void SaveNativeLevel(struct LevelInfo *level)
{
- if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+ if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
+ {
+ char *basename = getSingleLevelBasenameExt(level->file_info.nr, "bd");
+ char *filename = getLevelFilenameFromBasename(basename);
+
+ CopyNativeLevel_RND_to_BD(level);
+ // CopyNativeTape_RND_to_BD(level);
+
+ SaveNativeLevel_BD(filename);
+ }
+ else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
{
char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
char *filename = getLevelFilenameFromBasename(basename);