-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
-*----------------------------------------------------------*
-* files.h *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// https://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// files.c
+// ============================================================================
+
+#include <ctype.h>
+#include <sys/stat.h>
+#include <dirent.h>
+#include <math.h>
+
+#include "libgame/libgame.h"
#include "files.h"
+#include "init.h"
+#include "screens.h"
#include "tools.h"
-#include "misc.h"
#include "tape.h"
-#include "joystick.h"
+#include "config.h"
+#include "api.h"
+
+#define ENABLE_UNUSED_CODE 0 // currently unused functions
+#define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
+#define ENABLE_RESERVED_CODE 0 // reserved for later use
+
+#define CHUNK_ID_LEN 4 // IFF style chunk id length
+#define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
+#define CHUNK_SIZE_NONE -1 // do not write chunk size
+
+#define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
+#define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
+
+#define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
+#define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
+#define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
+#define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
+#define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
+#define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
+#define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
+#define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
+#define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
+#define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
+#define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
+
+// (element number, number of change pages, change page number)
+#define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
+
+// (element number only)
+#define LEVEL_CHUNK_GRPX_UNCHANGED 2
+#define LEVEL_CHUNK_EMPX_UNCHANGED 2
+#define LEVEL_CHUNK_NOTE_UNCHANGED 2
+
+// (nothing at all if unchanged)
+#define LEVEL_CHUNK_ELEM_UNCHANGED 0
+
+#define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
+#define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
+#define TAPE_CHUNK_HEAD_UNUSED 1 // unused tape header bytes
+#define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
+
+#define SCORE_CHUNK_VERS_SIZE 8 // size of file version chunk
+
+#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
+#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
+#define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
+
+// file identifier strings
+#define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
+#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
+#define SCORE_COOKIE_TMPL "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
+
+// values for deciding when (not) to save configuration data
+#define SAVE_CONF_NEVER 0
+#define SAVE_CONF_ALWAYS 1
+#define SAVE_CONF_WHEN_CHANGED -1
+
+// values for chunks using micro chunks
+#define CONF_MASK_1_BYTE 0x00
+#define CONF_MASK_2_BYTE 0x40
+#define CONF_MASK_4_BYTE 0x80
+#define CONF_MASK_MULTI_BYTES 0xc0
+
+#define CONF_MASK_BYTES 0xc0
+#define CONF_MASK_TOKEN 0x3f
-BOOL CreateNewScoreFile()
+#define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
+#define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
+#define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
+#define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
+
+// these definitions are just for convenience of use and readability
+#define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
+#define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
+#define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
+#define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
+
+#define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
+ (x) == CONF_MASK_2_BYTE ? 2 : \
+ (x) == CONF_MASK_4_BYTE ? 4 : 0)
+
+#define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
+#define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
+#define CONF_ELEMENT_NUM_BYTES (2)
+
+#define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
+ (t) == TYPE_ELEMENT_LIST ? \
+ CONF_ELEMENT_NUM_BYTES : \
+ (t) == TYPE_CONTENT || \
+ (t) == TYPE_CONTENT_LIST ? \
+ CONF_CONTENT_NUM_BYTES : 1)
+
+#define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
+#define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
+ (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
+
+#define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
+ (y) * 3 + (x))
+#define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
+ CONF_ELEMENT_NUM_BYTES)
+#define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
+ (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
+
+// temporary variables used to store pointers to structure members
+static struct LevelInfo li;
+static struct ElementInfo xx_ei, yy_ei;
+static struct ElementChangeInfo xx_change;
+static struct ElementGroupInfo xx_group;
+static struct EnvelopeInfo xx_envelope;
+static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
+static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
+static int xx_num_contents;
+static int xx_current_change_page;
+static char xx_default_string_empty[1] = "";
+static int xx_string_length_unused;
+
+struct LevelFileConfigInfo
{
- int i,j,k;
- char filename[MAX_FILENAME];
- char empty_alias[MAX_NAMELEN];
- FILE *file;
+ int element; // element for which data is to be stored
+ int save_type; // save data always, never or when changed
+ int data_type; // data type (used internally, not stored)
+ int conf_type; // micro chunk identifier (stored in file)
- sprintf(filename,"%s/%s/%s",
- level_directory,leveldir[leveldir_nr].filename,SCORE_FILENAME);
+ // (mandatory)
+ void *value; // variable that holds the data to be stored
+ int default_value; // initial default value for this variable
- if (!(file=fopen(filename,"w")))
- return(FALSE);
+ // (optional)
+ void *value_copy; // variable that holds the data to be copied
+ void *num_entities; // number of entities for multi-byte data
+ int default_num_entities; // default number of entities for this data
+ int max_num_entities; // maximal number of entities for this data
+ char *default_string; // optional default string for string data
+};
- for(i=0;i<MAX_NAMELEN;i++)
- empty_alias[i] = 0;
- strncpy(empty_alias,EMPTY_ALIAS,MAX_NAMELEN-1);
+static struct LevelFileConfigInfo chunk_config_INFO[] =
+{
+ // ---------- values not related to single elements -------------------------
- fputs(SCORE_COOKIE,file); /* Formatkennung */
- for(i=0;i<leveldir[leveldir_nr].levels;i++)
{
- for(j=0;j<MAX_SCORE_ENTRIES;j++)
- {
- for(k=0;k<MAX_NAMELEN;k++)
- fputc(empty_alias[k],file);
- fputc(0,file);
- fputc(0,file);
- }
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.game_engine_type, GAME_ENGINE_TYPE_RND
+ },
+
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.fieldx, STD_LEV_FIELDX
+ },
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.fieldy, STD_LEV_FIELDY
+ },
+
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(3),
+ &li.time, 100
+ },
+
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(4),
+ &li.gems_needed, 0
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_32_BIT(2),
+ &li.random_seed, 0
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.use_step_counter, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
+ &li.wind_direction_initial, MV_NONE
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
+ &li.em_slippery_gems, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
+ &li.use_custom_template, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
+ &li.can_move_into_acid_bits, ~0 // default: everything can
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
+ &li.dont_collide_with_bits, ~0 // default: always deadly
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.em_explodes_by_fire, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(5),
+ &li.score[SC_TIME_BONUS], 1
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.auto_exit_sokoban, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.auto_count_gems, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.solved_by_one_player, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(12),
+ &li.time_score_base, 1
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.rate_time_over_score, FALSE
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
+static struct LevelFileConfigInfo chunk_config_ELEM[] =
+{
+ // (these values are the same for each player)
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.block_last_field, FALSE // default case for EM levels
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.sp_block_last_field, TRUE // default case for SP levels
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &li.instant_relocation, FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
+ &li.can_pass_to_walkable, FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
+ &li.block_snap_field, TRUE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
+ &li.continuous_snapping, TRUE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ &li.shifted_relocation, FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
+ &li.lazy_relocation, FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
+ &li.finish_dig_collect, TRUE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(17),
+ &li.keep_walkable_ce, FALSE
+ },
+
+ // (these values are different for each player)
+ {
+ EL_PLAYER_1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &li.initial_player_stepsize[0], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.initial_player_gravity[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.use_start_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.start_element[0], EL_PLAYER_1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.use_artwork_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.artwork_element[0], EL_PLAYER_1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.use_explosion_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.explosion_element[0], EL_PLAYER_1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.use_initial_inventory[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
+ &li.initial_inventory_size[0], 1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
+ &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
+ },
+
+ {
+ EL_PLAYER_2, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &li.initial_player_stepsize[1], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.initial_player_gravity[1], FALSE
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.use_start_element[1], FALSE
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.start_element[1], EL_PLAYER_2
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.use_artwork_element[1], FALSE
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.artwork_element[1], EL_PLAYER_2
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.use_explosion_element[1], FALSE
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.explosion_element[1], EL_PLAYER_2
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.use_initial_inventory[1], FALSE
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
+ &li.initial_inventory_size[1], 1
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
+ &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
+ },
+
+ {
+ EL_PLAYER_3, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &li.initial_player_stepsize[2], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.initial_player_gravity[2], FALSE
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.use_start_element[2], FALSE
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.start_element[2], EL_PLAYER_3
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.use_artwork_element[2], FALSE
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.artwork_element[2], EL_PLAYER_3
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.use_explosion_element[2], FALSE
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.explosion_element[2], EL_PLAYER_3
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.use_initial_inventory[2], FALSE
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
+ &li.initial_inventory_size[2], 1
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
+ &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
+ },
+
+ {
+ EL_PLAYER_4, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &li.initial_player_stepsize[3], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.initial_player_gravity[3], FALSE
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.use_start_element[3], FALSE
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.start_element[3], EL_PLAYER_4
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.use_artwork_element[3], FALSE
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.artwork_element[3], EL_PLAYER_4
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.use_explosion_element[3], FALSE
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.explosion_element[3], EL_PLAYER_4
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.use_initial_inventory[3], FALSE
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
+ &li.initial_inventory_size[3], 1
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
+ &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
+ },
+
+ {
+ EL_EMERALD, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_EMERALD], 10
+ },
+
+ {
+ EL_DIAMOND, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_DIAMOND], 10
+ },
+
+ {
+ EL_BUG, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_BUG], 10
+ },
+
+ {
+ EL_SPACESHIP, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_SPACESHIP], 10
+ },
+
+ {
+ EL_PACMAN, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_PACMAN], 10
+ },
+
+ {
+ EL_NUT, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_NUT], 10
+ },
+
+ {
+ EL_DYNAMITE, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_DYNAMITE], 10
+ },
+
+ {
+ EL_KEY_1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_KEY], 10
+ },
+
+ {
+ EL_PEARL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_PEARL], 10
+ },
+
+ {
+ EL_CRYSTAL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_CRYSTAL], 10
+ },
+
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.amoeba_content, EL_DIAMOND
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.amoeba_speed, 10
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.grow_into_diggable, TRUE
+ },
+
+ {
+ EL_YAMYAM, -1,
+ TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
+ &li.yamyam_content, EL_ROCK, NULL,
+ &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
+ },
+ {
+ EL_YAMYAM, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_YAMYAM], 10
+ },
+
+ {
+ EL_ROBOT, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_ROBOT], 10
+ },
+ {
+ EL_ROBOT, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.slurp_score, 10
+ },
+
+ {
+ EL_ROBOT_WHEEL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.time_wheel, 10
+ },
+
+ {
+ EL_MAGIC_WALL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.time_magic_wall, 10
+ },
+
+ {
+ EL_GAME_OF_LIFE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.game_of_life[0], 2
+ },
+ {
+ EL_GAME_OF_LIFE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &li.game_of_life[1], 3
+ },
+ {
+ EL_GAME_OF_LIFE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(3),
+ &li.game_of_life[2], 3
+ },
+ {
+ EL_GAME_OF_LIFE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(4),
+ &li.game_of_life[3], 3
+ },
+ {
+ EL_GAME_OF_LIFE, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
+ &li.use_life_bugs, FALSE
+ },
+
+ {
+ EL_BIOMAZE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.biomaze[0], 2
+ },
+ {
+ EL_BIOMAZE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &li.biomaze[1], 3
+ },
+ {
+ EL_BIOMAZE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(3),
+ &li.biomaze[2], 3
+ },
+ {
+ EL_BIOMAZE, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(4),
+ &li.biomaze[3], 3
+ },
+
+ {
+ EL_TIMEGATE_SWITCH, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.time_timegate, 10
+ },
+
+ {
+ EL_LIGHT_SWITCH_ACTIVE, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.time_light, 10
+ },
+
+ {
+ EL_SHIELD_NORMAL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.shield_normal_time, 10
+ },
+ {
+ EL_SHIELD_NORMAL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.score[SC_SHIELD], 10
+ },
+
+ {
+ EL_SHIELD_DEADLY, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.shield_deadly_time, 10
+ },
+ {
+ EL_SHIELD_DEADLY, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.score[SC_SHIELD], 10
+ },
+
+ {
+ EL_EXTRA_TIME, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.extra_time, 10
+ },
+ {
+ EL_EXTRA_TIME, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.extra_time_score, 10
+ },
+
+ {
+ EL_TIME_ORB_FULL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.time_orb_time, 10
+ },
+ {
+ EL_TIME_ORB_FULL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.use_time_orb_bug, FALSE
+ },
+
+ {
+ EL_SPRING, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.use_spring_bug, FALSE
+ },
+
+ {
+ EL_EMC_ANDROID, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.android_move_time, 10
+ },
+ {
+ EL_EMC_ANDROID, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.android_clone_time, 10
+ },
+ {
+ EL_EMC_ANDROID, SAVE_CONF_NEVER,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
+ &li.android_clone_element[0], EL_EMPTY, NULL,
+ &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
+ },
+ {
+ EL_EMC_ANDROID, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
+ &li.android_clone_element[0], EL_EMPTY, NULL,
+ &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
+ },
+
+ {
+ EL_EMC_LENSES, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.lenses_score, 10
+ },
+ {
+ EL_EMC_LENSES, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.lenses_time, 10
+ },
+
+ {
+ EL_EMC_MAGNIFIER, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.magnify_score, 10
+ },
+ {
+ EL_EMC_MAGNIFIER, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.magnify_time, 10
+ },
+
+ {
+ EL_EMC_MAGIC_BALL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.ball_time, 10
+ },
+ {
+ EL_EMC_MAGIC_BALL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.ball_random, FALSE
+ },
+ {
+ EL_EMC_MAGIC_BALL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.ball_active_initial, FALSE
+ },
+ {
+ EL_EMC_MAGIC_BALL, -1,
+ TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
+ &li.ball_content, EL_EMPTY, NULL,
+ &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
+ },
+
+ {
+ EL_SOKOBAN_FIELD_EMPTY, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.sb_fields_needed, TRUE
+ },
+
+ {
+ EL_SOKOBAN_OBJECT, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.sb_objects_needed, TRUE
+ },
+
+ {
+ EL_MM_MCDUFFIN, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.mm_laser_red, FALSE
+ },
+ {
+ EL_MM_MCDUFFIN, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.mm_laser_green, FALSE
+ },
+ {
+ EL_MM_MCDUFFIN, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &li.mm_laser_blue, TRUE
+ },
+
+ {
+ EL_DF_LASER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.df_laser_red, TRUE
+ },
+ {
+ EL_DF_LASER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.df_laser_green, TRUE
+ },
+ {
+ EL_DF_LASER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &li.df_laser_blue, FALSE
+ },
+
+ {
+ EL_MM_FUSE_ACTIVE, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.mm_time_fuse, 25
+ },
+ {
+ EL_MM_BOMB, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.mm_time_bomb, 75
+ },
+ {
+ EL_MM_GRAY_BALL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.mm_time_ball, 75
+ },
+ {
+ EL_MM_STEEL_BLOCK, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.mm_time_block, 75
+ },
+ {
+ EL_MM_LIGHTBALL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_ELEM_BONUS], 10
+ },
+
+ // ---------- unused values -------------------------------------------------
+
+ {
+ EL_UNKNOWN, SAVE_CONF_NEVER,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.score[SC_UNKNOWN_15], 10
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
+static struct LevelFileConfigInfo chunk_config_NOTE[] =
+{
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &xx_envelope.autowrap, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
+ &xx_envelope.centered, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_STRING, CONF_VALUE_BYTES(1),
+ &xx_envelope.text, -1, NULL,
+ &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
+ &xx_default_string_empty[0]
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
+static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
+{
+ {
+ -1, -1,
+ TYPE_STRING, CONF_VALUE_BYTES(1),
+ &xx_ei.description[0], -1,
+ &yy_ei.description[0],
+ &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
+ &xx_default_description[0]
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
+ &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
+ &yy_ei.properties[EP_BITFIELD_BASE_NR]
+ },
+#if ENABLE_RESERVED_CODE
+ // (reserved for later use)
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
+ &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
+ &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
+ },
+#endif
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &xx_ei.use_gfx_element, FALSE,
+ &yy_ei.use_gfx_element
+ },
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
+ &yy_ei.gfx_element_initial
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
+ &xx_ei.access_direction, MV_ALL_DIRECTIONS,
+ &yy_ei.access_direction
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &xx_ei.collect_score_initial, 10,
+ &yy_ei.collect_score_initial
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(3),
+ &xx_ei.collect_count_initial, 1,
+ &yy_ei.collect_count_initial
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(4),
+ &xx_ei.ce_value_fixed_initial, 0,
+ &yy_ei.ce_value_fixed_initial
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(5),
+ &xx_ei.ce_value_random_initial, 0,
+ &yy_ei.ce_value_random_initial
+ },
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &xx_ei.use_last_ce_value, FALSE,
+ &yy_ei.use_last_ce_value
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(6),
+ &xx_ei.push_delay_fixed, 8,
+ &yy_ei.push_delay_fixed
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(7),
+ &xx_ei.push_delay_random, 8,
+ &yy_ei.push_delay_random
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(8),
+ &xx_ei.drop_delay_fixed, 0,
+ &yy_ei.drop_delay_fixed
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(9),
+ &xx_ei.drop_delay_random, 0,
+ &yy_ei.drop_delay_random
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(10),
+ &xx_ei.move_delay_fixed, 0,
+ &yy_ei.move_delay_fixed
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(11),
+ &xx_ei.move_delay_random, 0,
+ &yy_ei.move_delay_random
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(16),
+ &xx_ei.step_delay_fixed, 0,
+ &yy_ei.step_delay_fixed
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(17),
+ &xx_ei.step_delay_random, 0,
+ &yy_ei.step_delay_random
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
+ &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
+ &yy_ei.move_pattern
+ },
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
+ &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
+ &yy_ei.move_direction_initial
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(5),
+ &xx_ei.move_stepsize, TILEX / 8,
+ &yy_ei.move_stepsize
+ },
+
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
+ &xx_ei.move_enter_element, EL_EMPTY_SPACE,
+ &yy_ei.move_enter_element
+ },
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
+ &xx_ei.move_leave_element, EL_EMPTY_SPACE,
+ &yy_ei.move_leave_element
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(6),
+ &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
+ &yy_ei.move_leave_type
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
+ &yy_ei.slippery_type
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(8),
+ &xx_ei.explosion_type, EXPLODES_3X3,
+ &yy_ei.explosion_type
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(14),
+ &xx_ei.explosion_delay, 16,
+ &yy_ei.explosion_delay
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(15),
+ &xx_ei.ignition_delay, 8,
+ &yy_ei.ignition_delay
+ },
+
+ {
+ -1, -1,
+ TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
+ &xx_ei.content, EL_EMPTY_SPACE,
+ &yy_ei.content,
+ &xx_num_contents, 1, 1
+ },
+
+ // ---------- "num_change_pages" must be the last entry ---------------------
+
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(9),
+ &xx_ei.num_change_pages, 1,
+ &yy_ei.num_change_pages
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1,
+ NULL
+ }
+};
+
+static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
+{
+ // ---------- "current_change_page" must be the first entry -----------------
+
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &xx_current_change_page, -1
+ },
+
+ // ---------- (the remaining entries can be in any order) -------------------
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &xx_change.can_change, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
+ &xx_event_bits[0], 0
+ },
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
+ &xx_event_bits[1], 0
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
+ &xx_change.trigger_player, CH_PLAYER_ANY
+ },
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
+ &xx_change.trigger_side, CH_SIDE_ANY
+ },
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
+ &xx_change.trigger_page, CH_PAGE_ANY
+ },
+
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &xx_change.target_element, EL_EMPTY_SPACE
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &xx_change.delay_fixed, 0
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(3),
+ &xx_change.delay_random, 0
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(4),
+ &xx_change.delay_frames, FRAMES_PER_SECOND
+ },
+
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
+ &xx_change.initial_trigger_element, EL_EMPTY_SPACE
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
+ &xx_change.explode, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
+ &xx_change.use_target_content, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &xx_change.only_if_complete, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &xx_change.use_random_replace, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(10),
+ &xx_change.random_percentage, 100
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(11),
+ &xx_change.replace_when, CP_WHEN_EMPTY
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ &xx_change.has_action, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(13),
+ &xx_change.action_type, CA_NO_ACTION
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(14),
+ &xx_change.action_mode, CA_MODE_UNDEFINED
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(6),
+ &xx_change.action_arg, CA_ARG_UNDEFINED
+ },
+
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
+ &xx_change.action_element, EL_EMPTY_SPACE
+ },
+
+ {
+ -1, -1,
+ TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
+ &xx_change.target_content, EL_EMPTY_SPACE, NULL,
+ &xx_num_contents, 1, 1
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
+static struct LevelFileConfigInfo chunk_config_GRPX[] =
+{
+ {
+ -1, -1,
+ TYPE_STRING, CONF_VALUE_BYTES(1),
+ &xx_ei.description[0], -1, NULL,
+ &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
+ &xx_default_description[0]
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &xx_ei.use_gfx_element, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &xx_group.choice_mode, ANIM_RANDOM
+ },
+
+ {
+ -1, -1,
+ TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
+ &xx_group.element[0], EL_EMPTY_SPACE, NULL,
+ &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
+static struct LevelFileConfigInfo chunk_config_EMPX[] =
+{
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &xx_ei.use_gfx_element, FALSE
+ },
+ {
+ -1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
+static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
+{
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.block_snap_field, TRUE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.continuous_snapping, TRUE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.initial_player_stepsize[0], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.use_start_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.start_element[0], EL_PLAYER_1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.use_artwork_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.artwork_element[0], EL_PLAYER_1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ &li.use_explosion_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.explosion_element[0], EL_PLAYER_1
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
+static struct
+{
+ int filetype;
+ char *id;
+}
+filetype_id_list[] =
+{
+ { LEVEL_FILE_TYPE_RND, "RND" },
+ { LEVEL_FILE_TYPE_BD, "BD" },
+ { LEVEL_FILE_TYPE_EM, "EM" },
+ { LEVEL_FILE_TYPE_SP, "SP" },
+ { LEVEL_FILE_TYPE_DX, "DX" },
+ { LEVEL_FILE_TYPE_SB, "SB" },
+ { LEVEL_FILE_TYPE_DC, "DC" },
+ { LEVEL_FILE_TYPE_MM, "MM" },
+ { LEVEL_FILE_TYPE_MM, "DF" },
+ { -1, NULL },
+};
+
+
+// ============================================================================
+// level file functions
+// ============================================================================
+
+static boolean check_special_flags(char *flag)
+{
+ if (strEqual(options.special_flags, flag) ||
+ strEqual(leveldir_current->special_flags, flag))
+ return TRUE;
+
+ return FALSE;
+}
+
+static struct DateInfo getCurrentDate(void)
+{
+ time_t epoch_seconds = time(NULL);
+ struct tm *now = localtime(&epoch_seconds);
+ struct DateInfo date;
+
+ date.year = now->tm_year + 1900;
+ date.month = now->tm_mon + 1;
+ date.day = now->tm_mday;
+
+ date.src = DATE_SRC_CLOCK;
+
+ return date;
+}
+
+static void resetEventFlags(struct ElementChangeInfo *change)
+{
+ int i;
+
+ for (i = 0; i < NUM_CHANGE_EVENTS; i++)
+ change->has_event[i] = FALSE;
+}
+
+static void resetEventBits(void)
+{
+ int i;
+
+ for (i = 0; i < NUM_CE_BITFIELDS; i++)
+ xx_event_bits[i] = 0;
+}
+
+static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
+{
+ int i;
+
+ /* important: only change event flag if corresponding event bit is set
+ (this is because all xx_event_bits[] values are loaded separately,
+ and all xx_event_bits[] values are set back to zero before loading
+ another value xx_event_bits[x] (each value representing 32 flags)) */
+
+ for (i = 0; i < NUM_CHANGE_EVENTS; i++)
+ if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
+ change->has_event[i] = TRUE;
+}
+
+static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
+{
+ int i;
+
+ /* in contrast to the above function setEventFlagsFromEventBits(), it
+ would also be possible to set all bits in xx_event_bits[] to 0 or 1
+ depending on the corresponding change->has_event[i] values here, as
+ all xx_event_bits[] values are reset in resetEventBits() before */
+
+ for (i = 0; i < NUM_CHANGE_EVENTS; i++)
+ if (change->has_event[i])
+ xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
+}
+
+static char *getDefaultElementDescription(struct ElementInfo *ei)
+{
+ static char description[MAX_ELEMENT_NAME_LEN + 1];
+ char *default_description = (ei->custom_description != NULL ?
+ ei->custom_description :
+ ei->editor_description);
+ int i;
+
+ // always start with reliable default values
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
+ description[i] = '\0';
+
+ // truncate element description to MAX_ELEMENT_NAME_LEN bytes
+ strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
+
+ return &description[0];
+}
+
+static void setElementDescriptionToDefault(struct ElementInfo *ei)
+{
+ char *default_description = getDefaultElementDescription(ei);
+ int i;
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
+ ei->description[i] = default_description[i];
+}
+
+static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
+{
+ int i;
+
+ for (i = 0; conf[i].data_type != -1; i++)
+ {
+ int default_value = conf[i].default_value;
+ int data_type = conf[i].data_type;
+ int conf_type = conf[i].conf_type;
+ int byte_mask = conf_type & CONF_MASK_BYTES;
+
+ if (byte_mask == CONF_MASK_MULTI_BYTES)
+ {
+ int default_num_entities = conf[i].default_num_entities;
+ int max_num_entities = conf[i].max_num_entities;
+
+ *(int *)(conf[i].num_entities) = default_num_entities;
+
+ if (data_type == TYPE_STRING)
+ {
+ char *default_string = conf[i].default_string;
+ char *string = (char *)(conf[i].value);
+
+ strncpy(string, default_string, max_num_entities);
+ }
+ else if (data_type == TYPE_ELEMENT_LIST)
+ {
+ int *element_array = (int *)(conf[i].value);
+ int j;
+
+ for (j = 0; j < max_num_entities; j++)
+ element_array[j] = default_value;
+ }
+ else if (data_type == TYPE_CONTENT_LIST)
+ {
+ struct Content *content = (struct Content *)(conf[i].value);
+ int c, x, y;
+
+ for (c = 0; c < max_num_entities; c++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ content[c].e[x][y] = default_value;
+ }
+ }
+ else // constant size configuration data (1, 2 or 4 bytes)
+ {
+ if (data_type == TYPE_BOOLEAN)
+ *(boolean *)(conf[i].value) = default_value;
+ else
+ *(int *) (conf[i].value) = default_value;
+ }
+ }
+}
+
+static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
+{
+ int i;
+
+ for (i = 0; conf[i].data_type != -1; i++)
+ {
+ int data_type = conf[i].data_type;
+ int conf_type = conf[i].conf_type;
+ int byte_mask = conf_type & CONF_MASK_BYTES;
+
+ if (byte_mask == CONF_MASK_MULTI_BYTES)
+ {
+ int max_num_entities = conf[i].max_num_entities;
+
+ if (data_type == TYPE_STRING)
+ {
+ char *string = (char *)(conf[i].value);
+ char *string_copy = (char *)(conf[i].value_copy);
+
+ strncpy(string_copy, string, max_num_entities);
+ }
+ else if (data_type == TYPE_ELEMENT_LIST)
+ {
+ int *element_array = (int *)(conf[i].value);
+ int *element_array_copy = (int *)(conf[i].value_copy);
+ int j;
+
+ for (j = 0; j < max_num_entities; j++)
+ element_array_copy[j] = element_array[j];
+ }
+ else if (data_type == TYPE_CONTENT_LIST)
+ {
+ struct Content *content = (struct Content *)(conf[i].value);
+ struct Content *content_copy = (struct Content *)(conf[i].value_copy);
+ int c, x, y;
+
+ for (c = 0; c < max_num_entities; c++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ content_copy[c].e[x][y] = content[c].e[x][y];
+ }
+ }
+ else // constant size configuration data (1, 2 or 4 bytes)
+ {
+ if (data_type == TYPE_BOOLEAN)
+ *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
+ else
+ *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
+ }
+ }
+}
+
+void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
+{
+ int i;
+
+ xx_ei = *ei_from; // copy element data into temporary buffer
+ yy_ei = *ei_to; // copy element data into temporary buffer
+
+ copyConfigFromConfigList(chunk_config_CUSX_base);
+
+ *ei_from = xx_ei;
+ *ei_to = yy_ei;
+
+ // ---------- reinitialize and copy change pages ----------
+
+ ei_to->num_change_pages = ei_from->num_change_pages;
+ ei_to->current_change_page = ei_from->current_change_page;
+
+ setElementChangePages(ei_to, ei_to->num_change_pages);
+
+ for (i = 0; i < ei_to->num_change_pages; i++)
+ ei_to->change_page[i] = ei_from->change_page[i];
+
+ // ---------- copy group element info ----------
+ if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
+ *ei_to->group = *ei_from->group;
+
+ // mark this custom element as modified
+ ei_to->modified_settings = TRUE;
+}
+
+void setElementChangePages(struct ElementInfo *ei, int change_pages)
+{
+ int change_page_size = sizeof(struct ElementChangeInfo);
+
+ ei->num_change_pages = MAX(1, change_pages);
+
+ ei->change_page =
+ checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
+
+ if (ei->current_change_page >= ei->num_change_pages)
+ ei->current_change_page = ei->num_change_pages - 1;
+
+ ei->change = &ei->change_page[ei->current_change_page];
+}
+
+void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
+{
+ xx_change = *change; // copy change data into temporary buffer
+
+ setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
+
+ *change = xx_change;
+
+ resetEventFlags(change);
+
+ change->direct_action = 0;
+ change->other_action = 0;
+
+ change->pre_change_function = NULL;
+ change->change_function = NULL;
+ change->post_change_function = NULL;
+}
+
+static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
+{
+ int i, x, y;
+
+ li = *level; // copy level data into temporary buffer
+ setConfigToDefaultsFromConfigList(chunk_config_INFO);
+ *level = li; // copy temporary buffer back to level data
+
+ setLevelInfoToDefaults_EM();
+ setLevelInfoToDefaults_SP();
+ setLevelInfoToDefaults_MM();
+
+ level->native_em_level = &native_em_level;
+ level->native_sp_level = &native_sp_level;
+ level->native_mm_level = &native_mm_level;
+
+ level->file_version = FILE_VERSION_ACTUAL;
+ level->game_version = GAME_VERSION_ACTUAL;
+
+ level->creation_date = getCurrentDate();
+
+ level->encoding_16bit_field = TRUE;
+ level->encoding_16bit_yamyam = TRUE;
+ level->encoding_16bit_amoeba = TRUE;
+
+ // clear level name and level author string buffers
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+ level->name[i] = '\0';
+ for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
+ level->author[i] = '\0';
+
+ // set level name and level author to default values
+ strcpy(level->name, NAMELESS_LEVEL_NAME);
+ strcpy(level->author, ANONYMOUS_NAME);
+
+ // set level playfield to playable default level with player and exit
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ level->field[x][y] = EL_SAND;
+
+ level->field[0][0] = EL_PLAYER_1;
+ level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
+
+ BorderElement = EL_STEELWALL;
+
+ // detect custom elements when loading them
+ level->file_has_custom_elements = FALSE;
+
+ // set all bug compatibility flags to "false" => do not emulate this bug
+ level->use_action_after_change_bug = FALSE;
+
+ if (leveldir_current)
+ {
+ // try to determine better author name than 'anonymous'
+ if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
+ {
+ strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ }
+ else
+ {
+ switch (LEVELCLASS(leveldir_current))
+ {
+ case LEVELCLASS_TUTORIAL:
+ strcpy(level->author, PROGRAM_AUTHOR_STRING);
+ break;
+
+ case LEVELCLASS_CONTRIB:
+ strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ break;
+
+ case LEVELCLASS_PRIVATE:
+ strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ break;
+
+ default:
+ // keep default value
+ break;
+ }
+ }
+ }
+}
+
+static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
+{
+ static boolean clipboard_elements_initialized = FALSE;
+ int i;
+
+ InitElementPropertiesStatic();
+
+ li = *level; // copy level data into temporary buffer
+ setConfigToDefaultsFromConfigList(chunk_config_ELEM);
+ *level = li; // copy temporary buffer back to level data
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ int element = i;
+ struct ElementInfo *ei = &element_info[element];
+
+ // never initialize clipboard elements after the very first time
+ // (to be able to use clipboard elements between several levels)
+ if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
+ continue;
+
+ if (IS_ENVELOPE(element))
+ {
+ int envelope_nr = element - EL_ENVELOPE_1;
+
+ setConfigToDefaultsFromConfigList(chunk_config_NOTE);
+
+ level->envelope[envelope_nr] = xx_envelope;
+ }
+
+ if (IS_CUSTOM_ELEMENT(element) ||
+ IS_GROUP_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ xx_ei = *ei; // copy element data into temporary buffer
+
+ setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
+
+ *ei = xx_ei;
+ }
+
+ setElementChangePages(ei, 1);
+ setElementChangeInfoToDefaults(ei->change);
+
+ if (IS_CUSTOM_ELEMENT(element) ||
+ IS_GROUP_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ setElementDescriptionToDefault(ei);
+
+ ei->modified_settings = FALSE;
+ }
+
+ if (IS_CUSTOM_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ // internal values used in level editor
+
+ ei->access_type = 0;
+ ei->access_layer = 0;
+ ei->access_protected = 0;
+ ei->walk_to_action = 0;
+ ei->smash_targets = 0;
+ ei->deadliness = 0;
+
+ ei->can_explode_by_fire = FALSE;
+ ei->can_explode_smashed = FALSE;
+ ei->can_explode_impact = FALSE;
+
+ ei->current_change_page = 0;
+ }
+
+ if (IS_GROUP_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ struct ElementGroupInfo *group;
+
+ // initialize memory for list of elements in group
+ if (ei->group == NULL)
+ ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
+
+ group = ei->group;
+
+ xx_group = *group; // copy group data into temporary buffer
+
+ setConfigToDefaultsFromConfigList(chunk_config_GRPX);
+
+ *group = xx_group;
+ }
+
+ if (IS_EMPTY_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ xx_ei = *ei; // copy element data into temporary buffer
+
+ setConfigToDefaultsFromConfigList(chunk_config_EMPX);
+
+ *ei = xx_ei;
+ }
+ }
+
+ clipboard_elements_initialized = TRUE;
+}
+
+static void setLevelInfoToDefaults(struct LevelInfo *level,
+ boolean level_info_only,
+ boolean reset_file_status)
+{
+ setLevelInfoToDefaults_Level(level);
+
+ if (!level_info_only)
+ setLevelInfoToDefaults_Elements(level);
+
+ if (reset_file_status)
+ {
+ level->no_valid_file = FALSE;
+ level->no_level_file = FALSE;
+ }
+
+ level->changed = FALSE;
+}
+
+static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
+{
+ level_file_info->nr = 0;
+ level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
+ level_file_info->packed = FALSE;
+
+ setString(&level_file_info->basename, NULL);
+ setString(&level_file_info->filename, NULL);
+}
+
+int getMappedElement_SB(int, boolean);
+
+static void ActivateLevelTemplate(void)
+{
+ int x, y;
+
+ if (check_special_flags("load_xsb_to_ces"))
+ {
+ // fill smaller playfields with padding "beyond border wall" elements
+ if (level.fieldx < level_template.fieldx ||
+ level.fieldy < level_template.fieldy)
+ {
+ short field[level.fieldx][level.fieldy];
+ int new_fieldx = MAX(level.fieldx, level_template.fieldx);
+ int new_fieldy = MAX(level.fieldy, level_template.fieldy);
+ int pos_fieldx = (new_fieldx - level.fieldx) / 2;
+ int pos_fieldy = (new_fieldy - level.fieldy) / 2;
+
+ // copy old playfield (which is smaller than the visible area)
+ for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
+ field[x][y] = level.field[x][y];
+
+ // fill new, larger playfield with "beyond border wall" elements
+ for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
+ level.field[x][y] = getMappedElement_SB('_', TRUE);
+
+ // copy the old playfield to the middle of the new playfield
+ for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
+ level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
+
+ level.fieldx = new_fieldx;
+ level.fieldy = new_fieldy;
+ }
+ }
+
+ // Currently there is no special action needed to activate the template
+ // data, because 'element_info' property settings overwrite the original
+ // level data, while all other variables do not change.
+
+ // Exception: 'from_level_template' elements in the original level playfield
+ // are overwritten with the corresponding elements at the same position in
+ // playfield from the level template.
+
+ for (x = 0; x < level.fieldx; x++)
+ for (y = 0; y < level.fieldy; y++)
+ if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
+ level.field[x][y] = level_template.field[x][y];
+
+ if (check_special_flags("load_xsb_to_ces"))
+ {
+ struct LevelInfo level_backup = level;
+
+ // overwrite all individual level settings from template level settings
+ level = level_template;
+
+ // restore level file info
+ level.file_info = level_backup.file_info;
+
+ // restore playfield size
+ level.fieldx = level_backup.fieldx;
+ level.fieldy = level_backup.fieldy;
+
+ // restore playfield content
+ for (x = 0; x < level.fieldx; x++)
+ for (y = 0; y < level.fieldy; y++)
+ level.field[x][y] = level_backup.field[x][y];
+
+ // restore name and author from individual level
+ strcpy(level.name, level_backup.name);
+ strcpy(level.author, level_backup.author);
+
+ // restore flag "use_custom_template"
+ level.use_custom_template = level_backup.use_custom_template;
+ }
+}
+
+static char *getLevelFilenameFromBasename(char *basename)
+{
+ static char *filename = NULL;
+
+ checked_free(filename);
+
+ filename = getPath2(getCurrentLevelDir(), basename);
+
+ return filename;
+}
+
+static int getFileTypeFromBasename(char *basename)
+{
+ // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
+
+ static char *filename = NULL;
+ struct stat file_status;
+
+ // ---------- try to determine file type from filename ----------
+
+ // check for typical filename of a Supaplex level package file
+ if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
+ return LEVEL_FILE_TYPE_SP;
+
+ // check for typical filename of a Diamond Caves II level package file
+ if (strSuffixLower(basename, ".dc") ||
+ strSuffixLower(basename, ".dc2"))
+ return LEVEL_FILE_TYPE_DC;
+
+ // check for typical filename of a Sokoban level package file
+ if (strSuffixLower(basename, ".xsb") &&
+ strchr(basename, '%') == NULL)
+ return LEVEL_FILE_TYPE_SB;
+
+ // ---------- try to determine file type from filesize ----------
+
+ checked_free(filename);
+ filename = getPath2(getCurrentLevelDir(), basename);
+
+ if (stat(filename, &file_status) == 0)
+ {
+ // check for typical filesize of a Supaplex level package file
+ if (file_status.st_size == 170496)
+ return LEVEL_FILE_TYPE_SP;
+ }
+
+ return LEVEL_FILE_TYPE_UNKNOWN;
+}
+
+static int getFileTypeFromMagicBytes(char *filename, int type)
+{
+ File *file;
+
+ if ((file = openFile(filename, MODE_READ)))
+ {
+ char chunk_name[CHUNK_ID_LEN + 1];
+
+ getFileChunkBE(file, chunk_name, NULL);
+
+ if (strEqual(chunk_name, "MMII") ||
+ strEqual(chunk_name, "MIRR"))
+ type = LEVEL_FILE_TYPE_MM;
+
+ closeFile(file);
+ }
+
+ return type;
+}
+
+static boolean checkForPackageFromBasename(char *basename)
+{
+ // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
+ // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
+
+ return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
+}
+
+static char *getSingleLevelBasenameExt(int nr, char *extension)
+{
+ static char basename[MAX_FILENAME_LEN];
+
+ if (nr < 0)
+ sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
+ else
+ sprintf(basename, "%03d.%s", nr, extension);
+
+ return basename;
+}
+
+static char *getSingleLevelBasename(int nr)
+{
+ return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
+}
+
+static char *getPackedLevelBasename(int type)
+{
+ static char basename[MAX_FILENAME_LEN];
+ char *directory = getCurrentLevelDir();
+ Directory *dir;
+ DirectoryEntry *dir_entry;
+
+ strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
+
+ if ((dir = openDirectory(directory)) == NULL)
+ {
+ Warn("cannot read current level directory '%s'", directory);
+
+ return basename;
+ }
+
+ while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
+ {
+ char *entry_basename = dir_entry->basename;
+ int entry_type = getFileTypeFromBasename(entry_basename);
+
+ if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
+ {
+ if (type == LEVEL_FILE_TYPE_UNKNOWN ||
+ type == entry_type)
+ {
+ strcpy(basename, entry_basename);
+
+ break;
+ }
+ }
+ }
+
+ closeDirectory(dir);
+
+ return basename;
+}
+
+static char *getSingleLevelFilename(int nr)
+{
+ return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
+}
+
+#if ENABLE_UNUSED_CODE
+static char *getPackedLevelFilename(int type)
+{
+ return getLevelFilenameFromBasename(getPackedLevelBasename(type));
+}
+#endif
+
+char *getDefaultLevelFilename(int nr)
+{
+ return getSingleLevelFilename(nr);
+}
+
+#if ENABLE_UNUSED_CODE
+static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
+ int type)
+{
+ lfi->type = type;
+ lfi->packed = FALSE;
+
+ setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
+ setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
+}
+#endif
+
+static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
+ int type, char *format, ...)
