#include "libgame/libgame.h"
#include "files.h"
+#include "init.h"
#include "tools.h"
#include "tape.h"
Ur[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = EL_EXIT_CLOSED;
for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
- Properties1[EL_CUSTOM_START + i] = EP_BITMASK_DEFAULT;
+ {
+ level.custom_element_successor[i] = EL_EMPTY_SPACE;
+ Properties[EL_CUSTOM_START + i][EP_BITFIELD_BASE] = EP_BITMASK_DEFAULT;
+ }
BorderElement = EL_STEELWALL;
int properties = getFile32BitBE(file);
if (IS_CUSTOM_ELEMENT(element))
- Properties1[element] = properties;
+ Properties[element][EP_BITFIELD_BASE] = properties;
+ else
+ Error(ERR_WARN, "invalid custom element number %d", element);
+ }
+
+ return chunk_size;
+}
+
+static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int num_changed_custom_elements = getFile16BitBE(file);
+ int chunk_size_expected = 2 + num_changed_custom_elements * 4;
+ int i;
+
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size_expected;
+ }
+
+ for (i=0; i < num_changed_custom_elements; i++)
+ {
+ int element = getFile16BitBE(file);
+ int custom_element_successor = getFile16BitBE(file);
+ int i = element - EL_CUSTOM_START;
+
+ if (IS_CUSTOM_ELEMENT(element))
+ level->custom_element_successor[i] = custom_element_successor;
else
Error(ERR_WARN, "invalid custom element number %d", element);
}
{ "CONT", -1, LoadLevel_CONT },
{ "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
{ "CUS1", -1, LoadLevel_CUS1 },
+ { "CUS2", -1, LoadLevel_CUS2 },
{ NULL, 0, NULL }
};
level.em_slippery_gems = TRUE;
}
+ /* map some elements which have changed in newer versions */
+ if (level.game_version <= VERSION_IDENT(2,2,0))
+ {
+ int x, y;
+
+ /* map game font elements */
+ for(y=0; y<level.fieldy; y++)
+ {
+ for(x=0; x<level.fieldx; x++)
+ {
+ int element = Ur[x][y];
+
+ if (element == EL_CHAR('['))
+ element = EL_CHAR_AUMLAUT;
+ else if (element == EL_CHAR('\\'))
+ element = EL_CHAR_OUMLAUT;
+ else if (element == EL_CHAR(']'))
+ element = EL_CHAR_UUMLAUT;
+ else if (element == EL_CHAR('^'))
+ element = EL_CHAR_COPYRIGHT;
+
+ Feld[x][y] = Ur[x][y] = element;
+ }
+ }
+ }
+
/* determine border element for this level */
SetBorderElement();
}
char *filename = getLevelFilename(level_nr);
LoadLevelFromFilename(filename);
+ InitElementPropertiesEngine(level.game_version);
}
static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
putFile16BitBE(file, content_array[i][x][y]);
}
-static void SaveLevel_CUS1(FILE *file, int num_changed_custom_elements)
+static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
+ int num_changed_custom_elements)
{
int i, check = 0;
{
int element = EL_CUSTOM_START + i;
- if (Properties1[element] != EP_BITMASK_DEFAULT)
+ if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
{
if (check < num_changed_custom_elements)
{
putFile16BitBE(file, element);
- putFile32BitBE(file, Properties1[element]);
+ putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
}
check++;
Error(ERR_WARN, "inconsistent number of custom element properties");
}
+static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
+ int num_changed_custom_elements)
+{
+ int i, check = 0;
+
+ putFile16BitBE(file, num_changed_custom_elements);
+
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (level->custom_element_successor[i] != EL_EMPTY_SPACE)
+ {
+ if (check < num_changed_custom_elements)
+ {
+ putFile16BitBE(file, element);
+ putFile16BitBE(file, level->custom_element_successor[i]);
+ }
+
+ check++;
+ }
+ }
+
+ if (check != num_changed_custom_elements) /* should not happen */
+ Error(ERR_WARN, "inconsistent number of custom element successors");
+}
+
void SaveLevel(int level_nr)
{
char *filename = getLevelFilename(level_nr);
int body_chunk_size;
- int num_changed_custom_elements = 0;
+ int num_changed_custom_elements1 = 0;
+ int num_changed_custom_elements2 = 0;
int i, x, y;
FILE *file;
/* check for non-standard custom elements and calculate "CUS1" chunk size */
for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
- if (Properties1[EL_CUSTOM_START + i] != EP_BITMASK_DEFAULT)
- num_changed_custom_elements++;
+ if (Properties[EL_CUSTOM_START +i][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
+ num_changed_custom_elements1++;
+
+ /* check for non-standard custom elements and calculate "CUS2" chunk size */
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ if (level.custom_element_successor[i] != EL_EMPTY_SPACE)
