#include "init.h"
#include "tools.h"
#include "tape.h"
+#include "config.h"
+#define ENABLE_UNUSED_CODE 0 /* currently unused functions */
+#define ENABLE_HISTORIC_CHUNKS 0 /* only for historic reference */
+#define ENABLE_RESERVED_CODE 0 /* reserved for later use */
#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
#define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
&li.shifted_relocation, FALSE
},
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
+ &li.lazy_relocation, FALSE
+ },
/* (these values are different for each player) */
{
&xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
&yy_ei.properties[EP_BITFIELD_BASE_NR]
},
-#if 0
- /* (reserved) */
+#if ENABLE_RESERVED_CODE
+ /* (reserved for later use) */
{
-1, -1,
TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
static boolean check_special_flags(char *flag)
{
-#if 0
- printf("::: '%s', '%s', '%s'\n",
- flag,
- options.special_flags,
- leveldir_current->special_flags);
-#endif
-
if (strEqual(options.special_flags, flag) ||
strEqual(leveldir_current->special_flags, flag))
return TRUE;
{
xx_change = *change; /* copy change data into temporary buffer */
-#if 0
- /* (not needed; set by setConfigToDefaultsFromConfigList()) */
- xx_num_contents = 1;
-#endif
-
setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
*change = xx_change;
change->post_change_function = NULL;
}
-#if 1
-
static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
{
int i, x, y;
level->encoding_16bit_yamyam = TRUE;
level->encoding_16bit_amoeba = TRUE;
- for (x = 0; x < MAX_LEV_FIELDX; x++)
- for (y = 0; y < MAX_LEV_FIELDY; y++)
- level->field[x][y] = EL_SAND;
-
+ /* clear level name and level author string buffers */
for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
level->name[i] = '\0';
for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
level->author[i] = '\0';
+ /* set level name and level author to default values */
strcpy(level->name, NAMELESS_LEVEL_NAME);
strcpy(level->author, ANONYMOUS_NAME);
+ /* set level playfield to playable default level with player and exit */
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ level->field[x][y] = EL_SAND;
+
level->field[0][0] = EL_PLAYER_1;
level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
}
static void setLevelInfoToDefaults(struct LevelInfo *level,
- boolean level_info_only)
+ boolean level_info_only,
+ boolean reset_file_status)
{
setLevelInfoToDefaults_Level(level);
if (!level_info_only)
setLevelInfoToDefaults_Elements(level);
- level->no_valid_file = FALSE;
-
- level->changed = FALSE;
-}
-
-#else
-
-static void setLevelInfoToDefaults(struct LevelInfo *level,
- boolean level_info_only)
-{
- static boolean clipboard_elements_initialized = FALSE;
- int i, x, y;
-
- if (level_info_only)
- return;
-
- InitElementPropertiesStatic();
-
- li = *level; /* copy level data into temporary buffer */
-
- setConfigToDefaultsFromConfigList(chunk_config_INFO);
- setConfigToDefaultsFromConfigList(chunk_config_ELEM);
-
- *level = li; /* copy temporary buffer back to level data */
-
- setLevelInfoToDefaults_EM();
- setLevelInfoToDefaults_SP();
-
- level->native_em_level = &native_em_level;
- level->native_sp_level = &native_sp_level;
-
- level->file_version = FILE_VERSION_ACTUAL;
- level->game_version = GAME_VERSION_ACTUAL;
-
- level->creation_date = getCurrentDate();
-
- level->encoding_16bit_field = TRUE;
- level->encoding_16bit_yamyam = TRUE;
- level->encoding_16bit_amoeba = TRUE;
-
- for (x = 0; x < MAX_LEV_FIELDX; x++)
- for (y = 0; y < MAX_LEV_FIELDY; y++)
- level->field[x][y] = EL_SAND;
-
- for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
- level->name[i] = '\0';
- for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
- level->author[i] = '\0';
-
- strcpy(level->name, NAMELESS_LEVEL_NAME);
- strcpy(level->author, ANONYMOUS_NAME);
-
- level->field[0][0] = EL_PLAYER_1;
- level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
-
- for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ if (reset_file_status)
{
- int element = i;
- struct ElementInfo *ei = &element_info[element];
-
- /* never initialize clipboard elements after the very first time */
- /* (to be able to use clipboard elements between several levels) */
- if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
- continue;
-
- if (IS_ENVELOPE(element))
- {
- int envelope_nr = element - EL_ENVELOPE_1;
-
- setConfigToDefaultsFromConfigList(chunk_config_NOTE);
-
- level->envelope[envelope_nr] = xx_envelope;
- }
-
- if (IS_CUSTOM_ELEMENT(element) ||
- IS_GROUP_ELEMENT(element) ||
- IS_INTERNAL_ELEMENT(element))
- {
- xx_ei = *ei; /* copy element data into temporary buffer */
-
- setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
-
- *ei = xx_ei;
- }
-
- setElementChangePages(ei, 1);
- setElementChangeInfoToDefaults(ei->change);
-
- if (IS_CUSTOM_ELEMENT(element) ||
- IS_GROUP_ELEMENT(element) ||
- IS_INTERNAL_ELEMENT(element))
- {
- setElementDescriptionToDefault(ei);
-
- ei->modified_settings = FALSE;
- }
-
- if (IS_CUSTOM_ELEMENT(element) ||
- IS_INTERNAL_ELEMENT(element))
- {
- /* internal values used in level editor */
-
- ei->access_type = 0;
- ei->access_layer = 0;
- ei->access_protected = 0;
- ei->walk_to_action = 0;
- ei->smash_targets = 0;
- ei->deadliness = 0;
-
- ei->can_explode_by_fire = FALSE;
- ei->can_explode_smashed = FALSE;
- ei->can_explode_impact = FALSE;
-
- ei->current_change_page = 0;
- }
-
- if (IS_GROUP_ELEMENT(element) ||
- IS_INTERNAL_ELEMENT(element))
- {
- struct ElementGroupInfo *group;
-
- /* initialize memory for list of elements in group */
- if (ei->group == NULL)
- ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
-
- group = ei->group;
-
- xx_group = *group; /* copy group data into temporary buffer */
-
- setConfigToDefaultsFromConfigList(chunk_config_GRPX);
-
- *group = xx_group;
- }
+ level->no_valid_file = FALSE;
+ level->no_level_file = FALSE;
}
- clipboard_elements_initialized = TRUE;
-
- BorderElement = EL_STEELWALL;
-
- level->no_valid_file = FALSE;
-
level->changed = FALSE;
-
- /* set all bug compatibility flags to "false" => do not emulate this bug */
- level->use_action_after_change_bug = FALSE;
-
- if (leveldir_current)
- {
- /* try to determine better author name than 'anonymous' */
- if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
- {
- strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
- level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
- }
- else
- {
- switch (LEVELCLASS(leveldir_current))
- {
- case LEVELCLASS_TUTORIAL:
- strcpy(level->author, PROGRAM_AUTHOR_STRING);
- break;
-
- case LEVELCLASS_CONTRIB:
- strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
- level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
- break;
-
- case LEVELCLASS_PRIVATE:
- strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
- level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
- break;
-
- default:
- /* keep default value */
- break;
- }
- }
- }
}
-#endif
-
static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
{
level_file_info->nr = 0;
level_file_info->filename = NULL;
}
+int getMappedElement_SB(int, boolean);
+
static void ActivateLevelTemplate()
{
int x, y;
+ if (check_special_flags("load_xsb_to_ces"))
+ {
+ /* fill smaller playfields with padding "beyond border wall" elements */
+ if (level.fieldx < level_template.fieldx ||
+ level.fieldy < level_template.fieldy)
+ {
+ short field[level.fieldx][level.fieldy];
+ int new_fieldx = MAX(level.fieldx, level_template.fieldx);
+ int new_fieldy = MAX(level.fieldy, level_template.fieldy);
+ int pos_fieldx = (new_fieldx - level.fieldx) / 2;
+ int pos_fieldy = (new_fieldy - level.fieldy) / 2;
+
+ /* copy old playfield (which is smaller than the visible area) */
+ for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
+ field[x][y] = level.field[x][y];
+
+ /* fill new, larger playfield with "beyond border wall" elements */
+ for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
+ level.field[x][y] = getMappedElement_SB('_', TRUE);
+
+ /* copy the old playfield to the middle of the new playfield */
+ for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
+ level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
+
+ level.fieldx = new_fieldx;
+ level.fieldy = new_fieldy;
+ }
+ }
+
/* Currently there is no special action needed to activate the template
data, because 'element_info' property settings overwrite the original
level data, while all other variables do not change. */
static char *getLevelFilenameFromBasename(char *basename)
{
- static char *filename = NULL;
+ static char *filename[2] = { NULL, NULL };
+ int pos = (strEqual(basename, LEVELTEMPLATE_FILENAME) ? 0 : 1);
- checked_free(filename);
+ checked_free(filename[pos]);
- filename = getPath2(getCurrentLevelDir(), basename);
+ filename[pos] = getPath2(getCurrentLevelDir(), basename);
- return filename;
+ return filename[pos];
}
static int getFileTypeFromBasename(char *basename)
/* ---------- try to determine file type from filename ---------- */
/* check for typical filename of a Supaplex level package file */
-#if 1
if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
return LEVEL_FILE_TYPE_SP;
-#else
- if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
- strncmp(basename, "LEVELS.D", 8) == 0))
- return LEVEL_FILE_TYPE_SP;
-#endif
/* check for typical filename of a Diamond Caves II level package file */
if (strSuffixLower(basename, ".dc") ||
static char basename[MAX_FILENAME_LEN];
if (nr < 0)
- sprintf(basename, "template.%s", extension);
+ sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
else
sprintf(basename, "%03d.%s", nr, extension);
return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
}
-#if 1
-
static char *getPackedLevelBasename(int type)
{
static char basename[MAX_FILENAME_LEN];
return basename;
}
-#else
-
-static char *getPackedLevelBasename(int type)
-{
- static char basename[MAX_FILENAME_LEN];
- char *directory = getCurrentLevelDir();
- DIR *dir;
- struct dirent *dir_entry;
-
- strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
-
- if ((dir = opendir(directory)) == NULL)
- {
- Error(ERR_WARN, "cannot read current level directory '%s'", directory);
-
- return basename;
- }
-
- while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
- {
- char *entry_basename = dir_entry->d_name;
- int entry_type = getFileTypeFromBasename(entry_basename);
-
- if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
- {
- if (type == LEVEL_FILE_TYPE_UNKNOWN ||
- type == entry_type)
- {
- strcpy(basename, entry_basename);
-
- break;
- }
- }
- }
-
- closedir(dir);
-
- return basename;
-}
-
-#endif
-
static char *getSingleLevelFilename(int nr)
{
return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
}
-#if 0
+#if ENABLE_UNUSED_CODE
static char *getPackedLevelFilename(int type)
{
return getLevelFilenameFromBasename(getPackedLevelBasename(type));
return getSingleLevelFilename(nr);
}
-#if 0
+#if ENABLE_UNUSED_CODE
static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
int type)
{
return filetype;
}
-static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+char *getLocalLevelTemplateFilename()
{
- int nr = lfi->nr;
+ return getDefaultLevelFilename(-1);
+}
- /* special case: level number is negative => check for level template file */
- if (nr < 0)
- {
-#if 1
- /* global variable "leveldir_current" must be modified in the loop below */
- LevelDirTree *leveldir_current_last = leveldir_current;
+char *getGlobalLevelTemplateFilename()
+{
+ /* global variable "leveldir_current" must be modified in the loop below */
+ LevelDirTree *leveldir_current_last = leveldir_current;
+ char *filename = NULL;
- /* check for template level in path from current to topmost tree node */
+ /* check for template level in path from current to topmost tree node */
- while (leveldir_current != NULL)
- {
- setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
- "template.%s", LEVELFILE_EXTENSION);
+ while (leveldir_current != NULL)
+ {
+ filename = getDefaultLevelFilename(-1);
- if (fileExists(lfi->filename))
- break;
+ if (fileExists(filename))
+ break;
- leveldir_current = leveldir_current->node_parent;
- }
+ leveldir_current = leveldir_current->node_parent;
+ }
- /* restore global variable "leveldir_current" modified in above loop */
- leveldir_current = leveldir_current_last;
+ /* restore global variable "leveldir_current" modified in above loop */
+ leveldir_current = leveldir_current_last;
-#else
+ return filename;
+}
+
+static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+{
+ int nr = lfi->nr;
+ /* special case: level number is negative => check for level template file */
+ if (nr < 0)
+ {
setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
- "template.%s", LEVELFILE_EXTENSION);
+ getSingleLevelBasename(-1));
-#endif
+ /* replace local level template filename with global template filename */
+ lfi->filename = getGlobalLevelTemplateFilename();
/* no fallback if template file not existing */
return;
return element;
}
-#if 1
-
static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
{
level->file_version = getFileVersion(file);
int i, x, y;
int element;
int num_contents;
-#if 0
- int content_xsize, content_ysize;
-#endif
int content_array[MAX_ELEMENT_CONTENTS][3][3];
element = getMappedElement(getFile16BitBE(file));
num_contents = getFile8Bit(file);
-#if 1
+
getFile8Bit(file); /* content x size (unused) */
getFile8Bit(file); /* content y size (unused) */
-#else
- content_xsize = getFile8Bit(file);
- content_ysize = getFile8Bit(file);
-#endif
ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
int envelope_nr = element - EL_ENVELOPE_1;
int real_chunk_size = 2;
+ xx_envelope = level->envelope[envelope_nr]; /* copy into temporary buffer */
+
while (!checkEndOfFile(file))
{
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
break;
}
- level->envelope[envelope_nr] = xx_envelope;
+ level->envelope[envelope_nr] = xx_envelope; /* copy from temporary buffer */
return real_chunk_size;
}
return real_chunk_size;
}
-#else
-
-static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
+static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
{
- level->file_version = getFileVersion(file);
- level->game_version = getFileVersion(file);
+ char *filename = level_file_info->filename;
+ char cookie[MAX_LINE_LEN];
+ char chunk_name[CHUNK_ID_LEN + 1];
+ int chunk_size;
+ File *file;
- return chunk_size;
-}
+ if (!(file = openFile(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
+ level->no_level_file = TRUE;
-static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- level->creation_date.year = getFile16BitBE(file);
- level->creation_date.month = getFile8Bit(file);
- level->creation_date.day = getFile8Bit(file);
+ if (level_info_only)
+ return;
- level->creation_date.src = DATE_SRC_LEVELFILE;
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
- return chunk_size;
-}
+ if (!setup.editor.use_template_for_new_levels)
+ return;
-static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- int initial_player_stepsize;
- int initial_player_gravity;
- int i, x, y;
+ /* if level file not found, try to initialize level data from template */
+ filename = getGlobalLevelTemplateFilename();
- level->fieldx = getFile8Bit(file);
- level->fieldy = getFile8Bit(file);
+ if (!(file = openFile(filename, MODE_READ)))
+ return;
- level->time = getFile16BitBE(file);
- level->gems_needed = getFile16BitBE(file);
+ /* default: for empty levels, use level template for custom elements */
+ level->use_custom_template = TRUE;
- for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
- level->name[i] = getFile8Bit(file);
- level->name[MAX_LEVEL_NAME_LEN] = 0;
+ level->no_valid_file = FALSE;
+ }
- for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
- level->score[i] = getFile8Bit(file);
+ getFileChunkBE(file, chunk_name, NULL);
+ if (strEqual(chunk_name, "RND1"))
+ {
+ getFile32BitBE(file); /* not used */
- level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
- for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
+ getFileChunkBE(file, chunk_name, NULL);
+ if (!strEqual(chunk_name, "CAVE"))
+ {
+ level->no_valid_file = TRUE;
- level->amoeba_speed = getFile8Bit(file);
- level->time_magic_wall = getFile8Bit(file);
- level->time_wheel = getFile8Bit(file);
- level->amoeba_content = getMappedElement(getFile8Bit(file));
+ Error(ERR_WARN, "unknown format of level file '%s'", filename);
- initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
- STEPSIZE_NORMAL);
+ closeFile(file);
- for (i = 0; i < MAX_PLAYERS; i++)
- level->initial_player_stepsize[i] = initial_player_stepsize;
+ return;
+ }
+ }
+ else /* check for pre-2.0 file format with cookie string */
+ {
+ strcpy(cookie, chunk_name);
+ if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
+ cookie[4] = '\0';
+ if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
+ cookie[strlen(cookie) - 1] = '\0';
- initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
+ {
+ level->no_valid_file = TRUE;
- for (i = 0; i < MAX_PLAYERS; i++)
- level->initial_player_gravity[i] = initial_player_gravity;
+ Error(ERR_WARN, "unknown format of level file '%s'", filename);
- level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ closeFile(file);
- level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ return;
+ }
- level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- level->can_move_into_acid_bits = getFile32BitBE(file);
- level->dont_collide_with_bits = getFile8Bit(file);
+ if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
+ {
+ level->no_valid_file = TRUE;
- level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ Error(ERR_WARN, "unsupported version of level file '%s'", filename);
- level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
- level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ closeFile(file);
- level->game_engine_type = getFile8Bit(file);
+ return;
+ }
- ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
+ /* pre-2.0 level files have no game version, so use file version here */
+ level->game_version = level->file_version;
+ }
- return chunk_size;
-}
+ if (level->file_version < FILE_VERSION_1_2)
+ {
+ /* level files from versions before 1.2.0 without chunk structure */
+ LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
+ LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
+ }
+ else
+ {
+ static struct
+ {
+ char *name;
+ int size;
+ int (*loader)(File *, int, struct LevelInfo *);
+ }
+ chunk_info[] =
+ {
+ { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
+ { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
+ { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
+ { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
+ { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
+ { "INFO", -1, LoadLevel_INFO },
+ { "BODY", -1, LoadLevel_BODY },
+ { "CONT", -1, LoadLevel_CONT },
+ { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
+ { "CNT3", -1, LoadLevel_CNT3 },
+ { "CUS1", -1, LoadLevel_CUS1 },
+ { "CUS2", -1, LoadLevel_CUS2 },
+ { "CUS3", -1, LoadLevel_CUS3 },
+ { "CUS4", -1, LoadLevel_CUS4 },
+ { "GRP1", -1, LoadLevel_GRP1 },
+ { "CONF", -1, LoadLevel_CONF },
+ { "ELEM", -1, LoadLevel_ELEM },
+ { "NOTE", -1, LoadLevel_NOTE },
+ { "CUSX", -1, LoadLevel_CUSX },
+ { "GRPX", -1, LoadLevel_GRPX },
-static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- int i;
+ { NULL, 0, NULL }
+ };
- for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
- level->name[i] = getFile8Bit(file);
- level->name[MAX_LEVEL_NAME_LEN] = 0;
+ while (getFileChunkBE(file, chunk_name, &chunk_size))
+ {
+ int i = 0;
- return chunk_size;
-}
+ while (chunk_info[i].name != NULL &&
+ !strEqual(chunk_name, chunk_info[i].name))
+ i++;
-static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- int i;
+ if (chunk_info[i].name == NULL)
+ {
+ Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
+ chunk_name, filename);
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else if (chunk_info[i].size != -1 &&
+ chunk_info[i].size != chunk_size)
+ {
+ Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
+ chunk_size, chunk_name, filename);
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else
+ {
+ /* call function to load this level chunk */
+ int chunk_size_expected =
+ (chunk_info[i].loader)(file, chunk_size, level);
- for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
- level->author[i] = getFile8Bit(file);
- level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
+ /* the size of some chunks cannot be checked before reading other
+ chunks first (like "HEAD" and "BODY") that contain some header
+ information, so check them here */
+ if (chunk_size_expected != chunk_size)
+ {
+ Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
+ chunk_size, chunk_name, filename);
+ }
+ }
+ }
+ }
- return chunk_size;
+ closeFile(file);
}
-static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- int x, y;
- int chunk_size_expected = level->fieldx * level->fieldy;
-
- /* Note: "chunk_size" was wrong before version 2.0 when elements are
- stored with 16-bit encoding (and should be twice as big then).
- Even worse, playfield data was stored 16-bit when only yamyam content
- contained 16-bit elements and vice versa. */
- if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
- chunk_size_expected *= 2;
+/* ------------------------------------------------------------------------- */
+/* functions for loading EM level */
+/* ------------------------------------------------------------------------- */
- if (chunk_size_expected != chunk_size)
+void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
+{
+ static int ball_xy[8][2] =
{
- ReadUnusedBytesFromFile(file, chunk_size);
- return chunk_size_expected;
- }
-
- for (y = 0; y < level->fieldy; y++)
- for (x = 0; x < level->fieldx; x++)
- level->field[x][y] =
- getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
- getFile8Bit(file));
- return chunk_size;
-}
-
-static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- int i, x, y;
- int header_size = 4;
- int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
- int chunk_size_expected = header_size + content_size;
-
- /* Note: "chunk_size" was wrong before version 2.0 when elements are
- stored with 16-bit encoding (and should be twice as big then).
- Even worse, playfield data was stored 16-bit when only yamyam content
- contained 16-bit elements and vice versa. */
-
- if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
- chunk_size_expected += content_size;
-
- if (chunk_size_expected != chunk_size)
- {
- ReadUnusedBytesFromFile(file, chunk_size);
- return chunk_size_expected;
- }
-
- getFile8Bit(file);
- level->num_yamyam_contents = getFile8Bit(file);
- getFile8Bit(file);
- getFile8Bit(file);
-
- /* correct invalid number of content fields -- should never happen */
- if (level->num_yamyam_contents < 1 ||
- level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
- level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
-
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- level->yamyam_content[i].e[x][y] =
- getMappedElement(level->encoding_16bit_field ?
