_time = lev->android_clone_time;
- level->ball_random = lev->ball_random;
- level->ball_state_initial = lev->ball_state_initial;
- level->ball_time = lev->ball_time;
+ case 0x168d:
+ element = EL_DC_TIMEGATE_SWITCH;
+ break;
- level->lenses_score = lev->lenses_score;
- level->magnify_score = lev->magnify_score;
- level->slurp_score = lev->slurp_score;
+ case 0x168e:
+ element = EL_ACID_POOL_BOTTOM;
+ break;
- level->lenses_time = lev->lenses_time;
- level->magnify_time = lev->magnify_time;
- level->wind_direction_initial = lev->wind_direction_initial;
+ case 0x168f:
+ element = EL_ACID_POOL_TOPLEFT;
+ break;
- for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
- for (j = 0; j < 8; j++)
- level->ball_content[i][ball_xy[j][0]][ball_xy[j][1]] =
- map_element_EM_to_RND(lev->ball_array[i][j]);
+ case 0x1690:
+ element = EL_ACID_POOL_TOPRIGHT;
+ break;
- for (i = 0; i < 16; i++)
- level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
+ case 0x1691:
+ element = EL_ACID_POOL_BOTTOMLEFT;
+ break;
- /* convert the playfield (some elements need special treatment) */
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- {
- int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
+ case 0x1692:
+ element = EL_ACID_POOL_BOTTOMRIGHT;
+ break;
- if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
- new_element = EL_AMOEBA_DEAD;
+ case 0x1693:
+ element = EL_STEELWALL;
+ break;
- level->field[x][y] = new_element;
- }
+ case 0x1694:
+ element = EL_STEELWALL_SLIPPERY;
+ break;
- /* in case of both players set to the same field, use the first player */
- level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
- level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
+ case 0x1695: /* steel wall (not round) */
+ element = EL_STEELWALL;
+ break;
-#if 0
- printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
-#endif
-}
+ case 0x1696: /* steel wall (left) */
+ element = EL_DC_STEELWALL_1_LEFT;
+ break;
-static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
-{
- if (!LoadNativeLevel_EM(level_file_info->filename))
- level->no_valid_file = TRUE;
-}
+ case 0x1697: /* steel wall (bottom) */
+ element = EL_DC_STEELWALL_1_BOTTOM;
+ break;
-#endif
+ case 0x1698: /* steel wall (right) */
+ element = EL_DC_STEELWALL_1_RIGHT;
+ break;
-void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
-{
- if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
- CopyNativeLevel_RND_to_EM(level);
-}
+ case 0x1699: /* steel wall (top) */
+ element = EL_DC_STEELWALL_1_TOP;
+ break;
-void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
-{
- if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
- CopyNativeLevel_EM_to_RND(level);
-}
+ case 0x169a: /* steel wall (left/bottom) */
+ element = EL_DC_STEELWALL_1_BOTTOMLEFT;
+ break;
+ case 0x169b: /* steel wall (right/bottom) */
+ element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
+ break;
-/* ------------------------------------------------------------------------- */
-/* functions for loading SP level */
-/* ------------------------------------------------------------------------- */
+ case 0x169c: /* steel wall (right/top) */
+ element = EL_DC_STEELWALL_1_TOPRIGHT;
+ break;
-#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
-#define SP_LEVEL_SIZE 1536
-#define SP_LEVEL_XSIZE 60
-#define SP_LEVEL_YSIZE 24
-#define SP_LEVEL_NAME_LEN 23
+ case 0x169d: /* steel wall (left/top) */
+ element = EL_DC_STEELWALL_1_TOPLEFT;
+ break;
-static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
- int nr)
-{
- int num_special_ports;
- int i, x, y;
+ case 0x169e: /* steel wall (right/bottom small) */
+ element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
+ break;
- /* for details of the Supaplex level format, see Herman Perk's Supaplex
- documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
+ case 0x169f: /* steel wall (left/bottom small) */
+ element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
+ break;
- /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- {
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- {
- int element_old = fgetc(file);
- int element_new;
+ case 0x16a0: /* steel wall (right/top small) */
+ element = EL_DC_STEELWALL_1_TOPRIGHT_2;
+ break;
- if (element_old <= 0x27)
- element_new = getMappedElement(EL_SP_START + element_old);
- else if (element_old == 0x28)
- element_new = EL_INVISIBLE_WALL;
- else
- {
- Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
- Error(ERR_WARN, "invalid level element %d", element_old);
+ case 0x16a1: /* steel wall (left/top small) */
+ element = EL_DC_STEELWALL_1_TOPLEFT_2;
+ break;
- element_new = EL_UNKNOWN;
- }
+ case 0x16a2: /* steel wall (left/right) */
+ element = EL_DC_STEELWALL_1_VERTICAL;
+ break;
- level->field[x][y] = element_new;
- }
- }
+ case 0x16a3: /* steel wall (top/bottom) */
+ element = EL_DC_STEELWALL_1_HORIZONTAL;
+ break;
- ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
+ case 0x16a4: /* steel wall 2 (left end) */
+ element = EL_DC_STEELWALL_2_LEFT;
+ break;
- /* initial gravity: 1 == "on", anything else (0) == "off" */
- level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
+ case 0x16a5: /* steel wall 2 (right end) */
+ element = EL_DC_STEELWALL_2_RIGHT;
+ break;
- ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
+ case 0x16a6: /* steel wall 2 (top end) */
+ element = EL_DC_STEELWALL_2_TOP;
+ break;
- /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
- for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
- level->name[i] = fgetc(file);
- level->name[SP_LEVEL_NAME_LEN] = '\0';
+ case 0x16a7: /* steel wall 2 (bottom end) */
+ element = EL_DC_STEELWALL_2_BOTTOM;
+ break;
- /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
- ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+ case 0x16a8: /* steel wall 2 (left/right) */
+ element = EL_DC_STEELWALL_2_HORIZONTAL;
+ break;
- /* number of infotrons needed; 0 means that Supaplex will count the total
- amount of infotrons in the level and use the low byte of that number
- (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
- level->gems_needed = fgetc(file);
+ case 0x16a9: /* steel wall 2 (up/down) */
+ element = EL_DC_STEELWALL_2_VERTICAL;
+ break;
- /* number of special ("gravity") port entries below (maximum 10 allowed) */
- num_special_ports = fgetc(file);
+ case 0x16aa: /* steel wall 2 (mid) */
+ element = EL_DC_STEELWALL_2_MIDDLE;
+ break;
- /* database of properties of up to 10 special ports (6 bytes per port) */
- for (i = 0; i < 10; i++)
- {
- int port_location, port_x, port_y, port_element;
- int gravity;
+ case 0x16ab:
+ element = EL_SIGN_EXCLAMATION;
+ break;
- /* high and low byte of the location of a special port; if (x, y) are the
- coordinates of a port in the field and (0, 0) is the top-left corner,
- the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
- of what may be expected: Supaplex works with a game field in memory
- which is 2 bytes per tile) */
- port_location = getFile16BitBE(file);
+ case 0x16ac:
+ element = EL_SIGN_RADIOACTIVITY;
+ break;
- /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
- gravity = fgetc(file);
+ case 0x16ad:
+ element = EL_SIGN_STOP;
+ break;
- /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
- ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+ case 0x16ae:
+ element = EL_SIGN_WHEELCHAIR;
+ break;
- /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
- ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+ case 0x16af:
+ element = EL_SIGN_PARKING;
+ break;
- ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
+ case 0x16b0:
+ element = EL_SIGN_NO_ENTRY;
+ break;
- if (i >= num_special_ports)
- continue;
+ case 0x16b1:
+ element = EL_SIGN_HEART;
+ break;
- port_x = (port_location / 2) % SP_LEVEL_XSIZE;
- port_y = (port_location / 2) / SP_LEVEL_XSIZE;
+ case 0x16b2:
+ element = EL_SIGN_GIVE_WAY;
+ break;
- if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
- port_y < 0 || port_y >= SP_LEVEL_YSIZE)
- {
- Error(ERR_WARN, "special port position (%d, %d) out of bounds",
- port_x, port_y);
+ case 0x16b3:
+ element = EL_SIGN_ENTRY_FORBIDDEN;
+ break;
- continue;
- }
+ case 0x16b4:
+ element = EL_SIGN_EMERGENCY_EXIT;
+ break;
- port_element = level->field[port_x][port_y];
+ case 0x16b5:
+ element = EL_SIGN_YIN_YANG;
+ break;
- if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
- port_element > EL_SP_GRAVITY_PORT_UP)
- {
- Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
+ case 0x16b6:
+ element = EL_WALL_EMERALD;
+ break;
- continue;
- }
+ case 0x16b7:
+ element = EL_WALL_DIAMOND;
+ break;
- /* change previous (wrong) gravity inverting special port to either
- gravity enabling special port or gravity disabling special port */
- level->field[port_x][port_y] +=
- (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
- EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
- }
+ case 0x16b8:
+ element = EL_WALL_PEARL;
+ break;
- ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
+ case 0x16b9:
+ element = EL_WALL_CRYSTAL;
+ break;
- /* change special gravity ports without database entries to normal ports */
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
- level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
- level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
+ case 0x16ba:
+ element = EL_INVISIBLE_WALL;
+ break;
- /* auto-determine number of infotrons if it was stored as "0" -- see above */
- if (level->gems_needed == 0)
- {
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- if (level->field[x][y] == EL_SP_INFOTRON)
- level->gems_needed++;
+ case 0x16bb:
+ element = EL_INVISIBLE_STEELWALL;
+ break;
- level->gems_needed &= 0xff; /* only use low byte -- see above */
- }
+ /* 0x16bc - 0x16cb: */
+ /* EL_INVISIBLE_SAND */
- level->fieldx = SP_LEVEL_XSIZE;
- level->fieldy = SP_LEVEL_YSIZE;
+ case 0x16cc:
+ element = EL_LIGHT_SWITCH;
+ break;
- level->time = 0; /* no time limit */
- level->amoeba_speed = 0;
- level->time_magic_wall = 0;
- level->time_wheel = 0;
- level->amoeba_content = EL_EMPTY;
+ case 0x16cd:
+ element = EL_ENVELOPE_1;
+ break;
- for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
- level->score[i] = 0; /* !!! CORRECT THIS !!! */
+ default:
+ if (element >= 0x0117 && element <= 0x036e) /* (?) */
+ element = EL_DIAMOND;
+ else if (element >= 0x042d && element <= 0x0684) /* (?) */
+ element = EL_EMERALD;
+ else if (element >= 0x157c && element <= 0x158b)
+ element = EL_SAND;
+ else if (element >= 0x1590 && element <= 0x159f)
+ element = EL_DC_LANDMINE;
+ else if (element >= 0x16bc && element <= 0x16cb)
+ element = EL_INVISIBLE_SAND;
+ else
+ {
+ Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
+ element = EL_UNKNOWN;
+ }
+ break;
+ }
- /* there are no yamyams in supaplex levels */
- for (i = 0; i < level->num_yamyam_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- level->yamyam_content[i][x][y] = EL_EMPTY;
+ return getMappedElement(element);
}
-static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
+static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
struct LevelFileInfo *level_file_info)
{
char *filename = level_file_info->filename;
FILE *file;
+#if 0
int nr = level_file_info->nr - leveldir_current->first_level;
- int i, l, x, y;
- char name_first, name_last;
- struct LevelInfo multipart_level;
- int multipart_xpos, multipart_ypos;
- boolean is_multipart_level;
- boolean is_first_part;
- boolean reading_multipart_level = FALSE;
- boolean use_empty_level = FALSE;
+#endif
+ byte header[DC_LEVEL_HEADER_SIZE];
+ int envelope_size;
+ int envelope_header_pos = 62;
+ int envelope_content_pos = 94;
+ int level_name_pos = 251;
+ int level_author_pos = 292;
