&li.bd_magic_wall_stops_amoeba, TRUE
},
+ {
+ EL_BD_CLOCK, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.bd_clock_extra_time, 30
+ },
+
// (the following values are related to various game elements)
{
cave->mega_stones_pushable_with_sweet = level->bd_push_mega_rock_with_sweet;
// element properties
+ cave->level_bonus_time[0] = level->bd_clock_extra_time;
cave->level_magic_wall_time[0] = level->time_magic_wall;
cave->magic_timer_wait_for_hatching = level->bd_magic_wall_wait_hatching;
cave->magic_wall_stops_amoeba = level->bd_magic_wall_stops_amoeba;
level->bd_push_mega_rock_with_sweet = cave->mega_stones_pushable_with_sweet;
// element properties
+ level->bd_clock_extra_time = cave->level_bonus_time[0];
level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr];
level->bd_magic_wall_wait_hatching = cave->magic_timer_wait_for_hatching;
level->bd_magic_wall_stops_amoeba = cave->magic_wall_stops_amoeba;