#define CHUNK_SIZE_NONE -1 /* do not write chunk size */
#define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
#define LEVEL_HEADER_SIZE 80 /* size of level file header */
-#define LEVEL_HEADER_UNUSED 11 /* unused level header bytes */
+#define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
#define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
#define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
#define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
-/* values for level file type identifier */
-#define LEVEL_FILE_TYPE_UNKNOWN 0
-#define LEVEL_FILE_TYPE_RND 1
-#define LEVEL_FILE_TYPE_BD 2
-#define LEVEL_FILE_TYPE_EM 3
-#define LEVEL_FILE_TYPE_SP 4
-#define LEVEL_FILE_TYPE_DX 5
-#define LEVEL_FILE_TYPE_SB 6
-#define LEVEL_FILE_TYPE_DC 7
-
-#define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND)
-#define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM)
-
-#define IS_SINGLE_LEVEL_FILE(x) (x < 10)
-#define IS_PACKED_LEVEL_FILE(x) (x > 10)
-
/* ========================================================================= */
/* level file functions */
change->can_change = FALSE;
change->events = CE_BITMASK_DEFAULT;
- change->sides = CH_SIDE_ANY;
+
+ change->trigger_player = CH_PLAYER_ANY;
+ change->trigger_side = CH_SIDE_ANY;
+ change->trigger_page = CH_PAGE_ANY;
change->target_element = EL_EMPTY_SPACE;
change->trigger_element = EL_EMPTY_SPACE;
change->explode = FALSE;
- change->use_content = FALSE;
- change->only_complete = FALSE;
- change->use_random_change = FALSE;
- change->random = 100;
- change->power = CP_NON_DESTRUCTIVE;
+ change->use_target_content = FALSE;
+ change->only_if_complete = FALSE;
+ change->use_random_replace = FALSE;
+ change->random_percentage = 100;
+ change->replace_when = CP_WHEN_EMPTY;
for (x = 0; x < 3; x++)
for (y = 0; y < 3; y++)
- change->content[x][y] = EL_EMPTY_SPACE;
+ change->target_content[x][y] = EL_EMPTY_SPACE;
change->direct_action = 0;
change->other_action = 0;
static void setLevelInfoToDefaults(struct LevelInfo *level)
{
+ static boolean clipboard_elements_initialized = FALSE;
+
int i, j, x, y;
+ level->native_em_level = &native_em_level;
+
+ level->game_engine_type = GAME_ENGINE_TYPE_RND;
+
level->file_version = FILE_VERSION_ACTUAL;
level->game_version = GAME_VERSION_ACTUAL;
level->time = 100;
level->gems_needed = 0;
+
level->amoeba_speed = 10;
+
level->time_magic_wall = 10;
level->time_wheel = 10;
level->time_light = 10;
level->time_timegate = 10;
+
level->amoeba_content = EL_DIAMOND;
+
level->double_speed = FALSE;
level->initial_gravity = FALSE;
level->em_slippery_gems = FALSE;
- level->block_last_field = FALSE;
- level->sp_block_last_field = TRUE;
+ level->instant_relocation = FALSE;
+ level->can_pass_to_walkable = FALSE;
+ level->grow_into_diggable = TRUE;
+
+ level->block_last_field = FALSE; /* EM does not block by default */
+ level->sp_block_last_field = TRUE; /* SP blocks the last field */
+ level->block_delay = 8; /* when blocking, block 8 frames */
+ level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */
+
+ level->can_move_into_acid_bits = ~0; /* everything can move into acid */
+ level->dont_collide_with_bits = ~0; /* always deadly when colliding */
+
+ level->use_spring_bug = FALSE;
+ level->use_step_counter = FALSE;
level->use_custom_template = FALSE;
{
int element = i;
+ /* never initialize clipboard elements after the very first time */
+ if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
+ continue;
+
setElementChangePages(&element_info[element], 1);
setElementChangeInfoToDefaults(element_info[element].change);
- if (IS_CUSTOM_ELEMENT(element) || IS_GROUP_ELEMENT(element))
+ if (IS_CUSTOM_ELEMENT(element) ||
+ IS_GROUP_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
{
for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
element_info[element].description[j] = '\0';
element_info[element].use_gfx_element = FALSE;
element_info[element].gfx_element = EL_EMPTY_SPACE;
+
+ element_info[element].modified_settings = FALSE;
}
- if (IS_CUSTOM_ELEMENT(element))
+ if (IS_CUSTOM_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
{
+ element_info[element].access_direction = MV_ALL_DIRECTIONS;
+
element_info[element].collect_score = 10; /* special default */
element_info[element].collect_count = 1; /* special default */
element_info[element].push_delay_fixed = -1; /* initialize later */
element_info[element].push_delay_random = -1; /* initialize later */
+ element_info[element].drop_delay_fixed = 0;
+ element_info[element].drop_delay_random = 0;
element_info[element].move_delay_fixed = 0;
element_info[element].move_delay_random = 0;
element_info[element].move_pattern = MV_ALL_DIRECTIONS;
- element_info[element].move_direction_initial = MV_AUTOMATIC;
+ element_info[element].move_direction_initial = MV_START_AUTOMATIC;
element_info[element].move_stepsize = TILEX / 8;
+
element_info[element].move_enter_element = EL_EMPTY_SPACE;
element_info[element].move_leave_element = EL_EMPTY_SPACE;
element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
+ element_info[element].explosion_type = EXPLODES_3X3;
+ element_info[element].explosion_delay = 16;
+ element_info[element].ignition_delay = 8;
+
for (x = 0; x < 3; x++)
for (y = 0; y < 3; y++)
element_info[element].content[x][y] = EL_EMPTY_SPACE;
element_info[element].walk_to_action = 0;
element_info[element].smash_targets = 0;
element_info[element].deadliness = 0;
- element_info[element].consistency = 0;
element_info[element].can_explode_by_fire = FALSE;
element_info[element].can_explode_smashed = FALSE;
for (j = 0; j < NUM_EP_BITFIELDS; j++)
Properties[element][j] = EP_BITMASK_DEFAULT;
- element_info[element].modified_settings = FALSE;
+ /* now set default properties */
+ SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
}
- else if (IS_GROUP_ELEMENT(element) || element == EL_INTERNAL_EDITOR)
+
+ if (IS_GROUP_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
{
/* initialize memory for list of elements in group */
if (element_info[element].group == NULL)
}
}
+ clipboard_elements_initialized = TRUE;
+
BorderElement = EL_STEELWALL;
- level->no_level_file = FALSE;
+ level->no_valid_file = FALSE;
+
+ level->changed = FALSE;
if (leveldir_current == NULL) /* only when dumping level */
return;
lfi->type = getFileTypeFromBasename(lfi->basename);
}
+#if 1
+static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
+{
+ /* always start with reliable default values */
+ setFileInfoToDefaults(level_file_info);
+
