EL_PLAYER_4, CONF_VALUE_BOOLEAN_4,
&li.use_explosion_element[3], FALSE
},
+ {
+ EL_PLAYER_1, CONF_VALUE_INTEGER_1,
+ &li.initial_player_stepsize, STEPSIZE_NORMAL
+ },
{
EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
&li.ball_time, 10
level->biomaze[2] = 3;
level->biomaze[3] = 3;
+#if 0
level->double_speed = FALSE;
+#endif
level->initial_gravity = FALSE;
level->em_slippery_gems = FALSE;
level->instant_relocation = FALSE;
level->time_magic_wall = getFile8Bit(file);
level->time_wheel = getFile8Bit(file);
level->amoeba_content = getMappedElement(getFile8Bit(file));
- level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ level->initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
+ STEPSIZE_NORMAL);
+
level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
/* player was faster than enemies in 1.0.0 and before */
if (level->file_version == FILE_VERSION_1_0)
- level->double_speed = TRUE;
+ level->initial_player_stepsize = STEPSIZE_FAST;
/* default behaviour for EM style gems was "slippery" only in 2.0.1 */
if (level->game_version == VERSION_IDENT(2,0,1,0))
putFile8Bit(file, level->time_wheel);
putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
level->amoeba_content));
- putFile8Bit(file, (level->double_speed ? 1 : 0));
+ putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
putFile8Bit(file, (level->initial_gravity ? 1 : 0));
putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
printf("Amoeba speed: %d\n", level->amoeba_speed);
printf("\n");
printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
- printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
+ printf("Initial player stepsize: %d\n", level->initial_player_stepsize);
printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
i_to_a(element_action_info[i].value));
/* do not store direction index (bit) here, but direction value! */
- for (i = 0; i < NUM_DIRECTIONS; i++)
+ for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
setHashEntry(direction_hash, element_direction_info[i].suffix,
i_to_a(1 << element_direction_info[i].value));