added saving native BDCFF file with cheat code ":save-native-level"
[rocksndiamonds.git] / src / files.c
index d3031fafb1dad2ee066f0f46cd90817bc394896f..60d3ae0d23dc00f43aa474d72e796c93a210d438 100644 (file)
@@ -6491,7 +6491,17 @@ void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
 
 void SaveNativeLevel(struct LevelInfo *level)
 {
-  if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+  if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
+  {
+    char *basename = getSingleLevelBasenameExt(level->file_info.nr, "bd");
+    char *filename = getLevelFilenameFromBasename(basename);
+
+    CopyNativeLevel_RND_to_BD(level);
+    // CopyNativeTape_RND_to_BD(level);
+
+    SaveNativeLevel_BD(filename);
+  }
+  else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
   {
     char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
     char *filename = getLevelFilenameFromBasename(basename);
@@ -11982,7 +11992,7 @@ static int get_anim_action_parameter_value(char *token)
   {
     if (isURL(token))
     {
-      result = get_hash_from_key(token);       // unsigned int => int
+      result = get_hash_from_string(token);    // unsigned int => int
       result = ABS(result);                    // may be negative now
       result += (result < MAX_IMAGE_FILES ? MAX_IMAGE_FILES : 0);
 
@@ -12084,7 +12094,7 @@ int get_parameter_value(char *value_raw, char *suffix, int type)
   else if (strEqual(suffix, ".class"))
   {
     result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
-             get_hash_from_key(value));
+             get_hash_from_string(value));
   }
   else if (strEqual(suffix, ".style"))
   {