- getFile16BitBE(file) : getFile8Bit(file));
- return chunk_size;
-}
+ { 0, 0 },
+ { 1, 0 },
+ { 2, 0 },
+ { 0, 1 },
+ { 2, 1 },
+ { 0, 2 },
+ { 1, 2 },
+ { 2, 2 },
+ };
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ struct PLAYER **ply = level_em->ply;
+ int i, j, x, y;
-static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- int i, x, y;
- int element;
- int num_contents;
-#if 0
- int content_xsize, content_ysize;
-#endif
- int content_array[MAX_ELEMENT_CONTENTS][3][3];
+ lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
+ lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
- element = getMappedElement(getFile16BitBE(file));
- num_contents = getFile8Bit(file);
-#if 1
- getFile8Bit(file); /* content x size (unused) */
- getFile8Bit(file); /* content y size (unused) */
-#else
- content_xsize = getFile8Bit(file);
- content_ysize = getFile8Bit(file);
-#endif
+ lev->time_seconds = level->time;
+ lev->required_initial = level->gems_needed;
- ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
+ lev->emerald_score = level->score[SC_EMERALD];
+ lev->diamond_score = level->score[SC_DIAMOND];
+ lev->alien_score = level->score[SC_ROBOT];
+ lev->tank_score = level->score[SC_SPACESHIP];
+ lev->bug_score = level->score[SC_BUG];
+ lev->eater_score = level->score[SC_YAMYAM];
+ lev->nut_score = level->score[SC_NUT];
+ lev->dynamite_score = level->score[SC_DYNAMITE];
+ lev->key_score = level->score[SC_KEY];
+ lev->exit_score = level->score[SC_TIME_BONUS];
for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
- content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
-
- /* correct invalid number of content fields -- should never happen */
- if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
- num_contents = STD_ELEMENT_CONTENTS;
-
- if (element == EL_YAMYAM)
- {
- level->num_yamyam_contents = num_contents;
+ lev->eater_array[i][y * 3 + x] =
+ map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
- for (i = 0; i < num_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- level->yamyam_content[i].e[x][y] = content_array[i][x][y];
- }
- else if (element == EL_BD_AMOEBA)
- {
- level->amoeba_content = content_array[0][0][0];
- }
- else
- {
- Error(ERR_WARN, "cannot load content for element '%d'", element);
- }
+ lev->amoeba_time = level->amoeba_speed;
+ lev->wonderwall_time_initial = level->time_magic_wall;
+ lev->wheel_time = level->time_wheel;
- return chunk_size;
-}
+ lev->android_move_time = level->android_move_time;
+ lev->android_clone_time = level->android_clone_time;
+ lev->ball_random = level->ball_random;
+ lev->ball_state_initial = level->ball_state_initial;
+ lev->ball_time = level->ball_time;
+ lev->num_ball_arrays = level->num_ball_contents;
-static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- int i;
- int element;
- int envelope_nr;
- int envelope_len;
- int chunk_size_expected;
+ lev->lenses_score = level->lenses_score;
+ lev->magnify_score = level->magnify_score;
+ lev->slurp_score = level->slurp_score;
- element = getMappedElement(getFile16BitBE(file));
- if (!IS_ENVELOPE(element))
- element = EL_ENVELOPE_1;
+ lev->lenses_time = level->lenses_time;
+ lev->magnify_time = level->magnify_time;
- envelope_nr = element - EL_ENVELOPE_1;
+ lev->wind_direction_initial =
+ map_direction_RND_to_EM(level->wind_direction_initial);
+ lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
+ lev->wind_time : 0);
- envelope_len = getFile16BitBE(file);
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ lev->ball_array[i][j] =
+ map_element_RND_to_EM(level->
+ ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
- level->envelope[envelope_nr].xsize = getFile8Bit(file);
- level->envelope[envelope_nr].ysize = getFile8Bit(file);
+ map_android_clone_elements_RND_to_EM(level);
- ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
+ /* first fill the complete playfield with the default border element */
+ for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
+ for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
+ level_em->cave[x][y] = ZBORDER;
- chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
- if (chunk_size_expected != chunk_size)
+ if (BorderElement == EL_STEELWALL)
{
- ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
- return chunk_size_expected;
+ for (y = 0; y < lev->height + 2; y++)
+ for (x = 0; x < lev->width + 2; x++)
+ level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
}
- for (i = 0; i < envelope_len; i++)
- level->envelope[envelope_nr].text[i] = getFile8Bit(file);
+ /* then copy the real level contents from level file into the playfield */
+ for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
+ {
+ int new_element = map_element_RND_to_EM(level->field[x][y]);
+ int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
+ int xx = x + 1 + offset;
+ int yy = y + 1 + offset;
- return chunk_size;
-}
+ if (level->field[x][y] == EL_AMOEBA_DEAD)
+ new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
-static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- int num_changed_custom_elements = getFile16BitBE(file);
- int chunk_size_expected = 2 + num_changed_custom_elements * 6;
- int i;
+ level_em->cave[xx][yy] = new_element;
+ }
- if (chunk_size_expected != chunk_size)
+ for (i = 0; i < MAX_PLAYERS; i++)
{
- ReadUnusedBytesFromFile(file, chunk_size - 2);
- return chunk_size_expected;
+ ply[i]->x_initial = 0;
+ ply[i]->y_initial = 0;
}
- for (i = 0; i < num_changed_custom_elements; i++)
+ /* initialize player positions and delete players from the playfield */
+ for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
{
- int element = getMappedElement(getFile16BitBE(file));
- int properties = getFile32BitBE(file);
+ if (ELEM_IS_PLAYER(level->field[x][y]))
+ {
+ int player_nr = GET_PLAYER_NR(level->field[x][y]);
+ int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
+ int xx = x + 1 + offset;
+ int yy = y + 1 + offset;
- if (IS_CUSTOM_ELEMENT(element))
- element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
- else
- Error(ERR_WARN, "invalid custom element number %d", element);
+ ply[player_nr]->x_initial = xx;
+ ply[player_nr]->y_initial = yy;
- /* older game versions that wrote level files with CUS1 chunks used
- different default push delay values (not yet stored in level file) */
- element_info[element].push_delay_fixed = 2;
- element_info[element].push_delay_random = 8;
+ level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
+ }
}
- return chunk_size;
+ if (BorderElement == EL_STEELWALL)
+ {
+ lev->width += 2;
+ lev->height += 2;
+ }
}
-static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
+void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
{
- int num_changed_custom_elements = getFile16BitBE(file);
- int chunk_size_expected = 2 + num_changed_custom_elements * 4;
- int i;
-
- if (chunk_size_expected != chunk_size)
+ static int ball_xy[8][2] =
{
- ReadUnusedBytesFromFile(file, chunk_size - 2);
- return chunk_size_expected;
- }
+ { 0, 0 },
+ { 1, 0 },
+ { 2, 0 },
+ { 0, 1 },
+ { 2, 1 },
+ { 0, 2 },
+ { 1, 2 },
+ { 2, 2 },
+ };
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ struct PLAYER **ply = level_em->ply;
+ int i, j, x, y;
- for (i = 0; i < num_changed_custom_elements; i++)
- {
- int element = getMappedElement(getFile16BitBE(file));
- int custom_target_element = getMappedElement(getFile16BitBE(file));
+ level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
+ level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
- if (IS_CUSTOM_ELEMENT(element))
- element_info[element].change->target_element = custom_target_element;
- else
- Error(ERR_WARN, "invalid custom element number %d", element);
- }
+ level->time = lev->time_seconds;
+ level->gems_needed = lev->required_initial;
- return chunk_size;
-}
+ sprintf(level->name, "Level %d", level->file_info.nr);
-static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- int num_changed_custom_elements = getFile16BitBE(file);
- int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
- int i, j, x, y;
+ level->score[SC_EMERALD] = lev->emerald_score;
+ level->score[SC_DIAMOND] = lev->diamond_score;
+ level->score[SC_ROBOT] = lev->alien_score;
+ level->score[SC_SPACESHIP] = lev->tank_score;
+ level->score[SC_BUG] = lev->bug_score;
+ level->score[SC_YAMYAM] = lev->eater_score;
+ level->score[SC_NUT] = lev->nut_score;
+ level->score[SC_DYNAMITE] = lev->dynamite_score;
+ level->score[SC_KEY] = lev->key_score;
+ level->score[SC_TIME_BONUS] = lev->exit_score;
- if (chunk_size_expected != chunk_size)
- {
- ReadUnusedBytesFromFile(file, chunk_size - 2);
- return chunk_size_expected;
- }
+ level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
- for (i = 0; i < num_changed_custom_elements; i++)
- {
- int element = getMappedElement(getFile16BitBE(file));
- struct ElementInfo *ei = &element_info[element];
- unsigned int event_bits;
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i].e[x][y] =
+ map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
- if (!IS_CUSTOM_ELEMENT(element))
- {
- Error(ERR_WARN, "invalid custom element number %d", element);
+ level->amoeba_speed = lev->amoeba_time;
+ level->time_magic_wall = lev->wonderwall_time_initial;
+ level->time_wheel = lev->wheel_time;
- element = EL_INTERNAL_DUMMY;
- }
+ level->android_move_time = lev->android_move_time;
+ level->android_clone_time = lev->android_clone_time;
+ level->ball_random = lev->ball_random;
+ level->ball_state_initial = lev->ball_state_initial;
+ level->ball_time = lev->ball_time;
+ level->num_ball_contents = lev->num_ball_arrays;
- for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
- ei->description[j] = getFile8Bit(file);
- ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+ level->lenses_score = lev->lenses_score;
+ level->magnify_score = lev->magnify_score;
+ level->slurp_score = lev->slurp_score;
- ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
+ level->lenses_time = lev->lenses_time;
+ level->magnify_time = lev->magnify_time;
- /* some free bytes for future properties and padding */
- ReadUnusedBytesFromFile(file, 7);
+ level->wind_direction_initial =
+ map_direction_EM_to_RND(lev->wind_direction_initial);
- ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
+ map_element_EM_to_RND(lev->ball_array[i][j]);
- ei->collect_score_initial = getFile8Bit(file);
- ei->collect_count_initial = getFile8Bit(file);
+ map_android_clone_elements_EM_to_RND(level);
- ei->push_delay_fixed = getFile16BitBE(file);
- ei->push_delay_random = getFile16BitBE(file);
- ei->move_delay_fixed = getFile16BitBE(file);
- ei->move_delay_random = getFile16BitBE(file);
+ /* convert the playfield (some elements need special treatment) */
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+ int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
- ei->move_pattern = getFile16BitBE(file);
- ei->move_direction_initial = getFile8Bit(file);
- ei->move_stepsize = getFile8Bit(file);
+ if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
+ new_element = EL_AMOEBA_DEAD;
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
+ level->field[x][y] = new_element;
+ }
- event_bits = getFile32BitBE(file);
- for (j = 0; j < NUM_CHANGE_EVENTS; j++)
- if (event_bits & (1 << j))
- ei->change->has_event[j] = TRUE;
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ /* in case of all players set to the same field, use the first player */
+ int nr = MAX_PLAYERS - i - 1;
+ int jx = ply[nr]->x_initial - 1;
+ int jy = ply[nr]->y_initial - 1;
- ei->change->target_element = getMappedElement(getFile16BitBE(file));
+ if (jx != -1 && jy != -1)
+ level->field[jx][jy] = EL_PLAYER_1 + nr;
+ }
+}
- ei->change->delay_fixed = getFile16BitBE(file);
- ei->change->delay_random = getFile16BitBE(file);
- ei->change->delay_frames = getFile16BitBE(file);
- ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
+/* ------------------------------------------------------------------------- */
+/* functions for loading SP level */
+/* ------------------------------------------------------------------------- */
- ei->change->explode = getFile8Bit(file);
- ei->change->use_target_content = getFile8Bit(file);
- ei->change->only_if_complete = getFile8Bit(file);
- ei->change->use_random_replace = getFile8Bit(file);
+void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
+{
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ LevelInfoType *header = &level_sp->header;
+ int i, x, y;
- ei->change->random_percentage = getFile8Bit(file);
- ei->change->replace_when = getFile8Bit(file);
+ level_sp->width = level->fieldx;
+ level_sp->height = level->fieldy;
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- ei->change->target_content.e[x][y] =
- getMappedElement(getFile16BitBE(file));
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
- ei->slippery_type = getFile8Bit(file);
+ header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
- /* some free bytes for future properties and padding */
- ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
+ for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
+ header->LevelTitle[i] = level->name[i];
+ /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
- /* mark that this custom element has been modified */
- ei->modified_settings = TRUE;
- }
+ header->InfotronsNeeded = level->gems_needed;
- return chunk_size;
-}
+ header->SpecialPortCount = 0;
-static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- struct ElementInfo *ei;
- int chunk_size_expected;
- int element;
- int i, j, x, y;
+ for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
+ {
+ boolean gravity_port_found = FALSE;
+ boolean gravity_port_valid = FALSE;
+ int gravity_port_flag;
+ int gravity_port_base_element;
+ int element = level->field[x][y];
- /* ---------- custom element base property values (96 bytes) ------------- */
+ if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
+ element <= EL_SP_GRAVITY_ON_PORT_UP)
+ {
+ gravity_port_found = TRUE;
+ gravity_port_valid = TRUE;
+ gravity_port_flag = 1;
+ gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
+ }
+ else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
+ element <= EL_SP_GRAVITY_OFF_PORT_UP)
+ {
+ gravity_port_found = TRUE;
+ gravity_port_valid = TRUE;
+ gravity_port_flag = 0;
+ gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
+ }
+ else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
+ element <= EL_SP_GRAVITY_PORT_UP)
+ {
+ /* change R'n'D style gravity inverting special port to normal port
+ (there are no gravity inverting ports in native Supaplex engine) */
- element = getMappedElement(getFile16BitBE(file));
+ gravity_port_found = TRUE;
+ gravity_port_valid = FALSE;
+ gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
+ }
- if (!IS_CUSTOM_ELEMENT(element))
- {
- Error(ERR_WARN, "invalid custom element number %d", element);
+ if (gravity_port_found)
+ {
+ if (gravity_port_valid &&
+ header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
+ {
+ SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
- ReadUnusedBytesFromFile(file, chunk_size - 2);
- return chunk_size;
- }
+ port->PortLocation = (y * level->fieldx + x) * 2;
+ port->Gravity = gravity_port_flag;
- ei = &element_info[element];
+ element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
- for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
- ei->description[i] = getFile8Bit(file);
- ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+ header->SpecialPortCount++;
+ }
+ else
+ {
+ /* change special gravity port to normal port */
- ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
+ element += EL_SP_PORT_RIGHT - gravity_port_base_element;
+ }
- ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
+ level_sp->playfield[x][y] = element - EL_SP_START;
+ }
+ }
+}
- ei->num_change_pages = getFile8Bit(file);
+void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
+{
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ LevelInfoType *header = &level_sp->header;
+ int i, x, y;
- chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
- if (chunk_size_expected != chunk_size)
+ level->fieldx = level_sp->width;
+ level->fieldy = level_sp->height;
+
+ for (x = 0; x < level->fieldx; x++)
{
- ReadUnusedBytesFromFile(file, chunk_size - 43);
- return chunk_size_expected;
- }
+ for (y = 0; y < level->fieldy; y++)
+ {
+ int element_old = level_sp->playfield[x][y];
+ int element_new = getMappedElement(map_element_SP_to_RND(element_old));
- ei->ce_value_fixed_initial = getFile16BitBE(file);
- ei->ce_value_random_initial = getFile16BitBE(file);
- ei->use_last_ce_value = getFile8Bit(file);
+ if (element_new == EL_UNKNOWN)
+ Error(ERR_WARN, "invalid element %d at position %d, %d",
+ element_old, x, y);
- ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
+ level->field[x][y] = element_new;
+ }
+ }
- ei->collect_score_initial = getFile8Bit(file);
- ei->collect_count_initial = getFile8Bit(file);
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_gravity[i] =
+ (header->InitialGravity == 1 ? TRUE : FALSE);
- ei->drop_delay_fixed = getFile8Bit(file);
- ei->push_delay_fixed = getFile8Bit(file);
- ei->drop_delay_random = getFile8Bit(file);
- ei->push_delay_random = getFile8Bit(file);
- ei->move_delay_fixed = getFile16BitBE(file);
- ei->move_delay_random = getFile16BitBE(file);
+ for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
+ level->name[i] = header->LevelTitle[i];
+ level->name[SP_LEVEL_NAME_LEN] = '\0';
- /* bits 0 - 15 of "move_pattern" ... */
- ei->move_pattern = getFile16BitBE(file);
- ei->move_direction_initial = getFile8Bit(file);
- ei->move_stepsize = getFile8Bit(file);
-
- ei->slippery_type = getFile8Bit(file);
-
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
-
- ei->move_enter_element = getMappedElement(getFile16BitBE(file));
- ei->move_leave_element = getMappedElement(getFile16BitBE(file));
- ei->move_leave_type = getFile8Bit(file);
-
- /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
- ei->move_pattern |= (getFile16BitBE(file) << 16);
+ level->gems_needed = header->InfotronsNeeded;
- ei->access_direction = getFile8Bit(file);
+ for (i = 0; i < header->SpecialPortCount; i++)
+ {
+ SpecialPortType *port = &header->SpecialPort[i];
+ int port_location = port->PortLocation;
+ int gravity = port->Gravity;
+ int port_x, port_y, port_element;
- ei->explosion_delay = getFile8Bit(file);
- ei->ignition_delay = getFile8Bit(file);
- ei->explosion_type = getFile8Bit(file);
+ port_x = (port_location / 2) % level->fieldx;
+ port_y = (port_location / 2) / level->fieldx;
- /* some free bytes for future custom property values and padding */
- ReadUnusedBytesFromFile(file, 1);
+ if (port_x < 0 || port_x >= level->fieldx ||
+ port_y < 0 || port_y >= level->fieldy)
+ {
+ Error(ERR_WARN, "special port position (%d, %d) out of bounds",
+ port_x, port_y);
- /* ---------- change page property values (48 bytes) --------------------- */
+ continue;
+ }
- setElementChangePages(ei, ei->num_change_pages);
+ port_element = level->field[port_x][port_y];
- for (i = 0; i < ei->num_change_pages; i++)
- {
- struct ElementChangeInfo *change = &ei->change_page[i];
- unsigned int event_bits;
+ if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
+ port_element > EL_SP_GRAVITY_PORT_UP)
+ {
+ Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
- /* always start with reliable default values */
- setElementChangeInfoToDefaults(change);
+ continue;
+ }
- /* bits 0 - 31 of "has_event[]" ... */
- event_bits = getFile32BitBE(file);
- for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
- if (event_bits & (1 << j))
- change->has_event[j] = TRUE;
+ /* change previous (wrong) gravity inverting special port to either
+ gravity enabling special port or gravity disabling special port */
+ level->field[port_x][port_y] +=
+ (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
+ EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
+ }
- change->target_element = getMappedElement(getFile16BitBE(file));
+ /* change special gravity ports without database entries to normal ports */
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
+ level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
+ level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
- change->delay_fixed = getFile16BitBE(file);
- change->delay_random = getFile16BitBE(file);
- change->delay_frames = getFile16BitBE(file);
+ level->time = 0; /* no time limit */
+ level->amoeba_speed = 0;
+ level->time_magic_wall = 0;
+ level->time_wheel = 0;
+ level->amoeba_content = EL_EMPTY;
- change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
+#if 1
+ /* original Supaplex does not use score values -- use default values */
+#else
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ level->score[i] = 0;
+#endif
- change->explode = getFile8Bit(file);
- change->use_target_content = getFile8Bit(file);
- change->only_if_complete = getFile8Bit(file);
- change->use_random_replace = getFile8Bit(file);
+ /* there are no yamyams in supaplex levels */
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ level->yamyam_content[i].e[x][y] = EL_EMPTY;
+}
- change->random_percentage = getFile8Bit(file);
- change->replace_when = getFile8Bit(file);
+static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
+{
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ struct DemoInfo_SP *demo = &level_sp->demo;
+ int i, j;
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
+ /* always start with reliable default values */
+ demo->is_available = FALSE;
+ demo->length = 0;
- change->can_change = getFile8Bit(file);
+ if (TAPE_IS_EMPTY(tape))
+ return;
- change->trigger_side = getFile8Bit(file);
+ demo->level_nr = tape.level_nr; /* (currently not used) */
- change->trigger_player = getFile8Bit(file);
- change->trigger_page = getFile8Bit(file);
+ level_sp->header.DemoRandomSeed = tape.random_seed;
- change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
- CH_PAGE_ANY : (1 << change->trigger_page));
+ demo->length = 0;
+ for (i = 0; i < tape.length; i++)
+ {
+ int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
+ int demo_repeat = tape.pos[i].delay;
- change->has_action = getFile8Bit(file);
- change->action_type = getFile8Bit(file);
- change->action_mode = getFile8Bit(file);
- change->action_arg = getFile16BitBE(file);
+ for (j = 0; j < demo_repeat / 16; j++)
+ demo->data[demo->length++] = 0xf0 | demo_action;
- /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
- event_bits = getFile8Bit(file);
- for (j = 32; j < NUM_CHANGE_EVENTS; j++)
- if (event_bits & (1 << (j - 32)))
- change->has_event[j] = TRUE;
+ if (demo_repeat % 16)
+ demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
}
- /* mark this custom element as modified */
- ei->modified_settings = TRUE;
+ demo->data[demo->length++] = 0xff;
- return chunk_size;
+ demo->is_available = TRUE;
}
-static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
+static void setTapeInfoToDefaults();
+
+static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
{
- struct ElementInfo *ei;
- struct ElementGroupInfo *group;
- int element;
+ struct LevelInfo_SP *level_sp = level->native_sp_level;
+ struct DemoInfo_SP *demo = &level_sp->demo;
+ char *filename = level->file_info.filename;
int i;
- element = getMappedElement(getFile16BitBE(file));
+ /* always start with reliable default values */
+ setTapeInfoToDefaults();
- if (!IS_GROUP_ELEMENT(element))
+ if (!demo->is_available)
+ return;
+
+ tape.level_nr = demo->level_nr; /* (currently not used) */
+ tape.length = demo->length - 1; /* without "end of demo" byte */
+ tape.random_seed = level_sp->header.DemoRandomSeed;
+
+ TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
+
+ for (i = 0; i < demo->length - 1; i++)
{
- Error(ERR_WARN, "invalid group element number %d", element);
+ int demo_action = demo->data[i] & 0x0f;
+ int demo_repeat = (demo->data[i] & 0xf0) >> 4;
- ReadUnusedBytesFromFile(file, chunk_size - 2);
- return chunk_size;
+ tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
+ tape.pos[i].delay = demo_repeat + 1;
}
- ei = &element_info[element];
+ tape.length_frames = GetTapeLengthFrames();
+ tape.length_seconds = GetTapeLengthSeconds();
+}
- for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
- ei->description[i] = getFile8Bit(file);
- ei->description[MAX_ELEMENT_NAME_LEN] = 0;
- group = element_info[element].group;
+/* ------------------------------------------------------------------------- */
+/* functions for loading DC level */
+/* ------------------------------------------------------------------------- */
- group->num_elements = getFile8Bit(file);
+#define DC_LEVEL_HEADER_SIZE 344
- ei->use_gfx_element = getFile8Bit(file);
- ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
+unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
+{
+ static int last_data_encoded;
+ static int offset1;
+ static int offset2;
+ int diff;
+ int diff_hi, diff_lo;
+ int data_hi, data_lo;
+ unsigned short data_decoded;
- group->choice_mode = getFile8Bit(file);
+ if (init)
+ {
+ last_data_encoded = 0;
+ offset1 = -1;
+ offset2 = 0;
- /* some free bytes for future values and padding */
- ReadUnusedBytesFromFile(file, 3);
+ return 0;
+ }
- for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
- group->element[i] = getMappedElement(getFile16BitBE(file));
+ diff = data_encoded - last_data_encoded;
+ diff_hi = diff & ~0xff;
+ diff_lo = diff & 0xff;
- /* mark this group element as modified */
- element_info[element].modified_settings = TRUE;
+ offset2 += diff_lo;
- return chunk_size;
-}
+ data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
+ data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
+ data_hi = data_hi & 0xff00;
-static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
- int element, int real_element)
-{
- int micro_chunk_size = 0;
- int conf_type = getFile8Bit(file);
- int byte_mask = conf_type & CONF_MASK_BYTES;
- boolean element_found = FALSE;
- int i;
+ data_decoded = data_hi | data_lo;
- micro_chunk_size += 1;
+ last_data_encoded = data_encoded;
- if (byte_mask == CONF_MASK_MULTI_BYTES)
+ offset1 = (offset1 + 1) % 31;
+ offset2 = offset2 & 0xff;
+
+ return data_decoded;
+}
+
+int getMappedElement_DC(int element)
+{
+ switch (element)
{
- int num_bytes = getFile16BitBE(file);
- byte *buffer = checked_malloc(num_bytes);
+ case 0x0000:
+ element = EL_ROCK;
+ break;
- ReadBytesFromFile(file, buffer, num_bytes);
+ /* 0x0117 - 0x036e: (?) */
+ /* EL_DIAMOND */
- for (i = 0; conf[i].data_type != -1; i++)
- {
- if (conf[i].element == element &&
- conf[i].conf_type == conf_type)
- {
- int data_type = conf[i].data_type;
- int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
- int max_num_entities = conf[i].max_num_entities;
+ /* 0x042d - 0x0684: (?) */
+ /* EL_EMERALD */
- if (num_entities > max_num_entities)
- {
- Error(ERR_WARN,
- "truncating number of entities for element %d from %d to %d",
- element, num_entities, max_num_entities);
+ case 0x06f1:
+ element = EL_NUT;
+ break;
- num_entities = max_num_entities;
- }
+ case 0x074c:
+ element = EL_BOMB;
+ break;
- if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
- data_type == TYPE_CONTENT_LIST))
- {
- /* for element and content lists, zero entities are not allowed */
- Error(ERR_WARN, "found empty list of entities for element %d",
- element);
+ case 0x07a4:
+ element = EL_PEARL;
+ break;
- /* do not set "num_entities" here to prevent reading behind buffer */
+ case 0x0823:
+ element = EL_CRYSTAL;
+ break;
- *(int *)(conf[i].num_entities) = 1; /* at least one is required */
- }
- else
- {
- *(int *)(conf[i].num_entities) = num_entities;
- }
+ case 0x0e77: /* quicksand (boulder) */
+ element = EL_QUICKSAND_FAST_FULL;
+ break;
- element_found = TRUE;
+ case 0x0e99: /* slow quicksand (boulder) */
+ element = EL_QUICKSAND_FULL;
+ break;
- if (data_type == TYPE_STRING)
- {
- char *string = (char *)(conf[i].value);
- int j;
+ case 0x0ed2:
+ element = EL_EM_EXIT_OPEN;
+ break;
- for (j = 0; j < max_num_entities; j++)
- string[j] = (j < num_entities ? buffer[j] : '\0');
- }
- else if (data_type == TYPE_ELEMENT_LIST)
- {
- int *element_array = (int *)(conf[i].value);
- int j;
+ case 0x0ee3:
+ element = EL_EM_EXIT_CLOSED;
+ break;
- for (j = 0; j < num_entities; j++)
- element_array[j] =
- getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
- }
- else if (data_type == TYPE_CONTENT_LIST)
- {
- struct Content *content= (struct Content *)(conf[i].value);
- int c, x, y;
+ case 0x0eeb:
+ element = EL_EM_STEEL_EXIT_OPEN;
+ break;
- for (c = 0; c < num_entities; c++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- content[c].e[x][y] =
- getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
- }
- else
- element_found = FALSE;
+ case 0x0efc:
+ element = EL_EM_STEEL_EXIT_CLOSED;
+ break;
- break;
- }
- }
+ case 0x0f4f: /* dynamite (lit 1) */
+ element = EL_EM_DYNAMITE_ACTIVE;
+ break;
- checked_free(buffer);
+ case 0x0f57: /* dynamite (lit 2) */
+ element = EL_EM_DYNAMITE_ACTIVE;
+ break;
- micro_chunk_size += 2 + num_bytes;
- }
- else /* constant size configuration data (1, 2 or 4 bytes) */
- {
- int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
- byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
- byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
+ case 0x0f5f: /* dynamite (lit 3) */
+ element = EL_EM_DYNAMITE_ACTIVE;
+ break;
- for (i = 0; conf[i].data_type != -1; i++)
- {
- if (conf[i].element == element &&
- conf[i].conf_type == conf_type)
- {
- int data_type = conf[i].data_type;
+ case 0x0f67: /* dynamite (lit 4) */
+ element = EL_EM_DYNAMITE_ACTIVE;
+ break;
- if (data_type == TYPE_ELEMENT)
- value = getMappedElement(value);
+ case 0x0f81:
+ case 0x0f82:
+ case 0x0f83:
+ case 0x0f84:
+ element = EL_AMOEBA_WET;
+ break;
- if (data_type == TYPE_BOOLEAN)
- *(boolean *)(conf[i].value) = value;
- else
- *(int *) (conf[i].value) = value;
+ case 0x0f85:
+ element = EL_AMOEBA_DROP;
+ break;
- element_found = TRUE;
+ case 0x0fb9:
+ element = EL_DC_MAGIC_WALL;
+ break;
- break;
- }
- }
+ case 0x0fd0:
+ element = EL_SPACESHIP_UP;
+ break;
- micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
- }
+ case 0x0fd9:
+ element = EL_SPACESHIP_DOWN;
+ break;
- if (!element_found)
- {
- char *error_conf_chunk_bytes =
- (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
- byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
- byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
- int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
