TYPE_INTEGER, CONF_VALUE_8_BIT(4),
&li.game_of_life[3], 3
},
+ {
+ EL_GAME_OF_LIFE, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
+ &li.use_life_bugs, FALSE
+ },
{
EL_BIOMAZE, -1,
level->extra_time_score = level->score[SC_TIME_BONUS];
}
+ /* game logic of "game of life" and "biomaze" was buggy before 4.1.1.1 */
+ if (level->game_version < VERSION_IDENT(4,1,1,1))
+ level->use_life_bugs = TRUE;
+
if (level->game_version < VERSION_IDENT(3,2,0,7))
{
/* default behaviour for snapping was "not continuous" before 3.2.0-7 */
SETUP_TOKEN_VSYNC_MODE,
SETUP_TOKEN_ASK_ON_ESCAPE,
SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR,
+ SETUP_TOKEN_ASK_ON_GAME_OVER,
SETUP_TOKEN_QUICK_SWITCH,
SETUP_TOKEN_INPUT_ON_FOCUS,
SETUP_TOKEN_PREFER_AGA_GRAPHICS,
{ TYPE_STRING, &si.vsync_mode, "vsync_mode" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
{ TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
+ { TYPE_SWITCH, &si.ask_on_game_over, "ask_on_game_over" },
{ TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
{ TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
{ TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
si->ask_on_escape = TRUE;
si->ask_on_escape_editor = TRUE;
+ si->ask_on_game_over = TRUE;
si->quick_switch = FALSE;
si->input_on_focus = FALSE;
si->prefer_aga_graphics = TRUE;