+ int envelope_header_len;
+ int envelope_content_len;
+ int level_name_len;
+ int level_author_len;
+ int fieldx, fieldy;
+ int num_yamyam_contents;
+ int i, x, y;
if (!(file = fopen(filename, MODE_READ)))
{
return;
}
+#if 0
/* position file stream to the requested level inside the level package */
if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
{
return;
}
+#endif
- /* there exist Supaplex level package files with multi-part levels which
- can be detected as follows: instead of leading and trailing dashes ('-')
- to pad the level name, they have leading and trailing numbers which are
- the x and y coordinations of the current part of the multi-part level;
- if there are '?' characters instead of numbers on the left or right side
- of the level name, the multi-part level consists of only horizontal or
- vertical parts */
+ getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
- for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
+ for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
{
- LoadLevelFromFileStream_SP(file, level, l);
-
- /* check if this level is a part of a bigger multi-part level */
-
- name_first = level->name[0];
- name_last = level->name[SP_LEVEL_NAME_LEN - 1];
-
- is_multipart_level =
- ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
- (name_last == '?' || (name_last >= '0' && name_last <= '9')));
-
- is_first_part =
- ((name_first == '?' || name_first == '1') &&
- (name_last == '?' || name_last == '1'));
-
- /* correct leading multipart level meta information in level name */
- for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
- level->name[i] = '-';
-
- /* correct trailing multipart level meta information in level name */
- for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
- level->name[i] = '-';
+ unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
- /* ---------- check for normal single level ---------- */
+ header[i * 2 + 0] = header_word >> 8;
+ header[i * 2 + 1] = header_word & 0xff;
+ }
- if (!reading_multipart_level && !is_multipart_level)
- {
- /* the current level is simply a normal single-part level, and we are
- not reading a multi-part level yet, so return the level as it is */
+ /* maximum envelope header size is 31 bytes */
+ envelope_header_len = header[envelope_header_pos];
+ /* maximum envelope content size is 110 (156?) bytes */
+ envelope_content_len = header[envelope_content_pos];
- break;
- }
+ /* maximum level title size is 40 bytes */
+ level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
+ /* maximum level author size is 30 (51?) bytes */
+ level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
- /* ---------- check for empty level (unused multi-part) ---------- */
+ envelope_size = 0;
- if (!reading_multipart_level && is_multipart_level && !is_first_part)
- {
- /* this is a part of a multi-part level, but not the first part
- (and we are not already reading parts of a multi-part level);
- in this case, use an empty level instead of the single part */
+ for (i = 0; i < envelope_header_len; i++)
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] =
+ header[envelope_header_pos + 1 + i];
- use_empty_level = TRUE;
+ if (envelope_header_len > 0 && envelope_content_len > 0)
+ {
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] = '\n';
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] = '\n';
+ }
- break;
- }
+ for (i = 0; i < envelope_content_len; i++)
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] =
+ header[envelope_content_pos + 1 + i];
- /* ---------- check for finished multi-part level ---------- */
+ level->envelope[0].text[envelope_size] = '\0';
- if (reading_multipart_level &&
- (!is_multipart_level ||
- strcmp(level->name, multipart_level.name) != 0))
- {
- /* we are already reading parts of a multi-part level, but this level is
- either not a multi-part level, or a part of a different multi-part
- level; in both cases, the multi-part level seems to be complete */
+ level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
+ level->envelope[0].ysize = 10;
+ level->envelope[0].autowrap = TRUE;
+ level->envelope[0].centered = TRUE;
- break;
- }
+ for (i = 0; i < level_name_len; i++)
+ level->name[i] = header[level_name_pos + 1 + i];
+ level->name[level_name_len] = '\0';
- /* ---------- here we have one part of a multi-part level ---------- */
+ for (i = 0; i < level_author_len; i++)
+ level->author[i] = header[level_author_pos + 1 + i];
+ level->author[level_author_len] = '\0';
- reading_multipart_level = TRUE;
+ num_yamyam_contents = header[60] | (header[61] << 8);
+ level->num_yamyam_contents =
+ MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
- if (is_first_part) /* start with first part of new multi-part level */
+ for (i = 0; i < num_yamyam_contents; i++)
+ {
+ for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
{
- /* copy level info structure from first part */
- multipart_level = *level;
+ unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+#if 1
+ int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
+#else
+ int element_dc = word;
+#endif
- /* clear playfield of new multi-part level */
- for (y = 0; y < MAX_LEV_FIELDY; y++)
- for (x = 0; x < MAX_LEV_FIELDX; x++)
- multipart_level.field[x][y] = EL_EMPTY;
+ if (i < MAX_ELEMENT_CONTENTS)
+ level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
}
+ }
- if (name_first == '?')
- name_first = '1';
- if (name_last == '?')
- name_last = '1';
-
- multipart_xpos = (int)(name_first - '0');
- multipart_ypos = (int)(name_last - '0');
+ fieldx = header[6] | (header[7] << 8);
+ fieldy = header[8] | (header[9] << 8);
+ level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
+ level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
-#if 0
- printf("----------> part (%d/%d) of multi-part level '%s'\n",
- multipart_xpos, multipart_ypos, multipart_level.name);
+ for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
+ {
+ unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+#if 1
+ int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
+#else
+ int element_dc = word;
#endif
- if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
- multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
- {
- Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
-
- break;
- }
+ if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
+ level->field[x][y] = getMappedElement_DC(element_dc);
+ }
- multipart_level.fieldx = MAX(multipart_level.fieldx,
- multipart_xpos * SP_LEVEL_XSIZE);
- multipart_level.fieldy = MAX(multipart_level.fieldy,
- multipart_ypos * SP_LEVEL_YSIZE);
+ x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
+ y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
+ level->field[x][y] = EL_PLAYER_1;
- /* copy level part at the right position of multi-part level */
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- {
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- {
- int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
- int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
+ x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
+ y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
+ level->field[x][y] = EL_PLAYER_2;
- multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
- }
- }
- }
+ level->gems_needed = header[18] | (header[19] << 8);
+
+ level->score[SC_EMERALD] = header[20] | (header[21] << 8);
+ level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
+ level->score[SC_PEARL] = header[24] | (header[25] << 8);
+ level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
+ level->score[SC_NUT] = header[28] | (header[29] << 8);
+ level->score[SC_ROBOT] = header[30] | (header[31] << 8);
+ level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
+ level->score[SC_BUG] = header[34] | (header[35] << 8);
+ level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
+ level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
+ level->score[SC_KEY] = header[40] | (header[41] << 8);
+ level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
+
+ level->time = header[44] | (header[45] << 8);
+
+ level->amoeba_speed = header[46] | (header[47] << 8);
+ level->time_light = header[48] | (header[49] << 8);
+ level->time_timegate = header[50] | (header[51] << 8);
+ level->time_wheel = header[52] | (header[53] << 8);
+ level->time_magic_wall = header[54] | (header[55] << 8);
+ level->extra_time = header[56] | (header[57] << 8);
+ level->shield_normal_time = header[58] | (header[59] << 8);
fclose(file);
- if (use_empty_level)
- {
- setLevelInfoToDefaults(level);
-
- level->fieldx = SP_LEVEL_XSIZE;
- level->fieldy = SP_LEVEL_YSIZE;
+ /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
+ can slip down from flat walls, like normal walls and steel walls */
+ level->em_slippery_gems = TRUE;
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- level->field[x][y] = EL_EMPTY;
+#if 0
+ /* Diamond Caves II levels are always surrounded by indestructible wall, but
+ not necessarily in a rectangular way -- fill with invisible steel wall */
- strcpy(level->name, "-------- EMPTY --------");
+ /* !!! not always true !!! keep level and set BorderElement instead !!! */
- Error(ERR_WARN, "single part of multi-part level -- using empty level");
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+#if 1
+ if ((x == 0 || x == level->fieldx - 1 ||
+ y == 0 || y == level->fieldy - 1) &&
+ level->field[x][y] == EL_EMPTY)
+ level->field[x][y] = EL_INVISIBLE_STEELWALL;
+#else
+ if ((x == 0 || x == level->fieldx - 1 ||
+ y == 0 || y == level->fieldy - 1) &&
+ level->field[x][y] == EL_EMPTY)
+ FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
+ level->field, level->fieldx, level->fieldy);
+#endif
}
-
- if (reading_multipart_level)
- *level = multipart_level;
+#endif
}
+
/* ------------------------------------------------------------------------- */
/* functions for loading generic level */
/* ------------------------------------------------------------------------- */
LoadLevelFromFileInfo_SP(level, level_file_info);
break;
+ case LEVEL_FILE_TYPE_DC:
+ LoadLevelFromFileInfo_DC(level, level_file_info);
+ break;
+
default:
LoadLevelFromFileInfo_RND(level, level_file_info);
break;
if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
level->game_engine_type = GAME_ENGINE_TYPE_RND;
- if (level_file_info->type == LEVEL_FILE_TYPE_RND)
- CopyNativeLevel_RND_to_Native(level);
- else
+ if (level_file_info->type != LEVEL_FILE_TYPE_RND)
CopyNativeLevel_Native_to_RND(level);
}
static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
{
+ int i, j;
+
if (leveldir_current == NULL) /* only when dumping level */
return;
-#if 0
- printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
-#endif
-
- /* determine correct game engine version of current level */
-#if 1
- if (!leveldir_current->latest_engine)
-#else
- if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
- IS_LEVELCLASS_PRIVATE(leveldir_current) ||
- IS_LEVELCLASS_UNDEFINED(leveldir_current))
-#endif
+ /* all engine modifications also valid for levels which use latest engine */
+ if (level->game_version < VERSION_IDENT(3,2,0,5))
{
-#if 0
- printf("\n::: This level is private or contributed: '%s'\n", filename);
-#endif
+ /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
+ level->score[SC_TIME_BONUS] /= 10;
+ }
#if 0
- printf("\n::: Use the stored game engine version for this level\n");
+ leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
#endif
- /* For all levels which are not forced to use the latest game engine
- version (normally user contributed, private and undefined levels),
- use the version of the game engine the levels were created for.