- int error_element = real_element;
+ case 0x0ff1:
+ element = EL_SPACESHIP_LEFT;
+ break;
- Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
- error_conf_chunk_bytes, error_conf_chunk_token,
- error_element, EL_NAME(error_element));
- }
+ case 0x0ff9:
+ element = EL_SPACESHIP_RIGHT;
+ break;
- return micro_chunk_size;
-}
+ case 0x1057:
+ element = EL_BUG_UP;
+ break;
-static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- int real_chunk_size = 0;
+ case 0x1060:
+ element = EL_BUG_DOWN;
+ break;
- li = *level; /* copy level data into temporary buffer */
+ case 0x1078:
+ element = EL_BUG_LEFT;
+ break;
- while (!feof(file))
- {
- real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
+ case 0x1080:
+ element = EL_BUG_RIGHT;
+ break;
- if (real_chunk_size >= chunk_size)
+ case 0x10de:
+ element = EL_MOLE_UP;
break;
- }
- *level = li; /* copy temporary buffer back to level data */
+ case 0x10e7:
+ element = EL_MOLE_DOWN;
+ break;
- return real_chunk_size;
-}
+ case 0x10ff:
+ element = EL_MOLE_LEFT;
+ break;
-static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- int real_chunk_size = 0;
+ case 0x1107:
+ element = EL_MOLE_RIGHT;
+ break;
- li = *level; /* copy level data into temporary buffer */
+ case 0x11c0:
+ element = EL_ROBOT;
+ break;
- while (!feof(file))
- {
- int element = getMappedElement(getFile16BitBE(file));
+ case 0x13f5:
+ element = EL_YAMYAM;
+ break;
- real_chunk_size += 2;
- real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
- element, element);
- if (real_chunk_size >= chunk_size)
+ case 0x1425:
+ element = EL_SWITCHGATE_OPEN;
break;
- }
- *level = li; /* copy temporary buffer back to level data */
+ case 0x1426:
+ element = EL_SWITCHGATE_CLOSED;
+ break;
- return real_chunk_size;
-}
+ case 0x1437:
+ element = EL_DC_SWITCHGATE_SWITCH_UP;
+ break;
-static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- int real_chunk_size = 0;
+ case 0x143a:
+ element = EL_TIMEGATE_CLOSED;
+ break;
- li = *level; /* copy level data into temporary buffer */
+ case 0x144c: /* conveyor belt switch (green) */
+ element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
+ break;
- while (!feof(file))
- {
- int element = getMappedElement(getFile16BitBE(file));
+ case 0x144f: /* conveyor belt switch (red) */
+ element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
+ break;
- real_chunk_size += 2;
- real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
- element, element);
- if (real_chunk_size >= chunk_size)
+ case 0x1452: /* conveyor belt switch (blue) */
+ element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
break;
- }
- *level = li; /* copy temporary buffer back to level data */
+ case 0x145b:
+ element = EL_CONVEYOR_BELT_3_MIDDLE;
+ break;
- return real_chunk_size;
-}
+ case 0x1463:
+ element = EL_CONVEYOR_BELT_3_LEFT;
+ break;
-static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- int element = getMappedElement(getFile16BitBE(file));
- int envelope_nr = element - EL_ENVELOPE_1;
- int real_chunk_size = 2;
+ case 0x146b:
+ element = EL_CONVEYOR_BELT_3_RIGHT;
+ break;
- while (!feof(file))
- {
- real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
- -1, element);
-
- if (real_chunk_size >= chunk_size)
+ case 0x1473:
+ element = EL_CONVEYOR_BELT_1_MIDDLE;
break;
- }
- level->envelope[envelope_nr] = xx_envelope;
+ case 0x147b:
+ element = EL_CONVEYOR_BELT_1_LEFT;
+ break;
- return real_chunk_size;
-}
+ case 0x1483:
+ element = EL_CONVEYOR_BELT_1_RIGHT;
+ break;
-static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- int element = getMappedElement(getFile16BitBE(file));
- int real_chunk_size = 2;
- struct ElementInfo *ei = &element_info[element];
- int i;
+ case 0x148b:
+ element = EL_CONVEYOR_BELT_4_MIDDLE;
+ break;
- xx_ei = *ei; /* copy element data into temporary buffer */
+ case 0x1493:
+ element = EL_CONVEYOR_BELT_4_LEFT;
+ break;
- xx_ei.num_change_pages = -1;
+ case 0x149b:
+ element = EL_CONVEYOR_BELT_4_RIGHT;
+ break;
- while (!feof(file))
- {
- real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
- -1, element);
- if (xx_ei.num_change_pages != -1)
+ case 0x14ac:
+ element = EL_EXPANDABLE_WALL_HORIZONTAL;
break;
- if (real_chunk_size >= chunk_size)
+ case 0x14bd:
+ element = EL_EXPANDABLE_WALL_VERTICAL;
break;
- }
- *ei = xx_ei;
+ case 0x14c6:
+ element = EL_EXPANDABLE_WALL_ANY;
+ break;
- if (ei->num_change_pages == -1)
- {
- Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
- EL_NAME(element));
+ case 0x14ce: /* growing steel wall (left/right) */
+ element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
+ break;
- ei->num_change_pages = 1;
+ case 0x14df: /* growing steel wall (up/down) */
+ element = EL_EXPANDABLE_STEELWALL_VERTICAL;
+ break;
- setElementChangePages(ei, 1);
- setElementChangeInfoToDefaults(ei->change);
+ case 0x14e8: /* growing steel wall (up/down/left/right) */
+ element = EL_EXPANDABLE_STEELWALL_ANY;
+ break;
- return real_chunk_size;
- }
+ case 0x14e9:
+ element = EL_SHIELD_DEADLY;
+ break;
- /* initialize number of change pages stored for this custom element */
- setElementChangePages(ei, ei->num_change_pages);
- for (i = 0; i < ei->num_change_pages; i++)
- setElementChangeInfoToDefaults(&ei->change_page[i]);
+ case 0x1501:
+ element = EL_EXTRA_TIME;
+ break;
- /* start with reading properties for the first change page */
- xx_current_change_page = 0;
+ case 0x154f:
+ element = EL_ACID;
+ break;
- while (!feof(file))
- {
- struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
+ case 0x1577:
+ element = EL_EMPTY_SPACE;
+ break;
- xx_change = *change; /* copy change data into temporary buffer */
+ case 0x1578: /* quicksand (empty) */
+ element = EL_QUICKSAND_FAST_EMPTY;
+ break;
- resetEventBits(); /* reset bits; change page might have changed */
+ case 0x1579: /* slow quicksand (empty) */
+ element = EL_QUICKSAND_EMPTY;
+ break;
- real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
- -1, element);
+ /* 0x157c - 0x158b: */
+ /* EL_SAND */
- *change = xx_change;
+ /* 0x1590 - 0x159f: */
+ /* EL_DC_LANDMINE */
- setEventFlagsFromEventBits(change);
+ case 0x15a0:
+ element = EL_EM_DYNAMITE;
+ break;
- if (real_chunk_size >= chunk_size)
+ case 0x15a1: /* key (red) */
+ element = EL_EM_KEY_1;
break;
- }
- return real_chunk_size;
-}
+ case 0x15a2: /* key (yellow) */
+ element = EL_EM_KEY_2;
+ break;
-static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
-{
- int element = getMappedElement(getFile16BitBE(file));
- int real_chunk_size = 2;
- struct ElementInfo *ei = &element_info[element];
- struct ElementGroupInfo *group = ei->group;
+ case 0x15a3: /* key (blue) */
+ element = EL_EM_KEY_4;
+ break;
- xx_ei = *ei; /* copy element data into temporary buffer */
- xx_group = *group; /* copy group data into temporary buffer */
+ case 0x15a4: /* key (green) */
+ element = EL_EM_KEY_3;
+ break;
- while (!feof(file))
- {
- real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
- -1, element);
+ case 0x15a5: /* key (white) */
+ element = EL_DC_KEY_WHITE;
+ break;
- if (real_chunk_size >= chunk_size)
+ case 0x15a6:
+ element = EL_WALL_SLIPPERY;
break;
- }
- *ei = xx_ei;
- *group = xx_group;
+ case 0x15a7:
+ element = EL_WALL;
+ break;
- return real_chunk_size;
-}
+ case 0x15a8: /* wall (not round) */
+ element = EL_WALL;
+ break;
-#endif
+ case 0x15a9: /* (blue) */
+ element = EL_CHAR_A;
+ break;
-#if 1
+ case 0x15aa: /* (blue) */
+ element = EL_CHAR_B;
+ break;
-static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info,
- boolean level_info_only)
-{
- char *filename = level_file_info->filename;
- char cookie[MAX_LINE_LEN];
- char chunk_name[CHUNK_ID_LEN + 1];
- int chunk_size;
- File *file;
+ case 0x15ab: /* (blue) */
+ element = EL_CHAR_C;
+ break;
- if (!(file = openFile(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
+ case 0x15ac: /* (blue) */
+ element = EL_CHAR_D;
+ break;
-#if 1
- if (!level_info_only)
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
-#else
- if (level != &level_template)
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
-#endif
+ case 0x15ad: /* (blue) */
+ element = EL_CHAR_E;
+ break;
- return;
- }
+ case 0x15ae: /* (blue) */
+ element = EL_CHAR_F;
+ break;
- getFileChunkBE(file, chunk_name, NULL);
- if (strEqual(chunk_name, "RND1"))
- {
- getFile32BitBE(file); /* not used */
+ case 0x15af: /* (blue) */
+ element = EL_CHAR_G;
+ break;
- getFileChunkBE(file, chunk_name, NULL);
- if (!strEqual(chunk_name, "CAVE"))
- {
- level->no_valid_file = TRUE;
+ case 0x15b0: /* (blue) */
+ element = EL_CHAR_H;
+ break;
- Error(ERR_WARN, "unknown format of level file '%s'", filename);
+ case 0x15b1: /* (blue) */
+ element = EL_CHAR_I;
+ break;
- closeFile(file);
+ case 0x15b2: /* (blue) */
+ element = EL_CHAR_J;
+ break;
- return;
- }
- }
- else /* check for pre-2.0 file format with cookie string */
- {
- strcpy(cookie, chunk_name);
- if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
- cookie[4] = '\0';
- if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
- cookie[strlen(cookie) - 1] = '\0';
+ case 0x15b3: /* (blue) */
+ element = EL_CHAR_K;
+ break;
- if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
- {
- level->no_valid_file = TRUE;
+ case 0x15b4: /* (blue) */
+ element = EL_CHAR_L;
+ break;
- Error(ERR_WARN, "unknown format of level file '%s'", filename);
+ case 0x15b5: /* (blue) */
+ element = EL_CHAR_M;
+ break;
- closeFile(file);
+ case 0x15b6: /* (blue) */
+ element = EL_CHAR_N;
+ break;
- return;
- }
+ case 0x15b7: /* (blue) */
+ element = EL_CHAR_O;
+ break;
- if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
- {
- level->no_valid_file = TRUE;
+ case 0x15b8: /* (blue) */
+ element = EL_CHAR_P;
+ break;
- Error(ERR_WARN, "unsupported version of level file '%s'", filename);
+ case 0x15b9: /* (blue) */
+ element = EL_CHAR_Q;
+ break;
- closeFile(file);
+ case 0x15ba: /* (blue) */
+ element = EL_CHAR_R;
+ break;
- return;
- }
-
- /* pre-2.0 level files have no game version, so use file version here */
- level->game_version = level->file_version;
- }
-
- if (level->file_version < FILE_VERSION_1_2)
- {
- /* level files from versions before 1.2.0 without chunk structure */
- LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
- LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
- }
- else
- {
- static struct
- {
- char *name;
- int size;
- int (*loader)(File *, int, struct LevelInfo *);
- }
- chunk_info[] =
- {
- { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
- { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
- { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
- { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
- { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
- { "INFO", -1, LoadLevel_INFO },
- { "BODY", -1, LoadLevel_BODY },
- { "CONT", -1, LoadLevel_CONT },
- { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
- { "CNT3", -1, LoadLevel_CNT3 },
- { "CUS1", -1, LoadLevel_CUS1 },
- { "CUS2", -1, LoadLevel_CUS2 },
- { "CUS3", -1, LoadLevel_CUS3 },
- { "CUS4", -1, LoadLevel_CUS4 },
- { "GRP1", -1, LoadLevel_GRP1 },
- { "CONF", -1, LoadLevel_CONF },
- { "ELEM", -1, LoadLevel_ELEM },
- { "NOTE", -1, LoadLevel_NOTE },
- { "CUSX", -1, LoadLevel_CUSX },
- { "GRPX", -1, LoadLevel_GRPX },
-
- { NULL, 0, NULL }
- };
-
- while (getFileChunkBE(file, chunk_name, &chunk_size))
- {
- int i = 0;
-
- while (chunk_info[i].name != NULL &&
- !strEqual(chunk_name, chunk_info[i].name))
- i++;
-
- if (chunk_info[i].name == NULL)
- {
- Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
- chunk_name, filename);
- ReadUnusedBytesFromFile(file, chunk_size);
- }
- else if (chunk_info[i].size != -1 &&
- chunk_info[i].size != chunk_size)
- {
- Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
- chunk_size, chunk_name, filename);
- ReadUnusedBytesFromFile(file, chunk_size);
- }
- else
- {
- /* call function to load this level chunk */
- int chunk_size_expected =
- (chunk_info[i].loader)(file, chunk_size, level);
-
- /* the size of some chunks cannot be checked before reading other
- chunks first (like "HEAD" and "BODY") that contain some header
- information, so check them here */
- if (chunk_size_expected != chunk_size)
- {
- Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
- chunk_size, chunk_name, filename);
- }
- }
- }
- }
-
- closeFile(file);
-}
-
-#else
-
-static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info,
- boolean level_info_only)
-{
- char *filename = level_file_info->filename;
- char cookie[MAX_LINE_LEN];
- char chunk_name[CHUNK_ID_LEN + 1];
- int chunk_size;
- FILE *file;
-
- if (!(file = fopen(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
-
-#if 1
- if (!level_info_only)
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
-#else
- if (level != &level_template)
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
-#endif
-
- return;
- }
-
- getFileChunkBE(file, chunk_name, NULL);
- if (strEqual(chunk_name, "RND1"))
- {
- getFile32BitBE(file); /* not used */
-
- getFileChunkBE(file, chunk_name, NULL);
- if (!strEqual(chunk_name, "CAVE"))
- {
- level->no_valid_file = TRUE;
-
- Error(ERR_WARN, "unknown format of level file '%s'", filename);
- fclose(file);
- return;
- }
- }
- else /* check for pre-2.0 file format with cookie string */
- {
- strcpy(cookie, chunk_name);
- if (fgets(&cookie[4], MAX_LINE_LEN - 4, file) == NULL)
- cookie[4] = '\0';
- if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
- cookie[strlen(cookie) - 1] = '\0';
-
- if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
- {
- level->no_valid_file = TRUE;
-
- Error(ERR_WARN, "unknown format of level file '%s'", filename);
- fclose(file);
- return;
- }
-
- if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
- {
- level->no_valid_file = TRUE;
-
- Error(ERR_WARN, "unsupported version of level file '%s'", filename);
- fclose(file);
- return;
- }
-
- /* pre-2.0 level files have no game version, so use file version here */
- level->game_version = level->file_version;
- }
-
- if (level->file_version < FILE_VERSION_1_2)
- {
- /* level files from versions before 1.2.0 without chunk structure */
- LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
- LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
- }
- else
- {
- static struct
- {
- char *name;
- int size;
- int (*loader)(FILE *, int, struct LevelInfo *);
- }
- chunk_info[] =
- {
- { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
- { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
- { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
- { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
- { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
- { "INFO", -1, LoadLevel_INFO },
- { "BODY", -1, LoadLevel_BODY },
- { "CONT", -1, LoadLevel_CONT },
- { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
- { "CNT3", -1, LoadLevel_CNT3 },
- { "CUS1", -1, LoadLevel_CUS1 },
- { "CUS2", -1, LoadLevel_CUS2 },
- { "CUS3", -1, LoadLevel_CUS3 },
- { "CUS4", -1, LoadLevel_CUS4 },
- { "GRP1", -1, LoadLevel_GRP1 },
- { "CONF", -1, LoadLevel_CONF },
- { "ELEM", -1, LoadLevel_ELEM },
- { "NOTE", -1, LoadLevel_NOTE },
- { "CUSX", -1, LoadLevel_CUSX },
- { "GRPX", -1, LoadLevel_GRPX },
-
- { NULL, 0, NULL }
- };
-
- while (getFileChunkBE(file, chunk_name, &chunk_size))
- {
- int i = 0;
-
- while (chunk_info[i].name != NULL &&
- !strEqual(chunk_name, chunk_info[i].name))
- i++;
-
- if (chunk_info[i].name == NULL)
- {
- Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
- chunk_name, filename);
- ReadUnusedBytesFromFile(file, chunk_size);
- }
- else if (chunk_info[i].size != -1 &&
- chunk_info[i].size != chunk_size)
- {
- Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
- chunk_size, chunk_name, filename);
- ReadUnusedBytesFromFile(file, chunk_size);
- }
- else
- {
- /* call function to load this level chunk */
- int chunk_size_expected =
- (chunk_info[i].loader)(file, chunk_size, level);
-
- /* the size of some chunks cannot be checked before reading other
- chunks first (like "HEAD" and "BODY") that contain some header
- information, so check them here */
- if (chunk_size_expected != chunk_size)
- {
- Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
- chunk_size, chunk_name, filename);
- }
- }
- }
- }
-
- fclose(file);
-}
-
-#endif
-
-
-/* ------------------------------------------------------------------------- */
-/* functions for loading EM level */
-/* ------------------------------------------------------------------------- */
-
-#if 0
-
-static int map_em_element_yam(int element)
-{
- switch (element)
- {
- case 0x00: return EL_EMPTY;
- case 0x01: return EL_EMERALD;
- case 0x02: return EL_DIAMOND;
- case 0x03: return EL_ROCK;
- case 0x04: return EL_ROBOT;
- case 0x05: return EL_SPACESHIP_UP;
- case 0x06: return EL_BOMB;
- case 0x07: return EL_BUG_UP;
- case 0x08: return EL_AMOEBA_DROP;
- case 0x09: return EL_NUT;
- case 0x0a: return EL_YAMYAM;
- case 0x0b: return EL_QUICKSAND_FULL;
- case 0x0c: return EL_SAND;
- case 0x0d: return EL_WALL_SLIPPERY;
- case 0x0e: return EL_STEELWALL;
- case 0x0f: return EL_WALL;
- case 0x10: return EL_EM_KEY_1;
- case 0x11: return EL_EM_KEY_2;
- case 0x12: return EL_EM_KEY_4;
- case 0x13: return EL_EM_KEY_3;
- case 0x14: return EL_MAGIC_WALL;
- case 0x15: return EL_ROBOT_WHEEL;
- case 0x16: return EL_DYNAMITE;
-
- case 0x17: return EL_EM_KEY_1; /* EMC */
- case 0x18: return EL_BUG_UP; /* EMC */
- case 0x1a: return EL_DIAMOND; /* EMC */
- case 0x1b: return EL_EMERALD; /* EMC */
- case 0x25: return EL_NUT; /* EMC */
- case 0x80: return EL_EMPTY; /* EMC */
- case 0x85: return EL_EM_KEY_1; /* EMC */
- case 0x86: return EL_EM_KEY_2; /* EMC */
- case 0x87: return EL_EM_KEY_4; /* EMC */
- case 0x88: return EL_EM_KEY_3; /* EMC */
- case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
- case 0x9a: return EL_AMOEBA_WET; /* EMC */
- case 0xaf: return EL_DYNAMITE; /* EMC */
- case 0xbd: return EL_SAND; /* EMC */
-
- default:
- Error(ERR_WARN, "invalid level element %d", element);
- return EL_UNKNOWN;
- }
-}
-
-static int map_em_element_field(int element)
-{
- if (element >= 0xc8 && element <= 0xe1)
- return EL_CHAR_A + (element - 0xc8);
- else if (element >= 0xe2 && element <= 0xeb)
- return EL_CHAR_0 + (element - 0xe2);
-
- switch (element)
- {
- case 0x00: return EL_ROCK;
- case 0x01: return EL_ROCK; /* EMC */
- case 0x02: return EL_DIAMOND;
- case 0x03: return EL_DIAMOND;
- case 0x04: return EL_ROBOT;
- case 0x05: return EL_ROBOT; /* EMC */
- case 0x06: return EL_EMPTY_SPACE; /* EMC */
- case 0x07: return EL_EMPTY_SPACE; /* EMC */
- case 0x08: return EL_SPACESHIP_UP;
- case 0x09: return EL_SPACESHIP_RIGHT;
- case 0x0a: return EL_SPACESHIP_DOWN;
- case 0x0b: return EL_SPACESHIP_LEFT;
- case 0x0c: return EL_SPACESHIP_UP;
- case 0x0d: return EL_SPACESHIP_RIGHT;
- case 0x0e: return EL_SPACESHIP_DOWN;
- case 0x0f: return EL_SPACESHIP_LEFT;
-
- case 0x10: return EL_BOMB;
- case 0x11: return EL_BOMB; /* EMC */
- case 0x12: return EL_EMERALD;
- case 0x13: return EL_EMERALD;
- case 0x14: return EL_BUG_UP;
- case 0x15: return EL_BUG_RIGHT;
- case 0x16: return EL_BUG_DOWN;
- case 0x17: return EL_BUG_LEFT;
- case 0x18: return EL_BUG_UP;
- case 0x19: return EL_BUG_RIGHT;
- case 0x1a: return EL_BUG_DOWN;
- case 0x1b: return EL_BUG_LEFT;
- case 0x1c: return EL_AMOEBA_DROP;
- case 0x1d: return EL_AMOEBA_DROP; /* EMC */
- case 0x1e: return EL_AMOEBA_DROP; /* EMC */
- case 0x1f: return EL_AMOEBA_DROP; /* EMC */
-
- case 0x20: return EL_ROCK;
- case 0x21: return EL_BOMB; /* EMC */
- case 0x22: return EL_DIAMOND; /* EMC */
- case 0x23: return EL_EMERALD; /* EMC */
- case 0x24: return EL_MAGIC_WALL;
- case 0x25: return EL_NUT;
- case 0x26: return EL_NUT; /* EMC */
- case 0x27: return EL_NUT; /* EMC */
-
- /* looks like magic wheel, but is _always_ activated */
- case 0x28: return EL_ROBOT_WHEEL; /* EMC */
-
- case 0x29: return EL_YAMYAM; /* up */
- case 0x2a: return EL_YAMYAM; /* down */
- case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
- case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
- case 0x2d: return EL_QUICKSAND_FULL;
- case 0x2e: return EL_EMPTY_SPACE; /* EMC */
- case 0x2f: return EL_EMPTY_SPACE; /* EMC */
-
- case 0x30: return EL_EMPTY_SPACE; /* EMC */
- case 0x31: return EL_SAND; /* EMC */
- case 0x32: return EL_SAND; /* EMC */
- case 0x33: return EL_SAND; /* EMC */
- case 0x34: return EL_QUICKSAND_FULL; /* EMC */
- case 0x35: return EL_QUICKSAND_FULL; /* EMC */
- case 0x36: return EL_QUICKSAND_FULL; /* EMC */
- case 0x37: return EL_SAND; /* EMC */
- case 0x38: return EL_ROCK; /* EMC */
- case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
- case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
- case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
- case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
- case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
- case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
- case 0x3f: return EL_ACID_POOL_BOTTOM;
-
- case 0x40: return EL_EXIT_OPEN; /* 1 */
- case 0x41: return EL_EXIT_OPEN; /* 2 */
- case 0x42: return EL_EXIT_OPEN; /* 3 */
- case 0x43: return EL_BALLOON; /* EMC */
- case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
- case 0x45: return EL_SPRING; /* EMC */
- case 0x46: return EL_SPRING; /* falling */ /* EMC */
- case 0x47: return EL_SPRING; /* left */ /* EMC */
- case 0x48: return EL_SPRING; /* right */ /* EMC */
- case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
- case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
- case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
- case 0x4c: return EL_EMPTY_SPACE; /* EMC */
- case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
- case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
- case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
-
- case 0x50: return EL_UNKNOWN; /* EMC ("android") */
- case 0x51: return EL_UNKNOWN; /* EMC ("android") */
- case 0x52: return EL_UNKNOWN; /* EMC ("android") */
- case 0x53: return EL_UNKNOWN; /* EMC ("android") */
- case 0x54: return EL_UNKNOWN; /* EMC ("android") */
- case 0x55: return EL_EMPTY_SPACE; /* EMC */
- case 0x56: return EL_EMPTY_SPACE; /* EMC */
- case 0x57: return EL_EMPTY_SPACE; /* EMC */
- case 0x58: return EL_EMPTY_SPACE; /* EMC */
- case 0x59: return EL_EMPTY_SPACE; /* EMC */
- case 0x5a: return EL_EMPTY_SPACE; /* EMC */
- case 0x5b: return EL_EMPTY_SPACE; /* EMC */
- case 0x5c: return EL_EMPTY_SPACE; /* EMC */
- case 0x5d: return EL_EMPTY_SPACE; /* EMC */
- case 0x5e: return EL_EMPTY_SPACE; /* EMC */
- case 0x5f: return EL_EMPTY_SPACE; /* EMC */
-
- case 0x60: return EL_EMPTY_SPACE; /* EMC */
- case 0x61: return EL_EMPTY_SPACE; /* EMC */
- case 0x62: return EL_EMPTY_SPACE; /* EMC */
- case 0x63: return EL_SPRING; /* left */ /* EMC */
- case 0x64: return EL_SPRING; /* right */ /* EMC */
- case 0x65: return EL_ACID; /* 1 */ /* EMC */
- case 0x66: return EL_ACID; /* 2 */ /* EMC */
- case 0x67: return EL_ACID; /* 3 */ /* EMC */
- case 0x68: return EL_ACID; /* 4 */ /* EMC */
- case 0x69: return EL_ACID; /* 5 */ /* EMC */
- case 0x6a: return EL_ACID; /* 6 */ /* EMC */
- case 0x6b: return EL_ACID; /* 7 */ /* EMC */
- case 0x6c: return EL_ACID; /* 8 */ /* EMC */
- case 0x6d: return EL_EMPTY_SPACE; /* EMC */
- case 0x6e: return EL_EMPTY_SPACE; /* EMC */
- case 0x6f: return EL_EMPTY_SPACE; /* EMC */
-
- case 0x70: return EL_EMPTY_SPACE; /* EMC */
- case 0x71: return EL_EMPTY_SPACE; /* EMC */
- case 0x72: return EL_NUT; /* left */ /* EMC */
- case 0x73: return EL_SAND; /* EMC (? "nut") */
- case 0x74: return EL_STEELWALL;
- case 0x75: return EL_EMPTY_SPACE; /* EMC */
- case 0x76: return EL_EMPTY_SPACE; /* EMC */
- case 0x77: return EL_BOMB; /* left */ /* EMC */
- case 0x78: return EL_BOMB; /* right */ /* EMC */
- case 0x79: return EL_ROCK; /* left */ /* EMC */
- case 0x7a: return EL_ROCK; /* right */ /* EMC */
- case 0x7b: return EL_ACID; /* (? EMC "blank") */
- case 0x7c: return EL_EMPTY_SPACE; /* EMC */
- case 0x7d: return EL_EMPTY_SPACE; /* EMC */
- case 0x7e: return EL_EMPTY_SPACE; /* EMC */
- case 0x7f: return EL_EMPTY_SPACE; /* EMC */
-
- case 0x80: return EL_EMPTY;
- case 0x81: return EL_WALL_SLIPPERY;
- case 0x82: return EL_SAND;
- case 0x83: return EL_STEELWALL;
- case 0x84: return EL_WALL;
- case 0x85: return EL_EM_KEY_1;
- case 0x86: return EL_EM_KEY_2;
- case 0x87: return EL_EM_KEY_4;
- case 0x88: return EL_EM_KEY_3;
- case 0x89: return EL_EM_GATE_1;
- case 0x8a: return EL_EM_GATE_2;
- case 0x8b: return EL_EM_GATE_4;
- case 0x8c: return EL_EM_GATE_3;
- case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
- case 0x8e: return EL_EM_GATE_1_GRAY;
- case 0x8f: return EL_EM_GATE_2_GRAY;
-
- case 0x90: return EL_EM_GATE_4_GRAY;
- case 0x91: return EL_EM_GATE_3_GRAY;
- case 0x92: return EL_MAGIC_WALL;
- case 0x93: return EL_ROBOT_WHEEL;
- case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
- case 0x95: return EL_ACID_POOL_TOPLEFT;
- case 0x96: return EL_ACID_POOL_TOPRIGHT;
- case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
- case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
- case 0x99: return EL_ACID; /* (? EMC "fake blank") */
- case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
- case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
- case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
- case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
- case 0x9e: return EL_EXIT_CLOSED;
- case 0x9f: return EL_CHAR_LESS; /* arrow left */
-
- /* looks like normal sand, but behaves like wall */
- case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
- case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
- case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
- case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
- case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
- case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
- case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
- case 0xa7: return EL_EMPTY_SPACE; /* EMC */
- case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
- case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
- case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
- case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
- case 0xac: return EL_CHAR_COMMA; /* EMC */
- case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
- case 0xae: return EL_CHAR_MINUS; /* EMC */
- case 0xaf: return EL_DYNAMITE;
-
- case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
- case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
- case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
- case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
- case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
- case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
- case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
- case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
- case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
- case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
- case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
- case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
- case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
- case 0xbd: return EL_SAND; /* EMC ("dirt") */
- case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
- case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
-
- case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
- case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
- case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
- case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
- case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
- case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
- case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
- case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
-
- /* characters: see above */
-
- case 0xec: return EL_CHAR_PERIOD;
- case 0xed: return EL_CHAR_EXCLAM;
- case 0xee: return EL_CHAR_COLON;
- case 0xef: return EL_CHAR_QUESTION;
-
- case 0xf0: return EL_CHAR_GREATER; /* arrow right */
- case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
- case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
- case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
- case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
- case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
- case 0xf6: return EL_EMPTY_SPACE; /* EMC */
- case 0xf7: return EL_EMPTY_SPACE; /* EMC */
-
- case 0xf8: return EL_EMPTY_SPACE; /* EMC */
- case 0xf9: return EL_EMPTY_SPACE; /* EMC */
- case 0xfa: return EL_EMPTY_SPACE; /* EMC */
- case 0xfb: return EL_EMPTY_SPACE; /* EMC */
- case 0xfc: return EL_EMPTY_SPACE; /* EMC */
- case 0xfd: return EL_EMPTY_SPACE; /* EMC */
-
- case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
- case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
-
- default:
- /* should never happen (all 8-bit value cases should be handled) */
- Error(ERR_WARN, "invalid level element %d", element);
- return EL_UNKNOWN;
- }
-}
-
-#define EM_LEVEL_SIZE 2106
-#define EM_LEVEL_XSIZE 64
-#define EM_LEVEL_YSIZE 32
-
-static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
-{
- char *filename = level_file_info->filename;
- FILE *file;
- unsigned char leveldata[EM_LEVEL_SIZE];
- unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
- int nr = level_file_info->nr;
- int i, x, y;
-
- if (!(file = fopen(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
-
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
-
- return;
- }
-
- for (i = 0; i < EM_LEVEL_SIZE; i++)
- leveldata[i] = fgetc(file);
-
- fclose(file);
-
- /* check if level data is crypted by testing against known starting bytes
- of the few existing crypted level files (from Emerald Mine 1 + 2) */
-
- if ((leveldata[0] == 0xf1 ||
- leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
- {
- unsigned char code0 = 0x65;
- unsigned char code1 = 0x11;
-
- if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
- leveldata[0] = 0xf1;
-
- /* decode crypted level data */
-
- for (i = 0; i < EM_LEVEL_SIZE; i++)
- {
- leveldata[i] ^= code0;
- leveldata[i] -= code1;
-
- code0 = (code0 + 7) & 0xff;
- }
- }
-
- level->fieldx = EM_LEVEL_XSIZE;
- level->fieldy = EM_LEVEL_YSIZE;
-
- level->time = header[46] * 10;
- level->gems_needed = header[47];
-
- /* The original Emerald Mine levels have their level number stored
- at the second byte of the level file...