+ level_file_info->nr = nr; /* set requested level number */
+
+ determineLevelFileInfo_Filename(level_file_info);
+ determineLevelFileInfo_Filetype(level_file_info);
+}
+
+#else
+
static struct LevelFileInfo *getLevelFileInfo(int nr)
{
static struct LevelFileInfo level_file_info;
return &level_file_info;
}
-
+#endif
/* ------------------------------------------------------------------------- */
/* functions for loading R'n'D level */
int getMappedElement(int element)
{
- /* map some (historic, now obsolete) elements */
+ /* remap some (historic, now obsolete) elements */
#if 1
switch (element)
return element;
}
+int getMappedElementByVersion(int element, int game_version)
+{
+ /* remap some elements due to certain game version */
+
+ if (game_version <= VERSION_IDENT(2,2,0,0))
+ {
+ /* map game font elements */
+ element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
+ element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
+ element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
+ element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
+ }
+
+ if (game_version < VERSION_IDENT(3,0,0,0))
+ {
+ /* map Supaplex gravity tube elements */
+ element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
+ element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
+ element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
+ element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
+ element);
+ }
+
+ return element;
+}
+
static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
{
level->file_version = getFileVersion(file);
level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->can_move_into_acid_bits = getFile32BitBE(file);
+ level->dont_collide_with_bits = getFile8Bit(file);
+
+ level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ level->game_engine_type = getFile8Bit(file);
ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
getMappedElement(getFile16BitBE(file));
element_info[element].change->explode = getFile8Bit(file);
- element_info[element].change->use_content = getFile8Bit(file);
- element_info[element].change->only_complete = getFile8Bit(file);
- element_info[element].change->use_random_change = getFile8Bit(file);
+ element_info[element].change->use_target_content = getFile8Bit(file);
+ element_info[element].change->only_if_complete = getFile8Bit(file);
+ element_info[element].change->use_random_replace = getFile8Bit(file);
- element_info[element].change->random = getFile8Bit(file);
- element_info[element].change->power = getFile8Bit(file);
+ element_info[element].change->random_percentage = getFile8Bit(file);
+ element_info[element].change->replace_when = getFile8Bit(file);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- element_info[element].change->content[x][y] =
+ element_info[element].change->target_content[x][y] =
getMappedElement(getFile16BitBE(file));
element_info[element].slippery_type = getFile8Bit(file);
ei->collect_score = getFile8Bit(file);
ei->collect_count = getFile8Bit(file);
- ei->push_delay_fixed = getFile16BitBE(file);
- ei->push_delay_random = getFile16BitBE(file);
+ ei->drop_delay_fixed = getFile8Bit(file);
+ ei->push_delay_fixed = getFile8Bit(file);
+ ei->drop_delay_random = getFile8Bit(file);
+ ei->push_delay_random = getFile8Bit(file);
ei->move_delay_fixed = getFile16BitBE(file);
ei->move_delay_random = getFile16BitBE(file);
+ /* bits 0 - 15 of "move_pattern" ... */
ei->move_pattern = getFile16BitBE(file);
ei->move_direction_initial = getFile8Bit(file);
ei->move_stepsize = getFile8Bit(file);
ei->move_leave_element = getMappedElement(getFile16BitBE(file));
ei->move_leave_type = getFile8Bit(file);
+ /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+ ei->move_pattern |= (getFile16BitBE(file) << 16);
+
+ ei->access_direction = getFile8Bit(file);
+
+ ei->explosion_delay = getFile8Bit(file);
+ ei->ignition_delay = getFile8Bit(file);
+ ei->explosion_type = getFile8Bit(file);
+
/* some free bytes for future custom property values and padding */
- ReadUnusedBytesFromFile(file, 7);
+ ReadUnusedBytesFromFile(file, 1);
/* read change property values */
change->trigger_element = getMappedElement(getFile16BitBE(file));
change->explode = getFile8Bit(file);
- change->use_content = getFile8Bit(file);
- change->only_complete = getFile8Bit(file);
- change->use_random_change = getFile8Bit(file);
+ change->use_target_content = getFile8Bit(file);
+ change->only_if_complete = getFile8Bit(file);
+ change->use_random_replace = getFile8Bit(file);
- change->random = getFile8Bit(file);
- change->power = getFile8Bit(file);
+ change->random_percentage = getFile8Bit(file);
+ change->replace_when = getFile8Bit(file);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- change->content[x][y] = getMappedElement(getFile16BitBE(file));
+ change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
change->can_change = getFile8Bit(file);
- change->sides = getFile8Bit(file);
+ change->trigger_side = getFile8Bit(file);
- if (change->sides == CH_SIDE_NONE) /* correct empty sides field */
- change->sides = CH_SIDE_ANY;
+#if 1
+ change->trigger_player = getFile8Bit(file);
+ change->trigger_page = getFile8Bit(file);
+
+ change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
+ CH_PAGE_ANY : (1 << change->trigger_page));
+
+ /* some free bytes for future change property values and padding */
+ ReadUnusedBytesFromFile(file, 6);
+
+#else
/* some free bytes for future change property values and padding */
ReadUnusedBytesFromFile(file, 8);
+#endif
}
/* mark this custom element as modified */
if (!(file = fopen(filename, MODE_READ)))
{
- level->no_level_file = TRUE;
+ level->no_valid_file = TRUE;
if (level != &level_template)
Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
getFileChunkBE(file, chunk_name, NULL);
if (strcmp(chunk_name, "CAVE") != 0)
{
+ level->no_valid_file = TRUE;
+
Error(ERR_WARN, "unknown format of level file '%s'", filename);
fclose(file);
return;
if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
{
+ level->no_valid_file = TRUE;
+
Error(ERR_WARN, "unknown format of level file '%s'", filename);
fclose(file);
return;
if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
{
+ level->no_valid_file = TRUE;
+
Error(ERR_WARN, "unsupported version of level file '%s'", filename);
fclose(file);
return;
/* functions for loading EM level */
/* ------------------------------------------------------------------------- */
+#if 0
+
static int map_em_element_yam(int element)
{
switch (element)
#define EM_LEVEL_XSIZE 64
#define EM_LEVEL_YSIZE 32