+{
+ static char basename[MAX_FILENAME_LEN];
+ va_list ap;
+
+ va_start(ap, format);
+ vsprintf(basename, format, ap);
+ va_end(ap);
+
+ lfi->type = type;
+ lfi->packed = FALSE;
+
+ setString(&lfi->basename, basename);
+ setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
+}
+
+static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
+ int type)
+{
+ lfi->type = type;
+ lfi->packed = TRUE;
+
+ setString(&lfi->basename, getPackedLevelBasename(lfi->type));
+ setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
+}
+
+static int getFiletypeFromID(char *filetype_id)
+{
+ char *filetype_id_lower;
+ int filetype = LEVEL_FILE_TYPE_UNKNOWN;
+ int i;
+
+ if (filetype_id == NULL)
+ return LEVEL_FILE_TYPE_UNKNOWN;
+
+ filetype_id_lower = getStringToLower(filetype_id);
+
+ for (i = 0; filetype_id_list[i].id != NULL; i++)
+ {
+ char *id_lower = getStringToLower(filetype_id_list[i].id);
+
+ if (strEqual(filetype_id_lower, id_lower))
+ filetype = filetype_id_list[i].filetype;
+
+ free(id_lower);
+
+ if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
+ break;
+ }
+
+ free(filetype_id_lower);
+
+ return filetype;
+}
+
+char *getLocalLevelTemplateFilename(void)
+{
+ return getDefaultLevelFilename(-1);
+}
+
+char *getGlobalLevelTemplateFilename(void)
+{
+ // global variable "leveldir_current" must be modified in the loop below
+ LevelDirTree *leveldir_current_last = leveldir_current;
+ char *filename = NULL;
+
+ // check for template level in path from current to topmost tree node
+
+ while (leveldir_current != NULL)
+ {
+ filename = getDefaultLevelFilename(-1);
+
+ if (fileExists(filename))
+ break;
+
+ leveldir_current = leveldir_current->node_parent;
+ }
+
+ // restore global variable "leveldir_current" modified in above loop
+ leveldir_current = leveldir_current_last;
+
+ return filename;
+}
+
+static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+{
+ int nr = lfi->nr;
+
+ // special case: level number is negative => check for level template file
+ if (nr < 0)
+ {
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+ getSingleLevelBasename(-1));
+
+ // replace local level template filename with global template filename
+ setString(&lfi->filename, getGlobalLevelTemplateFilename());
+
+ // no fallback if template file not existing
+ return;
+ }
+
+ // special case: check for file name/pattern specified in "levelinfo.conf"
+ if (leveldir_current->level_filename != NULL)
+ {
+ int filetype = getFiletypeFromID(leveldir_current->level_filetype);
+
+ setLevelFileInfo_FormatLevelFilename(lfi, filetype,
+ leveldir_current->level_filename, nr);
+
+ lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
+
+ if (fileExists(lfi->filename))
+ return;
+ }
+ else if (leveldir_current->level_filetype != NULL)
+ {
+ int filetype = getFiletypeFromID(leveldir_current->level_filetype);
+
+ // check for specified native level file with standard file name
+ setLevelFileInfo_FormatLevelFilename(lfi, filetype,
+ "%03d.%s", nr, LEVELFILE_EXTENSION);
+ if (fileExists(lfi->filename))
+ return;
+ }
+
+ // check for native Rocks'n'Diamonds level file
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+ "%03d.%s", nr, LEVELFILE_EXTENSION);
+ if (fileExists(lfi->filename))
+ return;
+
+ // check for Emerald Mine level file (V1)
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
+ 'a' + (nr / 10) % 26, '0' + nr % 10);
+ if (fileExists(lfi->filename))
+ return;
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
+ 'A' + (nr / 10) % 26, '0' + nr % 10);
+ if (fileExists(lfi->filename))
+ return;
+
+ // check for Emerald Mine level file (V2 to V5)
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
+ if (fileExists(lfi->filename))
+ return;
+
+ // check for Emerald Mine level file (V6 / single mode)
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
+ if (fileExists(lfi->filename))
+ return;
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
+ if (fileExists(lfi->filename))
+ return;
+
+ // check for Emerald Mine level file (V6 / teamwork mode)
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
+ if (fileExists(lfi->filename))
+ return;
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
+ if (fileExists(lfi->filename))
+ return;
+
+ // check for various packed level file formats
+ setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
+ if (fileExists(lfi->filename))
+ return;
+
+ // no known level file found -- use default values (and fail later)
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+ "%03d.%s", nr, LEVELFILE_EXTENSION);
+}
+
+static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
+{
+ if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
+ lfi->type = getFileTypeFromBasename(lfi->basename);
+
+ if (lfi->type == LEVEL_FILE_TYPE_RND)
+ lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
+}
+
+static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
+{
+ // always start with reliable default values
+ setFileInfoToDefaults(level_file_info);
+
+ level_file_info->nr = nr; // set requested level number
+
+ determineLevelFileInfo_Filename(level_file_info);
+ determineLevelFileInfo_Filetype(level_file_info);
+}
+
+static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
+ struct LevelFileInfo *lfi_to)
+{
+ lfi_to->nr = lfi_from->nr;
+ lfi_to->type = lfi_from->type;
+ lfi_to->packed = lfi_from->packed;
+
+ setString(&lfi_to->basename, lfi_from->basename);
+ setString(&lfi_to->filename, lfi_from->filename);
+}
+
+// ----------------------------------------------------------------------------
+// functions for loading R'n'D level
+// ----------------------------------------------------------------------------
+
+int getMappedElement(int element)
+{
+ // remap some (historic, now obsolete) elements
+
+ switch (element)
+ {
+ case EL_PLAYER_OBSOLETE:
+ element = EL_PLAYER_1;
+ break;
+
+ case EL_KEY_OBSOLETE:
+ element = EL_KEY_1;
+ break;
+
+ case EL_EM_KEY_1_FILE_OBSOLETE:
+ element = EL_EM_KEY_1;
+ break;
+
+ case EL_EM_KEY_2_FILE_OBSOLETE:
+ element = EL_EM_KEY_2;
+ break;
+
+ case EL_EM_KEY_3_FILE_OBSOLETE:
+ element = EL_EM_KEY_3;
+ break;
+
+ case EL_EM_KEY_4_FILE_OBSOLETE:
+ element = EL_EM_KEY_4;
+ break;
+
+ case EL_ENVELOPE_OBSOLETE:
+ element = EL_ENVELOPE_1;
+ break;
+
+ case EL_SP_EMPTY:
+ element = EL_EMPTY;
+ break;
+
+ default:
+ if (element >= NUM_FILE_ELEMENTS)
+ {
+ Warn("invalid level element %d", element);
+
+ element = EL_UNKNOWN;
+ }
+ break;
+ }
+
+ return element;
+}
+
+static int getMappedElementByVersion(int element, int game_version)
+{
+ // remap some elements due to certain game version
+
+ if (game_version <= VERSION_IDENT(2,2,0,0))
+ {
+ // map game font elements
+ element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
+ element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
+ element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
+ element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
+ }
+
+ if (game_version < VERSION_IDENT(3,0,0,0))
+ {
+ // map Supaplex gravity tube elements
+ element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
+ element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
+ element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
+ element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
+ element);
+ }
+
+ return element;
+}
+
+static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
+{
+ level->file_version = getFileVersion(file);
+ level->game_version = getFileVersion(file);
+
+ return chunk_size;
+}
+
+static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
+{
+ level->creation_date.year = getFile16BitBE(file);
+ level->creation_date.month = getFile8Bit(file);
+ level->creation_date.day = getFile8Bit(file);
+
+ level->creation_date.src = DATE_SRC_LEVELFILE;
+
+ return chunk_size;
+}
+
+static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int initial_player_stepsize;
+ int initial_player_gravity;
+ int i, x, y;
+
+ level->fieldx = getFile8Bit(file);
+ level->fieldy = getFile8Bit(file);
+
+ level->time = getFile16BitBE(file);
+ level->gems_needed = getFile16BitBE(file);
+
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+ level->name[i] = getFile8Bit(file);
+ level->name[MAX_LEVEL_NAME_LEN] = 0;
+
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ level->score[i] = getFile8Bit(file);
+
+ level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
+ for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
+
+ level->amoeba_speed = getFile8Bit(file);
+ level->time_magic_wall = getFile8Bit(file);
+ level->time_wheel = getFile8Bit(file);
+ level->amoeba_content = getMappedElement(getFile8Bit(file));
+
+ initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
+ STEPSIZE_NORMAL);
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_stepsize[i] = initial_player_stepsize;
+
+ initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_gravity[i] = initial_player_gravity;
+
+ level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->can_move_into_acid_bits = getFile32BitBE(file);
+ level->dont_collide_with_bits = getFile8Bit(file);
+
+ level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ level->game_engine_type = getFile8Bit(file);
+
+ ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
+
+ return chunk_size;
+}
+
+static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int i;
+
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+ level->name[i] = getFile8Bit(file);
+ level->name[MAX_LEVEL_NAME_LEN] = 0;
+
+ return chunk_size;
+}
+
+static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int i;
+
+ for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
+ level->author[i] = getFile8Bit(file);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
+
+ return chunk_size;
+}
+
+static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int x, y;
+ int chunk_size_expected = level->fieldx * level->fieldy;
+
+ /* Note: "chunk_size" was wrong before version 2.0 when elements are
+ stored with 16-bit encoding (and should be twice as big then).
+ Even worse, playfield data was stored 16-bit when only yamyam content
+ contained 16-bit elements and vice versa. */
+
+ if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
+ chunk_size_expected *= 2;
+
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size);
+ return chunk_size_expected;
+ }
+
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
+ level->field[x][y] =
+ getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
+ getFile8Bit(file));
+ return chunk_size;
+}
+
+static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int i, x, y;
+ int header_size = 4;
+ int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
+ int chunk_size_expected = header_size + content_size;
+
+ /* Note: "chunk_size" was wrong before version 2.0 when elements are
+ stored with 16-bit encoding (and should be twice as big then).
+ Even worse, playfield data was stored 16-bit when only yamyam content
+ contained 16-bit elements and vice versa. */
+
+ if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
+ chunk_size_expected += content_size;
+
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size);
+ return chunk_size_expected;
+ }
+
+ getFile8Bit(file);
+ level->num_yamyam_contents = getFile8Bit(file);
+ getFile8Bit(file);
+ getFile8Bit(file);
+
+ // correct invalid number of content fields -- should never happen
+ if (level->num_yamyam_contents < 1 ||
+ level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
+ level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i].e[x][y] =
+ getMappedElement(level->encoding_16bit_field ?
+ getFile16BitBE(file) : getFile8Bit(file));
+ return chunk_size;
+}
+
+static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int i, x, y;
+ int element;
+ int num_contents;
+ int content_array[MAX_ELEMENT_CONTENTS][3][3];
+
+ element = getMappedElement(getFile16BitBE(file));
+ num_contents = getFile8Bit(file);
+
+ getFile8Bit(file); // content x size (unused)
+ getFile8Bit(file); // content y size (unused)
+
+ ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
+
+ // correct invalid number of content fields -- should never happen
+ if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
+ num_contents = STD_ELEMENT_CONTENTS;
+
+ if (element == EL_YAMYAM)
+ {
+ level->num_yamyam_contents = num_contents;
+
+ for (i = 0; i < num_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i].e[x][y] = content_array[i][x][y];
+ }
+ else if (element == EL_BD_AMOEBA)
+ {
+ level->amoeba_content = content_array[0][0][0];
+ }
+ else
+ {
+ Warn("cannot load content for element '%d'", element);
+ }
+
+ return chunk_size;
+}
+
+static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int i;
+ int element;
+ int envelope_nr;
+ int envelope_len;
+ int chunk_size_expected;
+
+ element = getMappedElement(getFile16BitBE(file));
+ if (!IS_ENVELOPE(element))
+ element = EL_ENVELOPE_1;
+
+ envelope_nr = element - EL_ENVELOPE_1;
+
+ envelope_len = getFile16BitBE(file);
+
+ level->envelope[envelope_nr].xsize = getFile8Bit(file);
+ level->envelope[envelope_nr].ysize = getFile8Bit(file);
+
+ ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
+
+ chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
+ return chunk_size_expected;
+ }
+
+ for (i = 0; i < envelope_len; i++)
+ level->envelope[envelope_nr].text[i] = getFile8Bit(file);
+
+ return chunk_size;
+}
+
+static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int num_changed_custom_elements = getFile16BitBE(file);
+ int chunk_size_expected = 2 + num_changed_custom_elements * 6;
+ int i;
+
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size_expected;
+ }
+
+ for (i = 0; i < num_changed_custom_elements; i++)
+ {
+ int element = getMappedElement(getFile16BitBE(file));
+ int properties = getFile32BitBE(file);
+
+ if (IS_CUSTOM_ELEMENT(element))
+ element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
+ else
+ Warn("invalid custom element number %d", element);
+
+ // older game versions that wrote level files with CUS1 chunks used
+ // different default push delay values (not yet stored in level file)
+ element_info[element].push_delay_fixed = 2;
+ element_info[element].push_delay_random = 8;
+ }
+
+ level->file_has_custom_elements = TRUE;
+
+ return chunk_size;
+}
+
+static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int num_changed_custom_elements = getFile16BitBE(file);
+ int chunk_size_expected = 2 + num_changed_custom_elements * 4;
+ int i;
+
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size_expected;
+ }
+
+ for (i = 0; i < num_changed_custom_elements; i++)
+ {
+ int element = getMappedElement(getFile16BitBE(file));
+ int custom_target_element = getMappedElement(getFile16BitBE(file));
+
+ if (IS_CUSTOM_ELEMENT(element))
+ element_info[element].change->target_element = custom_target_element;
+ else
+ Warn("invalid custom element number %d", element);
+ }
+
+ level->file_has_custom_elements = TRUE;
+
+ return chunk_size;
+}
+
+static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int num_changed_custom_elements = getFile16BitBE(file);
+ int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
+ int i, j, x, y;
+
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size_expected;
+ }
+
+ for (i = 0; i < num_changed_custom_elements; i++)
+ {
+ int element = getMappedElement(getFile16BitBE(file));
+ struct ElementInfo *ei = &element_info[element];
+ unsigned int event_bits;
+
+ if (!IS_CUSTOM_ELEMENT(element))
+ {
+ Warn("invalid custom element number %d", element);
+
+ element = EL_INTERNAL_DUMMY;
+ }
+
+ for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
+ ei->description[j] = getFile8Bit(file);
+ ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+
+ ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
+
+ // some free bytes for future properties and padding
+ ReadUnusedBytesFromFile(file, 7);
+
+ ei->use_gfx_element = getFile8Bit(file);
+ ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
+
+ ei->collect_score_initial = getFile8Bit(file);
+ ei->collect_count_initial = getFile8Bit(file);
+
+ ei->push_delay_fixed = getFile16BitBE(file);
+ ei->push_delay_random = getFile16BitBE(file);
+ ei->move_delay_fixed = getFile16BitBE(file);
+ ei->move_delay_random = getFile16BitBE(file);
+
+ ei->move_pattern = getFile16BitBE(file);
+ ei->move_direction_initial = getFile8Bit(file);
+ ei->move_stepsize = getFile8Bit(file);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
+
+ // bits 0 - 31 of "has_event[]"
+ event_bits = getFile32BitBE(file);
+ for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
+ if (event_bits & (1 << j))
+ ei->change->has_event[j] = TRUE;
+
+ ei->change->target_element = getMappedElement(getFile16BitBE(file));
+
+ ei->change->delay_fixed = getFile16BitBE(file);
+ ei->change->delay_random = getFile16BitBE(file);
+ ei->change->delay_frames = getFile16BitBE(file);
+
+ ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
+
+ ei->change->explode = getFile8Bit(file);
+ ei->change->use_target_content = getFile8Bit(file);
+ ei->change->only_if_complete = getFile8Bit(file);
+ ei->change->use_random_replace = getFile8Bit(file);
+
+ ei->change->random_percentage = getFile8Bit(file);
+ ei->change->replace_when = getFile8Bit(file);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ ei->change->target_content.e[x][y] =
+ getMappedElement(getFile16BitBE(file));
+
+ ei->slippery_type = getFile8Bit(file);
+
+ // some free bytes for future properties and padding
+ ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
+
+ // mark that this custom element has been modified
+ ei->modified_settings = TRUE;
+ }
+
+ level->file_has_custom_elements = TRUE;
+
+ return chunk_size;
+}
+
+static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
+{
+ struct ElementInfo *ei;
+ int chunk_size_expected;
+ int element;
+ int i, j, x, y;
+
+ // ---------- custom element base property values (96 bytes) ----------------
+
+ element = getMappedElement(getFile16BitBE(file));
+
+ if (!IS_CUSTOM_ELEMENT(element))
+ {
+ Warn("invalid custom element number %d", element);
+
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+
+ return chunk_size;
+ }
+
+ ei = &element_info[element];
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ ei->description[i] = getFile8Bit(file);
+ ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+
+ ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
+
+ ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
+
+ ei->num_change_pages = getFile8Bit(file);
+
+ chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size - 43);
+ return chunk_size_expected;
+ }
+
+ ei->ce_value_fixed_initial = getFile16BitBE(file);
+ ei->ce_value_random_initial = getFile16BitBE(file);
+ ei->use_last_ce_value = getFile8Bit(file);
+
+ ei->use_gfx_element = getFile8Bit(file);
+ ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
+
+ ei->collect_score_initial = getFile8Bit(file);
+ ei->collect_count_initial = getFile8Bit(file);
+
+ ei->drop_delay_fixed = getFile8Bit(file);
+ ei->push_delay_fixed = getFile8Bit(file);
+ ei->drop_delay_random = getFile8Bit(file);
+ ei->push_delay_random = getFile8Bit(file);
+ ei->move_delay_fixed = getFile16BitBE(file);
+ ei->move_delay_random = getFile16BitBE(file);
+
+ // bits 0 - 15 of "move_pattern" ...
+ ei->move_pattern = getFile16BitBE(file);
+ ei->move_direction_initial = getFile8Bit(file);
+ ei->move_stepsize = getFile8Bit(file);
+
+ ei->slippery_type = getFile8Bit(file);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
+
+ ei->move_enter_element = getMappedElement(getFile16BitBE(file));
+ ei->move_leave_element = getMappedElement(getFile16BitBE(file));
+ ei->move_leave_type = getFile8Bit(file);
+
+ // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
+ ei->move_pattern |= (getFile16BitBE(file) << 16);
+
+ ei->access_direction = getFile8Bit(file);
+
+ ei->explosion_delay = getFile8Bit(file);
+ ei->ignition_delay = getFile8Bit(file);
+ ei->explosion_type = getFile8Bit(file);
+
+ // some free bytes for future custom property values and padding
+ ReadUnusedBytesFromFile(file, 1);
+
+ // ---------- change page property values (48 bytes) ------------------------
+
+ setElementChangePages(ei, ei->num_change_pages);
+
+ for (i = 0; i < ei->num_change_pages; i++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[i];
+ unsigned int event_bits;
+
+ // always start with reliable default values
+ setElementChangeInfoToDefaults(change);
+
+ // bits 0 - 31 of "has_event[]" ...
+ event_bits = getFile32BitBE(file);
+ for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
+ if (event_bits & (1 << j))
+ change->has_event[j] = TRUE;
+
+ change->target_element = getMappedElement(getFile16BitBE(file));
+
+ change->delay_fixed = getFile16BitBE(file);
+ change->delay_random = getFile16BitBE(file);
+ change->delay_frames = getFile16BitBE(file);
+
+ change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
+
+ change->explode = getFile8Bit(file);
+ change->use_target_content = getFile8Bit(file);
+ change->only_if_complete = getFile8Bit(file);
+ change->use_random_replace = getFile8Bit(file);
+
+ change->random_percentage = getFile8Bit(file);
+ change->replace_when = getFile8Bit(file);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
+
+ change->can_change = getFile8Bit(file);
+
+ change->trigger_side = getFile8Bit(file);
+
+ change->trigger_player = getFile8Bit(file);
+ change->trigger_page = getFile8Bit(file);
+
+ change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
+ CH_PAGE_ANY : (1 << change->trigger_page));
+
+ change->has_action = getFile8Bit(file);
+ change->action_type = getFile8Bit(file);
+ change->action_mode = getFile8Bit(file);
+ change->action_arg = getFile16BitBE(file);
+
+ // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
+ event_bits = getFile8Bit(file);
+ for (j = 32; j < NUM_CHANGE_EVENTS; j++)
+ if (event_bits & (1 << (j - 32)))
+ change->has_event[j] = TRUE;
+ }
+
+ // mark this custom element as modified
+ ei->modified_settings = TRUE;
+
+ level->file_has_custom_elements = TRUE;
+
+ return chunk_size;
+}
+
+static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
+{
+ struct ElementInfo *ei;
+ struct ElementGroupInfo *group;
+ int element;
+ int i;
+
+ element = getMappedElement(getFile16BitBE(file));
+
+ if (!IS_GROUP_ELEMENT(element))
+ {
+ Warn("invalid group element number %d", element);
+
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+
+ return chunk_size;
+ }
+
+ ei = &element_info[element];
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ ei->description[i] = getFile8Bit(file);
+ ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+
+ group = element_info[element].group;
+
+ group->num_elements = getFile8Bit(file);
+
+ ei->use_gfx_element = getFile8Bit(file);
+ ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
+
+ group->choice_mode = getFile8Bit(file);
+
+ // some free bytes for future values and padding
+ ReadUnusedBytesFromFile(file, 3);
+
+ for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
+ group->element[i] = getMappedElement(getFile16BitBE(file));
+
+ // mark this group element as modified
+ element_info[element].modified_settings = TRUE;
+
+ level->file_has_custom_elements = TRUE;
+
+ return chunk_size;
+}
+
+static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
+ int element, int real_element)
+{
+ int micro_chunk_size = 0;
+ int conf_type = getFile8Bit(file);
+ int byte_mask = conf_type & CONF_MASK_BYTES;
+ boolean element_found = FALSE;
+ int i;
+
+ micro_chunk_size += 1;
+
+ if (byte_mask == CONF_MASK_MULTI_BYTES)
+ {
+ int num_bytes = getFile16BitBE(file);
+ byte *buffer = checked_malloc(num_bytes);
+
+ ReadBytesFromFile(file, buffer, num_bytes);
+
+ for (i = 0; conf[i].data_type != -1; i++)
+ {
+ if (conf[i].element == element &&
+ conf[i].conf_type == conf_type)
+ {
+ int data_type = conf[i].data_type;
+ int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
+ int max_num_entities = conf[i].max_num_entities;
+
+ if (num_entities > max_num_entities)
+ {
+ Warn("truncating number of entities for element %d from %d to %d",
+ element, num_entities, max_num_entities);
+
+ num_entities = max_num_entities;
+ }
+
+ if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
+ data_type == TYPE_CONTENT_LIST))
+ {
+ // for element and content lists, zero entities are not allowed
+ Warn("found empty list of entities for element %d", element);
+
+ // do not set "num_entities" here to prevent reading behind buffer
+
+ *(int *)(conf[i].num_entities) = 1; // at least one is required
+ }
+ else
+ {
+ *(int *)(conf[i].num_entities) = num_entities;
+ }
+
+ element_found = TRUE;
+
+ if (data_type == TYPE_STRING)
+ {
+ char *string = (char *)(conf[i].value);
+ int j;
+
+ for (j = 0; j < max_num_entities; j++)
+ string[j] = (j < num_entities ? buffer[j] : '\0');
+ }
+ else if (data_type == TYPE_ELEMENT_LIST)
+ {
+ int *element_array = (int *)(conf[i].value);
+ int j;
+
+ for (j = 0; j < num_entities; j++)
+ element_array[j] =
+ getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
+ }
+ else if (data_type == TYPE_CONTENT_LIST)
+ {
+ struct Content *content= (struct Content *)(conf[i].value);
+ int c, x, y;
+
+ for (c = 0; c < num_entities; c++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ content[c].e[x][y] =
+ getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
+ }
+ else
+ element_found = FALSE;
+
+ break;
+ }
+ }
+
+ checked_free(buffer);
+
+ micro_chunk_size += 2 + num_bytes;
+ }
+ else // constant size configuration data (1, 2 or 4 bytes)
+ {
+ int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
+ byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
+ byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
+
+ for (i = 0; conf[i].data_type != -1; i++)
+ {
+ if (conf[i].element == element &&
+ conf[i].conf_type == conf_type)
+ {
+ int data_type = conf[i].data_type;
+
+ if (data_type == TYPE_ELEMENT)
+ value = getMappedElement(value);
+
+ if (data_type == TYPE_BOOLEAN)
+ *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
+ else
+ *(int *) (conf[i].value) = value;
+
+ element_found = TRUE;
+
+ break;
+ }
+ }
+
+ micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
+ }
+
+ if (!element_found)
+ {
+ char *error_conf_chunk_bytes =
+ (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
+ byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
+ byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
+ int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
+ int error_element = real_element;
+
+ Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
+ error_conf_chunk_bytes, error_conf_chunk_token,
+ error_element, EL_NAME(error_element));
+ }
+
+ return micro_chunk_size;
+}
+
+static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int real_chunk_size = 0;
+
+ li = *level; // copy level data into temporary buffer
+
+ while (!checkEndOfFile(file))
+ {
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
+
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ *level = li; // copy temporary buffer back to level data
+
+ return real_chunk_size;
+}
+
+static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int real_chunk_size = 0;
+
+ li = *level; // copy level data into temporary buffer
+
+ while (!checkEndOfFile(file))
+ {
+ int element = getMappedElement(getFile16BitBE(file));
+
+ real_chunk_size += 2;
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
+ element, element);
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ *level = li; // copy temporary buffer back to level data
+
+ return real_chunk_size;
+}
+
+static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int real_chunk_size = 0;
+
+ li = *level; // copy level data into temporary buffer
+
+ while (!checkEndOfFile(file))
+ {
+ int element = getMappedElement(getFile16BitBE(file));
+
+ real_chunk_size += 2;
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
+ element, element);
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ *level = li; // copy temporary buffer back to level data
+
+ return real_chunk_size;
+}
+
+static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int element = getMappedElement(getFile16BitBE(file));
+ int envelope_nr = element - EL_ENVELOPE_1;
+ int real_chunk_size = 2;
+
+ xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
+
+ while (!checkEndOfFile(file))
+ {
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
+ -1, element);
+
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
+
+ return real_chunk_size;
+}
+
+static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int element = getMappedElement(getFile16BitBE(file));
+ int real_chunk_size = 2;
+ struct ElementInfo *ei = &element_info[element];
+ int i;
+
+ xx_ei = *ei; // copy element data into temporary buffer
+
+ xx_ei.num_change_pages = -1;
+
+ while (!checkEndOfFile(file))
+ {
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
+ -1, element);
+ if (xx_ei.num_change_pages != -1)
+ break;
+
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ *ei = xx_ei;
+
+ if (ei->num_change_pages == -1)
+ {
+ Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
+ EL_NAME(element));
+
+ ei->num_change_pages = 1;
+
+ setElementChangePages(ei, 1);
+ setElementChangeInfoToDefaults(ei->change);
+
+ return real_chunk_size;
+ }
+
+ // initialize number of change pages stored for this custom element
+ setElementChangePages(ei, ei->num_change_pages);
+ for (i = 0; i < ei->num_change_pages; i++)
+ setElementChangeInfoToDefaults(&ei->change_page[i]);
+
+ // start with reading properties for the first change page
+ xx_current_change_page = 0;
+
+ while (!checkEndOfFile(file))
+ {
+ struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
+
+ xx_change = *change; // copy change data into temporary buffer
+
+ resetEventBits(); // reset bits; change page might have changed
+
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
+ -1, element);
+
+ *change = xx_change;
+
+ setEventFlagsFromEventBits(change);
+
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ level->file_has_custom_elements = TRUE;
+
+ return real_chunk_size;
+}
+
+static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int element = getMappedElement(getFile16BitBE(file));
+ int real_chunk_size = 2;
+ struct ElementInfo *ei = &element_info[element];
+ struct ElementGroupInfo *group = ei->group;
+
+ xx_ei = *ei; // copy element data into temporary buffer
+ xx_group = *group; // copy group data into temporary buffer
+
+ while (!checkEndOfFile(file))
+ {
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
+ -1, element);
+
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ *ei = xx_ei;
+ *group = xx_group;
+
+ level->file_has_custom_elements = TRUE;
+
+ return real_chunk_size;
+}
+
+static int LoadLevel_EMPX(File *file, int chunk_size, struct LevelInfo *level)
+{
+ int element = getMappedElement(getFile16BitBE(file));
+ int real_chunk_size = 2;
+ struct ElementInfo *ei = &element_info[element];
+
+ xx_ei = *ei; // copy element data into temporary buffer
+
+ while (!checkEndOfFile(file))
+ {
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_EMPX,
+ -1, element);
+
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
+
+ *ei = xx_ei;
+
+ level->file_has_custom_elements = TRUE;
+
+ return real_chunk_size;
+}
+
+static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ char *filename = level_file_info->filename;
+ char cookie[MAX_LINE_LEN];
+ char chunk_name[CHUNK_ID_LEN + 1];
+ int chunk_size;
+ File *file;
+
+ if (!(file = openFile(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
+ level->no_level_file = TRUE;
+
+ if (level_info_only)
+ return;
+
+ Warn("cannot read level '%s' -- using empty level", filename);
+
+ if (!setup.editor.use_template_for_new_levels)
+ return;
+
+ // if level file not found, try to initialize level data from template
+ filename = getGlobalLevelTemplateFilename();
+
+ if (!(file = openFile(filename, MODE_READ)))
+ return;
+
+ // default: for empty levels, use level template for custom elements
+ level->use_custom_template = TRUE;
+
+ level->no_valid_file = FALSE;
+ }
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (strEqual(chunk_name, "RND1"))
+ {
+ getFile32BitBE(file); // not used
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (!strEqual(chunk_name, "CAVE"))
+ {
+ level->no_valid_file = TRUE;
+
+ Warn("unknown format of level file '%s'", filename);
+
+ closeFile(file);
+
+ return;
+ }
+ }
+ else // check for pre-2.0 file format with cookie string
+ {
+ strcpy(cookie, chunk_name);
+ if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
+ cookie[4] = '\0';
+ if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
+ cookie[strlen(cookie) - 1] = '\0';
+
+ if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
+ {
+ level->no_valid_file = TRUE;
+
+ Warn("unknown format of level file '%s'", filename);
+
+ closeFile(file);
+
+ return;
+ }
+
+ if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
+ {
+ level->no_valid_file = TRUE;
+
+ Warn("unsupported version of level file '%s'", filename);
+
+ closeFile(file);
+
+ return;
+ }
+
+ // pre-2.0 level files have no game version, so use file version here
+ level->game_version = level->file_version;
+ }
+
+ if (level->file_version < FILE_VERSION_1_2)
+ {
+ // level files from versions before 1.2.0 without chunk structure
+ LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
+ LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
+ }
+ else
+ {
+ static struct
+ {
+ char *name;
+ int size;
+ int (*loader)(File *, int, struct LevelInfo *);
+ }
+ chunk_info[] =
+ {
+ { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
+ { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
+ { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
+ { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
+ { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
+ { "INFO", -1, LoadLevel_INFO },
+ { "BODY", -1, LoadLevel_BODY },
+ { "CONT", -1, LoadLevel_CONT },
+ { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
+ { "CNT3", -1, LoadLevel_CNT3 },
+ { "CUS1", -1, LoadLevel_CUS1 },
+ { "CUS2", -1, LoadLevel_CUS2 },
+ { "CUS3", -1, LoadLevel_CUS3 },
+ { "CUS4", -1, LoadLevel_CUS4 },
+ { "GRP1", -1, LoadLevel_GRP1 },
+ { "CONF", -1, LoadLevel_CONF },
+ { "ELEM", -1, LoadLevel_ELEM },
+ { "NOTE", -1, LoadLevel_NOTE },
+ { "CUSX", -1, LoadLevel_CUSX },
+ { "GRPX", -1, LoadLevel_GRPX },
+ { "EMPX", -1, LoadLevel_EMPX },
+
+ { NULL, 0, NULL }
+ };
+
+ while (getFileChunkBE(file, chunk_name, &chunk_size))
+ {
+ int i = 0;
+
+ while (chunk_info[i].name != NULL &&
+ !strEqual(chunk_name, chunk_info[i].name))
+ i++;
+
+ if (chunk_info[i].name == NULL)
+ {
+ Warn("unknown chunk '%s' in level file '%s'",
+ chunk_name, filename);
+
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else if (chunk_info[i].size != -1 &&
+ chunk_info[i].size != chunk_size)
+ {
+ Warn("wrong size (%d) of chunk '%s' in level file '%s'",
+ chunk_size, chunk_name, filename);
+
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else
+ {
+ // call function to load this level chunk
+ int chunk_size_expected =
+ (chunk_info[i].loader)(file, chunk_size, level);
+
+ // the size of some chunks cannot be checked before reading other
+ // chunks first (like "HEAD" and "BODY") that contain some header
+ // information, so check them here
+ if (chunk_size_expected != chunk_size)
+ {
+ Warn("wrong size (%d) of chunk '%s' in level file '%s'",
+ chunk_size, chunk_name, filename);
+ }
+ }
+ }
+ }
+
+ closeFile(file);
+}
+
+
+// ----------------------------------------------------------------------------
+// functions for loading EM level
+// ----------------------------------------------------------------------------
+
+static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
+{
+ static int ball_xy[8][2] =
+ {
+ { 0, 0 },
+ { 1, 0 },
+ { 2, 0 },
+ { 0, 1 },
+ { 2, 1 },
+ { 0, 2 },
+ { 1, 2 },
+ { 2, 2 },
+ };
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct CAVE *cav = level_em->cav;
+ int i, j, x, y;
+
+ cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
+ cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
+
+ cav->time_seconds = level->time;
+ cav->gems_needed = level->gems_needed;
+
+ cav->emerald_score = level->score[SC_EMERALD];
+ cav->diamond_score = level->score[SC_DIAMOND];
+ cav->alien_score = level->score[SC_ROBOT];
+ cav->tank_score = level->score[SC_SPACESHIP];
+ cav->bug_score = level->score[SC_BUG];
+ cav->eater_score = level->score[SC_YAMYAM];
+ cav->nut_score = level->score[SC_NUT];
+ cav->dynamite_score = level->score[SC_DYNAMITE];
+ cav->key_score = level->score[SC_KEY];
+ cav->exit_score = level->score[SC_TIME_BONUS];
+
+ cav->num_eater_arrays = level->num_yamyam_contents;
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ cav->eater_array[i][y * 3 + x] =
+ map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
+
+ cav->amoeba_time = level->amoeba_speed;
+ cav->wonderwall_time = level->time_magic_wall;
+ cav->wheel_time = level->time_wheel;
+
+ cav->android_move_time = level->android_move_time;
+ cav->android_clone_time = level->android_clone_time;
+ cav->ball_random = level->ball_random;
+ cav->ball_active = level->ball_active_initial;
+ cav->ball_time = level->ball_time;
+ cav->num_ball_arrays = level->num_ball_contents;
+
+ cav->lenses_score = level->lenses_score;
+ cav->magnify_score = level->magnify_score;
+ cav->slurp_score = level->slurp_score;
+
+ cav->lenses_time = level->lenses_time;
+ cav->magnify_time = level->magnify_time;
+
+ cav->wind_direction =
+ map_direction_RND_to_EM(level->wind_direction_initial);
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ cav->ball_array[i][j] =
+ map_element_RND_to_EM_cave(level->ball_content[i].
+ e[ball_xy[j][0]][ball_xy[j][1]]);
+
+ map_android_clone_elements_RND_to_EM(level);
+
+ // first fill the complete playfield with the empty space element
+ for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
+ for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
+ cav->cave[x][y] = Cblank;
+
+ // then copy the real level contents from level file into the playfield
+ for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
+ {
+ int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
+
+ if (level->field[x][y] == EL_AMOEBA_DEAD)
+ new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
+
+ cav->cave[x][y] = new_element;
+ }
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ cav->player_x[i] = -1;
+ cav->player_y[i] = -1;
+ }
+
+ // initialize player positions and delete players from the playfield
+ for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
+ {
+ if (IS_PLAYER_ELEMENT(level->field[x][y]))
+ {
+ int player_nr = GET_PLAYER_NR(level->field[x][y]);
+
+ cav->player_x[player_nr] = x;
+ cav->player_y[player_nr] = y;
+
+ cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
+ }
+ }
+}
+
+static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
+{
+ static int ball_xy[8][2] =
+ {
+ { 0, 0 },
+ { 1, 0 },
+ { 2, 0 },
+ { 0, 1 },
+ { 2, 1 },
+ { 0, 2 },
+ { 1, 2 },
+ { 2, 2 },
+ };
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct CAVE *cav = level_em->cav;
+ int i, j, x, y;
+
+ level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
+ level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
+
+ level->time = cav->time_seconds;
+ level->gems_needed = cav->gems_needed;
+
+ sprintf(level->name, "Level %d", level->file_info.nr);
+
+ level->score[SC_EMERALD] = cav->emerald_score;
+ level->score[SC_DIAMOND] = cav->diamond_score;
+ level->score[SC_ROBOT] = cav->alien_score;
+ level->score[SC_SPACESHIP] = cav->tank_score;
+ level->score[SC_BUG] = cav->bug_score;
+ level->score[SC_YAMYAM] = cav->eater_score;
+ level->score[SC_NUT] = cav->nut_score;
+ level->score[SC_DYNAMITE] = cav->dynamite_score;
+ level->score[SC_KEY] = cav->key_score;
+ level->score[SC_TIME_BONUS] = cav->exit_score;
+
+ level->num_yamyam_contents = cav->num_eater_arrays;
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i].e[x][y] =
+ map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
+
+ level->amoeba_speed = cav->amoeba_time;
+ level->time_magic_wall = cav->wonderwall_time;
+ level->time_wheel = cav->wheel_time;
+
+ level->android_move_time = cav->android_move_time;
+ level->android_clone_time = cav->android_clone_time;
+ level->ball_random = cav->ball_random;
+ level->ball_active_initial = cav->ball_active;
+ level->ball_time = cav->ball_time;
+ level->num_ball_contents = cav->num_ball_arrays;
+
+ level->lenses_score = cav->lenses_score;
+ level->magnify_score = cav->magnify_score;
+ level->slurp_score = cav->slurp_score;
+
+ level->lenses_time = cav->lenses_time;
+ level->magnify_time = cav->magnify_time;
+
+ level->wind_direction_initial =
+ map_direction_EM_to_RND(cav->wind_direction);
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
+ map_element_EM_to_RND_cave(cav->ball_array[i][j]);
+
+ map_android_clone_elements_EM_to_RND(level);
+
+ // convert the playfield (some elements need special treatment)
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+ int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
+
+ if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
+ new_element = EL_AMOEBA_DEAD;
+
+ level->field[x][y] = new_element;
+ }
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ // in case of all players set to the same field, use the first player
+ int nr = MAX_PLAYERS - i - 1;
+ int jx = cav->player_x[nr];
+ int jy = cav->player_y[nr];
+
+ if (jx != -1 && jy != -1)
+ level->field[jx][jy] = EL_PLAYER_1 + nr;
+ }
+
+ // time score is counted for each 10 seconds left in Emerald Mine levels
+ level->time_score_base = 10;
+}
+
+
+// ----------------------------------------------------------------------------
+// functions for loading SP level
+// ----------------------------------------------------------------------------
+
+static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
+{
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ LevelInfoType *header = &level_sp->header;
+ int i, x, y;
+
+ level_sp->width = level->fieldx;
+ level_sp->height = level->fieldy;
+
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
+
+ header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
+
+ for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
+ header->LevelTitle[i] = level->name[i];
+ // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
+
+ header->InfotronsNeeded = level->gems_needed;
+
+ header->SpecialPortCount = 0;
+
+ for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
+ {
+ boolean gravity_port_found = FALSE;
+ boolean gravity_port_valid = FALSE;
+ int gravity_port_flag;
+ int gravity_port_base_element;
+ int element = level->field[x][y];
+
+ if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
+ element <= EL_SP_GRAVITY_ON_PORT_UP)
+ {
+ gravity_port_found = TRUE;
+ gravity_port_valid = TRUE;
+ gravity_port_flag = 1;
+ gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
+ }
+ else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
+ element <= EL_SP_GRAVITY_OFF_PORT_UP)
+ {
+ gravity_port_found = TRUE;
+ gravity_port_valid = TRUE;
+ gravity_port_flag = 0;
+ gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
+ }
+ else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
+ element <= EL_SP_GRAVITY_PORT_UP)
+ {
+ // change R'n'D style gravity inverting special port to normal port
+ // (there are no gravity inverting ports in native Supaplex engine)
+
+ gravity_port_found = TRUE;
+ gravity_port_valid = FALSE;
+ gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
+ }
+
+ if (gravity_port_found)
+ {
+ if (gravity_port_valid &&
+ header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
+ {
+ SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
+
+ port->PortLocation = (y * level->fieldx + x) * 2;
+ port->Gravity = gravity_port_flag;
+
+ element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
+
+ header->SpecialPortCount++;
+ }
+ else
+ {
+ // change special gravity port to normal port
+
+ element += EL_SP_PORT_RIGHT - gravity_port_base_element;
+ }
+
+ level_sp->playfield[x][y] = element - EL_SP_START;
+ }
+ }
+}
+
+static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
+{
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ LevelInfoType *header = &level_sp->header;
+ boolean num_invalid_elements = 0;
+ int i, j, x, y;
+
+ level->fieldx = level_sp->width;
+ level->fieldy = level_sp->height;
+
+ for (x = 0; x < level->fieldx; x++)
+ {
+ for (y = 0; y < level->fieldy; y++)
+ {
+ int element_old = level_sp->playfield[x][y];
+ int element_new = getMappedElement(map_element_SP_to_RND(element_old));
+
+ if (element_new == EL_UNKNOWN)
+ {
+ num_invalid_elements++;
+
+ Debug("level:native:SP", "invalid element %d at position %d, %d",
+ element_old, x, y);
+ }
+
+ level->field[x][y] = element_new;
+ }
+ }
+
+ if (num_invalid_elements > 0)
+ Warn("found %d invalid elements%s", num_invalid_elements,
+ (!options.debug ? " (use '--debug' for more details)" : ""));
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_gravity[i] =
+ (header->InitialGravity == 1 ? TRUE : FALSE);
+
+ // skip leading spaces
+ for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
+ if (header->LevelTitle[i] != ' ')
+ break;
+
+ // copy level title
+ for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
+ level->name[j] = header->LevelTitle[i];
+ level->name[j] = '\0';
+
+ // cut trailing spaces
+ for (; j > 0; j--)
+ if (level->name[j - 1] == ' ' && level->name[j] == '\0')
+ level->name[j - 1] = '\0';
+
+ level->gems_needed = header->InfotronsNeeded;
+
+ for (i = 0; i < header->SpecialPortCount; i++)
+ {
+ SpecialPortType *port = &header->SpecialPort[i];
+ int port_location = port->PortLocation;
+ int gravity = port->Gravity;
+ int port_x, port_y, port_element;
+
+ port_x = (port_location / 2) % level->fieldx;
+ port_y = (port_location / 2) / level->fieldx;
+
+ if (port_x < 0 || port_x >= level->fieldx ||
+ port_y < 0 || port_y >= level->fieldy)
+ {
+ Warn("special port position (%d, %d) out of bounds", port_x, port_y);
+
+ continue;
+ }
+
+ port_element = level->field[port_x][port_y];
+
+ if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
+ port_element > EL_SP_GRAVITY_PORT_UP)
+ {
+ Warn("no special port at position (%d, %d)", port_x, port_y);
+
+ continue;
+ }
+
+ // change previous (wrong) gravity inverting special port to either
+ // gravity enabling special port or gravity disabling special port
+ level->field[port_x][port_y] +=
+ (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
+ EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
+ }
+
+ // change special gravity ports without database entries to normal ports
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
+ level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
+ level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
+
+ level->time = 0; // no time limit
+ level->amoeba_speed = 0;
+ level->time_magic_wall = 0;
+ level->time_wheel = 0;
+ level->amoeba_content = EL_EMPTY;
+
+ // original Supaplex does not use score values -- rate by playing time
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ level->score[i] = 0;
+
+ level->rate_time_over_score = TRUE;
+
+ // there are no yamyams in supaplex levels
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ level->yamyam_content[i].e[x][y] = EL_EMPTY;
+}
+
+static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
+{
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ struct DemoInfo_SP *demo = &level_sp->demo;
+ int i, j;
+
+ // always start with reliable default values
+ demo->is_available = FALSE;
+ demo->length = 0;
+
+ if (TAPE_IS_EMPTY(tape))
+ return;
+
+ demo->level_nr = tape.level_nr; // (currently not used)
+
+ level_sp->header.DemoRandomSeed = tape.random_seed;
+
+ demo->length = 0;
+
+ for (i = 0; i < tape.length; i++)
+ {
+ int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
+ int demo_repeat = tape.pos[i].delay;
+ int demo_entries = (demo_repeat + 15) / 16;
+
+ if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
+ {
+ Warn("tape truncated: size exceeds maximum SP demo size %d",
+ SP_MAX_TAPE_LEN);
+
+ break;
+ }
+
+ for (j = 0; j < demo_repeat / 16; j++)
+ demo->data[demo->length++] = 0xf0 | demo_action;
+
+ if (demo_repeat % 16)
+ demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
+ }
+
+ demo->is_available = TRUE;
+}
+
+static void setTapeInfoToDefaults(void);
+
+static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
+{
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ struct DemoInfo_SP *demo = &level_sp->demo;
+ char *filename = level->file_info.filename;
+ int i;
+
+ // always start with reliable default values
+ setTapeInfoToDefaults();
+
+ if (!demo->is_available)
+ return;
+
+ tape.level_nr = demo->level_nr; // (currently not used)
+ tape.random_seed = level_sp->header.DemoRandomSeed;
+
+ TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
+
+ tape.counter = 0;
+ tape.pos[tape.counter].delay = 0;
+
+ for (i = 0; i < demo->length; i++)
+ {
+ int demo_action = demo->data[i] & 0x0f;
+ int demo_repeat = (demo->data[i] & 0xf0) >> 4;
+ int tape_action = map_key_SP_to_RND(demo_action);
+ int tape_repeat = demo_repeat + 1;
+ byte action[MAX_TAPE_ACTIONS] = { tape_action };
+ boolean success = 0;
+ int j;
+
+ for (j = 0; j < tape_repeat; j++)
+ success = TapeAddAction(action);
+
+ if (!success)
+ {
+ Warn("SP demo truncated: size exceeds maximum tape size %d",
+ MAX_TAPE_LEN);
+
+ break;
+ }
+ }
+
+ TapeHaltRecording();
+}
+
+
+// ----------------------------------------------------------------------------
+// functions for loading MM level
+// ----------------------------------------------------------------------------
+
+static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
+{
+ struct LevelInfo_MM *level_mm = level->native_mm_level;
+ int x, y;
+
+ level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
+ level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
+
+ level_mm->time = level->time;
+ level_mm->kettles_needed = level->gems_needed;
+ level_mm->auto_count_kettles = level->auto_count_gems;
+
+ level_mm->laser_red = level->mm_laser_red;
+ level_mm->laser_green = level->mm_laser_green;
+ level_mm->laser_blue = level->mm_laser_blue;
+
+ strcpy(level_mm->name, level->name);
+ strcpy(level_mm->author, level->author);
+
+ level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
+ level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
+ level_mm->score[SC_KEY] = level->score[SC_KEY];
+ level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
+ level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
+
+ level_mm->amoeba_speed = level->amoeba_speed;
+ level_mm->time_fuse = level->mm_time_fuse;
+ level_mm->time_bomb = level->mm_time_bomb;
+ level_mm->time_ball = level->mm_time_ball;
+ level_mm->time_block = level->mm_time_block;
+
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ Ur[x][y] =
+ level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
+}
+
+static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
+{
+ struct LevelInfo_MM *level_mm = level->native_mm_level;
+ int x, y;
+
+ level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
+ level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
+
+ level->time = level_mm->time;
+ level->gems_needed = level_mm->kettles_needed;
+ level->auto_count_gems = level_mm->auto_count_kettles;
+
+ level->mm_laser_red = level_mm->laser_red;
+ level->mm_laser_green = level_mm->laser_green;
+ level->mm_laser_blue = level_mm->laser_blue;
+
+ strcpy(level->name, level_mm->name);
+
+ // only overwrite author from 'levelinfo.conf' if author defined in level
+ if (!strEqual(level_mm->author, ANONYMOUS_NAME))
+ strcpy(level->author, level_mm->author);
+
+ level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
+ level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
+ level->score[SC_KEY] = level_mm->score[SC_KEY];
+ level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
+ level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
+
+ level->amoeba_speed = level_mm->amoeba_speed;
+ level->mm_time_fuse = level_mm->time_fuse;
+ level->mm_time_bomb = level_mm->time_bomb;
+ level->mm_time_ball = level_mm->time_ball;
+ level->mm_time_block = level_mm->time_block;
+
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
+}
+
+
+// ----------------------------------------------------------------------------
+// functions for loading DC level
+// ----------------------------------------------------------------------------
+
+#define DC_LEVEL_HEADER_SIZE 344
+
+static unsigned short getDecodedWord_DC(unsigned short data_encoded,
+ boolean init)
+{
+ static int last_data_encoded;
+ static int offset1;
+ static int offset2;
+ int diff;
+ int diff_hi, diff_lo;
+ int data_hi, data_lo;
+ unsigned short data_decoded;
+
+ if (init)
+ {
+ last_data_encoded = 0;
+ offset1 = -1;
+ offset2 = 0;
+
+ return 0;
+ }
+
+ diff = data_encoded - last_data_encoded;
+ diff_hi = diff & ~0xff;
+ diff_lo = diff & 0xff;
+
+ offset2 += diff_lo;
+
+ data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
+ data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
+ data_hi = data_hi & 0xff00;
+
+ data_decoded = data_hi | data_lo;
+
+ last_data_encoded = data_encoded;
+
+ offset1 = (offset1 + 1) % 31;
+ offset2 = offset2 & 0xff;
+
+ return data_decoded;
+}
+
+static int getMappedElement_DC(int element)
+{
+ switch (element)
+ {
+ case 0x0000:
+ element = EL_ROCK;
+ break;
+
+ // 0x0117 - 0x036e: (?)