- Do not trust this information at other level files, e.g. EMC,
- but correct it anyway (normally the first row is completely
- steel wall, so the correction does not hurt anyway). */
-
- if (leveldata[1] == nr)
- leveldata[1] = leveldata[2]; /* correct level number field */
-
- sprintf(level->name, "Level %d", nr); /* set level name */
-
- level->score[SC_EMERALD] = header[36];
- level->score[SC_DIAMOND] = header[37];
- level->score[SC_ROBOT] = header[38];
- level->score[SC_SPACESHIP] = header[39];
- level->score[SC_BUG] = header[40];
- level->score[SC_YAMYAM] = header[41];
- level->score[SC_NUT] = header[42];
- level->score[SC_DYNAMITE] = header[43];
- level->score[SC_TIME_BONUS] = header[44];
-
- level->num_yamyam_contents = 4;
-
- for (i = 0; i < level->num_yamyam_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- level->yamyam_content[i].e[x][y] =
- map_em_element_yam(header[i * 9 + y * 3 + x]);
-
- level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
- level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
- level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
- level->amoeba_content = EL_DIAMOND;
-
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- {
- int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
-
- if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
- new_element = EL_AMOEBA_WET;
-
- level->field[x][y] = new_element;
- }
-
- x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
- y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
- level->field[x][y] = EL_PLAYER_1;
-
- x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
- y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
- level->field[x][y] = EL_PLAYER_2;
-}
-
-#endif
-
-void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
-{
- static int ball_xy[8][2] =
- {
- { 0, 0 },
- { 1, 0 },
- { 2, 0 },
- { 0, 1 },
- { 2, 1 },
- { 0, 2 },
- { 1, 2 },
- { 2, 2 },
- };
- struct LevelInfo_EM *level_em = level->native_em_level;
- struct LEVEL *lev = level_em->lev;
- struct PLAYER **ply = level_em->ply;
- int i, j, x, y;
-
- lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
- lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
-
- lev->time_seconds = level->time;
- lev->required_initial = level->gems_needed;
-
- lev->emerald_score = level->score[SC_EMERALD];
- lev->diamond_score = level->score[SC_DIAMOND];
- lev->alien_score = level->score[SC_ROBOT];
- lev->tank_score = level->score[SC_SPACESHIP];
- lev->bug_score = level->score[SC_BUG];
- lev->eater_score = level->score[SC_YAMYAM];
- lev->nut_score = level->score[SC_NUT];
- lev->dynamite_score = level->score[SC_DYNAMITE];
- lev->key_score = level->score[SC_KEY];
- lev->exit_score = level->score[SC_TIME_BONUS];
-
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- lev->eater_array[i][y * 3 + x] =
- map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
-
- lev->amoeba_time = level->amoeba_speed;
- lev->wonderwall_time_initial = level->time_magic_wall;
- lev->wheel_time = level->time_wheel;
-
- lev->android_move_time = level->android_move_time;
- lev->android_clone_time = level->android_clone_time;
- lev->ball_random = level->ball_random;
- lev->ball_state_initial = level->ball_state_initial;
- lev->ball_time = level->ball_time;
- lev->num_ball_arrays = level->num_ball_contents;
-
- lev->lenses_score = level->lenses_score;
- lev->magnify_score = level->magnify_score;
- lev->slurp_score = level->slurp_score;
-
- lev->lenses_time = level->lenses_time;
- lev->magnify_time = level->magnify_time;
-
- lev->wind_direction_initial =
- map_direction_RND_to_EM(level->wind_direction_initial);
- lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
- lev->wind_time : 0);
-
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (j = 0; j < 8; j++)
- lev->ball_array[i][j] =
- map_element_RND_to_EM(level->
- ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
-
- map_android_clone_elements_RND_to_EM(level);
-
- /* first fill the complete playfield with the default border element */
- for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
- for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
- level_em->cave[x][y] = ZBORDER;
-
- if (BorderElement == EL_STEELWALL)
- {
- for (y = 0; y < lev->height + 2; y++)
- for (x = 0; x < lev->width + 2; x++)
- level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
- }
-
- /* then copy the real level contents from level file into the playfield */
- for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
- {
- int new_element = map_element_RND_to_EM(level->field[x][y]);
- int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
- int xx = x + 1 + offset;
- int yy = y + 1 + offset;
-
- if (level->field[x][y] == EL_AMOEBA_DEAD)
- new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
-
- level_em->cave[xx][yy] = new_element;
- }
-
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- ply[i]->x_initial = 0;
- ply[i]->y_initial = 0;
- }
-
- /* initialize player positions and delete players from the playfield */
- for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
- {
- if (ELEM_IS_PLAYER(level->field[x][y]))
- {
- int player_nr = GET_PLAYER_NR(level->field[x][y]);
- int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
- int xx = x + 1 + offset;
- int yy = y + 1 + offset;
-
- ply[player_nr]->x_initial = xx;
- ply[player_nr]->y_initial = yy;
-
- level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
- }
- }
-
- if (BorderElement == EL_STEELWALL)
- {
- lev->width += 2;
- lev->height += 2;
- }
-}
-
-void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
-{
- static int ball_xy[8][2] =
- {
- { 0, 0 },
- { 1, 0 },
- { 2, 0 },
- { 0, 1 },
- { 2, 1 },
- { 0, 2 },
- { 1, 2 },
- { 2, 2 },
- };
- struct LevelInfo_EM *level_em = level->native_em_level;
- struct LEVEL *lev = level_em->lev;
- struct PLAYER **ply = level_em->ply;
- int i, j, x, y;
-
- level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
- level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
-
- level->time = lev->time_seconds;
- level->gems_needed = lev->required_initial;
-
- sprintf(level->name, "Level %d", level->file_info.nr);
-
- level->score[SC_EMERALD] = lev->emerald_score;
- level->score[SC_DIAMOND] = lev->diamond_score;
- level->score[SC_ROBOT] = lev->alien_score;
- level->score[SC_SPACESHIP] = lev->tank_score;
- level->score[SC_BUG] = lev->bug_score;
- level->score[SC_YAMYAM] = lev->eater_score;
- level->score[SC_NUT] = lev->nut_score;
- level->score[SC_DYNAMITE] = lev->dynamite_score;
- level->score[SC_KEY] = lev->key_score;
- level->score[SC_TIME_BONUS] = lev->exit_score;
-
- level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
-
- for (i = 0; i < level->num_yamyam_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- level->yamyam_content[i].e[x][y] =
- map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
-
- level->amoeba_speed = lev->amoeba_time;
- level->time_magic_wall = lev->wonderwall_time_initial;
- level->time_wheel = lev->wheel_time;
-
- level->android_move_time = lev->android_move_time;
- level->android_clone_time = lev->android_clone_time;
- level->ball_random = lev->ball_random;
- level->ball_state_initial = lev->ball_state_initial;
- level->ball_time = lev->ball_time;
- level->num_ball_contents = lev->num_ball_arrays;
-
- level->lenses_score = lev->lenses_score;
- level->magnify_score = lev->magnify_score;
- level->slurp_score = lev->slurp_score;
-
- level->lenses_time = lev->lenses_time;
- level->magnify_time = lev->magnify_time;
-
- level->wind_direction_initial =
- map_direction_EM_to_RND(lev->wind_direction_initial);
-
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (j = 0; j < 8; j++)
- level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
- map_element_EM_to_RND(lev->ball_array[i][j]);
-
- map_android_clone_elements_EM_to_RND(level);
-
- /* convert the playfield (some elements need special treatment) */
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- {
- int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
-
- if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
- new_element = EL_AMOEBA_DEAD;
-
- level->field[x][y] = new_element;
- }
-
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- /* in case of all players set to the same field, use the first player */
- int nr = MAX_PLAYERS - i - 1;
- int jx = ply[nr]->x_initial - 1;
- int jy = ply[nr]->y_initial - 1;
-
- if (jx != -1 && jy != -1)
- level->field[jx][jy] = EL_PLAYER_1 + nr;
- }
-}
-
-
-/* ------------------------------------------------------------------------- */
-/* functions for loading SP level */
-/* ------------------------------------------------------------------------- */
-
-#if 0
-
-#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
-#define SP_LEVEL_SIZE 1536
-#define SP_LEVEL_XSIZE 60
-#define SP_LEVEL_YSIZE 24
-#define SP_LEVEL_NAME_LEN 23
-
-static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
- int nr)
-{
- int initial_player_gravity;
- int num_special_ports;
- int i, x, y;
-
- /* for details of the Supaplex level format, see Herman Perk's Supaplex
- documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
-
- /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- {
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- {
- int element_old = fgetc(file);
- int element_new;
-
- if (element_old <= 0x27)
- element_new = getMappedElement(EL_SP_START + element_old);
- else if (element_old == 0x28)
- element_new = EL_INVISIBLE_WALL;
- else
- {
- Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
- Error(ERR_WARN, "invalid level element %d", element_old);
-
- element_new = EL_UNKNOWN;
- }
-
- level->field[x][y] = element_new;
- }
- }
-
- ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
-
- /* initial gravity: 1 == "on", anything else (0) == "off" */
- initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
-
- for (i = 0; i < MAX_PLAYERS; i++)
- level->initial_player_gravity[i] = initial_player_gravity;
-
- ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
-
- /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
- for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
- level->name[i] = fgetc(file);
- level->name[SP_LEVEL_NAME_LEN] = '\0';
-
- /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
- ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
-
- /* number of infotrons needed; 0 means that Supaplex will count the total
- amount of infotrons in the level and use the low byte of that number
- (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
- level->gems_needed = fgetc(file);
-
- /* number of special ("gravity") port entries below (maximum 10 allowed) */
- num_special_ports = fgetc(file);
-
- /* database of properties of up to 10 special ports (6 bytes per port) */
- for (i = 0; i < 10; i++)
- {
- int port_location, port_x, port_y, port_element;
- int gravity;
-
- /* high and low byte of the location of a special port; if (x, y) are the
- coordinates of a port in the field and (0, 0) is the top-left corner,
- the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
- of what may be expected: Supaplex works with a game field in memory
- which is 2 bytes per tile) */
- port_location = getFile16BitBE(file);
-
- /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
- gravity = fgetc(file);
-
- /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
- ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
-
- /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
- ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
-
- ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
-
- if (i >= num_special_ports)
- continue;
-
- port_x = (port_location / 2) % SP_LEVEL_XSIZE;
- port_y = (port_location / 2) / SP_LEVEL_XSIZE;
-
- if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
- port_y < 0 || port_y >= SP_LEVEL_YSIZE)
- {
- Error(ERR_WARN, "special port position (%d, %d) out of bounds",
- port_x, port_y);
-
- continue;
- }
-
- port_element = level->field[port_x][port_y];
-
- if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
- port_element > EL_SP_GRAVITY_PORT_UP)
- {
- Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
-
- continue;
- }
-
- /* change previous (wrong) gravity inverting special port to either
- gravity enabling special port or gravity disabling special port */
- level->field[port_x][port_y] +=
- (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
- EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
- }
-
- ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
-
- /* change special gravity ports without database entries to normal ports */
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
- level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
- level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
-
- /* auto-determine number of infotrons if it was stored as "0" -- see above */
- if (level->gems_needed == 0)
- {
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- if (level->field[x][y] == EL_SP_INFOTRON)
- level->gems_needed++;
-
- level->gems_needed &= 0xff; /* only use low byte -- see above */
- }
-
- level->fieldx = SP_LEVEL_XSIZE;
- level->fieldy = SP_LEVEL_YSIZE;
-
- level->time = 0; /* no time limit */
- level->amoeba_speed = 0;
- level->time_magic_wall = 0;
- level->time_wheel = 0;
- level->amoeba_content = EL_EMPTY;
-
-#if 1
- /* original Supaplex does not use score values -- use default values */
-#else
- for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
- level->score[i] = 0;
-#endif
-
- /* there are no yamyams in supaplex levels */
- for (i = 0; i < level->num_yamyam_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- level->yamyam_content[i].e[x][y] = EL_EMPTY;
-}
-
-static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info,
- boolean level_info_only)
-{
- char *filename = level_file_info->filename;
- FILE *file;
- int nr = level_file_info->nr - leveldir_current->first_level;
- int i, l, x, y;
- char name_first, name_last;
- struct LevelInfo multipart_level;
- int multipart_xpos, multipart_ypos;
- boolean is_multipart_level;
- boolean is_first_part;
- boolean reading_multipart_level = FALSE;
- boolean use_empty_level = FALSE;
-
- if (!(file = fopen(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
-
- if (!level_info_only)
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
-
- return;
- }
-
- /* position file stream to the requested level inside the level package */
- if (level_file_info->packed &&
- fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
- {
- level->no_valid_file = TRUE;
-
- Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
-
- return;
- }
-
- /* there exist Supaplex level package files with multi-part levels which
- can be detected as follows: instead of leading and trailing dashes ('-')
- to pad the level name, they have leading and trailing numbers which are
- the x and y coordinations of the current part of the multi-part level;
- if there are '?' characters instead of numbers on the left or right side
- of the level name, the multi-part level consists of only horizontal or
- vertical parts */
-
- for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
- {
- LoadLevelFromFileStream_SP(file, level, l);
-
- /* check if this level is a part of a bigger multi-part level */
-
- name_first = level->name[0];
- name_last = level->name[SP_LEVEL_NAME_LEN - 1];
-
- is_multipart_level =
- ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
- (name_last == '?' || (name_last >= '0' && name_last <= '9')));
-
- is_first_part =
- ((name_first == '?' || name_first == '1') &&
- (name_last == '?' || name_last == '1'));
-
- /* correct leading multipart level meta information in level name */
- for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
- level->name[i] = '-';
-
- /* correct trailing multipart level meta information in level name */
- for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
- level->name[i] = '-';
-
- /* ---------- check for normal single level ---------- */
-
- if (!reading_multipart_level && !is_multipart_level)
- {
- /* the current level is simply a normal single-part level, and we are
- not reading a multi-part level yet, so return the level as it is */
-
- break;
- }
-
- /* ---------- check for empty level (unused multi-part) ---------- */
-
- if (!reading_multipart_level && is_multipart_level && !is_first_part)
- {
- /* this is a part of a multi-part level, but not the first part
- (and we are not already reading parts of a multi-part level);
- in this case, use an empty level instead of the single part */
-
- use_empty_level = TRUE;
-
- break;
- }
-
- /* ---------- check for finished multi-part level ---------- */
-
- if (reading_multipart_level &&
- (!is_multipart_level ||
- !strEqual(level->name, multipart_level.name)))
- {
- /* we are already reading parts of a multi-part level, but this level is
- either not a multi-part level, or a part of a different multi-part
- level; in both cases, the multi-part level seems to be complete */
-
- break;
- }
-
- /* ---------- here we have one part of a multi-part level ---------- */
-
- reading_multipart_level = TRUE;
-
- if (is_first_part) /* start with first part of new multi-part level */
- {
- /* copy level info structure from first part */
- multipart_level = *level;
-
- /* clear playfield of new multi-part level */
- for (y = 0; y < MAX_LEV_FIELDY; y++)
- for (x = 0; x < MAX_LEV_FIELDX; x++)
- multipart_level.field[x][y] = EL_EMPTY;
- }
-
- if (name_first == '?')
- name_first = '1';
- if (name_last == '?')