+ if (leveldir_current->latest_engine)
+ {
+ /* ---------- use latest game engine ----------------------------------- */
- Since 2.0.1, the game engine version is now directly stored
- in the level file (chunk "VERS"), so there is no need anymore
- to set the game version from the file version (except for old,
- pre-2.0 levels, where the game version is still taken from the
- file format version used to store the level -- see above). */
+ /* For all levels which are forced to use the latest game engine version
+ (normally all but user contributed, private and undefined levels), set
+ the game engine version to the actual version; this allows for actual
+ corrections in the game engine to take effect for existing, converted
+ levels (from "classic" or other existing games) to make the emulation
+ of the corresponding game more accurate, while (hopefully) not breaking
+ existing levels created from other players. */
-#if 1
- /* player was faster than enemies in 1.0.0 and before */
- if (level->file_version == FILE_VERSION_1_0)
- level->double_speed = TRUE;
-#else
- /* do some special adjustments to support older level versions */
- if (level->file_version == FILE_VERSION_1_0)
- {
- Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
- Error(ERR_WARN, "using high speed movement for player");
+ level->game_version = GAME_VERSION_ACTUAL;
- /* player was faster than monsters in (pre-)1.0 levels */
- level->double_speed = TRUE;
- }
-#endif
+ /* Set special EM style gems behaviour: EM style gems slip down from
+ normal, steel and growing wall. As this is a more fundamental change,
+ it seems better to set the default behaviour to "off" (as it is more
+ natural) and make it configurable in the level editor (as a property
+ of gem style elements). Already existing converted levels (neither
+ private nor contributed levels) are changed to the new behaviour. */
- /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
- if (level->game_version == VERSION_IDENT(2,0,1,0))
+ if (level->file_version < FILE_VERSION_2_0)
level->em_slippery_gems = TRUE;
- /* springs could be pushed over pits before (pre-release version) 2.2.0 */
- if (level->game_version < VERSION_IDENT(2,2,0,0))
- level->use_spring_bug = TRUE;
+ return;
+ }
- /* only few elements were able to actively move into acid before 3.1.0 */
- /* trigger settings did not exist before 3.1.0; set to default "any" */
- if (level->game_version < VERSION_IDENT(3,1,0,0))
- {
- int i, j;
+ /* ---------- use game engine the level was created with ----------------- */
- /* correct "can move into acid" settings (all zero in old levels) */
+ /* For all levels which are not forced to use the latest game engine
+ version (normally user contributed, private and undefined levels),
+ use the version of the game engine the levels were created for.
- level->can_move_into_acid_bits = 0; /* nothing can move into acid */
- level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
+ Since 2.0.1, the game engine version is now directly stored
+ in the level file (chunk "VERS"), so there is no need anymore
+ to set the game version from the file version (except for old,
+ pre-2.0 levels, where the game version is still taken from the
+ file format version used to store the level -- see above). */
- setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
- setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
- setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
- setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
+ /* player was faster than enemies in 1.0.0 and before */
+ if (level->file_version == FILE_VERSION_1_0)
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_stepsize[i] = STEPSIZE_FAST;
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
- SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
+ /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
+ if (level->game_version == VERSION_IDENT(2,0,1,0))
+ level->em_slippery_gems = TRUE;
- /* correct trigger settings (stored as zero == "none" in old levels) */
+ /* springs could be pushed over pits before (pre-release version) 2.2.0 */
+ if (level->game_version < VERSION_IDENT(2,2,0,0))
+ level->use_spring_bug = TRUE;
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
- struct ElementInfo *ei = &element_info[element];
+ if (level->game_version < VERSION_IDENT(3,2,0,5))
+ {
+ /* time orb caused limited time in endless time levels before 3.2.0-5 */
+ level->use_time_orb_bug = TRUE;
- for (j = 0; j < ei->num_change_pages; j++)
- {
- struct ElementChangeInfo *change = &ei->change_page[j];
+ /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
+ level->block_snap_field = FALSE;
- change->trigger_player = CH_PLAYER_ANY;
- change->trigger_page = CH_PAGE_ANY;
- }
- }
- }
+ /* extra time score was same value as time left score before 3.2.0-5 */
+ level->extra_time_score = level->score[SC_TIME_BONUS];
-#if 0 /* !!! MOVED TO "game.c", BECAUSE CAN CHANGE INSIDE LEVEL EDITOR !!! */
-#if 1 /* USE_NEW_BLOCK_STYLE */
- /* blocking the last field when moving was corrected in version 3.1.1 */
- if (level->game_version < VERSION_IDENT(3,1,1,0))
- {
#if 0
- printf("::: %d\n", level->block_last_field);
-#endif
-
- /* even "not blocking" was blocking the last field for one frame */
- level->block_delay = (level->block_last_field ? 7 : 1);
- level->sp_block_delay = (level->sp_block_last_field ? 7 : 1);
-
- level->block_last_field = TRUE;
- level->sp_block_last_field = TRUE;
- }
-#endif
+ /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
+ level->score[SC_TIME_BONUS] /= 10;
#endif
+ }
+ if (level->game_version < VERSION_IDENT(3,2,0,7))
+ {
+ /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
+ level->continuous_snapping = FALSE;
}
- else /* always use the latest game engine version */
+
+ /* only few elements were able to actively move into acid before 3.1.0 */
+ /* trigger settings did not exist before 3.1.0; set to default "any" */
+ if (level->game_version < VERSION_IDENT(3,1,0,0))
{
-#if 0
- printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
- leveldir_current->sort_priority, filename);
-#endif
+ /* correct "can move into acid" settings (all zero in old levels) */
-#if 0
- printf("\n::: Use latest game engine version for this level.\n");
-#endif
+ level->can_move_into_acid_bits = 0; /* nothing can move into acid */
+ level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
- /* For all levels which are forced to use the latest game engine version
- (normally all but user contributed, private and undefined levels), set
- the game engine version to the actual version; this allows for actual
- corrections in the game engine to take effect for existing, converted
- levels (from "classic" or other existing games) to make the emulation
- of the corresponding game more accurate, while (hopefully) not breaking
- existing levels created from other players. */
+ setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
+ setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
+ setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
+ setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
-#if 0
- printf("::: changing engine from %d to %d\n",
- level->game_version, GAME_VERSION_ACTUAL);
-#endif
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
- level->game_version = GAME_VERSION_ACTUAL;
+ /* correct trigger settings (stored as zero == "none" in old levels) */
- /* Set special EM style gems behaviour: EM style gems slip down from
- normal, steel and growing wall. As this is a more fundamental change,
- it seems better to set the default behaviour to "off" (as it is more
- natural) and make it configurable in the level editor (as a property
- of gem style elements). Already existing converted levels (neither
- private nor contributed levels) are changed to the new behaviour. */
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
- if (level->file_version < FILE_VERSION_2_0)
- level->em_slippery_gems = TRUE;
+ for (j = 0; j < ei->num_change_pages; j++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[j];
+
+ change->trigger_player = CH_PLAYER_ANY;
+ change->trigger_page = CH_PAGE_ANY;
+ }
+ }
+ }
+
+ /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
+ {
+ int element = EL_CUSTOM_START + 255;
+ struct ElementInfo *ei = &element_info[element];
+ struct ElementChangeInfo *change = &ei->change_page[0];
+
+ /* This is needed to fix a problem that was caused by a bugfix in function
+ game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
+ when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
+ not replace walkable elements, but instead just placed the player on it,
+ without placing the Sokoban field under the player). Unfortunately, this
+ breaks "Snake Bite" style levels when the snake is halfway through a door
+ that just closes (the snake head is still alive and can be moved in this
+ case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
+ player (without Sokoban element) which then gets killed as designed). */
+
+ if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
+ strncmp(ei->description, "pause b4 death", 14) == 0) &&
+ change->target_element == EL_SOKOBAN_FIELD_PLAYER)
+ change->target_element = EL_PLAYER_1;
}
-#if 0
- printf("::: => %d\n", level->game_version);
-#endif
+ /* not centering level after relocating player was default only in 3.2.3 */
+ if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
+ level->shifted_relocation = TRUE;
}
static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
int element = EL_CUSTOM_START + i;
/* order of checking and copying events to be mapped is important */
- for (j = CE_BY_OTHER_ACTION; j >= CE_COUNT_AT_ZERO; j--)
+ /* (do not change the start and end value -- they are constant) */
+ for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
{
if (HAS_CHANGE_EVENT(element, j - 2))
{
}
/* order of checking and copying events to be mapped is important */
+ /* (do not change the start and end value -- they are constant) */
for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
{
if (HAS_CHANGE_EVENT(element, j - 1))
}
}
-#if 0
- /* !!! TESTS SHOWED THAT THIS CODE SEGMENT IS NOT NEEDED FOR ANY LEVEL !!! */
-
- /* some custom element change events get mapped since version 3.0.3 */
-#if 1
- if (level->game_version >= VERSION_IDENT(3,0,3,0) &&
- level->game_version <= VERSION_IDENT(3,2,0,3))
-#endif
- {
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
-
- if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
- HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
- {
- SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
- SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
-
- SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
- }
- }
- }
-#endif
-
/* initialize "can_change" field for old levels with only one change page */
if (level->game_version <= VERSION_IDENT(3,0,2,0))
{
int element = EL_CUSTOM_START + i;
struct ElementInfo *ei = &element_info[element];
- if (ei->access_direction == MV_NO_MOVING)
+ if (ei->access_direction == MV_NO_DIRECTION)
ei->access_direction = MV_ALL_DIRECTIONS;
+ }
+ }
+
+ /* correct custom element values (fix invalid values for all versions) */
+ if (1)
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
for (j = 0; j < ei->num_change_pages; j++)
{
struct ElementChangeInfo *change = &ei->change_page[j];
+ if (change->trigger_player == CH_PLAYER_NONE)
+ change->trigger_player = CH_PLAYER_ANY;
+
if (change->trigger_side == CH_SIDE_NONE)
change->trigger_side = CH_SIDE_ANY;
}
}
}
-#if 0
- /* set default push delay values (corrected since version 3.0.7-1) */
- if (level->game_version < VERSION_IDENT(3,0,7,1))
- {
- game.default_push_delay_fixed = 2;
- game.default_push_delay_random = 8;
- }
- else
- {
- game.default_push_delay_fixed = 8;
- game.default_push_delay_random = 8;
- }
-
- /* set uninitialized push delay values of custom elements in older levels */
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
-
- if (element_info[element].push_delay_fixed == -1)
- element_info[element].push_delay_fixed = game.default_push_delay_fixed;