+ // EL_DIAMOND
+
+ // 0x042d - 0x0684: (?)
+ // EL_EMERALD
+
+ case 0x06f1:
+ element = EL_NUT;
+ break;
+
+ case 0x074c:
+ element = EL_BOMB;
+ break;
+
+ case 0x07a4:
+ element = EL_PEARL;
+ break;
+
+ case 0x0823:
+ element = EL_CRYSTAL;
+ break;
+
+ case 0x0e77: // quicksand (boulder)
+ element = EL_QUICKSAND_FAST_FULL;
+ break;
+
+ case 0x0e99: // slow quicksand (boulder)
+ element = EL_QUICKSAND_FULL;
+ break;
+
+ case 0x0ed2:
+ element = EL_EM_EXIT_OPEN;
+ break;
+
+ case 0x0ee3:
+ element = EL_EM_EXIT_CLOSED;
+ break;
+
+ case 0x0eeb:
+ element = EL_EM_STEEL_EXIT_OPEN;
+ break;
+
+ case 0x0efc:
+ element = EL_EM_STEEL_EXIT_CLOSED;
+ break;
+
+ case 0x0f4f: // dynamite (lit 1)
+ element = EL_EM_DYNAMITE_ACTIVE;
+ break;
+
+ case 0x0f57: // dynamite (lit 2)
+ element = EL_EM_DYNAMITE_ACTIVE;
+ break;
+
+ case 0x0f5f: // dynamite (lit 3)
+ element = EL_EM_DYNAMITE_ACTIVE;
+ break;
+
+ case 0x0f67: // dynamite (lit 4)
+ element = EL_EM_DYNAMITE_ACTIVE;
+ break;
+
+ case 0x0f81:
+ case 0x0f82:
+ case 0x0f83:
+ case 0x0f84:
+ element = EL_AMOEBA_WET;
+ break;
+
+ case 0x0f85:
+ element = EL_AMOEBA_DROP;
+ break;
+
+ case 0x0fb9:
+ element = EL_DC_MAGIC_WALL;
+ break;
+
+ case 0x0fd0:
+ element = EL_SPACESHIP_UP;
+ break;
+
+ case 0x0fd9:
+ element = EL_SPACESHIP_DOWN;
+ break;
+
+ case 0x0ff1:
+ element = EL_SPACESHIP_LEFT;
+ break;
+
+ case 0x0ff9:
+ element = EL_SPACESHIP_RIGHT;
+ break;
+
+ case 0x1057:
+ element = EL_BUG_UP;
+ break;
+
+ case 0x1060:
+ element = EL_BUG_DOWN;
+ break;
+
+ case 0x1078:
+ element = EL_BUG_LEFT;
+ break;
+
+ case 0x1080:
+ element = EL_BUG_RIGHT;
+ break;
+
+ case 0x10de:
+ element = EL_MOLE_UP;
+ break;
+
+ case 0x10e7:
+ element = EL_MOLE_DOWN;
+ break;
+
+ case 0x10ff:
+ element = EL_MOLE_LEFT;
+ break;
+
+ case 0x1107:
+ element = EL_MOLE_RIGHT;
+ break;
+
+ case 0x11c0:
+ element = EL_ROBOT;
+ break;
+
+ case 0x13f5:
+ element = EL_YAMYAM_UP;
+ break;
+
+ case 0x1425:
+ element = EL_SWITCHGATE_OPEN;
+ break;
+
+ case 0x1426:
+ element = EL_SWITCHGATE_CLOSED;
+ break;
+
+ case 0x1437:
+ element = EL_DC_SWITCHGATE_SWITCH_UP;
+ break;
+
+ case 0x143a:
+ element = EL_TIMEGATE_CLOSED;
+ break;
+
+ case 0x144c: // conveyor belt switch (green)
+ element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
+ break;
+
+ case 0x144f: // conveyor belt switch (red)
+ element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
+ break;
+
+ case 0x1452: // conveyor belt switch (blue)
+ element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
+ break;
+
+ case 0x145b:
+ element = EL_CONVEYOR_BELT_3_MIDDLE;
+ break;
+
+ case 0x1463:
+ element = EL_CONVEYOR_BELT_3_LEFT;
+ break;
+
+ case 0x146b:
+ element = EL_CONVEYOR_BELT_3_RIGHT;
+ break;
+
+ case 0x1473:
+ element = EL_CONVEYOR_BELT_1_MIDDLE;
+ break;
+
+ case 0x147b:
+ element = EL_CONVEYOR_BELT_1_LEFT;
+ break;
+
+ case 0x1483:
+ element = EL_CONVEYOR_BELT_1_RIGHT;
+ break;
+
+ case 0x148b:
+ element = EL_CONVEYOR_BELT_4_MIDDLE;
+ break;
+
+ case 0x1493:
+ element = EL_CONVEYOR_BELT_4_LEFT;
+ break;
+
+ case 0x149b:
+ element = EL_CONVEYOR_BELT_4_RIGHT;
+ break;
+
+ case 0x14ac:
+ element = EL_EXPANDABLE_WALL_HORIZONTAL;
+ break;
+
+ case 0x14bd:
+ element = EL_EXPANDABLE_WALL_VERTICAL;
+ break;
+
+ case 0x14c6:
+ element = EL_EXPANDABLE_WALL_ANY;
+ break;
+
+ case 0x14ce: // growing steel wall (left/right)
+ element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
+ break;
+
+ case 0x14df: // growing steel wall (up/down)
+ element = EL_EXPANDABLE_STEELWALL_VERTICAL;
+ break;
+
+ case 0x14e8: // growing steel wall (up/down/left/right)
+ element = EL_EXPANDABLE_STEELWALL_ANY;
+ break;
+
+ case 0x14e9:
+ element = EL_SHIELD_DEADLY;
+ break;
+
+ case 0x1501:
+ element = EL_EXTRA_TIME;
+ break;
+
+ case 0x154f:
+ element = EL_ACID;
+ break;
+
+ case 0x1577:
+ element = EL_EMPTY_SPACE;
+ break;
+
+ case 0x1578: // quicksand (empty)
+ element = EL_QUICKSAND_FAST_EMPTY;
+ break;
+
+ case 0x1579: // slow quicksand (empty)
+ element = EL_QUICKSAND_EMPTY;
+ break;
+
+ // 0x157c - 0x158b:
+ // EL_SAND
+
+ // 0x1590 - 0x159f:
+ // EL_DC_LANDMINE
+
+ case 0x15a0:
+ element = EL_EM_DYNAMITE;
+ break;
+
+ case 0x15a1: // key (red)
+ element = EL_EM_KEY_1;
+ break;
+
+ case 0x15a2: // key (yellow)
+ element = EL_EM_KEY_2;
+ break;
+
+ case 0x15a3: // key (blue)
+ element = EL_EM_KEY_4;
+ break;
+
+ case 0x15a4: // key (green)
+ element = EL_EM_KEY_3;
+ break;
+
+ case 0x15a5: // key (white)
+ element = EL_DC_KEY_WHITE;
+ break;
+
+ case 0x15a6:
+ element = EL_WALL_SLIPPERY;
+ break;
+
+ case 0x15a7:
+ element = EL_WALL;
+ break;
+
+ case 0x15a8: // wall (not round)
+ element = EL_WALL;
+ break;
+
+ case 0x15a9: // (blue)
+ element = EL_CHAR_A;
+ break;
+
+ case 0x15aa: // (blue)
+ element = EL_CHAR_B;
+ break;
+
+ case 0x15ab: // (blue)
+ element = EL_CHAR_C;
+ break;
+
+ case 0x15ac: // (blue)
+ element = EL_CHAR_D;
+ break;
+
+ case 0x15ad: // (blue)
+ element = EL_CHAR_E;
+ break;
+
+ case 0x15ae: // (blue)
+ element = EL_CHAR_F;
+ break;
+
+ case 0x15af: // (blue)
+ element = EL_CHAR_G;
+ break;
+
+ case 0x15b0: // (blue)
+ element = EL_CHAR_H;
+ break;
+
+ case 0x15b1: // (blue)
+ element = EL_CHAR_I;
+ break;
+
+ case 0x15b2: // (blue)
+ element = EL_CHAR_J;
+ break;
+
+ case 0x15b3: // (blue)
+ element = EL_CHAR_K;
+ break;
+
+ case 0x15b4: // (blue)
+ element = EL_CHAR_L;
+ break;
+
+ case 0x15b5: // (blue)
+ element = EL_CHAR_M;
+ break;
+
+ case 0x15b6: // (blue)
+ element = EL_CHAR_N;
+ break;
+
+ case 0x15b7: // (blue)
+ element = EL_CHAR_O;
+ break;
+
+ case 0x15b8: // (blue)
+ element = EL_CHAR_P;
+ break;
+
+ case 0x15b9: // (blue)
+ element = EL_CHAR_Q;
+ break;
+
+ case 0x15ba: // (blue)
+ element = EL_CHAR_R;
+ break;
+
+ case 0x15bb: // (blue)
+ element = EL_CHAR_S;
+ break;
+
+ case 0x15bc: // (blue)
+ element = EL_CHAR_T;
+ break;
+
+ case 0x15bd: // (blue)
+ element = EL_CHAR_U;
+ break;
+
+ case 0x15be: // (blue)
+ element = EL_CHAR_V;
+ break;
+
+ case 0x15bf: // (blue)
+ element = EL_CHAR_W;
+ break;
+
+ case 0x15c0: // (blue)
+ element = EL_CHAR_X;
+ break;
+
+ case 0x15c1: // (blue)
+ element = EL_CHAR_Y;
+ break;
+
+ case 0x15c2: // (blue)
+ element = EL_CHAR_Z;
+ break;
+
+ case 0x15c3: // (blue)
+ element = EL_CHAR_AUMLAUT;
+ break;
+
+ case 0x15c4: // (blue)
+ element = EL_CHAR_OUMLAUT;
+ break;
+
+ case 0x15c5: // (blue)
+ element = EL_CHAR_UUMLAUT;
+ break;
+
+ case 0x15c6: // (blue)
+ element = EL_CHAR_0;
+ break;
+
+ case 0x15c7: // (blue)
+ element = EL_CHAR_1;
+ break;
+
+ case 0x15c8: // (blue)
+ element = EL_CHAR_2;
+ break;
+
+ case 0x15c9: // (blue)
+ element = EL_CHAR_3;
+ break;
+
+ case 0x15ca: // (blue)
+ element = EL_CHAR_4;
+ break;
+
+ case 0x15cb: // (blue)
+ element = EL_CHAR_5;
+ break;
+
+ case 0x15cc: // (blue)
+ element = EL_CHAR_6;
+ break;
+
+ case 0x15cd: // (blue)
+ element = EL_CHAR_7;
+ break;
+
+ case 0x15ce: // (blue)
+ element = EL_CHAR_8;
+ break;
+
+ case 0x15cf: // (blue)
+ element = EL_CHAR_9;
+ break;
+
+ case 0x15d0: // (blue)
+ element = EL_CHAR_PERIOD;
+ break;
+
+ case 0x15d1: // (blue)
+ element = EL_CHAR_EXCLAM;
+ break;
+
+ case 0x15d2: // (blue)
+ element = EL_CHAR_COLON;
+ break;
+
+ case 0x15d3: // (blue)
+ element = EL_CHAR_LESS;
+ break;
+
+ case 0x15d4: // (blue)
+ element = EL_CHAR_GREATER;
+ break;
+
+ case 0x15d5: // (blue)
+ element = EL_CHAR_QUESTION;
+ break;
+
+ case 0x15d6: // (blue)
+ element = EL_CHAR_COPYRIGHT;
+ break;
+
+ case 0x15d7: // (blue)
+ element = EL_CHAR_UP;
+ break;
+
+ case 0x15d8: // (blue)
+ element = EL_CHAR_DOWN;
+ break;
+
+ case 0x15d9: // (blue)
+ element = EL_CHAR_BUTTON;
+ break;
+
+ case 0x15da: // (blue)
+ element = EL_CHAR_PLUS;
+ break;
+
+ case 0x15db: // (blue)
+ element = EL_CHAR_MINUS;
+ break;
+
+ case 0x15dc: // (blue)
+ element = EL_CHAR_APOSTROPHE;
+ break;
+
+ case 0x15dd: // (blue)
+ element = EL_CHAR_PARENLEFT;
+ break;
+
+ case 0x15de: // (blue)
+ element = EL_CHAR_PARENRIGHT;
+ break;
+
+ case 0x15df: // (green)
+ element = EL_CHAR_A;
+ break;
+
+ case 0x15e0: // (green)
+ element = EL_CHAR_B;
+ break;
+
+ case 0x15e1: // (green)
+ element = EL_CHAR_C;
+ break;
+
+ case 0x15e2: // (green)
+ element = EL_CHAR_D;
+ break;
+
+ case 0x15e3: // (green)
+ element = EL_CHAR_E;
+ break;
+
+ case 0x15e4: // (green)
+ element = EL_CHAR_F;
+ break;
+
+ case 0x15e5: // (green)
+ element = EL_CHAR_G;
+ break;
+
+ case 0x15e6: // (green)
+ element = EL_CHAR_H;
+ break;
+
+ case 0x15e7: // (green)
+ element = EL_CHAR_I;
+ break;
+
+ case 0x15e8: // (green)
+ element = EL_CHAR_J;
+ break;
+
+ case 0x15e9: // (green)
+ element = EL_CHAR_K;
+ break;
+
+ case 0x15ea: // (green)
+ element = EL_CHAR_L;
+ break;
+
+ case 0x15eb: // (green)
+ element = EL_CHAR_M;
+ break;
+
+ case 0x15ec: // (green)
+ element = EL_CHAR_N;
+ break;
+
+ case 0x15ed: // (green)
+ element = EL_CHAR_O;
+ break;
+
+ case 0x15ee: // (green)
+ element = EL_CHAR_P;
+ break;
+
+ case 0x15ef: // (green)
+ element = EL_CHAR_Q;
+ break;
+
+ case 0x15f0: // (green)
+ element = EL_CHAR_R;
+ break;
+
+ case 0x15f1: // (green)
+ element = EL_CHAR_S;
+ break;
+
+ case 0x15f2: // (green)
+ element = EL_CHAR_T;
+ break;
+
+ case 0x15f3: // (green)
+ element = EL_CHAR_U;
+ break;
+
+ case 0x15f4: // (green)
+ element = EL_CHAR_V;
+ break;
+
+ case 0x15f5: // (green)
+ element = EL_CHAR_W;
+ break;
+
+ case 0x15f6: // (green)
+ element = EL_CHAR_X;
+ break;
+
+ case 0x15f7: // (green)
+ element = EL_CHAR_Y;
+ break;
+
+ case 0x15f8: // (green)
+ element = EL_CHAR_Z;
+ break;
+
+ case 0x15f9: // (green)
+ element = EL_CHAR_AUMLAUT;
+ break;
+
+ case 0x15fa: // (green)
+ element = EL_CHAR_OUMLAUT;
+ break;
+
+ case 0x15fb: // (green)
+ element = EL_CHAR_UUMLAUT;
+ break;
+
+ case 0x15fc: // (green)
+ element = EL_CHAR_0;
+ break;
+
+ case 0x15fd: // (green)
+ element = EL_CHAR_1;
+ break;
+
+ case 0x15fe: // (green)
+ element = EL_CHAR_2;
+ break;
+
+ case 0x15ff: // (green)
+ element = EL_CHAR_3;
+ break;
+
+ case 0x1600: // (green)
+ element = EL_CHAR_4;
+ break;
+
+ case 0x1601: // (green)
+ element = EL_CHAR_5;
+ break;
+
+ case 0x1602: // (green)
+ element = EL_CHAR_6;
+ break;
+
+ case 0x1603: // (green)
+ element = EL_CHAR_7;
+ break;
+
+ case 0x1604: // (green)
+ element = EL_CHAR_8;
+ break;
+
+ case 0x1605: // (green)
+ element = EL_CHAR_9;
+ break;
+
+ case 0x1606: // (green)
+ element = EL_CHAR_PERIOD;
+ break;
+
+ case 0x1607: // (green)
+ element = EL_CHAR_EXCLAM;
+ break;
+
+ case 0x1608: // (green)
+ element = EL_CHAR_COLON;
+ break;
+
+ case 0x1609: // (green)
+ element = EL_CHAR_LESS;
+ break;
+
+ case 0x160a: // (green)
+ element = EL_CHAR_GREATER;
+ break;
+
+ case 0x160b: // (green)
+ element = EL_CHAR_QUESTION;
+ break;
+
+ case 0x160c: // (green)
+ element = EL_CHAR_COPYRIGHT;
+ break;
+
+ case 0x160d: // (green)
+ element = EL_CHAR_UP;
+ break;
+
+ case 0x160e: // (green)
+ element = EL_CHAR_DOWN;
+ break;
+
+ case 0x160f: // (green)
+ element = EL_CHAR_BUTTON;
+ break;
+
+ case 0x1610: // (green)
+ element = EL_CHAR_PLUS;
+ break;
+
+ case 0x1611: // (green)
+ element = EL_CHAR_MINUS;
+ break;
+
+ case 0x1612: // (green)
+ element = EL_CHAR_APOSTROPHE;
+ break;
+
+ case 0x1613: // (green)
+ element = EL_CHAR_PARENLEFT;
+ break;
+
+ case 0x1614: // (green)
+ element = EL_CHAR_PARENRIGHT;
+ break;
+
+ case 0x1615: // (blue steel)
+ element = EL_STEEL_CHAR_A;
+ break;
+
+ case 0x1616: // (blue steel)
+ element = EL_STEEL_CHAR_B;
+ break;
+
+ case 0x1617: // (blue steel)
+ element = EL_STEEL_CHAR_C;
+ break;
+
+ case 0x1618: // (blue steel)
+ element = EL_STEEL_CHAR_D;
+ break;
+
+ case 0x1619: // (blue steel)
+ element = EL_STEEL_CHAR_E;
+ break;
+
+ case 0x161a: // (blue steel)
+ element = EL_STEEL_CHAR_F;
+ break;
+
+ case 0x161b: // (blue steel)
+ element = EL_STEEL_CHAR_G;
+ break;
+
+ case 0x161c: // (blue steel)
+ element = EL_STEEL_CHAR_H;
+ break;
+
+ case 0x161d: // (blue steel)
+ element = EL_STEEL_CHAR_I;
+ break;
+
+ case 0x161e: // (blue steel)
+ element = EL_STEEL_CHAR_J;
+ break;
+
+ case 0x161f: // (blue steel)
+ element = EL_STEEL_CHAR_K;
+ break;
+
+ case 0x1620: // (blue steel)
+ element = EL_STEEL_CHAR_L;
+ break;
+
+ case 0x1621: // (blue steel)
+ element = EL_STEEL_CHAR_M;
+ break;
+
+ case 0x1622: // (blue steel)
+ element = EL_STEEL_CHAR_N;
+ break;
+
+ case 0x1623: // (blue steel)
+ element = EL_STEEL_CHAR_O;
+ break;
+
+ case 0x1624: // (blue steel)
+ element = EL_STEEL_CHAR_P;
+ break;
+
+ case 0x1625: // (blue steel)
+ element = EL_STEEL_CHAR_Q;
+ break;
+
+ case 0x1626: // (blue steel)
+ element = EL_STEEL_CHAR_R;
+ break;
+
+ case 0x1627: // (blue steel)
+ element = EL_STEEL_CHAR_S;
+ break;
+
+ case 0x1628: // (blue steel)
+ element = EL_STEEL_CHAR_T;
+ break;
+
+ case 0x1629: // (blue steel)
+ element = EL_STEEL_CHAR_U;
+ break;
+
+ case 0x162a: // (blue steel)
+ element = EL_STEEL_CHAR_V;
+ break;
+
+ case 0x162b: // (blue steel)
+ element = EL_STEEL_CHAR_W;
+ break;
+
+ case 0x162c: // (blue steel)
+ element = EL_STEEL_CHAR_X;
+ break;
+
+ case 0x162d: // (blue steel)
+ element = EL_STEEL_CHAR_Y;
+ break;
+
+ case 0x162e: // (blue steel)
+ element = EL_STEEL_CHAR_Z;
+ break;
+
+ case 0x162f: // (blue steel)
+ element = EL_STEEL_CHAR_AUMLAUT;
+ break;
+
+ case 0x1630: // (blue steel)
+ element = EL_STEEL_CHAR_OUMLAUT;
+ break;
+
+ case 0x1631: // (blue steel)
+ element = EL_STEEL_CHAR_UUMLAUT;
+ break;
+
+ case 0x1632: // (blue steel)
+ element = EL_STEEL_CHAR_0;
+ break;
+
+ case 0x1633: // (blue steel)
+ element = EL_STEEL_CHAR_1;
+ break;
+
+ case 0x1634: // (blue steel)
+ element = EL_STEEL_CHAR_2;
+ break;
+
+ case 0x1635: // (blue steel)
+ element = EL_STEEL_CHAR_3;
+ break;
+
+ case 0x1636: // (blue steel)
+ element = EL_STEEL_CHAR_4;
+ break;
+
+ case 0x1637: // (blue steel)
+ element = EL_STEEL_CHAR_5;
+ break;
+
+ case 0x1638: // (blue steel)
+ element = EL_STEEL_CHAR_6;
+ break;
+
+ case 0x1639: // (blue steel)
+ element = EL_STEEL_CHAR_7;
+ break;
+
+ case 0x163a: // (blue steel)
+ element = EL_STEEL_CHAR_8;
+ break;
+
+ case 0x163b: // (blue steel)
+ element = EL_STEEL_CHAR_9;
+ break;
+
+ case 0x163c: // (blue steel)
+ element = EL_STEEL_CHAR_PERIOD;
+ break;
+
+ case 0x163d: // (blue steel)
+ element = EL_STEEL_CHAR_EXCLAM;
+ break;
+
+ case 0x163e: // (blue steel)
+ element = EL_STEEL_CHAR_COLON;
+ break;
+
+ case 0x163f: // (blue steel)
+ element = EL_STEEL_CHAR_LESS;
+ break;
+
+ case 0x1640: // (blue steel)
+ element = EL_STEEL_CHAR_GREATER;
+ break;
+
+ case 0x1641: // (blue steel)
+ element = EL_STEEL_CHAR_QUESTION;
+ break;
+
+ case 0x1642: // (blue steel)
+ element = EL_STEEL_CHAR_COPYRIGHT;
+ break;
+
+ case 0x1643: // (blue steel)
+ element = EL_STEEL_CHAR_UP;
+ break;
+
+ case 0x1644: // (blue steel)
+ element = EL_STEEL_CHAR_DOWN;
+ break;
+
+ case 0x1645: // (blue steel)
+ element = EL_STEEL_CHAR_BUTTON;
+ break;
+
+ case 0x1646: // (blue steel)
+ element = EL_STEEL_CHAR_PLUS;
+ break;
+
+ case 0x1647: // (blue steel)
+ element = EL_STEEL_CHAR_MINUS;
+ break;
+
+ case 0x1648: // (blue steel)
+ element = EL_STEEL_CHAR_APOSTROPHE;
+ break;
+
+ case 0x1649: // (blue steel)
+ element = EL_STEEL_CHAR_PARENLEFT;
+ break;
+
+ case 0x164a: // (blue steel)
+ element = EL_STEEL_CHAR_PARENRIGHT;
+ break;
+
+ case 0x164b: // (green steel)
+ element = EL_STEEL_CHAR_A;
+ break;
+
+ case 0x164c: // (green steel)
+ element = EL_STEEL_CHAR_B;
+ break;
+
+ case 0x164d: // (green steel)
+ element = EL_STEEL_CHAR_C;
+ break;
+
+ case 0x164e: // (green steel)
+ element = EL_STEEL_CHAR_D;
+ break;
+
+ case 0x164f: // (green steel)
+ element = EL_STEEL_CHAR_E;
+ break;
+
+ case 0x1650: // (green steel)
+ element = EL_STEEL_CHAR_F;
+ break;
+
+ case 0x1651: // (green steel)
+ element = EL_STEEL_CHAR_G;
+ break;
+
+ case 0x1652: // (green steel)
+ element = EL_STEEL_CHAR_H;
+ break;
+
+ case 0x1653: // (green steel)
+ element = EL_STEEL_CHAR_I;
+ break;
+
+ case 0x1654: // (green steel)
+ element = EL_STEEL_CHAR_J;
+ break;
+
+ case 0x1655: // (green steel)
+ element = EL_STEEL_CHAR_K;
+ break;
+
+ case 0x1656: // (green steel)
+ element = EL_STEEL_CHAR_L;
+ break;
+
+ case 0x1657: // (green steel)
+ element = EL_STEEL_CHAR_M;
+ break;
+
+ case 0x1658: // (green steel)
+ element = EL_STEEL_CHAR_N;
+ break;
+
+ case 0x1659: // (green steel)
+ element = EL_STEEL_CHAR_O;
+ break;
+
+ case 0x165a: // (green steel)
+ element = EL_STEEL_CHAR_P;
+ break;
+
+ case 0x165b: // (green steel)
+ element = EL_STEEL_CHAR_Q;
+ break;
+
+ case 0x165c: // (green steel)
+ element = EL_STEEL_CHAR_R;
+ break;
+
+ case 0x165d: // (green steel)
+ element = EL_STEEL_CHAR_S;
+ break;
+
+ case 0x165e: // (green steel)
+ element = EL_STEEL_CHAR_T;
+ break;
+
+ case 0x165f: // (green steel)
+ element = EL_STEEL_CHAR_U;
+ break;
+
+ case 0x1660: // (green steel)
+ element = EL_STEEL_CHAR_V;
+ break;
+
+ case 0x1661: // (green steel)
+ element = EL_STEEL_CHAR_W;
+ break;
+
+ case 0x1662: // (green steel)
+ element = EL_STEEL_CHAR_X;
+ break;
+
+ case 0x1663: // (green steel)
+ element = EL_STEEL_CHAR_Y;
+ break;
+
+ case 0x1664: // (green steel)
+ element = EL_STEEL_CHAR_Z;
+ break;
+
+ case 0x1665: // (green steel)
+ element = EL_STEEL_CHAR_AUMLAUT;
+ break;
+
+ case 0x1666: // (green steel)
+ element = EL_STEEL_CHAR_OUMLAUT;
+ break;
+
+ case 0x1667: // (green steel)
+ element = EL_STEEL_CHAR_UUMLAUT;
+ break;
+
+ case 0x1668: // (green steel)
+ element = EL_STEEL_CHAR_0;
+ break;
+
+ case 0x1669: // (green steel)
+ element = EL_STEEL_CHAR_1;
+ break;
+
+ case 0x166a: // (green steel)
+ element = EL_STEEL_CHAR_2;
+ break;
+
+ case 0x166b: // (green steel)
+ element = EL_STEEL_CHAR_3;
+ break;
+
+ case 0x166c: // (green steel)
+ element = EL_STEEL_CHAR_4;
+ break;
+
+ case 0x166d: // (green steel)
+ element = EL_STEEL_CHAR_5;
+ break;
+
+ case 0x166e: // (green steel)
+ element = EL_STEEL_CHAR_6;
+ break;
+
+ case 0x166f: // (green steel)
+ element = EL_STEEL_CHAR_7;
+ break;
+
+ case 0x1670: // (green steel)
+ element = EL_STEEL_CHAR_8;
+ break;
+
+ case 0x1671: // (green steel)
+ element = EL_STEEL_CHAR_9;
+ break;
+
+ case 0x1672: // (green steel)
+ element = EL_STEEL_CHAR_PERIOD;
+ break;
+
+ case 0x1673: // (green steel)
+ element = EL_STEEL_CHAR_EXCLAM;
+ break;
+
+ case 0x1674: // (green steel)
+ element = EL_STEEL_CHAR_COLON;
+ break;
+
+ case 0x1675: // (green steel)
+ element = EL_STEEL_CHAR_LESS;
+ break;
+
+ case 0x1676: // (green steel)
+ element = EL_STEEL_CHAR_GREATER;
+ break;
+
+ case 0x1677: // (green steel)
+ element = EL_STEEL_CHAR_QUESTION;
+ break;
+
+ case 0x1678: // (green steel)
+ element = EL_STEEL_CHAR_COPYRIGHT;
+ break;
+
+ case 0x1679: // (green steel)
+ element = EL_STEEL_CHAR_UP;
+ break;
+
+ case 0x167a: // (green steel)
+ element = EL_STEEL_CHAR_DOWN;
+ break;
+
+ case 0x167b: // (green steel)
+ element = EL_STEEL_CHAR_BUTTON;
+ break;
+
+ case 0x167c: // (green steel)
+ element = EL_STEEL_CHAR_PLUS;
+ break;
+
+ case 0x167d: // (green steel)
+ element = EL_STEEL_CHAR_MINUS;
+ break;
+
+ case 0x167e: // (green steel)
+ element = EL_STEEL_CHAR_APOSTROPHE;
+ break;
+
+ case 0x167f: // (green steel)
+ element = EL_STEEL_CHAR_PARENLEFT;
+ break;
+
+ case 0x1680: // (green steel)
+ element = EL_STEEL_CHAR_PARENRIGHT;
+ break;
+
+ case 0x1681: // gate (red)
+ element = EL_EM_GATE_1;
+ break;
+
+ case 0x1682: // secret gate (red)
+ element = EL_EM_GATE_1_GRAY;
+ break;
+
+ case 0x1683: // gate (yellow)
+ element = EL_EM_GATE_2;
+ break;
+
+ case 0x1684: // secret gate (yellow)
+ element = EL_EM_GATE_2_GRAY;
+ break;
+
+ case 0x1685: // gate (blue)
+ element = EL_EM_GATE_4;
+ break;
+
+ case 0x1686: // secret gate (blue)
+ element = EL_EM_GATE_4_GRAY;
+ break;
+
+ case 0x1687: // gate (green)
+ element = EL_EM_GATE_3;
+ break;
+
+ case 0x1688: // secret gate (green)
+ element = EL_EM_GATE_3_GRAY;
+ break;
+
+ case 0x1689: // gate (white)
+ element = EL_DC_GATE_WHITE;
+ break;
+
+ case 0x168a: // secret gate (white)
+ element = EL_DC_GATE_WHITE_GRAY;
+ break;
+
+ case 0x168b: // secret gate (no key)
+ element = EL_DC_GATE_FAKE_GRAY;
+ break;
+
+ case 0x168c:
+ element = EL_ROBOT_WHEEL;
+ break;
+
+ case 0x168d:
+ element = EL_DC_TIMEGATE_SWITCH;
+ break;
+
+ case 0x168e:
+ element = EL_ACID_POOL_BOTTOM;
+ break;
+
+ case 0x168f:
+ element = EL_ACID_POOL_TOPLEFT;
+ break;
+
+ case 0x1690:
+ element = EL_ACID_POOL_TOPRIGHT;
+ break;
+
+ case 0x1691:
+ element = EL_ACID_POOL_BOTTOMLEFT;
+ break;
+
+ case 0x1692:
+ element = EL_ACID_POOL_BOTTOMRIGHT;
+ break;
+
+ case 0x1693:
+ element = EL_STEELWALL;
+ break;
+
+ case 0x1694:
+ element = EL_STEELWALL_SLIPPERY;
+ break;
+
+ case 0x1695: // steel wall (not round)
+ element = EL_STEELWALL;
+ break;
+
+ case 0x1696: // steel wall (left)
+ element = EL_DC_STEELWALL_1_LEFT;
+ break;
+
+ case 0x1697: // steel wall (bottom)
+ element = EL_DC_STEELWALL_1_BOTTOM;
+ break;
+
+ case 0x1698: // steel wall (right)
+ element = EL_DC_STEELWALL_1_RIGHT;
+ break;
+
+ case 0x1699: // steel wall (top)
+ element = EL_DC_STEELWALL_1_TOP;
+ break;
+
+ case 0x169a: // steel wall (left/bottom)
+ element = EL_DC_STEELWALL_1_BOTTOMLEFT;
+ break;
+
+ case 0x169b: // steel wall (right/bottom)
+ element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
+ break;
+
+ case 0x169c: // steel wall (right/top)
+ element = EL_DC_STEELWALL_1_TOPRIGHT;
+ break;
+
+ case 0x169d: // steel wall (left/top)
+ element = EL_DC_STEELWALL_1_TOPLEFT;
+ break;
+
+ case 0x169e: // steel wall (right/bottom small)
+ element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
+ break;
+
+ case 0x169f: // steel wall (left/bottom small)
+ element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
+ break;
+
+ case 0x16a0: // steel wall (right/top small)
+ element = EL_DC_STEELWALL_1_TOPRIGHT_2;
+ break;
+
+ case 0x16a1: // steel wall (left/top small)
+ element = EL_DC_STEELWALL_1_TOPLEFT_2;
+ break;
+
+ case 0x16a2: // steel wall (left/right)
+ element = EL_DC_STEELWALL_1_VERTICAL;
+ break;
+
+ case 0x16a3: // steel wall (top/bottom)
+ element = EL_DC_STEELWALL_1_HORIZONTAL;
+ break;
+
+ case 0x16a4: // steel wall 2 (left end)
+ element = EL_DC_STEELWALL_2_LEFT;
+ break;
+
+ case 0x16a5: // steel wall 2 (right end)
+ element = EL_DC_STEELWALL_2_RIGHT;
+ break;
+
+ case 0x16a6: // steel wall 2 (top end)
+ element = EL_DC_STEELWALL_2_TOP;
+ break;
+
+ case 0x16a7: // steel wall 2 (bottom end)
+ element = EL_DC_STEELWALL_2_BOTTOM;
+ break;
+
+ case 0x16a8: // steel wall 2 (left/right)
+ element = EL_DC_STEELWALL_2_HORIZONTAL;
+ break;
+
+ case 0x16a9: // steel wall 2 (up/down)
+ element = EL_DC_STEELWALL_2_VERTICAL;
+ break;
+
+ case 0x16aa: // steel wall 2 (mid)
+ element = EL_DC_STEELWALL_2_MIDDLE;
+ break;
+
+ case 0x16ab:
+ element = EL_SIGN_EXCLAMATION;
+ break;
+
+ case 0x16ac:
+ element = EL_SIGN_RADIOACTIVITY;
+ break;
+
+ case 0x16ad:
+ element = EL_SIGN_STOP;
+ break;
+
+ case 0x16ae:
+ element = EL_SIGN_WHEELCHAIR;
+ break;
+
+ case 0x16af:
+ element = EL_SIGN_PARKING;
+ break;
+
+ case 0x16b0:
+ element = EL_SIGN_NO_ENTRY;
+ break;
+
+ case 0x16b1:
+ element = EL_SIGN_HEART;
+ break;
+
+ case 0x16b2:
+ element = EL_SIGN_GIVE_WAY;
+ break;
+
+ case 0x16b3:
+ element = EL_SIGN_ENTRY_FORBIDDEN;
+ break;
+
+ case 0x16b4:
+ element = EL_SIGN_EMERGENCY_EXIT;
+ break;
+
+ case 0x16b5:
+ element = EL_SIGN_YIN_YANG;
+ break;
+
+ case 0x16b6:
+ element = EL_WALL_EMERALD;
+ break;
+
+ case 0x16b7:
+ element = EL_WALL_DIAMOND;
+ break;
+
+ case 0x16b8:
+ element = EL_WALL_PEARL;
+ break;
+
+ case 0x16b9:
+ element = EL_WALL_CRYSTAL;
+ break;
+
+ case 0x16ba:
+ element = EL_INVISIBLE_WALL;
+ break;
+
+ case 0x16bb:
+ element = EL_INVISIBLE_STEELWALL;
+ break;
+
+ // 0x16bc - 0x16cb:
+ // EL_INVISIBLE_SAND
+
+ case 0x16cc:
+ element = EL_LIGHT_SWITCH;
+ break;
+
+ case 0x16cd:
+ element = EL_ENVELOPE_1;
+ break;
+
+ default:
+ if (element >= 0x0117 && element <= 0x036e) // (?)
+ element = EL_DIAMOND;
+ else if (element >= 0x042d && element <= 0x0684) // (?)