- name_last = '1';
-
- multipart_xpos = (int)(name_first - '0');
- multipart_ypos = (int)(name_last - '0');
-
-#if 0
- printf("----------> part (%d/%d) of multi-part level '%s'\n",
- multipart_xpos, multipart_ypos, multipart_level.name);
-#endif
-
- if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
- multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
- {
- Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
-
- break;
- }
-
- multipart_level.fieldx = MAX(multipart_level.fieldx,
- multipart_xpos * SP_LEVEL_XSIZE);
- multipart_level.fieldy = MAX(multipart_level.fieldy,
- multipart_ypos * SP_LEVEL_YSIZE);
-
- /* copy level part at the right position of multi-part level */
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- {
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- {
- int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
- int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
-
- multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
- }
- }
- }
-
- fclose(file);
-
- if (use_empty_level)
- {
- setLevelInfoToDefaults(level);
-
- level->fieldx = SP_LEVEL_XSIZE;
- level->fieldy = SP_LEVEL_YSIZE;
-
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- level->field[x][y] = EL_EMPTY;
-
- strcpy(level->name, "-------- EMPTY --------");
-
- Error(ERR_WARN, "single part of multi-part level -- using empty level");
- }
-
- if (reading_multipart_level)
- *level = multipart_level;
-}
-
-#endif
-
-void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
-{
- struct LevelInfo_SP *level_sp = level->native_sp_level;
- LevelInfoType *header = &level_sp->header;
- int i, x, y;
-
- level_sp->width = level->fieldx;
- level_sp->height = level->fieldy;
-
- for (x = 0; x < level->fieldx; x++)
- for (y = 0; y < level->fieldy; y++)
- level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
-
- header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
-
- for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
- header->LevelTitle[i] = level->name[i];
- /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
-
- header->InfotronsNeeded = level->gems_needed;
-
- header->SpecialPortCount = 0;
-
- for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
- {
- boolean gravity_port_found = FALSE;
- boolean gravity_port_valid = FALSE;
- int gravity_port_flag;
- int gravity_port_base_element;
- int element = level->field[x][y];
-
- if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
- element <= EL_SP_GRAVITY_ON_PORT_UP)
- {
- gravity_port_found = TRUE;
- gravity_port_valid = TRUE;
- gravity_port_flag = 1;
- gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
- }
- else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
- element <= EL_SP_GRAVITY_OFF_PORT_UP)
- {
- gravity_port_found = TRUE;
- gravity_port_valid = TRUE;
- gravity_port_flag = 0;
- gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
- }
- else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
- element <= EL_SP_GRAVITY_PORT_UP)
- {
- /* change R'n'D style gravity inverting special port to normal port
- (there are no gravity inverting ports in native Supaplex engine) */
-
- gravity_port_found = TRUE;
- gravity_port_valid = FALSE;
- gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
- }
-
- if (gravity_port_found)
- {
- if (gravity_port_valid &&
- header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
- {
- SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
-
- port->PortLocation = (y * level->fieldx + x) * 2;
- port->Gravity = gravity_port_flag;
-
- element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
-
- header->SpecialPortCount++;
- }
- else
- {
- /* change special gravity port to normal port */
-
- element += EL_SP_PORT_RIGHT - gravity_port_base_element;
- }
-
- level_sp->playfield[x][y] = element - EL_SP_START;
- }
- }
-}
-
-void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
-{
- struct LevelInfo_SP *level_sp = level->native_sp_level;
- LevelInfoType *header = &level_sp->header;
- int i, x, y;
-
- level->fieldx = level_sp->width;
- level->fieldy = level_sp->height;
-
- for (x = 0; x < level->fieldx; x++)
- {
- for (y = 0; y < level->fieldy; y++)
- {
- int element_old = level_sp->playfield[x][y];
- int element_new = getMappedElement(map_element_SP_to_RND(element_old));
-
- if (element_new == EL_UNKNOWN)
- Error(ERR_WARN, "invalid element %d at position %d, %d",
- element_old, x, y);
-
- level->field[x][y] = element_new;
- }
- }
-
- for (i = 0; i < MAX_PLAYERS; i++)
- level->initial_player_gravity[i] =
- (header->InitialGravity == 1 ? TRUE : FALSE);
-
- for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
- level->name[i] = header->LevelTitle[i];
- level->name[SP_LEVEL_NAME_LEN] = '\0';
-
- level->gems_needed = header->InfotronsNeeded;
-
- for (i = 0; i < header->SpecialPortCount; i++)
- {
- SpecialPortType *port = &header->SpecialPort[i];
- int port_location = port->PortLocation;
- int gravity = port->Gravity;
- int port_x, port_y, port_element;
-
- port_x = (port_location / 2) % level->fieldx;
- port_y = (port_location / 2) / level->fieldx;
-
- if (port_x < 0 || port_x >= level->fieldx ||
- port_y < 0 || port_y >= level->fieldy)
- {
- Error(ERR_WARN, "special port position (%d, %d) out of bounds",
- port_x, port_y);
-
- continue;
- }
-
- port_element = level->field[port_x][port_y];
-
- if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
- port_element > EL_SP_GRAVITY_PORT_UP)
- {
- Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
-
- continue;
- }
-
- /* change previous (wrong) gravity inverting special port to either
- gravity enabling special port or gravity disabling special port */
- level->field[port_x][port_y] +=
- (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
- EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
- }
-
- /* change special gravity ports without database entries to normal ports */
- for (x = 0; x < level->fieldx; x++)
- for (y = 0; y < level->fieldy; y++)
- if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
- level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
- level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
-
- level->time = 0; /* no time limit */
- level->amoeba_speed = 0;
- level->time_magic_wall = 0;
- level->time_wheel = 0;
- level->amoeba_content = EL_EMPTY;
-
-#if 1
- /* original Supaplex does not use score values -- use default values */
-#else
- for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
- level->score[i] = 0;
-#endif
-
- /* there are no yamyams in supaplex levels */
- for (i = 0; i < level->num_yamyam_contents; i++)
- for (x = 0; x < 3; x++)
- for (y = 0; y < 3; y++)
- level->yamyam_content[i].e[x][y] = EL_EMPTY;
-}
-
-static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
-{
- struct LevelInfo_SP *level_sp = level->native_sp_level;
- struct DemoInfo_SP *demo = &level_sp->demo;
- int i, j;
-
- /* always start with reliable default values */
- demo->is_available = FALSE;
- demo->length = 0;
-
- if (TAPE_IS_EMPTY(tape))
- return;
-
- demo->level_nr = tape.level_nr; /* (currently not used) */
-
- level_sp->header.DemoRandomSeed = tape.random_seed;
-
- demo->length = 0;
- for (i = 0; i < tape.length; i++)
- {
- int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
- int demo_repeat = tape.pos[i].delay;
-
- for (j = 0; j < demo_repeat / 16; j++)
- demo->data[demo->length++] = 0xf0 | demo_action;
-
- if (demo_repeat % 16)
- demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
- }
-
- demo->data[demo->length++] = 0xff;
-
- demo->is_available = TRUE;
-}
-
-static void setTapeInfoToDefaults();
-
-static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
-{
- struct LevelInfo_SP *level_sp = level->native_sp_level;
- struct DemoInfo_SP *demo = &level_sp->demo;
- char *filename = level->file_info.filename;
- int i;
-
- /* always start with reliable default values */
- setTapeInfoToDefaults();
-
- if (!demo->is_available)
- return;
-
- tape.level_nr = demo->level_nr; /* (currently not used) */
- tape.length = demo->length - 1; /* without "end of demo" byte */
- tape.random_seed = level_sp->header.DemoRandomSeed;
-
- TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
-
- for (i = 0; i < demo->length - 1; i++)
- {
- int demo_action = demo->data[i] & 0x0f;
- int demo_repeat = (demo->data[i] & 0xf0) >> 4;
-
- tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
- tape.pos[i].delay = demo_repeat + 1;
- }
-
- tape.length_seconds = GetTapeLength();
-}
-
-
-/* ------------------------------------------------------------------------- */
-/* functions for loading DC level */
-/* ------------------------------------------------------------------------- */
-
-#define DC_LEVEL_HEADER_SIZE 344
-
-unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
-{
- static int last_data_encoded;
- static int offset1;
- static int offset2;
- int diff;
- int diff_hi, diff_lo;
- int data_hi, data_lo;
- unsigned short data_decoded;
-
- if (init)
- {
- last_data_encoded = 0;
- offset1 = -1;
- offset2 = 0;
-
- return 0;
- }
-
- diff = data_encoded - last_data_encoded;
- diff_hi = diff & ~0xff;
- diff_lo = diff & 0xff;
-
- offset2 += diff_lo;
-
- data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
- data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
- data_hi = data_hi & 0xff00;
-
- data_decoded = data_hi | data_lo;
-
- last_data_encoded = data_encoded;
-
- offset1 = (offset1 + 1) % 31;
- offset2 = offset2 & 0xff;
-
- return data_decoded;
-}
-
-int getMappedElement_DC(int element)
-{
- switch (element)
- {
- case 0x0000:
- element = EL_ROCK;
- break;
-
- /* 0x0117 - 0x036e: (?) */
- /* EL_DIAMOND */
-
- /* 0x042d - 0x0684: (?) */
- /* EL_EMERALD */
-
- case 0x06f1:
- element = EL_NUT;
- break;
-
- case 0x074c:
- element = EL_BOMB;
- break;
-
- case 0x07a4:
- element = EL_PEARL;
- break;
-
- case 0x0823:
- element = EL_CRYSTAL;
- break;
-
- case 0x0e77: /* quicksand (boulder) */
- element = EL_QUICKSAND_FAST_FULL;
- break;
-
- case 0x0e99: /* slow quicksand (boulder) */
- element = EL_QUICKSAND_FULL;
- break;
-
- case 0x0ed2:
- element = EL_EM_EXIT_OPEN;
- break;
-
- case 0x0ee3:
- element = EL_EM_EXIT_CLOSED;
- break;
-
- case 0x0eeb:
- element = EL_EM_STEEL_EXIT_OPEN;
- break;
-
- case 0x0efc:
- element = EL_EM_STEEL_EXIT_CLOSED;
- break;
-
- case 0x0f4f: /* dynamite (lit 1) */
- element = EL_EM_DYNAMITE_ACTIVE;
- break;
-
- case 0x0f57: /* dynamite (lit 2) */
- element = EL_EM_DYNAMITE_ACTIVE;
- break;
-
- case 0x0f5f: /* dynamite (lit 3) */
- element = EL_EM_DYNAMITE_ACTIVE;
- break;
-
- case 0x0f67: /* dynamite (lit 4) */
- element = EL_EM_DYNAMITE_ACTIVE;
- break;
-
- case 0x0f81:
- case 0x0f82:
- case 0x0f83:
- case 0x0f84:
- element = EL_AMOEBA_WET;
- break;
-
- case 0x0f85:
- element = EL_AMOEBA_DROP;
- break;
-
- case 0x0fb9:
- element = EL_DC_MAGIC_WALL;
- break;
-
- case 0x0fd0:
- element = EL_SPACESHIP_UP;
- break;
-
- case 0x0fd9:
- element = EL_SPACESHIP_DOWN;
- break;
-
- case 0x0ff1:
- element = EL_SPACESHIP_LEFT;
- break;
-
- case 0x0ff9:
- element = EL_SPACESHIP_RIGHT;
- break;
-
- case 0x1057:
- element = EL_BUG_UP;
- break;
-
- case 0x1060:
- element = EL_BUG_DOWN;
- break;
-
- case 0x1078:
- element = EL_BUG_LEFT;
- break;
-
- case 0x1080:
- element = EL_BUG_RIGHT;
- break;
-
- case 0x10de:
- element = EL_MOLE_UP;
- break;
-
- case 0x10e7:
- element = EL_MOLE_DOWN;
- break;
-
- case 0x10ff:
- element = EL_MOLE_LEFT;
- break;
-
- case 0x1107:
- element = EL_MOLE_RIGHT;
- break;
-
- case 0x11c0:
- element = EL_ROBOT;
- break;
-
- case 0x13f5:
- element = EL_YAMYAM;
- break;
-
- case 0x1425:
- element = EL_SWITCHGATE_OPEN;
- break;
-
- case 0x1426:
- element = EL_SWITCHGATE_CLOSED;
- break;
-
- case 0x1437:
- element = EL_DC_SWITCHGATE_SWITCH_UP;
- break;
-
- case 0x143a:
- element = EL_TIMEGATE_CLOSED;
- break;
-
- case 0x144c: /* conveyor belt switch (green) */
- element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
- break;
-
- case 0x144f: /* conveyor belt switch (red) */
- element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
- break;
-
- case 0x1452: /* conveyor belt switch (blue) */
- element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
- break;
-
- case 0x145b:
- element = EL_CONVEYOR_BELT_3_MIDDLE;
- break;
-
- case 0x1463:
- element = EL_CONVEYOR_BELT_3_LEFT;
- break;
-
- case 0x146b:
- element = EL_CONVEYOR_BELT_3_RIGHT;
- break;
-
- case 0x1473:
- element = EL_CONVEYOR_BELT_1_MIDDLE;
- break;
-
- case 0x147b:
- element = EL_CONVEYOR_BELT_1_LEFT;
- break;
-
- case 0x1483:
- element = EL_CONVEYOR_BELT_1_RIGHT;
- break;
-
- case 0x148b:
- element = EL_CONVEYOR_BELT_4_MIDDLE;
- break;
-
- case 0x1493:
- element = EL_CONVEYOR_BELT_4_LEFT;
- break;
-
- case 0x149b:
- element = EL_CONVEYOR_BELT_4_RIGHT;
- break;
-
- case 0x14ac:
- element = EL_EXPANDABLE_WALL_HORIZONTAL;
- break;
-
- case 0x14bd:
- element = EL_EXPANDABLE_WALL_VERTICAL;
- break;
-
- case 0x14c6:
- element = EL_EXPANDABLE_WALL_ANY;
- break;
-
- case 0x14ce: /* growing steel wall (left/right) */
- element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
- break;
-
- case 0x14df: /* growing steel wall (up/down) */
- element = EL_EXPANDABLE_STEELWALL_VERTICAL;
- break;
-
- case 0x14e8: /* growing steel wall (up/down/left/right) */
- element = EL_EXPANDABLE_STEELWALL_ANY;
- break;
-
- case 0x14e9:
- element = EL_SHIELD_DEADLY;
- break;
-
- case 0x1501:
- element = EL_EXTRA_TIME;
- break;
-
- case 0x154f:
- element = EL_ACID;
- break;
-
- case 0x1577:
- element = EL_EMPTY_SPACE;
- break;
-
- case 0x1578: /* quicksand (empty) */
- element = EL_QUICKSAND_FAST_EMPTY;
- break;
-
- case 0x1579: /* slow quicksand (empty) */
- element = EL_QUICKSAND_EMPTY;
- break;
-
- /* 0x157c - 0x158b: */
- /* EL_SAND */
-
- /* 0x1590 - 0x159f: */
- /* EL_DC_LANDMINE */
-
- case 0x15a0:
- element = EL_EM_DYNAMITE;
- break;
-
- case 0x15a1: /* key (red) */
- element = EL_EM_KEY_1;
- break;
-
- case 0x15a2: /* key (yellow) */
- element = EL_EM_KEY_2;
- break;
-
- case 0x15a3: /* key (blue) */
- element = EL_EM_KEY_4;
- break;
-
- case 0x15a4: /* key (green) */
- element = EL_EM_KEY_3;
- break;
-
- case 0x15a5: /* key (white) */
- element = EL_DC_KEY_WHITE;
- break;
-
- case 0x15a6:
- element = EL_WALL_SLIPPERY;
- break;
-
- case 0x15a7:
- element = EL_WALL;
- break;
-
- case 0x15a8: /* wall (not round) */
- element = EL_WALL;
- break;
-
- case 0x15a9: /* (blue) */
- element = EL_CHAR_A;
- break;
-
- case 0x15aa: /* (blue) */
- element = EL_CHAR_B;
- break;
-
- case 0x15ab: /* (blue) */
- element = EL_CHAR_C;
- break;
-
- case 0x15ac: /* (blue) */
- element = EL_CHAR_D;
- break;
-
- case 0x15ad: /* (blue) */
- element = EL_CHAR_E;
- break;
-
- case 0x15ae: /* (blue) */
- element = EL_CHAR_F;
- break;
-
- case 0x15af: /* (blue) */
- element = EL_CHAR_G;
- break;
-
- case 0x15b0: /* (blue) */
- element = EL_CHAR_H;
- break;
-
- case 0x15b1: /* (blue) */
- element = EL_CHAR_I;
- break;
-
- case 0x15b2: /* (blue) */
- element = EL_CHAR_J;
- break;
-
- case 0x15b3: /* (blue) */
- element = EL_CHAR_K;
- break;
-
- case 0x15b4: /* (blue) */
- element = EL_CHAR_L;
- break;
-
- case 0x15b5: /* (blue) */
- element = EL_CHAR_M;
- break;
-
- case 0x15b6: /* (blue) */
- element = EL_CHAR_N;
- break;
-
- case 0x15b7: /* (blue) */
- element = EL_CHAR_O;
- break;
-
- case 0x15b8: /* (blue) */
- element = EL_CHAR_P;
- break;
-
- case 0x15b9: /* (blue) */
- element = EL_CHAR_Q;
- break;
-
- case 0x15ba: /* (blue) */
- element = EL_CHAR_R;
- break;
-
- case 0x15bb: /* (blue) */
- element = EL_CHAR_S;
- break;
-
- case 0x15bc: /* (blue) */
- element = EL_CHAR_T;
- break;
-
- case 0x15bd: /* (blue) */
- element = EL_CHAR_U;
- break;
-
- case 0x15be: /* (blue) */
- element = EL_CHAR_V;
- break;
-
- case 0x15bf: /* (blue) */
- element = EL_CHAR_W;
- break;
-
- case 0x15c0: /* (blue) */
- element = EL_CHAR_X;
- break;
-
- case 0x15c1: /* (blue) */
- element = EL_CHAR_Y;
- break;
-
- case 0x15c2: /* (blue) */
- element = EL_CHAR_Z;
- break;
-
- case 0x15c3: /* (blue) */
- element = EL_CHAR_AUMLAUT;
- break;
-
- case 0x15c4: /* (blue) */
- element = EL_CHAR_OUMLAUT;
- break;
-
- case 0x15c5: /* (blue) */
- element = EL_CHAR_UUMLAUT;
- break;
-
- case 0x15c6: /* (blue) */
- element = EL_CHAR_0;
- break;
-
- case 0x15c7: /* (blue) */
- element = EL_CHAR_1;
- break;
-
- case 0x15c8: /* (blue) */
- element = EL_CHAR_2;
- break;
-
- case 0x15c9: /* (blue) */
- element = EL_CHAR_3;
- break;
-
- case 0x15ca: /* (blue) */
- element = EL_CHAR_4;
- break;
-
- case 0x15cb: /* (blue) */
- element = EL_CHAR_5;
- break;
-
- case 0x15cc: /* (blue) */
- element = EL_CHAR_6;
- break;
-
- case 0x15cd: /* (blue) */
- element = EL_CHAR_7;
- break;
-
- case 0x15ce: /* (blue) */
- element = EL_CHAR_8;
- break;
-
- case 0x15cf: /* (blue) */
- element = EL_CHAR_9;
- break;
-
- case 0x15d0: /* (blue) */
- element = EL_CHAR_PERIOD;
- break;
-
- case 0x15d1: /* (blue) */
- element = EL_CHAR_EXCLAM;
- break;
-
- case 0x15d2: /* (blue) */
- element = EL_CHAR_COLON;
- break;
-
- case 0x15d3: /* (blue) */
- element = EL_CHAR_LESS;
- break;
-
- case 0x15d4: /* (blue) */
- element = EL_CHAR_GREATER;
- break;
-
- case 0x15d5: /* (blue) */
- element = EL_CHAR_QUESTION;
- break;
-
- case 0x15d6: /* (blue) */
- element = EL_CHAR_COPYRIGHT;
- break;
-
- case 0x15d7: /* (blue) */
- element = EL_CHAR_UP;
- break;
-
- case 0x15d8: /* (blue) */
- element = EL_CHAR_DOWN;
- break;
-
- case 0x15d9: /* (blue) */
- element = EL_CHAR_BUTTON;
- break;
-
- case 0x15da: /* (blue) */
- element = EL_CHAR_PLUS;
- break;
-
- case 0x15db: /* (blue) */
- element = EL_CHAR_MINUS;
- break;
-
- case 0x15dc: /* (blue) */
- element = EL_CHAR_APOSTROPHE;
- break;
-
- case 0x15dd: /* (blue) */
- element = EL_CHAR_PARENLEFT;
- break;
-
- case 0x15de: /* (blue) */
- element = EL_CHAR_PARENRIGHT;
- break;
-
- case 0x15df: /* (green) */
- element = EL_CHAR_A;
- break;
-
- case 0x15e0: /* (green) */
- element = EL_CHAR_B;
- break;
-
- case 0x15e1: /* (green) */
- element = EL_CHAR_C;
- break;
-
- case 0x15e2: /* (green) */
- element = EL_CHAR_D;
- break;
-
- case 0x15e3: /* (green) */
- element = EL_CHAR_E;
- break;
-
- case 0x15e4: /* (green) */
- element = EL_CHAR_F;
- break;
-
- case 0x15e5: /* (green) */
- element = EL_CHAR_G;
- break;
-
- case 0x15e6: /* (green) */
- element = EL_CHAR_H;
- break;
-
- case 0x15e7: /* (green) */
- element = EL_CHAR_I;
- break;
-
- case 0x15e8: /* (green) */
- element = EL_CHAR_J;
- break;
-
- case 0x15e9: /* (green) */
- element = EL_CHAR_K;
- break;
-
- case 0x15ea: /* (green) */
- element = EL_CHAR_L;
- break;
-
- case 0x15eb: /* (green) */
- element = EL_CHAR_M;
- break;
-
- case 0x15ec: /* (green) */
- element = EL_CHAR_N;
- break;
-
- case 0x15ed: /* (green) */
- element = EL_CHAR_O;
- break;
-
- case 0x15ee: /* (green) */
- element = EL_CHAR_P;
- break;
-
- case 0x15ef: /* (green) */
- element = EL_CHAR_Q;
- break;
-
- case 0x15f0: /* (green) */
- element = EL_CHAR_R;
- break;
-
- case 0x15f1: /* (green) */
- element = EL_CHAR_S;
- break;
-
- case 0x15f2: /* (green) */
- element = EL_CHAR_T;
- break;
-
- case 0x15f3: /* (green) */
- element = EL_CHAR_U;
- break;
-
- case 0x15f4: /* (green) */
- element = EL_CHAR_V;
- break;
-
- case 0x15f5: /* (green) */
- element = EL_CHAR_W;
- break;
-
- case 0x15f6: /* (green) */
- element = EL_CHAR_X;
- break;
-
- case 0x15f7: /* (green) */
- element = EL_CHAR_Y;
- break;
-
- case 0x15f8: /* (green) */
- element = EL_CHAR_Z;
- break;
-
- case 0x15f9: /* (green) */
- element = EL_CHAR_AUMLAUT;
- break;
-
- case 0x15fa: /* (green) */
- element = EL_CHAR_OUMLAUT;
- break;
-
- case 0x15fb: /* (green) */
- element = EL_CHAR_UUMLAUT;
- break;
-
- case 0x15fc: /* (green) */
- element = EL_CHAR_0;
- break;
-
- case 0x15fd: /* (green) */
- element = EL_CHAR_1;
- break;
-
- case 0x15fe: /* (green) */
- element = EL_CHAR_2;
- break;
-
- case 0x15ff: /* (green) */
- element = EL_CHAR_3;
- break;
-
- case 0x1600: /* (green) */
- element = EL_CHAR_4;
- break;
-
- case 0x1601: /* (green) */
- element = EL_CHAR_5;
- break;
-
- case 0x1602: /* (green) */
- element = EL_CHAR_6;
- break;
-
- case 0x1603: /* (green) */
- element = EL_CHAR_7;
- break;
-
- case 0x1604: /* (green) */
- element = EL_CHAR_8;
- break;
-
- case 0x1605: /* (green) */
- element = EL_CHAR_9;
- break;
-
- case 0x1606: /* (green) */
- element = EL_CHAR_PERIOD;
- break;
-
- case 0x1607: /* (green) */
- element = EL_CHAR_EXCLAM;
- break;
-
- case 0x1608: /* (green) */
- element = EL_CHAR_COLON;
- break;
-
- case 0x1609: /* (green) */
- element = EL_CHAR_LESS;
- break;
-
- case 0x160a: /* (green) */
- element = EL_CHAR_GREATER;
- break;
-
- case 0x160b: /* (green) */
- element = EL_CHAR_QUESTION;
- break;
-
- case 0x160c: /* (green) */
- element = EL_CHAR_COPYRIGHT;
- break;
-
- case 0x160d: /* (green) */
- element = EL_CHAR_UP;
- break;
-
- case 0x160e: /* (green) */
- element = EL_CHAR_DOWN;
- break;
-
- case 0x160f: /* (green) */
- element = EL_CHAR_BUTTON;
- break;
-
- case 0x1610: /* (green) */
- element = EL_CHAR_PLUS;
- break;
-
- case 0x1611: /* (green) */
- element = EL_CHAR_MINUS;
- break;
-
- case 0x1612: /* (green) */
- element = EL_CHAR_APOSTROPHE;
- break;
-
- case 0x1613: /* (green) */
- element = EL_CHAR_PARENLEFT;
- break;
-
- case 0x1614: /* (green) */
- element = EL_CHAR_PARENRIGHT;
- break;
-
- case 0x1615: /* (blue steel) */
- element = EL_STEEL_CHAR_A;
- break;
-
- case 0x1616: /* (blue steel) */
- element = EL_STEEL_CHAR_B;
- break;
-
- case 0x1617: /* (blue steel) */
- element = EL_STEEL_CHAR_C;
- break;
-
- case 0x1618: /* (blue steel) */
- element = EL_STEEL_CHAR_D;
- break;
-
- case 0x1619: /* (blue steel) */
- element = EL_STEEL_CHAR_E;
- break;
-
- case 0x161a: /* (blue steel) */
- element = EL_STEEL_CHAR_F;
- break;
-
- case 0x161b: /* (blue steel) */
- element = EL_STEEL_CHAR_G;
- break;
-
- case 0x161c: /* (blue steel) */
- element = EL_STEEL_CHAR_H;
- break;
-
- case 0x161d: /* (blue steel) */
- element = EL_STEEL_CHAR_I;
- break;
-
- case 0x161e: /* (blue steel) */
- element = EL_STEEL_CHAR_J;
- break;
-
- case 0x161f: /* (blue steel) */
- element = EL_STEEL_CHAR_K;
- break;
-
- case 0x1620: /* (blue steel) */
- element = EL_STEEL_CHAR_L;
- break;
-
- case 0x1621: /* (blue steel) */
- element = EL_STEEL_CHAR_M;
- break;
-
- case 0x1622: /* (blue steel) */
- element = EL_STEEL_CHAR_N;
- break;
-
- case 0x1623: /* (blue steel) */
- element = EL_STEEL_CHAR_O;
- break;
-
- case 0x1624: /* (blue steel) */
- element = EL_STEEL_CHAR_P;
- break;
-
- case 0x1625: /* (blue steel) */
- element = EL_STEEL_CHAR_Q;
- break;
-
- case 0x1626: /* (blue steel) */
- element = EL_STEEL_CHAR_R;
- break;
-
- case 0x1627: /* (blue steel) */
- element = EL_STEEL_CHAR_S;
- break;
-
- case 0x1628: /* (blue steel) */
- element = EL_STEEL_CHAR_T;
- break;
-
- case 0x1629: /* (blue steel) */
- element = EL_STEEL_CHAR_U;
- break;
-
- case 0x162a: /* (blue steel) */
- element = EL_STEEL_CHAR_V;
- break;
-
- case 0x162b: /* (blue steel) */
- element = EL_STEEL_CHAR_W;
- break;
-
- case 0x162c: /* (blue steel) */
- element = EL_STEEL_CHAR_X;
- break;
-
- case 0x162d: /* (blue steel) */
- element = EL_STEEL_CHAR_Y;
- break;
-
- case 0x162e: /* (blue steel) */
- element = EL_STEEL_CHAR_Z;
- break;
-
- case 0x162f: /* (blue steel) */
- element = EL_STEEL_CHAR_AUMLAUT;
- break;
-
- case 0x1630: /* (blue steel) */
- element = EL_STEEL_CHAR_OUMLAUT;
- break;
-
- case 0x1631: /* (blue steel) */
- element = EL_STEEL_CHAR_UUMLAUT;
- break;
-
- case 0x1632: /* (blue steel) */
- element = EL_STEEL_CHAR_0;
- break;
-
- case 0x1633: /* (blue steel) */
- element = EL_STEEL_CHAR_1;
- break;
-
- case 0x1634: /* (blue steel) */
- element = EL_STEEL_CHAR_2;
- break;
-
- case 0x1635: /* (blue steel) */
- element = EL_STEEL_CHAR_3;
- break;
-
- case 0x1636: /* (blue steel) */
- element = EL_STEEL_CHAR_4;
- break;
-
- case 0x1637: /* (blue steel) */
- element = EL_STEEL_CHAR_5;
- break;
-
- case 0x1638: /* (blue steel) */
- element = EL_STEEL_CHAR_6;
+ case 0x15bb: /* (blue) */
+ element = EL_CHAR_S;
break;
- case 0x1639: /* (blue steel) */
- element = EL_STEEL_CHAR_7;
+ case 0x15bc: /* (blue) */
+ element = EL_CHAR_T;
break;
- case 0x163a: /* (blue steel) */
- element = EL_STEEL_CHAR_8;
+ case 0x15bd: /* (blue) */
+ element = EL_CHAR_U;
break;
- case 0x163b: /* (blue steel) */
- element = EL_STEEL_CHAR_9;
+ case 0x15be: /* (blue) */
+ element = EL_CHAR_V;
break;
- case 0x163c: /* (blue steel) */
- element = EL_STEEL_CHAR_PERIOD;
+ case 0x15bf: /* (blue) */
+ element = EL_CHAR_W;
break;
- case 0x163d: /* (blue steel) */
- element = EL_STEEL_CHAR_EXCLAM;
+ case 0x15c0: /* (blue) */
+ element = EL_CHAR_X;
break;
- case 0x163e: /* (blue steel) */
- element = EL_STEEL_CHAR_COLON;
+ case 0x15c1: /* (blue) */
+ element = EL_CHAR_Y;
break;
- case 0x163f: /* (blue steel) */
- element = EL_STEEL_CHAR_LESS;
+ case 0x15c2: /* (blue) */
+ element = EL_CHAR_Z;
break;
- case 0x1640: /* (blue steel) */
- element = EL_STEEL_CHAR_GREATER;
+ case 0x15c3: /* (blue) */
+ element = EL_CHAR_AUMLAUT;
break;
- case 0x1641: /* (blue steel) */
- element = EL_STEEL_CHAR_QUESTION;
+ case 0x15c4: /* (blue) */
+ element = EL_CHAR_OUMLAUT;
break;
- case 0x1642: /* (blue steel) */
- element = EL_STEEL_CHAR_COPYRIGHT;
+ case 0x15c5: /* (blue) */
+ element = EL_CHAR_UUMLAUT;
break;
- case 0x1643: /* (blue steel) */
- element = EL_STEEL_CHAR_UP;
+ case 0x15c6: /* (blue) */
+ element = EL_CHAR_0;
break;
- case 0x1644: /* (blue steel) */
- element = EL_STEEL_CHAR_DOWN;
+ case 0x15c7: /* (blue) */
+ element = EL_CHAR_1;
break;
- case 0x1645: /* (blue steel) */
- element = EL_STEEL_CHAR_BUTTON;
+ case 0x15c8: /* (blue) */
+ element = EL_CHAR_2;
break;
- case 0x1646: /* (blue steel) */
- element = EL_STEEL_CHAR_PLUS;
+ case 0x15c9: /* (blue) */
+ element = EL_CHAR_3;
break;
- case 0x1647: /* (blue steel) */
- element = EL_STEEL_CHAR_MINUS;
+ case 0x15ca: /* (blue) */