- if (element_info[element].push_delay_random == -1)
- element_info[element].push_delay_random = game.default_push_delay_random;
- }
-#endif
-
/* map elements that have changed in newer versions */
level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
level->game_version);
for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (x = 0; x < 3; x++)
for (y = 0; y < 3; y++)
- level->yamyam_content[i][x][y] =
- getMappedElementByVersion(level->yamyam_content[i][x][y],
+ level->yamyam_content[i].e[x][y] =
+ getMappedElementByVersion(level->yamyam_content[i].e[x][y],
level->game_version);
/* initialize element properties for level editor etc. */
InitElementPropertiesEngine(level->game_version);
+ InitElementPropertiesAfterLoading(level->game_version);
}
static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
/* map elements that have changed in newer versions */
for (y = 0; y < level->fieldy; y++)
- {
for (x = 0; x < level->fieldx; x++)
- {
- int element = level->field[x][y];
-
-#if 1
- element = getMappedElementByVersion(element, level->game_version);
-#else
- if (level->game_version <= VERSION_IDENT(2,2,0,0))
- {
- /* map game font elements */
- element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
- element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
- element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
- element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
- }
-
- if (level->game_version < VERSION_IDENT(3,0,0,0))
- {
- /* map Supaplex gravity tube elements */
- element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
- element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
- element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
- element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
- element);
- }
-#endif
-
- level->field[x][y] = element;
- }
- }
+ level->field[x][y] = getMappedElementByVersion(level->field[x][y],
+ level->game_version);
/* copy elements to runtime playfield array */
for (x = 0; x < MAX_LEV_FIELDX; x++)
lev_fieldy = level->fieldy;
/* determine border element for this level */
- SetBorderElement();
+ if (level->file_info.type == LEVEL_FILE_TYPE_DC)
+ BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
+ else
+ SetBorderElement();
+}
+
+static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
+{
+ struct LevelFileInfo *level_file_info = &level->file_info;
+
+ if (level_file_info->type == LEVEL_FILE_TYPE_RND)
+ CopyNativeLevel_RND_to_Native(level);
}
void LoadLevelTemplate(int nr)
{
-#if 1
char *filename;
setLevelFileInfo(&level_template.file_info, nr);
LoadLevelFromFileInfo(&level_template, &level_template.file_info);
-#else
-
-#if 1
- struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
- char *filename = level_file_info->filename;
-
- LoadLevelFromFileInfo(&level_template, level_file_info);
-#else
- char *filename = getDefaultLevelFilename(nr);
-
- LoadLevelFromFilename_RND(&level_template, filename);
-#endif
-#endif
-
-#if 1
LoadLevel_InitVersion(&level_template, filename);
LoadLevel_InitElements(&level_template, filename);
-#else
- LoadLevel_InitVersion(&level, filename);
- LoadLevel_InitElements(&level, filename);
-#endif
ActivateLevelTemplate();
}
void LoadLevel(int nr)
{
-#if 1
char *filename;
setLevelFileInfo(&level.file_info, nr);
LoadLevelFromFileInfo(&level, &level.file_info);
-#else
-
-#if 1
- struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
- char *filename = level_file_info->filename;
-
- LoadLevelFromFileInfo(&level, level_file_info);
-#else
- char *filename = getLevelFilename(nr);
-
- LoadLevelFromFilename_RND(&level, filename);
-#endif
-#endif
-
if (level.use_custom_template)
LoadLevelTemplate(-1);
-#if 1
LoadLevel_InitVersion(&level, filename);
LoadLevel_InitElements(&level, filename);
LoadLevel_InitPlayfield(&level, filename);
-#else
- LoadLevel_InitLevel(&level, filename);
-#endif
+
+ LoadLevel_InitNativeEngines(&level, filename);
+}
+
+static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+
+ chunk_size += putFileVersion(file, level->file_version);
+ chunk_size += putFileVersion(file, level->game_version);
+
+ return chunk_size;
}
-static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
+static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
{
- putFileVersion(file, level->file_version);
- putFileVersion(file, level->game_version);
+ int chunk_size = 0;
+
+ chunk_size += putFile16BitBE(file, level->creation_date.year);
+ chunk_size += putFile8Bit(file, level->creation_date.month);
+ chunk_size += putFile8Bit(file, level->creation_date.day);
+
+ return chunk_size;
}
+#if 0
static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
{
int i, x, y;
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
- level->yamyam_content[i][x][y]));
+ level->yamyam_content[i].e[x][y]));
putFile8Bit(file, level->amoeba_speed);
putFile8Bit(file, level->time_magic_wall);
putFile8Bit(file, level->time_wheel);
putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
level->amoeba_content));
- putFile8Bit(file, (level->double_speed ? 1 : 0));
+ putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
putFile8Bit(file, (level->initial_gravity ? 1 : 0));
putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
putFile8Bit(file, level->game_engine_type);
- WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
+ WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
+}
+#endif
+
+static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+ int i;
+
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+ chunk_size += putFile8Bit(file, level->name[i]);
+
+ return chunk_size;
}
-static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
+static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
{
+ int chunk_size = 0;
int i;
for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
- putFile8Bit(file, level->author[i]);
+ chunk_size += putFile8Bit(file, level->author[i]);
+
+ return chunk_size;
}
-static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
+#if 0
+static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
{
+ int chunk_size = 0;
int x, y;
for (y = 0; y < level->fieldy; y++)
for (x = 0; x < level->fieldx; x++)
if (level->encoding_16bit_field)
- putFile16BitBE(file, level->field[x][y]);
+ chunk_size += putFile16BitBE(file, level->field[x][y]);
else
- putFile8Bit(file, level->field[x][y]);
+ chunk_size += putFile8Bit(file, level->field[x][y]);
+
+ return chunk_size;
+}
+#endif
+
+static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+ int x, y;
+
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
+ chunk_size += putFile16BitBE(file, level->field[x][y]);
+
+ return chunk_size;
}
#if 0
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
if (level->encoding_16bit_field)
- putFile16BitBE(file, level->yamyam_content[i][x][y]);
+ putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
else
- putFile8Bit(file, level->yamyam_content[i][x][y]);
+ putFile8Bit(file, level->yamyam_content[i].e[x][y]);
}
#endif
+#if 0
static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
{
int i, x, y;
for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- content_array[i][x][y] = level->yamyam_content[i][x][y];
+ content_array[i][x][y] = level->yamyam_content[i].e[x][y];
}
else if (element == EL_BD_AMOEBA)
{
for (x = 0; x < 3; x++)
putFile16BitBE(file, content_array[i][x][y]);
}
+#endif
-static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
+#if 0
+static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
{
- int i;
int envelope_nr = element - EL_ENVELOPE_1;
int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
+ int chunk_size = 0;
+ int i;
- putFile16BitBE(file, element);
- putFile16BitBE(file, envelope_len);
- putFile8Bit(file, level->envelope_xsize[envelope_nr]);
- putFile8Bit(file, level->envelope_ysize[envelope_nr]);
+ chunk_size += putFile16BitBE(file, element);
+ chunk_size += putFile16BitBE(file, envelope_len);
+ chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
+ chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
+ chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
for (i = 0; i < envelope_len; i++)
- putFile8Bit(file, level->envelope_text[envelope_nr][i]);
+ chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
+
+ return chunk_size;
}
+#endif
#if 0
static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
{
int element = EL_CUSTOM_START + i;
- if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
+ struct ElementInfo *ei = &element_info[element];
+
+ if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
{
if (check < num_changed_custom_elements)
{
putFile16BitBE(file, element);
- putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
+ putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
}
check++;
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
- if (element_info[element].modified_settings)
+ if (ei->modified_settings)
{
if (check < num_changed_custom_elements)
{
putFile16BitBE(file, element);
for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
- putFile8Bit(file, element_info[element].description[j]);
+ putFile8Bit(file, ei->description[j]);
- putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
+ putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
/* some free bytes for future properties and padding */
WriteUnusedBytesToFile(file, 7);
- putFile8Bit(file, element_info[element].use_gfx_element);
- putFile16BitBE(file, element_info[element].gfx_element);
+ putFile8Bit(file, ei->use_gfx_element);
+ putFile16BitBE(file, ei->gfx_element);
- putFile8Bit(file, element_info[element].collect_score);
- putFile8Bit(file, element_info[element].collect_count);
+ putFile8Bit(file, ei->collect_score_initial);
+ putFile8Bit(file, ei->collect_count_initial);
- putFile16BitBE(file, element_info[element].push_delay_fixed);
- putFile16BitBE(file, element_info[element].push_delay_random);
- putFile16BitBE(file, element_info[element].move_delay_fixed);
- putFile16BitBE(file, element_info[element].move_delay_random);
+ putFile16BitBE(file, ei->push_delay_fixed);
+ putFile16BitBE(file, ei->push_delay_random);
+ putFile16BitBE(file, ei->move_delay_fixed);
+ putFile16BitBE(file, ei->move_delay_random);
- putFile16BitBE(file, element_info[element].move_pattern);
- putFile8Bit(file, element_info[element].move_direction_initial);
- putFile8Bit(file, element_info[element].move_stepsize);
+ putFile16BitBE(file, ei->move_pattern);
+ putFile8Bit(file, ei->move_direction_initial);
+ putFile8Bit(file, ei->move_stepsize);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- putFile16BitBE(file, element_info[element].content[x][y]);
+ putFile16BitBE(file, ei->content.e[x][y]);
- putFile32BitBE(file, element_info[element].change->events);
+ putFile32BitBE(file, ei->change->events);
- putFile16BitBE(file, element_info[element].change->target_element);
+ putFile16BitBE(file, ei->change->target_element);
- putFile16BitBE(file, element_info[element].change->delay_fixed);
- putFile16BitBE(file, element_info[element].change->delay_random);
- putFile16BitBE(file, element_info[element].change->delay_frames);
+ putFile16BitBE(file, ei->change->delay_fixed);
+ putFile16BitBE(file, ei->change->delay_random);
+ putFile16BitBE(file, ei->change->delay_frames);
- putFile16BitBE(file, element_info[element].change->trigger_element);
+ putFile16BitBE(file, ei->change->trigger_element);
- putFile8Bit(file, element_info[element].change->explode);
- putFile8Bit(file, element_info[element].change->use_target_content);
- putFile8Bit(file, element_info[element].change->only_if_complete);
- putFile8Bit(file, element_info[element].change->use_random_replace);
+ putFile8Bit(file, ei->change->explode);
+ putFile8Bit(file, ei->change->use_target_content);
+ putFile8Bit(file, ei->change->only_if_complete);
+ putFile8Bit(file, ei->change->use_random_replace);
- putFile8Bit(file, element_info[element].change->random_percentage);
- putFile8Bit(file, element_info[element].change->replace_when);
+ putFile8Bit(file, ei->change->random_percentage);