-static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
{
char *filename = level_file_info->filename;
FILE *file;
unsigned char leveldata[EM_LEVEL_SIZE];
unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
- unsigned char code0 = 0x65;
- unsigned char code1 = 0x11;
- boolean level_is_crypted = FALSE;
int nr = level_file_info->nr;
int i, x, y;
if (!(file = fopen(filename, MODE_READ)))
{
- level->no_level_file = TRUE;
+ level->no_valid_file = TRUE;
Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
return;
}
- for(i = 0; i < EM_LEVEL_SIZE; i++)
+ for (i = 0; i < EM_LEVEL_SIZE; i++)
leveldata[i] = fgetc(file);
fclose(file);
if ((leveldata[0] == 0xf1 ||
leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
{
- level_is_crypted = TRUE;
+ unsigned char code0 = 0x65;
+ unsigned char code1 = 0x11;
if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
leveldata[0] = 0xf1;
- }
- if (level_is_crypted) /* decode crypted level data */
- {
- for(i = 0; i < EM_LEVEL_SIZE; i++)
+ /* decode crypted level data */
+
+ for (i = 0; i < EM_LEVEL_SIZE; i++)
{
leveldata[i] ^= code0;
leveldata[i] -= code1;
- code0 = (code0 + 7) & 0xff;
+ code0 = (code0 + 7) & 0xff;
}
}
level->num_yamyam_contents = 4;
- for(i = 0; i < level->num_yamyam_contents; i++)
- for(y = 0; y < 3; y++)
- for(x = 0; x < 3; x++)
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
level->yamyam_content[i][x][y] =
map_em_element_yam(header[i * 9 + y * 3 + x]);
level->field[x][y] = EL_PLAYER_2;
}
+#else
+
+static int map_element_RND_to_EM(int element_rnd)
+{
+ static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
+ static boolean mapping_initialized = FALSE;
+
+ struct
+ {
+ int element_em;
+ int element_rnd;
+ }
+ mapping_RND_to_EM_list[] =
+ {
+ { Xblank, EL_EMPTY },
+ { Xstone, EL_ROCK },
+ { Xnut, EL_NUT },
+ { Xbug_n, EL_BUG_UP },
+ { Xbug_e, EL_BUG_RIGHT },
+ { Xbug_s, EL_BUG_DOWN },
+ { Xbug_w, EL_BUG_LEFT },
+ { Xtank_n, EL_SPACESHIP_UP },
+ { Xtank_e, EL_SPACESHIP_RIGHT },
+ { Xtank_s, EL_SPACESHIP_DOWN },
+ { Xtank_w, EL_SPACESHIP_LEFT },
+ { Xandroid, EL_EMC_ANDROID },
+ { Xandroid_1_n, EL_EMC_ANDROID_UP },
+ { Xandroid_1_e, EL_EMC_ANDROID_RIGHT },
+ { Xandroid_1_w, EL_EMC_ANDROID_LEFT },
+ { Xandroid_1_s, EL_EMC_ANDROID_DOWN },
+ { Xspring, EL_SPRING },
+ { Xeater_n, EL_YAMYAM },
+ { Xalien, EL_ROBOT },
+ { Xemerald, EL_EMERALD },
+ { Xdiamond, EL_DIAMOND },
+ { Xdrip_fall, EL_AMOEBA_DROP },
+ { Xbomb, EL_BOMB },
+ { Xballoon, EL_BALLOON },
+ { Xgrass, EL_EMC_GRASS },
+ { Xdirt, EL_SAND },
+ { Xacid_ne, EL_ACID_POOL_TOPRIGHT },
+ { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT },
+ { Xacid_s, EL_ACID_POOL_BOTTOM },
+ { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT },
+ { Xacid_nw, EL_ACID_POOL_TOPLEFT },
+ { Xacid_1, EL_ACID },
+ { Xball_1, EL_EMC_GENERATOR_BALL },
+ { Xgrow_ns, EL_EMC_GROW },
+ { Xwonderwall, EL_MAGIC_WALL },
+ { Xameuba_1, EL_AMOEBA_WET },
+ { Xdoor_1, EL_EM_GATE_1 },
+ { Xdoor_2, EL_EM_GATE_2 },
+ { Xdoor_3, EL_EM_GATE_3 },
+ { Xdoor_4, EL_EM_GATE_4 },
+ { Xdoor_5, EL_EMC_GATE_5 },
+ { Xdoor_6, EL_EMC_GATE_6 },
+ { Xdoor_7, EL_EMC_GATE_7 },
+ { Xdoor_8, EL_EMC_GATE_8 },
+ { Xkey_1, EL_EM_KEY_1 },
+ { Xkey_2, EL_EM_KEY_2 },
+ { Xkey_3, EL_EM_KEY_3 },
+ { Xkey_4, EL_EM_KEY_4 },
+ { Xkey_5, EL_EMC_KEY_5 },
+ { Xkey_6, EL_EMC_KEY_6 },
+ { Xkey_7, EL_EMC_KEY_7 },
+ { Xkey_8, EL_EMC_KEY_8 },
+ { Xwind_n, EL_BALLOON_SWITCH_UP },
+ { Xwind_e, EL_BALLOON_SWITCH_RIGHT },
+ { Xwind_s, EL_BALLOON_SWITCH_DOWN },
+ { Xwind_w, EL_BALLOON_SWITCH_LEFT },
+ { Xwind_nesw, EL_BALLOON_SWITCH_ANY },
+ { Xwind_stop, EL_BALLOON_SWITCH_NONE },
+ { Xexit, EL_EXIT_CLOSED },
+ { Xexit_1, EL_EXIT_OPEN },
+ { Xdynamite, EL_DYNAMITE },
+ { Xdynamite_1, EL_DYNAMITE_ACTIVE },
+ { Xbumper, EL_EMC_BUMPER },
+ { Xwheel, EL_ROBOT_WHEEL },
+ { Xswitch, EL_UNKNOWN },
+ { Xsand, EL_QUICKSAND_EMPTY },
+ { Xsand_stone, EL_QUICKSAND_FULL },
+ { Xplant, EL_EMC_PLANT },
+ { Xlenses, EL_EMC_LENSES },
+ { Xmagnify, EL_EMC_MAGNIFY },
+ { Xdripper, EL_UNKNOWN },
+ { Xfake_blank, EL_INVISIBLE_WALL },
+ { Xfake_grass, EL_INVISIBLE_SAND },
+ { Xfake_door_1, EL_EM_GATE_1_GRAY },
+ { Xfake_door_2, EL_EM_GATE_2_GRAY },
+ { Xfake_door_3, EL_EM_GATE_3_GRAY },
+ { Xfake_door_4, EL_EM_GATE_4_GRAY },
+ { Xfake_door_5, EL_EMC_GATE_5_GRAY },
+ { Xfake_door_6, EL_EMC_GATE_6_GRAY },
+ { Xfake_door_7, EL_EMC_GATE_7_GRAY },
+ { Xfake_door_8, EL_EMC_GATE_8_GRAY },
+ { Xsteel_1, EL_STEELWALL },
+ { Xsteel_2, EL_UNKNOWN },
+ { Xsteel_3, EL_EMC_STEELWALL_1 },
+ { Xsteel_4, EL_UNKNOWN },
+ { Xwall_1, EL_WALL },
+ { Xwall_2, EL_UNKNOWN },
+ { Xwall_3, EL_UNKNOWN },
+ { Xwall_4, EL_UNKNOWN },
+ { Xround_wall_1, EL_WALL_SLIPPERY },
+ { Xround_wall_2, EL_UNKNOWN },
+ { Xround_wall_3, EL_UNKNOWN },
+ { Xround_wall_4, EL_UNKNOWN },
+ { Xdecor_1, EL_UNKNOWN },
+ { Xdecor_2, EL_EMC_WALL_6 },
+ { Xdecor_3, EL_EMC_WALL_4 },
+ { Xdecor_4, EL_EMC_WALL_5 },
+ { Xdecor_5, EL_EMC_WALL_7 },
+ { Xdecor_6, EL_EMC_WALL_8 },
+ { Xdecor_7, EL_UNKNOWN },
+ { Xdecor_8, EL_EMC_WALL_1 },
+ { Xdecor_9, EL_EMC_WALL_2 },
+ { Xdecor_10, EL_EMC_WALL_3 },
+ { Xdecor_11, EL_UNKNOWN },
+ { Xdecor_12, EL_UNKNOWN },
+ { Xalpha_0, EL_CHAR('0') },
+ { Xalpha_1, EL_CHAR('1') },
+ { Xalpha_2, EL_CHAR('2') },
+ { Xalpha_3, EL_CHAR('3') },
+ { Xalpha_4, EL_CHAR('4') },
+ { Xalpha_5, EL_CHAR('5') },
+ { Xalpha_6, EL_CHAR('6') },
+ { Xalpha_7, EL_CHAR('7') },
+ { Xalpha_8, EL_CHAR('8') },
+ { Xalpha_9, EL_CHAR('9') },
+ { Xalpha_excla, EL_CHAR('!') },
+ { Xalpha_quote, EL_CHAR('"') },
+ { Xalpha_comma, EL_CHAR(',') },
+ { Xalpha_minus, EL_CHAR('-') },
+ { Xalpha_perio, EL_CHAR('.') },
+ { Xalpha_colon, EL_CHAR(':') },
+ { Xalpha_quest, EL_CHAR('?') },
+ { Xalpha_a, EL_CHAR('A') },
+ { Xalpha_b, EL_CHAR('B') },
+ { Xalpha_c, EL_CHAR('C') },
+ { Xalpha_d, EL_CHAR('D') },
+ { Xalpha_e, EL_CHAR('E') },
+ { Xalpha_f, EL_CHAR('F') },
+ { Xalpha_g, EL_CHAR('G') },
+ { Xalpha_h, EL_CHAR('H') },
+ { Xalpha_i, EL_CHAR('I') },
+ { Xalpha_j, EL_CHAR('J') },
+ { Xalpha_k, EL_CHAR('K') },
+ { Xalpha_l, EL_CHAR('L') },
+ { Xalpha_m, EL_CHAR('M') },
+ { Xalpha_n, EL_CHAR('N') },
+ { Xalpha_o, EL_CHAR('O') },
+ { Xalpha_p, EL_CHAR('P') },
+ { Xalpha_q, EL_CHAR('Q') },
+ { Xalpha_r, EL_CHAR('R') },
+ { Xalpha_s, EL_CHAR('S') },
+ { Xalpha_t, EL_CHAR('T') },
+ { Xalpha_u, EL_CHAR('U') },
+ { Xalpha_v, EL_CHAR('V') },
+ { Xalpha_w, EL_CHAR('W') },
+ { Xalpha_x, EL_CHAR('X') },
+ { Xalpha_y, EL_CHAR('Y') },
+ { Xalpha_z, EL_CHAR('Z') },
+ { Xalpha_arrow_e, EL_CHAR('>') },