+ element = EL_EMERALD;
+ else if (element >= 0x157c && element <= 0x158b)
+ element = EL_SAND;
+ else if (element >= 0x1590 && element <= 0x159f)
+ element = EL_DC_LANDMINE;
+ else if (element >= 0x16bc && element <= 0x16cb)
+ element = EL_INVISIBLE_SAND;
+ else
+ {
+ Warn("unknown Diamond Caves element 0x%04x", element);
+
+ element = EL_UNKNOWN;
+ }
+ break;
+ }
+
+ return getMappedElement(element);
+}
+
+static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
+ int nr)
+{
+ byte header[DC_LEVEL_HEADER_SIZE];
+ int envelope_size;
+ int envelope_header_pos = 62;
+ int envelope_content_pos = 94;
+ int level_name_pos = 251;
+ int level_author_pos = 292;
+ int envelope_header_len;
+ int envelope_content_len;
+ int level_name_len;
+ int level_author_len;
+ int fieldx, fieldy;
+ int num_yamyam_contents;
+ int i, x, y;
+
+ getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
+
+ for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
+ {
+ unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+
+ header[i * 2 + 0] = header_word >> 8;
+ header[i * 2 + 1] = header_word & 0xff;
+ }
+
+ // read some values from level header to check level decoding integrity
+ fieldx = header[6] | (header[7] << 8);
+ fieldy = header[8] | (header[9] << 8);
+ num_yamyam_contents = header[60] | (header[61] << 8);
+
+ // do some simple sanity checks to ensure that level was correctly decoded
+ if (fieldx < 1 || fieldx > 256 ||
+ fieldy < 1 || fieldy > 256 ||
+ num_yamyam_contents < 1 || num_yamyam_contents > 8)
+ {
+ level->no_valid_file = TRUE;
+
+ Warn("cannot decode level from stream -- using empty level");
+
+ return;
+ }
+
+ // maximum envelope header size is 31 bytes
+ envelope_header_len = header[envelope_header_pos];
+ // maximum envelope content size is 110 (156?) bytes
+ envelope_content_len = header[envelope_content_pos];
+
+ // maximum level title size is 40 bytes
+ level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
+ // maximum level author size is 30 (51?) bytes
+ level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
+
+ envelope_size = 0;
+
+ for (i = 0; i < envelope_header_len; i++)
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] =
+ header[envelope_header_pos + 1 + i];
+
+ if (envelope_header_len > 0 && envelope_content_len > 0)
+ {
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] = '\n';
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] = '\n';
+ }
+
+ for (i = 0; i < envelope_content_len; i++)
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] =
+ header[envelope_content_pos + 1 + i];
+
+ level->envelope[0].text[envelope_size] = '\0';
+
+ level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
+ level->envelope[0].ysize = 10;
+ level->envelope[0].autowrap = TRUE;
+ level->envelope[0].centered = TRUE;
+
+ for (i = 0; i < level_name_len; i++)
+ level->name[i] = header[level_name_pos + 1 + i];
+ level->name[level_name_len] = '\0';
+
+ for (i = 0; i < level_author_len; i++)
+ level->author[i] = header[level_author_pos + 1 + i];
+ level->author[level_author_len] = '\0';
+
+ num_yamyam_contents = header[60] | (header[61] << 8);
+ level->num_yamyam_contents =
+ MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
+
+ for (i = 0; i < num_yamyam_contents; i++)
+ {
+ for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
+ {
+ unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+ int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
+
+ if (i < MAX_ELEMENT_CONTENTS)
+ level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
+ }
+ }
+
+ fieldx = header[6] | (header[7] << 8);
+ fieldy = header[8] | (header[9] << 8);
+ level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
+ level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
+
+ for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
+ {
+ unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+ int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
+
+ if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
+ level->field[x][y] = getMappedElement_DC(element_dc);
+ }
+
+ x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
+ y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
+ level->field[x][y] = EL_PLAYER_1;
+
+ x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
+ y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
+ level->field[x][y] = EL_PLAYER_2;
+
+ level->gems_needed = header[18] | (header[19] << 8);
+
+ level->score[SC_EMERALD] = header[20] | (header[21] << 8);
+ level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
+ level->score[SC_PEARL] = header[24] | (header[25] << 8);
+ level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
+ level->score[SC_NUT] = header[28] | (header[29] << 8);
+ level->score[SC_ROBOT] = header[30] | (header[31] << 8);
+ level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
+ level->score[SC_BUG] = header[34] | (header[35] << 8);
+ level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
+ level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
+ level->score[SC_KEY] = header[40] | (header[41] << 8);
+ level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
+
+ level->time = header[44] | (header[45] << 8);
+
+ level->amoeba_speed = header[46] | (header[47] << 8);
+ level->time_light = header[48] | (header[49] << 8);
+ level->time_timegate = header[50] | (header[51] << 8);
+ level->time_wheel = header[52] | (header[53] << 8);
+ level->time_magic_wall = header[54] | (header[55] << 8);
+ level->extra_time = header[56] | (header[57] << 8);
+ level->shield_normal_time = header[58] | (header[59] << 8);
+
+ // shield and extra time elements do not have a score
+ level->score[SC_SHIELD] = 0;
+ level->extra_time_score = 0;
+
+ // set time for normal and deadly shields to the same value
+ level->shield_deadly_time = level->shield_normal_time;
+
+ // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
+ // can slip down from flat walls, like normal walls and steel walls
+ level->em_slippery_gems = TRUE;
+
+ // time score is counted for each 10 seconds left in Diamond Caves levels
+ level->time_score_base = 10;
+}
+
+static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ char *filename = level_file_info->filename;
+ File *file;
+ int num_magic_bytes = 8;
+ char magic_bytes[num_magic_bytes + 1];
+ int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
+
+ if (!(file = openFile(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
+
+ if (!level_info_only)
+ Warn("cannot read level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ // fseek(file, 0x0000, SEEK_SET);
+
+ if (level_file_info->packed)
+ {
+ // read "magic bytes" from start of file
+ if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
+ magic_bytes[0] = '\0';
+
+ // check "magic bytes" for correct file format
+ if (!strPrefix(magic_bytes, "DC2"))
+ {
+ level->no_valid_file = TRUE;
+
+ Warn("unknown DC level file '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ if (strPrefix(magic_bytes, "DC2Win95") ||
+ strPrefix(magic_bytes, "DC2Win98"))
+ {
+ int position_first_level = 0x00fa;
+ int extra_bytes = 4;
+ int skip_bytes;
+
+ // advance file stream to first level inside the level package
+ skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
+
+ // each block of level data is followed by block of non-level data
+ num_levels_to_skip *= 2;
+
+ // at least skip header bytes, therefore use ">= 0" instead of "> 0"
+ while (num_levels_to_skip >= 0)
+ {
+ // advance file stream to next level inside the level package
+ if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
+ {
+ level->no_valid_file = TRUE;
+
+ Warn("cannot fseek in file '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ // skip apparently unused extra bytes following each level
+ ReadUnusedBytesFromFile(file, extra_bytes);
+
+ // read size of next level in level package
+ skip_bytes = getFile32BitLE(file);
+
+ num_levels_to_skip--;
+ }
+ }
+ else
+ {
+ level->no_valid_file = TRUE;
+
+ Warn("unknown DC2 level file '%s' -- using empty level", filename);
+
+ return;
+ }
+ }
+
+ LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
+
+ closeFile(file);
+}
+
+
+// ----------------------------------------------------------------------------
+// functions for loading SB level
+// ----------------------------------------------------------------------------
+
+int getMappedElement_SB(int element_ascii, boolean use_ces)
+{
+ static struct
+ {
+ int ascii;
+ int sb;
+ int ce;
+ }
+ sb_element_mapping[] =
+ {
+ { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
+ { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
+ { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
+ { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
+ { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
+ { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
+ { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
+ { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
+
+ { 0, -1, -1 },
+ };
+
+ int i;
+
+ for (i = 0; sb_element_mapping[i].ascii != 0; i++)
+ if (element_ascii == sb_element_mapping[i].ascii)
+ return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
+
+ return EL_UNDEFINED;
+}
+
+static void SetLevelSettings_SB(struct LevelInfo *level)
+{
+ // time settings
+ level->time = 0;
+ level->use_step_counter = TRUE;
+
+ // score settings
+ level->score[SC_TIME_BONUS] = 0;
+ level->time_score_base = 1;
+ level->rate_time_over_score = TRUE;
+
+ // game settings
+ level->auto_exit_sokoban = TRUE;
+}
+
+static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ char *filename = level_file_info->filename;
+ char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
+ char last_comment[MAX_LINE_LEN];
+ char level_name[MAX_LINE_LEN];
+ char *line_ptr;
+ File *file;
+ int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
+ boolean read_continued_line = FALSE;
+ boolean reading_playfield = FALSE;
+ boolean got_valid_playfield_line = FALSE;
+ boolean invalid_playfield_char = FALSE;
+ boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
+ int file_level_nr = 0;
+ int line_nr = 0;
+ int x = 0, y = 0; // initialized to make compilers happy
+
+ last_comment[0] = '\0';
+ level_name[0] = '\0';
+
+ if (!(file = openFile(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
+
+ if (!level_info_only)
+ Warn("cannot read level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ while (!checkEndOfFile(file))
+ {
+ // level successfully read, but next level may follow here
+ if (!got_valid_playfield_line && reading_playfield)
+ {
+ // read playfield from single level file -- skip remaining file
+ if (!level_file_info->packed)
+ break;
+
+ if (file_level_nr >= num_levels_to_skip)
+ break;
+
+ file_level_nr++;
+
+ last_comment[0] = '\0';
+ level_name[0] = '\0';
+
+ reading_playfield = FALSE;
+ }
+
+ got_valid_playfield_line = FALSE;
+
+ // read next line of input file
+ if (!getStringFromFile(file, line, MAX_LINE_LEN))
+ break;
+
+ // check if line was completely read and is terminated by line break
+ if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
+ line_nr++;
+
+ // cut trailing line break (this can be newline and/or carriage return)
+ for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
+ if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
+ *line_ptr = '\0';
+
+ // copy raw input line for later use (mainly debugging output)
+ strcpy(line_raw, line);
+
+ if (read_continued_line)
+ {
+ // append new line to existing line, if there is enough space
+ if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
+ strcat(previous_line, line_ptr);
+
+ strcpy(line, previous_line); // copy storage buffer to line
+
+ read_continued_line = FALSE;
+ }
+
+ // if the last character is '\', continue at next line
+ if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
+ {
+ line[strlen(line) - 1] = '\0'; // cut off trailing backslash
+ strcpy(previous_line, line); // copy line to storage buffer
+
+ read_continued_line = TRUE;
+
+ continue;
+ }
+
+ // skip empty lines
+ if (line[0] == '\0')
+ continue;
+
+ // extract comment text from comment line
+ if (line[0] == ';')
+ {
+ for (line_ptr = line; *line_ptr; line_ptr++)
+ if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
+ break;
+
+ strcpy(last_comment, line_ptr);
+
+ continue;
+ }
+
+ // extract level title text from line containing level title
+ if (line[0] == '\'')
+ {
+ strcpy(level_name, &line[1]);
+
+ if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
+ level_name[strlen(level_name) - 1] = '\0';
+
+ continue;
+ }
+
+ // skip lines containing only spaces (or empty lines)
+ for (line_ptr = line; *line_ptr; line_ptr++)
+ if (*line_ptr != ' ')
+ break;
+ if (*line_ptr == '\0')
+ continue;
+
+ // at this point, we have found a line containing part of a playfield
+
+ got_valid_playfield_line = TRUE;
+
+ if (!reading_playfield)
+ {
+ reading_playfield = TRUE;
+ invalid_playfield_char = FALSE;
+
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
+
+ level->fieldx = 0;
+ level->fieldy = 0;
+
+ // start with topmost tile row
+ y = 0;
+ }
+
+ // skip playfield line if larger row than allowed
+ if (y >= MAX_LEV_FIELDY)
+ continue;
+
+ // start with leftmost tile column
+ x = 0;
+
+ // read playfield elements from line
+ for (line_ptr = line; *line_ptr; line_ptr++)
+ {
+ int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
+
+ // stop parsing playfield line if larger column than allowed
+ if (x >= MAX_LEV_FIELDX)
+ break;
+
+ if (mapped_sb_element == EL_UNDEFINED)
+ {
+ invalid_playfield_char = TRUE;
+
+ break;
+ }
+
+ level->field[x][y] = mapped_sb_element;
+
+ // continue with next tile column
+ x++;
+
+ level->fieldx = MAX(x, level->fieldx);
+ }
+
+ if (invalid_playfield_char)
+ {
+ // if first playfield line, treat invalid lines as comment lines
+ if (y == 0)
+ reading_playfield = FALSE;
+
+ continue;
+ }
+
+ // continue with next tile row
+ y++;
+ }
+
+ closeFile(file);
+
+ level->fieldy = y;
+
+ level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
+ level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
+
+ if (!reading_playfield)
+ {
+ level->no_valid_file = TRUE;
+
+ Warn("cannot read level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ if (*level_name != '\0')
+ {
+ strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
+ level->name[MAX_LEVEL_NAME_LEN] = '\0';
+ }
+ else if (*last_comment != '\0')
+ {
+ strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
+ level->name[MAX_LEVEL_NAME_LEN] = '\0';
+ }
+ else
+ {
+ sprintf(level->name, "--> Level %d <--", level_file_info->nr);
+ }
+
+ // set all empty fields beyond the border walls to invisible steel wall
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+ if ((x == 0 || x == level->fieldx - 1 ||
+ y == 0 || y == level->fieldy - 1) &&
+ level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
+ FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
+ level->field, level->fieldx, level->fieldy);
+ }
+
+ // set special level settings for Sokoban levels
+ SetLevelSettings_SB(level);
+
+ if (load_xsb_to_ces)
+ {
+ // special global settings can now be set in level template
+ level->use_custom_template = TRUE;
+ }
+}
+
+
+// -------------------------------------------------------------------------
+// functions for handling native levels
+// -------------------------------------------------------------------------
+
+static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
+ level->no_valid_file = TRUE;
+}
+
+static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ int pos = 0;
+
+ // determine position of requested level inside level package
+ if (level_file_info->packed)
+ pos = level_file_info->nr - leveldir_current->first_level;
+
+ if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
+ level->no_valid_file = TRUE;
+}
+
+static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
+ level->no_valid_file = TRUE;
+}
+
+void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_RND_to_EM(level);
+ else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+ CopyNativeLevel_RND_to_SP(level);
+ else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
+ CopyNativeLevel_RND_to_MM(level);
+}
+
+void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_EM_to_RND(level);
+ else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+ CopyNativeLevel_SP_to_RND(level);
+ else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
+ CopyNativeLevel_MM_to_RND(level);
+}
+
+void SaveNativeLevel(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
+ char *filename = getLevelFilenameFromBasename(basename);
+
+ CopyNativeLevel_RND_to_SP(level);
+ CopyNativeTape_RND_to_SP(level);
+
+ SaveNativeLevel_SP(filename);
+ }
+}
+
+
+// ----------------------------------------------------------------------------
+// functions for loading generic level
+// ----------------------------------------------------------------------------
+
+static void LoadLevelFromFileInfo(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ // always start with reliable default values
+ setLevelInfoToDefaults(level, level_info_only, TRUE);
+
+ switch (level_file_info->type)
+ {
+ case LEVEL_FILE_TYPE_RND:
+ LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
+ break;
+
+ case LEVEL_FILE_TYPE_EM:
+ LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
+ level->game_engine_type = GAME_ENGINE_TYPE_EM;
+ break;
+
+ case LEVEL_FILE_TYPE_SP:
+ LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
+ level->game_engine_type = GAME_ENGINE_TYPE_SP;
+ break;
+
+ case LEVEL_FILE_TYPE_MM:
+ LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
+ level->game_engine_type = GAME_ENGINE_TYPE_MM;
+ break;
+
+ case LEVEL_FILE_TYPE_DC:
+ LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
+ break;
+
+ case LEVEL_FILE_TYPE_SB:
+ LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
+ break;
+
+ default:
+ LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
+ break;
+ }
+
+ // if level file is invalid, restore level structure to default values
+ if (level->no_valid_file)
+ setLevelInfoToDefaults(level, level_info_only, FALSE);
+
+ if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
+ level->game_engine_type = GAME_ENGINE_TYPE_RND;
+
+ if (level_file_info->type != LEVEL_FILE_TYPE_RND)
+ CopyNativeLevel_Native_to_RND(level);
+}
+
+void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
+{
+ static struct LevelFileInfo level_file_info;
+
+ // always start with reliable default values
+ setFileInfoToDefaults(&level_file_info);
+
+ level_file_info.nr = 0; // unknown level number
+ level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
+
+ setString(&level_file_info.filename, filename);
+
+ LoadLevelFromFileInfo(level, &level_file_info, FALSE);
+}
+
+static void LoadLevel_InitVersion(struct LevelInfo *level)
+{
+ int i, j;
+
+ if (leveldir_current == NULL) // only when dumping level
+ return;
+
+ // all engine modifications also valid for levels which use latest engine
+ if (level->game_version < VERSION_IDENT(3,2,0,5))
+ {
+ // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
+ level->time_score_base = 10;
+ }
+
+ if (leveldir_current->latest_engine)
+ {
+ // ---------- use latest game engine --------------------------------------
+
+ /* For all levels which are forced to use the latest game engine version
+ (normally all but user contributed, private and undefined levels), set
+ the game engine version to the actual version; this allows for actual
+ corrections in the game engine to take effect for existing, converted
+ levels (from "classic" or other existing games) to make the emulation
+ of the corresponding game more accurate, while (hopefully) not breaking
+ existing levels created from other players. */
+
+ level->game_version = GAME_VERSION_ACTUAL;
+
+ /* Set special EM style gems behaviour: EM style gems slip down from
+ normal, steel and growing wall. As this is a more fundamental change,
+ it seems better to set the default behaviour to "off" (as it is more
+ natural) and make it configurable in the level editor (as a property
+ of gem style elements). Already existing converted levels (neither
+ private nor contributed levels) are changed to the new behaviour. */
+
+ if (level->file_version < FILE_VERSION_2_0)
+ level->em_slippery_gems = TRUE;
+
+ return;
+ }
+
+ // ---------- use game engine the level was created with --------------------
+
+ /* For all levels which are not forced to use the latest game engine
+ version (normally user contributed, private and undefined levels),
+ use the version of the game engine the levels were created for.
+
+ Since 2.0.1, the game engine version is now directly stored
+ in the level file (chunk "VERS"), so there is no need anymore
+ to set the game version from the file version (except for old,
+ pre-2.0 levels, where the game version is still taken from the
+ file format version used to store the level -- see above). */
+
+ // player was faster than enemies in 1.0.0 and before
+ if (level->file_version == FILE_VERSION_1_0)
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_stepsize[i] = STEPSIZE_FAST;
+
+ // default behaviour for EM style gems was "slippery" only in 2.0.1
+ if (level->game_version == VERSION_IDENT(2,0,1,0))
+ level->em_slippery_gems = TRUE;
+
+ // springs could be pushed over pits before (pre-release version) 2.2.0
+ if (level->game_version < VERSION_IDENT(2,2,0,0))
+ level->use_spring_bug = TRUE;
+
+ if (level->game_version < VERSION_IDENT(3,2,0,5))
+ {
+ // time orb caused limited time in endless time levels before 3.2.0-5
+ level->use_time_orb_bug = TRUE;
+
+ // default behaviour for snapping was "no snap delay" before 3.2.0-5
+ level->block_snap_field = FALSE;
+
+ // extra time score was same value as time left score before 3.2.0-5
+ level->extra_time_score = level->score[SC_TIME_BONUS];
+ }
+
+ if (level->game_version < VERSION_IDENT(3,2,0,7))
+ {
+ // default behaviour for snapping was "not continuous" before 3.2.0-7
+ level->continuous_snapping = FALSE;
+ }
+
+ // only few elements were able to actively move into acid before 3.1.0
+ // trigger settings did not exist before 3.1.0; set to default "any"
+ if (level->game_version < VERSION_IDENT(3,1,0,0))
+ {
+ // correct "can move into acid" settings (all zero in old levels)
+
+ level->can_move_into_acid_bits = 0; // nothing can move into acid
+ level->dont_collide_with_bits = 0; // nothing is deadly when colliding
+
+ setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
+ setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
+ setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
+ setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
+
+ // correct trigger settings (stored as zero == "none" in old levels)
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
+
+ for (j = 0; j < ei->num_change_pages; j++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[j];
+
+ change->trigger_player = CH_PLAYER_ANY;
+ change->trigger_page = CH_PAGE_ANY;
+ }
+ }
+ }
+
+ // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
+ {
+ int element = EL_CUSTOM_256;
+ struct ElementInfo *ei = &element_info[element];
+ struct ElementChangeInfo *change = &ei->change_page[0];
+
+ /* This is needed to fix a problem that was caused by a bugfix in function
+ game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
+ when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
+ not replace walkable elements, but instead just placed the player on it,
+ without placing the Sokoban field under the player). Unfortunately, this
+ breaks "Snake Bite" style levels when the snake is halfway through a door
+ that just closes (the snake head is still alive and can be moved in this
+ case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
+ player (without Sokoban element) which then gets killed as designed). */
+
+ if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
+ strncmp(ei->description, "pause b4 death", 14) == 0) &&
+ change->target_element == EL_SOKOBAN_FIELD_PLAYER)
+ change->target_element = EL_PLAYER_1;
+ }
+
+ // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
+ if (level->game_version < VERSION_IDENT(3,2,5,0))
+ {
+ /* This is needed to fix a problem that was caused by a bugfix in function
+ game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
+ corrects the behaviour when a custom element changes to another custom
+ element with a higher element number that has change actions defined.
+ Normally, only one change per frame is allowed for custom elements.
+ Therefore, it is checked if a custom element already changed in the
+ current frame; if it did, subsequent changes are suppressed.
+ Unfortunately, this is only checked for element changes, but not for
+ change actions, which are still executed. As the function above loops
+ through all custom elements from lower to higher, an element change
+ resulting in a lower CE number won't be checked again, while a target
+ element with a higher number will also be checked, and potential change
+ actions will get executed for this CE, too (which is wrong), while
+ further changes are ignored (which is correct). As this bugfix breaks
+ Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
+ few other levels like Alan Bond's "FMV"), allow the previous, incorrect
+ behaviour for existing levels and tapes that make use of this bug */
+
+ level->use_action_after_change_bug = TRUE;
+ }
+
+ // not centering level after relocating player was default only in 3.2.3
+ if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
+ level->shifted_relocation = TRUE;
+
+ // EM style elements always chain-exploded in R'n'D engine before 3.2.6
+ if (level->game_version < VERSION_IDENT(3,2,6,0))
+ level->em_explodes_by_fire = TRUE;
+
+ // levels were solved by the first player entering an exit up to 4.1.0.0
+ if (level->game_version <= VERSION_IDENT(4,1,0,0))
+ level->solved_by_one_player = TRUE;
+
+ // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
+ if (level->game_version < VERSION_IDENT(4,1,1,1))
+ level->use_life_bugs = TRUE;
+
+ // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
+ if (level->game_version < VERSION_IDENT(4,1,1,1))
+ level->sb_objects_needed = FALSE;
+
+ // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
+ if (level->game_version <= VERSION_IDENT(4,2,2,0))
+ level->finish_dig_collect = FALSE;
+
+ // CE changing to player was kept under the player if walkable up to 4.2.3.1
+ if (level->game_version <= VERSION_IDENT(4,2,3,1))
+ level->keep_walkable_ce = TRUE;
+}
+
+static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
+{
+ boolean is_sokoban_level = TRUE; // unless non-Sokoban elements found
+ int x, y;
+
+ // check if this level is (not) a Sokoban level
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
+ if (!IS_SB_ELEMENT(Tile[x][y]))
+ is_sokoban_level = FALSE;
+
+ if (is_sokoban_level)
+ {
+ // set special level settings for Sokoban levels
+ SetLevelSettings_SB(level);
+ }
+}
+
+static void LoadLevel_InitSettings(struct LevelInfo *level)
+{
+ // adjust level settings for (non-native) Sokoban-style levels
+ LoadLevel_InitSettings_SB(level);
+
+ // rename levels with title "nameless level" or if renaming is forced
+ if (leveldir_current->empty_level_name != NULL &&
+ (strEqual(level->name, NAMELESS_LEVEL_NAME) ||
+ leveldir_current->force_level_name))
+ snprintf(level->name, MAX_LEVEL_NAME_LEN + 1,
+ leveldir_current->empty_level_name, level_nr);
+}
+
+static void LoadLevel_InitStandardElements(struct LevelInfo *level)
+{
+ int i, x, y;
+
+ // map elements that have changed in newer versions
+ level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
+ level->game_version);
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ level->yamyam_content[i].e[x][y] =
+ getMappedElementByVersion(level->yamyam_content[i].e[x][y],
+ level->game_version);
+
+}
+
+static void LoadLevel_InitCustomElements(struct LevelInfo *level)
+{
+ int i, j;
+
+ // map custom element change events that have changed in newer versions
+ // (these following values were accidentally changed in version 3.0.1)
+ // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
+ if (level->game_version <= VERSION_IDENT(3,0,0,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ // order of checking and copying events to be mapped is important
+ // (do not change the start and end value -- they are constant)
+ for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
+ {
+ if (HAS_CHANGE_EVENT(element, j - 2))
+ {
+ SET_CHANGE_EVENT(element, j - 2, FALSE);
+ SET_CHANGE_EVENT(element, j, TRUE);
+ }
+ }
+
+ // order of checking and copying events to be mapped is important
+ // (do not change the start and end value -- they are constant)
+ for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
+ {
+ if (HAS_CHANGE_EVENT(element, j - 1))
+ {
+ SET_CHANGE_EVENT(element, j - 1, FALSE);
+ SET_CHANGE_EVENT(element, j, TRUE);
+ }
+ }
+ }
+ }
+
+ // initialize "can_change" field for old levels with only one change page
+ if (level->game_version <= VERSION_IDENT(3,0,2,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (CAN_CHANGE(element))
+ element_info[element].change->can_change = TRUE;
+ }
+ }
+
+ // correct custom element values (for old levels without these options)
+ if (level->game_version < VERSION_IDENT(3,1,1,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
+
+ if (ei->access_direction == MV_NO_DIRECTION)
+ ei->access_direction = MV_ALL_DIRECTIONS;
+ }
+ }
+
+ // correct custom element values (fix invalid values for all versions)
+ if (1)
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
+
+ for (j = 0; j < ei->num_change_pages; j++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[j];
+
+ if (change->trigger_player == CH_PLAYER_NONE)
+ change->trigger_player = CH_PLAYER_ANY;
+
+ if (change->trigger_side == CH_SIDE_NONE)
+ change->trigger_side = CH_SIDE_ANY;
+ }
+ }
+ }
+
+ // initialize "can_explode" field for old levels which did not store this
+ // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
+ if (level->game_version <= VERSION_IDENT(3,1,0,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (EXPLODES_1X1_OLD(element))
+ element_info[element].explosion_type = EXPLODES_1X1;
+
+ SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
+ EXPLODES_SMASHED(element) ||
+ EXPLODES_IMPACT(element)));
+ }
+ }
+
+ // correct previously hard-coded move delay values for maze runner style
+ if (level->game_version < VERSION_IDENT(3,1,1,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
+ {
+ // previously hard-coded and therefore ignored
+ element_info[element].move_delay_fixed = 9;
+ element_info[element].move_delay_random = 0;
+ }
+ }
+ }
+
+ // set some other uninitialized values of custom elements in older levels
+ if (level->game_version < VERSION_IDENT(3,1,0,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ element_info[element].access_direction = MV_ALL_DIRECTIONS;
+
+ element_info[element].explosion_delay = 17;
+ element_info[element].ignition_delay = 8;
+ }
+ }
+
+ // set mouse click change events to work for left/middle/right mouse button
+ if (level->game_version < VERSION_IDENT(4,2,3,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
+
+ for (j = 0; j < ei->num_change_pages; j++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[j];
+
+ if (change->has_event[CE_CLICKED_BY_MOUSE] ||
+ change->has_event[CE_PRESSED_BY_MOUSE] ||
+ change->has_event[CE_MOUSE_CLICKED_ON_X] ||
+ change->has_event[CE_MOUSE_PRESSED_ON_X])
+ change->trigger_side = CH_SIDE_ANY;
+ }
+ }
+ }
+}
+
+static void LoadLevel_InitElements(struct LevelInfo *level)
+{
+ LoadLevel_InitStandardElements(level);
+
+ if (level->file_has_custom_elements)
+ LoadLevel_InitCustomElements(level);
+
+ // initialize element properties for level editor etc.
+ InitElementPropertiesEngine(level->game_version);
+ InitElementPropertiesGfxElement();
+}
+
+static void LoadLevel_InitPlayfield(struct LevelInfo *level)
+{
+ int x, y;
+
+ // map elements that have changed in newer versions
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
+ level->field[x][y] = getMappedElementByVersion(level->field[x][y],
+ level->game_version);
+
+ // clear unused playfield data (nicer if level gets resized in editor)
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ if (x >= level->fieldx || y >= level->fieldy)
+ level->field[x][y] = EL_EMPTY;
+
+ // copy elements to runtime playfield array
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ Tile[x][y] = level->field[x][y];
+
+ // initialize level size variables for faster access
+ lev_fieldx = level->fieldx;
+ lev_fieldy = level->fieldy;
+
+ // determine border element for this level
+ if (level->file_info.type == LEVEL_FILE_TYPE_DC)
+ BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
+ else
+ SetBorderElement();
+}
+
+static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
+{
+ struct LevelFileInfo *level_file_info = &level->file_info;
+
+ if (level_file_info->type == LEVEL_FILE_TYPE_RND)
+ CopyNativeLevel_RND_to_Native(level);
+}
+
+static void LoadLevelTemplate_LoadAndInit(void)
+{
+ LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
+
+ LoadLevel_InitVersion(&level_template);
+ LoadLevel_InitElements(&level_template);
+ LoadLevel_InitSettings(&level_template);
+
+ ActivateLevelTemplate();
+}
+
+void LoadLevelTemplate(int nr)
+{
+ if (!fileExists(getGlobalLevelTemplateFilename()))
+ {
+ Warn("no level template found for this level");
+
+ return;
+ }
+
+ setLevelFileInfo(&level_template.file_info, nr);
+
+ LoadLevelTemplate_LoadAndInit();
+}
+
+static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
+{
+ copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
+
+ LoadLevelTemplate_LoadAndInit();
+}
+
+static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
+{
+ LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
+
+ if (level.use_custom_template)
+ {
+ if (network_level != NULL)
+ LoadNetworkLevelTemplate(network_level);
+ else
+ LoadLevelTemplate(-1);
+ }
+
+ LoadLevel_InitVersion(&level);
+ LoadLevel_InitElements(&level);
+ LoadLevel_InitPlayfield(&level);
+ LoadLevel_InitSettings(&level);
+
+ LoadLevel_InitNativeEngines(&level);
+}
+
+void LoadLevel(int nr)
+{
+ SetLevelSetInfo(leveldir_current->identifier, nr);
+
+ setLevelFileInfo(&level.file_info, nr);
+
+ LoadLevel_LoadAndInit(NULL);
+}
+
+void LoadLevelInfoOnly(int nr)
+{
+ setLevelFileInfo(&level.file_info, nr);
+
+ LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
+}
+
+void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
+{
+ SetLevelSetInfo(network_level->leveldir_identifier,
+ network_level->file_info.nr);
+
+ copyLevelFileInfo(&network_level->file_info, &level.file_info);
+
+ LoadLevel_LoadAndInit(network_level);
+}
+
+static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+
+ chunk_size += putFileVersion(file, level->file_version);
+ chunk_size += putFileVersion(file, level->game_version);
+
+ return chunk_size;
+}
+
+static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+
+ chunk_size += putFile16BitBE(file, level->creation_date.year);
+ chunk_size += putFile8Bit(file, level->creation_date.month);
+ chunk_size += putFile8Bit(file, level->creation_date.day);
+
+ return chunk_size;
+}
+
+#if ENABLE_HISTORIC_CHUNKS
+static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
+{
+ int i, x, y;
+
+ putFile8Bit(file, level->fieldx);
+ putFile8Bit(file, level->fieldy);
+
+ putFile16BitBE(file, level->time);
+ putFile16BitBE(file, level->gems_needed);
+
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+ putFile8Bit(file, level->name[i]);
+
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ putFile8Bit(file, level->score[i]);
+
+ for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
+ level->yamyam_content[i].e[x][y]));
+ putFile8Bit(file, level->amoeba_speed);
+ putFile8Bit(file, level->time_magic_wall);
+ putFile8Bit(file, level->time_wheel);
+ putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
+ level->amoeba_content));
+ putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
+ putFile8Bit(file, (level->initial_gravity ? 1 : 0));
+ putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
+ putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
+
+ putFile8Bit(file, (level->use_custom_template ? 1 : 0));
+
+ putFile8Bit(file, (level->block_last_field ? 1 : 0));
+ putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
+ putFile32BitBE(file, level->can_move_into_acid_bits);
+ putFile8Bit(file, level->dont_collide_with_bits);
+
+ putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
+ putFile8Bit(file, (level->use_step_counter ? 1 : 0));
+
+ putFile8Bit(file, (level->instant_relocation ? 1 : 0));
+ putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
+ putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
+
+ putFile8Bit(file, level->game_engine_type);
+
+ WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
+}
+#endif
+
+static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+ int i;
+
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+ chunk_size += putFile8Bit(file, level->name[i]);
+
+ return chunk_size;
+}
+
+static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+ int i;
+
+ for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
+ chunk_size += putFile8Bit(file, level->author[i]);
+
+ return chunk_size;
+}
+
+#if ENABLE_HISTORIC_CHUNKS
+static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+ int x, y;
+
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
+ if (level->encoding_16bit_field)
+ chunk_size += putFile16BitBE(file, level->field[x][y]);
+ else
+ chunk_size += putFile8Bit(file, level->field[x][y]);
+
+ return chunk_size;
+}
+#endif
+
+static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+ int x, y;
+
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
+ chunk_size += putFile16BitBE(file, level->field[x][y]);
+
+ return chunk_size;
+}
+
+#if ENABLE_HISTORIC_CHUNKS
+static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
+{
+ int i, x, y;
+
+ putFile8Bit(file, EL_YAMYAM);
+ putFile8Bit(file, level->num_yamyam_contents);
+ putFile8Bit(file, 0);
+ putFile8Bit(file, 0);
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ if (level->encoding_16bit_field)
+ putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
+ else
+ putFile8Bit(file, level->yamyam_content[i].e[x][y]);
+}
+#endif
+
+#if ENABLE_HISTORIC_CHUNKS
+static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
+{
+ int i, x, y;
+ int num_contents, content_xsize, content_ysize;
+ int content_array[MAX_ELEMENT_CONTENTS][3][3];
+
+ if (element == EL_YAMYAM)
+ {
+ num_contents = level->num_yamyam_contents;
+ content_xsize = 3;
+ content_ysize = 3;
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ content_array[i][x][y] = level->yamyam_content[i].e[x][y];
+ }
+ else if (element == EL_BD_AMOEBA)
+ {
+ num_contents = 1;
+ content_xsize = 1;
+ content_ysize = 1;
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ content_array[i][x][y] = EL_EMPTY;
+ content_array[0][0][0] = level->amoeba_content;
+ }
+ else
+ {
+ // chunk header already written -- write empty chunk data
+ WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
+
+ Warn("cannot save content for element '%d'", element);
+
+ return;
+ }
+
+ putFile16BitBE(file, element);
+ putFile8Bit(file, num_contents);
+ putFile8Bit(file, content_xsize);
+ putFile8Bit(file, content_ysize);
+
+ WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ putFile16BitBE(file, content_array[i][x][y]);
+}
+#endif
+
+#if ENABLE_HISTORIC_CHUNKS
+static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
+{
+ int envelope_nr = element - EL_ENVELOPE_1;
+ int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
+ int chunk_size = 0;
+ int i;
+
+ chunk_size += putFile16BitBE(file, element);
+ chunk_size += putFile16BitBE(file, envelope_len);
+ chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
+ chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
+
+ WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
+ chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
+
+ for (i = 0; i < envelope_len; i++)
+ chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
+
+ return chunk_size;
+}
+#endif
+
+#if ENABLE_HISTORIC_CHUNKS
+static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
+ int num_changed_custom_elements)
+{
+ int i, check = 0;
+
+ putFile16BitBE(file, num_changed_custom_elements);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ struct ElementInfo *ei = &element_info[element];
+
+ if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
+ {
+ if (check < num_changed_custom_elements)
+ {
+ putFile16BitBE(file, element);
+ putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
+ }
+
+ check++;
+ }
+ }
+
+ if (check != num_changed_custom_elements) // should not happen
+ Warn("inconsistent number of custom element properties");
+}
+#endif
+
+#if ENABLE_HISTORIC_CHUNKS
+static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
+ int num_changed_custom_elements)
+{
+ int i, check = 0;
+
+ putFile16BitBE(file, num_changed_custom_elements);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (element_info[element].change->target_element != EL_EMPTY_SPACE)
+ {
+ if (check < num_changed_custom_elements)
+ {
+ putFile16BitBE(file, element);
+ putFile16BitBE(file, element_info[element].change->target_element);
+ }
+
+ check++;
+ }
+ }
+
+ if (check != num_changed_custom_elements) // should not happen
+ Warn("inconsistent number of custom target elements");
+}
+#endif
+
+#if ENABLE_HISTORIC_CHUNKS
+static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
+ int num_changed_custom_elements)
+{
+ int i, j, x, y, check = 0;
+
+ putFile16BitBE(file, num_changed_custom_elements);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
+
+ if (ei->modified_settings)
+ {
+ if (check < num_changed_custom_elements)
+ {
+ putFile16BitBE(file, element);
+
+ for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
+ putFile8Bit(file, ei->description[j]);
+
+ putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
+
+ // some free bytes for future properties and padding
+ WriteUnusedBytesToFile(file, 7);
+
+ putFile8Bit(file, ei->use_gfx_element);
+ putFile16BitBE(file, ei->gfx_element_initial);
+
+ putFile8Bit(file, ei->collect_score_initial);
+ putFile8Bit(file, ei->collect_count_initial);
+
+ putFile16BitBE(file, ei->push_delay_fixed);
+ putFile16BitBE(file, ei->push_delay_random);
+ putFile16BitBE(file, ei->move_delay_fixed);
+ putFile16BitBE(file, ei->move_delay_random);
+
+ putFile16BitBE(file, ei->move_pattern);
+ putFile8Bit(file, ei->move_direction_initial);
+ putFile8Bit(file, ei->move_stepsize);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ putFile16BitBE(file, ei->content.e[x][y]);
+
+ putFile32BitBE(file, ei->change->events);
+
+ putFile16BitBE(file, ei->change->target_element);
+
+ putFile16BitBE(file, ei->change->delay_fixed);
+ putFile16BitBE(file, ei->change->delay_random);
+ putFile16BitBE(file, ei->change->delay_frames);
+
+ putFile16BitBE(file, ei->change->initial_trigger_element);
+
+ putFile8Bit(file, ei->change->explode);
+ putFile8Bit(file, ei->change->use_target_content);
+ putFile8Bit(file, ei->change->only_if_complete);
+ putFile8Bit(file, ei->change->use_random_replace);
+
+ putFile8Bit(file, ei->change->random_percentage);
+ putFile8Bit(file, ei->change->replace_when);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ putFile16BitBE(file, ei->change->content.e[x][y]);
+
+ putFile8Bit(file, ei->slippery_type);
+
+ // some free bytes for future properties and padding
+ WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
+ }
+
+ check++;
+ }
+ }
+
+ if (check != num_changed_custom_elements) // should not happen
+ Warn("inconsistent number of custom element properties");
+}
+#endif
+
+#if ENABLE_HISTORIC_CHUNKS
+static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
+{
+ struct ElementInfo *ei = &element_info[element];
+ int i, j, x, y;
+
+ // ---------- custom element base property values (96 bytes) ----------------
+
+ putFile16BitBE(file, element);
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ putFile8Bit(file, ei->description[i]);
+
+ putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
+
+ WriteUnusedBytesToFile(file, 4); // reserved for more base properties
+
+ putFile8Bit(file, ei->num_change_pages);
+
+ putFile16BitBE(file, ei->ce_value_fixed_initial);
+ putFile16BitBE(file, ei->ce_value_random_initial);
+ putFile8Bit(file, ei->use_last_ce_value);
+
+ putFile8Bit(file, ei->use_gfx_element);
+ putFile16BitBE(file, ei->gfx_element_initial);
+
+ putFile8Bit(file, ei->collect_score_initial);
+ putFile8Bit(file, ei->collect_count_initial);
+
+ putFile8Bit(file, ei->drop_delay_fixed);
+ putFile8Bit(file, ei->push_delay_fixed);
+ putFile8Bit(file, ei->drop_delay_random);
+ putFile8Bit(file, ei->push_delay_random);
+ putFile16BitBE(file, ei->move_delay_fixed);
+ putFile16BitBE(file, ei->move_delay_random);
+
+ // bits 0 - 15 of "move_pattern" ...
+ putFile16BitBE(file, ei->move_pattern & 0xffff);
+ putFile8Bit(file, ei->move_direction_initial);
+ putFile8Bit(file, ei->move_stepsize);
+
+ putFile8Bit(file, ei->slippery_type);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ putFile16BitBE(file, ei->content.e[x][y]);
+
+ putFile16BitBE(file, ei->move_enter_element);
+ putFile16BitBE(file, ei->move_leave_element);
+ putFile8Bit(file, ei->move_leave_type);
+
+ // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
+ putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
+
+ putFile8Bit(file, ei->access_direction);
+
+ putFile8Bit(file, ei->explosion_delay);
+ putFile8Bit(file, ei->ignition_delay);
+ putFile8Bit(file, ei->explosion_type);
+
+ // some free bytes for future custom property values and padding
+ WriteUnusedBytesToFile(file, 1);
+
+ // ---------- change page property values (48 bytes) ------------------------
+
+ for (i = 0; i < ei->num_change_pages; i++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[i];
+ unsigned int event_bits;
+
+ // bits 0 - 31 of "has_event[]" ...