+ element = EL_CHAR_4;
break;
- case 0x1648: /* (blue steel) */
- element = EL_STEEL_CHAR_APOSTROPHE;
+ case 0x15cb: /* (blue) */
+ element = EL_CHAR_5;
break;
- case 0x1649: /* (blue steel) */
- element = EL_STEEL_CHAR_PARENLEFT;
+ case 0x15cc: /* (blue) */
+ element = EL_CHAR_6;
break;
- case 0x164a: /* (blue steel) */
- element = EL_STEEL_CHAR_PARENRIGHT;
+ case 0x15cd: /* (blue) */
+ element = EL_CHAR_7;
break;
- case 0x164b: /* (green steel) */
- element = EL_STEEL_CHAR_A;
+ case 0x15ce: /* (blue) */
+ element = EL_CHAR_8;
break;
- case 0x164c: /* (green steel) */
- element = EL_STEEL_CHAR_B;
+ case 0x15cf: /* (blue) */
+ element = EL_CHAR_9;
break;
- case 0x164d: /* (green steel) */
- element = EL_STEEL_CHAR_C;
+ case 0x15d0: /* (blue) */
+ element = EL_CHAR_PERIOD;
break;
- case 0x164e: /* (green steel) */
- element = EL_STEEL_CHAR_D;
+ case 0x15d1: /* (blue) */
+ element = EL_CHAR_EXCLAM;
break;
- case 0x164f: /* (green steel) */
- element = EL_STEEL_CHAR_E;
+ case 0x15d2: /* (blue) */
+ element = EL_CHAR_COLON;
break;
- case 0x1650: /* (green steel) */
- element = EL_STEEL_CHAR_F;
+ case 0x15d3: /* (blue) */
+ element = EL_CHAR_LESS;
break;
- case 0x1651: /* (green steel) */
- element = EL_STEEL_CHAR_G;
+ case 0x15d4: /* (blue) */
+ element = EL_CHAR_GREATER;
break;
- case 0x1652: /* (green steel) */
- element = EL_STEEL_CHAR_H;
+ case 0x15d5: /* (blue) */
+ element = EL_CHAR_QUESTION;
break;
- case 0x1653: /* (green steel) */
- element = EL_STEEL_CHAR_I;
+ case 0x15d6: /* (blue) */
+ element = EL_CHAR_COPYRIGHT;
break;
- case 0x1654: /* (green steel) */
- element = EL_STEEL_CHAR_J;
+ case 0x15d7: /* (blue) */
+ element = EL_CHAR_UP;
break;
- case 0x1655: /* (green steel) */
- element = EL_STEEL_CHAR_K;
+ case 0x15d8: /* (blue) */
+ element = EL_CHAR_DOWN;
break;
- case 0x1656: /* (green steel) */
- element = EL_STEEL_CHAR_L;
+ case 0x15d9: /* (blue) */
+ element = EL_CHAR_BUTTON;
break;
- case 0x1657: /* (green steel) */
- element = EL_STEEL_CHAR_M;
+ case 0x15da: /* (blue) */
+ element = EL_CHAR_PLUS;
break;
- case 0x1658: /* (green steel) */
- element = EL_STEEL_CHAR_N;
+ case 0x15db: /* (blue) */
+ element = EL_CHAR_MINUS;
break;
- case 0x1659: /* (green steel) */
- element = EL_STEEL_CHAR_O;
+ case 0x15dc: /* (blue) */
+ element = EL_CHAR_APOSTROPHE;
break;
- case 0x165a: /* (green steel) */
- element = EL_STEEL_CHAR_P;
+ case 0x15dd: /* (blue) */
+ element = EL_CHAR_PARENLEFT;
break;
- case 0x165b: /* (green steel) */
- element = EL_STEEL_CHAR_Q;
+ case 0x15de: /* (blue) */
+ element = EL_CHAR_PARENRIGHT;
break;
- case 0x165c: /* (green steel) */
- element = EL_STEEL_CHAR_R;
+ case 0x15df: /* (green) */
+ element = EL_CHAR_A;
break;
- case 0x165d: /* (green steel) */
- element = EL_STEEL_CHAR_S;
+ case 0x15e0: /* (green) */
+ element = EL_CHAR_B;
break;
- case 0x165e: /* (green steel) */
- element = EL_STEEL_CHAR_T;
+ case 0x15e1: /* (green) */
+ element = EL_CHAR_C;
break;
- case 0x165f: /* (green steel) */
- element = EL_STEEL_CHAR_U;
+ case 0x15e2: /* (green) */
+ element = EL_CHAR_D;
break;
- case 0x1660: /* (green steel) */
- element = EL_STEEL_CHAR_V;
+ case 0x15e3: /* (green) */
+ element = EL_CHAR_E;
break;
- case 0x1661: /* (green steel) */
- element = EL_STEEL_CHAR_W;
+ case 0x15e4: /* (green) */
+ element = EL_CHAR_F;
break;
- case 0x1662: /* (green steel) */
- element = EL_STEEL_CHAR_X;
+ case 0x15e5: /* (green) */
+ element = EL_CHAR_G;
break;
- case 0x1663: /* (green steel) */
- element = EL_STEEL_CHAR_Y;
+ case 0x15e6: /* (green) */
+ element = EL_CHAR_H;
break;
- case 0x1664: /* (green steel) */
- element = EL_STEEL_CHAR_Z;
+ case 0x15e7: /* (green) */
+ element = EL_CHAR_I;
break;
- case 0x1665: /* (green steel) */
- element = EL_STEEL_CHAR_AUMLAUT;
+ case 0x15e8: /* (green) */
+ element = EL_CHAR_J;
break;
- case 0x1666: /* (green steel) */
- element = EL_STEEL_CHAR_OUMLAUT;
+ case 0x15e9: /* (green) */
+ element = EL_CHAR_K;
break;
- case 0x1667: /* (green steel) */
- element = EL_STEEL_CHAR_UUMLAUT;
+ case 0x15ea: /* (green) */
+ element = EL_CHAR_L;
break;
- case 0x1668: /* (green steel) */
- element = EL_STEEL_CHAR_0;
+ case 0x15eb: /* (green) */
+ element = EL_CHAR_M;
break;
- case 0x1669: /* (green steel) */
- element = EL_STEEL_CHAR_1;
+ case 0x15ec: /* (green) */
+ element = EL_CHAR_N;
break;
- case 0x166a: /* (green steel) */
- element = EL_STEEL_CHAR_2;
+ case 0x15ed: /* (green) */
+ element = EL_CHAR_O;
break;
- case 0x166b: /* (green steel) */
- element = EL_STEEL_CHAR_3;
+ case 0x15ee: /* (green) */
+ element = EL_CHAR_P;
break;
- case 0x166c: /* (green steel) */
- element = EL_STEEL_CHAR_4;
+ case 0x15ef: /* (green) */
+ element = EL_CHAR_Q;
break;
- case 0x166d: /* (green steel) */
- element = EL_STEEL_CHAR_5;
+ case 0x15f0: /* (green) */
+ element = EL_CHAR_R;
break;
- case 0x166e: /* (green steel) */
- element = EL_STEEL_CHAR_6;
+ case 0x15f1: /* (green) */
+ element = EL_CHAR_S;
break;
- case 0x166f: /* (green steel) */
- element = EL_STEEL_CHAR_7;
+ case 0x15f2: /* (green) */
+ element = EL_CHAR_T;
break;
- case 0x1670: /* (green steel) */
- element = EL_STEEL_CHAR_8;
+ case 0x15f3: /* (green) */
+ element = EL_CHAR_U;
break;
- case 0x1671: /* (green steel) */
- element = EL_STEEL_CHAR_9;
+ case 0x15f4: /* (green) */
+ element = EL_CHAR_V;
break;
- case 0x1672: /* (green steel) */
- element = EL_STEEL_CHAR_PERIOD;
+ case 0x15f5: /* (green) */
+ element = EL_CHAR_W;
break;
- case 0x1673: /* (green steel) */
- element = EL_STEEL_CHAR_EXCLAM;
+ case 0x15f6: /* (green) */
+ element = EL_CHAR_X;
break;
- case 0x1674: /* (green steel) */
- element = EL_STEEL_CHAR_COLON;
+ case 0x15f7: /* (green) */
+ element = EL_CHAR_Y;
break;
- case 0x1675: /* (green steel) */
- element = EL_STEEL_CHAR_LESS;
+ case 0x15f8: /* (green) */
+ element = EL_CHAR_Z;
break;
- case 0x1676: /* (green steel) */
- element = EL_STEEL_CHAR_GREATER;
+ case 0x15f9: /* (green) */
+ element = EL_CHAR_AUMLAUT;
break;
- case 0x1677: /* (green steel) */
- element = EL_STEEL_CHAR_QUESTION;
+ case 0x15fa: /* (green) */
+ element = EL_CHAR_OUMLAUT;
break;
- case 0x1678: /* (green steel) */
- element = EL_STEEL_CHAR_COPYRIGHT;
+ case 0x15fb: /* (green) */
+ element = EL_CHAR_UUMLAUT;
break;
- case 0x1679: /* (green steel) */
- element = EL_STEEL_CHAR_UP;
+ case 0x15fc: /* (green) */
+ element = EL_CHAR_0;
break;
- case 0x167a: /* (green steel) */
- element = EL_STEEL_CHAR_DOWN;
+ case 0x15fd: /* (green) */
+ element = EL_CHAR_1;
break;
- case 0x167b: /* (green steel) */
- element = EL_STEEL_CHAR_BUTTON;
+ case 0x15fe: /* (green) */
+ element = EL_CHAR_2;
break;
- case 0x167c: /* (green steel) */
- element = EL_STEEL_CHAR_PLUS;
+ case 0x15ff: /* (green) */
+ element = EL_CHAR_3;
break;
- case 0x167d: /* (green steel) */
- element = EL_STEEL_CHAR_MINUS;
+ case 0x1600: /* (green) */
+ element = EL_CHAR_4;
break;
- case 0x167e: /* (green steel) */
- element = EL_STEEL_CHAR_APOSTROPHE;
+ case 0x1601: /* (green) */
+ element = EL_CHAR_5;
break;
- case 0x167f: /* (green steel) */
- element = EL_STEEL_CHAR_PARENLEFT;
+ case 0x1602: /* (green) */
+ element = EL_CHAR_6;
break;
- case 0x1680: /* (green steel) */
- element = EL_STEEL_CHAR_PARENRIGHT;
+ case 0x1603: /* (green) */
+ element = EL_CHAR_7;
break;
- case 0x1681: /* gate (red) */
- element = EL_EM_GATE_1;
+ case 0x1604: /* (green) */
+ element = EL_CHAR_8;
break;
- case 0x1682: /* secret gate (red) */
- element = EL_GATE_1_GRAY;
+ case 0x1605: /* (green) */
+ element = EL_CHAR_9;
break;
- case 0x1683: /* gate (yellow) */
- element = EL_EM_GATE_2;
+ case 0x1606: /* (green) */
+ element = EL_CHAR_PERIOD;
break;
- case 0x1684: /* secret gate (yellow) */
- element = EL_GATE_2_GRAY;
+ case 0x1607: /* (green) */
+ element = EL_CHAR_EXCLAM;
break;
- case 0x1685: /* gate (blue) */
- element = EL_EM_GATE_4;
+ case 0x1608: /* (green) */
+ element = EL_CHAR_COLON;
break;
- case 0x1686: /* secret gate (blue) */
- element = EL_GATE_4_GRAY;
+ case 0x1609: /* (green) */
+ element = EL_CHAR_LESS;
break;
- case 0x1687: /* gate (green) */
- element = EL_EM_GATE_3;
+ case 0x160a: /* (green) */
+ element = EL_CHAR_GREATER;
break;
- case 0x1688: /* secret gate (green) */
- element = EL_GATE_3_GRAY;
+ case 0x160b: /* (green) */
+ element = EL_CHAR_QUESTION;
break;
- case 0x1689: /* gate (white) */
- element = EL_DC_GATE_WHITE;
+ case 0x160c: /* (green) */
+ element = EL_CHAR_COPYRIGHT;
break;
- case 0x168a: /* secret gate (white) */
- element = EL_DC_GATE_WHITE_GRAY;
+ case 0x160d: /* (green) */
+ element = EL_CHAR_UP;
break;
- case 0x168b: /* secret gate (no key) */
- element = EL_DC_GATE_FAKE_GRAY;
+ case 0x160e: /* (green) */
+ element = EL_CHAR_DOWN;
break;
- case 0x168c:
- element = EL_ROBOT_WHEEL;
+ case 0x160f: /* (green) */
+ element = EL_CHAR_BUTTON;
break;
- case 0x168d:
- element = EL_DC_TIMEGATE_SWITCH;
+ case 0x1610: /* (green) */
+ element = EL_CHAR_PLUS;
break;
- case 0x168e:
- element = EL_ACID_POOL_BOTTOM;
+ case 0x1611: /* (green) */
+ element = EL_CHAR_MINUS;
break;
- case 0x168f:
- element = EL_ACID_POOL_TOPLEFT;
+ case 0x1612: /* (green) */
+ element = EL_CHAR_APOSTROPHE;
break;
- case 0x1690:
- element = EL_ACID_POOL_TOPRIGHT;
+ case 0x1613: /* (green) */
+ element = EL_CHAR_PARENLEFT;
break;
- case 0x1691:
- element = EL_ACID_POOL_BOTTOMLEFT;
+ case 0x1614: /* (green) */
+ element = EL_CHAR_PARENRIGHT;
break;
- case 0x1692:
- element = EL_ACID_POOL_BOTTOMRIGHT;
+ case 0x1615: /* (blue steel) */
+ element = EL_STEEL_CHAR_A;
break;
- case 0x1693:
- element = EL_STEELWALL;
+ case 0x1616: /* (blue steel) */
+ element = EL_STEEL_CHAR_B;
break;
- case 0x1694:
- element = EL_STEELWALL_SLIPPERY;
+ case 0x1617: /* (blue steel) */
+ element = EL_STEEL_CHAR_C;
break;
- case 0x1695: /* steel wall (not round) */
- element = EL_STEELWALL;
+ case 0x1618: /* (blue steel) */
+ element = EL_STEEL_CHAR_D;
break;
- case 0x1696: /* steel wall (left) */
- element = EL_DC_STEELWALL_1_LEFT;
+ case 0x1619: /* (blue steel) */
+ element = EL_STEEL_CHAR_E;
break;
- case 0x1697: /* steel wall (bottom) */
- element = EL_DC_STEELWALL_1_BOTTOM;
+ case 0x161a: /* (blue steel) */
+ element = EL_STEEL_CHAR_F;
break;
- case 0x1698: /* steel wall (right) */
- element = EL_DC_STEELWALL_1_RIGHT;
+ case 0x161b: /* (blue steel) */
+ element = EL_STEEL_CHAR_G;
break;
- case 0x1699: /* steel wall (top) */
- element = EL_DC_STEELWALL_1_TOP;
+ case 0x161c: /* (blue steel) */
+ element = EL_STEEL_CHAR_H;
break;
- case 0x169a: /* steel wall (left/bottom) */
- element = EL_DC_STEELWALL_1_BOTTOMLEFT;
+ case 0x161d: /* (blue steel) */
+ element = EL_STEEL_CHAR_I;
break;
- case 0x169b: /* steel wall (right/bottom) */
- element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
+ case 0x161e: /* (blue steel) */
+ element = EL_STEEL_CHAR_J;
break;
- case 0x169c: /* steel wall (right/top) */
- element = EL_DC_STEELWALL_1_TOPRIGHT;
+ case 0x161f: /* (blue steel) */
+ element = EL_STEEL_CHAR_K;
break;
- case 0x169d: /* steel wall (left/top) */
- element = EL_DC_STEELWALL_1_TOPLEFT;
+ case 0x1620: /* (blue steel) */
+ element = EL_STEEL_CHAR_L;
break;
- case 0x169e: /* steel wall (right/bottom small) */
- element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
+ case 0x1621: /* (blue steel) */
+ element = EL_STEEL_CHAR_M;
break;
- case 0x169f: /* steel wall (left/bottom small) */
- element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
+ case 0x1622: /* (blue steel) */
+ element = EL_STEEL_CHAR_N;
break;
- case 0x16a0: /* steel wall (right/top small) */
- element = EL_DC_STEELWALL_1_TOPRIGHT_2;
+ case 0x1623: /* (blue steel) */
+ element = EL_STEEL_CHAR_O;
break;
- case 0x16a1: /* steel wall (left/top small) */
- element = EL_DC_STEELWALL_1_TOPLEFT_2;
+ case 0x1624: /* (blue steel) */
+ element = EL_STEEL_CHAR_P;
break;
- case 0x16a2: /* steel wall (left/right) */
- element = EL_DC_STEELWALL_1_VERTICAL;
+ case 0x1625: /* (blue steel) */
+ element = EL_STEEL_CHAR_Q;
break;
- case 0x16a3: /* steel wall (top/bottom) */
- element = EL_DC_STEELWALL_1_HORIZONTAL;
+ case 0x1626: /* (blue steel) */
+ element = EL_STEEL_CHAR_R;
break;
- case 0x16a4: /* steel wall 2 (left end) */
- element = EL_DC_STEELWALL_2_LEFT;
+ case 0x1627: /* (blue steel) */
+ element = EL_STEEL_CHAR_S;
break;
- case 0x16a5: /* steel wall 2 (right end) */
- element = EL_DC_STEELWALL_2_RIGHT;
+ case 0x1628: /* (blue steel) */
+ element = EL_STEEL_CHAR_T;
break;
- case 0x16a6: /* steel wall 2 (top end) */
- element = EL_DC_STEELWALL_2_TOP;
+ case 0x1629: /* (blue steel) */
+ element = EL_STEEL_CHAR_U;
break;
- case 0x16a7: /* steel wall 2 (bottom end) */
- element = EL_DC_STEELWALL_2_BOTTOM;
+ case 0x162a: /* (blue steel) */
+ element = EL_STEEL_CHAR_V;
break;
- case 0x16a8: /* steel wall 2 (left/right) */
- element = EL_DC_STEELWALL_2_HORIZONTAL;
+ case 0x162b: /* (blue steel) */
+ element = EL_STEEL_CHAR_W;
break;
- case 0x16a9: /* steel wall 2 (up/down) */
- element = EL_DC_STEELWALL_2_VERTICAL;
+ case 0x162c: /* (blue steel) */
+ element = EL_STEEL_CHAR_X;
break;
- case 0x16aa: /* steel wall 2 (mid) */
- element = EL_DC_STEELWALL_2_MIDDLE;
+ case 0x162d: /* (blue steel) */
+ element = EL_STEEL_CHAR_Y;
break;
- case 0x16ab:
- element = EL_SIGN_EXCLAMATION;
+ case 0x162e: /* (blue steel) */
+ element = EL_STEEL_CHAR_Z;
break;
- case 0x16ac:
- element = EL_SIGN_RADIOACTIVITY;
+ case 0x162f: /* (blue steel) */
+ element = EL_STEEL_CHAR_AUMLAUT;
break;
- case 0x16ad:
- element = EL_SIGN_STOP;
+ case 0x1630: /* (blue steel) */
+ element = EL_STEEL_CHAR_OUMLAUT;
break;
- case 0x16ae:
- element = EL_SIGN_WHEELCHAIR;
+ case 0x1631: /* (blue steel) */
+ element = EL_STEEL_CHAR_UUMLAUT;
break;
- case 0x16af:
- element = EL_SIGN_PARKING;
+ case 0x1632: /* (blue steel) */
+ element = EL_STEEL_CHAR_0;
break;
- case 0x16b0:
- element = EL_SIGN_NO_ENTRY;
+ case 0x1633: /* (blue steel) */
+ element = EL_STEEL_CHAR_1;
break;
- case 0x16b1:
- element = EL_SIGN_HEART;
+ case 0x1634: /* (blue steel) */
+ element = EL_STEEL_CHAR_2;
break;
- case 0x16b2:
- element = EL_SIGN_GIVE_WAY;
+ case 0x1635: /* (blue steel) */
+ element = EL_STEEL_CHAR_3;
break;
- case 0x16b3:
- element = EL_SIGN_ENTRY_FORBIDDEN;
+ case 0x1636: /* (blue steel) */
+ element = EL_STEEL_CHAR_4;
break;
- case 0x16b4:
- element = EL_SIGN_EMERGENCY_EXIT;
+ case 0x1637: /* (blue steel) */
+ element = EL_STEEL_CHAR_5;
break;
- case 0x16b5:
- element = EL_SIGN_YIN_YANG;
+ case 0x1638: /* (blue steel) */
+ element = EL_STEEL_CHAR_6;
break;
- case 0x16b6:
- element = EL_WALL_EMERALD;
+ case 0x1639: /* (blue steel) */
+ element = EL_STEEL_CHAR_7;
break;
- case 0x16b7:
- element = EL_WALL_DIAMOND;
+ case 0x163a: /* (blue steel) */
+ element = EL_STEEL_CHAR_8;
break;
- case 0x16b8:
- element = EL_WALL_PEARL;
+ case 0x163b: /* (blue steel) */
+ element = EL_STEEL_CHAR_9;
break;
- case 0x16b9:
- element = EL_WALL_CRYSTAL;
+ case 0x163c: /* (blue steel) */
+ element = EL_STEEL_CHAR_PERIOD;
break;
- case 0x16ba:
- element = EL_INVISIBLE_WALL;
+ case 0x163d: /* (blue steel) */
+ element = EL_STEEL_CHAR_EXCLAM;
break;
- case 0x16bb:
- element = EL_INVISIBLE_STEELWALL;
+ case 0x163e: /* (blue steel) */
+ element = EL_STEEL_CHAR_COLON;
break;
- /* 0x16bc - 0x16cb: */
- /* EL_INVISIBLE_SAND */
-
- case 0x16cc:
- element = EL_LIGHT_SWITCH;
+ case 0x163f: /* (blue steel) */
+ element = EL_STEEL_CHAR_LESS;
break;
- case 0x16cd:
- element = EL_ENVELOPE_1;
+ case 0x1640: /* (blue steel) */
+ element = EL_STEEL_CHAR_GREATER;
break;
- default:
- if (element >= 0x0117 && element <= 0x036e) /* (?) */
- element = EL_DIAMOND;
- else if (element >= 0x042d && element <= 0x0684) /* (?) */
- element = EL_EMERALD;
- else if (element >= 0x157c && element <= 0x158b)
- element = EL_SAND;
- else if (element >= 0x1590 && element <= 0x159f)
- element = EL_DC_LANDMINE;
- else if (element >= 0x16bc && element <= 0x16cb)
- element = EL_INVISIBLE_SAND;
- else
- {
- Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
- element = EL_UNKNOWN;
- }
+ case 0x1641: /* (blue steel) */
+ element = EL_STEEL_CHAR_QUESTION;
break;
- }
- return getMappedElement(element);
-}
+ case 0x1642: /* (blue steel) */
+ element = EL_STEEL_CHAR_COPYRIGHT;
+ break;
-#if 1
+ case 0x1643: /* (blue steel) */
+ element = EL_STEEL_CHAR_UP;
+ break;
-#if 1
+ case 0x1644: /* (blue steel) */
+ element = EL_STEEL_CHAR_DOWN;
+ break;
-static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
- int nr)
-{
- byte header[DC_LEVEL_HEADER_SIZE];
- int envelope_size;
- int envelope_header_pos = 62;
- int envelope_content_pos = 94;
- int level_name_pos = 251;
- int level_author_pos = 292;
- int envelope_header_len;
- int envelope_content_len;
- int level_name_len;
- int level_author_len;
- int fieldx, fieldy;
- int num_yamyam_contents;
- int i, x, y;
+ case 0x1645: /* (blue steel) */
+ element = EL_STEEL_CHAR_BUTTON;
+ break;
- getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
+ case 0x1646: /* (blue steel) */
+ element = EL_STEEL_CHAR_PLUS;
+ break;
- for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
- {
- unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+ case 0x1647: /* (blue steel) */
+ element = EL_STEEL_CHAR_MINUS;
+ break;
- header[i * 2 + 0] = header_word >> 8;
- header[i * 2 + 1] = header_word & 0xff;
- }
+ case 0x1648: /* (blue steel) */
+ element = EL_STEEL_CHAR_APOSTROPHE;
+ break;
- /* read some values from level header to check level decoding integrity */
- fieldx = header[6] | (header[7] << 8);
- fieldy = header[8] | (header[9] << 8);
- num_yamyam_contents = header[60] | (header[61] << 8);
+ case 0x1649: /* (blue steel) */
+ element = EL_STEEL_CHAR_PARENLEFT;
+ break;
- /* do some simple sanity checks to ensure that level was correctly decoded */
- if (fieldx < 1 || fieldx > 256 ||
- fieldy < 1 || fieldy > 256 ||
- num_yamyam_contents < 1 || num_yamyam_contents > 8)
- {
- level->no_valid_file = TRUE;
+ case 0x164a: /* (blue steel) */
+ element = EL_STEEL_CHAR_PARENRIGHT;
+ break;
- Error(ERR_WARN, "cannot decode level from stream -- using empty level");
+ case 0x164b: /* (green steel) */
+ element = EL_STEEL_CHAR_A;
+ break;
- return;
- }
+ case 0x164c: /* (green steel) */
+ element = EL_STEEL_CHAR_B;
+ break;
- /* maximum envelope header size is 31 bytes */
- envelope_header_len = header[envelope_header_pos];
- /* maximum envelope content size is 110 (156?) bytes */
- envelope_content_len = header[envelope_content_pos];
+ case 0x164d: /* (green steel) */
+ element = EL_STEEL_CHAR_C;
+ break;
- /* maximum level title size is 40 bytes */
- level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
- /* maximum level author size is 30 (51?) bytes */
- level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
+ case 0x164e: /* (green steel) */
+ element = EL_STEEL_CHAR_D;
+ break;
- envelope_size = 0;
+ case 0x164f: /* (green steel) */
+ element = EL_STEEL_CHAR_E;
+ break;
- for (i = 0; i < envelope_header_len; i++)
- if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
- level->envelope[0].text[envelope_size++] =
- header[envelope_header_pos + 1 + i];
+ case 0x1650: /* (green steel) */
+ element = EL_STEEL_CHAR_F;
+ break;
- if (envelope_header_len > 0 && envelope_content_len > 0)
- {
- if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
- level->envelope[0].text[envelope_size++] = '\n';
- if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
- level->envelope[0].text[envelope_size++] = '\n';
- }
+ case 0x1651: /* (green steel) */
+ element = EL_STEEL_CHAR_G;
+ break;
- for (i = 0; i < envelope_content_len; i++)
- if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
- level->envelope[0].text[envelope_size++] =
- header[envelope_content_pos + 1 + i];
+ case 0x1652: /* (green steel) */
+ element = EL_STEEL_CHAR_H;
+ break;
- level->envelope[0].text[envelope_size] = '\0';
+ case 0x1653: /* (green steel) */
+ element = EL_STEEL_CHAR_I;
+ break;
- level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
- level->envelope[0].ysize = 10;
- level->envelope[0].autowrap = TRUE;
- level->envelope[0].centered = TRUE;
+ case 0x1654: /* (green steel) */
+ element = EL_STEEL_CHAR_J;
+ break;
- for (i = 0; i < level_name_len; i++)
- level->name[i] = header[level_name_pos + 1 + i];
- level->name[level_name_len] = '\0';
+ case 0x1655: /* (green steel) */
+ element = EL_STEEL_CHAR_K;
+ break;
- for (i = 0; i < level_author_len; i++)
- level->author[i] = header[level_author_pos + 1 + i];
- level->author[level_author_len] = '\0';
+ case 0x1656: /* (green steel) */
+ element = EL_STEEL_CHAR_L;
+ break;
- num_yamyam_contents = header[60] | (header[61] << 8);
- level->num_yamyam_contents =
- MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
+ case 0x1657: /* (green steel) */
+ element = EL_STEEL_CHAR_M;
+ break;
- for (i = 0; i < num_yamyam_contents; i++)
- {
- for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
- {
- unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-#if 1
- int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
-#else
- int element_dc = word;
-#endif
+ case 0x1658: /* (green steel) */
+ element = EL_STEEL_CHAR_N;
+ break;
- if (i < MAX_ELEMENT_CONTENTS)
- level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
- }
- }
+ case 0x1659: /* (green steel) */
+ element = EL_STEEL_CHAR_O;
+ break;
- fieldx = header[6] | (header[7] << 8);
- fieldy = header[8] | (header[9] << 8);
- level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
- level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
+ case 0x165a: /* (green steel) */
+ element = EL_STEEL_CHAR_P;
+ break;
- for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
- {
- unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-#if 1
- int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
-#else
- int element_dc = word;
-#endif
+ case 0x165b: /* (green steel) */
+ element = EL_STEEL_CHAR_Q;
+ break;
- if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
- level->field[x][y] = getMappedElement_DC(element_dc);
- }
+ case 0x165c: /* (green steel) */
+ element = EL_STEEL_CHAR_R;
+ break;
- x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
- y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
- level->field[x][y] = EL_PLAYER_1;
+ case 0x165d: /* (green steel) */
+ element = EL_STEEL_CHAR_S;
+ break;
- x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
- y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
- level->field[x][y] = EL_PLAYER_2;
+ case 0x165e: /* (green steel) */
+ element = EL_STEEL_CHAR_T;
+ break;
- level->gems_needed = header[18] | (header[19] << 8);
+ case 0x165f: /* (green steel) */
+ element = EL_STEEL_CHAR_U;
+ break;
- level->score[SC_EMERALD] = header[20] | (header[21] << 8);
- level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
- level->score[SC_PEARL] = header[24] | (header[25] << 8);
- level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
- level->score[SC_NUT] = header[28] | (header[29] << 8);
- level->score[SC_ROBOT] = header[30] | (header[31] << 8);
- level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
- level->score[SC_BUG] = header[34] | (header[35] << 8);
- level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
- level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
- level->score[SC_KEY] = header[40] | (header[41] << 8);
- level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
+ case 0x1660: /* (green steel) */
+ element = EL_STEEL_CHAR_V;
+ break;
- level->time = header[44] | (header[45] << 8);
+ case 0x1661: /* (green steel) */
+ element = EL_STEEL_CHAR_W;
+ break;
- level->amoeba_speed = header[46] | (header[47] << 8);
- level->time_light = header[48] | (header[49] << 8);
- level->time_timegate = header[50] | (header[51] << 8);
- level->time_wheel = header[52] | (header[53] << 8);
- level->time_magic_wall = header[54] | (header[55] << 8);
- level->extra_time = header[56] | (header[57] << 8);
- level->shield_normal_time = header[58] | (header[59] << 8);
+ case 0x1662: /* (green steel) */
+ element = EL_STEEL_CHAR_X;
+ break;
- /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
- can slip down from flat walls, like normal walls and steel walls */
- level->em_slippery_gems = TRUE;
+ case 0x1663: /* (green steel) */
+ element = EL_STEEL_CHAR_Y;
+ break;
-#if 0
- /* Diamond Caves II levels are always surrounded by indestructible wall, but
- not necessarily in a rectangular way -- fill with invisible steel wall */
+ case 0x1664: /* (green steel) */
+ element = EL_STEEL_CHAR_Z;
+ break;
- /* !!! not always true !!! keep level and set BorderElement instead !!! */
+ case 0x1665: /* (green steel) */
+ element = EL_STEEL_CHAR_AUMLAUT;
+ break;
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- {
-#if 1
- if ((x == 0 || x == level->fieldx - 1 ||
- y == 0 || y == level->fieldy - 1) &&
- level->field[x][y] == EL_EMPTY)
- level->field[x][y] = EL_INVISIBLE_STEELWALL;
-#else
- if ((x == 0 || x == level->fieldx - 1 ||
- y == 0 || y == level->fieldy - 1) &&
- level->field[x][y] == EL_EMPTY)
- FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
- level->field, level->fieldx, level->fieldy);
-#endif
- }
-#endif
-}
+ case 0x1666: /* (green steel) */
+ element = EL_STEEL_CHAR_OUMLAUT;
+ break;
-static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info,
- boolean level_info_only)
-{
- char *filename = level_file_info->filename;
- File *file;
- int num_magic_bytes = 8;
- char magic_bytes[num_magic_bytes + 1];
- int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
+ case 0x1667: /* (green steel) */
+ element = EL_STEEL_CHAR_UUMLAUT;
+ break;
- if (!(file = openFile(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
+ case 0x1668: /* (green steel) */
+ element = EL_STEEL_CHAR_0;
+ break;
- if (!level_info_only)
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ case 0x1669: /* (green steel) */
+ element = EL_STEEL_CHAR_1;
+ break;
- return;
- }
+ case 0x166a: /* (green steel) */
+ element = EL_STEEL_CHAR_2;