+ { Xalpha_arrow_w, EL_CHAR('<') },
+ { Xalpha_copyr, EL_CHAR('©') },
+
+ { Zplayer, EL_PLAYER_1 },
+ { Zplayer, EL_PLAYER_2 },
+ { Zplayer, EL_PLAYER_3 },
+ { Zplayer, EL_PLAYER_4 },
+
+ { ZBORDER, EL_EMC_LEVEL_BORDER },
+
+ { -1, -1 }
+ };
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ /* return "Xalpha_quest" for all undefined elements in mapping array */
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ mapping_RND_to_EM[i] = Xalpha_quest;
+
+ for (i = 0; mapping_RND_to_EM_list[i].element_rnd != -1; i++)
+ mapping_RND_to_EM[mapping_RND_to_EM_list[i].element_rnd] =
+ mapping_RND_to_EM_list[i].element_em;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
+ return mapping_RND_to_EM[element_rnd];
+
+ Error(ERR_WARN, "invalid RND level element %d", element_rnd);
+
+ return EL_UNKNOWN;
+}
+
+static int map_element_EM_to_RND(int element_em)
+{
+ static unsigned short mapping_EM_to_RND[TILE_MAX];
+ static boolean mapping_initialized = FALSE;
+
+ struct
+ {
+ int element_em;
+ int element_rnd;
+ }
+ mapping_EM_to_RND_list[] =
+ {
+ { Xblank, EL_EMPTY },
+ { Yacid_splash_eB, EL_EMPTY },
+ { Yacid_splash_wB, EL_EMPTY },
+
+#ifdef EM_ENGINE_BAD_ROLL
+ { Xstone_force_e, EL_ROCK },
+ { Xstone_force_w, EL_ROCK },
+ { Xnut_force_e, EL_NUT },
+ { Xnut_force_w, EL_NUT },
+ { Xspring_force_e, EL_SPRING },
+ { Xspring_force_w, EL_SPRING },
+ { Xemerald_force_e, EL_EMERALD },
+ { Xemerald_force_w, EL_EMERALD },
+ { Xdiamond_force_e, EL_DIAMOND },
+ { Xdiamond_force_w, EL_DIAMOND },
+ { Xbomb_force_e, EL_BOMB },
+ { Xbomb_force_w, EL_BOMB },
+#endif
+
+ { Xstone, EL_ROCK },
+ { Xstone_pause, EL_ROCK },
+ { Xstone_fall, EL_ROCK },
+ { Ystone_s, EL_ROCK },
+ { Ystone_sB, EL_ROCK },
+ { Ystone_e, EL_ROCK },
+ { Ystone_eB, EL_ROCK },
+ { Ystone_w, EL_ROCK },
+ { Ystone_wB, EL_ROCK },
+ { Xnut, EL_NUT },
+ { Xnut_pause, EL_NUT },
+ { Xnut_fall, EL_NUT },
+ { Ynut_s, EL_NUT },
+ { Ynut_sB, EL_NUT },
+ { Ynut_e, EL_NUT },
+ { Ynut_eB, EL_NUT },
+ { Ynut_w, EL_NUT },
+ { Ynut_wB, EL_NUT },
+ { Xbug_n, EL_BUG_UP },
+ { Xbug_e, EL_BUG_RIGHT },
+ { Xbug_s, EL_BUG_DOWN },
+ { Xbug_w, EL_BUG_LEFT },
+ { Xbug_gon, EL_BUG_UP },
+ { Xbug_goe, EL_BUG_RIGHT },
+ { Xbug_gos, EL_BUG_DOWN },
+ { Xbug_gow, EL_BUG_LEFT },
+ { Ybug_n, EL_BUG_UP },
+ { Ybug_nB, EL_BUG_UP },
+ { Ybug_e, EL_BUG_RIGHT },
+ { Ybug_eB, EL_BUG_RIGHT },
+ { Ybug_s, EL_BUG_DOWN },
+ { Ybug_sB, EL_BUG_DOWN },
+ { Ybug_w, EL_BUG_LEFT },
+ { Ybug_wB, EL_BUG_LEFT },
+ { Ybug_w_n, EL_BUG_UP },
+ { Ybug_n_e, EL_BUG_RIGHT },
+ { Ybug_e_s, EL_BUG_DOWN },
+ { Ybug_s_w, EL_BUG_LEFT },
+ { Ybug_e_n, EL_BUG_UP },
+ { Ybug_s_e, EL_BUG_RIGHT },
+ { Ybug_w_s, EL_BUG_DOWN },
+ { Ybug_n_w, EL_BUG_LEFT },
+ { Ybug_stone, EL_ROCK },
+ { Ybug_spring, EL_SPRING },
+ { Xtank_n, EL_SPACESHIP_UP },
+ { Xtank_e, EL_SPACESHIP_RIGHT },
+ { Xtank_s, EL_SPACESHIP_DOWN },
+ { Xtank_w, EL_SPACESHIP_LEFT },
+ { Xtank_gon, EL_SPACESHIP_UP },
+ { Xtank_goe, EL_SPACESHIP_RIGHT },
+ { Xtank_gos, EL_SPACESHIP_DOWN },
+ { Xtank_gow, EL_SPACESHIP_LEFT },
+ { Ytank_n, EL_SPACESHIP_UP },
+ { Ytank_nB, EL_SPACESHIP_UP },
+ { Ytank_e, EL_SPACESHIP_RIGHT },
+ { Ytank_eB, EL_SPACESHIP_RIGHT },
+ { Ytank_s, EL_SPACESHIP_DOWN },
+ { Ytank_sB, EL_SPACESHIP_DOWN },
+ { Ytank_w, EL_SPACESHIP_LEFT },
+ { Ytank_wB, EL_SPACESHIP_LEFT },
+ { Ytank_w_n, EL_SPACESHIP_UP },
+ { Ytank_n_e, EL_SPACESHIP_RIGHT },
+ { Ytank_e_s, EL_SPACESHIP_DOWN },
+ { Ytank_s_w, EL_SPACESHIP_LEFT },
+ { Ytank_e_n, EL_SPACESHIP_UP },
+ { Ytank_s_e, EL_SPACESHIP_RIGHT },
+ { Ytank_w_s, EL_SPACESHIP_DOWN },
+ { Ytank_n_w, EL_SPACESHIP_LEFT },
+ { Ytank_stone, EL_ROCK },
+ { Ytank_spring, EL_SPRING },
+ { Xandroid, EL_EMC_ANDROID },
+ { Xandroid_1_n, EL_EMC_ANDROID_UP },
+ { Xandroid_2_n, EL_EMC_ANDROID_UP },
+ { Xandroid_1_e, EL_EMC_ANDROID_RIGHT },
+ { Xandroid_2_e, EL_EMC_ANDROID_RIGHT },
+ { Xandroid_1_w, EL_EMC_ANDROID_LEFT },
+ { Xandroid_2_w, EL_EMC_ANDROID_LEFT },
+ { Xandroid_1_s, EL_EMC_ANDROID_DOWN },
+ { Xandroid_2_s, EL_EMC_ANDROID_DOWN },
+ { Yandroid_n, EL_EMC_ANDROID_UP },
+ { Yandroid_nB, EL_EMC_ANDROID_UP },
+ { Yandroid_ne, EL_EMC_ANDROID_RIGHT_UP },
+ { Yandroid_neB, EL_EMC_ANDROID_RIGHT_UP },
+ { Yandroid_e, EL_EMC_ANDROID_RIGHT },
+ { Yandroid_eB, EL_EMC_ANDROID_RIGHT },
+ { Yandroid_se, EL_EMC_ANDROID_RIGHT_DOWN },
+ { Yandroid_seB, EL_EMC_ANDROID_RIGHT_DOWN },
+ { Yandroid_s, EL_EMC_ANDROID_DOWN },
+ { Yandroid_sB, EL_EMC_ANDROID_DOWN },
+ { Yandroid_sw, EL_EMC_ANDROID_LEFT_DOWN },
+ { Yandroid_swB, EL_EMC_ANDROID_LEFT_DOWN },
+ { Yandroid_w, EL_EMC_ANDROID_LEFT },
+ { Yandroid_wB, EL_EMC_ANDROID_LEFT },
+ { Yandroid_nw, EL_EMC_ANDROID_LEFT_UP },
+ { Yandroid_nwB, EL_EMC_ANDROID_LEFT_UP },
+ { Xspring, EL_SPRING },
+ { Xspring_pause, EL_SPRING },
+ { Xspring_e, EL_SPRING },
+ { Xspring_w, EL_SPRING },
+ { Xspring_fall, EL_SPRING },
+ { Yspring_s, EL_SPRING },
+ { Yspring_sB, EL_SPRING },
+ { Yspring_e, EL_SPRING },
+ { Yspring_eB, EL_SPRING },
+ { Yspring_w, EL_SPRING },
+ { Yspring_wB, EL_SPRING },
+ { Yspring_kill_e, EL_SPRING },
+ { Yspring_kill_eB, EL_SPRING },
+ { Yspring_kill_w, EL_SPRING },
+ { Yspring_kill_wB, EL_SPRING },
+ { Xeater_n, EL_YAMYAM },
+ { Xeater_e, EL_YAMYAM },
+ { Xeater_w, EL_YAMYAM },
+ { Xeater_s, EL_YAMYAM },
+ { Yeater_n, EL_YAMYAM },
+ { Yeater_nB, EL_YAMYAM },
+ { Yeater_e, EL_YAMYAM },
+ { Yeater_eB, EL_YAMYAM },
+ { Yeater_s, EL_YAMYAM },
+ { Yeater_sB, EL_YAMYAM },
+ { Yeater_w, EL_YAMYAM },
+ { Yeater_wB, EL_YAMYAM },
+ { Yeater_stone, EL_ROCK },
+ { Yeater_spring, EL_SPRING },
+ { Xalien, EL_ROBOT },
+ { Xalien_pause, EL_ROBOT },
+ { Yalien_n, EL_ROBOT },
+ { Yalien_nB, EL_ROBOT },
+ { Yalien_e, EL_ROBOT },
+ { Yalien_eB, EL_ROBOT },
+ { Yalien_s, EL_ROBOT },
+ { Yalien_sB, EL_ROBOT },
+ { Yalien_w, EL_ROBOT },
+ { Yalien_wB, EL_ROBOT },
+ { Yalien_stone, EL_ROCK },
+ { Yalien_spring, EL_SPRING },
+ { Xemerald, EL_EMERALD },
+ { Xemerald_pause, EL_EMERALD },
+ { Xemerald_fall, EL_EMERALD },
+ { Xemerald_shine, EL_EMERALD },
+ { Yemerald_s, EL_EMERALD },
+ { Yemerald_sB, EL_EMERALD },
+ { Yemerald_e, EL_EMERALD },
+ { Yemerald_eB, EL_EMERALD },
+ { Yemerald_w, EL_EMERALD },
+ { Yemerald_wB, EL_EMERALD },
+ { Yemerald_eat, EL_EMERALD },
+ { Yemerald_stone, EL_ROCK },
+ { Xdiamond, EL_DIAMOND },
+ { Xdiamond_pause, EL_DIAMOND },
+ { Xdiamond_fall, EL_DIAMOND },
+ { Xdiamond_shine, EL_DIAMOND },
+ { Ydiamond_s, EL_DIAMOND },
+ { Ydiamond_sB, EL_DIAMOND },
+ { Ydiamond_e, EL_DIAMOND },
+ { Ydiamond_eB, EL_DIAMOND },
+ { Ydiamond_w, EL_DIAMOND },
+ { Ydiamond_wB, EL_DIAMOND },