+ event_bits = 0;
+ for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
+ if (change->has_event[j])
+ event_bits |= (1 << j);
+ putFile32BitBE(file, event_bits);
+
+ putFile16BitBE(file, change->target_element);
+
+ putFile16BitBE(file, change->delay_fixed);
+ putFile16BitBE(file, change->delay_random);
+ putFile16BitBE(file, change->delay_frames);
+
+ putFile16BitBE(file, change->initial_trigger_element);
+
+ putFile8Bit(file, change->explode);
+ putFile8Bit(file, change->use_target_content);
+ putFile8Bit(file, change->only_if_complete);
+ putFile8Bit(file, change->use_random_replace);
+
+ putFile8Bit(file, change->random_percentage);
+ putFile8Bit(file, change->replace_when);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ putFile16BitBE(file, change->target_content.e[x][y]);
+
+ putFile8Bit(file, change->can_change);
+
+ putFile8Bit(file, change->trigger_side);
+
+ putFile8Bit(file, change->trigger_player);
+ putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
+ log_2(change->trigger_page)));
+
+ putFile8Bit(file, change->has_action);
+ putFile8Bit(file, change->action_type);
+ putFile8Bit(file, change->action_mode);
+ putFile16BitBE(file, change->action_arg);
+
+ // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
+ event_bits = 0;
+ for (j = 32; j < NUM_CHANGE_EVENTS; j++)
+ if (change->has_event[j])
+ event_bits |= (1 << (j - 32));
+ putFile8Bit(file, event_bits);
+ }
+}
+#endif
+
+#if ENABLE_HISTORIC_CHUNKS
+static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
+{
+ struct ElementInfo *ei = &element_info[element];
+ struct ElementGroupInfo *group = ei->group;
+ int i;
+
+ putFile16BitBE(file, element);
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ putFile8Bit(file, ei->description[i]);
+
+ putFile8Bit(file, group->num_elements);
+
+ putFile8Bit(file, ei->use_gfx_element);
+ putFile16BitBE(file, ei->gfx_element_initial);
+
+ putFile8Bit(file, group->choice_mode);
+
+ // some free bytes for future values and padding
+ WriteUnusedBytesToFile(file, 3);
+
+ for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
+ putFile16BitBE(file, group->element[i]);
+}
+#endif
+
+static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
+ boolean write_element)
+{
+ int save_type = entry->save_type;
+ int data_type = entry->data_type;
+ int conf_type = entry->conf_type;
+ int byte_mask = conf_type & CONF_MASK_BYTES;
+ int element = entry->element;
+ int default_value = entry->default_value;
+ int num_bytes = 0;
+ boolean modified = FALSE;
+
+ if (byte_mask != CONF_MASK_MULTI_BYTES)
+ {
+ void *value_ptr = entry->value;
+ int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
+ *(int *)value_ptr);
+
+ // check if any settings have been modified before saving them
+ if (value != default_value)
+ modified = TRUE;
+
+ // do not save if explicitly told or if unmodified default settings
+ if ((save_type == SAVE_CONF_NEVER) ||
+ (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
+ return 0;
+
+ if (write_element)
+ num_bytes += putFile16BitBE(file, element);
+
+ num_bytes += putFile8Bit(file, conf_type);
+ num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
+ byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
+ byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
+ 0);
+ }
+ else if (data_type == TYPE_STRING)
+ {
+ char *default_string = entry->default_string;
+ char *string = (char *)(entry->value);
+ int string_length = strlen(string);
+ int i;
+
+ // check if any settings have been modified before saving them
+ if (!strEqual(string, default_string))
+ modified = TRUE;
+
+ // do not save if explicitly told or if unmodified default settings
+ if ((save_type == SAVE_CONF_NEVER) ||
+ (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
+ return 0;
+
+ if (write_element)
+ num_bytes += putFile16BitBE(file, element);
+
+ num_bytes += putFile8Bit(file, conf_type);
+ num_bytes += putFile16BitBE(file, string_length);
+
+ for (i = 0; i < string_length; i++)
+ num_bytes += putFile8Bit(file, string[i]);
+ }
+ else if (data_type == TYPE_ELEMENT_LIST)
+ {
+ int *element_array = (int *)(entry->value);
+ int num_elements = *(int *)(entry->num_entities);
+ int i;
+
+ // check if any settings have been modified before saving them
+ for (i = 0; i < num_elements; i++)
+ if (element_array[i] != default_value)
+ modified = TRUE;
+
+ // do not save if explicitly told or if unmodified default settings
+ if ((save_type == SAVE_CONF_NEVER) ||
+ (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
+ return 0;
+
+ if (write_element)
+ num_bytes += putFile16BitBE(file, element);
+
+ num_bytes += putFile8Bit(file, conf_type);
+ num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
+
+ for (i = 0; i < num_elements; i++)
+ num_bytes += putFile16BitBE(file, element_array[i]);
+ }
+ else if (data_type == TYPE_CONTENT_LIST)
+ {
+ struct Content *content = (struct Content *)(entry->value);
+ int num_contents = *(int *)(entry->num_entities);
+ int i, x, y;
+
+ // check if any settings have been modified before saving them
+ for (i = 0; i < num_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ if (content[i].e[x][y] != default_value)
+ modified = TRUE;
+
+ // do not save if explicitly told or if unmodified default settings
+ if ((save_type == SAVE_CONF_NEVER) ||
+ (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
+ return 0;
+
+ if (write_element)
+ num_bytes += putFile16BitBE(file, element);
+
+ num_bytes += putFile8Bit(file, conf_type);
+ num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
+
+ for (i = 0; i < num_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ num_bytes += putFile16BitBE(file, content[i].e[x][y]);
+ }
+
+ return num_bytes;
+}
+
+static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+ int i;
+
+ li = *level; // copy level data into temporary buffer
+
+ for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
+
+ return chunk_size;
+}
+
+static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+ int i;
+
+ li = *level; // copy level data into temporary buffer
+
+ for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
+
+ return chunk_size;
+}
+
+static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
+{
+ int envelope_nr = element - EL_ENVELOPE_1;
+ int chunk_size = 0;
+ int i;
+
+ chunk_size += putFile16BitBE(file, element);
+
+ // copy envelope data into temporary buffer
+ xx_envelope = level->envelope[envelope_nr];
+
+ for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
+
+ return chunk_size;
+}
+
+static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
+{
+ struct ElementInfo *ei = &element_info[element];
+ int chunk_size = 0;
+ int i, j;
+
+ chunk_size += putFile16BitBE(file, element);
+
+ xx_ei = *ei; // copy element data into temporary buffer
+
+ // set default description string for this specific element
+ strcpy(xx_default_description, getDefaultElementDescription(ei));
+
+ for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
+
+ for (i = 0; i < ei->num_change_pages; i++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[i];
+
+ xx_current_change_page = i;
+
+ xx_change = *change; // copy change data into temporary buffer
+
+ resetEventBits();
+ setEventBitsFromEventFlags(change);
+
+ for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
+ FALSE);
+ }
+
+ return chunk_size;
+}
+
+static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
+{
+ struct ElementInfo *ei = &element_info[element];
+ struct ElementGroupInfo *group = ei->group;
+ int chunk_size = 0;
+ int i;
+
+ chunk_size += putFile16BitBE(file, element);
+
+ xx_ei = *ei; // copy element data into temporary buffer
+ xx_group = *group; // copy group data into temporary buffer
+
+ // set default description string for this specific element
+ strcpy(xx_default_description, getDefaultElementDescription(ei));
+
+ for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
+
+ return chunk_size;
+}
+
+static int SaveLevel_EMPX(FILE *file, struct LevelInfo *level, int element)
+{
+ struct ElementInfo *ei = &element_info[element];
+ int chunk_size = 0;
+ int i;
+
+ chunk_size += putFile16BitBE(file, element);
+
+ xx_ei = *ei; // copy element data into temporary buffer
+
+ for (i = 0; chunk_config_EMPX[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_EMPX[i], FALSE);
+
+ return chunk_size;
+}
+
+static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
+ boolean save_as_template)
+{
+ int chunk_size;
+ int i;
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Warn("cannot save level file '%s'", filename);
+
+ return;
+ }
+
+ level->file_version = FILE_VERSION_ACTUAL;
+ level->game_version = GAME_VERSION_ACTUAL;
+
+ level->creation_date = getCurrentDate();
+
+ putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
+ putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
+
+ chunk_size = SaveLevel_VERS(NULL, level);
+ putFileChunkBE(file, "VERS", chunk_size);
+ SaveLevel_VERS(file, level);
+
+ chunk_size = SaveLevel_DATE(NULL, level);
+ putFileChunkBE(file, "DATE", chunk_size);
+ SaveLevel_DATE(file, level);
+
+ chunk_size = SaveLevel_NAME(NULL, level);
+ putFileChunkBE(file, "NAME", chunk_size);
+ SaveLevel_NAME(file, level);
+
+ chunk_size = SaveLevel_AUTH(NULL, level);
+ putFileChunkBE(file, "AUTH", chunk_size);
+ SaveLevel_AUTH(file, level);
+
+ chunk_size = SaveLevel_INFO(NULL, level);
+ putFileChunkBE(file, "INFO", chunk_size);
+ SaveLevel_INFO(file, level);
+
+ chunk_size = SaveLevel_BODY(NULL, level);
+ putFileChunkBE(file, "BODY", chunk_size);
+ SaveLevel_BODY(file, level);
+
+ chunk_size = SaveLevel_ELEM(NULL, level);
+ if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
+ {
+ putFileChunkBE(file, "ELEM", chunk_size);
+ SaveLevel_ELEM(file, level);
+ }
+
+ for (i = 0; i < NUM_ENVELOPES; i++)
+ {
+ int element = EL_ENVELOPE_1 + i;
+
+ chunk_size = SaveLevel_NOTE(NULL, level, element);
+ if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
+ {
+ putFileChunkBE(file, "NOTE", chunk_size);
+ SaveLevel_NOTE(file, level, element);
+ }
+ }
+
+ // if not using template level, check for non-default custom/group elements
+ if (!level->use_custom_template || save_as_template)
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ chunk_size = SaveLevel_CUSX(NULL, level, element);
+ if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
+ {
+ putFileChunkBE(file, "CUSX", chunk_size);
+ SaveLevel_CUSX(file, level, element);
+ }
+ }
+
+ for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
+ {
+ int element = EL_GROUP_START + i;
+
+ chunk_size = SaveLevel_GRPX(NULL, level, element);
+ if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
+ {
+ putFileChunkBE(file, "GRPX", chunk_size);
+ SaveLevel_GRPX(file, level, element);
+ }
+ }
+
+ for (i = 0; i < NUM_EMPTY_ELEMENTS_ALL; i++)
+ {
+ int element = GET_EMPTY_ELEMENT(i);
+
+ chunk_size = SaveLevel_EMPX(NULL, level, element);
+ if (chunk_size > LEVEL_CHUNK_EMPX_UNCHANGED) // save if changed
+ {
+ putFileChunkBE(file, "EMPX", chunk_size);
+ SaveLevel_EMPX(file, level, element);
+ }
+ }
+ }
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+}
+
+void SaveLevel(int nr)
+{
+ char *filename = getDefaultLevelFilename(nr);
+
+ SaveLevelFromFilename(&level, filename, FALSE);
+}
+
+void SaveLevelTemplate(void)
+{
+ char *filename = getLocalLevelTemplateFilename();
+
+ SaveLevelFromFilename(&level, filename, TRUE);
+}
+
+boolean SaveLevelChecked(int nr)
+{
+ char *filename = getDefaultLevelFilename(nr);
+ boolean new_level = !fileExists(filename);
+ boolean level_saved = FALSE;
+
+ if (new_level || Request("Save this level and kill the old?", REQ_ASK))
+ {
+ SaveLevel(nr);
+
+ if (new_level)
+ Request("Level saved!", REQ_CONFIRM);
+
+ level_saved = TRUE;
+ }
+
+ return level_saved;
+}
+
+void DumpLevel(struct LevelInfo *level)
+{
+ if (level->no_level_file || level->no_valid_file)
+ {
+ Warn("cannot dump -- no valid level file found");
+
+ return;
+ }
+
+ PrintLine("-", 79);
+ Print("Level xxx (file version %08d, game version %08d)\n",
+ level->file_version, level->game_version);
+ PrintLine("-", 79);
+
+ Print("Level author: '%s'\n", level->author);
+ Print("Level title: '%s'\n", level->name);
+ Print("\n");
+ Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
+ Print("\n");
+ Print("Level time: %d seconds\n", level->time);
+ Print("Gems needed: %d\n", level->gems_needed);
+ Print("\n");
+ Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
+ Print("Time for wheel: %d seconds\n", level->time_wheel);
+ Print("Time for light: %d seconds\n", level->time_light);
+ Print("Time for timegate: %d seconds\n", level->time_timegate);
+ Print("\n");
+ Print("Amoeba speed: %d\n", level->amoeba_speed);
+ Print("\n");
+
+ Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
+ Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
+ Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
+ Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
+ Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
+ Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
+
+ if (options.debug)
+ {
+ int i, j;
+
+ for (i = 0; i < NUM_ENVELOPES; i++)
+ {
+ char *text = level->envelope[i].text;
+ int text_len = strlen(text);
+ boolean has_text = FALSE;
+
+ for (j = 0; j < text_len; j++)
+ if (text[j] != ' ' && text[j] != '\n')
+ has_text = TRUE;
+
+ if (has_text)
+ {
+ Print("\n");
+ Print("Envelope %d:\n'%s'\n", i + 1, text);
+ }
+ }
+ }
+
+ PrintLine("-", 79);
+}
+
+void DumpLevels(void)
+{
+ static LevelDirTree *dumplevel_leveldir = NULL;
+
+ dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
+ global.dumplevel_leveldir);
+
+ if (dumplevel_leveldir == NULL)
+ Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
+
+ if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
+ global.dumplevel_level_nr > dumplevel_leveldir->last_level)
+ Fail("no such level number: %d", global.dumplevel_level_nr);
+
+ leveldir_current = dumplevel_leveldir;
+
+ LoadLevel(global.dumplevel_level_nr);
+ DumpLevel(&level);
+
+ CloseAllAndExit(0);
+}
+
+
+// ============================================================================
+// tape file functions
+// ============================================================================
+
+static void setTapeInfoToDefaults(void)
+{
+ int i;
+
+ // always start with reliable default values (empty tape)
+ TapeErase();
+
+ // default values (also for pre-1.2 tapes) with only the first player
+ tape.player_participates[0] = TRUE;
+ for (i = 1; i < MAX_PLAYERS; i++)
+ tape.player_participates[i] = FALSE;
+
+ // at least one (default: the first) player participates in every tape
+ tape.num_participating_players = 1;
+
+ tape.property_bits = TAPE_PROPERTY_NONE;
+
+ tape.level_nr = level_nr;
+ tape.counter = 0;
+ tape.changed = FALSE;
+
+ tape.recording = FALSE;
+ tape.playing = FALSE;
+ tape.pausing = FALSE;
+
+ tape.scr_fieldx = SCR_FIELDX_DEFAULT;
+ tape.scr_fieldy = SCR_FIELDY_DEFAULT;
+
+ tape.no_info_chunk = TRUE;
+ tape.no_valid_file = FALSE;
+}
+
+static int getTapePosSize(struct TapeInfo *tape)
+{
+ int tape_pos_size = 0;
+
+ if (tape->use_key_actions)
+ tape_pos_size += tape->num_participating_players;
+
+ if (tape->use_mouse_actions)
+ tape_pos_size += 3; // x and y position and mouse button mask
+
+ tape_pos_size += 1; // tape action delay value
+
+ return tape_pos_size;
+}
+
+static void setTapeActionFlags(struct TapeInfo *tape, int value)
+{
+ tape->use_key_actions = FALSE;
+ tape->use_mouse_actions = FALSE;
+
+ if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
+ tape->use_key_actions = TRUE;
+
+ if (value != TAPE_USE_KEY_ACTIONS_ONLY)
+ tape->use_mouse_actions = TRUE;
+}
+
+static int getTapeActionValue(struct TapeInfo *tape)
+{
+ return (tape->use_key_actions &&
+ tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
+ tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
+ tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
+ TAPE_ACTIONS_DEFAULT);
+}
+
+static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
+{
+ tape->file_version = getFileVersion(file);
+ tape->game_version = getFileVersion(file);
+
+ return chunk_size;
+}
+
+static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
+{
+ int i;
+
+ tape->random_seed = getFile32BitBE(file);
+ tape->date = getFile32BitBE(file);
+ tape->length = getFile32BitBE(file);
+
+ // read header fields that are new since version 1.2
+ if (tape->file_version >= FILE_VERSION_1_2)
+ {
+ byte store_participating_players = getFile8Bit(file);
+ int engine_version;
+
+ // since version 1.2, tapes store which players participate in the tape
+ tape->num_participating_players = 0;
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ tape->player_participates[i] = FALSE;
+
+ if (store_participating_players & (1 << i))
+ {
+ tape->player_participates[i] = TRUE;
+ tape->num_participating_players++;
+ }
+ }
+
+ setTapeActionFlags(tape, getFile8Bit(file));
+
+ tape->property_bits = getFile8Bit(file);
+
+ ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
+
+ engine_version = getFileVersion(file);
+ if (engine_version > 0)
+ tape->engine_version = engine_version;
+ else
+ tape->engine_version = tape->game_version;
+ }
+
+ return chunk_size;
+}
+
+static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
+{
+ tape->scr_fieldx = getFile8Bit(file);
+ tape->scr_fieldy = getFile8Bit(file);
+
+ return chunk_size;
+}
+
+static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
+{
+ char *level_identifier = NULL;
+ int level_identifier_size;
+ int i;
+
+ tape->no_info_chunk = FALSE;
+
+ level_identifier_size = getFile16BitBE(file);
+
+ level_identifier = checked_malloc(level_identifier_size);
+
+ for (i = 0; i < level_identifier_size; i++)
+ level_identifier[i] = getFile8Bit(file);
+
+ strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
+ tape->level_identifier[MAX_FILENAME_LEN] = '\0';
+
+ checked_free(level_identifier);
+
+ tape->level_nr = getFile16BitBE(file);
+
+ chunk_size = 2 + level_identifier_size + 2;
+
+ return chunk_size;
+}
+
+static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
+{
+ int i, j;
+ int tape_pos_size = getTapePosSize(tape);
+ int chunk_size_expected = tape_pos_size * tape->length;
+
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size);
+ return chunk_size_expected;
+ }
+
+ for (i = 0; i < tape->length; i++)
+ {
+ if (i >= MAX_TAPE_LEN)
+ {
+ Warn("tape truncated -- size exceeds maximum tape size %d",
+ MAX_TAPE_LEN);
+
+ // tape too large; read and ignore remaining tape data from this chunk
+ for (;i < tape->length; i++)
+ ReadUnusedBytesFromFile(file, tape_pos_size);
+
+ break;
+ }
+
+ if (tape->use_key_actions)
+ {
+ for (j = 0; j < MAX_PLAYERS; j++)
+ {
+ tape->pos[i].action[j] = MV_NONE;
+
+ if (tape->player_participates[j])
+ tape->pos[i].action[j] = getFile8Bit(file);
+ }
+ }
+
+ if (tape->use_mouse_actions)
+ {
+ tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
+ tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
+ tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
+ }
+
+ tape->pos[i].delay = getFile8Bit(file);
+
+ if (tape->file_version == FILE_VERSION_1_0)
+ {
+ // eliminate possible diagonal moves in old tapes
+ // this is only for backward compatibility
+
+ byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
+ byte action = tape->pos[i].action[0];
+ int k, num_moves = 0;
+
+ for (k = 0; k<4; k++)
+ {
+ if (action & joy_dir[k])
+ {
+ tape->pos[i + num_moves].action[0] = joy_dir[k];
+ if (num_moves > 0)
+ tape->pos[i + num_moves].delay = 0;
+ num_moves++;
+ }
+ }
+
+ if (num_moves > 1)
+ {
+ num_moves--;
+ i += num_moves;
+ tape->length += num_moves;
+ }
+ }
+ else if (tape->file_version < FILE_VERSION_2_0)
+ {
+ // convert pre-2.0 tapes to new tape format
+
+ if (tape->pos[i].delay > 1)
+ {
+ // action part
+ tape->pos[i + 1] = tape->pos[i];
+ tape->pos[i + 1].delay = 1;
+
+ // delay part
+ for (j = 0; j < MAX_PLAYERS; j++)
+ tape->pos[i].action[j] = MV_NONE;
+ tape->pos[i].delay--;
+
+ i++;
+ tape->length++;
+ }
+ }
+
+ if (checkEndOfFile(file))
+ break;
+ }
+
+ if (i != tape->length)
+ chunk_size = tape_pos_size * i;
+
+ return chunk_size;
+}
+
+static void LoadTape_SokobanSolution(char *filename)
+{
+ File *file;
+ int move_delay = TILESIZE / level.initial_player_stepsize[0];
+
+ if (!(file = openFile(filename, MODE_READ)))
+ {
+ tape.no_valid_file = TRUE;
+
+ return;
+ }
+
+ while (!checkEndOfFile(file))
+ {
+ unsigned char c = getByteFromFile(file);
+
+ if (checkEndOfFile(file))
+ break;
+
+ switch (c)
+ {
+ case 'u':
+ case 'U':
+ tape.pos[tape.length].action[0] = MV_UP;
+ tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
+ tape.length++;
+ break;
+
+ case 'd':
+ case 'D':
+ tape.pos[tape.length].action[0] = MV_DOWN;
+ tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
+ tape.length++;
+ break;
+
+ case 'l':
+ case 'L':
+ tape.pos[tape.length].action[0] = MV_LEFT;
+ tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
+ tape.length++;
+ break;
+
+ case 'r':
+ case 'R':
+ tape.pos[tape.length].action[0] = MV_RIGHT;
+ tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
+ tape.length++;
+ break;
+
+ case '\n':
+ case '\r':
+ case '\t':
+ case ' ':
+ // ignore white-space characters
+ break;
+
+ default:
+ tape.no_valid_file = TRUE;
+
+ Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
+
+ break;
+ }
+ }
+
+ closeFile(file);
+
+ if (tape.no_valid_file)
+ return;
+
+ tape.length_frames = GetTapeLengthFrames();
+ tape.length_seconds = GetTapeLengthSeconds();
+}
+
+void LoadTapeFromFilename(char *filename)
+{
+ char cookie[MAX_LINE_LEN];
+ char chunk_name[CHUNK_ID_LEN + 1];
+ File *file;
+ int chunk_size;
+
+ // always start with reliable default values
+ setTapeInfoToDefaults();
+
+ if (strSuffix(filename, ".sln"))
+ {
+ LoadTape_SokobanSolution(filename);
+
+ return;
+ }
+
+ if (!(file = openFile(filename, MODE_READ)))
+ {
+ tape.no_valid_file = TRUE;
+
+ return;
+ }
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (strEqual(chunk_name, "RND1"))
+ {
+ getFile32BitBE(file); // not used
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (!strEqual(chunk_name, "TAPE"))
+ {
+ tape.no_valid_file = TRUE;
+
+ Warn("unknown format of tape file '%s'", filename);
+
+ closeFile(file);
+
+ return;
+ }
+ }
+ else // check for pre-2.0 file format with cookie string
+ {
+ strcpy(cookie, chunk_name);
+ if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
+ cookie[4] = '\0';
+ if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
+ cookie[strlen(cookie) - 1] = '\0';
+
+ if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
+ {
+ tape.no_valid_file = TRUE;
+
+ Warn("unknown format of tape file '%s'", filename);
+
+ closeFile(file);
+
+ return;
+ }
+
+ if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
+ {
+ tape.no_valid_file = TRUE;
+
+ Warn("unsupported version of tape file '%s'", filename);
+
+ closeFile(file);
+
+ return;
+ }
+
+ // pre-2.0 tape files have no game version, so use file version here
+ tape.game_version = tape.file_version;
+ }
+
+ if (tape.file_version < FILE_VERSION_1_2)
+ {
+ // tape files from versions before 1.2.0 without chunk structure
+ LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
+ LoadTape_BODY(file, 2 * tape.length, &tape);
+ }
+ else
+ {
+ static struct
+ {
+ char *name;
+ int size;
+ int (*loader)(File *, int, struct TapeInfo *);
+ }
+ chunk_info[] =
+ {
+ { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
+ { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
+ { "SCRN", TAPE_CHUNK_SCRN_SIZE, LoadTape_SCRN },
+ { "INFO", -1, LoadTape_INFO },
+ { "BODY", -1, LoadTape_BODY },
+ { NULL, 0, NULL }
+ };
+
+ while (getFileChunkBE(file, chunk_name, &chunk_size))
+ {
+ int i = 0;
+
+ while (chunk_info[i].name != NULL &&
+ !strEqual(chunk_name, chunk_info[i].name))
+ i++;
+
+ if (chunk_info[i].name == NULL)
+ {
+ Warn("unknown chunk '%s' in tape file '%s'",
+ chunk_name, filename);
+
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else if (chunk_info[i].size != -1 &&
+ chunk_info[i].size != chunk_size)
+ {
+ Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
+ chunk_size, chunk_name, filename);
+
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else
+ {
+ // call function to load this tape chunk
+ int chunk_size_expected =
+ (chunk_info[i].loader)(file, chunk_size, &tape);
+
+ // the size of some chunks cannot be checked before reading other
+ // chunks first (like "HEAD" and "BODY") that contain some header
+ // information, so check them here
+ if (chunk_size_expected != chunk_size)
+ {
+ Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
+ chunk_size, chunk_name, filename);
+ }
+ }
+ }
+ }
+
+ closeFile(file);
+
+ tape.length_frames = GetTapeLengthFrames();
+ tape.length_seconds = GetTapeLengthSeconds();
+
+#if 0
+ Debug("files:LoadTapeFromFilename", "tape file version: %d",
+ tape.file_version);
+ Debug("files:LoadTapeFromFilename", "tape game version: %d",
+ tape.game_version);
+ Debug("files:LoadTapeFromFilename", "tape engine version: %d",
+ tape.engine_version);
+#endif
+}
+
+void LoadTape(int nr)
+{
+ char *filename = getTapeFilename(nr);
+
+ LoadTapeFromFilename(filename);
+}
+
+void LoadSolutionTape(int nr)
+{
+ char *filename = getSolutionTapeFilename(nr);
+
+ LoadTapeFromFilename(filename);
+
+ if (TAPE_IS_EMPTY(tape) &&
+ level.game_engine_type == GAME_ENGINE_TYPE_SP &&
+ level.native_sp_level->demo.is_available)
+ CopyNativeTape_SP_to_RND(&level);
+}
+
+void LoadScoreTape(char *score_tape_basename, int nr)
+{
+ char *filename = getScoreTapeFilename(score_tape_basename, nr);
+
+ LoadTapeFromFilename(filename);
+}
+
+void LoadScoreCacheTape(char *score_tape_basename, int nr)
+{
+ char *filename = getScoreCacheTapeFilename(score_tape_basename, nr);
+
+ LoadTapeFromFilename(filename);
+}
+
+static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
+{
+ // chunk required for team mode tapes with non-default screen size
+ return (tape->num_participating_players > 1 &&
+ (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
+ tape->scr_fieldy != SCR_FIELDY_DEFAULT));
+}
+
+static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
+{
+ putFileVersion(file, tape->file_version);
+ putFileVersion(file, tape->game_version);
+}
+
+static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
+{
+ int i;
+ byte store_participating_players = 0;
+
+ // set bits for participating players for compact storage
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (tape->player_participates[i])
+ store_participating_players |= (1 << i);
+
+ putFile32BitBE(file, tape->random_seed);
+ putFile32BitBE(file, tape->date);
+ putFile32BitBE(file, tape->length);
+
+ putFile8Bit(file, store_participating_players);
+
+ putFile8Bit(file, getTapeActionValue(tape));
+
+ putFile8Bit(file, tape->property_bits);
+
+ // unused bytes not at the end here for 4-byte alignment of engine_version
+ WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
+
+ putFileVersion(file, tape->engine_version);
+}
+
+static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
+{
+ putFile8Bit(file, tape->scr_fieldx);
+ putFile8Bit(file, tape->scr_fieldy);
+}
+
+static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
+{
+ int level_identifier_size = strlen(tape->level_identifier) + 1;
+ int i;
+
+ putFile16BitBE(file, level_identifier_size);
+
+ for (i = 0; i < level_identifier_size; i++)
+ putFile8Bit(file, tape->level_identifier[i]);
+
+ putFile16BitBE(file, tape->level_nr);
+}
+
+static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
+{
+ int i, j;
+
+ for (i = 0; i < tape->length; i++)
+ {
+ if (tape->use_key_actions)
+ {
+ for (j = 0; j < MAX_PLAYERS; j++)
+ if (tape->player_participates[j])
+ putFile8Bit(file, tape->pos[i].action[j]);
+ }
+
+ if (tape->use_mouse_actions)
+ {
+ putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
+ putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
+ putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
+ }
+
+ putFile8Bit(file, tape->pos[i].delay);
+ }
+}
+
+void SaveTapeToFilename(char *filename)
+{
+ FILE *file;
+ int tape_pos_size;
+ int info_chunk_size;
+ int body_chunk_size;
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Warn("cannot save level recording file '%s'", filename);
+
+ return;
+ }
+
+ tape_pos_size = getTapePosSize(&tape);
+
+ info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
+ body_chunk_size = tape_pos_size * tape.length;
+
+ putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
+ putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
+
+ putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
+ SaveTape_VERS(file, &tape);
+
+ putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
+ SaveTape_HEAD(file, &tape);
+
+ if (checkSaveTape_SCRN(&tape))
+ {
+ putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
+ SaveTape_SCRN(file, &tape);
+ }
+
+ putFileChunkBE(file, "INFO", info_chunk_size);
+ SaveTape_INFO(file, &tape);
+
+ putFileChunkBE(file, "BODY", body_chunk_size);
+ SaveTape_BODY(file, &tape);
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+}
+
+static void SaveTapeExt(char *filename)
+{
+ int i;
+
+ tape.file_version = FILE_VERSION_ACTUAL;
+ tape.game_version = GAME_VERSION_ACTUAL;
+
+ tape.num_participating_players = 0;
+
+ // count number of participating players
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (tape.player_participates[i])
+ tape.num_participating_players++;
+
+ SaveTapeToFilename(filename);
+
+ tape.changed = FALSE;
+}
+
+void SaveTape(int nr)
+{
+ char *filename = getTapeFilename(nr);
+
+ InitTapeDirectory(leveldir_current->subdir);
+
+ SaveTapeExt(filename);
+}
+
+void SaveScoreTape(int nr)
+{
+ char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
+
+ // used instead of "leveldir_current->subdir" (for network games)
+ InitScoreTapeDirectory(levelset.identifier, nr);
+
+ SaveTapeExt(filename);
+}
+
+static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
+ unsigned int req_state_added)
+{
+ char *filename = getTapeFilename(nr);
+ boolean new_tape = !fileExists(filename);
+ boolean tape_saved = FALSE;
+
+ if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
+ {
+ SaveTape(nr);
+
+ if (new_tape)
+ Request(msg_saved, REQ_CONFIRM | req_state_added);
+
+ tape_saved = TRUE;
+ }
+
+ return tape_saved;
+}
+
+boolean SaveTapeChecked(int nr)
+{
+ return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
+}
+
+boolean SaveTapeChecked_LevelSolved(int nr)
+{
+ return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
+ "Level solved! Tape saved!", REQ_STAY_OPEN);
+}
+
+void DumpTape(struct TapeInfo *tape)
+{
+ int tape_frame_counter;
+ int i, j;
+
+ if (tape->no_valid_file)
+ {
+ Warn("cannot dump -- no valid tape file found");
+
+ return;
+ }
+
+ PrintLine("-", 79);
+
+ Print("Tape of Level %03d (file version %08d, game version %08d)\n",
+ tape->level_nr, tape->file_version, tape->game_version);
+ Print(" (effective engine version %08d)\n",
+ tape->engine_version);
+ Print("Level series identifier: '%s'\n", tape->level_identifier);
+
+ Print("Special tape properties: ");
+ if (tape->property_bits == TAPE_PROPERTY_NONE)
+ Print("[none]");
+ if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG)
+ Print("[em_random_bug]");
+ if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED)
+ Print("[game_speed]");
+ if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE)
+ Print("[pause]");
+ if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP)
+ Print("[single_step]");
+ if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT)
+ Print("[snapshot]");
+ if (tape->property_bits & TAPE_PROPERTY_REPLAYED)
+ Print("[replayed]");
+ if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS)
+ Print("[tas_keys]");
+ if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
+ Print("[small_graphics]");
+ Print("\n");
+
+ int year2 = tape->date / 10000;
+ int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2);
+ int month_index_raw = (tape->date / 100) % 100;
+ int month_index = month_index_raw % 12; // prevent invalid index
+ int month = month_index + 1;
+ int day = tape->date % 100;
+
+ Print("Tape date: %04d-%02d-%02d\n", year4, month, day);
+
+ PrintLine("-", 79);
+
+ tape_frame_counter = 0;
+
+ for (i = 0; i < tape->length; i++)
+ {
+ if (i >= MAX_TAPE_LEN)
+ break;
+
+ Print("%04d: ", i);
+
+ for (j = 0; j < MAX_PLAYERS; j++)
+ {
+ if (tape->player_participates[j])
+ {
+ int action = tape->pos[i].action[j];
+
+ Print("%d:%02x ", j, action);
+ Print("[%c%c%c%c|%c%c] - ",
+ (action & JOY_LEFT ? '<' : ' '),
+ (action & JOY_RIGHT ? '>' : ' '),
+ (action & JOY_UP ? '^' : ' '),
+ (action & JOY_DOWN ? 'v' : ' '),
+ (action & JOY_BUTTON_1 ? '1' : ' '),
+ (action & JOY_BUTTON_2 ? '2' : ' '));
+ }
+ }
+
+ Print("(%03d) ", tape->pos[i].delay);
+ Print("[%05d]\n", tape_frame_counter);
+
+ tape_frame_counter += tape->pos[i].delay;
+ }
+
+ PrintLine("-", 79);
+}
+
+void DumpTapes(void)
+{
+ static LevelDirTree *dumptape_leveldir = NULL;
+
+ dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
+ global.dumptape_leveldir);
+
+ if (dumptape_leveldir == NULL)
+ Fail("no such level identifier: '%s'", global.dumptape_leveldir);
+
+ if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
+ global.dumptape_level_nr > dumptape_leveldir->last_level)
+ Fail("no such level number: %d", global.dumptape_level_nr);
+
+ leveldir_current = dumptape_leveldir;
+
+ if (options.mytapes)
+ LoadTape(global.dumptape_level_nr);
+ else
+ LoadSolutionTape(global.dumptape_level_nr);
+
+ DumpTape(&tape);
+
+ CloseAllAndExit(0);
+}
+
+
+// ============================================================================
+// score file functions
+// ============================================================================
+
+static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ {
+ strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
+ strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
+ scores->entry[i].score = 0;
+ scores->entry[i].time = 0;
+
+ scores->entry[i].id = -1;
+ strcpy(scores->entry[i].tape_date, UNKNOWN_NAME);
+ strcpy(scores->entry[i].platform, UNKNOWN_NAME);
+ strcpy(scores->entry[i].version, UNKNOWN_NAME);
+ strcpy(scores->entry[i].country_name, UNKNOWN_NAME);
+ strcpy(scores->entry[i].country_code, "??");
+ }
+
+ scores->num_entries = 0;
+ scores->last_added = -1;
+ scores->last_added_local = -1;
+
+ scores->updated = FALSE;
+ scores->uploaded = FALSE;
+ scores->tape_downloaded = FALSE;
+ scores->force_last_added = FALSE;
+
+ // The following values are intentionally not reset here:
+ // - last_level_nr
+ // - last_entry_nr
+ // - next_level_nr
+ // - continue_playing
+ // - continue_on_return
+}
+
+static void setScoreInfoToDefaults(void)
+{
+ setScoreInfoToDefaultsExt(&scores);
+}
+
+static void setServerScoreInfoToDefaults(void)
+{
+ setScoreInfoToDefaultsExt(&server_scores);
+}
+
+static void LoadScore_OLD(int nr)
+{
+ int i;
+ char *filename = getScoreFilename(nr);
+ char cookie[MAX_LINE_LEN];
+ char line[MAX_LINE_LEN];
+ char *line_ptr;
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ return;
+
+ // check file identifier
+ if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
+ cookie[0] = '\0';
+ if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
+ cookie[strlen(cookie) - 1] = '\0';
+
+ if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
+ {
+ Warn("unknown format of score file '%s'", filename);
+
+ fclose(file);
+
+ return;
+ }
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ {
+ if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
+ Warn("fscanf() failed; %s", strerror(errno));
+
+ if (fgets(line, MAX_LINE_LEN, file) == NULL)
+ line[0] = '\0';
+
+ if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
+ line[strlen(line) - 1] = '\0';
+
+ for (line_ptr = line; *line_ptr; line_ptr++)
+ {
+ if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
+ {
+ strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
+ scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
+ break;
+ }
+ }
+ }
+
+ fclose(file);
+}
+
+static void ConvertScore_OLD(void)
+{
+ // only convert score to time for levels that rate playing time over score
+ if (!level.rate_time_over_score)
+ return;
+
+ // convert old score to playing time for score-less levels (like Supaplex)
+ int time_final_max = 999;
+ int i;
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ {
+ int score = scores.entry[i].score;
+
+ if (score > 0 && score < time_final_max)
+ scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
+ }
+}
+
+static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ scores->file_version = getFileVersion(file);
+ scores->game_version = getFileVersion(file);
+
+ return chunk_size;
+}
+
+static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ char *level_identifier = NULL;
+ int level_identifier_size;
+ int i;
+
+ level_identifier_size = getFile16BitBE(file);
+
+ level_identifier = checked_malloc(level_identifier_size);
+
+ for (i = 0; i < level_identifier_size; i++)
+ level_identifier[i] = getFile8Bit(file);
+
+ strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
+ scores->level_identifier[MAX_FILENAME_LEN] = '\0';
+
+ checked_free(level_identifier);
+
+ scores->level_nr = getFile16BitBE(file);
+ scores->num_entries = getFile16BitBE(file);
+
+ chunk_size = 2 + level_identifier_size + 2 + 2;
+
+ return chunk_size;
+}
+
+static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ int i, j;
+
+ for (i = 0; i < scores->num_entries; i++)
+ {
+ for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
+ scores->entry[i].name[j] = getFile8Bit(file);
+
+ scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
+ }
+
+ chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
+
+ return chunk_size;
+}
+
+static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < scores->num_entries; i++)
+ scores->entry[i].score = getFile16BitBE(file);
+
+ chunk_size = scores->num_entries * 2;
+
+ return chunk_size;
+}
+
+static int LoadScore_SC4R(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < scores->num_entries; i++)
+ scores->entry[i].score = getFile32BitBE(file);
+
+ chunk_size = scores->num_entries * 4;
+
+ return chunk_size;
+}
+
+static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < scores->num_entries; i++)
+ scores->entry[i].time = getFile32BitBE(file);
+
+ chunk_size = scores->num_entries * 4;
+
+ return chunk_size;
+}
+
+static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ int i, j;
+
+ for (i = 0; i < scores->num_entries; i++)
+ {
+ for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
+ scores->entry[i].tape_basename[j] = getFile8Bit(file);
+
+ scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
+ }
+
+ chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
+
+ return chunk_size;
+}
+
+void LoadScore(int nr)
+{
+ char *filename = getScoreFilename(nr);
+ char cookie[MAX_LINE_LEN];
+ char chunk_name[CHUNK_ID_LEN + 1];
+ int chunk_size;
+ boolean old_score_file_format = FALSE;
+ File *file;
+
+ // always start with reliable default values
+ setScoreInfoToDefaults();
+
+ if (!(file = openFile(filename, MODE_READ)))
+ return;
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (strEqual(chunk_name, "RND1"))
+ {
+ getFile32BitBE(file); // not used
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (!strEqual(chunk_name, "SCOR"))
+ {
+ Warn("unknown format of score file '%s'", filename);
+
+ closeFile(file);
+
+ return;
+ }
+ }
+ else // check for old file format with cookie string
+ {
+ strcpy(cookie, chunk_name);
+ if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
+ cookie[4] = '\0';
+ if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
+ cookie[strlen(cookie) - 1] = '\0';
+
+ if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
+ {
+ Warn("unknown format of score file '%s'", filename);
+
+ closeFile(file);
+
+ return;
+ }
+
+ old_score_file_format = TRUE;
+ }
+
+ if (old_score_file_format)
+ {
+ // score files from versions before 4.2.4.0 without chunk structure
+ LoadScore_OLD(nr);
+
+ // convert score to time, if possible (mainly for Supaplex levels)
+ ConvertScore_OLD();
+ }
+ else
+ {
+ static struct
+ {
+ char *name;
+ int size;
+ int (*loader)(File *, int, struct ScoreInfo *);
+ }
+ chunk_info[] =
+ {
+ { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
+ { "INFO", -1, LoadScore_INFO },
+ { "NAME", -1, LoadScore_NAME },
+ { "SCOR", -1, LoadScore_SCOR },
+ { "SC4R", -1, LoadScore_SC4R },
+ { "TIME", -1, LoadScore_TIME },
+ { "TAPE", -1, LoadScore_TAPE },
+
+ { NULL, 0, NULL }
+ };
+
+ while (getFileChunkBE(file, chunk_name, &chunk_size))
+ {
+ int i = 0;
+
+ while (chunk_info[i].name != NULL &&
+ !strEqual(chunk_name, chunk_info[i].name))
+ i++;
+
+ if (chunk_info[i].name == NULL)
+ {
+ Warn("unknown chunk '%s' in score file '%s'",
+ chunk_name, filename);
+
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else if (chunk_info[i].size != -1 &&
+ chunk_info[i].size != chunk_size)
+ {
+ Warn("wrong size (%d) of chunk '%s' in score file '%s'",
+ chunk_size, chunk_name, filename);
+
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else
+ {
+ // call function to load this score chunk
+ int chunk_size_expected =
+ (chunk_info[i].loader)(file, chunk_size, &scores);
+
+ // the size of some chunks cannot be checked before reading other
+ // chunks first (like "HEAD" and "BODY") that contain some header
+ // information, so check them here
+ if (chunk_size_expected != chunk_size)
+ {
+ Warn("wrong size (%d) of chunk '%s' in score file '%s'",
+ chunk_size, chunk_name, filename);
+ }
+ }
+ }
+ }
+
+ closeFile(file);
+}
+
+#if ENABLE_HISTORIC_CHUNKS
+void SaveScore_OLD(int nr)
+{
+ int i;
+ char *filename = getScoreFilename(nr);
+ FILE *file;
+
+ // used instead of "leveldir_current->subdir" (for network games)
+ InitScoreDirectory(levelset.identifier);
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Warn("cannot save score for level %d", nr);
+
+ return;
+ }
+
+ fprintf(file, "%s\n\n", SCORE_COOKIE);
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+}
+#endif
+
+static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
+{
+ putFileVersion(file, scores->file_version);
+ putFileVersion(file, scores->game_version);
+}
+
+static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
+{
+ int level_identifier_size = strlen(scores->level_identifier) + 1;
+ int i;
+
+ putFile16BitBE(file, level_identifier_size);
+
+ for (i = 0; i < level_identifier_size; i++)
+ putFile8Bit(file, scores->level_identifier[i]);
+
+ putFile16BitBE(file, scores->level_nr);
+ putFile16BitBE(file, scores->num_entries);
+}
+
+static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
+{
+ int i, j;
+
+ for (i = 0; i < scores->num_entries; i++)
+ {
+ int name_size = strlen(scores->entry[i].name);
+
+ for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
+ putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
+ }
+}
+
+static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < scores->num_entries; i++)
+ putFile16BitBE(file, scores->entry[i].score);
+}
+
+static void SaveScore_SC4R(FILE *file, struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < scores->num_entries; i++)
+ putFile32BitBE(file, scores->entry[i].score);
+}
+
+static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < scores->num_entries; i++)
+ putFile32BitBE(file, scores->entry[i].time);
+}
+
+static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
+{
+ int i, j;
+
+ for (i = 0; i < scores->num_entries; i++)
+ {
+ int size = strlen(scores->entry[i].tape_basename);
+
+ for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
+ putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
+ }
+}
+
+static void SaveScoreToFilename(char *filename)
+{
+ FILE *file;
+ int info_chunk_size;
+ int name_chunk_size;
+ int scor_chunk_size;
+ int sc4r_chunk_size;
+ int time_chunk_size;
+ int tape_chunk_size;
+ boolean has_large_score_values;
+ int i;
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Warn("cannot save score file '%s'", filename);
+
+ return;
+ }
+
+ info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
+ name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
+ scor_chunk_size = scores.num_entries * 2;
+ sc4r_chunk_size = scores.num_entries * 4;
+ time_chunk_size = scores.num_entries * 4;
+ tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
+
+ has_large_score_values = FALSE;
+ for (i = 0; i < scores.num_entries; i++)
+ if (scores.entry[i].score > 0xffff)
+ has_large_score_values = TRUE;
+
+ putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
+ putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
+
+ putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
+ SaveScore_VERS(file, &scores);
+
+ putFileChunkBE(file, "INFO", info_chunk_size);
+ SaveScore_INFO(file, &scores);
+
+ putFileChunkBE(file, "NAME", name_chunk_size);
+ SaveScore_NAME(file, &scores);
+
+ if (has_large_score_values)
+ {
+ putFileChunkBE(file, "SC4R", sc4r_chunk_size);
+ SaveScore_SC4R(file, &scores);
+ }
+ else
+ {
+ putFileChunkBE(file, "SCOR", scor_chunk_size);
+ SaveScore_SCOR(file, &scores);
+ }
+
+ putFileChunkBE(file, "TIME", time_chunk_size);
+ SaveScore_TIME(file, &scores);
+
+ putFileChunkBE(file, "TAPE", tape_chunk_size);
+ SaveScore_TAPE(file, &scores);
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+}
+
+void SaveScore(int nr)
+{
+ char *filename = getScoreFilename(nr);
+ int i;
+
+ // used instead of "leveldir_current->subdir" (for network games)
+ InitScoreDirectory(levelset.identifier);
+
+ scores.file_version = FILE_VERSION_ACTUAL;
+ scores.game_version = GAME_VERSION_ACTUAL;
+
+ strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
+ scores.level_identifier[MAX_FILENAME_LEN] = '\0';
+ scores.level_nr = level_nr;
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ if (scores.entry[i].score == 0 &&
+ scores.entry[i].time == 0 &&
+ strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
+ break;
+
+ scores.num_entries = i;
+
+ if (scores.num_entries == 0)
+ return;
+
+ SaveScoreToFilename(filename);
+}
+
+static void LoadServerScoreFromCache(int nr)
+{
+ struct ScoreEntry score_entry;
+ struct
+ {
+ void *value;
+ boolean is_string;
+ int string_size;
+ }
+ score_mapping[] =
+ {
+ { &score_entry.score, FALSE, 0 },
+ { &score_entry.time, FALSE, 0 },
+ { score_entry.name, TRUE, MAX_PLAYER_NAME_LEN },
+ { score_entry.tape_basename, TRUE, MAX_FILENAME_LEN },
+ { score_entry.tape_date, TRUE, MAX_ISO_DATE_LEN },
+ { &score_entry.id, FALSE, 0 },
+ { score_entry.platform, TRUE, MAX_PLATFORM_TEXT_LEN },
+ { score_entry.version, TRUE, MAX_VERSION_TEXT_LEN },
+ { score_entry.country_code, TRUE, MAX_COUNTRY_CODE_LEN },
+ { score_entry.country_name, TRUE, MAX_COUNTRY_NAME_LEN },
+
+ { NULL, FALSE, 0 }
+ };
+ char *filename = getScoreCacheFilename(nr);
+ SetupFileHash *score_hash = loadSetupFileHash(filename);
+ int i, j;
+
+ server_scores.num_entries = 0;
+
+ if (score_hash == NULL)
+ return;
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ {
+ score_entry = server_scores.entry[i];
+
+ for (j = 0; score_mapping[j].value != NULL; j++)
+ {
+ char token[10];
+
+ sprintf(token, "%02d.%d", i, j);
+
+ char *value = getHashEntry(score_hash, token);
+
+ if (value == NULL)
+ continue;
+
+ if (score_mapping[j].is_string)
+ {
+ char *score_value = (char *)score_mapping[j].value;
+ int value_size = score_mapping[j].string_size;
+
+ strncpy(score_value, value, value_size);
+ score_value[value_size] = '\0';
+ }
+ else
+ {
+ int *score_value = (int *)score_mapping[j].value;
+
+ *score_value = atoi(value);
+ }
+
+ server_scores.num_entries = i + 1;
+ }
+
+ server_scores.entry[i] = score_entry;
+ }
+
+ freeSetupFileHash(score_hash);
+}
+
+void LoadServerScore(int nr, boolean download_score)
+{
+ if (!setup.use_api_server)
+ return;
+
+ // always start with reliable default values
+ setServerScoreInfoToDefaults();
+