+ break;
- // fseek(file, 0x0000, SEEK_SET);
+ case 0x166b: /* (green steel) */
+ element = EL_STEEL_CHAR_3;
+ break;
- if (level_file_info->packed)
- {
- /* read "magic bytes" from start of file */
- if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
- magic_bytes[0] = '\0';
+ case 0x166c: /* (green steel) */
+ element = EL_STEEL_CHAR_4;
+ break;
- /* check "magic bytes" for correct file format */
- if (!strPrefix(magic_bytes, "DC2"))
- {
- level->no_valid_file = TRUE;
+ case 0x166d: /* (green steel) */
+ element = EL_STEEL_CHAR_5;
+ break;
- Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
- filename);
+ case 0x166e: /* (green steel) */
+ element = EL_STEEL_CHAR_6;
+ break;
- return;
- }
+ case 0x166f: /* (green steel) */
+ element = EL_STEEL_CHAR_7;
+ break;
- if (strPrefix(magic_bytes, "DC2Win95") ||
- strPrefix(magic_bytes, "DC2Win98"))
- {
- int position_first_level = 0x00fa;
- int extra_bytes = 4;
- int skip_bytes;
+ case 0x1670: /* (green steel) */
+ element = EL_STEEL_CHAR_8;
+ break;
- /* advance file stream to first level inside the level package */
- skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
+ case 0x1671: /* (green steel) */
+ element = EL_STEEL_CHAR_9;
+ break;
- /* each block of level data is followed by block of non-level data */
- num_levels_to_skip *= 2;
+ case 0x1672: /* (green steel) */
+ element = EL_STEEL_CHAR_PERIOD;
+ break;
- /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
- while (num_levels_to_skip >= 0)
- {
- /* advance file stream to next level inside the level package */
- if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
- {
- level->no_valid_file = TRUE;
+ case 0x1673: /* (green steel) */
+ element = EL_STEEL_CHAR_EXCLAM;
+ break;
- Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
- filename);
+ case 0x1674: /* (green steel) */
+ element = EL_STEEL_CHAR_COLON;
+ break;
- return;
- }
+ case 0x1675: /* (green steel) */
+ element = EL_STEEL_CHAR_LESS;
+ break;
- /* skip apparently unused extra bytes following each level */
- ReadUnusedBytesFromFile(file, extra_bytes);
+ case 0x1676: /* (green steel) */
+ element = EL_STEEL_CHAR_GREATER;
+ break;
- /* read size of next level in level package */
- skip_bytes = getFile32BitLE(file);
+ case 0x1677: /* (green steel) */
+ element = EL_STEEL_CHAR_QUESTION;
+ break;
- num_levels_to_skip--;
- }
- }
- else
- {
- level->no_valid_file = TRUE;
+ case 0x1678: /* (green steel) */
+ element = EL_STEEL_CHAR_COPYRIGHT;
+ break;
- Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
- filename);
+ case 0x1679: /* (green steel) */
+ element = EL_STEEL_CHAR_UP;
+ break;
- return;
- }
- }
+ case 0x167a: /* (green steel) */
+ element = EL_STEEL_CHAR_DOWN;
+ break;
- LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
+ case 0x167b: /* (green steel) */
+ element = EL_STEEL_CHAR_BUTTON;
+ break;
- closeFile(file);
-}
+ case 0x167c: /* (green steel) */
+ element = EL_STEEL_CHAR_PLUS;
+ break;
-#else
+ case 0x167d: /* (green steel) */
+ element = EL_STEEL_CHAR_MINUS;
+ break;
-static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
- int nr)
-{
- byte header[DC_LEVEL_HEADER_SIZE];
- int envelope_size;
- int envelope_header_pos = 62;
- int envelope_content_pos = 94;
- int level_name_pos = 251;
- int level_author_pos = 292;
- int envelope_header_len;
- int envelope_content_len;
- int level_name_len;
- int level_author_len;
- int fieldx, fieldy;
- int num_yamyam_contents;
- int i, x, y;
+ case 0x167e: /* (green steel) */
+ element = EL_STEEL_CHAR_APOSTROPHE;
+ break;
- getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
+ case 0x167f: /* (green steel) */
+ element = EL_STEEL_CHAR_PARENLEFT;
+ break;
- for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
- {
- unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+ case 0x1680: /* (green steel) */
+ element = EL_STEEL_CHAR_PARENRIGHT;
+ break;
- header[i * 2 + 0] = header_word >> 8;
- header[i * 2 + 1] = header_word & 0xff;
- }
+ case 0x1681: /* gate (red) */
+ element = EL_EM_GATE_1;
+ break;
- /* read some values from level header to check level decoding integrity */
- fieldx = header[6] | (header[7] << 8);
- fieldy = header[8] | (header[9] << 8);
- num_yamyam_contents = header[60] | (header[61] << 8);
+ case 0x1682: /* secret gate (red) */
+ element = EL_GATE_1_GRAY;
+ break;
- /* do some simple sanity checks to ensure that level was correctly decoded */
- if (fieldx < 1 || fieldx > 256 ||
- fieldy < 1 || fieldy > 256 ||
- num_yamyam_contents < 1 || num_yamyam_contents > 8)
- {
- level->no_valid_file = TRUE;
+ case 0x1683: /* gate (yellow) */
+ element = EL_EM_GATE_2;
+ break;
- Error(ERR_WARN, "cannot decode level from stream -- using empty level");
+ case 0x1684: /* secret gate (yellow) */
+ element = EL_GATE_2_GRAY;
+ break;
- return;
- }
+ case 0x1685: /* gate (blue) */
+ element = EL_EM_GATE_4;
+ break;
- /* maximum envelope header size is 31 bytes */
- envelope_header_len = header[envelope_header_pos];
- /* maximum envelope content size is 110 (156?) bytes */
- envelope_content_len = header[envelope_content_pos];
+ case 0x1686: /* secret gate (blue) */
+ element = EL_GATE_4_GRAY;
+ break;
- /* maximum level title size is 40 bytes */
- level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
- /* maximum level author size is 30 (51?) bytes */
- level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
+ case 0x1687: /* gate (green) */
+ element = EL_EM_GATE_3;
+ break;
- envelope_size = 0;
+ case 0x1688: /* secret gate (green) */
+ element = EL_GATE_3_GRAY;
+ break;
- for (i = 0; i < envelope_header_len; i++)
- if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
- level->envelope[0].text[envelope_size++] =
- header[envelope_header_pos + 1 + i];
+ case 0x1689: /* gate (white) */
+ element = EL_DC_GATE_WHITE;
+ break;
- if (envelope_header_len > 0 && envelope_content_len > 0)
- {
- if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
- level->envelope[0].text[envelope_size++] = '\n';
- if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
- level->envelope[0].text[envelope_size++] = '\n';
- }
+ case 0x168a: /* secret gate (white) */
+ element = EL_DC_GATE_WHITE_GRAY;
+ break;
- for (i = 0; i < envelope_content_len; i++)
- if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
- level->envelope[0].text[envelope_size++] =
- header[envelope_content_pos + 1 + i];
+ case 0x168b: /* secret gate (no key) */
+ element = EL_DC_GATE_FAKE_GRAY;
+ break;
- level->envelope[0].text[envelope_size] = '\0';
+ case 0x168c:
+ element = EL_ROBOT_WHEEL;
+ break;
- level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
- level->envelope[0].ysize = 10;
- level->envelope[0].autowrap = TRUE;
- level->envelope[0].centered = TRUE;
+ case 0x168d:
+ element = EL_DC_TIMEGATE_SWITCH;
+ break;
- for (i = 0; i < level_name_len; i++)
- level->name[i] = header[level_name_pos + 1 + i];
- level->name[level_name_len] = '\0';
+ case 0x168e:
+ element = EL_ACID_POOL_BOTTOM;
+ break;
- for (i = 0; i < level_author_len; i++)
- level->author[i] = header[level_author_pos + 1 + i];
- level->author[level_author_len] = '\0';
+ case 0x168f:
+ element = EL_ACID_POOL_TOPLEFT;
+ break;
- num_yamyam_contents = header[60] | (header[61] << 8);
- level->num_yamyam_contents =
- MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
+ case 0x1690:
+ element = EL_ACID_POOL_TOPRIGHT;
+ break;
- for (i = 0; i < num_yamyam_contents; i++)
- {
- for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
- {
- unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-#if 1
- int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
-#else
- int element_dc = word;
-#endif
+ case 0x1691:
+ element = EL_ACID_POOL_BOTTOMLEFT;
+ break;
- if (i < MAX_ELEMENT_CONTENTS)
- level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
- }
- }
+ case 0x1692:
+ element = EL_ACID_POOL_BOTTOMRIGHT;
+ break;
- fieldx = header[6] | (header[7] << 8);
- fieldy = header[8] | (header[9] << 8);
- level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
- level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
+ case 0x1693:
+ element = EL_STEELWALL;
+ break;
- for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
- {
- unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-#if 1
- int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
-#else
- int element_dc = word;
-#endif
+ case 0x1694:
+ element = EL_STEELWALL_SLIPPERY;
+ break;
- if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
- level->field[x][y] = getMappedElement_DC(element_dc);
- }
+ case 0x1695: /* steel wall (not round) */
+ element = EL_STEELWALL;
+ break;
- x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
- y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
- level->field[x][y] = EL_PLAYER_1;
+ case 0x1696: /* steel wall (left) */
+ element = EL_DC_STEELWALL_1_LEFT;
+ break;
- x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
- y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
- level->field[x][y] = EL_PLAYER_2;
+ case 0x1697: /* steel wall (bottom) */
+ element = EL_DC_STEELWALL_1_BOTTOM;
+ break;
- level->gems_needed = header[18] | (header[19] << 8);
+ case 0x1698: /* steel wall (right) */
+ element = EL_DC_STEELWALL_1_RIGHT;
+ break;
- level->score[SC_EMERALD] = header[20] | (header[21] << 8);
- level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
- level->score[SC_PEARL] = header[24] | (header[25] << 8);
- level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
- level->score[SC_NUT] = header[28] | (header[29] << 8);
- level->score[SC_ROBOT] = header[30] | (header[31] << 8);
- level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
- level->score[SC_BUG] = header[34] | (header[35] << 8);
- level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
- level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
- level->score[SC_KEY] = header[40] | (header[41] << 8);
- level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
+ case 0x1699: /* steel wall (top) */
+ element = EL_DC_STEELWALL_1_TOP;
+ break;
- level->time = header[44] | (header[45] << 8);
+ case 0x169a: /* steel wall (left/bottom) */
+ element = EL_DC_STEELWALL_1_BOTTOMLEFT;
+ break;
- level->amoeba_speed = header[46] | (header[47] << 8);
- level->time_light = header[48] | (header[49] << 8);
- level->time_timegate = header[50] | (header[51] << 8);
- level->time_wheel = header[52] | (header[53] << 8);
- level->time_magic_wall = header[54] | (header[55] << 8);
- level->extra_time = header[56] | (header[57] << 8);
- level->shield_normal_time = header[58] | (header[59] << 8);
+ case 0x169b: /* steel wall (right/bottom) */
+ element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
+ break;
- /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
- can slip down from flat walls, like normal walls and steel walls */
- level->em_slippery_gems = TRUE;
+ case 0x169c: /* steel wall (right/top) */
+ element = EL_DC_STEELWALL_1_TOPRIGHT;
+ break;
-#if 0
- /* Diamond Caves II levels are always surrounded by indestructible wall, but
- not necessarily in a rectangular way -- fill with invisible steel wall */
+ case 0x169d: /* steel wall (left/top) */
+ element = EL_DC_STEELWALL_1_TOPLEFT;
+ break;
- /* !!! not always true !!! keep level and set BorderElement instead !!! */
+ case 0x169e: /* steel wall (right/bottom small) */
+ element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
+ break;
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- {
-#if 1
- if ((x == 0 || x == level->fieldx - 1 ||
- y == 0 || y == level->fieldy - 1) &&
- level->field[x][y] == EL_EMPTY)
- level->field[x][y] = EL_INVISIBLE_STEELWALL;
-#else
- if ((x == 0 || x == level->fieldx - 1 ||
- y == 0 || y == level->fieldy - 1) &&
- level->field[x][y] == EL_EMPTY)
- FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
- level->field, level->fieldx, level->fieldy);
-#endif
- }
-#endif
-}
+ case 0x169f: /* steel wall (left/bottom small) */
+ element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
+ break;
-static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info,
- boolean level_info_only)
-{
- char *filename = level_file_info->filename;
- FILE *file;
- int num_magic_bytes = 8;
- char magic_bytes[num_magic_bytes + 1];
- int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
+ case 0x16a0: /* steel wall (right/top small) */
+ element = EL_DC_STEELWALL_1_TOPRIGHT_2;
+ break;
- if (!(file = fopen(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
+ case 0x16a1: /* steel wall (left/top small) */
+ element = EL_DC_STEELWALL_1_TOPLEFT_2;
+ break;
- if (!level_info_only)
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ case 0x16a2: /* steel wall (left/right) */
+ element = EL_DC_STEELWALL_1_VERTICAL;
+ break;
- return;
- }
+ case 0x16a3: /* steel wall (top/bottom) */
+ element = EL_DC_STEELWALL_1_HORIZONTAL;
+ break;
- // fseek(file, 0x0000, SEEK_SET);
+ case 0x16a4: /* steel wall 2 (left end) */
+ element = EL_DC_STEELWALL_2_LEFT;
+ break;
- if (level_file_info->packed)
- {
- /* read "magic bytes" from start of file */
- if (fgets(magic_bytes, num_magic_bytes + 1, file) == NULL)
- magic_bytes[0] = '\0';
+ case 0x16a5: /* steel wall 2 (right end) */
+ element = EL_DC_STEELWALL_2_RIGHT;
+ break;
- /* check "magic bytes" for correct file format */
- if (!strPrefix(magic_bytes, "DC2"))
- {
- level->no_valid_file = TRUE;
+ case 0x16a6: /* steel wall 2 (top end) */
+ element = EL_DC_STEELWALL_2_TOP;
+ break;
- Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
- filename);
+ case 0x16a7: /* steel wall 2 (bottom end) */
+ element = EL_DC_STEELWALL_2_BOTTOM;
+ break;
- return;
- }
+ case 0x16a8: /* steel wall 2 (left/right) */
+ element = EL_DC_STEELWALL_2_HORIZONTAL;
+ break;
- if (strPrefix(magic_bytes, "DC2Win95") ||
- strPrefix(magic_bytes, "DC2Win98"))
- {
- int position_first_level = 0x00fa;
- int extra_bytes = 4;
- int skip_bytes;
+ case 0x16a9: /* steel wall 2 (up/down) */
+ element = EL_DC_STEELWALL_2_VERTICAL;
+ break;
- /* advance file stream to first level inside the level package */
- skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
+ case 0x16aa: /* steel wall 2 (mid) */
+ element = EL_DC_STEELWALL_2_MIDDLE;
+ break;
- /* each block of level data is followed by block of non-level data */
- num_levels_to_skip *= 2;
+ case 0x16ab:
+ element = EL_SIGN_EXCLAMATION;
+ break;
- /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
- while (num_levels_to_skip >= 0)
- {
- /* advance file stream to next level inside the level package */
- if (fseek(file, skip_bytes, SEEK_CUR) != 0)
- {
- level->no_valid_file = TRUE;
+ case 0x16ac:
+ element = EL_SIGN_RADIOACTIVITY;
+ break;
- Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
- filename);
+ case 0x16ad:
+ element = EL_SIGN_STOP;
+ break;
- return;
- }
+ case 0x16ae:
+ element = EL_SIGN_WHEELCHAIR;
+ break;
- /* skip apparently unused extra bytes following each level */
- ReadUnusedBytesFromFile(file, extra_bytes);
+ case 0x16af:
+ element = EL_SIGN_PARKING;
+ break;
- /* read size of next level in level package */
- skip_bytes = getFile32BitLE(file);
+ case 0x16b0:
+ element = EL_SIGN_NO_ENTRY;
+ break;
- num_levels_to_skip--;
- }
- }
- else
- {
- level->no_valid_file = TRUE;
+ case 0x16b1:
+ element = EL_SIGN_HEART;
+ break;
- Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
- filename);
+ case 0x16b2:
+ element = EL_SIGN_GIVE_WAY;
+ break;
- return;
- }
- }
+ case 0x16b3:
+ element = EL_SIGN_ENTRY_FORBIDDEN;
+ break;
- LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
+ case 0x16b4:
+ element = EL_SIGN_EMERGENCY_EXIT;
+ break;
- fclose(file);
-}
+ case 0x16b5:
+ element = EL_SIGN_YIN_YANG;
+ break;
-#endif
+ case 0x16b6:
+ element = EL_WALL_EMERALD;
+ break;
-#else
+ case 0x16b7:
+ element = EL_WALL_DIAMOND;
+ break;
-static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
-{
- char *filename = level_file_info->filename;
- FILE *file;
-#if 0
- int nr = level_file_info->nr - leveldir_current->first_level;
-#endif
- byte header[DC_LEVEL_HEADER_SIZE];
- int envelope_size;
- int envelope_header_pos = 62;
- int envelope_content_pos = 94;
- int level_name_pos = 251;
- int level_author_pos = 292;
- int envelope_header_len;
- int envelope_content_len;
- int level_name_len;
- int level_author_len;
- int fieldx, fieldy;
- int num_yamyam_contents;
- int i, x, y;
+ case 0x16b8:
+ element = EL_WALL_PEARL;
+ break;
- if (!(file = fopen(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
+ case 0x16b9:
+ element = EL_WALL_CRYSTAL;
+ break;
- if (!level_info_only)
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ case 0x16ba:
+ element = EL_INVISIBLE_WALL;
+ break;
- return;
- }
+ case 0x16bb:
+ element = EL_INVISIBLE_STEELWALL;
+ break;
-#if 0
- /* position file stream to the requested level inside the level package */
- if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
- {
- level->no_valid_file = TRUE;
+ /* 0x16bc - 0x16cb: */
+ /* EL_INVISIBLE_SAND */
- Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
+ case 0x16cc:
+ element = EL_LIGHT_SWITCH;
+ break;
- return;
+ case 0x16cd:
+ element = EL_ENVELOPE_1;
+ break;
+
+ default:
+ if (element >= 0x0117 && element <= 0x036e) /* (?) */
+ element = EL_DIAMOND;
+ else if (element >= 0x042d && element <= 0x0684) /* (?) */
+ element = EL_EMERALD;
+ else if (element >= 0x157c && element <= 0x158b)
+ element = EL_SAND;
+ else if (element >= 0x1590 && element <= 0x159f)
+ element = EL_DC_LANDMINE;
+ else if (element >= 0x16bc && element <= 0x16cb)
+ element = EL_INVISIBLE_SAND;
+ else
+ {
+ Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
+ element = EL_UNKNOWN;
+ }
+ break;
}
-#endif
+
+ return getMappedElement(element);
+}
+
+static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
+ int nr)
+{
+ byte header[DC_LEVEL_HEADER_SIZE];
+ int envelope_size;
+ int envelope_header_pos = 62;
+ int envelope_content_pos = 94;
+ int level_name_pos = 251;
+ int level_author_pos = 292;
+ int envelope_header_len;
+ int envelope_content_len;
+ int level_name_len;
+ int level_author_len;
+ int fieldx, fieldy;
+ int num_yamyam_contents;
+ int i, x, y;
getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
{
level->no_valid_file = TRUE;
- Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
- filename);
+ Error(ERR_WARN, "cannot decode level from stream -- using empty level");
return;
}
for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
{
unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-#if 1
int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
-#else
- int element_dc = word;
-#endif
if (i < MAX_ELEMENT_CONTENTS)
level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
{
unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
-#if 1
int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
-#else
- int element_dc = word;
-#endif
if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
level->field[x][y] = getMappedElement_DC(element_dc);
level->score[SC_NUT] = header[28] | (header[29] << 8);
level->score[SC_ROBOT] = header[30] | (header[31] << 8);
level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
- level->score[SC_BUG] = header[34] | (header[35] << 8);
- level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
- level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
- level->score[SC_KEY] = header[40] | (header[41] << 8);
- level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
-
- level->time = header[44] | (header[45] << 8);
-
- level->amoeba_speed = header[46] | (header[47] << 8);
- level->time_light = header[48] | (header[49] << 8);
- level->time_timegate = header[50] | (header[51] << 8);
- level->time_wheel = header[52] | (header[53] << 8);
- level->time_magic_wall = header[54] | (header[55] << 8);
- level->extra_time = header[56] | (header[57] << 8);
- level->shield_normal_time = header[58] | (header[59] << 8);
-
- fclose(file);
-
- /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
- can slip down from flat walls, like normal walls and steel walls */
- level->em_slippery_gems = TRUE;
-
-#if 0
- /* Diamond Caves II levels are always surrounded by indestructible wall, but
- not necessarily in a rectangular way -- fill with invisible steel wall */
-
- /* !!! not always true !!! keep level and set BorderElement instead !!! */
-
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- {
-#if 1
- if ((x == 0 || x == level->fieldx - 1 ||
- y == 0 || y == level->fieldy - 1) &&
- level->field[x][y] == EL_EMPTY)
- level->field[x][y] = EL_INVISIBLE_STEELWALL;
-#else
- if ((x == 0 || x == level->fieldx - 1 ||
- y == 0 || y == level->fieldy - 1) &&
- level->field[x][y] == EL_EMPTY)
- FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
- level->field, level->fieldx, level->fieldy);
-#endif
- }
-#endif
-}
-
-#endif
-
-
-/* ------------------------------------------------------------------------- */
-/* functions for loading SB level */
-/* ------------------------------------------------------------------------- */
-
-int getMappedElement_SB(int element_ascii, boolean use_ces)
-{
- static struct
- {
- int ascii;
- int sb;
- int ce;
- }
- sb_element_mapping[] =
- {
- { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
- { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
- { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
- { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
- { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
- { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
- { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
-#if 0
- { '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */
-#else
- { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
-#endif
-
- { 0, -1, -1 },
- };
-
- int i;
-
- for (i = 0; sb_element_mapping[i].ascii != 0; i++)
- if (element_ascii == sb_element_mapping[i].ascii)
- return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
-
- return EL_UNDEFINED;
-}
-
-#if 1
-
-static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info,
- boolean level_info_only)
-{
- char *filename = level_file_info->filename;
- char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
- char last_comment[MAX_LINE_LEN];
- char level_name[MAX_LINE_LEN];
- char *line_ptr;
- File *file;
- int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
- boolean read_continued_line = FALSE;
- boolean reading_playfield = FALSE;
- boolean got_valid_playfield_line = FALSE;
- boolean invalid_playfield_char = FALSE;
- boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
- int file_level_nr = 0;
- int line_nr = 0;
- int x = 0, y = 0; /* initialized to make compilers happy */
-
-#if 0
- printf("::: looking for level number %d [%d]\n",
- level_file_info->nr, num_levels_to_skip);
-#endif
-
- last_comment[0] = '\0';
- level_name[0] = '\0';
-
- if (!(file = openFile(filename, MODE_READ)))
- {
- level->no_valid_file = TRUE;
-
- if (!level_info_only)
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
-
- return;
- }
-
- while (!checkEndOfFile(file))
- {
- /* level successfully read, but next level may follow here */
- if (!got_valid_playfield_line && reading_playfield)
- {
-#if 0
- printf("::: read complete playfield\n");
-#endif
-
- /* read playfield from single level file -- skip remaining file */
- if (!level_file_info->packed)
- break;
-
- if (file_level_nr >= num_levels_to_skip)
- break;
-
- file_level_nr++;
-
- last_comment[0] = '\0';
- level_name[0] = '\0';
-
- reading_playfield = FALSE;
- }
-
- got_valid_playfield_line = FALSE;
-
- /* read next line of input file */
- if (!getStringFromFile(file, line, MAX_LINE_LEN))
- break;
-
- /* check if line was completely read and is terminated by line break */
- if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
- line_nr++;
-
- /* cut trailing line break (this can be newline and/or carriage return) */
- for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
- if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
- *line_ptr = '\0';
-
- /* copy raw input line for later use (mainly debugging output) */
- strcpy(line_raw, line);
-
- if (read_continued_line)
- {
- /* append new line to existing line, if there is enough space */
- if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
- strcat(previous_line, line_ptr);
-
- strcpy(line, previous_line); /* copy storage buffer to line */
-
- read_continued_line = FALSE;
- }
-
- /* if the last character is '\', continue at next line */
- if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
- {
- line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
- strcpy(previous_line, line); /* copy line to storage buffer */
-
- read_continued_line = TRUE;
-
- continue;
- }
-
- /* skip empty lines */
- if (line[0] == '\0')
- continue;
-
- /* extract comment text from comment line */
- if (line[0] == ';')
- {
- for (line_ptr = line; *line_ptr; line_ptr++)
- if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
- break;
-
- strcpy(last_comment, line_ptr);
-
-#if 0
- printf("::: found comment '%s' in line %d\n", last_comment, line_nr);
-#endif
-
- continue;
- }
-
- /* extract level title text from line containing level title */
- if (line[0] == '\'')
- {
- strcpy(level_name, &line[1]);
-
- if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
- level_name[strlen(level_name) - 1] = '\0';
-
-#if 0
- printf("::: found level name '%s' in line %d\n", level_name, line_nr);
-#endif
-
- continue;
- }
-
- /* skip lines containing only spaces (or empty lines) */
- for (line_ptr = line; *line_ptr; line_ptr++)
- if (*line_ptr != ' ')
- break;
- if (*line_ptr == '\0')
- continue;
-
- /* at this point, we have found a line containing part of a playfield */
-
-#if 0
- printf("::: found playfield row in line %d\n", line_nr);
-#endif
-
- got_valid_playfield_line = TRUE;
-
- if (!reading_playfield)
- {
- reading_playfield = TRUE;
- invalid_playfield_char = FALSE;
+ level->score[SC_BUG] = header[34] | (header[35] << 8);