+ putFile8Bit(file, ei->change->replace_when);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- putFile16BitBE(file, element_info[element].change->content[x][y]);
+ putFile16BitBE(file, ei->change->content.e[x][y]);
- putFile8Bit(file, element_info[element].slippery_type);
+ putFile8Bit(file, ei->slippery_type);
/* some free bytes for future properties and padding */
WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
}
#endif
+#if 0
static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
{
struct ElementInfo *ei = &element_info[element];
int i, j, x, y;
+ /* ---------- custom element base property values (96 bytes) ------------- */
+
putFile16BitBE(file, element);
for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
putFile8Bit(file, ei->description[i]);
- putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
+ putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
+
WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
putFile8Bit(file, ei->num_change_pages);
- /* some free bytes for future base property values and padding */
- WriteUnusedBytesToFile(file, 5);
-
- /* write custom property values */
+ putFile16BitBE(file, ei->ce_value_fixed_initial);
+ putFile16BitBE(file, ei->ce_value_random_initial);
+ putFile8Bit(file, ei->use_last_ce_value);
putFile8Bit(file, ei->use_gfx_element);
putFile16BitBE(file, ei->gfx_element);
- putFile8Bit(file, ei->collect_score);
- putFile8Bit(file, ei->collect_count);
+ putFile8Bit(file, ei->collect_score_initial);
+ putFile8Bit(file, ei->collect_count_initial);
putFile8Bit(file, ei->drop_delay_fixed);
putFile8Bit(file, ei->push_delay_fixed);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- putFile16BitBE(file, ei->content[x][y]);
+ putFile16BitBE(file, ei->content.e[x][y]);
putFile16BitBE(file, ei->move_enter_element);
putFile16BitBE(file, ei->move_leave_element);
/* some free bytes for future custom property values and padding */
WriteUnusedBytesToFile(file, 1);
- /* write change property values */
+ /* ---------- change page property values (48 bytes) --------------------- */
for (i = 0; i < ei->num_change_pages; i++)
{
struct ElementChangeInfo *change = &ei->change_page[i];
- unsigned long event_bits = 0;
+ unsigned int event_bits;
- for (j = 0; j < NUM_CHANGE_EVENTS; j++)
+ /* bits 0 - 31 of "has_event[]" ... */
+ event_bits = 0;
+ for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
if (change->has_event[j])
event_bits |= (1 << j);
-
putFile32BitBE(file, event_bits);
putFile16BitBE(file, change->target_element);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- putFile16BitBE(file, change->target_content[x][y]);
+ putFile16BitBE(file, change->target_content.e[x][y]);
+
+ putFile8Bit(file, change->can_change);
+
+ putFile8Bit(file, change->trigger_side);
+
+ putFile8Bit(file, change->trigger_player);
+ putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
+ log_2(change->trigger_page)));
+
+ putFile8Bit(file, change->has_action);
+ putFile8Bit(file, change->action_type);
+ putFile8Bit(file, change->action_mode);
+ putFile16BitBE(file, change->action_arg);
+
+ /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
+ event_bits = 0;
+ for (j = 32; j < NUM_CHANGE_EVENTS; j++)
+ if (change->has_event[j])
+ event_bits |= (1 << (j - 32));
+ putFile8Bit(file, event_bits);
+ }
+}
+#endif
+
+#if 0
+static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
+{
+ struct ElementInfo *ei = &element_info[element];
+ struct ElementGroupInfo *group = ei->group;
+ int i;
+
+ putFile16BitBE(file, element);
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ putFile8Bit(file, ei->description[i]);
+
+ putFile8Bit(file, group->num_elements);
+
+ putFile8Bit(file, ei->use_gfx_element);
+ putFile16BitBE(file, ei->gfx_element);
+
+ putFile8Bit(file, group->choice_mode);
+
+ /* some free bytes for future values and padding */
+ WriteUnusedBytesToFile(file, 3);
+
+ for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
+ putFile16BitBE(file, group->element[i]);
+}
+#endif
+
+static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
+ boolean write_element)
+{
+ int save_type = entry->save_type;
+ int data_type = entry->data_type;
+ int conf_type = entry->conf_type;
+ int byte_mask = conf_type & CONF_MASK_BYTES;
+ int element = entry->element;
+ int default_value = entry->default_value;
+ int num_bytes = 0;
+ boolean modified = FALSE;
+
+ if (byte_mask != CONF_MASK_MULTI_BYTES)
+ {
+ void *value_ptr = entry->value;
+ int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
+ *(int *)value_ptr);
+
+ /* check if any settings have been modified before saving them */
+ if (value != default_value)
+ modified = TRUE;
+
+ /* do not save if explicitly told or if unmodified default settings */
+ if ((save_type == SAVE_CONF_NEVER) ||
+ (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
+ return 0;
+
+ if (write_element)
+ num_bytes += putFile16BitBE(file, element);
+
+ num_bytes += putFile8Bit(file, conf_type);
+ num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
+ byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
+ byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
+ 0);
+ }
+ else if (data_type == TYPE_STRING)
+ {
+ char *default_string = entry->default_string;
+ char *string = (char *)(entry->value);
+ int string_length = strlen(string);
+ int i;
+
+ /* check if any settings have been modified before saving them */
+ if (!strEqual(string, default_string))
+ modified = TRUE;
+
+ /* do not save if explicitly told or if unmodified default settings */
+ if ((save_type == SAVE_CONF_NEVER) ||
+ (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
+ return 0;
+
+ if (write_element)
+ num_bytes += putFile16BitBE(file, element);
+
+ num_bytes += putFile8Bit(file, conf_type);
+ num_bytes += putFile16BitBE(file, string_length);
+
+ for (i = 0; i < string_length; i++)
+ num_bytes += putFile8Bit(file, string[i]);
+ }
+ else if (data_type == TYPE_ELEMENT_LIST)
+ {
+ int *element_array = (int *)(entry->value);
+ int num_elements = *(int *)(entry->num_entities);
+ int i;
+
+ /* check if any settings have been modified before saving them */
+ for (i = 0; i < num_elements; i++)
+ if (element_array[i] != default_value)
+ modified = TRUE;
+
+ /* do not save if explicitly told or if unmodified default settings */
+ if ((save_type == SAVE_CONF_NEVER) ||
+ (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
+ return 0;
+
+ if (write_element)
+ num_bytes += putFile16BitBE(file, element);
+
+ num_bytes += putFile8Bit(file, conf_type);
+ num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
+
+ for (i = 0; i < num_elements; i++)
+ num_bytes += putFile16BitBE(file, element_array[i]);
+ }
+ else if (data_type == TYPE_CONTENT_LIST)
+ {
+ struct Content *content = (struct Content *)(entry->value);
+ int num_contents = *(int *)(entry->num_entities);
+ int i, x, y;
+
+ /* check if any settings have been modified before saving them */
+ for (i = 0; i < num_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ if (content[i].e[x][y] != default_value)
+ modified = TRUE;
+
+ /* do not save if explicitly told or if unmodified default settings */
+ if ((save_type == SAVE_CONF_NEVER) ||
+ (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
+ return 0;
+
+ if (write_element)
+ num_bytes += putFile16BitBE(file, element);
+
+ num_bytes += putFile8Bit(file, conf_type);
+ num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
+
+ for (i = 0; i < num_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ num_bytes += putFile16BitBE(file, content[i].e[x][y]);
+ }
+
+ return num_bytes;
+}
+
+static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+ int i;
+
+ li = *level; /* copy level data into temporary buffer */
+
+ for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
+
+ return chunk_size;
+}
+
+static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+ int i;
+
+ li = *level; /* copy level data into temporary buffer */
+
+ for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
+
+ return chunk_size;
+}
+
+static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
+{
+ int envelope_nr = element - EL_ENVELOPE_1;
+ int chunk_size = 0;
+ int i;
+
+ chunk_size += putFile16BitBE(file, element);
+
+ /* copy envelope data into temporary buffer */
+ xx_envelope = level->envelope[envelope_nr];
+
+ for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
+
+ return chunk_size;
+}
+
+static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
+{
+ struct ElementInfo *ei = &element_info[element];
+ int chunk_size = 0;
+ int i, j;
+
+ chunk_size += putFile16BitBE(file, element);
+
+ xx_ei = *ei; /* copy element data into temporary buffer */
- putFile8Bit(file, change->can_change);
+ /* set default description string for this specific element */
+ strcpy(xx_default_description, getDefaultElementDescription(ei));
- putFile8Bit(file, change->trigger_side);
+#if 0
+ /* set (fixed) number of content areas (may be wrong by broken level file) */
+ /* (this is now directly corrected for broken level files after loading) */
+ xx_num_contents = 1;
+#endif
-#if 1
- putFile8Bit(file, change->trigger_player);
- putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
- log_2(change->trigger_page)));
+ for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
-#if 1
+ for (i = 0; i < ei->num_change_pages; i++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[i];
- putFile8Bit(file, change->use_action);
- putFile8Bit(file, change->action_type);
- putFile8Bit(file, change->action_mode);
- putFile16BitBE(file, change->action_arg);
+ xx_current_change_page = i;
- /* some free bytes for future change property values and padding */
- WriteUnusedBytesToFile(file, 1);
-#else
- /* some free bytes for future change property values and padding */
- WriteUnusedBytesToFile(file, 6);
-#endif
+ xx_change = *change; /* copy change data into temporary buffer */
-#else
+ resetEventBits();
+ setEventBitsFromEventFlags(change);
- /* some free bytes for future change property values and padding */
- WriteUnusedBytesToFile(file, 8);
-#endif
+ for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
+ FALSE);
}
+
+ return chunk_size;
}
-static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
+static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
{
struct ElementInfo *ei = &element_info[element];
struct ElementGroupInfo *group = ei->group;
+ int chunk_size = 0;
int i;
- putFile16BitBE(file, element);
-
- for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
- putFile8Bit(file, ei->description[i]);
-
- putFile8Bit(file, group->num_elements);
+ chunk_size += putFile16BitBE(file, element);
- putFile8Bit(file, ei->use_gfx_element);
- putFile16BitBE(file, ei->gfx_element);
+ xx_ei = *ei; /* copy element data into temporary buffer */
+ xx_group = *group; /* copy group data into temporary buffer */
- putFile8Bit(file, group->choice_mode);
+ /* set default description string for this specific element */
+ strcpy(xx_default_description, getDefaultElementDescription(ei));
- /* some free bytes for future values and padding */
- WriteUnusedBytesToFile(file, 3);
+ for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
- for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
- putFile16BitBE(file, group->element[i]);
+ return chunk_size;
}
static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
{
- int body_chunk_size;
- int i, x, y;
+ int chunk_size;
+ int i;
FILE *file;
if (!(file = fopen(filename, MODE_WRITE)))
level->file_version = FILE_VERSION_ACTUAL;
level->game_version = GAME_VERSION_ACTUAL;
- /* check level field for 16-bit elements */
- level->encoding_16bit_field = FALSE;
- for (y = 0; y < level->fieldy; y++)
- for (x = 0; x < level->fieldx; x++)
- if (level->field[x][y] > 255)
- level->encoding_16bit_field = TRUE;
-
- /* check yamyam content for 16-bit elements */
- level->encoding_16bit_yamyam = FALSE;
- for (i = 0; i < level->num_yamyam_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- if (level->yamyam_content[i][x][y] > 255)
- level->encoding_16bit_yamyam = TRUE;
-
- /* check amoeba content for 16-bit elements */
- level->encoding_16bit_amoeba = FALSE;
- if (level->amoeba_content > 255)
