added option to explode gray ball instead of melting for MM engine
[rocksndiamonds.git] / src / files.c
index 5439ca15d7e9cbf711c4e3a812ac3c19e60662d1..6a4c5f62623e4654fcd5441204bae12b8afc3771 100644 (file)
@@ -921,6 +921,16 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
     &li.mm_ball_content,               EL_EMPTY, NULL,
     &li.num_mm_ball_contents,          8, MAX_MM_BALL_CONTENTS
   },
+  {
+    EL_MM_GRAY_BALL,                   -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(1),
+    &li.rotate_mm_ball_content,                TRUE
+  },
+  {
+    EL_MM_GRAY_BALL,                   -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(2),
+    &li.explode_mm_ball,               FALSE
+  },
 
   {
     EL_MM_STEEL_BLOCK,                 -1,
@@ -4186,6 +4196,8 @@ static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
 
   level_mm->num_ball_contents = level->num_mm_ball_contents;
   level_mm->ball_choice_mode = level->mm_ball_choice_mode;
+  level_mm->rotate_ball_content = level->rotate_mm_ball_content;
+  level_mm->explode_ball = level->explode_mm_ball;
 
   for (i = 0; i < level->num_mm_ball_contents; i++)
     level_mm->ball_content[i] =
@@ -4237,6 +4249,8 @@ static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
 
   level->num_mm_ball_contents = level_mm->num_ball_contents;
   level->mm_ball_choice_mode = level_mm->ball_choice_mode;
+  level->rotate_mm_ball_content = level_mm->rotate_ball_content;
+  level->explode_mm_ball = level_mm->explode_ball;
 
   for (i = 0; i < level->num_mm_ball_contents; i++)
     level->mm_ball_content[i] =