+ // 1st step: load server scores from cache file (which may not exist)
+ // (this should prevent reading it while the thread is writing to it)
+ LoadServerScoreFromCache(nr);
+
+ if (download_score && runtime.use_api_server)
+ {
+ // 2nd step: download server scores from score server to cache file
+ // (as thread, as it might time out if the server is not reachable)
+ ApiGetScoreAsThread(nr);
+ }
+}
+
+void PrepareScoreTapesForUpload(char *leveldir_subdir)
+{
+ MarkTapeDirectoryUploadsAsIncomplete(leveldir_subdir);
+
+ // if score tape not uploaded, ask for uploading missing tapes later
+ if (!setup.has_remaining_tapes)
+ setup.ask_for_remaining_tapes = TRUE;
+
+ setup.provide_uploading_tapes = TRUE;
+ setup.has_remaining_tapes = TRUE;
+
+ SaveSetup_ServerSetup();
+}
+
+void SaveServerScore(int nr, boolean tape_saved)
+{
+ if (!runtime.use_api_server)
+ {
+ PrepareScoreTapesForUpload(leveldir_current->subdir);
+
+ return;
+ }
+
+ ApiAddScoreAsThread(nr, tape_saved, NULL);
+}
+
+void SaveServerScoreFromFile(int nr, boolean tape_saved,
+ char *score_tape_filename)
+{
+ if (!runtime.use_api_server)
+ return;
+
+ ApiAddScoreAsThread(nr, tape_saved, score_tape_filename);
+}
+
+void LoadLocalAndServerScore(int nr, boolean download_score)
+{
+ int last_added_local = scores.last_added_local;
+ boolean force_last_added = scores.force_last_added;
+
+ // needed if only showing server scores
+ setScoreInfoToDefaults();
+
+ if (!strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_SERVER_ONLY))
+ LoadScore(nr);
+
+ // restore last added local score entry (before merging server scores)
+ scores.last_added = scores.last_added_local = last_added_local;
+
+ if (setup.use_api_server &&
+ !strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_LOCAL_ONLY))
+ {
+ // load server scores from cache file and trigger update from server
+ LoadServerScore(nr, download_score);
+
+ // merge local scores with scores from server
+ MergeServerScore();
+ }
+
+ if (force_last_added)
+ scores.force_last_added = force_last_added;
+}
+
+
+// ============================================================================
+// setup file functions
+// ============================================================================
+
+#define TOKEN_STR_PLAYER_PREFIX "player_"
+
+
+static struct TokenInfo global_setup_tokens[] =
+{
+ {
+ TYPE_STRING,
+ &setup.player_name, "player_name"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.multiple_users, "multiple_users"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.sound, "sound"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.sound_loops, "repeating_sound_loops"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.sound_music, "background_music"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.sound_simple, "simple_sound_effects"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.toons, "toons"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.scroll_delay, "scroll_delay"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.forced_scroll_delay, "forced_scroll_delay"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.scroll_delay_value, "scroll_delay_value"
+ },
+ {
+ TYPE_STRING,
+ &setup.engine_snapshot_mode, "engine_snapshot_mode"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.engine_snapshot_memory, "engine_snapshot_memory"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.fade_screens, "fade_screens"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.autorecord, "automatic_tape_recording"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.auto_pause_on_start, "auto_pause_on_start"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.show_titlescreen, "show_titlescreen"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.quick_doors, "quick_doors"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.team_mode, "team_mode"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.handicap, "handicap"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.skip_levels, "skip_levels"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.increment_levels, "increment_levels"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.auto_play_next_level, "auto_play_next_level"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.count_score_after_game, "count_score_after_game"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.show_scores_after_game, "show_scores_after_game"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.time_limit, "time_limit"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.fullscreen, "fullscreen"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.window_scaling_percent, "window_scaling_percent"
+ },
+ {
+ TYPE_STRING,
+ &setup.window_scaling_quality, "window_scaling_quality"
+ },
+ {
+ TYPE_STRING,
+ &setup.screen_rendering_mode, "screen_rendering_mode"
+ },
+ {
+ TYPE_STRING,
+ &setup.vsync_mode, "vsync_mode"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_on_escape, "ask_on_escape"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_on_escape_editor, "ask_on_escape_editor"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_on_game_over, "ask_on_game_over"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_on_quit_game, "ask_on_quit_game"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_on_quit_program, "ask_on_quit_program"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.quick_switch, "quick_player_switch"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.input_on_focus, "input_on_focus"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.prefer_aga_graphics, "prefer_aga_graphics"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.game_speed_extended, "game_speed_extended"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.game_frame_delay, "game_frame_delay"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.sp_show_border_elements, "sp_show_border_elements"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.small_game_graphics, "small_game_graphics"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.show_load_save_buttons, "show_load_save_buttons"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.show_undo_redo_buttons, "show_undo_redo_buttons"
+ },
+ {
+ TYPE_STRING,
+ &setup.scores_in_highscore_list, "scores_in_highscore_list"
+ },
+ {
+ TYPE_STRING,
+ &setup.graphics_set, "graphics_set"
+ },
+ {
+ TYPE_STRING,
+ &setup.sounds_set, "sounds_set"
+ },
+ {
+ TYPE_STRING,
+ &setup.music_set, "music_set"
+ },
+ {
+ TYPE_SWITCH3,
+ &setup.override_level_graphics, "override_level_graphics"
+ },
+ {
+ TYPE_SWITCH3,
+ &setup.override_level_sounds, "override_level_sounds"
+ },
+ {
+ TYPE_SWITCH3,
+ &setup.override_level_music, "override_level_music"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.volume_simple, "volume_simple"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.volume_loops, "volume_loops"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.volume_music, "volume_music"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.network_mode, "network_mode"
+ },
+ {
+ TYPE_PLAYER,
+ &setup.network_player_nr, "network_player"
+ },
+ {
+ TYPE_STRING,
+ &setup.network_server_hostname, "network_server_hostname"
+ },
+ {
+ TYPE_STRING,
+ &setup.touch.control_type, "touch.control_type"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.move_distance, "touch.move_distance"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.drop_distance, "touch.drop_distance"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.transparency, "touch.transparency"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.draw_outlined, "touch.draw_outlined"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.draw_pressed, "touch.draw_pressed"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
+ },
+};
+
+static struct TokenInfo auto_setup_tokens[] =
+{
+ {
+ TYPE_INTEGER,
+ &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
+ },
+};
+
+static struct TokenInfo server_setup_tokens[] =
+{
+ {
+ TYPE_STRING,
+ &setup.player_uuid, "player_uuid"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.player_version, "player_version"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.use_api_server, TEST_PREFIX "use_api_server"
+ },
+ {
+ TYPE_STRING,
+ &setup.api_server_hostname, TEST_PREFIX "api_server_hostname"
+ },
+ {
+ TYPE_STRING,
+ &setup.api_server_password, TEST_PREFIX "api_server_password"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_for_uploading_tapes, TEST_PREFIX "ask_for_uploading_tapes"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_for_remaining_tapes, TEST_PREFIX "ask_for_remaining_tapes"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.provide_uploading_tapes, TEST_PREFIX "provide_uploading_tapes"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.ask_for_using_api_server,TEST_PREFIX "ask_for_using_api_server"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.has_remaining_tapes, TEST_PREFIX "has_remaining_tapes"
+ },
+};
+
+static struct TokenInfo editor_setup_tokens[] =
+{
+ {
+ TYPE_SWITCH,
+ &setup.editor.el_classic, "editor.el_classic"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor.el_custom, "editor.el_custom"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor.el_user_defined, "editor.el_user_defined"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor.el_dynamic, "editor.el_dynamic"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor.el_headlines, "editor.el_headlines"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor.show_element_token, "editor.show_element_token"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
+ },
+};
+
+static struct TokenInfo editor_cascade_setup_tokens[] =
+{
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_em, "editor.cascade.el_em"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_df, "editor.cascade.el_df"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_es, "editor.cascade.el_es"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_user, "editor.cascade.el_user"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
+ },
+};
+
+static struct TokenInfo shortcut_setup_tokens[] =
+{
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.save_game, "shortcut.save_game"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.load_game, "shortcut.load_game"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.restart_game, "shortcut.restart_game"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.pause_before_end, "shortcut.pause_before_end"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.tape_eject, "shortcut.tape_eject"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.tape_extra, "shortcut.tape_extra"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.tape_stop, "shortcut.tape_stop"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.tape_pause, "shortcut.tape_pause"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.tape_record, "shortcut.tape_record"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.tape_play, "shortcut.tape_play"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.sound_simple, "shortcut.sound_simple"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.sound_loops, "shortcut.sound_loops"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.sound_music, "shortcut.sound_music"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.snap_left, "shortcut.snap_left"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.snap_right, "shortcut.snap_right"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.snap_up, "shortcut.snap_up"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.snap_down, "shortcut.snap_down"
+ },
+};
+
+static struct SetupInputInfo setup_input;
+static struct TokenInfo player_setup_tokens[] =
+{
+ {
+ TYPE_BOOLEAN,
+ &setup_input.use_joystick, ".use_joystick"
+ },
+ {
+ TYPE_STRING,
+ &setup_input.joy.device_name, ".joy.device_name"
+ },
+ {
+ TYPE_INTEGER,
+ &setup_input.joy.xleft, ".joy.xleft"
+ },
+ {
+ TYPE_INTEGER,
+ &setup_input.joy.xmiddle, ".joy.xmiddle"
+ },
+ {
+ TYPE_INTEGER,
+ &setup_input.joy.xright, ".joy.xright"
+ },
+ {
+ TYPE_INTEGER,
+ &setup_input.joy.yupper, ".joy.yupper"
+ },
+ {
+ TYPE_INTEGER,
+ &setup_input.joy.ymiddle, ".joy.ymiddle"
+ },
+ {
+ TYPE_INTEGER,
+ &setup_input.joy.ylower, ".joy.ylower"
+ },
+ {
+ TYPE_INTEGER,
+ &setup_input.joy.snap, ".joy.snap_field"
+ },
+ {
+ TYPE_INTEGER,
+ &setup_input.joy.drop, ".joy.place_bomb"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup_input.key.left, ".key.move_left"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup_input.key.right, ".key.move_right"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup_input.key.up, ".key.move_up"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup_input.key.down, ".key.move_down"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup_input.key.snap, ".key.snap_field"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup_input.key.drop, ".key.place_bomb"
+ },
+};
+
+static struct TokenInfo system_setup_tokens[] =
+{
+ {
+ TYPE_STRING,
+ &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
+ },
+ {
+ TYPE_STRING,
+ &setup.system.sdl_videodriver, "system.sdl_videodriver"
+ },
+ {
+ TYPE_STRING,
+ &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.system.audio_fragment_size, "system.audio_fragment_size"
+ },
+};
+
+static struct TokenInfo internal_setup_tokens[] =
+{
+ {
+ TYPE_STRING,
+ &setup.internal.program_title, "program_title"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.program_version, "program_version"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.program_author, "program_author"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.program_email, "program_email"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.program_website, "program_website"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.program_copyright, "program_copyright"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.program_company, "program_company"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.program_icon_file, "program_icon_file"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.default_graphics_set, "default_graphics_set"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.default_sounds_set, "default_sounds_set"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.default_music_set, "default_music_set"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.fallback_graphics_file, "fallback_graphics_file"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.fallback_sounds_file, "fallback_sounds_file"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.fallback_music_file, "fallback_music_file"
+ },
+ {
+ TYPE_STRING,
+ &setup.internal.default_level_series, "default_level_series"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.internal.default_window_width, "default_window_width"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.internal.default_window_height, "default_window_height"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.show_scaling_in_title, "show_scaling_in_title"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.create_user_levelset, "create_user_levelset"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_game, "menu_game"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_editor, "menu_editor"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_graphics, "menu_graphics"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_sound, "menu_sound"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_artwork, "menu_artwork"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_input, "menu_input"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_touch, "menu_touch"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_shortcuts, "menu_shortcuts"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_exit, "menu_exit"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_save_and_exit, "menu_save_and_exit"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.info_title, "info_title"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.info_elements, "info_elements"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.info_music, "info_music"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.info_credits, "info_credits"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.info_program, "info_program"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.info_version, "info_version"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.info_levelset, "info_levelset"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.info_exit, "info_exit"
+ },
+};
+
+static struct TokenInfo debug_setup_tokens[] =
+{
+ {
+ TYPE_INTEGER,
+ &setup.debug.frame_delay[0], "debug.frame_delay_0"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.debug.frame_delay[1], "debug.frame_delay_1"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.debug.frame_delay[2], "debug.frame_delay_2"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.debug.frame_delay[3], "debug.frame_delay_3"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.debug.frame_delay[4], "debug.frame_delay_4"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.debug.frame_delay[5], "debug.frame_delay_5"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.debug.frame_delay[6], "debug.frame_delay_6"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.debug.frame_delay[7], "debug.frame_delay_7"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.debug.frame_delay[8], "debug.frame_delay_8"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.debug.frame_delay[9], "debug.frame_delay_9"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
+ {
+ TYPE_BOOLEAN,
+ &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
+ },
+ {
+ TYPE_BOOLEAN,
+ &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
+ },
+ {
+ TYPE_SWITCH3,
+ &setup.debug.xsn_mode, "debug.xsn_mode"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.debug.xsn_percent, "debug.xsn_percent"
+ },
+};
+
+static struct TokenInfo options_setup_tokens[] =
+{
+ {
+ TYPE_BOOLEAN,
+ &setup.options.verbose, "options.verbose"
+ },
+};
+
+static void setSetupInfoToDefaults(struct SetupInfo *si)
+{
+ int i;
+
+ si->player_name = getStringCopy(getDefaultUserName(user.nr));
+
+ si->multiple_users = TRUE;
+
+ si->sound = TRUE;
+ si->sound_loops = TRUE;
+ si->sound_music = TRUE;
+ si->sound_simple = TRUE;
+ si->toons = TRUE;
+ si->scroll_delay = TRUE;
+ si->forced_scroll_delay = FALSE;
+ si->scroll_delay_value = STD_SCROLL_DELAY;
+ si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
+ si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
+ si->fade_screens = TRUE;
+ si->autorecord = TRUE;
+ si->auto_pause_on_start = FALSE;
+ si->show_titlescreen = TRUE;
+ si->quick_doors = FALSE;
+ si->team_mode = FALSE;
+ si->handicap = TRUE;
+ si->skip_levels = TRUE;
+ si->increment_levels = TRUE;
+ si->auto_play_next_level = TRUE;
+ si->count_score_after_game = TRUE;
+ si->show_scores_after_game = TRUE;
+ si->time_limit = TRUE;
+ si->fullscreen = FALSE;
+ si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
+ si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
+ si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
+ si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
+ si->ask_on_escape = TRUE;
+ si->ask_on_escape_editor = TRUE;
+ si->ask_on_game_over = TRUE;
+ si->ask_on_quit_game = TRUE;
+ si->ask_on_quit_program = TRUE;
+ si->quick_switch = FALSE;
+ si->input_on_focus = FALSE;
+ si->prefer_aga_graphics = TRUE;
+ si->prefer_lowpass_sounds = FALSE;
+ si->prefer_extra_panel_items = TRUE;
+ si->game_speed_extended = FALSE;
+ si->game_frame_delay = GAME_FRAME_DELAY;
+ si->sp_show_border_elements = FALSE;
+ si->small_game_graphics = FALSE;
+ si->show_load_save_buttons = FALSE;
+ si->show_undo_redo_buttons = FALSE;
+ si->scores_in_highscore_list = getStringCopy(STR_SCORES_TYPE_DEFAULT);
+
+ si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
+ si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
+ si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
+
+ si->override_level_graphics = FALSE;
+ si->override_level_sounds = FALSE;
+ si->override_level_music = FALSE;
+
+ si->volume_simple = 100; // percent
+ si->volume_loops = 100; // percent
+ si->volume_music = 100; // percent
+
+ si->network_mode = FALSE;
+ si->network_player_nr = 0; // first player
+ si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
+
+ si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
+ si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
+ si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
+ si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
+ si->touch.draw_outlined = TRUE;
+ si->touch.draw_pressed = TRUE;
+
+ for (i = 0; i < 2; i++)
+ {
+ char *default_grid_button[6][2] =
+ {
+ { " ", " ^^ " },
+ { " ", " ^^ " },
+ { " ", "<< >>" },
+ { " ", "<< >>" },
+ { "111222", " vv " },
+ { "111222", " vv " }
+ };
+ int grid_xsize = DEFAULT_GRID_XSIZE(i);
+ int grid_ysize = DEFAULT_GRID_YSIZE(i);
+ int min_xsize = MIN(6, grid_xsize);
+ int min_ysize = MIN(6, grid_ysize);
+ int startx = grid_xsize - min_xsize;
+ int starty = grid_ysize - min_ysize;
+ int x, y;
+
+ // virtual buttons grid can only be set to defaults if video is initialized
+ // (this will be repeated if virtual buttons are not loaded from setup file)
+ if (video.initialized)
+ {
+ si->touch.grid_xsize[i] = grid_xsize;
+ si->touch.grid_ysize[i] = grid_ysize;
+ }
+ else
+ {
+ si->touch.grid_xsize[i] = -1;
+ si->touch.grid_ysize[i] = -1;
+ }
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
+
+ for (x = 0; x < min_xsize; x++)
+ for (y = 0; y < min_ysize; y++)
+ si->touch.grid_button[i][x][starty + y] =
+ default_grid_button[y][0][x];
+
+ for (x = 0; x < min_xsize; x++)
+ for (y = 0; y < min_ysize; y++)
+ si->touch.grid_button[i][startx + x][starty + y] =
+ default_grid_button[y][1][x];
+ }
+
+ si->touch.grid_initialized = video.initialized;
+
+ si->editor.el_boulderdash = TRUE;
+ si->editor.el_emerald_mine = TRUE;
+ si->editor.el_emerald_mine_club = TRUE;
+ si->editor.el_more = TRUE;
+ si->editor.el_sokoban = TRUE;
+ si->editor.el_supaplex = TRUE;
+ si->editor.el_diamond_caves = TRUE;
+ si->editor.el_dx_boulderdash = TRUE;
+
+ si->editor.el_mirror_magic = TRUE;
+ si->editor.el_deflektor = TRUE;
+
+ si->editor.el_chars = TRUE;
+ si->editor.el_steel_chars = TRUE;
+
+ si->editor.el_classic = TRUE;
+ si->editor.el_custom = TRUE;
+
+ si->editor.el_user_defined = FALSE;
+ si->editor.el_dynamic = TRUE;
+
+ si->editor.el_headlines = TRUE;
+
+ si->editor.show_element_token = FALSE;
+
+ si->editor.show_read_only_warning = TRUE;
+
+ si->editor.use_template_for_new_levels = TRUE;
+
+ si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
+ si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
+ si->shortcut.restart_game = DEFAULT_KEY_RESTART_GAME;
+ si->shortcut.pause_before_end = DEFAULT_KEY_PAUSE_BEFORE_END;
+ si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
+
+ si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
+ si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
+ si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
+ si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
+ si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
+
+ si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
+ si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
+ si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
+ si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
+ si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
+ si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
+
+ si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
+ si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
+ si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
+
+ si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
+ si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
+ si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
+ si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ si->input[i].use_joystick = FALSE;
+ si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
+ si->input[i].joy.xleft = JOYSTICK_XLEFT;
+ si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
+ si->input[i].joy.xright = JOYSTICK_XRIGHT;
+ si->input[i].joy.yupper = JOYSTICK_YUPPER;
+ si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
+ si->input[i].joy.ylower = JOYSTICK_YLOWER;
+ si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
+ si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
+ si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
+ si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
+ si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
+ si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
+ si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
+ si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
+ }
+
+ si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
+ si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
+ si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
+ si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
+
+ si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
+ si->internal.program_version = getStringCopy(getProgramRealVersionString());
+ si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
+ si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
+ si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
+ si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
+ si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
+
+ si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
+
+ si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
+ si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
+ si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
+
+ si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
+ si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
+ si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
+
+ si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
+ si->internal.choose_from_top_leveldir = FALSE;
+ si->internal.show_scaling_in_title = TRUE;
+ si->internal.create_user_levelset = TRUE;
+
+ si->internal.default_window_width = WIN_XSIZE_DEFAULT;
+ si->internal.default_window_height = WIN_YSIZE_DEFAULT;
+
+ si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
+ si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
+ si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
+ si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
+ si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
+ si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
+ si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
+ si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
+ si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
+ si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
+
+ si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
+ si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
+ si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
+ si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
+ si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
+ si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
+ si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
+ si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
+ si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
+ si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
+
+ si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
+ si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
+
+ si->debug.show_frames_per_second = FALSE;
+
+ si->debug.xsn_mode = AUTO;
+ si->debug.xsn_percent = 0;
+
+ si->options.verbose = FALSE;
+
+#if defined(PLATFORM_ANDROID)
+ si->fullscreen = TRUE;
+#endif
+
+ setHideSetupEntry(&setup.debug.xsn_mode);
+}
+
+static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
+{
+ si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
+}
+
+static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si)
+{
+ si->player_uuid = NULL; // (will be set later)
+ si->player_version = 1; // (will be set later)
+
+ si->use_api_server = TRUE;
+ si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
+ si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
+ si->ask_for_uploading_tapes = TRUE;
+ si->ask_for_remaining_tapes = FALSE;
+ si->provide_uploading_tapes = TRUE;
+ si->ask_for_using_api_server = TRUE;
+ si->has_remaining_tapes = FALSE;
+}
+
+static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
+{
+ si->editor_cascade.el_bd = TRUE;
+ si->editor_cascade.el_em = TRUE;
+ si->editor_cascade.el_emc = TRUE;
+ si->editor_cascade.el_rnd = TRUE;
+ si->editor_cascade.el_sb = TRUE;
+ si->editor_cascade.el_sp = TRUE;
+ si->editor_cascade.el_dc = TRUE;
+ si->editor_cascade.el_dx = TRUE;
+
+ si->editor_cascade.el_mm = TRUE;
+ si->editor_cascade.el_df = TRUE;
+
+ si->editor_cascade.el_chars = FALSE;
+ si->editor_cascade.el_steel_chars = FALSE;
+ si->editor_cascade.el_ce = FALSE;
+ si->editor_cascade.el_ge = FALSE;
+ si->editor_cascade.el_es = FALSE;
+ si->editor_cascade.el_ref = FALSE;
+ si->editor_cascade.el_user = FALSE;
+ si->editor_cascade.el_dynamic = FALSE;
+}
+
+#define MAX_HIDE_SETUP_TOKEN_SIZE 20
+
+static char *getHideSetupToken(void *setup_value)
+{
+ static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
+
+ if (setup_value != NULL)
+ snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
+
+ return hide_setup_token;
+}
+
+void setHideSetupEntry(void *setup_value)
+{
+ char *hide_setup_token = getHideSetupToken(setup_value);
+
+ if (hide_setup_hash == NULL)
+ hide_setup_hash = newSetupFileHash();
+
+ if (setup_value != NULL)
+ setHashEntry(hide_setup_hash, hide_setup_token, "");
+}
+
+void removeHideSetupEntry(void *setup_value)
+{
+ char *hide_setup_token = getHideSetupToken(setup_value);
+
+ if (setup_value != NULL)
+ removeHashEntry(hide_setup_hash, hide_setup_token);
+}
+
+boolean hideSetupEntry(void *setup_value)
+{
+ char *hide_setup_token = getHideSetupToken(setup_value);
+
+ return (setup_value != NULL &&
+ getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
+}
+
+static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
+ struct TokenInfo *token_info,
+ int token_nr, char *token_text)
+{
+ char *token_hide_text = getStringCat2(token_text, ".hide");
+ char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
+
+ // set the value of this setup option in the setup option structure
+ setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
+
+ // check if this setup option should be hidden in the setup menu
+ if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
+ setHideSetupEntry(token_info[token_nr].value);
+
+ free(token_hide_text);
+}
+
+static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
+ struct TokenInfo *token_info,
+ int token_nr)
+{
+ setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
+ token_info[token_nr].text);
+}
+
+static void decodeSetupFileHash_Default(SetupFileHash *setup_file_hash)
+{
+ int i, pnr;
+
+ if (!setup_file_hash)
+ return;
+
+ for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
+ setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
+
+ setup.touch.grid_initialized = TRUE;
+ for (i = 0; i < 2; i++)
+ {
+ int grid_xsize = setup.touch.grid_xsize[i];
+ int grid_ysize = setup.touch.grid_ysize[i];
+ int x, y;
+
+ // if virtual buttons are not loaded from setup file, repeat initializing
+ // virtual buttons grid with default values later when video is initialized
+ if (grid_xsize == -1 ||
+ grid_ysize == -1)
+ {
+ setup.touch.grid_initialized = FALSE;
+
+ continue;
+ }
+
+ for (y = 0; y < grid_ysize; y++)
+ {
+ char token_string[MAX_LINE_LEN];
+
+ sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
+
+ char *value_string = getHashEntry(setup_file_hash, token_string);
+
+ if (value_string == NULL)
+ continue;
+
+ for (x = 0; x < grid_xsize; x++)
+ {
+ char c = value_string[x];
+
+ setup.touch.grid_button[i][x][y] =
+ (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
+ }
+ }
+ }
+
+ for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
+ setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
+
+ for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
+ setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
+
+ for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
+ {
+ char prefix[30];
+
+ sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
+
+ setup_input = setup.input[pnr];
+ for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
+ {
+ char full_token[100];
+
+ sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
+ setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
+ full_token);
+ }
+ setup.input[pnr] = setup_input;
+ }
+
+ for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
+ setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
+
+ for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
+ setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
+
+ for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
+ setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
+
+ for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
+ setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
+
+ setHideRelatedSetupEntries();
+}
+
+static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
+{
+ int i;
+
+ if (!setup_file_hash)
+ return;
+
+ for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
+ setSetupInfo(auto_setup_tokens, i,
+ getHashEntry(setup_file_hash,
+ auto_setup_tokens[i].text));
+}
+
+static void decodeSetupFileHash_ServerSetup(SetupFileHash *setup_file_hash)
+{
+ int i;
+
+ if (!setup_file_hash)
+ return;
+
+ for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
+ setSetupInfo(server_setup_tokens, i,
+ getHashEntry(setup_file_hash,
+ server_setup_tokens[i].text));
+}
+
+static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
+{
+ int i;
+
+ if (!setup_file_hash)
+ return;
+
+ for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
+ setSetupInfo(editor_cascade_setup_tokens, i,
+ getHashEntry(setup_file_hash,
+ editor_cascade_setup_tokens[i].text));
+}
+
+void LoadUserNames(void)
+{
+ int last_user_nr = user.nr;
+ int i;
+
+ if (global.user_names != NULL)
+ {
+ for (i = 0; i < MAX_PLAYER_NAMES; i++)
+ checked_free(global.user_names[i]);
+
+ checked_free(global.user_names);
+ }
+
+ global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
+
+ for (i = 0; i < MAX_PLAYER_NAMES; i++)
+ {
+ user.nr = i;
+
+ SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
+
+ if (setup_file_hash)
+ {
+ char *player_name = getHashEntry(setup_file_hash, "player_name");
+
+ global.user_names[i] = getFixedUserName(player_name);
+
+ freeSetupFileHash(setup_file_hash);
+ }
+
+ if (global.user_names[i] == NULL)
+ global.user_names[i] = getStringCopy(getDefaultUserName(i));
+ }
+
+ user.nr = last_user_nr;
+}
+
+void LoadSetupFromFilename(char *filename)
+{
+ SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
+
+ if (setup_file_hash)
+ {
+ decodeSetupFileHash_Default(setup_file_hash);
+
+ freeSetupFileHash(setup_file_hash);
+ }
+ else
+ {
+ Debug("setup", "using default setup values");
+ }
+}
+
+static void LoadSetup_SpecialPostProcessing(void)
+{
+ char *player_name_new;
+
+ // needed to work around problems with fixed length strings
+ player_name_new = getFixedUserName(setup.player_name);
+ free(setup.player_name);
+ setup.player_name = player_name_new;
+
+ // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
+ if (setup.scroll_delay == FALSE)
+ {
+ setup.scroll_delay_value = MIN_SCROLL_DELAY;
+ setup.scroll_delay = TRUE; // now always "on"
+ }
+
+ // make sure that scroll delay value stays inside valid range
+ setup.scroll_delay_value =
+ MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
+}
+
+void LoadSetup_Default(void)
+{
+ char *filename;
+
+ // always start with reliable default values
+ setSetupInfoToDefaults(&setup);
+
+ // try to load setup values from default setup file
+ filename = getDefaultSetupFilename();
+
+ if (fileExists(filename))
+ LoadSetupFromFilename(filename);
+
+ // try to load setup values from platform setup file
+ filename = getPlatformSetupFilename();
+
+ if (fileExists(filename))
+ LoadSetupFromFilename(filename);
+
+ // try to load setup values from user setup file
+ filename = getSetupFilename();
+
+ LoadSetupFromFilename(filename);
+
+ LoadSetup_SpecialPostProcessing();
+}
+
+void LoadSetup_AutoSetup(void)
+{
+ char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
+ SetupFileHash *setup_file_hash = NULL;
+
+ // always start with reliable default values
+ setSetupInfoToDefaults_AutoSetup(&setup);
+
+ setup_file_hash = loadSetupFileHash(filename);
+
+ if (setup_file_hash)
+ {
+ decodeSetupFileHash_AutoSetup(setup_file_hash);
+
+ freeSetupFileHash(setup_file_hash);
+ }
+
+ free(filename);
+}
+
+void LoadSetup_ServerSetup(void)
+{
+ char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
+ SetupFileHash *setup_file_hash = NULL;
+
+ // always start with reliable default values
+ setSetupInfoToDefaults_ServerSetup(&setup);
+
+ setup_file_hash = loadSetupFileHash(filename);
+
+ if (setup_file_hash)
+ {
+ decodeSetupFileHash_ServerSetup(setup_file_hash);
+
+ freeSetupFileHash(setup_file_hash);
+ }
+
+ free(filename);
+
+ if (setup.player_uuid == NULL)
+ {
+ // player UUID does not yet exist in setup file
+ setup.player_uuid = getStringCopy(getUUID());
+ setup.player_version = 2;
+
+ SaveSetup_ServerSetup();
+ }
+}
+
+void LoadSetup_EditorCascade(void)
+{
+ char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
+ SetupFileHash *setup_file_hash = NULL;
+
+ // always start with reliable default values
+ setSetupInfoToDefaults_EditorCascade(&setup);
+
+ setup_file_hash = loadSetupFileHash(filename);
+
+ if (setup_file_hash)
+ {
+ decodeSetupFileHash_EditorCascade(setup_file_hash);
+
+ freeSetupFileHash(setup_file_hash);
+ }
+
+ free(filename);
+}
+
+void LoadSetup(void)
+{
+ LoadSetup_Default();
+ LoadSetup_AutoSetup();
+ LoadSetup_ServerSetup();
+ LoadSetup_EditorCascade();
+}
+
+static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
+ char *mapping_line)
+{
+ char mapping_guid[MAX_LINE_LEN];
+ char *mapping_start, *mapping_end;
+
+ // get GUID from game controller mapping line: copy complete line
+ strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
+ mapping_guid[MAX_LINE_LEN - 1] = '\0';
+
+ // get GUID from game controller mapping line: cut after GUID part
+ mapping_start = strchr(mapping_guid, ',');
+ if (mapping_start != NULL)
+ *mapping_start = '\0';
+
+ // cut newline from game controller mapping line
+ mapping_end = strchr(mapping_line, '\n');
+ if (mapping_end != NULL)
+ *mapping_end = '\0';
+
+ // add mapping entry to game controller mappings hash
+ setHashEntry(mappings_hash, mapping_guid, mapping_line);
+}
+
+static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
+ char *filename)
+{
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ Warn("cannot read game controller mappings file '%s'", filename);
+
+ return;
+ }
+
+ while (!feof(file))
+ {
+ char line[MAX_LINE_LEN];
+
+ if (!fgets(line, MAX_LINE_LEN, file))
+ break;
+
+ addGameControllerMappingToHash(mappings_hash, line);
+ }
+
+ fclose(file);
+}
+
+void SaveSetup_Default(void)
+{
+ char *filename = getSetupFilename();
+ FILE *file;
+ int i, pnr;
+
+ InitUserDataDirectory();
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Warn("cannot write setup file '%s'", filename);
+
+ return;
+ }
+
+ fprintFileHeader(file, SETUP_FILENAME);
+
+ for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
+ {
+ // just to make things nicer :)
+ if (global_setup_tokens[i].value == &setup.multiple_users ||
+ global_setup_tokens[i].value == &setup.sound ||
+ global_setup_tokens[i].value == &setup.graphics_set ||
+ global_setup_tokens[i].value == &setup.volume_simple ||
+ global_setup_tokens[i].value == &setup.network_mode ||
+ global_setup_tokens[i].value == &setup.touch.control_type ||
+ global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
+ global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
+ fprintf(file, "\n");
+
+ fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
+ }
+
+ for (i = 0; i < 2; i++)
+ {
+ int grid_xsize = setup.touch.grid_xsize[i];
+ int grid_ysize = setup.touch.grid_ysize[i];
+ int x, y;
+
+ fprintf(file, "\n");
+
+ for (y = 0; y < grid_ysize; y++)
+ {
+ char token_string[MAX_LINE_LEN];
+ char value_string[MAX_LINE_LEN];
+
+ sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
+
+ for (x = 0; x < grid_xsize; x++)
+ {
+ char c = setup.touch.grid_button[i][x][y];
+
+ value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
+ }
+
+ value_string[grid_xsize] = '\0';
+
+ fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
+ }
+ }
+
+ fprintf(file, "\n");
+ for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
+ fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
+
+ fprintf(file, "\n");
+ for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
+ fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
+
+ for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
+ {
+ char prefix[30];
+
+ sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
+ fprintf(file, "\n");
+
+ setup_input = setup.input[pnr];
+ for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
+ fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
+ }
+
+ fprintf(file, "\n");
+ for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
+ fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
+
+ // (internal setup values not saved to user setup file)
+
+ fprintf(file, "\n");
+ for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
+ if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
+ setup.debug.xsn_mode != AUTO)
+ fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
+
+ fprintf(file, "\n");
+ for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
+ fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+}
+
+void SaveSetup_AutoSetup(void)
+{
+ char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
+ FILE *file;
+ int i;
+
+ InitUserDataDirectory();
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Warn("cannot write auto setup file '%s'", filename);
+
+ free(filename);
+
+ return;
+ }
+
+ fprintFileHeader(file, AUTOSETUP_FILENAME);
+
+ for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
+ fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+
+ free(filename);
+}
+
+void SaveSetup_ServerSetup(void)
+{
+ char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
+ FILE *file;
+ int i;
+
+ InitUserDataDirectory();
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Warn("cannot write server setup file '%s'", filename);
+
+ free(filename);
+
+ return;
+ }
+
+ fprintFileHeader(file, SERVERSETUP_FILENAME);
+
+ for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
+ {
+ // just to make things nicer :)
+ if (server_setup_tokens[i].value == &setup.use_api_server)
+ fprintf(file, "\n");
+
+ fprintf(file, "%s\n", getSetupLine(server_setup_tokens, "", i));
+ }
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+
+ free(filename);
+}
+
+void SaveSetup_EditorCascade(void)
+{
+ char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
+ FILE *file;
+ int i;
+
+ InitUserDataDirectory();
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Warn("cannot write editor cascade state file '%s'", filename);
+
+ free(filename);
+
+ return;
+ }
+
+ fprintFileHeader(file, EDITORCASCADE_FILENAME);
+
+ for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
+ fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+
+ free(filename);
+}
+
+void SaveSetup(void)
+{
+ SaveSetup_Default();
+ SaveSetup_AutoSetup();
+ SaveSetup_ServerSetup();
+ SaveSetup_EditorCascade();
+}
+
+static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
+ char *filename)
+{
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Warn("cannot write game controller mappings file '%s'", filename);
+
+ return;
+ }
+
+ BEGIN_HASH_ITERATION(mappings_hash, itr)
+ {
+ fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
+ }
+ END_HASH_ITERATION(mappings_hash, itr)
+
+ fclose(file);
+}
+
+void SaveSetup_AddGameControllerMapping(char *mapping)
+{
+ char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
+ SetupFileHash *mappings_hash = newSetupFileHash();
+
+ InitUserDataDirectory();
+
+ // load existing personal game controller mappings
+ LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
+
+ // add new mapping to personal game controller mappings
+ addGameControllerMappingToHash(mappings_hash, mapping);
+
+ // save updated personal game controller mappings
+ SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
+
+ freeSetupFileHash(mappings_hash);
+ free(filename);
+}
+
+void LoadCustomElementDescriptions(void)
+{
+ char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
+ SetupFileHash *setup_file_hash;
+ int i;
+
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ {
+ if (element_info[i].custom_description != NULL)
+ {
+ free(element_info[i].custom_description);
+ element_info[i].custom_description = NULL;
+ }
+ }
+
+ if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
+ return;
+
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ {
+ char *token = getStringCat2(element_info[i].token_name, ".name");
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ element_info[i].custom_description = getStringCopy(value);
+
+ free(token);
+ }
+
+ freeSetupFileHash(setup_file_hash);
+}
+
+static int getElementFromToken(char *token)
+{
+ char *value = getHashEntry(element_token_hash, token);
+
+ if (value != NULL)
+ return atoi(value);
+
+ Warn("unknown element token '%s'", token);
+
+ return EL_UNDEFINED;
+}
+
+void FreeGlobalAnimEventInfo(void)
+{
+ struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
+
+ if (gaei->event_list == NULL)
+ return;
+
+ int i;
+
+ for (i = 0; i < gaei->num_event_lists; i++)
+ {
+ checked_free(gaei->event_list[i]->event_value);
+ checked_free(gaei->event_list[i]);
+ }
+
+ checked_free(gaei->event_list);
+
+ gaei->event_list = NULL;
+ gaei->num_event_lists = 0;
+}
+
+static int AddGlobalAnimEventList(void)
+{
+ struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
+ int list_pos = gaei->num_event_lists++;
+
+ gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
+ sizeof(struct GlobalAnimEventListInfo *));
+
+ gaei->event_list[list_pos] =
+ checked_calloc(sizeof(struct GlobalAnimEventListInfo));
+
+ struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
+
+ gaeli->event_value = NULL;
+ gaeli->num_event_values = 0;
+
+ return list_pos;
+}
+
+static int AddGlobalAnimEventValue(int list_pos, int event_value)
+{
+ // do not add empty global animation events
+ if (event_value == ANIM_EVENT_NONE)
+ return list_pos;
+
+ // if list position is undefined, create new list
+ if (list_pos == ANIM_EVENT_UNDEFINED)
+ list_pos = AddGlobalAnimEventList();
+
+ struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
+ struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
+ int value_pos = gaeli->num_event_values++;
+
+ gaeli->event_value = checked_realloc(gaeli->event_value,
+ gaeli->num_event_values * sizeof(int *));
+
+ gaeli->event_value[value_pos] = event_value;
+
+ return list_pos;
+}
+
+int GetGlobalAnimEventValue(int list_pos, int value_pos)
+{
+ if (list_pos == ANIM_EVENT_UNDEFINED)
+ return ANIM_EVENT_NONE;
+
+ struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
+ struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
+
+ return gaeli->event_value[value_pos];
+}
+
+int GetGlobalAnimEventValueCount(int list_pos)
+{
+ if (list_pos == ANIM_EVENT_UNDEFINED)
+ return 0;
+
+ struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
+ struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
+
+ return gaeli->num_event_values;
+}
+
+// This function checks if a string <s> of the format "string1, string2, ..."