- level->encoding_16bit_amoeba = TRUE;
-
- /* calculate size of "BODY" chunk */
- body_chunk_size =
- level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
+ level->creation_date = getCurrentDate();
putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
- putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
+ chunk_size = SaveLevel_VERS(NULL, level);
+ putFileChunkBE(file, "VERS", chunk_size);
SaveLevel_VERS(file, level);
- putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
- SaveLevel_HEAD(file, level);
+ chunk_size = SaveLevel_DATE(NULL, level);
+ putFileChunkBE(file, "DATE", chunk_size);
+ SaveLevel_DATE(file, level);
- putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
+ chunk_size = SaveLevel_NAME(NULL, level);
+ putFileChunkBE(file, "NAME", chunk_size);
+ SaveLevel_NAME(file, level);
+
+ chunk_size = SaveLevel_AUTH(NULL, level);
+ putFileChunkBE(file, "AUTH", chunk_size);
SaveLevel_AUTH(file, level);
- putFileChunkBE(file, "BODY", body_chunk_size);
+ chunk_size = SaveLevel_INFO(NULL, level);
+ putFileChunkBE(file, "INFO", chunk_size);
+ SaveLevel_INFO(file, level);
+
+ chunk_size = SaveLevel_BODY(NULL, level);
+ putFileChunkBE(file, "BODY", chunk_size);
SaveLevel_BODY(file, level);
- if (level->encoding_16bit_yamyam ||
- level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
+ chunk_size = SaveLevel_ELEM(NULL, level);
+ if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
{
- putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
- SaveLevel_CNT2(file, level, EL_YAMYAM);
+ putFileChunkBE(file, "ELEM", chunk_size);
+ SaveLevel_ELEM(file, level);
}
- if (level->encoding_16bit_amoeba)
+ for (i = 0; i < NUM_ENVELOPES; i++)
{
- putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
- SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
- }
+ int element = EL_ENVELOPE_1 + i;
- /* check for envelope content */
- for (i = 0; i < 4; i++)
- {
- if (strlen(level->envelope_text[i]) > 0)
+ chunk_size = SaveLevel_NOTE(NULL, level, element);
+ if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
{
- int envelope_len = strlen(level->envelope_text[i]) + 1;
-
- putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
- SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
+ putFileChunkBE(file, "NOTE", chunk_size);
+ SaveLevel_NOTE(file, level, element);
}
}
- /* check for non-default custom elements (unless using template level) */
+ /* if not using template level, check for non-default custom/group elements */
if (!level->use_custom_template)
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int element = EL_CUSTOM_START + i;
- if (element_info[element].modified_settings)
+ chunk_size = SaveLevel_CUSX(NULL, level, element);
+ if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
{
- int num_change_pages = element_info[element].num_change_pages;
-
- putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
- SaveLevel_CUS4(file, level, element);
+ putFileChunkBE(file, "CUSX", chunk_size);
+ SaveLevel_CUSX(file, level, element);
}
}
- }
- /* check for non-default group elements (unless using template level) */
- if (!level->use_custom_template)
- {
for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
{
int element = EL_GROUP_START + i;
- if (element_info[element].modified_settings)
+ chunk_size = SaveLevel_GRPX(NULL, level, element);
+ if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
{
- putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
- SaveLevel_GRP1(file, level, element);
+ putFileChunkBE(file, "GRPX", chunk_size);
+ SaveLevel_GRPX(file, level, element);
}
}
}
SaveLevelFromFilename(&level, filename);
}
+boolean SaveLevelChecked(int nr)
+{
+ char *filename = getDefaultLevelFilename(nr);
+ boolean new_level = !fileExists(filename);
+ boolean level_saved = FALSE;
+
+ if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
+ {
+ SaveLevel(nr);
+
+ if (new_level)
+ Request("Level saved !", REQ_CONFIRM);
+
+ level_saved = TRUE;
+ }
+
+ return level_saved;
+}
+
void DumpLevel(struct LevelInfo *level)
{
if (level->no_valid_file)
printf("\n");
printf("Amoeba speed: %d\n", level->amoeba_speed);
printf("\n");
- printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
- printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
+
printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
}
}
- ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
+ ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
engine_version = getFileVersion(file);
if (engine_version > 0)
for (j = 0; j < MAX_PLAYERS; j++)
{
- tape->pos[i].action[j] = MV_NO_MOVING;
+ tape->pos[i].action[j] = MV_NONE;
if (tape->player_participates[j])
tape->pos[i].action[j] = getFile8Bit(file);
/* delay part */
for (j = 0; j < MAX_PLAYERS; j++)
- tape->pos[i].action[j] = MV_NO_MOVING;
+ tape->pos[i].action[j] = MV_NONE;
tape->pos[i].delay--;
i++;
{
tape.no_valid_file = TRUE;
-#if 0
- Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
-#endif
-
return;
}
getFileChunkBE(file, chunk_name, NULL);
- if (strcmp(chunk_name, "RND1") == 0)
+ if (strEqual(chunk_name, "RND1"))
{
getFile32BitBE(file); /* not used */
getFileChunkBE(file, chunk_name, NULL);
- if (strcmp(chunk_name, "TAPE") != 0)
+ if (!strEqual(chunk_name, "TAPE"))
{
tape.no_valid_file = TRUE;
if (tape.file_version < FILE_VERSION_1_2)
{
/* tape files from versions before 1.2.0 without chunk structure */
- LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
- LoadTape_BODY(file, 2 * tape.length, &tape);
+ LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
+ LoadTape_BODY(file, 2 * tape.length, &tape);
}
else
{
}
chunk_info[] =
{
- { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
- { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
+ { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
+ { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
{ "INFO", -1, LoadTape_INFO },
{ "BODY", -1, LoadTape_BODY },
{ NULL, 0, NULL }
int i = 0;
while (chunk_info[i].name != NULL &&
- strcmp(chunk_name, chunk_info[i].name) != 0)
+ !strEqual(chunk_name, chunk_info[i].name))
i++;
if (chunk_info[i].name == NULL)
tape.length_seconds = GetTapeLength();
#if 0
+ printf("::: tape file version: %d\n", tape.file_version);
printf("::: tape game version: %d\n", tape.game_version);
printf("::: tape engine version: %d\n", tape.engine_version);
#endif
putFile8Bit(file, store_participating_players);
/* unused bytes not at the end here for 4-byte alignment of engine_version */
- WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
+ WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
putFileVersion(file, tape->engine_version);
}
{
char *filename = getTapeFilename(nr);
FILE *file;
+#if 0
boolean new_tape = TRUE;
+#endif
int num_participating_players = 0;
int info_chunk_size;
int body_chunk_size;
InitTapeDirectory(leveldir_current->subdir);
+#if 0
/* if a tape still exists, ask to overwrite it */
if (fileExists(filename))
{
if (!Request("Replace old tape ?", REQ_ASK))
return;
}
+#endif
if (!(file = fopen(filename, MODE_WRITE)))
{
putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
- putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
+ putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
SaveTape_VERS(file, &tape);
- putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
+ putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
SaveTape_HEAD(file, &tape);
putFileChunkBE(file, "INFO", info_chunk_size);
tape.changed = FALSE;
+#if 0
if (new_tape)
Request("Tape saved !", REQ_CONFIRM);
+#endif
+}
+
+boolean SaveTapeChecked(int nr)
+{
+ char *filename = getTapeFilename(nr);
+ boolean new_tape = !fileExists(filename);
+ boolean tape_saved = FALSE;
+
+ if (new_tape || Request("Replace old tape ?", REQ_ASK))
+ {
+ SaveTape(nr);
+
+ if (new_tape)
+ Request("Tape saved !", REQ_CONFIRM);
+
+ tape_saved = TRUE;
+ }
+
+ return tape_saved;
}
void DumpTape(struct TapeInfo *tape)
{
+ int tape_frame_counter;
int i, j;
-#if 1
if (tape->no_valid_file)
{
Error(ERR_WARN, "cannot dump -- no valid tape file found");
return;
}
-#else
- if (TAPE_IS_EMPTY(*tape))
- {
- Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
-
- return;
- }
-#endif
printf_line("-", 79);
printf("Tape of Level %03d (file version %08d, game version %08d)\n",
printf("Level series identifier: '%s'\n", tape->level_identifier);
printf_line("-", 79);
+ tape_frame_counter = 0;
+
for (i = 0; i < tape->length; i++)
{
if (i >= MAX_TAPE_LEN)
break;
- printf("%03d: ", i);
+ printf("%04d: ", i);
for (j = 0; j < MAX_PLAYERS; j++)
{
}
}
- printf("(%03d)\n", tape->pos[i].delay);
+ printf("(%03d) ", tape->pos[i].delay);
+ printf("[%05d]\n", tape_frame_counter);
+
+ tape_frame_counter += tape->pos[i].delay;
}
printf_line("-", 79);
#define SETUP_TOKEN_SOUND_SIMPLE 4
#define SETUP_TOKEN_TOONS 5
#define SETUP_TOKEN_SCROLL_DELAY 6
-#define SETUP_TOKEN_SOFT_SCROLLING 7
-#define SETUP_TOKEN_FADING 8
-#define SETUP_TOKEN_AUTORECORD 9
-#define SETUP_TOKEN_QUICK_DOORS 10
-#define SETUP_TOKEN_TEAM_MODE 11
-#define SETUP_TOKEN_HANDICAP 12
-#define SETUP_TOKEN_SKIP_LEVELS 13
-#define SETUP_TOKEN_TIME_LIMIT 14
-#define SETUP_TOKEN_FULLSCREEN 15
-#define SETUP_TOKEN_ASK_ON_ESCAPE 16
-#define SETUP_TOKEN_GRAPHICS_SET 17
-#define SETUP_TOKEN_SOUNDS_SET 18
-#define SETUP_TOKEN_MUSIC_SET 19
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
-
-#define NUM_GLOBAL_SETUP_TOKENS 23
+#define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
+#define SETUP_TOKEN_SOFT_SCROLLING 8
+#define SETUP_TOKEN_FADE_SCREENS 9
+#define SETUP_TOKEN_AUTORECORD 10
+#define SETUP_TOKEN_SHOW_TITLESCREEN 11
+#define SETUP_TOKEN_QUICK_DOORS 12
+#define SETUP_TOKEN_TEAM_MODE 13
+#define SETUP_TOKEN_HANDICAP 14
+#define SETUP_TOKEN_SKIP_LEVELS 15
+#define SETUP_TOKEN_TIME_LIMIT 16
+#define SETUP_TOKEN_FULLSCREEN 17
+#define SETUP_TOKEN_FULLSCREEN_MODE 18
+#define SETUP_TOKEN_ASK_ON_ESCAPE 19
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
+#define SETUP_TOKEN_QUICK_SWITCH 21
+#define SETUP_TOKEN_INPUT_ON_FOCUS 22
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
+#define SETUP_TOKEN_GAME_FRAME_DELAY 24
+#define SETUP_TOKEN_GRAPHICS_SET 25
+#define SETUP_TOKEN_SOUNDS_SET 26
+#define SETUP_TOKEN_MUSIC_SET 27
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30
+
+#define NUM_GLOBAL_SETUP_TOKENS 31
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
#define SETUP_TOKEN_EDITOR_EL_CHARS 8
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
+#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
-
-#define NUM_EDITOR_SETUP_TOKENS 13
+#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
+#define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
+#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
+#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
+
+#define NUM_EDITOR_SETUP_TOKENS 17
+
+/* editor cascade setup */
+#define SETUP_TOKEN_EDITOR_CASCADE_BD 0
+#define SETUP_TOKEN_EDITOR_CASCADE_EM 1
+#define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
+#define SETUP_TOKEN_EDITOR_CASCADE_RND 3
+#define SETUP_TOKEN_EDITOR_CASCADE_SB 4
+#define SETUP_TOKEN_EDITOR_CASCADE_SP 5
+#define SETUP_TOKEN_EDITOR_CASCADE_DC 6
+#define SETUP_TOKEN_EDITOR_CASCADE_DX 7
+#define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
+#define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
+#define SETUP_TOKEN_EDITOR_CASCADE_CE 10
+#define SETUP_TOKEN_EDITOR_CASCADE_GE 11
+#define SETUP_TOKEN_EDITOR_CASCADE_REF 12
+#define SETUP_TOKEN_EDITOR_CASCADE_USER 13
+#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
+
+#define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
/* shortcut setup */
#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
#define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
#define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
-#define NUM_SHORTCUT_SETUP_TOKENS 3
+#define NUM_SHORTCUT_SETUP_TOKENS 8
/* player setup */
#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
#define NUM_PLAYER_SETUP_TOKENS 16
/* system setup */
-#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
-#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