+ { Ydiamond_eat, EL_DIAMOND },
+ { Ydiamond_stone, EL_ROCK },
+ { Xdrip_fall, EL_AMOEBA_DROP },
+ { Xdrip_stretch, EL_AMOEBA_DROP },
+ { Xdrip_stretchB, EL_AMOEBA_DROP },
+ { Xdrip_eat, EL_AMOEBA_DROP },
+ { Ydrip_s1, EL_AMOEBA_DROP },
+ { Ydrip_s1B, EL_AMOEBA_DROP },
+ { Ydrip_s2, EL_AMOEBA_DROP },
+ { Ydrip_s2B, EL_AMOEBA_DROP },
+ { Xbomb, EL_BOMB },
+ { Xbomb_pause, EL_BOMB },
+ { Xbomb_fall, EL_BOMB },
+ { Ybomb_s, EL_BOMB },
+ { Ybomb_sB, EL_BOMB },
+ { Ybomb_e, EL_BOMB },
+ { Ybomb_eB, EL_BOMB },
+ { Ybomb_w, EL_BOMB },
+ { Ybomb_wB, EL_BOMB },
+ { Ybomb_eat, EL_BOMB },
+ { Xballoon, EL_BALLOON },
+ { Yballoon_n, EL_BALLOON },
+ { Yballoon_nB, EL_BALLOON },
+ { Yballoon_e, EL_BALLOON },
+ { Yballoon_eB, EL_BALLOON },
+ { Yballoon_s, EL_BALLOON },
+ { Yballoon_sB, EL_BALLOON },
+ { Yballoon_w, EL_BALLOON },
+ { Yballoon_wB, EL_BALLOON },
+ { Xgrass, EL_SAND },
+ { Ygrass_nB, EL_SAND },
+ { Ygrass_eB, EL_SAND },
+ { Ygrass_sB, EL_SAND },
+ { Ygrass_wB, EL_SAND },
+ { Xdirt, EL_SAND },
+ { Ydirt_nB, EL_SAND },
+ { Ydirt_eB, EL_SAND },
+ { Ydirt_sB, EL_SAND },
+ { Ydirt_wB, EL_SAND },
+ { Xacid_ne, EL_ACID_POOL_TOPRIGHT },
+ { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT },
+ { Xacid_s, EL_ACID_POOL_BOTTOM },
+ { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT },
+ { Xacid_nw, EL_ACID_POOL_TOPLEFT },
+ { Xacid_1, EL_ACID },
+ { Xacid_2, EL_ACID },
+ { Xacid_3, EL_ACID },
+ { Xacid_4, EL_ACID },
+ { Xacid_5, EL_ACID },
+ { Xacid_6, EL_ACID },
+ { Xacid_7, EL_ACID },
+ { Xacid_8, EL_ACID },
+ { Xball_1, EL_EMC_GENERATOR_BALL },
+ { Xball_1B, EL_EMC_GENERATOR_BALL },
+ { Xball_2, EL_EMC_GENERATOR_BALL },
+ { Xball_2B, EL_EMC_GENERATOR_BALL },
+ { Yball_eat, EL_EMC_GENERATOR_BALL },
+ { Xgrow_ns, EL_EMC_GROW },
+ { Ygrow_ns_eat, EL_EMC_GROW },
+ { Xgrow_ew, EL_EMC_GROW },
+ { Ygrow_ew_eat, EL_EMC_GROW },
+ { Xwonderwall, EL_MAGIC_WALL },
+ { XwonderwallB, EL_MAGIC_WALL },
+ { Xameuba_1, EL_AMOEBA_WET },
+ { Xameuba_2, EL_AMOEBA_WET },
+ { Xameuba_3, EL_AMOEBA_WET },
+ { Xameuba_4, EL_AMOEBA_WET },
+ { Xameuba_5, EL_AMOEBA_WET },
+ { Xameuba_6, EL_AMOEBA_WET },
+ { Xameuba_7, EL_AMOEBA_WET },
+ { Xameuba_8, EL_AMOEBA_WET },
+ { Xdoor_1, EL_EM_GATE_1 },
+ { Xdoor_2, EL_EM_GATE_2 },
+ { Xdoor_3, EL_EM_GATE_3 },
+ { Xdoor_4, EL_EM_GATE_4 },
+ { Xdoor_5, EL_EMC_GATE_5 },
+ { Xdoor_6, EL_EMC_GATE_6 },
+ { Xdoor_7, EL_EMC_GATE_7 },
+ { Xdoor_8, EL_EMC_GATE_8 },
+ { Xkey_1, EL_EM_KEY_1 },
+ { Xkey_2, EL_EM_KEY_2 },
+ { Xkey_3, EL_EM_KEY_3 },
+ { Xkey_4, EL_EM_KEY_4 },
+ { Xkey_5, EL_EMC_KEY_5 },
+ { Xkey_6, EL_EMC_KEY_6 },
+ { Xkey_7, EL_EMC_KEY_7 },
+ { Xkey_8, EL_EMC_KEY_8 },
+ { Xwind_n, EL_BALLOON_SWITCH_UP },
+ { Xwind_e, EL_BALLOON_SWITCH_RIGHT },
+ { Xwind_s, EL_BALLOON_SWITCH_DOWN },
+ { Xwind_w, EL_BALLOON_SWITCH_LEFT },
+ { Xwind_nesw, EL_BALLOON_SWITCH_ANY },
+ { Xwind_stop, EL_BALLOON_SWITCH_NONE },
+ { Xexit, EL_EXIT_CLOSED },
+ { Xexit_1, EL_EXIT_OPEN },
+ { Xexit_2, EL_EXIT_OPEN },
+ { Xexit_3, EL_EXIT_OPEN },
+ { Xdynamite, EL_DYNAMITE },
+ { Ydynamite_eat, EL_DYNAMITE },
+ { Xdynamite_1, EL_DYNAMITE_ACTIVE },
+ { Xdynamite_2, EL_DYNAMITE_ACTIVE },
+ { Xdynamite_3, EL_DYNAMITE_ACTIVE },
+ { Xdynamite_4, EL_DYNAMITE_ACTIVE },
+ { Xbumper, EL_EMC_BUMPER },
+ { XbumperB, EL_EMC_BUMPER },
+ { Xwheel, EL_ROBOT_WHEEL },
+ { XwheelB, EL_ROBOT_WHEEL },
+ { Xswitch, EL_UNKNOWN },
+ { XswitchB, EL_UNKNOWN },
+ { Xsand, EL_QUICKSAND_EMPTY },
+ { Xsand_stone, EL_QUICKSAND_FULL },
+ { Xsand_stonein_1, EL_QUICKSAND_FULL },
+ { Xsand_stonein_2, EL_QUICKSAND_FULL },
+ { Xsand_stonein_3, EL_QUICKSAND_FULL },
+ { Xsand_stonein_4, EL_QUICKSAND_FULL },
+ { Xsand_stonesand_1, EL_QUICKSAND_FULL },
+ { Xsand_stonesand_2, EL_QUICKSAND_FULL },
+ { Xsand_stonesand_3, EL_QUICKSAND_FULL },
+ { Xsand_stonesand_4, EL_QUICKSAND_FULL },
+ { Xsand_stoneout_1, EL_QUICKSAND_FULL },
+ { Xsand_stoneout_2, EL_QUICKSAND_FULL },
+ { Xsand_sandstone_1, EL_QUICKSAND_FULL },
+ { Xsand_sandstone_2, EL_QUICKSAND_FULL },
+ { Xsand_sandstone_3, EL_QUICKSAND_FULL },
+ { Xsand_sandstone_4, EL_QUICKSAND_FULL },
+ { Xplant, EL_EMC_PLANT },
+ { Yplant, EL_EMC_PLANT },
+ { Xlenses, EL_EMC_LENSES },
+ { Xmagnify, EL_EMC_MAGNIFY },
+ { Xdripper, EL_UNKNOWN },
+ { XdripperB, EL_UNKNOWN },
+ { Xfake_blank, EL_INVISIBLE_WALL },
+ { Xfake_blankB, EL_INVISIBLE_WALL },
+ { Xfake_grass, EL_INVISIBLE_SAND },
+ { Xfake_grassB, EL_INVISIBLE_SAND },
+ { Xfake_door_1, EL_EM_GATE_1_GRAY },
+ { Xfake_door_2, EL_EM_GATE_2_GRAY },
+ { Xfake_door_3, EL_EM_GATE_3_GRAY },
+ { Xfake_door_4, EL_EM_GATE_4_GRAY },
+ { Xfake_door_5, EL_EMC_GATE_5_GRAY },
+ { Xfake_door_6, EL_EMC_GATE_6_GRAY },
+ { Xfake_door_7, EL_EMC_GATE_7_GRAY },
+ { Xfake_door_8, EL_EMC_GATE_8_GRAY },
+ { Xsteel_1, EL_STEELWALL },
+ { Xsteel_2, EL_UNKNOWN },
+ { Xsteel_3, EL_EMC_STEELWALL_1 },
+ { Xsteel_4, EL_UNKNOWN },
+ { Xwall_1, EL_WALL },
+ { Xwall_2, EL_UNKNOWN },
+ { Xwall_3, EL_UNKNOWN },
+ { Xwall_4, EL_UNKNOWN },
+ { Xround_wall_1, EL_WALL_SLIPPERY },
+ { Xround_wall_2, EL_UNKNOWN },
+ { Xround_wall_3, EL_UNKNOWN },
+ { Xround_wall_4, EL_UNKNOWN },
+ { Xdecor_1, EL_UNKNOWN },
+ { Xdecor_2, EL_EMC_WALL_6 },
+ { Xdecor_3, EL_EMC_WALL_4 },
+ { Xdecor_4, EL_EMC_WALL_5 },
+ { Xdecor_5, EL_EMC_WALL_7 },
+ { Xdecor_6, EL_EMC_WALL_8 },
+ { Xdecor_7, EL_UNKNOWN },
+ { Xdecor_8, EL_EMC_WALL_1 },
+ { Xdecor_9, EL_EMC_WALL_2 },
+ { Xdecor_10, EL_EMC_WALL_3 },
+ { Xdecor_11, EL_UNKNOWN },
+ { Xdecor_12, EL_UNKNOWN },
+ { Xalpha_0, EL_CHAR('0') },
+ { Xalpha_1, EL_CHAR('1') },
+ { Xalpha_2, EL_CHAR('2') },
+ { Xalpha_3, EL_CHAR('3') },
+ { Xalpha_4, EL_CHAR('4') },
+ { Xalpha_5, EL_CHAR('5') },
+ { Xalpha_6, EL_CHAR('6') },
+ { Xalpha_7, EL_CHAR('7') },
+ { Xalpha_8, EL_CHAR('8') },
+ { Xalpha_9, EL_CHAR('9') },
+ { Xalpha_excla, EL_CHAR('!') },
+ { Xalpha_quote, EL_CHAR('"') },
+ { Xalpha_comma, EL_CHAR(',') },
+ { Xalpha_minus, EL_CHAR('-') },
+ { Xalpha_perio, EL_CHAR('.') },
+ { Xalpha_colon, EL_CHAR(':') },
+ { Xalpha_quest, EL_CHAR('?') },
+ { Xalpha_a, EL_CHAR('A') },
+ { Xalpha_b, EL_CHAR('B') },
+ { Xalpha_c, EL_CHAR('C') },
+ { Xalpha_d, EL_CHAR('D') },
+ { Xalpha_e, EL_CHAR('E') },
+ { Xalpha_f, EL_CHAR('F') },
+ { Xalpha_g, EL_CHAR('G') },
+ { Xalpha_h, EL_CHAR('H') },
+ { Xalpha_i, EL_CHAR('I') },
+ { Xalpha_j, EL_CHAR('J') },
+ { Xalpha_k, EL_CHAR('K') },
+ { Xalpha_l, EL_CHAR('L') },
+ { Xalpha_m, EL_CHAR('M') },
+ { Xalpha_n, EL_CHAR('N') },
+ { Xalpha_o, EL_CHAR('O') },
+ { Xalpha_p, EL_CHAR('P') },
+ { Xalpha_q, EL_CHAR('Q') },
