changed showing standard element properties for some engines in editor
[rocksndiamonds.git] / src / files.c
index 5ae706b91353694ea68aede8dd31128c2cd38974..587e71b956c02b45bd64682399db1464b1c2477f 100644 (file)
@@ -11191,6 +11191,14 @@ static struct TokenInfo shortcut_setup_tokens[] =
     TYPE_KEY_X11,
     &setup.shortcut.snap_down,                 "shortcut.snap_down"
   },
+  {
+    TYPE_KEY_X11,
+    &setup.shortcut.speed_fast,                        "shortcut.speed_fast"
+  },
+  {
+    TYPE_KEY_X11,
+    &setup.shortcut.speed_slow,                        "shortcut.speed_slow"
+  },
 };
 
 static struct SetupInputInfo setup_input;
@@ -11432,6 +11440,10 @@ static struct TokenInfo internal_setup_tokens[] =
     TYPE_BOOLEAN,
     &setup.internal.menu_shortcuts_snap,       "menu_shortcuts_snap"
   },
+  {
+    TYPE_BOOLEAN,
+    &setup.internal.menu_shortcuts_speed,      "menu_shortcuts_speed"
+  },
   {
     TYPE_BOOLEAN,
     &setup.internal.info_title,                        "info_title"
@@ -11789,6 +11801,9 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->shortcut.snap_up         = DEFAULT_KEY_SNAP_UP;
   si->shortcut.snap_down       = DEFAULT_KEY_SNAP_DOWN;
 
+  si->shortcut.speed_fast      = DEFAULT_KEY_SPEED_FAST;
+  si->shortcut.speed_slow      = DEFAULT_KEY_SPEED_SLOW;
+
   for (i = 0; i < MAX_PLAYERS; i++)
   {
     si->input[i].use_joystick = FALSE;