+#define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
+#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
+#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
-#define NUM_SYSTEM_SETUP_TOKENS 2
+#define NUM_SYSTEM_SETUP_TOKENS 3
/* options setup */
#define SETUP_TOKEN_OPTIONS_VERBOSE 0
static struct SetupInfo si;
static struct SetupEditorInfo sei;
+static struct SetupEditorCascadeInfo seci;
static struct SetupShortcutInfo ssi;
static struct SetupInputInfo sii;
static struct SetupSystemInfo syi;
{ TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
{ TYPE_SWITCH, &si.toons, "toons" },
{ TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
+ { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value" },
{ TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
- { TYPE_SWITCH, &si.fading, "screen_fading" },
+ { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
{ TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
+ { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
{ TYPE_SWITCH, &si.quick_doors, "quick_doors" },
{ TYPE_SWITCH, &si.team_mode, "team_mode" },
{ TYPE_SWITCH, &si.handicap, "handicap" },
{ TYPE_SWITCH, &si.skip_levels, "skip_levels" },
{ TYPE_SWITCH, &si.time_limit, "time_limit" },
{ TYPE_SWITCH, &si.fullscreen, "fullscreen" },
+ { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
+ { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
+ { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
+ { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
+ { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
+ { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
{ TYPE_STRING, &si.graphics_set, "graphics_set" },
{ TYPE_STRING, &si.sounds_set, "sounds_set" },
{ TYPE_STRING, &si.music_set, "music_set" },
{ TYPE_SWITCH, &si.override_level_music, "override_level_music" },
};
+static boolean not_used = FALSE;
static struct TokenInfo editor_setup_tokens[] =
{
+#if 1
+ { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
+ { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
+ { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
+ { TYPE_SWITCH, ¬_used, "editor.el_more" },
+ { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
+ { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
+ { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
+ { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
+#else
{ TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
{ TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
{ TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
{ TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
{ TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
{ TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
+#endif
{ TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
+ { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
- { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
+#if 1
+ { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
+#else
{ TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
+#endif
{ TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
+ { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
+ { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
+ { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
+ { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
+};
+
+static struct TokenInfo editor_cascade_setup_tokens[] =
+{
+ { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
+ { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
+ { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
+ { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
+ { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
+ { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
+ { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
+ { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
+ { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
+ { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
+ { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
+ { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
+ { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
+ { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
+ { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
};
static struct TokenInfo shortcut_setup_tokens[] =
{
{ TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
{ TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
- { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
+ { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
+ { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
+ { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
+ { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
+ { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
+ { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
};
static struct TokenInfo player_setup_tokens[] =
{ TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
{ TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
{ TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
- { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
+ { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
};
static struct TokenInfo system_setup_tokens[] =
{
+ { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
{ TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
- { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
+ { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
};
static struct TokenInfo options_setup_tokens[] =
{
- { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
+ { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
};
static char *get_corrected_login_name(char *login_name)
si->double_buffering = TRUE;
si->direct_draw = !si->double_buffering;
si->scroll_delay = TRUE;
+ si->scroll_delay_value = STD_SCROLL_DELAY;
si->soft_scrolling = TRUE;
- si->fading = FALSE;
+ si->fade_screens = TRUE;
si->autorecord = TRUE;
+ si->show_titlescreen = TRUE;
si->quick_doors = FALSE;
si->team_mode = FALSE;
si->handicap = TRUE;
si->skip_levels = TRUE;
si->time_limit = TRUE;
si->fullscreen = FALSE;
+ si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
si->ask_on_escape = TRUE;
+ si->ask_on_escape_editor = TRUE;
+ si->quick_switch = FALSE;
+ si->input_on_focus = FALSE;
+ si->prefer_aga_graphics = TRUE;
+ si->game_frame_delay = GAME_FRAME_DELAY;
si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
- si->editor.el_boulderdash = TRUE;
- si->editor.el_emerald_mine = TRUE;
- si->editor.el_emerald_mine_club = TRUE;
- si->editor.el_more = TRUE;
- si->editor.el_sokoban = TRUE;
- si->editor.el_supaplex = TRUE;
- si->editor.el_diamond_caves = TRUE;
- si->editor.el_dx_boulderdash = TRUE;
- si->editor.el_chars = TRUE;
- si->editor.el_custom = TRUE;
- si->editor.el_custom_more = FALSE;
+ si->editor.el_boulderdash = TRUE;
+ si->editor.el_emerald_mine = TRUE;
+ si->editor.el_emerald_mine_club = TRUE;
+ si->editor.el_more = TRUE;
+ si->editor.el_sokoban = TRUE;
+ si->editor.el_supaplex = TRUE;
+ si->editor.el_diamond_caves = TRUE;
+ si->editor.el_dx_boulderdash = TRUE;
+ si->editor.el_chars = TRUE;
+ si->editor.el_steel_chars = TRUE;
+ si->editor.el_custom = TRUE;
si->editor.el_headlines = TRUE;
si->editor.el_user_defined = FALSE;
+ si->editor.el_dynamic = TRUE;
- si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
- si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
- si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
+ si->editor.show_element_token = FALSE;
+
+ si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
+ si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
+ si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
+
+ si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
+ si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
+ si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
+ si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
+ si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
for (i = 0; i < MAX_PLAYERS; i++)
{
si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
}
+ si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
si->options.verbose = FALSE;
}
+static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
+{
+ si->editor_cascade.el_bd = TRUE;
+ si->editor_cascade.el_em = TRUE;
+ si->editor_cascade.el_emc = TRUE;
+ si->editor_cascade.el_rnd = TRUE;
+ si->editor_cascade.el_sb = TRUE;
+ si->editor_cascade.el_sp = TRUE;
+ si->editor_cascade.el_dc = TRUE;
+ si->editor_cascade.el_dx = TRUE;
+
+ si->editor_cascade.el_chars = FALSE;
+ si->editor_cascade.el_steel_chars = FALSE;
+ si->editor_cascade.el_ce = FALSE;
+ si->editor_cascade.el_ge = FALSE;
+ si->editor_cascade.el_ref = FALSE;
+ si->editor_cascade.el_user = FALSE;
+ si->editor_cascade.el_dynamic = FALSE;
+}
+
static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
{
int i, pnr;
setup.options = soi;
}
+static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
+{
+ int i;
+
+ if (!setup_file_hash)
+ return;
+
+ /* editor cascade setup */
+ seci = setup.editor_cascade;
+ for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
+ setSetupInfo(editor_cascade_setup_tokens, i,
+ getHashEntry(setup_file_hash,
+ editor_cascade_setup_tokens[i].text));
+ setup.editor_cascade = seci;
+}
+
void LoadSetup()
{
char *filename = getSetupFilename();
{
char *player_name_new;
- checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
+ checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
decodeSetupFileHash(setup_file_hash);
setup.direct_draw = !setup.double_buffering;
player_name_new = get_corrected_login_name(setup.player_name);
free(setup.player_name);
setup.player_name = player_name_new;
+
+ /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
+ if (setup.scroll_delay == FALSE)
+ {
+ setup.scroll_delay_value = MIN_SCROLL_DELAY;
+ setup.scroll_delay = TRUE; /* now always "on" */
+ }
+
+ /* make sure that scroll delay value stays inside valid range */
+ setup.scroll_delay_value =
+ MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
}
else
Error(ERR_WARN, "using default setup values");
}
+void LoadSetup_EditorCascade()
+{
+ char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
+ SetupFileHash *setup_file_hash = NULL;
+
+ /* always start with reliable default values */
+ setSetupInfoToDefaults_EditorCascade(&setup);
+
+ setup_file_hash = loadSetupFileHash(filename);
+
+ if (setup_file_hash)
+ {
+ checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
+ decodeSetupFileHash_EditorCascade(setup_file_hash);
+
+ freeSetupFileHash(setup_file_hash);
+ }
+
+ free(filename);
+}
+
void SaveSetup()
{
char *filename = getSetupFilename();
SetFilePermissions(filename, PERMS_PRIVATE);
}
+void SaveSetup_EditorCascade()
+{
+ char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
+ FILE *file;
+ int i;
+
+ InitUserDataDirectory();
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
+ free(filename);
+ return;
+ }
+
+ fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
+ getCookie("SETUP")));
+ fprintf(file, "\n");
+
+ seci = setup.editor_cascade;
+ fprintf(file, "\n");
+ for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+
+ free(filename);
+}
+
void LoadCustomElementDescriptions()
{
char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
freeSetupFileHash(setup_file_hash);
}
-void LoadSpecialMenuDesignSettings()
+static int getElementFromToken(char *token)
{
- char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
+ int i;
+
+ /* !!! OPTIMIZE THIS BY USING HASH !!! */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ if (strEqual(token, element_info[i].token_name))
+ return i;
+
+ Error(ERR_WARN, "unknown element token '%s'", token);
+
+ return EL_UNDEFINED;
+}
+
+static int get_token_parameter_value(char *token, char *value_raw)
+{
+ char *suffix;
+
+ if (token == NULL || value_raw == NULL)
+ return ARG_UNDEFINED_VALUE;
+
+ suffix = strrchr(token, '.');
+ if (suffix == NULL)
+ suffix = token;
+
+#if 1
+ if (strEqual(suffix, ".element"))
+ return getElementFromToken(value_raw);
+#endif
+
+#if 0
+ if (strncmp(suffix, ".font", 5) == 0)
+ {
+ int i;