+ { Xalpha_r, EL_CHAR('R') },
+ { Xalpha_s, EL_CHAR('S') },
+ { Xalpha_t, EL_CHAR('T') },
+ { Xalpha_u, EL_CHAR('U') },
+ { Xalpha_v, EL_CHAR('V') },
+ { Xalpha_w, EL_CHAR('W') },
+ { Xalpha_x, EL_CHAR('X') },
+ { Xalpha_y, EL_CHAR('Y') },
+ { Xalpha_z, EL_CHAR('Z') },
+ { Xalpha_arrow_e, EL_CHAR('>') },
+ { Xalpha_arrow_w, EL_CHAR('<') },
+ { Xalpha_copyr, EL_CHAR('©') },
+
+ { Zplayer, EL_PLAYER_1 },
+
+ { ZBORDER, EL_EMC_LEVEL_BORDER },
+
+ { -1, -1 }
+ };
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ /* return "EL_UNKNOWN" for all undefined elements in mapping array */
+ for (i = 0; i < TILE_MAX; i++)
+ mapping_EM_to_RND[i] = EL_UNKNOWN;
+
+ for (i = 0; mapping_EM_to_RND_list[i].element_em != -1; i++)
+ mapping_EM_to_RND[mapping_EM_to_RND_list[i].element_em] =
+ mapping_EM_to_RND_list[i].element_rnd;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_em >= 0 && element_em < TILE_MAX)
+ return mapping_EM_to_RND[element_em];
+
+ Error(ERR_WARN, "invalid EM level element %d", element_em);
+
+ return EL_UNKNOWN;
+}
+
+void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
+{
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ struct PLAYER *ply1 = level_em->ply1;
+ struct PLAYER *ply2 = level_em->ply2;
+ int i, x, y;
+
+ lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
+ lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
+
+ lev->time_initial = level->time;
+ lev->required_initial = level->gems_needed;
+
+ lev->emerald_score = level->score[SC_EMERALD];
+ lev->diamond_score = level->score[SC_DIAMOND];
+ lev->alien_score = level->score[SC_ROBOT];
+ lev->tank_score = level->score[SC_SPACESHIP];
+ lev->bug_score = level->score[SC_BUG];
+ lev->eater_score = level->score[SC_YAMYAM];
+ lev->nut_score = level->score[SC_NUT];
+ lev->dynamite_score = level->score[SC_DYNAMITE];
+ lev->key_score = level->score[SC_TIME_BONUS]; /* ??? CHECK THIS */
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ lev->eater_array[i][y * 3 + x] =
+ map_element_RND_to_EM(level->yamyam_content[i][x][y]);
+
+ lev->ameuba_time = level->amoeba_speed;
+ lev->wonderwall_time_initial = level->time_magic_wall;
+ lev->wheel_time = level->time_wheel;
+
+ /* first fill the complete playfield with the default border element */
+ for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
+ for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
+ level_em->cave[x][y] = ZBORDER;
+
+ /* then copy the real level contents from level file into the playfield */
+ for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
+ {
+ int new_element = map_element_RND_to_EM(level->field[x][y]);
+
+ level_em->cave[x + 1][y + 1] = new_element;
+ }
+
+ ply1->x_initial = 0;
+ ply1->y_initial = 0;
+
+ ply2->x_initial = 0;
+ ply2->y_initial = 0;
+
+ /* at last, set the two players at their positions in the playfield */
+ for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
+ {
+ if (level->field[x][y] == EL_PLAYER_1)
+ {
+ ply1->x_initial = x + 1;
+ ply1->y_initial = y + 1;
+ }
+ else if (level->field[x][y] == EL_PLAYER_2)
+ {
+ ply2->x_initial = x + 1;
+ ply2->y_initial = y + 1;
+ }
+ }
+}
+
+void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
+{
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ struct PLAYER *ply1 = level_em->ply1;
+ struct PLAYER *ply2 = level_em->ply2;
+ int i, x, y;
+
+ level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
+ level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
+
+ level->time = lev->time_initial;
+ level->gems_needed = lev->required_initial;
+
+ sprintf(level->name, "Level %d", level->file_info.nr);
+
+ level->score[SC_EMERALD] = lev->emerald_score;
+ level->score[SC_DIAMOND] = lev->diamond_score;
+ level->score[SC_ROBOT] = lev->alien_score;
+ level->score[SC_SPACESHIP] = lev->tank_score;
+ level->score[SC_BUG] = lev->bug_score;
+ level->score[SC_YAMYAM] = lev->eater_score;
+ level->score[SC_NUT] = lev->nut_score;
+ level->score[SC_DYNAMITE] = lev->dynamite_score;
+ level->score[SC_TIME_BONUS] = lev->key_score; /* ??? CHECK THIS */
+
+ level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
+
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i][x][y] =
+ map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
+
+ level->amoeba_speed = lev->ameuba_time;
+ level->time_magic_wall = lev->wonderwall_time_initial;
+ level->time_wheel = lev->wheel_time;
+
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+ int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
+
+ if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
+ new_element = EL_AMOEBA_DEAD;
+
+ level->field[x][y] = new_element;
+ }
+
+ level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
+ level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
+}
+
+static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ if (!LoadNativeLevel_EM(level_file_info->filename))
+ level->no_valid_file = TRUE;
+}
+
+#endif
+
+void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_RND_to_EM(level);
+}
+
+void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_EM_to_RND(level);
+}
+
+
/* ------------------------------------------------------------------------- */
/* functions for loading SP level */
/* ------------------------------------------------------------------------- */
static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
int nr)
{
+ int num_special_ports;
int i, x, y;
+ /* for details of the Supaplex level format, see Herman Perk's Supaplex
+ documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
+
/* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
for (y = 0; y < SP_LEVEL_YSIZE; y++)
{
}
}
- ReadUnusedBytesFromFile(file, 4);
+ ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
- /* Initial gravitation: 1 == "on", anything else (0) == "off" */
+ /* initial gravity: 1 == "on", anything else (0) == "off" */
level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
- ReadUnusedBytesFromFile(file, 1);
+ ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
/* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
level->name[i] = fgetc(file);
level->name[SP_LEVEL_NAME_LEN] = '\0';
- /* initial "freeze zonks": 2 == "on", anything else (0) == "off" */
- ReadUnusedBytesFromFile(file, 1); /* !!! NOT SUPPORTED YET !!! */
+ /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
+ ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
/* number of infotrons needed; 0 means that Supaplex will count the total
- amount of infotrons in the level and use the low byte of that number.
