TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.rotate_mm_ball_content, TRUE
},
+ {
+ EL_MM_GRAY_BALL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.explode_mm_ball, FALSE
+ },
{
EL_MM_STEEL_BLOCK, -1,
level_mm->num_ball_contents = level->num_mm_ball_contents;
level_mm->ball_choice_mode = level->mm_ball_choice_mode;
level_mm->rotate_ball_content = level->rotate_mm_ball_content;
+ level_mm->explode_ball = level->explode_mm_ball;
for (i = 0; i < level->num_mm_ball_contents; i++)
level_mm->ball_content[i] =
level->num_mm_ball_contents = level_mm->num_ball_contents;
level->mm_ball_choice_mode = level_mm->ball_choice_mode;
level->rotate_mm_ball_content = level_mm->rotate_ball_content;
+ level->explode_mm_ball = level_mm->explode_ball;
for (i = 0; i < level->num_mm_ball_contents; i++)
level->mm_ball_content[i] =