fixed crash bug on info screen if music set has no unconfigured music
[rocksndiamonds.git] / src / files.c
index ee42c99071149d56b57ac3293f64ed5b28032cfa..627cafc0ffe01e5450844a0fc13771da008b127c 100644 (file)
@@ -12839,11 +12839,13 @@ static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
     { "artist_header", &tmp_music_file_info.artist_header      },
     { "album_header",  &tmp_music_file_info.album_header       },
     { "year_header",   &tmp_music_file_info.year_header        },
+    { "played_header", &tmp_music_file_info.played_header      },
 
     { "title",         &tmp_music_file_info.title              },
     { "artist",                &tmp_music_file_info.artist             },
     { "album",         &tmp_music_file_info.album              },
     { "year",          &tmp_music_file_info.year               },
+    { "played",                &tmp_music_file_info.played             },
 
     { NULL,            NULL                                    },
   };
@@ -12937,24 +12939,14 @@ static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
   return music_info_listed_ext(list, basename, TRUE);
 }
 
-static boolean checkLevelSetHasMusic_NoConf(void)
-{
-  int i;
-
-  for (i = leveldir_current->first_level;
-       i <= leveldir_current->last_level; i++)
-    if (levelset.music[i] == MUS_UNDEFINED)
-      return TRUE;
-
-  return FALSE;
-}
-
 void LoadMusicInfo(void)
 {
+  int num_music_noconf = getMusicListSize_NoConf();
   int num_music = getMusicListSize();
   int num_sounds = getSoundListSize();
   struct FileInfo *music, *sound;
   struct MusicFileInfo *next, **new;
+
   int i;
 
   while (music_file_info != NULL)
@@ -12967,11 +12959,13 @@ void LoadMusicInfo(void)
     checked_free(music_file_info->artist_header);
     checked_free(music_file_info->album_header);
     checked_free(music_file_info->year_header);
+    checked_free(music_file_info->played_header);
 
     checked_free(music_file_info->title);
     checked_free(music_file_info->artist);
     checked_free(music_file_info->album);
     checked_free(music_file_info->year);
+    checked_free(music_file_info->played);
 
     free(music_file_info);
 
@@ -12980,7 +12974,44 @@ void LoadMusicInfo(void)
 
   new = &music_file_info;
 
-  // get music file info for all configured music files
+  // get (configured or unconfigured) music file info for all levels
+  for (i = leveldir_current->first_level;
+       i <= leveldir_current->last_level; i++)
+  {
+    int music_nr;
+
+    if (levelset.music[i] != MUS_UNDEFINED)
+    {
+      // get music file info for configured level music
+      music_nr = levelset.music[i];
+    }
+    else if (num_music_noconf > 0)
+    {
+      // get music file info for unconfigured level music
+      int level_pos = i - leveldir_current->first_level;
+
+      music_nr = MAP_NOCONF_MUSIC(level_pos % num_music_noconf);
+    }
+    else
+    {
+      continue;
+    }
+
+    char *basename = getMusicInfoEntryFilename(music_nr);
+
+    if (basename == NULL)
+      continue;
+
+    if (!music_info_listed(music_file_info, basename))
+    {
+      *new = get_music_file_info(basename, music_nr);
+
+      if (*new != NULL)
+       new = &(*new)->next;
+    }
+  }
+
+  // get music file info for all remaining configured music files
   for (i = 0; i < num_music; i++)
   {
     music = getMusicListEntry(i);
@@ -13004,30 +13035,6 @@ void LoadMusicInfo(void)
     }
   }
 
-  // if some levels have no game music configured, use unconfigured music
-  if (checkLevelSetHasMusic_NoConf())
-  {
-    int num_music_noconf = getMusicListSize_NoConf();
-
-    // get music file info for all unconfigured music files
-    for (i = 0; i < num_music_noconf; i++)
-    {
-      int music_nr_noconf = MAP_NOCONF_MUSIC(i);
-      char *basename = getMusicInfoEntryFilename(music_nr_noconf);
-
-      if (basename == NULL)
-       continue;
-
-      if (!music_info_listed(music_file_info, basename))
-      {
-       *new = get_music_file_info(basename, music_nr_noconf);
-
-       if (*new != NULL)
-         new = &(*new)->next;
-      }
-    }
-  }
-
   // get sound file info for all configured sound files
   for (i = 0; i < num_sounds; i++)
   {