+ amount of infotrons in the level and use the low byte of that number
(a multiple of 256 infotrons will result in "0 infotrons needed"!) */
level->gems_needed = fgetc(file);
- /* information about special gravity port entries */
- ReadUnusedBytesFromFile(file, 65); /* !!! NOT SUPPORTED YET !!! */
+ /* number of special ("gravity") port entries below (maximum 10 allowed) */
+ num_special_ports = fgetc(file);
+
+ /* database of properties of up to 10 special ports (6 bytes per port) */
+ for (i = 0; i < 10; i++)
+ {
+ int port_location, port_x, port_y, port_element;
+ int gravity;
+
+ /* high and low byte of the location of a special port; if (x, y) are the
+ coordinates of a port in the field and (0, 0) is the top-left corner,
+ the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
+ of what may be expected: Supaplex works with a game field in memory
+ which is 2 bytes per tile) */
+ port_location = getFile16BitBE(file);
+
+ /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
+ gravity = fgetc(file);
+
+ /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
+ ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+
+ /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
+ ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+
+ ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
+
+ if (i >= num_special_ports)
+ continue;
+
+ port_x = (port_location / 2) % SP_LEVEL_XSIZE;
+ port_y = (port_location / 2) / SP_LEVEL_XSIZE;
+
+ if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
+ port_y < 0 || port_y >= SP_LEVEL_YSIZE)
+ {
+ Error(ERR_WARN, "special port position (%d, %d) out of bounds",
+ port_x, port_y);
+
+ continue;
+ }
+
+ port_element = level->field[port_x][port_y];
+
+ if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
+ port_element > EL_SP_GRAVITY_PORT_UP)
+ {
+ Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
+
+ continue;
+ }
+
+ /* change previous (wrong) gravity inverting special port to either
+ gravity enabling special port or gravity disabling special port */
+ level->field[port_x][port_y] +=
+ (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
+ EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
+ }
+
+ ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
+
+ /* change special gravity ports without database entries to normal ports */
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
+ level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
+ level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
+
+ /* auto-determine number of infotrons if it was stored as "0" -- see above */
+ if (level->gems_needed == 0)
+ {
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ if (level->field[x][y] == EL_SP_INFOTRON)
+ level->gems_needed++;
+
+ level->gems_needed &= 0xff; /* only use low byte -- see above */
+ }
level->fieldx = SP_LEVEL_XSIZE;
level->fieldy = SP_LEVEL_YSIZE;
level->time_wheel = 0;
level->amoeba_content = EL_EMPTY;
- for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = 0; /* !!! CORRECT THIS !!! */
/* there are no yamyams in supaplex levels */
- for(i = 0; i < level->num_yamyam_contents; i++)
- for(y = 0; y < 3; y++)
- for(x = 0; x < 3; x++)
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
level->yamyam_content[i][x][y] = EL_EMPTY;
}
if (!(file = fopen(filename, MODE_READ)))
{
- level->no_level_file = TRUE;
+ level->no_valid_file = TRUE;
Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
/* position file stream to the requested level inside the level package */
if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
{
- level->no_level_file = TRUE;
+ level->no_valid_file = TRUE;
Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
case LEVEL_FILE_TYPE_EM:
LoadLevelFromFileInfo_EM(level, level_file_info);
+ level->game_engine_type = GAME_ENGINE_TYPE_EM;
break;
case LEVEL_FILE_TYPE_SP:
LoadLevelFromFileInfo_RND(level, level_file_info);
break;
}
+
+ if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
+ level->game_engine_type = GAME_ENGINE_TYPE_RND;
+
+ CopyNativeLevel_Native_to_RND(level);
}
void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
pre-2.0 levels, where the game version is still taken from the
file format version used to store the level -- see above). */
+#if 1
+ /* player was faster than enemies in 1.0.0 and before */
+ if (level->file_version == FILE_VERSION_1_0)
+ level->double_speed = TRUE;
+#else
/* do some special adjustments to support older level versions */
if (level->file_version == FILE_VERSION_1_0)
{
/* player was faster than monsters in (pre-)1.0 levels */
level->double_speed = TRUE;
}
+#endif
- /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
+ /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
if (level->game_version == VERSION_IDENT(2,0,1,0))
level->em_slippery_gems = TRUE;
+
+ /* springs could be pushed over pits before (pre-release version) 2.2.0 */
+ if (level->game_version < VERSION_IDENT(2,2,0,0))
+ level->use_spring_bug = TRUE;
+
+ /* only few elements were able to actively move into acid before 3.1.0 */
+ if (level->game_version < VERSION_IDENT(3,1,0,0))
+ {
+ int i, j;
+
+ level->can_move_into_acid_bits = 0; /* nothing can move into acid */
+ level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
+
+ setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
+ setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
+ setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
+ setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
+
+ for (j = 0; j < ei->num_change_pages; j++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[j];
+
+ change->trigger_player = CH_PLAYER_ANY;
+ change->trigger_page = CH_PAGE_ANY;
+ }
+ }
+ }
+
+#if 1 /* USE_NEW_BLOCK_STYLE */
+ /* blocking the last field when moving was corrected in version 3.1.1 */
+ if (level->game_version < VERSION_IDENT(3,1,1,0))
+ {
+#if 0
+ printf("::: %d\n", level->block_last_field);
+#endif
+
+ /* even "not blocking" was blocking the last field for one frame */
+ level->block_delay = (level->block_last_field ? 7 : 1);
+ level->sp_block_delay = (level->sp_block_last_field ? 7 : 1);
+
+ level->block_last_field = TRUE;
+ level->sp_block_last_field = TRUE;
+ }
+#endif
}
- else
+ else /* always use the latest game engine version */
{
#if 0
printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
{
- int i, j;
+ int i, j, x, y;
/* map custom element change events that have changed in newer versions
(these following values were accidentally changed in version 3.0.1) */
}
}
+ /* correct custom element values (for old levels without these options) */
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
+
+ if (ei->access_direction == MV_NO_MOVING)
+ ei->access_direction = MV_ALL_DIRECTIONS;
+
+ for (j = 0; j < ei->num_change_pages; j++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[j];
+
+ if (change->trigger_side == CH_SIDE_NONE)
+ change->trigger_side = CH_SIDE_ANY;
+ }
+ }
+
+ /* initialize "can_explode" field for old levels which did not store this */
+ /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
+ if (level->game_version <= VERSION_IDENT(3,1,0,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (EXPLODES_1X1_OLD(element))
+ element_info[element].explosion_type = EXPLODES_1X1;
+
+ SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
+ EXPLODES_SMASHED(element) ||
+ EXPLODES_IMPACT(element)));
+ }
+ }
+
+ /* correct previously hard-coded move delay values for maze runner style */
+ if (level->game_version < VERSION_IDENT(3,1,1,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
+ {
+ /* previously hard-coded and therefore ignored */
+ element_info[element].move_delay_fixed = 9;
+ element_info[element].move_delay_random = 0;
+ }
+ }
+ }
+
#if 0
/* set default push delay values (corrected since version 3.0.7-1) */
if (level->game_version < VERSION_IDENT(3,0,7,1))
}
#endif
+ /* map elements that have changed in newer versions */
+ level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
+ level->game_version);
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ level->yamyam_content[i][x][y] =
+ getMappedElementByVersion(level->yamyam_content[i][x][y],
+ level->game_version);
+
/* initialize element properties for level editor etc. */
InitElementPropertiesEngine(level->game_version);
}
{
int element = level->field[x][y];
+#if 1
+ element = getMappedElementByVersion(element, level->game_version);
+#else
if (level->game_version <= VERSION_IDENT(2,2,0,0))
{
/* map game font elements */
element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
element);
}
+#endif
level->field[x][y] = element;
}
void LoadLevelTemplate(int nr)
{
+#if 1
+ char *filename;
+
+ setLevelFileInfo(&level_template.file_info, nr);
+ filename = level_template.file_info.filename;
+
+ LoadLevelFromFileInfo(&level_template, &level_template.file_info);
+
+#else
+
#if 1
struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
char *filename = level_file_info->filename;
LoadLevelFromFilename_RND(&level_template, filename);
#endif
+#endif
+#if 1
+ LoadLevel_InitVersion(&level_template, filename);
+ LoadLevel_InitElements(&level_template, filename);
+#else
LoadLevel_InitVersion(&level, filename);
LoadLevel_InitElements(&level, filename);
+#endif
ActivateLevelTemplate();
}