+
+ /* !!! OPTIMIZE THIS BY USING HASH !!! */
+ for (i = 0; i < NUM_FONTS; i++)
+ if (strEqual(value_raw, font_info[i].token_name))
+ return i;
+
+ /* if font not found, use reliable default value */
+ return FONT_INITIAL_1;
+ }
+#endif
+
+ return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
+}
+
+static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
+{
+ static struct TitleMessageInfo tmi;
+ static struct TokenInfo titlemessage_tokens[] =
+ {
+ { TYPE_INTEGER, &tmi.x, ".x" },
+ { TYPE_INTEGER, &tmi.y, ".y" },
+ { TYPE_INTEGER, &tmi.width, ".width" },
+ { TYPE_INTEGER, &tmi.height, ".height" },
+ { TYPE_INTEGER, &tmi.chars, ".chars" },
+ { TYPE_INTEGER, &tmi.lines, ".lines" },
+ { TYPE_INTEGER, &tmi.align, ".align" },
+ { TYPE_INTEGER, &tmi.valign, ".valign" },
+ { TYPE_INTEGER, &tmi.font, ".font" },
+ { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
+ { TYPE_BOOLEAN, &tmi.centered, ".centered" },
+ { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
+ { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
+ { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
+ { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
+ { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
+ { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
+
+ { -1, NULL, NULL }
+ };
+ static struct
+ {
+ struct TitleMessageInfo *array;
+ char *text;
+ }
+ titlemessage_arrays[] =
+ {
+ { titlemessage_initial, "[titlemessage_initial]" },
+ { titlemessage, "[titlemessage]" },
+
+ { NULL, NULL }
+ };
SetupFileHash *setup_file_hash;
- int i, j;
+ int i, j, k;
- /* always start with reliable default values from default config */
- for (i = 0; image_config_vars[i].token != NULL; i++)
- for (j = 0; image_config[j].token != NULL; j++)
- if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
- *image_config_vars[i].value =
- get_auto_parameter_value(image_config_vars[i].token,
- image_config[j].value);
+#if 0
+ printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
+#endif
if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
return;
+ /* the following initializes hierarchical values from dynamic configuration */
+
+ /* special case: initialize with default values that may be overwritten */
+ /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
+ char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
+ char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
+
+ if (value_1 != NULL)
+ menu.draw_xoffset[i] = get_integer_from_string(value_1);
+ if (value_2 != NULL)
+ menu.draw_yoffset[i] = get_integer_from_string(value_2);
+ if (value_3 != NULL)
+ menu.list_size[i] = get_integer_from_string(value_3);
+ }
+
+ /* special case: initialize with default values that may be overwritten */
+ /* (eg, init "menu.draw_xoffset.INFO[MUSIC]" from "menu.draw_xoffset.INFO") */
+ for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
+ {
+ char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
+ char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
+
+ if (value_1 != NULL)
+ menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
+ if (value_2 != NULL)
+ menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
+ }
+
/* special case: initialize with default values that may be overwritten */
+ /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
- char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
- char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
- char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
+ char *token_1 = "menu.enter_screen.fade_mode";
+ char *token_2 = "menu.enter_screen.fade_delay";
+ char *token_3 = "menu.enter_screen.post_delay";
+ char *token_4 = "menu.leave_screen.fade_mode";
+ char *token_5 = "menu.leave_screen.fade_delay";
+ char *token_6 = "menu.leave_screen.post_delay";
+ char *value_1 = getHashEntry(setup_file_hash, token_1);
+ char *value_2 = getHashEntry(setup_file_hash, token_2);
+ char *value_3 = getHashEntry(setup_file_hash, token_3);
+ char *value_4 = getHashEntry(setup_file_hash, token_4);
+ char *value_5 = getHashEntry(setup_file_hash, token_5);
+ char *value_6 = getHashEntry(setup_file_hash, token_6);
+
+ if (value_1 != NULL)
+ menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
+ value_1);
+ if (value_2 != NULL)
+ menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
+ value_2);
+ if (value_3 != NULL)
+ menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
+ value_3);
+ if (value_4 != NULL)
+ menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
+ value_4);
+ if (value_5 != NULL)
+ menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
+ value_5);
+ if (value_6 != NULL)
+ menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
+ value_6);
+ }
+
+ /* special case: initialize with default values that may be overwritten */
+ /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
+ for (i = 0; titlemessage_arrays[i].array != NULL; i++)
+ {
+ struct TitleMessageInfo *array = titlemessage_arrays[i].array;
+ char *base_token = titlemessage_arrays[i].text;
+
+ for (j = 0; titlemessage_tokens[j].type != -1; j++)
+ {
+ char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ {
+ int parameter_value = get_token_parameter_value(token, value);
+
+ for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
+ {
+ tmi = array[k];
- if (value_x != NULL)
- menu.draw_xoffset[i] = get_integer_from_string(value_x);
- if (value_y != NULL)
- menu.draw_yoffset[i] = get_integer_from_string(value_y);
- if (list_size != NULL)
- menu.list_size[i] = get_integer_from_string(list_size);
+ if (titlemessage_tokens[j].type == TYPE_INTEGER)
+ *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
+ else
+ *(int *)titlemessage_tokens[j].value = (int)parameter_value;
+
+ array[k] = tmi;
+ }
+ }
+
+ free(token);
+ }
}
/* read (and overwrite with) values that may be specified in config file */
if (value != NULL)
*image_config_vars[i].value =
- get_auto_parameter_value(image_config_vars[i].token, value);
+ get_token_parameter_value(image_config_vars[i].token, value);
}
freeSetupFileHash(setup_file_hash);
}
+void LoadSpecialMenuDesignSettings()
+{
+ char *filename_base = UNDEFINED_FILENAME, *filename_local;
+ int i, j;
+
+ /* always start with reliable default values from static default config */
+ for (i = 0; image_config_vars[i].token != NULL; i++)
+ for (j = 0; image_config[j].token != NULL; j++)
+ if (strEqual(image_config_vars[i].token, image_config[j].token))
+ *image_config_vars[i].value =
+ get_token_parameter_value(image_config_vars[i].token,
+ image_config[j].value);
+
+ /* the following initializes hierarchical values from static configuration */
+
+ /* special case: initialize "ARG_DEFAULT" values in static default config */
+ /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
+ titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
+ titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
+ titlemessage_initial_default.post_delay = title_initial_default.post_delay;
+ titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
+ titlemessage_default.fade_mode = title_default.fade_mode;
+ titlemessage_default.fade_delay = title_default.fade_delay;
+ titlemessage_default.post_delay = title_default.post_delay;
+ titlemessage_default.auto_delay = title_default.auto_delay;
+
+ /* special case: initialize "ARG_DEFAULT" values in static default config */
+ /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
+ for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
+ {
+ titlemessage_initial[i] = titlemessage_initial_default;
+ titlemessage[i] = titlemessage_default;
+ }
+
+ /* special case: initialize "ARG_DEFAULT" values in static default config */
+ /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
+ menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
+ }
+
+ if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
+ {
+ /* first look for special settings configured in level series config */
+ filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
+
+ if (fileExists(filename_base))
+ LoadSpecialMenuDesignSettingsFromFilename(filename_base);
+ }
+
+ filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
+
+ if (filename_local != NULL && !strEqual(filename_base, filename_local))
+ LoadSpecialMenuDesignSettingsFromFilename(filename_local);
+}
+
void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
{
char *filename = getEditorSetupFilename();
/* add space for up to 3 more elements for padding that may be needed */
*num_elements += 3;
+ /* free memory for old list of elements, if needed */
+ checked_free(*elements);
+
+ /* allocate memory for new list of elements */
*elements = checked_malloc(*num_elements * sizeof(int));
*num_elements = 0;
{
if (num_unknown_tokens == 0)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
- Error(ERR_RETURN, "- config file: '%s'", filename);
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: unknown token(s) found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", filename);
num_unknown_tokens++;
}
- Error(ERR_RETURN, "- token: '%s'", list->token);
+ Error(ERR_INFO, "- token: '%s'", list->token);
}
}
if (num_unknown_tokens > 0)
- Error(ERR_RETURN_LINE, "-");
+ Error(ERR_INFO_LINE, "-");
while (*num_elements % 4) /* pad with empty elements, if needed */
(*elements)[(*num_elements)++] = EL_EMPTY;
freeSetupFileHash(element_hash);
#if 0
- /* TEST-ONLY */
for (i = 0; i < *num_elements; i++)
printf("editor: element '%s' [%d]\n",
element_info[(*elements)[i]].token_name, (*elements)[i]);
char *basename, boolean is_sound)
{
for (; list != NULL; list = list->next)
- if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
+ if (list->is_sound == is_sound && strEqual(list->basename, basename))
return TRUE;
return FALSE;
new = &music_file_info;
-#if 0
- printf("::: num_music == %d\n", num_music);
-#endif
-
for (i = 0; i < num_music; i++)
{
music = getMusicListEntry(i);
-#if 0
- printf("::: %d [%08x]\n", i, music->filename);
-#endif
-
if (music->filename == NULL)
continue;
- if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
+ if (strEqual(music->filename, UNDEFINED_FILENAME))
continue;
/* a configured file may be not recognized as music */
if (music->filename == NULL)
continue;
- if (strcmp(basename, music->filename) == 0)
+ if (strEqual(basename, music->filename))
{
music_already_used = TRUE;
break;
if (sound->filename == NULL)
continue;
- if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
+ if (strEqual(sound->filename, UNDEFINED_FILENAME))
continue;
/* a configured file may be not recognized as sound */
}
#if 0
- /* TEST-ONLY */
for (next = music_file_info; next != NULL; next = next->next)
printf("::: title == '%s'\n", next->title);
#endif
{
if (token_nr == 0)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
- Error(ERR_RETURN, "- config file: '%s'", filename);
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: unknown token(s) found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", filename);
}
- Error(ERR_RETURN, "- token: '%s'", token);
+ Error(ERR_INFO, "- token: '%s'", token);
}
void print_unknown_token_end(int token_nr)
{
if (token_nr > 0)
- Error(ERR_RETURN_LINE, "-");
+ Error(ERR_INFO_LINE, "-");
}
void LoadHelpAnimInfo()
i_to_a(element_action_info[i].value));
/* do not store direction index (bit) here, but direction value! */
- for (i = 0; i < NUM_DIRECTIONS; i++)
+ for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
setHashEntry(direction_hash, element_direction_info[i].suffix,
i_to_a(1 << element_direction_info[i].value));
char *element_value, *action_value, *direction_value;
int delay = atoi(list->value);
- if (strcmp(list->token, "end") == 0)
+ if (strEqual(list->token, "end"))
{
add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
freeSetupFileHash(direction_hash);
#if 0
- /* TEST ONLY */
for (i = 0; i < num_list_entries; i++)
- printf("::: %d, %d, %d => %d\n",
+ printf("::: '%s': %d, %d, %d => %d\n",
+ EL_NAME(helpanim_info[i].element),
helpanim_info[i].element,
helpanim_info[i].action,
helpanim_info[i].direction,
}
#if 0
- /* TEST ONLY */
BEGIN_HASH_ITERATION(helptext_info, itr)
{
printf("::: '%s' => '%s'\n",