+// exactly contains a string <s_contained>.
+
+static boolean string_has_parameter(char *s, char *s_contained)
+{
+ char *substring;
+
+ if (s == NULL || s_contained == NULL)
+ return FALSE;
+
+ if (strlen(s_contained) > strlen(s))
+ return FALSE;
+
+ if (strncmp(s, s_contained, strlen(s_contained)) == 0)
+ {
+ char next_char = s[strlen(s_contained)];
+
+ // check if next character is delimiter or whitespace
+ return (next_char == ',' || next_char == '\0' ||
+ next_char == ' ' || next_char == '\t' ? TRUE : FALSE);
+ }
+
+ // check if string contains another parameter string after a comma
+ substring = strchr(s, ',');
+ if (substring == NULL) // string does not contain a comma
+ return FALSE;
+
+ // advance string pointer to next character after the comma
+ substring++;
+
+ // skip potential whitespaces after the comma
+ while (*substring == ' ' || *substring == '\t')
+ substring++;
+
+ return string_has_parameter(substring, s_contained);
+}
+
+static int get_anim_parameter_value(char *s)
+{
+ int event_value[] =
+ {
+ ANIM_EVENT_CLICK,
+ ANIM_EVENT_INIT,
+ ANIM_EVENT_START,
+ ANIM_EVENT_END,
+ ANIM_EVENT_POST
+ };
+ char *pattern_1[] =
+ {
+ "click:anim_",
+ "init:anim_",
+ "start:anim_",
+ "end:anim_",
+ "post:anim_"
+ };
+ char *pattern_2 = ".part_";
+ char *matching_char = NULL;
+ char *s_ptr = s;
+ int pattern_1_len = 0;
+ int result = ANIM_EVENT_NONE;
+ int i;
+
+ for (i = 0; i < ARRAY_SIZE(event_value); i++)
+ {
+ matching_char = strstr(s_ptr, pattern_1[i]);
+ pattern_1_len = strlen(pattern_1[i]);
+ result = event_value[i];
+
+ if (matching_char != NULL)
+ break;
+ }
+
+ if (matching_char == NULL)
+ return ANIM_EVENT_NONE;
+
+ s_ptr = matching_char + pattern_1_len;
+
+ // check for main animation number ("anim_X" or "anim_XX")
+ if (*s_ptr >= '0' && *s_ptr <= '9')
+ {
+ int gic_anim_nr = (*s_ptr++ - '0');
+
+ if (*s_ptr >= '0' && *s_ptr <= '9')
+ gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
+
+ if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
+ return ANIM_EVENT_NONE;
+
+ result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
+ }
+ else
+ {
+ // invalid main animation number specified
+
+ return ANIM_EVENT_NONE;
+ }
+
+ // check for animation part number ("part_X" or "part_XX") (optional)
+ if (strPrefix(s_ptr, pattern_2))
+ {
+ s_ptr += strlen(pattern_2);
+
+ if (*s_ptr >= '0' && *s_ptr <= '9')
+ {
+ int gic_part_nr = (*s_ptr++ - '0');
+
+ if (*s_ptr >= '0' && *s_ptr <= '9')
+ gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
+
+ if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
+ return ANIM_EVENT_NONE;
+
+ result |= gic_part_nr << ANIM_EVENT_PART_BIT;
+ }
+ else
+ {
+ // invalid animation part number specified
+
+ return ANIM_EVENT_NONE;
+ }
+ }
+
+ // discard result if next character is neither delimiter nor whitespace
+ if (!(*s_ptr == ',' || *s_ptr == '\0' ||
+ *s_ptr == ' ' || *s_ptr == '\t'))
+ return ANIM_EVENT_NONE;
+
+ return result;
+}
+
+static int get_anim_parameter_values(char *s)
+{
+ int list_pos = ANIM_EVENT_UNDEFINED;
+ int event_value = ANIM_EVENT_DEFAULT;
+
+ if (string_has_parameter(s, "any"))
+ event_value |= ANIM_EVENT_ANY;
+
+ if (string_has_parameter(s, "click:self") ||
+ string_has_parameter(s, "click") ||
+ string_has_parameter(s, "self"))
+ event_value |= ANIM_EVENT_SELF;
+
+ if (string_has_parameter(s, "unclick:any"))
+ event_value |= ANIM_EVENT_UNCLICK_ANY;
+
+ // if animation event found, add it to global animation event list
+ if (event_value != ANIM_EVENT_NONE)
+ list_pos = AddGlobalAnimEventValue(list_pos, event_value);
+
+ while (s != NULL)
+ {
+ // add optional "click:anim_X" or "click:anim_X.part_X" parameter
+ event_value = get_anim_parameter_value(s);
+
+ // if animation event found, add it to global animation event list
+ if (event_value != ANIM_EVENT_NONE)
+ list_pos = AddGlobalAnimEventValue(list_pos, event_value);
+
+ // continue with next part of the string, starting with next comma
+ s = strchr(s + 1, ',');
+ }
+
+ return list_pos;
+}
+
+static int get_anim_action_parameter_value(char *token)
+{
+ // check most common default case first to massively speed things up
+ if (strEqual(token, ARG_UNDEFINED))
+ return ANIM_EVENT_ACTION_NONE;
+
+ int result = getImageIDFromToken(token);
+
+ if (result == -1)
+ {
+ char *gfx_token = getStringCat2("gfx.", token);
+
+ result = getImageIDFromToken(gfx_token);
+
+ checked_free(gfx_token);
+ }
+
+ if (result == -1)
+ {
+ Key key = getKeyFromX11KeyName(token);
+
+ if (key != KSYM_UNDEFINED)
+ result = -(int)key;
+ }
+
+ if (result == -1)
+ {
+ if (isURL(token))
+ {
+ result = get_hash_from_key(token); // unsigned int => int
+ result = ABS(result); // may be negative now
+ result += (result < MAX_IMAGE_FILES ? MAX_IMAGE_FILES : 0);
+
+ setHashEntry(anim_url_hash, int2str(result, 0), token);
+ }
+ }
+
+ if (result == -1)
+ result = ANIM_EVENT_ACTION_NONE;
+
+ return result;
+}
+
+int get_parameter_value(char *value_raw, char *suffix, int type)
+{
+ char *value = getStringToLower(value_raw);
+ int result = 0; // probably a save default value
+
+ if (strEqual(suffix, ".direction"))
+ {
+ result = (strEqual(value, "left") ? MV_LEFT :
+ strEqual(value, "right") ? MV_RIGHT :
+ strEqual(value, "up") ? MV_UP :
+ strEqual(value, "down") ? MV_DOWN : MV_NONE);
+ }
+ else if (strEqual(suffix, ".position"))
+ {
+ result = (strEqual(value, "left") ? POS_LEFT :
+ strEqual(value, "right") ? POS_RIGHT :
+ strEqual(value, "top") ? POS_TOP :
+ strEqual(value, "upper") ? POS_UPPER :
+ strEqual(value, "middle") ? POS_MIDDLE :
+ strEqual(value, "lower") ? POS_LOWER :
+ strEqual(value, "bottom") ? POS_BOTTOM :
+ strEqual(value, "any") ? POS_ANY :
+ strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
+ }
+ else if (strEqual(suffix, ".align"))
+ {
+ result = (strEqual(value, "left") ? ALIGN_LEFT :
+ strEqual(value, "right") ? ALIGN_RIGHT :
+ strEqual(value, "center") ? ALIGN_CENTER :
+ strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
+ }
+ else if (strEqual(suffix, ".valign"))
+ {
+ result = (strEqual(value, "top") ? VALIGN_TOP :
+ strEqual(value, "bottom") ? VALIGN_BOTTOM :
+ strEqual(value, "middle") ? VALIGN_MIDDLE :
+ strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
+ }
+ else if (strEqual(suffix, ".anim_mode"))
+ {
+ result = (string_has_parameter(value, "none") ? ANIM_NONE :
+ string_has_parameter(value, "loop") ? ANIM_LOOP :
+ string_has_parameter(value, "linear") ? ANIM_LINEAR :
+ string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
+ string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
+ string_has_parameter(value, "random") ? ANIM_RANDOM :
+ string_has_parameter(value, "random_static") ? ANIM_RANDOM_STATIC :
+ string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
+ string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
+ string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
+ string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
+ string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
+ string_has_parameter(value, "centered") ? ANIM_CENTERED :
+ string_has_parameter(value, "all") ? ANIM_ALL :
+ string_has_parameter(value, "tiled") ? ANIM_TILED :
+ ANIM_DEFAULT);
+
+ if (string_has_parameter(value, "once"))
+ result |= ANIM_ONCE;
+
+ if (string_has_parameter(value, "reverse"))
+ result |= ANIM_REVERSE;
+
+ if (string_has_parameter(value, "opaque_player"))
+ result |= ANIM_OPAQUE_PLAYER;
+
+ if (string_has_parameter(value, "static_panel"))
+ result |= ANIM_STATIC_PANEL;
+ }
+ else if (strEqual(suffix, ".init_event") ||
+ strEqual(suffix, ".anim_event"))
+ {
+ result = get_anim_parameter_values(value);
+ }
+ else if (strEqual(suffix, ".init_delay_action") ||
+ strEqual(suffix, ".anim_delay_action") ||
+ strEqual(suffix, ".post_delay_action") ||
+ strEqual(suffix, ".init_event_action") ||
+ strEqual(suffix, ".anim_event_action"))
+ {
+ result = get_anim_action_parameter_value(value_raw);
+ }
+ else if (strEqual(suffix, ".class"))
+ {
+ result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
+ get_hash_from_key(value));
+ }
+ else if (strEqual(suffix, ".style"))
+ {
+ result = STYLE_DEFAULT;
+
+ if (string_has_parameter(value, "accurate_borders"))
+ result |= STYLE_ACCURATE_BORDERS;
+
+ if (string_has_parameter(value, "inner_corners"))
+ result |= STYLE_INNER_CORNERS;
+
+ if (string_has_parameter(value, "reverse"))
+ result |= STYLE_REVERSE;
+
+ if (string_has_parameter(value, "leftmost_position"))
+ result |= STYLE_LEFTMOST_POSITION;
+
+ if (string_has_parameter(value, "block_clicks"))
+ result |= STYLE_BLOCK;
+
+ if (string_has_parameter(value, "passthrough_clicks"))
+ result |= STYLE_PASSTHROUGH;
+
+ if (string_has_parameter(value, "multiple_actions"))
+ result |= STYLE_MULTIPLE_ACTIONS;
+ }
+ else if (strEqual(suffix, ".fade_mode"))
+ {
+ result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
+ string_has_parameter(value, "fade") ? FADE_MODE_FADE :
+ string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
+ string_has_parameter(value, "melt") ? FADE_MODE_MELT :
+ string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
+ FADE_MODE_DEFAULT);
+ }
+ else if (strEqual(suffix, ".auto_delay_unit"))
+ {
+ result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
+ string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
+ AUTO_DELAY_UNIT_DEFAULT);
+ }
+ else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
+ {
+ result = gfx.get_font_from_token_function(value);
+ }
+ else // generic parameter of type integer or boolean
+ {
+ result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
+ type == TYPE_INTEGER ? get_integer_from_string(value) :
+ type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
+ ARG_UNDEFINED_VALUE);
+ }
+
+ free(value);
+
+ return result;
+}
+
+static int get_token_parameter_value(char *token, char *value_raw)
+{
+ char *suffix;
+
+ if (token == NULL || value_raw == NULL)
+ return ARG_UNDEFINED_VALUE;
+
+ suffix = strrchr(token, '.');
+ if (suffix == NULL)
+ suffix = token;
+
+ if (strEqual(suffix, ".element"))
+ return getElementFromToken(value_raw);
+
+ // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
+ return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
+}
+
+void InitMenuDesignSettings_FromHash(SetupFileHash *setup_file_hash,
+ boolean ignore_defaults)
+{
+ int i;
+
+ for (i = 0; image_config_vars[i].token != NULL; i++)
+ {
+ char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
+
+ // (ignore definitions set to "[DEFAULT]" which are already initialized)
+ if (ignore_defaults && strEqual(value, ARG_DEFAULT))
+ continue;
+
+ if (value != NULL)
+ *image_config_vars[i].value =
+ get_token_parameter_value(image_config_vars[i].token, value);
+ }
+}
+
+void InitMenuDesignSettings_Static(void)
+{
+ // always start with reliable default values from static default config
+ InitMenuDesignSettings_FromHash(image_config_hash, FALSE);
+}
+
+static void InitMenuDesignSettings_SpecialPreProcessing(void)
+{
+ int i;
+
+ // the following initializes hierarchical values from static configuration
+
+ // special case: initialize "ARG_DEFAULT" values in static default config
+ // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
+ titlescreen_initial_first_default.fade_mode =
+ title_initial_first_default.fade_mode;
+ titlescreen_initial_first_default.fade_delay =
+ title_initial_first_default.fade_delay;
+ titlescreen_initial_first_default.post_delay =
+ title_initial_first_default.post_delay;
+ titlescreen_initial_first_default.auto_delay =
+ title_initial_first_default.auto_delay;
+ titlescreen_initial_first_default.auto_delay_unit =
+ title_initial_first_default.auto_delay_unit;
+ titlescreen_first_default.fade_mode = title_first_default.fade_mode;
+ titlescreen_first_default.fade_delay = title_first_default.fade_delay;
+ titlescreen_first_default.post_delay = title_first_default.post_delay;
+ titlescreen_first_default.auto_delay = title_first_default.auto_delay;
+ titlescreen_first_default.auto_delay_unit =
+ title_first_default.auto_delay_unit;
+ titlemessage_initial_first_default.fade_mode =
+ title_initial_first_default.fade_mode;
+ titlemessage_initial_first_default.fade_delay =
+ title_initial_first_default.fade_delay;
+ titlemessage_initial_first_default.post_delay =
+ title_initial_first_default.post_delay;
+ titlemessage_initial_first_default.auto_delay =
+ title_initial_first_default.auto_delay;
+ titlemessage_initial_first_default.auto_delay_unit =
+ title_initial_first_default.auto_delay_unit;
+ titlemessage_first_default.fade_mode = title_first_default.fade_mode;
+ titlemessage_first_default.fade_delay = title_first_default.fade_delay;
+ titlemessage_first_default.post_delay = title_first_default.post_delay;
+ titlemessage_first_default.auto_delay = title_first_default.auto_delay;
+ titlemessage_first_default.auto_delay_unit =
+ title_first_default.auto_delay_unit;
+
+ titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
+ titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
+ titlescreen_initial_default.post_delay = title_initial_default.post_delay;
+ titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
+ titlescreen_initial_default.auto_delay_unit =
+ title_initial_default.auto_delay_unit;
+ titlescreen_default.fade_mode = title_default.fade_mode;
+ titlescreen_default.fade_delay = title_default.fade_delay;
+ titlescreen_default.post_delay = title_default.post_delay;
+ titlescreen_default.auto_delay = title_default.auto_delay;
+ titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
+ titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
+ titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
+ titlemessage_initial_default.post_delay = title_initial_default.post_delay;
+ titlemessage_initial_default.auto_delay_unit =
+ title_initial_default.auto_delay_unit;
+ titlemessage_default.fade_mode = title_default.fade_mode;
+ titlemessage_default.fade_delay = title_default.fade_delay;
+ titlemessage_default.post_delay = title_default.post_delay;
+ titlemessage_default.auto_delay = title_default.auto_delay;
+ titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
+
+ // special case: initialize "ARG_DEFAULT" values in static default config
+ // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
+ for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
+ {
+ titlescreen_initial_first[i] = titlescreen_initial_first_default;
+ titlescreen_first[i] = titlescreen_first_default;
+ titlemessage_initial_first[i] = titlemessage_initial_first_default;
+ titlemessage_first[i] = titlemessage_first_default;
+
+ titlescreen_initial[i] = titlescreen_initial_default;
+ titlescreen[i] = titlescreen_default;
+ titlemessage_initial[i] = titlemessage_initial_default;
+ titlemessage[i] = titlemessage_default;
+ }
+
+ // special case: initialize "ARG_DEFAULT" values in static default config
+ // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
+ continue;
+
+ menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
+ menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
+ menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
+ }
+
+ // special case: initialize "ARG_DEFAULT" values in static default config
+ // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
+ viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
+ viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
+
+ if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
+ continue;
+
+ viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
+ }
+}
+
+static void InitMenuDesignSettings_SpecialPostProcessing(void)
+{
+ static struct
+ {
+ struct XY *dst, *src;
+ }
+ game_buttons_xy[] =
+ {
+ { &game.button.save, &game.button.stop },
+ { &game.button.pause2, &game.button.pause },
+ { &game.button.load, &game.button.play },
+ { &game.button.undo, &game.button.stop },
+ { &game.button.redo, &game.button.play },
+
+ { NULL, NULL }
+ };
+ int i, j;
+
+ // special case: initialize later added SETUP list size from LEVELS value
+ if (menu.list_size[GAME_MODE_SETUP] == -1)
+ menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
+
+ // set default position for snapshot buttons to stop/pause/play buttons
+ for (i = 0; game_buttons_xy[i].dst != NULL; i++)
+ if ((*game_buttons_xy[i].dst).x == -1 &&
+ (*game_buttons_xy[i].dst).y == -1)
+ *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
+
+ // --------------------------------------------------------------------------
+ // dynamic viewports (including playfield margins, borders and alignments)
+ // --------------------------------------------------------------------------
+
+ // dynamic viewports currently only supported for landscape mode
+ int display_width = MAX(video.display_width, video.display_height);
+ int display_height = MIN(video.display_width, video.display_height);
+
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ struct RectWithBorder *vp_window = &viewport.window[i];
+ struct RectWithBorder *vp_playfield = &viewport.playfield[i];
+ struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
+ struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
+ boolean dynamic_window_width = (vp_window->min_width != -1);
+ boolean dynamic_window_height = (vp_window->min_height != -1);
+ boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
+ boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
+
+ // adjust window size if min/max width/height is specified
+
+ if (vp_window->min_width != -1)
+ {
+ int window_width = display_width;
+
+ // when using static window height, use aspect ratio of display
+ if (vp_window->min_height == -1)
+ window_width = vp_window->height * display_width / display_height;
+
+ vp_window->width = MAX(vp_window->min_width, window_width);
+ }
+
+ if (vp_window->min_height != -1)
+ {
+ int window_height = display_height;
+
+ // when using static window width, use aspect ratio of display
+ if (vp_window->min_width == -1)
+ window_height = vp_window->width * display_height / display_width;
+
+ vp_window->height = MAX(vp_window->min_height, window_height);
+ }
+
+ if (vp_window->max_width != -1)
+ vp_window->width = MIN(vp_window->width, vp_window->max_width);
+
+ if (vp_window->max_height != -1)
+ vp_window->height = MIN(vp_window->height, vp_window->max_height);
+
+ int playfield_width = vp_window->width;
+ int playfield_height = vp_window->height;
+
+ // adjust playfield size and position according to specified margins
+
+ playfield_width -= vp_playfield->margin_left;
+ playfield_width -= vp_playfield->margin_right;
+
+ playfield_height -= vp_playfield->margin_top;
+ playfield_height -= vp_playfield->margin_bottom;
+
+ // adjust playfield size if min/max width/height is specified
+
+ if (vp_playfield->min_width != -1)
+ vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
+
+ if (vp_playfield->min_height != -1)
+ vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
+
+ if (vp_playfield->max_width != -1)
+ vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
+
+ if (vp_playfield->max_height != -1)
+ vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
+
+ // adjust playfield position according to specified alignment
+
+ if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
+ vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
+ else if (vp_playfield->align == ALIGN_CENTER)
+ vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
+ else if (vp_playfield->align == ALIGN_RIGHT)
+ vp_playfield->x += playfield_width - vp_playfield->width;
+
+ if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
+ vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
+ else if (vp_playfield->valign == VALIGN_MIDDLE)
+ vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
+ else if (vp_playfield->valign == VALIGN_BOTTOM)
+ vp_playfield->y += playfield_height - vp_playfield->height;
+
+ vp_playfield->x += vp_playfield->margin_left;
+ vp_playfield->y += vp_playfield->margin_top;
+
+ // adjust individual playfield borders if only default border is specified
+
+ if (vp_playfield->border_left == -1)
+ vp_playfield->border_left = vp_playfield->border_size;
+ if (vp_playfield->border_right == -1)
+ vp_playfield->border_right = vp_playfield->border_size;
+ if (vp_playfield->border_top == -1)
+ vp_playfield->border_top = vp_playfield->border_size;
+ if (vp_playfield->border_bottom == -1)
+ vp_playfield->border_bottom = vp_playfield->border_size;
+
+ // set dynamic playfield borders if borders are specified as undefined
+ // (but only if window size was dynamic and playfield size was static)
+
+ if (dynamic_window_width && !dynamic_playfield_width)
+ {
+ if (vp_playfield->border_left == -1)
+ {
+ vp_playfield->border_left = (vp_playfield->x -
+ vp_playfield->margin_left);
+ vp_playfield->x -= vp_playfield->border_left;
+ vp_playfield->width += vp_playfield->border_left;
+ }
+
+ if (vp_playfield->border_right == -1)
+ {
+ vp_playfield->border_right = (vp_window->width -
+ vp_playfield->x -
+ vp_playfield->width -
+ vp_playfield->margin_right);
+ vp_playfield->width += vp_playfield->border_right;
+ }
+ }
+
+ if (dynamic_window_height && !dynamic_playfield_height)
+ {
+ if (vp_playfield->border_top == -1)
+ {
+ vp_playfield->border_top = (vp_playfield->y -
+ vp_playfield->margin_top);
+ vp_playfield->y -= vp_playfield->border_top;
+ vp_playfield->height += vp_playfield->border_top;
+ }
+
+ if (vp_playfield->border_bottom == -1)
+ {
+ vp_playfield->border_bottom = (vp_window->height -
+ vp_playfield->y -
+ vp_playfield->height -
+ vp_playfield->margin_bottom);
+ vp_playfield->height += vp_playfield->border_bottom;
+ }
+ }
+
+ // adjust playfield size to be a multiple of a defined alignment tile size
+
+ int align_size = vp_playfield->align_size;
+ int playfield_xtiles = vp_playfield->width / align_size;
+ int playfield_ytiles = vp_playfield->height / align_size;
+ int playfield_width_corrected = playfield_xtiles * align_size;
+ int playfield_height_corrected = playfield_ytiles * align_size;
+ boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
+ i == GFX_SPECIAL_ARG_EDITOR);
+
+ if (is_playfield_mode &&
+ dynamic_playfield_width &&
+ vp_playfield->width != playfield_width_corrected)
+ {
+ int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
+
+ vp_playfield->width = playfield_width_corrected;
+
+ if (vp_playfield->align == ALIGN_LEFT)
+ {
+ vp_playfield->border_left += playfield_xdiff;
+ }
+ else if (vp_playfield->align == ALIGN_RIGHT)
+ {
+ vp_playfield->border_right += playfield_xdiff;
+ }
+ else if (vp_playfield->align == ALIGN_CENTER)
+ {
+ int border_left_diff = playfield_xdiff / 2;
+ int border_right_diff = playfield_xdiff - border_left_diff;
+
+ vp_playfield->border_left += border_left_diff;
+ vp_playfield->border_right += border_right_diff;
+ }
+ }
+
+ if (is_playfield_mode &&
+ dynamic_playfield_height &&
+ vp_playfield->height != playfield_height_corrected)
+ {
+ int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
+
+ vp_playfield->height = playfield_height_corrected;
+
+ if (vp_playfield->valign == VALIGN_TOP)
+ {
+ vp_playfield->border_top += playfield_ydiff;
+ }
+ else if (vp_playfield->align == VALIGN_BOTTOM)
+ {
+ vp_playfield->border_right += playfield_ydiff;
+ }
+ else if (vp_playfield->align == VALIGN_MIDDLE)
+ {
+ int border_top_diff = playfield_ydiff / 2;
+ int border_bottom_diff = playfield_ydiff - border_top_diff;
+
+ vp_playfield->border_top += border_top_diff;
+ vp_playfield->border_bottom += border_bottom_diff;
+ }
+ }
+
+ // adjust door positions according to specified alignment
+
+ for (j = 0; j < 2; j++)
+ {
+ struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
+
+ if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
+ vp_door->x = ALIGNED_VP_XPOS(vp_door);
+ else if (vp_door->align == ALIGN_CENTER)
+ vp_door->x = vp_window->width / 2 - vp_door->width / 2;
+ else if (vp_door->align == ALIGN_RIGHT)
+ vp_door->x += vp_window->width - vp_door->width;
+
+ if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
+ vp_door->y = ALIGNED_VP_YPOS(vp_door);
+ else if (vp_door->valign == VALIGN_MIDDLE)
+ vp_door->y = vp_window->height / 2 - vp_door->height / 2;
+ else if (vp_door->valign == VALIGN_BOTTOM)
+ vp_door->y += vp_window->height - vp_door->height;
+ }
+ }
+}
+
+static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
+{
+ static struct
+ {
+ struct XYTileSize *dst, *src;
+ int graphic;
+ }
+ editor_buttons_xy[] =
+ {
+ {
+ &editor.button.element_left, &editor.palette.element_left,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
+ },
+ {
+ &editor.button.element_middle, &editor.palette.element_middle,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
+ },
+ {
+ &editor.button.element_right, &editor.palette.element_right,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
+ },
+
+ { NULL, NULL }
+ };
+ int i;
+
+ // set default position for element buttons to element graphics
+ for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
+ {
+ if ((*editor_buttons_xy[i].dst).x == -1 &&
+ (*editor_buttons_xy[i].dst).y == -1)
+ {
+ struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
+
+ gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
+
+ *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
+ }
+ }
+
+ // adjust editor palette rows and columns if specified to be dynamic
+
+ if (editor.palette.cols == -1)
+ {
+ int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
+ int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
+ int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
+
+ editor.palette.cols = (vp_width - sc_width) / bt_width;
+
+ if (editor.palette.x == -1)
+ {
+ int palette_width = editor.palette.cols * bt_width + sc_width;
+
+ editor.palette.x = (vp_width - palette_width) / 2;
+ }
+ }
+
+ if (editor.palette.rows == -1)
+ {
+ int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
+ int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
+ int tx_height = getFontHeight(FONT_TEXT_2);
+
+ editor.palette.rows = (vp_height - tx_height) / bt_height;
+
+ if (editor.palette.y == -1)
+ {
+ int palette_height = editor.palette.rows * bt_height + tx_height;
+
+ editor.palette.y = (vp_height - palette_height) / 2;
+ }
+ }
+}
+
+static void LoadMenuDesignSettingsFromFilename(char *filename)
+{
+ static struct TitleFadingInfo tfi;
+ static struct TitleMessageInfo tmi;
+ static struct TokenInfo title_tokens[] =
+ {
+ { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
+ { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
+ { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
+ { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
+ { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
+
+ { -1, NULL, NULL }
+ };
+ static struct TokenInfo titlemessage_tokens[] =
+ {
+ { TYPE_INTEGER, &tmi.x, ".x" },
+ { TYPE_INTEGER, &tmi.y, ".y" },
+ { TYPE_INTEGER, &tmi.width, ".width" },
+ { TYPE_INTEGER, &tmi.height, ".height" },
+ { TYPE_INTEGER, &tmi.chars, ".chars" },
+ { TYPE_INTEGER, &tmi.lines, ".lines" },
+ { TYPE_INTEGER, &tmi.align, ".align" },
+ { TYPE_INTEGER, &tmi.valign, ".valign" },
+ { TYPE_INTEGER, &tmi.font, ".font" },
+ { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
+ { TYPE_BOOLEAN, &tmi.centered, ".centered" },
+ { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
+ { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
+ { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
+ { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
+ { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
+ { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
+ { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
+
+ { -1, NULL, NULL }
+ };
+ static struct
+ {
+ struct TitleFadingInfo *info;
+ char *text;
+ }
+ title_info[] =
+ {
+ // initialize first titles from "enter screen" definitions, if defined
+ { &title_initial_first_default, "menu.enter_screen.TITLE" },
+ { &title_first_default, "menu.enter_screen.TITLE" },
+
+ // initialize title screens from "next screen" definitions, if defined
+ { &title_initial_default, "menu.next_screen.TITLE" },
+ { &title_default, "menu.next_screen.TITLE" },
+
+ { NULL, NULL }
+ };
+ static struct
+ {
+ struct TitleMessageInfo *array;
+ char *text;
+ }
+ titlemessage_arrays[] =
+ {
+ // initialize first titles from "enter screen" definitions, if defined
+ { titlescreen_initial_first, "menu.enter_screen.TITLE" },
+ { titlescreen_first, "menu.enter_screen.TITLE" },
+ { titlemessage_initial_first, "menu.enter_screen.TITLE" },
+ { titlemessage_first, "menu.enter_screen.TITLE" },
+
+ // initialize titles from "next screen" definitions, if defined
+ { titlescreen_initial, "menu.next_screen.TITLE" },
+ { titlescreen, "menu.next_screen.TITLE" },
+ { titlemessage_initial, "menu.next_screen.TITLE" },
+ { titlemessage, "menu.next_screen.TITLE" },
+
+ // overwrite titles with title definitions, if defined
+ { titlescreen_initial_first, "[title_initial]" },
+ { titlescreen_first, "[title]" },
+ { titlemessage_initial_first, "[title_initial]" },
+ { titlemessage_first, "[title]" },
+
+ { titlescreen_initial, "[title_initial]" },
+ { titlescreen, "[title]" },
+ { titlemessage_initial, "[title_initial]" },
+ { titlemessage, "[title]" },
+
+ // overwrite titles with title screen/message definitions, if defined
+ { titlescreen_initial_first, "[titlescreen_initial]" },
+ { titlescreen_first, "[titlescreen]" },
+ { titlemessage_initial_first, "[titlemessage_initial]" },
+ { titlemessage_first, "[titlemessage]" },
+
+ { titlescreen_initial, "[titlescreen_initial]" },
+ { titlescreen, "[titlescreen]" },
+ { titlemessage_initial, "[titlemessage_initial]" },
+ { titlemessage, "[titlemessage]" },
+
+ { NULL, NULL }
+ };
+ SetupFileHash *setup_file_hash;
+ int i, j, k;
+
+ if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
+ return;
+
+ // the following initializes hierarchical values from dynamic configuration
+
+ // special case: initialize with default values that may be overwritten
+ // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ struct TokenIntPtrInfo menu_config[] =
+ {
+ { "menu.draw_xoffset", &menu.draw_xoffset[i] },
+ { "menu.draw_yoffset", &menu.draw_yoffset[i] },
+ { "menu.list_size", &menu.list_size[i] }
+ };
+
+ for (j = 0; j < ARRAY_SIZE(menu_config); j++)
+ {
+ char *token = menu_config[j].token;
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ *menu_config[j].value = get_integer_from_string(value);
+ }
+ }
+
+ // special case: initialize with default values that may be overwritten
+ // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
+ for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
+ {
+ struct TokenIntPtrInfo menu_config[] =
+ {
+ { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
+ { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
+ { "menu.list_size.INFO", &menu.list_size_info[i] }
+ };
+
+ for (j = 0; j < ARRAY_SIZE(menu_config); j++)
+ {
+ char *token = menu_config[j].token;
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ *menu_config[j].value = get_integer_from_string(value);
+ }
+ }
+
+ // special case: initialize with default values that may be overwritten
+ // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
+ for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
+ {
+ struct TokenIntPtrInfo menu_config[] =
+ {
+ { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
+ { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
+ };
+
+ for (j = 0; j < ARRAY_SIZE(menu_config); j++)
+ {
+ char *token = menu_config[j].token;
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ *menu_config[j].value = get_integer_from_string(value);
+ }
+ }
+
+ // special case: initialize with default values that may be overwritten
+ // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
+ for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
+ {
+ struct TokenIntPtrInfo menu_config[] =
+ {
+ { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
+ { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
+ { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
+ { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
+ { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
+ { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
+ { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
+ { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
+ { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
+ };
+
+ for (j = 0; j < ARRAY_SIZE(menu_config); j++)
+ {
+ char *token = menu_config[j].token;
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ *menu_config[j].value = get_integer_from_string(value);
+ }
+ }
+
+ // special case: initialize with default values that may be overwritten
+ // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ struct TokenIntPtrInfo menu_config[] =
+ {
+ { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
+ { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
+ { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
+ { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
+ { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
+ { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
+ { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
+ { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
+ { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
+ };
+
+ for (j = 0; j < ARRAY_SIZE(menu_config); j++)
+ {
+ char *token = menu_config[j].token;
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ *menu_config[j].value = get_token_parameter_value(token, value);
+ }
+ }
+
+ // special case: initialize with default values that may be overwritten
+ // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ struct
+ {
+ char *token_prefix;
+ struct RectWithBorder *struct_ptr;
+ }
+ vp_struct[] =
+ {
+ { "viewport.window", &viewport.window[i] },
+ { "viewport.playfield", &viewport.playfield[i] },
+ { "viewport.door_1", &viewport.door_1[i] },
+ { "viewport.door_2", &viewport.door_2[i] }
+ };
+
+ for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
+ {
+ struct TokenIntPtrInfo vp_config[] =
+ {
+ { ".x", &vp_struct[j].struct_ptr->x },
+ { ".y", &vp_struct[j].struct_ptr->y },
+ { ".width", &vp_struct[j].struct_ptr->width },
+ { ".height", &vp_struct[j].struct_ptr->height },
+ { ".min_width", &vp_struct[j].struct_ptr->min_width },
+ { ".min_height", &vp_struct[j].struct_ptr->min_height },
+ { ".max_width", &vp_struct[j].struct_ptr->max_width },
+ { ".max_height", &vp_struct[j].struct_ptr->max_height },
+ { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
+ { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
+ { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
+ { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
+ { ".border_left", &vp_struct[j].struct_ptr->border_left },
+ { ".border_right", &vp_struct[j].struct_ptr->border_right },
+ { ".border_top", &vp_struct[j].struct_ptr->border_top },
+ { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
+ { ".border_size", &vp_struct[j].struct_ptr->border_size },
+ { ".align_size", &vp_struct[j].struct_ptr->align_size },
+ { ".align", &vp_struct[j].struct_ptr->align },
+ { ".valign", &vp_struct[j].struct_ptr->valign }
+ };
+
+ for (k = 0; k < ARRAY_SIZE(vp_config); k++)
+ {
+ char *token = getStringCat2(vp_struct[j].token_prefix,
+ vp_config[k].token);
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ *vp_config[k].value = get_token_parameter_value(token, value);
+
+ free(token);
+ }
+ }
+ }
+
+ // special case: initialize with default values that may be overwritten
+ // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
+ for (i = 0; title_info[i].info != NULL; i++)
+ {
+ struct TitleFadingInfo *info = title_info[i].info;
+ char *base_token = title_info[i].text;
+
+ for (j = 0; title_tokens[j].type != -1; j++)
+ {
+ char *token = getStringCat2(base_token, title_tokens[j].text);
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ {
+ int parameter_value = get_token_parameter_value(token, value);
+
+ tfi = *info;
+
+ *(int *)title_tokens[j].value = (int)parameter_value;
+
+ *info = tfi;
+ }
+
+ free(token);
+ }
+ }
+
+ // special case: initialize with default values that may be overwritten
+ // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
+ for (i = 0; titlemessage_arrays[i].array != NULL; i++)
+ {
+ struct TitleMessageInfo *array = titlemessage_arrays[i].array;
+ char *base_token = titlemessage_arrays[i].text;
+
+ for (j = 0; titlemessage_tokens[j].type != -1; j++)
+ {
+ char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ {
+ int parameter_value = get_token_parameter_value(token, value);
+
+ for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
+ {
+ tmi = array[k];
+
+ if (titlemessage_tokens[j].type == TYPE_INTEGER)
+ *(int *)titlemessage_tokens[j].value = (int)parameter_value;
+ else
+ *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
+
+ array[k] = tmi;
+ }
+ }
+
+ free(token);
+ }
+ }
+
+ // special case: check if network and preview player positions are redefined,
+ // to compare this later against the main menu level preview being redefined
+ struct TokenIntPtrInfo menu_config_players[] =
+ {
+ { "main.network_players.x", &menu.main.network_players.redefined },
+ { "main.network_players.y", &menu.main.network_players.redefined },
+ { "main.preview_players.x", &menu.main.preview_players.redefined },
+ { "main.preview_players.y", &menu.main.preview_players.redefined },
+ { "preview.x", &preview.redefined },
+ { "preview.y", &preview.redefined }
+ };
+
+ for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
+ *menu_config_players[i].value = FALSE;
+
+ for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
+ if (getHashEntry(setup_file_hash, menu_config_players[i].token) != NULL)
+ *menu_config_players[i].value = TRUE;
+
+ // read (and overwrite with) values that may be specified in config file
+ InitMenuDesignSettings_FromHash(setup_file_hash, TRUE);
+
+ freeSetupFileHash(setup_file_hash);
+}
+
+void LoadMenuDesignSettings(void)
+{
+ char *filename_base = UNDEFINED_FILENAME, *filename_local;
+
+ InitMenuDesignSettings_Static();
+ InitMenuDesignSettings_SpecialPreProcessing();
+
+ if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
+ {
+ // first look for special settings configured in level series config
+ filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
+
+ if (fileExists(filename_base))
+ LoadMenuDesignSettingsFromFilename(filename_base);
+ }
+
+ filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
+
+ if (filename_local != NULL && !strEqual(filename_base, filename_local))
+ LoadMenuDesignSettingsFromFilename(filename_local);
+
+ InitMenuDesignSettings_SpecialPostProcessing();
+}
+
+void LoadMenuDesignSettings_AfterGraphics(void)
+{
+ InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
+}
+
+void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
+{
+ char *filename = getEditorSetupFilename();
+ SetupFileList *setup_file_list, *list;
+ SetupFileHash *element_hash;
+ int num_unknown_tokens = 0;
+ int i;
+
+ if ((setup_file_list = loadSetupFileList(filename)) == NULL)
+ return;
+
+ element_hash = newSetupFileHash();
+
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
+
+ // determined size may be larger than needed (due to unknown elements)
+ *num_elements = 0;
+ for (list = setup_file_list; list != NULL; list = list->next)
+ (*num_elements)++;
+
+ // add space for up to 3 more elements for padding that may be needed
+ *num_elements += 3;
+
+ // free memory for old list of elements, if needed
+ checked_free(*elements);
+
+ // allocate memory for new list of elements
+ *elements = checked_malloc(*num_elements * sizeof(int));
+
+ *num_elements = 0;
+ for (list = setup_file_list; list != NULL; list = list->next)
+ {
+ char *value = getHashEntry(element_hash, list->token);
+
+ if (value == NULL) // try to find obsolete token mapping
+ {
+ char *mapped_token = get_mapped_token(list->token);
+
+ if (mapped_token != NULL)
+ {
+ value = getHashEntry(element_hash, mapped_token);
+
+ free(mapped_token);
+ }
+ }
+
+ if (value != NULL)
+ {
+ (*elements)[(*num_elements)++] = atoi(value);
+ }
+ else
+ {
+ if (num_unknown_tokens == 0)
+ {
+ Warn("---");
+ Warn("unknown token(s) found in config file:");
+ Warn("- config file: '%s'", filename);
+
+ num_unknown_tokens++;
+ }
+
+ Warn("- token: '%s'", list->token);
+ }
+ }
+
+ if (num_unknown_tokens > 0)
+ Warn("---");
+
+ while (*num_elements % 4) // pad with empty elements, if needed
+ (*elements)[(*num_elements)++] = EL_EMPTY;
+
+ freeSetupFileList(setup_file_list);
+ freeSetupFileHash(element_hash);
+
+#if 0
+ for (i = 0; i < *num_elements; i++)
+ Debug("editor", "element '%s' [%d]\n",
+ element_info[(*elements)[i]].token_name, (*elements)[i]);
+#endif
+}
+
+static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
+ boolean is_sound)
+{
+ SetupFileHash *setup_file_hash = NULL;
+ struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
+ char *filename_music, *filename_prefix, *filename_info;
+ struct
+ {
+ char *token;
+ char **value_ptr;
+ }
+ token_to_value_ptr[] =
+ {
+ { "title_header", &tmp_music_file_info.title_header },
+ { "artist_header", &tmp_music_file_info.artist_header },
+ { "album_header", &tmp_music_file_info.album_header },
+ { "year_header", &tmp_music_file_info.year_header },
+
+ { "title", &tmp_music_file_info.title },
+ { "artist", &tmp_music_file_info.artist },
+ { "album", &tmp_music_file_info.album },
+ { "year", &tmp_music_file_info.year },
+
+ { NULL, NULL },
+ };
+ int i;
+
+ filename_music = (is_sound ? getCustomSoundFilename(basename) :
+ getCustomMusicFilename(basename));
+
+ if (filename_music == NULL)
+ return NULL;
+
+ // ---------- try to replace file extension ----------
+
+ filename_prefix = getStringCopy(filename_music);
+ if (strrchr(filename_prefix, '.') != NULL)
+ *strrchr(filename_prefix, '.') = '\0';
+ filename_info = getStringCat2(filename_prefix, ".txt");
+
+ if (fileExists(filename_info))
+ setup_file_hash = loadSetupFileHash(filename_info);
+
+ free(filename_prefix);
+ free(filename_info);
+
+ if (setup_file_hash == NULL)
+ {
+ // ---------- try to add file extension ----------
+
+ filename_prefix = getStringCopy(filename_music);
+ filename_info = getStringCat2(filename_prefix, ".txt");
+
+ if (fileExists(filename_info))
+ setup_file_hash = loadSetupFileHash(filename_info);
+
+ free(filename_prefix);
+ free(filename_info);
+ }
+
+ if (setup_file_hash == NULL)
+ return NULL;
+
+ // ---------- music file info found ----------
+
+ clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
+
+ for (i = 0; token_to_value_ptr[i].token != NULL; i++)
+ {
+ char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
+
+ *token_to_value_ptr[i].value_ptr =
+ getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
+ }
+
+ tmp_music_file_info.basename = getStringCopy(basename);
+ tmp_music_file_info.music = music;
+ tmp_music_file_info.is_sound = is_sound;
+
+ new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
+ *new_music_file_info = tmp_music_file_info;
+
+ return new_music_file_info;
+}
+
+static struct MusicFileInfo *get_music_file_info(char *basename, int music)
+{
+ return get_music_file_info_ext(basename, music, FALSE);
+}
+
+static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
+{
+ return get_music_file_info_ext(basename, sound, TRUE);
+}
+
+static boolean music_info_listed_ext(struct MusicFileInfo *list,
+ char *basename, boolean is_sound)
+{
+ for (; list != NULL; list = list->next)
+ if (list->is_sound == is_sound && strEqual(list->basename, basename))
+ return TRUE;
+
+ return FALSE;
+}
+
+static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
+{
+ return music_info_listed_ext(list, basename, FALSE);
+}
+
+static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
+{
+ return music_info_listed_ext(list, basename, TRUE);
+}
+
+void LoadMusicInfo(void)
+{
+ char *music_directory = getCustomMusicDirectory();
+ int num_music = getMusicListSize();
+ int num_music_noconf = 0;
+ int num_sounds = getSoundListSize();
+ Directory *dir;
+ DirectoryEntry *dir_entry;
+ struct FileInfo *music, *sound;
+ struct MusicFileInfo *next, **new;
+ int i;
+
+ while (music_file_info != NULL)
+ {
+ next = music_file_info->next;
+
+ checked_free(music_file_info->basename);
+
+ checked_free(music_file_info->title_header);
+ checked_free(music_file_info->artist_header);
+ checked_free(music_file_info->album_header);
+ checked_free(music_file_info->year_header);
+
+ checked_free(music_file_info->title);
+ checked_free(music_file_info->artist);
+ checked_free(music_file_info->album);
+ checked_free(music_file_info->year);
+
+ free(music_file_info);
+
+ music_file_info = next;
+ }
+
+ new = &music_file_info;
+
+ for (i = 0; i < num_music; i++)
+ {
+ music = getMusicListEntry(i);
+
+ if (music->filename == NULL)
+ continue;
+
+ if (strEqual(music->filename, UNDEFINED_FILENAME))
+ continue;
+
+ // a configured file may be not recognized as music
+ if (!FileIsMusic(music->filename))
+ continue;
+
+ if (!music_info_listed(music_file_info, music->filename))
+ {
+ *new = get_music_file_info(music->filename, i);
+
+ if (*new != NULL)
+ new = &(*new)->next;
+ }
+ }
+
+ if ((dir = openDirectory(music_directory)) == NULL)
+ {
+ Warn("cannot read music directory '%s'", music_directory);
+
+ return;
+ }
+
+ while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
+ {
+ char *basename = dir_entry->basename;
+ boolean music_already_used = FALSE;
+ int i;
+
+ // skip all music files that are configured in music config file
+ for (i = 0; i < num_music; i++)
+ {
+ music = getMusicListEntry(i);
+
+ if (music->filename == NULL)
+ continue;
+
+ if (strEqual(basename, music->filename))
+ {
+ music_already_used = TRUE;
+ break;
+ }
+ }
+
+ if (music_already_used)
+ continue;
+
+ if (!FileIsMusic(dir_entry->filename))
+ continue;
+
+ if (!music_info_listed(music_file_info, basename))
+ {
+ *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
+
+ if (*new != NULL)
+ new = &(*new)->next;
+ }
+
+ num_music_noconf++;
+ }
+
+ closeDirectory(dir);
+
+ for (i = 0; i < num_sounds; i++)
+ {
+ sound = getSoundListEntry(i);
+
+ if (sound->filename == NULL)
+ continue;
+
+ if (strEqual(sound->filename, UNDEFINED_FILENAME))
+ continue;
+
+ // a configured file may be not recognized as sound
+ if (!FileIsSound(sound->filename))
+ continue;
+
+ if (!sound_info_listed(music_file_info, sound->filename))
+ {
+ *new = get_sound_file_info(sound->filename, i);
+ if (*new != NULL)
+ new = &(*new)->next;
+ }
+ }
+
+ // add pointers to previous list nodes
+
+ struct MusicFileInfo *node = music_file_info;
+
+ while (node != NULL)
+ {
+ if (node->next)
+ node->next->prev = node;
+
+ node = node->next;
+ }
+}
+
+static void add_helpanim_entry(int element, int action, int direction,
+ int delay, int *num_list_entries)
+{
+ struct HelpAnimInfo *new_list_entry;
+ (*num_list_entries)++;
+
+ helpanim_info =
+ checked_realloc(helpanim_info,
+ *num_list_entries * sizeof(struct HelpAnimInfo));
+ new_list_entry = &helpanim_info[*num_list_entries - 1];
+
+ new_list_entry->element = element;
+ new_list_entry->action = action;
+ new_list_entry->direction = direction;
+ new_list_entry->delay = delay;
+}
+
+static void print_unknown_token(char *filename, char *token, int token_nr)
+{
+ if (token_nr == 0)
+ {
+ Warn("---");
+ Warn("unknown token(s) found in config file:");
+ Warn("- config file: '%s'", filename);
}
- fclose(file);
- chmod(filename, SCORE_PERMS);
- return(TRUE);
+ Warn("- token: '%s'", token);
}
-BOOL CreateNewNamesFile(int mode)
+static void print_unknown_token_end(int token_nr)
{
- char filename[MAX_FILENAME];
- FILE *file;
-
- if (mode==PLAYER_LEVEL)
- sprintf(filename,"%s/%s/%s",
- level_directory,leveldir[leveldir_nr].filename,NAMES_FILENAME);
- else
- sprintf(filename,"%s/%s",CONFIG_PATH,NAMES_FILENAME);
-
- if (!(file=fopen(filename,"w")))
- return(FALSE);
-
- fputs(NAMES_COOKIE,file); /* Formatkennung */
- fclose(file);
-
- chmod(filename, NAMES_PERMS);
- return(TRUE);
+ if (token_nr > 0)
+ Warn("---");
}
-BOOL LoadLevelInfo()
+void LoadHelpAnimInfo(void)
{
+ char *filename = getHelpAnimFilename();
+ SetupFileList *setup_file_list = NULL, *list;
+ SetupFileHash *element_hash, *action_hash, *direction_hash;
+ int num_list_entries = 0;
+ int num_unknown_tokens = 0;
int i;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
- FILE *file;
- sprintf(filename,"%s/%s",level_directory,LEVDIR_FILENAME);
+ if (fileExists(filename))
+ setup_file_list = loadSetupFileList(filename);
- if (!(file=fopen(filename,"r")))
+ if (setup_file_list == NULL)
{
- fprintf(stderr,"%s: cannot load level info '%s'!\n",progname,filename);
- return(FALSE);
- }
-
- fscanf(file,"%s\n",cookie);
- if (strcmp(cookie,LEVELDIR_COOKIE)) /* ungültiges Format? */
- {
- fprintf(stderr,"%s: wrong format of level info file!\n",progname);
- fclose(file);
- return(FALSE);
- }
+ // use reliable default values from static configuration
+ SetupFileList *insert_ptr;
- num_leveldirs = 0;
- leveldir_nr = 0;
- for(i=0;i<MAX_LEVDIR_ENTRIES;i++)
- {
- fscanf(file,"%s",leveldir[i].filename);
- fscanf(file,"%s",leveldir[i].name);
- fscanf(file,"%d",&leveldir[i].levels);
- fscanf(file,"%d",&leveldir[i].readonly);
- if (feof(file))
- break;
+ insert_ptr = setup_file_list =
+ newSetupFileList(helpanim_config[0].token,
+ helpanim_config[0].value);
- num_leveldirs++;
+ for (i = 1; helpanim_config[i].token; i++)
+ insert_ptr = addListEntry(insert_ptr,
+ helpanim_config[i].token,
+ helpanim_config[i].value);
}
- if (!num_leveldirs)
- {
- fprintf(stderr,"%s: empty level info '%s'!\n",progname,filename);
- return(FALSE);
- }
+ element_hash = newSetupFileHash();
+ action_hash = newSetupFileHash();
+ direction_hash = newSetupFileHash();
- return(TRUE);
-}
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
-void LoadLevel(int level_nr)
-{
- int i,x,y;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
- FILE *file;
+ for (i = 0; i < NUM_ACTIONS; i++)
+ setHashEntry(action_hash, element_action_info[i].suffix,
+ i_to_a(element_action_info[i].value));
- sprintf(filename,"%s/%s/%d",
- level_directory,leveldir[leveldir_nr].filename,level_nr);
+ // do not store direction index (bit) here, but direction value!