+ num_changed_custom_elements2++;
putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
SaveLevel_CNT2(file, &level, EL_BD_AMOEBA);
}
- if (num_changed_custom_elements > 0)
+ if (num_changed_custom_elements1 > 0)
{
- putFileChunkBE(file, "CUS1", 2 + num_changed_custom_elements * 6);
- SaveLevel_CUS1(file, num_changed_custom_elements);
+ putFileChunkBE(file, "CUS1", 2 + num_changed_custom_elements1 * 6);
+ SaveLevel_CUS1(file, &level, num_changed_custom_elements1);
+ }
+
+ if (num_changed_custom_elements2 > 0)
+ {
+ putFileChunkBE(file, "CUS2", 2 + num_changed_custom_elements2 * 4);
+ SaveLevel_CUS2(file, &level, num_changed_custom_elements2);
}
fclose(file);
return chunk_size;
}
+static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
+{
+ int level_identifier_size;
+ int i;
+
+ level_identifier_size = getFile16BitBE(file);
+
+ tape->level_identifier =
+ checked_realloc(tape->level_identifier, level_identifier_size);
+
+ for(i=0; i < level_identifier_size; i++)
+ tape->level_identifier[i] = fgetc(file);
+
+ tape->level_nr = getFile16BitBE(file);
+
+ chunk_size = 2 + level_identifier_size + 2;
+
+ return chunk_size;
+}
+
static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
{
int i, j;
{
{ "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
{ "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
+ { "INFO", -1, LoadTape_INFO },
{ "BODY", -1, LoadTape_BODY },
{ NULL, 0, NULL }
};
putFileVersion(file, tape->engine_version);
}
+static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
+{
+ int level_identifier_size = strlen(tape->level_identifier) + 1;
+ int i;
+
+ putFile16BitBE(file, level_identifier_size);
+
+ for(i=0; i < level_identifier_size; i++)
+ fputc(tape->level_identifier[i], file);
+
+ putFile16BitBE(file, tape->level_nr);
+}
+
static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
{
int i, j;
void SaveTape(int level_nr)
{
- int i;
char *filename = getTapeFilename(level_nr);
FILE *file;
boolean new_tape = TRUE;
int num_participating_players = 0;
+ int info_chunk_size;
int body_chunk_size;
+ int i;
InitTapeDirectory(leveldir_current->filename);
if (tape.player_participates[i])
num_participating_players++;
+ info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
body_chunk_size = (num_participating_players + 1) * tape.length;
putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
SaveTape_HEAD(file, &tape);
+ putFileChunkBE(file, "INFO", info_chunk_size);
+ SaveTape_INFO(file, &tape);
+
putFileChunkBE(file, "BODY", body_chunk_size);
SaveTape_BODY(file, &tape);
printf_line("-", 79);
printf("Tape of Level %03d (file version %06d, game version %06d)\n",
tape->level_nr, tape->file_version, tape->game_version);
+ printf("Level series identifier: '%s'\n", tape->level_identifier);
printf_line("-", 79);
for(i=0; i<tape->length; i++)
{ TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
};
+static char *get_corrected_login_name(char *login_name)
+{
+ /* needed because player name must be a fixed length string */
+ char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
+
+ strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
+ login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
+
+ if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
+ if (strchr(login_name_new, ' '))
+ *strchr(login_name_new, ' ') = '\0';
+
+ return login_name_new;
+}
+
static void setSetupInfoToDefaults(struct SetupInfo *si)
{
int i;
- si->player_name = getStringCopy(getLoginName());
+ si->player_name = get_corrected_login_name(getLoginName());
si->sound = TRUE;
si->sound_loops = TRUE;
if (setup_file_list)
{
+ char *player_name_new;
+
checkSetupFileListIdentifier(setup_file_list, getCookie("SETUP"));
decodeSetupFileList(setup_file_list);
freeSetupFileList(setup_file_list);
/* needed to work around problems with fixed length strings */
- if (strlen(setup.player_name) > MAX_PLAYER_NAME_LEN)
- setup.player_name[MAX_PLAYER_NAME_LEN] = '\0';
- else if (strlen(setup.player_name) < MAX_PLAYER_NAME_LEN)
- {
- char *new_name = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
-
- strcpy(new_name, setup.player_name);
- free(setup.player_name);
- setup.player_name = new_name;
- }
+ player_name_new = get_corrected_login_name(setup.player_name);
+ free(setup.player_name);
+ setup.player_name = player_name_new;
}
else
Error(ERR_WARN, "using default setup values");