void LoadLevel(int nr)
{
+#if 1
+ char *filename;
+
+ setLevelFileInfo(&level.file_info, nr);
+ filename = level.file_info.filename;
+
+ LoadLevelFromFileInfo(&level, &level.file_info);
+
+#else
+
#if 1
struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
char *filename = level_file_info->filename;
char *filename = getLevelFilename(nr);
LoadLevelFromFilename_RND(&level, filename);
+#endif
#endif
if (level.use_custom_template)
putFile8Bit(file, (level->block_last_field ? 1 : 0));
putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
+ putFile32BitBE(file, level->can_move_into_acid_bits);
+ putFile8Bit(file, level->dont_collide_with_bits);
+
+ putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
+ putFile8Bit(file, (level->use_step_counter ? 1 : 0));
+
+ putFile8Bit(file, (level->instant_relocation ? 1 : 0));
+ putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
+ putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
+
+ putFile8Bit(file, level->game_engine_type);
WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
}
putFile16BitBE(file, element_info[element].change->trigger_element);
putFile8Bit(file, element_info[element].change->explode);
- putFile8Bit(file, element_info[element].change->use_content);
- putFile8Bit(file, element_info[element].change->only_complete);
- putFile8Bit(file, element_info[element].change->use_random_change);
+ putFile8Bit(file, element_info[element].change->use_target_content);
+ putFile8Bit(file, element_info[element].change->only_if_complete);
+ putFile8Bit(file, element_info[element].change->use_random_replace);
- putFile8Bit(file, element_info[element].change->random);
- putFile8Bit(file, element_info[element].change->power);
+ putFile8Bit(file, element_info[element].change->random_percentage);
+ putFile8Bit(file, element_info[element].change->replace_when);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
putFile8Bit(file, ei->collect_score);
putFile8Bit(file, ei->collect_count);
- putFile16BitBE(file, ei->push_delay_fixed);
- putFile16BitBE(file, ei->push_delay_random);
+ putFile8Bit(file, ei->drop_delay_fixed);
+ putFile8Bit(file, ei->push_delay_fixed);
+ putFile8Bit(file, ei->drop_delay_random);
+ putFile8Bit(file, ei->push_delay_random);
putFile16BitBE(file, ei->move_delay_fixed);
putFile16BitBE(file, ei->move_delay_random);
- putFile16BitBE(file, ei->move_pattern);
+ /* bits 0 - 15 of "move_pattern" ... */
+ putFile16BitBE(file, ei->move_pattern & 0xffff);
putFile8Bit(file, ei->move_direction_initial);
putFile8Bit(file, ei->move_stepsize);
putFile16BitBE(file, ei->move_leave_element);
putFile8Bit(file, ei->move_leave_type);
+ /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+ putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
+
+ putFile8Bit(file, ei->access_direction);
+
+ putFile8Bit(file, ei->explosion_delay);
+ putFile8Bit(file, ei->ignition_delay);
+ putFile8Bit(file, ei->explosion_type);
+
/* some free bytes for future custom property values and padding */
- WriteUnusedBytesToFile(file, 7);
+ WriteUnusedBytesToFile(file, 1);
/* write change property values */
putFile16BitBE(file, change->trigger_element);
putFile8Bit(file, change->explode);
- putFile8Bit(file, change->use_content);
- putFile8Bit(file, change->only_complete);
- putFile8Bit(file, change->use_random_change);
+ putFile8Bit(file, change->use_target_content);
+ putFile8Bit(file, change->only_if_complete);
+ putFile8Bit(file, change->use_random_replace);
- putFile8Bit(file, change->random);
- putFile8Bit(file, change->power);
+ putFile8Bit(file, change->random_percentage);
+ putFile8Bit(file, change->replace_when);
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- putFile16BitBE(file, change->content[x][y]);
+ putFile16BitBE(file, change->target_content[x][y]);
putFile8Bit(file, change->can_change);
- putFile8Bit(file, change->sides);
+ putFile8Bit(file, change->trigger_side);
+
+#if 1
+ putFile8Bit(file, change->trigger_player);
+ putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
+ log_2(change->trigger_page)));
+
+ /* some free bytes for future change property values and padding */
+ WriteUnusedBytesToFile(file, 6);
+
+#else
/* some free bytes for future change property values and padding */
WriteUnusedBytesToFile(file, 8);
+#endif
}
}
void DumpLevel(struct LevelInfo *level)
{
+ if (level->no_valid_file)
+ {
+ Error(ERR_WARN, "cannot dump -- no valid level file found");
+
+ return;
+ }
+
printf_line("-", 79);
printf("Level xxx (file version %08d, game version %08d)\n",
level->file_version, level->game_version);
printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
+ printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
+ printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
printf_line("-", 79);
}
tape.recording = FALSE;
tape.playing = FALSE;
tape.pausing = FALSE;
+
+ tape.no_valid_file = FALSE;
}
static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
setTapeInfoToDefaults();
if (!(file = fopen(filename, MODE_READ)))
+ {
+ tape.no_valid_file = TRUE;
+
+#if 0
+ Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
+#endif
+
return;
+ }
getFileChunkBE(file, chunk_name, NULL);
if (strcmp(chunk_name, "RND1") == 0)
getFileChunkBE(file, chunk_name, NULL);
if (strcmp(chunk_name, "TAPE") != 0)
{
+ tape.no_valid_file = TRUE;
+
Error(ERR_WARN, "unknown format of tape file '%s'", filename);
fclose(file);
return;
if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
{
+ tape.no_valid_file = TRUE;
+
Error(ERR_WARN, "unknown format of tape file '%s'", filename);
fclose(file);
return;
if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
{
+ tape.no_valid_file = TRUE;
+
Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
fclose(file);
return;
{
int i, j;
+#if 1
+ if (tape->no_valid_file)
+ {
+ Error(ERR_WARN, "cannot dump -- no valid tape file found");
+
+ return;
+ }
+#else
if (TAPE_IS_EMPTY(*tape))
{
Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
+
return;
}
+#endif
printf_line("-", 79);
printf("Tape of Level %03d (file version %08d, game version %08d)\n",
tape->level_nr, tape->file_version, tape->game_version);
+ printf(" (effective engine version %08d)\n",
+ tape->engine_version);
printf("Level series identifier: '%s'\n", tape->level_identifier);
printf_line("-", 79);
END_HASH_ITERATION(hash, itr)
#endif
}
+
+
+/* ------------------------------------------------------------------------- *
+ * convert levels
+ * ------------------------------------------------------------------------- */
+
+#define MAX_NUM_CONVERT_LEVELS 1000
+
+void ConvertLevels()
+{
+ static LevelDirTree *convert_leveldir = NULL;
+ static int convert_level_nr = -1;
+ static int num_levels_handled = 0;
+ static int num_levels_converted = 0;
+ static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
+ int i;
+
+ convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
+ global.convert_leveldir);
+
+ if (convert_leveldir == NULL)
+ Error(ERR_EXIT, "no such level identifier: '%s'",
+ global.convert_leveldir);
+
+ leveldir_current = convert_leveldir;
+
+ if (global.convert_level_nr != -1)
+ {
+ convert_leveldir->first_level = global.convert_level_nr;
+ convert_leveldir->last_level = global.convert_level_nr;
+ }
+
+ convert_level_nr = convert_leveldir->first_level;
+
+ printf_line("=", 79);
+ printf("Converting levels\n");
+ printf_line("-", 79);
+ printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
+ printf("Level series name: '%s'\n", convert_leveldir->name);
+ printf("Level series author: '%s'\n", convert_leveldir->author);
+ printf("Number of levels: %d\n", convert_leveldir->levels);
+ printf_line("=", 79);
+ printf("\n");
+
+ for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
+ levels_failed[i] = FALSE;
+
+ while (convert_level_nr <= convert_leveldir->last_level)
+ {
+ char *level_filename;
+ boolean new_level;
+
+ level_nr = convert_level_nr++;
+
+ printf("Level %03d: ", level_nr);
+
+ LoadLevel(level_nr);
+ if (level.no_valid_file)
+ {
+ printf("(no level)\n");
+ continue;
+ }
+
+ printf("converting level ... ");
+
+ level_filename = getDefaultLevelFilename(level_nr);
+ new_level = !fileExists(level_filename);
+
+ if (new_level)
+ {
+ SaveLevel(level_nr);
+
+ num_levels_converted++;
+
+ printf("converted.\n");
+ }
+ else
+ {
+ if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
+ levels_failed[level_nr] = TRUE;
+
+ printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
+ }
+
+ num_levels_handled++;
+ }
+
+ printf("\n");
+ printf_line("=", 79);
+ printf("Number of levels handled: %d\n", num_levels_handled);
+ printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
+ (num_levels_handled ?
+ num_levels_converted * 100 / num_levels_handled : 0));
+ printf_line("-", 79);
+ printf("Summary (for automatic parsing by scripts):\n");
+ printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
+ convert_leveldir->identifier, num_levels_converted,
+ num_levels_handled,
+ (num_levels_handled ?
+ num_levels_converted * 100 / num_levels_handled : 0));
+
+ if (num_levels_handled != num_levels_converted)
+ {
+ printf(", FAILED:");
+ for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
+ if (levels_failed[i])
+ printf(" %03d", i);
+ }
+
+ printf("\n");
+ printf_line("=", 79);
+
+ CloseAllAndExit(0);
+}