+ for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
+ setHashEntry(direction_hash, element_direction_info[i].suffix,
+ i_to_a(1 << element_direction_info[i].value));
- if (!(file=fopen(filename,"r")))
+ for (list = setup_file_list; list != NULL; list = list->next)
{
-/*
- fprintf(stderr,"%s: cannot load level '%s'!\n",progname,filename);
-*/
- }
- else
- {
- fgets(cookie,LEVEL_COOKIE_LEN,file);
- fgetc(file);
+ char *element_token, *action_token, *direction_token;
+ char *element_value, *action_value, *direction_value;
+ int delay = atoi(list->value);
- if (strcmp(cookie,LEVEL_COOKIE)) /* ungültiges Format? */
+ if (strEqual(list->token, "end"))
{
- fprintf(stderr,"%s: wrong format of level file '%s'!\n",
- progname,filename);
- fclose(file);
- file = NULL;
+ add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
+
+ continue;
}
- }
- if (file)
- {
- lev_fieldx = level.fieldx = fgetc(file);
- lev_fieldy = level.fieldy = fgetc(file);
+ /* first try to break element into element/action/direction parts;
+ if this does not work, also accept combined "element[.act][.dir]"
+ elements (like "dynamite.active"), which are unique elements */
- level.time = (fgetc(file)<<8) | fgetc(file);
- level.edelsteine = (fgetc(file)<<8) | fgetc(file);
- for(i=0;i<MAX_LEVNAMLEN;i++)
- level.name[i] = fgetc(file);
- level.name[MAX_LEVNAMLEN-1] = 0;
- for(i=0;i<MAX_LEVSCORE_ENTRIES;i++)
- level.score[i] = fgetc(file);
- for(i=0;i<4;i++)
- for(y=0;y<3;y++)
- for(x=0;x<3;x++)
- level.mampfer_inhalt[i][x][y] = fgetc(file);
- level.tempo_amoebe = fgetc(file);
- level.dauer_sieb = fgetc(file);
- level.dauer_ablenk = fgetc(file);
- level.amoebe_inhalt = fgetc(file);
+ if (strchr(list->token, '.') == NULL) // token contains no '.'
+ {
+ element_value = getHashEntry(element_hash, list->token);
+ if (element_value != NULL) // element found
+ add_helpanim_entry(atoi(element_value), -1, -1, delay,
+ &num_list_entries);
+ else
+ {
+ // no further suffixes found -- this is not an element
+ print_unknown_token(filename, list->token, num_unknown_tokens++);
+ }
- for(i=0;i<NUM_FREE_LVHD_BYTES;i++) /* Rest frei / Headergröße 80 Bytes */
- fgetc(file);
+ continue;
+ }
- for(y=0;y<MAX_LEV_FIELDY;y++)
- for(x=0;x<MAX_LEV_FIELDX;x++)
- Feld[x][y] = Ur[x][y] = EL_ERDREICH;
+ // token has format "<prefix>.<something>"
- for(y=0;y<lev_fieldy;y++)
- for(x=0;x<lev_fieldx;x++)
- Feld[x][y] = Ur[x][y] = fgetc(file);
+ action_token = strchr(list->token, '.'); // suffix may be action ...
+ direction_token = action_token; // ... or direction
- fclose(file);
+ element_token = getStringCopy(list->token);
+ *strchr(element_token, '.') = '\0';
- if (level.time<=10) /* Mindestspieldauer */
- level.time = 10;
- }
- else
- {
- lev_fieldx = level.fieldx = STD_LEV_FIELDX;
- lev_fieldy = level.fieldy = STD_LEV_FIELDY;
+ element_value = getHashEntry(element_hash, element_token);
- level.time = 100;
- level.edelsteine = 0;
- strncpy(level.name,"Nameless Level",MAX_LEVNAMLEN-1);
- for(i=0;i<MAX_LEVSCORE_ENTRIES;i++)
- level.score[i] = 10;
- for(i=0;i<4;i++)
- for(y=0;y<3;y++)
- for(x=0;x<3;x++)
- level.mampfer_inhalt[i][x][y] = EL_FELSBROCKEN;
- level.tempo_amoebe = 10;
- level.dauer_sieb = 10;
- level.dauer_ablenk = 10;
- level.amoebe_inhalt = EL_DIAMANT;
+ if (element_value == NULL) // this is no element
+ {
+ element_value = getHashEntry(element_hash, list->token);
+ if (element_value != NULL) // combined element found
+ add_helpanim_entry(atoi(element_value), -1, -1, delay,
+ &num_list_entries);
+ else
+ print_unknown_token(filename, list->token, num_unknown_tokens++);
- for(y=0;y<STD_LEV_FIELDY;y++)
- for(x=0;x<STD_LEV_FIELDX;x++)
- Feld[x][y] = Ur[x][y] = EL_ERDREICH;
- Feld[0][0] = Ur[0][0] = EL_SPIELFIGUR;
- Feld[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] =
- Ur[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = EL_AUSGANG_ZU;
- }
-}
+ free(element_token);
-void LoadLevelTape(int level_nr)
-{
- int i;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
- FILE *file;
- BOOL levelrec_10 = FALSE;
-
-#ifndef MSDOS
- sprintf(filename,"%s/%s/%d.tape",
- level_directory,leveldir[leveldir_nr].filename,level_nr);
-#else
- sprintf(filename,"%s/%s/%d.tap",
- level_directory,leveldir[leveldir_nr].filename,level_nr);
-#endif
+ continue;
+ }
- if ((file=fopen(filename,"r")))
- {
- fgets(cookie,LEVELREC_COOKIE_LEN,file);
- fgetc(file);
- if (!strcmp(cookie,LEVELREC_COOKIE_10)) /* old 1.0 tape format */
- levelrec_10 = TRUE;
- else if (strcmp(cookie,LEVELREC_COOKIE)) /* unknown tape format */
+ action_value = getHashEntry(action_hash, action_token);
+
+ if (action_value != NULL) // action found
{
- fprintf(stderr,"%s: wrong format of level recording file '%s'!\n",
- progname,filename);
- fclose(file);
- file = NULL;
- }
- }
+ add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
+ &num_list_entries);
- if (!file)
- return;
+ free(element_token);
- tape.random_seed =
- (fgetc(file)<<24) | (fgetc(file)<<16) | (fgetc(file)<<8) | fgetc(file);
- tape.date =
- (fgetc(file)<<24) | (fgetc(file)<<16) | (fgetc(file)<<8) | fgetc(file);
- tape.length =
- (fgetc(file)<<24) | (fgetc(file)<<16) | (fgetc(file)<<8) | fgetc(file);
+ continue;
+ }
- tape.level_nr = level_nr;
- tape.counter = 0;
- tape.changed = FALSE;
+ direction_value = getHashEntry(direction_hash, direction_token);
- tape.recording = FALSE;
- tape.playing = FALSE;
- tape.pausing = FALSE;
+ if (direction_value != NULL) // direction found
+ {
+ add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
+ &num_list_entries);
- for(i=0;i<tape.length;i++)
- {
- int j;
+ free(element_token);
- if (i >= MAX_TAPELEN)
- break;
+ continue;
+ }
- for(j=0; j<MAX_PLAYERS; j++)
+ if (strchr(action_token + 1, '.') == NULL)
{
- if (levelrec_10 && j>0)
- {
- tape.pos[i].joystickdata[j] = MV_NO_MOVING;
- continue;
- }
- tape.pos[i].joystickdata[j] = fgetc(file);
- }
+ // no further suffixes found -- this is not an action nor direction
- tape.pos[i].delay = fgetc(file);
+ element_value = getHashEntry(element_hash, list->token);
+ if (element_value != NULL) // combined element found
+ add_helpanim_entry(atoi(element_value), -1, -1, delay,
+ &num_list_entries);
+ else
+ print_unknown_token(filename, list->token, num_unknown_tokens++);
- if (feof(file))
- break;
- }
+ free(element_token);
- fclose(file);
+ continue;
+ }
- if (i != tape.length)
- fprintf(stderr,"%s: level recording file '%s' corrupted!\n",
- progname,filename);
+ // token has format "<prefix>.<suffix>.<something>"
- tape.length_seconds = GetTapeLength();
-}
+ direction_token = strchr(action_token + 1, '.');
-void LoadScore(int level_nr)
-{
- int i,j;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
- FILE *file;
+ action_token = getStringCopy(action_token);
+ *strchr(action_token + 1, '.') = '\0';
- sprintf(filename,"%s/%s/%s",
- level_directory,leveldir[leveldir_nr].filename,SCORE_FILENAME);
+ action_value = getHashEntry(action_hash, action_token);
- if (!(file=fopen(filename,"r")))
- {
- if (!CreateNewScoreFile())
+ if (action_value == NULL) // this is no action
{
- fprintf(stderr,"%s: cannot create score file '%s'!\n",
- progname,filename);
+ element_value = getHashEntry(element_hash, list->token);
+ if (element_value != NULL) // combined element found
+ add_helpanim_entry(atoi(element_value), -1, -1, delay,
+ &num_list_entries);
+ else
+ print_unknown_token(filename, list->token, num_unknown_tokens++);
+
+ free(element_token);
+ free(action_token);
+
+ continue;
}
- else if (!(file=fopen(filename,"r")))
+
+ direction_value = getHashEntry(direction_hash, direction_token);
+
+ if (direction_value != NULL) // direction found
{
- fprintf(stderr,"%s: cannot load score for level %d!\n",
- progname,level_nr);
+ add_helpanim_entry(atoi(element_value), atoi(action_value),
+ atoi(direction_value), delay, &num_list_entries);
+
+ free(element_token);
+ free(action_token);
+
+ continue;
}
+
+ // this is no direction
+
+ element_value = getHashEntry(element_hash, list->token);
+ if (element_value != NULL) // combined element found
+ add_helpanim_entry(atoi(element_value), -1, -1, delay,
+ &num_list_entries);
+ else
+ print_unknown_token(filename, list->token, num_unknown_tokens++);
+
+ free(element_token);
+ free(action_token);
}
- if (file)
+ print_unknown_token_end(num_unknown_tokens);
+
+ add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
+ add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
+
+ freeSetupFileList(setup_file_list);
+ freeSetupFileHash(element_hash);
+ freeSetupFileHash(action_hash);
+ freeSetupFileHash(direction_hash);
+
+#if 0
+ for (i = 0; i < num_list_entries; i++)
+ Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
+ EL_NAME(helpanim_info[i].element),
+ helpanim_info[i].element,
+ helpanim_info[i].action,
+ helpanim_info[i].direction,
+ helpanim_info[i].delay);
+#endif
+}
+
+void LoadHelpTextInfo(void)
+{
+ char *filename = getHelpTextFilename();
+ int i;
+
+ if (helptext_info != NULL)
{
- fgets(cookie,SCORE_COOKIE_LEN,file);
- if (strcmp(cookie,SCORE_COOKIE)) /* ungültiges Format? */
- {
- fprintf(stderr,"%s: wrong format of score file!\n",progname);
- fclose(file);
- file = NULL;
- }
+ freeSetupFileHash(helptext_info);
+ helptext_info = NULL;
}
- if (file)
+ if (fileExists(filename))
+ helptext_info = loadSetupFileHash(filename);
+
+ if (helptext_info == NULL)
{
- fseek(file,
- SCORE_COOKIE_LEN-1+level_nr*(MAX_SCORE_ENTRIES*(MAX_NAMELEN+2)),
- SEEK_SET);
- for(i=0;i<MAX_SCORE_ENTRIES;i++)
- {
- for(j=0;j<MAX_NAMELEN;j++)
- highscore[i].Name[j] = fgetc(file);
- highscore[i].Score = (fgetc(file)<<8) | fgetc(file);
- }
- fclose(file);
+ // use reliable default values from static configuration
+ helptext_info = newSetupFileHash();
+
+ for (i = 0; helptext_config[i].token; i++)
+ setHashEntry(helptext_info,
+ helptext_config[i].token,
+ helptext_config[i].value);
}
- else
+
+#if 0
+ BEGIN_HASH_ITERATION(helptext_info, itr)
{
- for(i=0;i<MAX_SCORE_ENTRIES;i++)
- {
- strcpy(highscore[i].Name,EMPTY_ALIAS);
- highscore[i].Score = 0;
- }
+ Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
+ HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
}
+ END_HASH_ITERATION(hash, itr)
+#endif
}
-void LoadPlayerInfo(int mode)
+
+// ----------------------------------------------------------------------------
+// convert levels
+// ----------------------------------------------------------------------------
+
+#define MAX_NUM_CONVERT_LEVELS 1000
+
+void ConvertLevels(void)
{
+ static LevelDirTree *convert_leveldir = NULL;
+ static int convert_level_nr = -1;
+ static int num_levels_handled = 0;
+ static int num_levels_converted = 0;
+ static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
int i;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
- FILE *file;
- char *login_name = GetLoginName();
- struct PlayerInfo default_player, new_player;
- int version_10_file = FALSE;
- if (mode==PLAYER_LEVEL)
- sprintf(filename,"%s/%s/%s",
- level_directory,leveldir[leveldir_nr].filename,NAMES_FILENAME);
- else
- sprintf(filename,"%s/%s",CONFIG_PATH,NAMES_FILENAME);
+ convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
+ global.convert_leveldir);
- for(i=0;i<MAX_NAMELEN;i++)
- default_player.login_name[i] = default_player.alias_name[i] = 0;
- strncpy(default_player.login_name,login_name,MAX_NAMELEN-1);
- strncpy(default_player.alias_name,login_name,MAX_NAMELEN-1);
- default_player.handicap = 0;
- default_player.setup = DEFAULT_SETUP;
- default_player.leveldir_nr = 0;
- default_player.level_nr = 0;
+ if (convert_leveldir == NULL)
+ Fail("no such level identifier: '%s'", global.convert_leveldir);
- new_player = default_player;
+ leveldir_current = convert_leveldir;
- if (!(file=fopen(filename,"r")))
+ if (global.convert_level_nr != -1)
{
- if (!CreateNewNamesFile(mode))
- {
- fprintf(stderr,"%s: cannot create names file '%s'!\n",
- progname,filename);
- }
- else if (!(file=fopen(filename,"r")))
- {
- fprintf(stderr,"%s: cannot load player information '%s'!\n",
- progname,filename);
- }
+ convert_leveldir->first_level = global.convert_level_nr;
+ convert_leveldir->last_level = global.convert_level_nr;
}
- if (file)
+ convert_level_nr = convert_leveldir->first_level;
+
+ PrintLine("=", 79);
+ Print("Converting levels\n");
+ PrintLine("-", 79);
+ Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
+ Print("Level series name: '%s'\n", convert_leveldir->name);
+ Print("Level series author: '%s'\n", convert_leveldir->author);
+ Print("Number of levels: %d\n", convert_leveldir->levels);
+ PrintLine("=", 79);
+ Print("\n");
+
+ for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
+ levels_failed[i] = FALSE;
+
+ while (convert_level_nr <= convert_leveldir->last_level)
{
- fgets(cookie,NAMES_COOKIE_LEN,file);
- if (!strcmp(cookie,NAMES_COOKIE_10)) /* altes Format? */
- version_10_file = TRUE;
- else if (strcmp(cookie,NAMES_COOKIE)) /* ungültiges Format? */
+ char *level_filename;
+ boolean new_level;
+
+ level_nr = convert_level_nr++;
+
+ Print("Level %03d: ", level_nr);
+
+ LoadLevel(level_nr);
+ if (level.no_level_file || level.no_valid_file)
{
- fprintf(stderr,"%s: wrong format of names file '%s'!\n",
- progname,filename);
- fclose(file);
- file = NULL;
+ Print("(no level)\n");
+ continue;
}
- }
- if (!file)
- {
- *local_player = default_player;
- level_nr = default_player.level_nr;
- return;
- }
+ Print("converting level ... ");
- while(1)
- {
- for(i=0;i<MAX_NAMELEN;i++)
- new_player.login_name[i] = fgetc(file);
- for(i=0;i<MAX_NAMELEN;i++)
- new_player.alias_name[i] = fgetc(file);
- new_player.handicap = fgetc(file);
- new_player.setup = (fgetc(file)<<8) | fgetc(file);
- new_player.leveldir_nr = fgetc(file);
- if (!version_10_file)
+#if 0
+ // special case: conversion of some EMC levels as requested by ACME
+ level.game_engine_type = GAME_ENGINE_TYPE_RND;
+#endif
+
+ level_filename = getDefaultLevelFilename(level_nr);
+ new_level = !fileExists(level_filename);
+
+ if (new_level)
{
- new_player.level_nr = fgetc(file);
- for(i=0;i<10;i++) /* currently unused bytes */
- fgetc(file);
+ SaveLevel(level_nr);
+
+ num_levels_converted++;
+
+ Print("converted.\n");
}
else
- new_player.level_nr = new_player.handicap;
-
- if (feof(file)) /* Spieler noch nicht in Liste enthalten */
{
- new_player = default_player;
+ if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
+ levels_failed[level_nr] = TRUE;
- fclose(file);
- if (!(file=fopen(filename,"a")))
- {
- fprintf(stderr,"%s: cannot append new player to names file '%s'!\n",
- progname,filename);
- }
- else
- {
- for(i=0;i<MAX_NAMELEN;i++)
- fputc(new_player.login_name[i],file);
- for(i=0;i<MAX_NAMELEN;i++)
- fputc(new_player.alias_name[i],file);
- fputc(new_player.handicap,file);
- fputc(new_player.setup / 256,file);
- fputc(new_player.setup % 256,file);
- fputc(new_player.leveldir_nr,file);
- if (!version_10_file)
- {
- fputc(new_player.level_nr,file);
- for(i=0;i<10;i++) /* currently unused bytes */
- fputc(0,file);
- }
- }
- break;
+ Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
}
- else /* prüfen, ob Spieler in Liste enthalten */
- if (!strncmp(new_player.login_name,login_name,MAX_NAMELEN-1))
- break;
- }
- if (mode==PLAYER_SETUP)
- {
- *local_player = new_player;
- if (local_player->leveldir_nr < num_leveldirs)
- leveldir_nr = local_player->leveldir_nr;
- else
- leveldir_nr = 0;
+ num_levels_handled++;
}
- else
- {
- local_player->handicap = new_player.handicap;
- local_player->level_nr = new_player.level_nr;
- }
-
- level_nr = local_player->level_nr;
- fclose(file);
-}
-
-void SaveLevel(int level_nr)
-{
- int i,x,y;
- char filename[MAX_FILENAME];
- FILE *file;
- sprintf(filename,"%s/%s/%d",
- level_directory,leveldir[leveldir_nr].filename,level_nr);
+ Print("\n");
+ PrintLine("=", 79);
+ Print("Number of levels handled: %d\n", num_levels_handled);
+ Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
+ (num_levels_handled ?
+ num_levels_converted * 100 / num_levels_handled : 0));
+ PrintLine("-", 79);
+ Print("Summary (for automatic parsing by scripts):\n");
+ Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
+ convert_leveldir->identifier, num_levels_converted,
+ num_levels_handled,
+ (num_levels_handled ?
+ num_levels_converted * 100 / num_levels_handled : 0));
- if (!(file=fopen(filename,"w")))
+ if (num_levels_handled != num_levels_converted)
{
- fprintf(stderr,"%s: cannot save level file '%s'!\n",progname,filename);
- return;
+ Print(", FAILED:");
+ for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
+ if (levels_failed[i])
+ Print(" %03d", i);
}
- fputs(LEVEL_COOKIE,file); /* Formatkennung */
- fputc(0x0a,file);
-
- fputc(level.fieldx,file);
- fputc(level.fieldy,file);
- fputc(level.time / 256,file);
- fputc(level.time % 256,file);
- fputc(level.edelsteine / 256,file);
- fputc(level.edelsteine % 256,file);
-
- for(i=0;i<MAX_LEVNAMLEN;i++)
- fputc(level.name[i],file);
- for(i=0;i<MAX_LEVSCORE_ENTRIES;i++)
- fputc(level.score[i],file);
- for(i=0;i<4;i++)
- for(y=0;y<3;y++)
- for(x=0;x<3;x++)
- fputc(level.mampfer_inhalt[i][x][y],file);
- fputc(level.tempo_amoebe,file);
- fputc(level.dauer_sieb,file);
- fputc(level.dauer_ablenk,file);
- fputc(level.amoebe_inhalt,file);
+ Print("\n");
+ PrintLine("=", 79);
- for(i=0;i<NUM_FREE_LVHD_BYTES;i++) /* Rest frei / Headergröße 80 Bytes */
- fputc(0,file);
-
- for(y=0;y<lev_fieldy;y++)
- for(x=0;x<lev_fieldx;x++)
- fputc(Ur[x][y],file);
+ CloseAllAndExit(0);
+}
- fclose(file);
- chmod(filename, LEVEL_PERMS);
-}
+// ----------------------------------------------------------------------------
+// create and save images for use in level sketches (raw BMP format)
+// ----------------------------------------------------------------------------
-void SaveLevelTape(int level_nr)
+void CreateLevelSketchImages(void)
{
+ Bitmap *bitmap1;
+ Bitmap *bitmap2;
int i;
- char filename[MAX_FILENAME];
- FILE *file;
- BOOL new_tape = TRUE;
-
-#ifndef MSDOS
- sprintf(filename,"%s/%s/%d.tape",
- level_directory,leveldir[leveldir_nr].filename,level_nr);
-#else
- sprintf(filename,"%s/%s/%d.tap",
- level_directory,leveldir[leveldir_nr].filename,level_nr);
-#endif
- /* Testen, ob bereits eine Aufnahme existiert */
- if ((file=fopen(filename,"r")))
- {
- new_tape = FALSE;
- fclose(file);
+ InitElementPropertiesGfxElement();
- if (!AreYouSure("Replace old tape ?",AYS_ASK))
- return;
- }
+ bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
+ bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
- if (!(file=fopen(filename,"w")))
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
{
- fprintf(stderr,"%s: cannot save level recording file '%s'!\n",
- progname,filename);
- return;
- }
+ int element = getMappedElement(i);
+ char basename1[16];
+ char basename2[16];
+ char *filename1;
+ char *filename2;
- fputs(LEVELREC_COOKIE,file); /* Formatkennung */
- fputc(0x0a,file);
+ sprintf(basename1, "%04d.bmp", i);
+ sprintf(basename2, "%04ds.bmp", i);
- fputc((tape.random_seed >> 24) & 0xff,file);
- fputc((tape.random_seed >> 16) & 0xff,file);
- fputc((tape.random_seed >> 8) & 0xff,file);
- fputc((tape.random_seed >> 0) & 0xff,file);
+ filename1 = getPath2(global.create_sketch_images_dir, basename1);
+ filename2 = getPath2(global.create_sketch_images_dir, basename2);
- fputc((tape.date >> 24) & 0xff,file);
- fputc((tape.date >> 16) & 0xff,file);
- fputc((tape.date >> 8) & 0xff,file);
- fputc((tape.date >> 0) & 0xff,file);
+ DrawSizedElement(0, 0, element, TILESIZE);
+ BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
- fputc((tape.length >> 24) & 0xff,file);
- fputc((tape.length >> 16) & 0xff,file);
- fputc((tape.length >> 8) & 0xff,file);
- fputc((tape.length >> 0) & 0xff,file);
+ if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
+ Fail("cannot save level sketch image file '%s'", filename1);
- for(i=0;i<tape.length;i++)
- {
- int j;
+ DrawSizedElement(0, 0, element, MINI_TILESIZE);
+ BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
+
+ if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
+ Fail("cannot save level sketch image file '%s'", filename2);
+
+ free(filename1);
+ free(filename2);
- for(j=0; j<MAX_PLAYERS; j++)
- fputc(tape.pos[i].joystickdata[j],file);
+ // create corresponding SQL statements (for normal and small images)
+ if (i < 1000)
+ {
+ printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
+ printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
+ }
- fputc(tape.pos[i].delay,file);
+ printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
+ printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
+
+ // optional: create content for forum level sketch demonstration post
+ if (options.debug)
+ fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
}
- fclose(file);
+ FreeBitmap(bitmap1);
+ FreeBitmap(bitmap2);
- chmod(filename, LEVREC_PERMS);
+ if (options.debug)
+ fprintf(stderr, "\n");
- tape.changed = FALSE;
+ Info("%d normal and small images created", NUM_FILE_ELEMENTS);
- if (new_tape)
- AreYouSure("tape saved !",AYS_CONFIRM);
+ CloseAllAndExit(0);
}
-void SaveScore(int level_nr)
-{
- int i,j;
- char filename[MAX_FILENAME];
- FILE *file;
-
- sprintf(filename,"%s/%s/%s",
- level_directory,leveldir[leveldir_nr].filename,SCORE_FILENAME);
- if (!(file=fopen(filename,"r+")))
- {
- fprintf(stderr,"%s: cannot save score for level %d!\n",
- progname,level_nr);
- return;
- }
+// ----------------------------------------------------------------------------
+// create and save images for element collecting animations (raw BMP format)
+// ----------------------------------------------------------------------------
- fseek(file,
- SCORE_COOKIE_LEN-1+level_nr*(MAX_SCORE_ENTRIES*(MAX_NAMELEN+2)),
- SEEK_SET);
- for(i=0;i<MAX_SCORE_ENTRIES;i++)
- {
- for(j=0;j<MAX_NAMELEN;j++)
- fputc(highscore[i].Name[j],file);
- fputc(highscore[i].Score / 256,file);
- fputc(highscore[i].Score % 256,file);
- }
- fclose(file);
+static boolean createCollectImage(int element)
+{
+ return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
}
-void SavePlayerInfo(int mode)
+void CreateCollectElementImages(void)
{
- int i;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
- FILE *file;
- struct PlayerInfo default_player;
- int version_10_file = FALSE;
+ int i, j;
+ int num_steps = 8;
+ int anim_frames = num_steps - 1;
+ int tile_size = TILESIZE;
+ int anim_width = tile_size * anim_frames;
+ int anim_height = tile_size;
+ int num_collect_images = 0;
+ int pos_collect_images = 0;
- if (mode==PLAYER_LEVEL)
- sprintf(filename,"%s/%s/%s",
- level_directory,leveldir[leveldir_nr].filename,NAMES_FILENAME);
- else
- sprintf(filename,"%s/%s",CONFIG_PATH,NAMES_FILENAME);
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ if (createCollectImage(i))
+ num_collect_images++;
- if (!(file=fopen(filename,"r+")))
- {
- fprintf(stderr,"%s: cannot save player information '%s'!\n",
- progname,filename);
- return;
- }
+ Info("Creating %d element collecting animation images ...",
+ num_collect_images);
- fgets(cookie,NAMES_COOKIE_LEN,file);
- if (!strcmp(cookie,NAMES_COOKIE_10)) /* altes Format? */
- version_10_file = TRUE;
- else if (strcmp(cookie,NAMES_COOKIE)) /* ungültiges Format? */
- {
- fprintf(stderr,"%s: wrong format of names file '%s'!\n",
- progname,filename);
- fclose(file);
- return;
- }
+ int dst_width = anim_width * 2;
+ int dst_height = anim_height * num_collect_images / 2;
+ Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
+ char *basename = "RocksCollect.bmp";
+ char *filename = getPath2(global.create_collect_images_dir, basename);
- while(1)
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
- for(i=0;i<MAX_NAMELEN;i++)
- default_player.login_name[i] = fgetc(file);
- for(i=0;i<MAX_NAMELEN;i++)
- default_player.alias_name[i] = fgetc(file);
- default_player.handicap = fgetc(file);
- default_player.setup = (fgetc(file)<<8) | fgetc(file);
- default_player.leveldir_nr = fgetc(file);
- if (!version_10_file)
+ if (!createCollectImage(i))
+ continue;
+
+ int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
+ int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
+ int graphic = el2img(i);
+ char *token_name = element_info[i].token_name;
+ Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ Info("- creating collecting image for '%s' ...", token_name);
+
+ getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+
+ BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
+ tile_size, tile_size, 0, 0);
+
+ tmp_bitmap->surface_masked = tmp_bitmap->surface;
+
+ for (j = 0; j < anim_frames; j++)
{
- default_player.level_nr = fgetc(file);
- for(i=0;i<10;i++) /* currently unused bytes */
- fgetc(file);
- }
- else
- default_player.level_nr = default_player.handicap;
+ int frame_size_final = tile_size * (anim_frames - j) / num_steps;
+ int frame_size = frame_size_final * num_steps;
+ int offset = (tile_size - frame_size_final) / 2;
+ Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
- if (feof(file)) /* Spieler noch nicht in Liste enthalten */
- break;
- else /* prüfen, ob Spieler in Liste enthalten */
- if (!strncmp(default_player.login_name,
- local_player->login_name, MAX_NAMELEN-1))
+ while (frame_size > frame_size_final)
{
- fseek(file,-(2*MAX_NAMELEN+1+2+1+(version_10_file ? 0 : 11)),SEEK_CUR);
- break;
+ frame_size /= 2;
+
+ Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
+
+ FreeBitmap(frame_bitmap);
+
+ frame_bitmap = half_bitmap;
}
- }
- local_player->level_nr = level_nr;
+ BlitBitmap(frame_bitmap, dst_bitmap, 0, 0,
+ frame_size_final, frame_size_final,
+ dst_x + j * tile_size + offset, dst_y + offset);
- for(i=0;i<MAX_NAMELEN;i++)
- fputc(local_player->login_name[i],file);
- for(i=0;i<MAX_NAMELEN;i++)
- fputc(local_player->alias_name[i],file);
- fputc(local_player->handicap,file);
- fputc(local_player->setup / 256,file);
- fputc(local_player->setup % 256,file);
- fputc(local_player->leveldir_nr,file);
- if (!version_10_file)
- {
- fputc(local_player->level_nr,file);
- for(i=0;i<10;i++) /* currently unused bytes */
- fputc(0,file);
+ FreeBitmap(frame_bitmap);
+ }
+
+ tmp_bitmap->surface_masked = NULL;
+
+ FreeBitmap(tmp_bitmap);
+
+ pos_collect_images++;
}
- fclose(file);
+ if (SDL_SaveBMP(dst_bitmap->surface, filename) != 0)
+ Fail("cannot save element collecting image file '%s'", filename);
+
+ FreeBitmap(dst_bitmap);
+
+ Info("Done.");
+
+ CloseAllAndExit(0);
}
-void LoadJoystickData()
+
+// ----------------------------------------------------------------------------
+// create and save images for custom and group elements (raw BMP format)
+// ----------------------------------------------------------------------------
+
+void CreateCustomElementImages(char *directory)
{
+ char *src_basename = "RocksCE-template.ilbm";
+ char *dst_basename = "RocksCE.bmp";
+ char *src_filename = getPath2(directory, src_basename);
+ char *dst_filename = getPath2(directory, dst_basename);
+ Bitmap *src_bitmap;
+ Bitmap *bitmap;
+ int yoffset_ce = 0;
+ int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
int i;
- char cookie[256];
- FILE *file;
- if (joystick_status==JOYSTICK_OFF)
- return;
+ InitVideoDefaults();
-#ifndef MSDOS
- if (!(file=fopen(JOYDAT_FILE,"r")))
- return;
+ ReCreateBitmap(&backbuffer, video.width, video.height);
- fscanf(file,"%s",cookie);
- if (strcmp(cookie,JOYSTICK_COOKIE)) /* ungültiges Format? */
- {
- fprintf(stderr,"%s: wrong format of joystick file!\n",progname);
- fclose(file);
- return;
- }
+ src_bitmap = LoadImage(src_filename);
+
+ bitmap = CreateBitmap(TILEX * 16 * 2,
+ TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
+ DEFAULT_DEPTH);
- for(i=0;i<2;i++)
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
- fscanf(file,"%s",cookie);
- fscanf(file, "%d %d %d \n",
- &joystick[i].xleft, &joystick[i].xmiddle, &joystick[i].xright);
- fscanf(file, "%d %d %d \n",
- &joystick[i].yupper, &joystick[i].ymiddle, &joystick[i].ylower);
- }
- fclose(file);
+ int x = i % 16;
+ int y = i / 16;
+ int ii = i + 1;
+ int j;
- CheckJoystickData();
-#else
- load_joystick_data(JOYDAT_FILE);
-#endif
-}
+ BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
+ TILEX * x, TILEY * y + yoffset_ce);
-void SaveJoystickData()
-{
- int i;
- FILE *file;
+ BlitBitmap(src_bitmap, bitmap, 0, TILEY,
+ TILEX, TILEY,
+ TILEX * x + TILEX * 16,
+ TILEY * y + yoffset_ce);
- if (joystick_status==JOYSTICK_OFF)
- return;
+ for (j = 2; j >= 0; j--)
+ {
+ int c = ii % 10;
-#ifndef MSDOS
- CheckJoystickData();
+ BlitBitmap(src_bitmap, bitmap,
+ TILEX + c * 7, 0, 6, 10,
+ TILEX * x + 6 + j * 7,
+ TILEY * y + 11 + yoffset_ce);
- if (!(file=fopen(JOYDAT_FILE,"w")))
- {
- fprintf(stderr,"%s: cannot save joystick calibration data!\n",progname);
- return;
+ BlitBitmap(src_bitmap, bitmap,
+ TILEX + c * 8, TILEY, 6, 10,
+ TILEX * 16 + TILEX * x + 6 + j * 8,
+ TILEY * y + 10 + yoffset_ce);
+
+ ii /= 10;
+ }
}
- fprintf(file,"%s\n",JOYSTICK_COOKIE); /* Formatkennung */
- for(i=0;i<2;i++)
+ for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
{
- fprintf(file,"JOYSTICK_%d_DATA\n",i);
- fprintf(file, "%d %d %d \n",
- joystick[i].xleft, joystick[i].xmiddle, joystick[i].xright);
- fprintf(file, "%d %d %d \n",
- joystick[i].yupper, joystick[i].ymiddle, joystick[i].ylower);
+ int x = i % 16;
+ int y = i / 16;
+ int ii = i + 1;
+ int j;
+
+ BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
+ TILEX * x, TILEY * y + yoffset_ge);
+
+ BlitBitmap(src_bitmap, bitmap, 0, TILEY,
+ TILEX, TILEY,
+ TILEX * x + TILEX * 16,
+ TILEY * y + yoffset_ge);
+
+ for (j = 1; j >= 0; j--)
+ {
+ int c = ii % 10;
+
+ BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
+ TILEX * x + 6 + j * 10,
+ TILEY * y + 11 + yoffset_ge);
+
+ BlitBitmap(src_bitmap, bitmap,
+ TILEX + c * 8, TILEY + 12, 6, 10,
+ TILEX * 16 + TILEX * x + 10 + j * 8,
+ TILEY * y + 10 + yoffset_ge);
+
+ ii /= 10;
+ }
}
- fclose(file);
- chmod(JOYDAT_FILE, JOYDAT_PERMS);
-#else
- save_joystick_data(JOYDAT_FILE);
-#endif
+ if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
+ Fail("cannot save CE graphics file '%s'", dst_filename);
+
+ FreeBitmap(bitmap);
+ CloseAllAndExit(0);
}