+ level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
+ level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
+ level->score[SC_KEY] = header[40] | (header[41] << 8);
+ level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
- for (x = 0; x < MAX_LEV_FIELDX; x++)
- for (y = 0; y < MAX_LEV_FIELDY; y++)
- level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
+ level->time = header[44] | (header[45] << 8);
- level->fieldx = 0;
- level->fieldy = 0;
+ level->amoeba_speed = header[46] | (header[47] << 8);
+ level->time_light = header[48] | (header[49] << 8);
+ level->time_timegate = header[50] | (header[51] << 8);
+ level->time_wheel = header[52] | (header[53] << 8);
+ level->time_magic_wall = header[54] | (header[55] << 8);
+ level->extra_time = header[56] | (header[57] << 8);
+ level->shield_normal_time = header[58] | (header[59] << 8);
- /* start with topmost tile row */
- y = 0;
- }
+ /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
+ can slip down from flat walls, like normal walls and steel walls */
+ level->em_slippery_gems = TRUE;
+}
- /* skip playfield line if larger row than allowed */
- if (y >= MAX_LEV_FIELDY)
- continue;
+static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ char *filename = level_file_info->filename;
+ File *file;
+ int num_magic_bytes = 8;
+ char magic_bytes[num_magic_bytes + 1];
+ int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
- /* start with leftmost tile column */
- x = 0;
+ if (!(file = openFile(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
- /* read playfield elements from line */
- for (line_ptr = line; *line_ptr; line_ptr++)
- {
- int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
+ if (!level_info_only)
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
- /* stop parsing playfield line if larger column than allowed */
- if (x >= MAX_LEV_FIELDX)
- break;
+ return;
+ }
- if (mapped_sb_element == EL_UNDEFINED)
- {
- invalid_playfield_char = TRUE;
+ // fseek(file, 0x0000, SEEK_SET);
- break;
- }
+ if (level_file_info->packed)
+ {
+ /* read "magic bytes" from start of file */
+ if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
+ magic_bytes[0] = '\0';
- level->field[x][y] = mapped_sb_element;
+ /* check "magic bytes" for correct file format */
+ if (!strPrefix(magic_bytes, "DC2"))
+ {
+ level->no_valid_file = TRUE;
- /* continue with next tile column */
- x++;
+ Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
+ filename);
- level->fieldx = MAX(x, level->fieldx);
+ return;
}
- if (invalid_playfield_char)
+ if (strPrefix(magic_bytes, "DC2Win95") ||
+ strPrefix(magic_bytes, "DC2Win98"))
{
- /* if first playfield line, treat invalid lines as comment lines */
- if (y == 0)
- reading_playfield = FALSE;
+ int position_first_level = 0x00fa;
+ int extra_bytes = 4;
+ int skip_bytes;
- continue;
- }
+ /* advance file stream to first level inside the level package */
+ skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
- /* continue with next tile row */
- y++;
- }
+ /* each block of level data is followed by block of non-level data */
+ num_levels_to_skip *= 2;
- closeFile(file);
+ /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
+ while (num_levels_to_skip >= 0)
+ {
+ /* advance file stream to next level inside the level package */
+ if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
+ {
+ level->no_valid_file = TRUE;
- level->fieldy = y;
+ Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
+ filename);
- level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
- level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
+ return;
+ }
- if (!reading_playfield)
- {
- level->no_valid_file = TRUE;
+ /* skip apparently unused extra bytes following each level */
+ ReadUnusedBytesFromFile(file, extra_bytes);
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ /* read size of next level in level package */
+ skip_bytes = getFile32BitLE(file);
- return;
- }
+ num_levels_to_skip--;
+ }
+ }
+ else
+ {
+ level->no_valid_file = TRUE;
- if (*level_name != '\0')
- {
- strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
- level->name[MAX_LEVEL_NAME_LEN] = '\0';
+ Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
+ filename);
-#if 0
- printf(":1: level name: '%s'\n", level->name);
-#endif
+ return;
+ }
}
- else if (*last_comment != '\0')
- {
- strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
- level->name[MAX_LEVEL_NAME_LEN] = '\0';
-#if 0
- printf(":2: level name: '%s'\n", level->name);
-#endif
- }
- else
- {
- sprintf(level->name, "--> Level %d <--", level_file_info->nr);
- }
+ LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
- /* set all empty fields beyond the border walls to invisible steel wall */
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- {
- if ((x == 0 || x == level->fieldx - 1 ||
- y == 0 || y == level->fieldy - 1) &&
- level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
- FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
- level->field, level->fieldx, level->fieldy);
- }
+ closeFile(file);
+}
- /* set special level settings for Sokoban levels */
- level->time = 0;
- level->use_step_counter = TRUE;
+/* ------------------------------------------------------------------------- */
+/* functions for loading SB level */
+/* ------------------------------------------------------------------------- */
- if (load_xsb_to_ces)
+int getMappedElement_SB(int element_ascii, boolean use_ces)
+{
+ static struct
{
-#if 1
- /* !!! special global settings can now be set in level template !!! */
-#else
- level->initial_player_stepsize[0] = STEPSIZE_SLOW;
-#endif
-
- /* fill smaller playfields with padding "beyond border wall" elements */
- if (level->fieldx < SCR_FIELDX ||
- level->fieldy < SCR_FIELDY)
- {
- short field[level->fieldx][level->fieldy];
- int new_fieldx = MAX(level->fieldx, SCR_FIELDX);
- int new_fieldy = MAX(level->fieldy, SCR_FIELDY);
- int pos_fieldx = (new_fieldx - level->fieldx) / 2;
- int pos_fieldy = (new_fieldy - level->fieldy) / 2;
-
- /* copy old playfield (which is smaller than the visible area) */
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- field[x][y] = level->field[x][y];
+ int ascii;
+ int sb;
+ int ce;
+ }
+ sb_element_mapping[] =
+ {
+ { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
+ { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
+ { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
+ { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
+ { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
+ { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
+ { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
+ { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
- /* fill new, larger playfield with "beyond border wall" elements */
- for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
- level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces);
+ { 0, -1, -1 },
+ };
- /* copy the old playfield to the middle of the new playfield */
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
+ int i;
- level->fieldx = new_fieldx;
- level->fieldy = new_fieldy;
- }
+ for (i = 0; sb_element_mapping[i].ascii != 0; i++)
+ if (element_ascii == sb_element_mapping[i].ascii)
+ return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
- level->use_custom_template = TRUE;
- }
+ return EL_UNDEFINED;
}
-#else
-
static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
struct LevelFileInfo *level_file_info,
boolean level_info_only)
char last_comment[MAX_LINE_LEN];
char level_name[MAX_LINE_LEN];
char *line_ptr;
- FILE *file;
+ File *file;
int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
boolean read_continued_line = FALSE;
boolean reading_playfield = FALSE;
int line_nr = 0;
int x = 0, y = 0; /* initialized to make compilers happy */
-#if 0
- printf("::: looking for level number %d [%d]\n",
- level_file_info->nr, num_levels_to_skip);
-#endif
-
last_comment[0] = '\0';
level_name[0] = '\0';
- if (!(file = fopen(filename, MODE_READ)))
+ if (!(file = openFile(filename, MODE_READ)))
{
level->no_valid_file = TRUE;
return;
}
- while (!feof(file))
+ while (!checkEndOfFile(file))
{
/* level successfully read, but next level may follow here */
if (!got_valid_playfield_line && reading_playfield)
{
-#if 0
- printf("::: read complete playfield\n");
-#endif
-
/* read playfield from single level file -- skip remaining file */
if (!level_file_info->packed)
break;
got_valid_playfield_line = FALSE;
/* read next line of input file */
- if (!fgets(line, MAX_LINE_LEN, file))
+ if (!getStringFromFile(file, line, MAX_LINE_LEN))
break;
/* check if line was completely read and is terminated by line break */
strcpy(last_comment, line_ptr);
-#if 0
- printf("::: found comment '%s' in line %d\n", last_comment, line_nr);
-#endif
-
continue;
}
if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
level_name[strlen(level_name) - 1] = '\0';
-#if 0
- printf("::: found level name '%s' in line %d\n", level_name, line_nr);
-#endif
-
continue;
}
/* at this point, we have found a line containing part of a playfield */
-#if 0
- printf("::: found playfield row in line %d\n", line_nr);
-#endif
-
got_valid_playfield_line = TRUE;
if (!reading_playfield)
y++;
}
- fclose(file);
+ closeFile(file);
level->fieldy = y;
{
strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
level->name[MAX_LEVEL_NAME_LEN] = '\0';
-
-#if 0
- printf(":1: level name: '%s'\n", level->name);
-#endif
}
else if (*last_comment != '\0')
{
strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
level->name[MAX_LEVEL_NAME_LEN] = '\0';
-
-#if 0
- printf(":2: level name: '%s'\n", level->name);
-#endif
}
else
{
for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
{
if ((x == 0 || x == level->fieldx - 1 ||
- y == 0 || y == level->fieldy - 1) &&
- level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
- FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
- level->field, level->fieldx, level->fieldy);
- }
-
- /* set special level settings for Sokoban levels */
-
- level->time = 0;
- level->use_step_counter = TRUE;
-
- if (load_xsb_to_ces)
- {
-#if 1
- /* !!! special global settings can now be set in level template !!! */
-#else
- level->initial_player_stepsize[0] = STEPSIZE_SLOW;
-#endif
-
- /* fill smaller playfields with padding "beyond border wall" elements */
- if (level->fieldx < SCR_FIELDX ||
- level->fieldy < SCR_FIELDY)
- {
- short field[level->fieldx][level->fieldy];
- int new_fieldx = MAX(level->fieldx, SCR_FIELDX);
- int new_fieldy = MAX(level->fieldy, SCR_FIELDY);
- int pos_fieldx = (new_fieldx - level->fieldx) / 2;
- int pos_fieldy = (new_fieldy - level->fieldy) / 2;
-
- /* copy old playfield (which is smaller than the visible area) */
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- field[x][y] = level->field[x][y];
+ y == 0 || y == level->fieldy - 1) &&
+ level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
+ FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
+ level->field, level->fieldx, level->fieldy);
+ }
- /* fill new, larger playfield with "beyond border wall" elements */
- for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
- level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces);
+ /* set special level settings for Sokoban levels */
- /* copy the old playfield to the middle of the new playfield */
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
+ level->time = 0;
+ level->use_step_counter = TRUE;
- level->fieldx = new_fieldx;
- level->fieldy = new_fieldy;
- }
+ if (load_xsb_to_ces)
+ {
+ /* special global settings can now be set in level template */
level->use_custom_template = TRUE;
}
}
-#endif
-
/* ------------------------------------------------------------------------- */
/* functions for handling native levels */
boolean level_info_only)
{
/* always start with reliable default values */
- setLevelInfoToDefaults(level, level_info_only);
+ setLevelInfoToDefaults(level, level_info_only, TRUE);
switch (level_file_info->type)
{
/* if level file is invalid, restore level structure to default values */
if (level->no_valid_file)
- {
- setLevelInfoToDefaults(level, level_info_only);
-
- level->no_valid_file = TRUE; /* but keep "no valid file" flag */
- }
+ setLevelInfoToDefaults(level, level_info_only, FALSE);
if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
level->game_engine_type = GAME_ENGINE_TYPE_RND;
level->score[SC_TIME_BONUS] /= 10;
}
-#if 0
- leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
-#endif
-
if (leveldir_current->latest_engine)
{
/* ---------- use latest game engine ----------------------------------- */
/* extra time score was same value as time left score before 3.2.0-5 */
level->extra_time_score = level->score[SC_TIME_BONUS];
-
-#if 0
- /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
- level->score[SC_TIME_BONUS] /= 10;
-#endif
}
if (level->game_version < VERSION_IDENT(3,2,0,7))
change->target_element = EL_PLAYER_1;
}
-#if 1
/* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
if (level->game_version < VERSION_IDENT(3,2,5,0))
{
level->use_action_after_change_bug = TRUE;
}
-#else
- /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
- /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
- {
- int element = EL_CUSTOM_16;
- struct ElementInfo *ei = &element_info[element];
-
- /* This is needed to fix a problem that was caused by a bugfix in function
- game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
- corrects the behaviour when a custom element changes to another custom
- element with a higher element number that has change actions defined.
- Normally, only one change per frame is allowed for custom elements.
- Therefore, it is checked if a custom element already changed in the
- current frame; if it did, subsequent changes are suppressed.
- Unfortunately, this is only checked for element changes, but not for
- change actions, which are still executed. As the function above loops
- through all custom elements from lower to higher, an element change
- resulting in a lower CE number won't be checked again, while a target
- element with a higher number will also be checked, and potential change
- actions will get executed for this CE, too (which is wrong), while
- further changes are ignored (which is correct). As this bugfix breaks
- Zelda II (but no other levels), allow the previous, incorrect behaviour
- for this outstanding level set to not break the game or existing tapes */
-
- if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
- strncmp(ei->description, "scanline - row 1", 16) == 0)
- level->use_action_after_change_bug = TRUE;
- }
-#endif
/* not centering level after relocating player was default only in 3.2.3 */
if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
level->field[x][y] = getMappedElementByVersion(level->field[x][y],
level->game_version);
+ /* clear unused playfield data (nicer if level gets resized in editor) */
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ if (x >= level->fieldx || y >= level->fieldy)
+ level->field[x][y] = EL_EMPTY;
+
/* copy elements to runtime playfield array */
for (x = 0; x < MAX_LEV_FIELDX; x++)
for (y = 0; y < MAX_LEV_FIELDY; y++)
void LoadLevelInfoOnly(int nr)
{
-#if 0
- char *filename;
-#endif
-
setLevelFileInfo(&level.file_info, nr);
-#if 0
- filename = level.file_info.filename;
-#endif
LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
}
return chunk_size;
}
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
{
int i, x, y;
return chunk_size;
}
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
{
int chunk_size = 0;
return chunk_size;
}
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
{
int i, x, y;
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
{
int i, x, y;
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
{
int envelope_nr = element - EL_ENVELOPE_1;
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
int num_changed_custom_elements)
{
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
int num_changed_custom_elements)
{
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
int num_changed_custom_elements)
{
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
{
struct ElementInfo *ei = &element_info[element];
}
#endif
-#if 0
+#if ENABLE_HISTORIC_CHUNKS
static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
{
struct ElementInfo *ei = &element_info[element];
/* set default description string for this specific element */
strcpy(xx_default_description, getDefaultElementDescription(ei));
-#if 0
- /* set (fixed) number of content areas (may be wrong by broken level file) */
- /* (this is now directly corrected for broken level files after loading) */
- xx_num_contents = 1;
-#endif
-
for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
return chunk_size;
}
-static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
+static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
+ boolean save_as_template)
{
int chunk_size;
int i;
}
/* if not using template level, check for non-default custom/group elements */
- if (!level->use_custom_template)
+ if (!level->use_custom_template || save_as_template)
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
{
char *filename = getDefaultLevelFilename(nr);
- SaveLevelFromFilename(&level, filename);
+ SaveLevelFromFilename(&level, filename, FALSE);
}
void SaveLevelTemplate()
{
- char *filename = getDefaultLevelFilename(-1);
+ char *filename = getLocalLevelTemplateFilename();
- SaveLevelFromFilename(&level, filename);
+ SaveLevelFromFilename(&level, filename, TRUE);
}
boolean SaveLevelChecked(int nr)
return level_saved;
}
-void DumpLevel(struct LevelInfo *level)
-{
- if (level->no_valid_file)
- {
- Error(ERR_WARN, "cannot dump -- no valid level file found");
-
- return;
- }
-
- printf_line("-", 79);
- printf("Level xxx (file version %08d, game version %08d)\n",
- level->file_version, level->game_version);
- printf_line("-", 79);
-
- printf("Level author: '%s'\n", level->author);
- printf("Level title: '%s'\n", level->name);
- printf("\n");
- printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
- printf("\n");
- printf("Level time: %d seconds\n", level->time);
- printf("Gems needed: %d\n", level->gems_needed);
- printf("\n");
- printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
- printf("Time for wheel: %d seconds\n", level->time_wheel);
- printf("Time for light: %d seconds\n", level->time_light);
- printf("Time for timegate: %d seconds\n", level->time_timegate);
- printf("\n");
- printf("Amoeba speed: %d\n", level->amoeba_speed);
- printf("\n");
-
- printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
- printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
- printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
- printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
- printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
-
- printf_line("-", 79);
-}
-
-
-/* ========================================================================= */
-/* tape file functions */
-/* ========================================================================= */
-
-static void setTapeInfoToDefaults()
-{
- int i;
-
- /* always start with reliable default values (empty tape) */
- TapeErase();
-
- /* default values (also for pre-1.2 tapes) with only the first player */
- tape.player_participates[0] = TRUE;
- for (i = 1; i < MAX_PLAYERS; i++)
- tape.player_participates[i] = FALSE;
-
- /* at least one (default: the first) player participates in every tape */
- tape.num_participating_players = 1;
-
- tape.level_nr = level_nr;
- tape.counter = 0;
- tape.changed = FALSE;
-
- tape.recording = FALSE;
- tape.playing = FALSE;
- tape.pausing = FALSE;
-
- tape.no_valid_file = FALSE;
-}
-
-#if 1
-
-static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
-{
- tape->file_version = getFileVersion(file);
- tape->game_version = getFileVersion(file);
-
- return chunk_size;
-}
-
-static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
-{
- int i;
-
- tape->random_seed = getFile32BitBE(file);
- tape->date = getFile32BitBE(file);
- tape->length = getFile32BitBE(file);
-
- /* read header fields that are new since version 1.2 */
- if (tape->file_version >= FILE_VERSION_1_2)
- {
- byte store_participating_players = getFile8Bit(file);
- int engine_version;
-
- /* since version 1.2, tapes store which players participate in the tape */
- tape->num_participating_players = 0;
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- tape->player_participates[i] = FALSE;
-
- if (store_participating_players & (1 << i))
- {
- tape->player_participates[i] = TRUE;
- tape->num_participating_players++;
- }
- }
-
- ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
-
- engine_version = getFileVersion(file);
- if (engine_version > 0)
- tape->engine_version = engine_version;
- else
- tape->engine_version = tape->game_version;
- }
-
- return chunk_size;
-}
-
-static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
-{
- int level_identifier_size;
- int i;
-
- level_identifier_size = getFile16BitBE(file);
-
- tape->level_identifier =
- checked_realloc(tape->level_identifier, level_identifier_size);
-
- for (i = 0; i < level_identifier_size; i++)
- tape->level_identifier[i] = getFile8Bit(file);
-
- tape->level_nr = getFile16BitBE(file);
-
- chunk_size = 2 + level_identifier_size + 2;
-
- return chunk_size;
-}
-
-static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
-{
- int i, j;
- int chunk_size_expected =
- (tape->num_participating_players + 1) * tape->length;
-
- if (chunk_size_expected != chunk_size)
- {
- ReadUnusedBytesFromFile(file, chunk_size);
- return chunk_size_expected;
- }
-
- for (i = 0; i < tape->length; i++)
- {
- if (i >= MAX_TAPE_LEN)
- break;
-
- for (j = 0; j < MAX_PLAYERS; j++)
- {
- tape->pos[i].action[j] = MV_NONE;
-
- if (tape->player_participates[j])
- tape->pos[i].action[j] = getFile8Bit(file);
- }
-
- tape->pos[i].delay = getFile8Bit(file);
-
- if (tape->file_version == FILE_VERSION_1_0)
- {
- /* eliminate possible diagonal moves in old tapes */
- /* this is only for backward compatibility */
-
- byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
- byte action = tape->pos[i].action[0];
- int k, num_moves = 0;
-
- for (k = 0; k<4; k++)
- {
- if (action & joy_dir[k])
- {
- tape->pos[i + num_moves].action[0] = joy_dir[k];
- if (num_moves > 0)
- tape->pos[i + num_moves].delay = 0;
- num_moves++;
- }
- }
-
- if (num_moves > 1)
- {
- num_moves--;
- i += num_moves;
- tape->length += num_moves;
- }
- }
- else if (tape->file_version < FILE_VERSION_2_0)
- {
- /* convert pre-2.0 tapes to new tape format */
-
- if (tape->pos[i].delay > 1)
- {
- /* action part */
- tape->pos[i + 1] = tape->pos[i];
- tape->pos[i + 1].delay = 1;
-
- /* delay part */
- for (j = 0; j < MAX_PLAYERS; j++)
- tape->pos[i].action[j] = MV_NONE;
- tape->pos[i].delay--;
-
- i++;
- tape->length++;
- }
- }
+void DumpLevel(struct LevelInfo *level)
+{
+ if (level->no_level_file || level->no_valid_file)
+ {
+ Error(ERR_WARN, "cannot dump -- no valid level file found");
- if (checkEndOfFile(file))
- break;
+ return;
}
- if (i != tape->length)
- chunk_size = (tape->num_participating_players + 1) * i;
+ PrintLine("-", 79);
+ Print("Level xxx (file version %08d, game version %08d)\n",
+ level->file_version, level->game_version);
+ PrintLine("-", 79);
- return chunk_size;
+ Print("Level author: '%s'\n", level->author);
+ Print("Level title: '%s'\n", level->name);
+ Print("\n");
+ Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
+ Print("\n");
+ Print("Level time: %d seconds\n", level->time);
+ Print("Gems needed: %d\n", level->gems_needed);
+ Print("\n");
+ Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
+ Print("Time for wheel: %d seconds\n", level->time_wheel);
+ Print("Time for light: %d seconds\n", level->time_light);
+ Print("Time for timegate: %d seconds\n", level->time_timegate);
+ Print("\n");
+ Print("Amoeba speed: %d\n", level->amoeba_speed);
+ Print("\n");
+
+ Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
+ Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
+ Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
+ Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
+ Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
+
+ PrintLine("-", 79);
}
-#else
-static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
+/* ========================================================================= */
+/* tape file functions */
+/* ========================================================================= */
+
+static void setTapeInfoToDefaults()
+{
+ int i;
+
+ /* always start with reliable default values (empty tape) */
+ TapeErase();
+
+ /* default values (also for pre-1.2 tapes) with only the first player */
+ tape.player_participates[0] = TRUE;
+ for (i = 1; i < MAX_PLAYERS; i++)
+ tape.player_participates[i] = FALSE;
+
+ /* at least one (default: the first) player participates in every tape */
+ tape.num_participating_players = 1;
+
+ tape.level_nr = level_nr;
+ tape.counter = 0;
+ tape.changed = FALSE;
+
+ tape.recording = FALSE;
+ tape.playing = FALSE;
+ tape.pausing = FALSE;
+
+ tape.no_valid_file = FALSE;
+}
+
+static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
{
tape->file_version = getFileVersion(file);
tape->game_version = getFileVersion(file);
return chunk_size;
}
-static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
+static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
{
int i;
return chunk_size;
}
-static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
+static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
{
int level_identifier_size;
int i;
return chunk_size;
}
-static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
+static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
{
int i, j;
int chunk_size_expected =
}
}
- if (feof(file))
+ if (checkEndOfFile(file))
break;
}
return chunk_size;
}
-#endif
-
-#if 1
-
void LoadTape_SokobanSolution(char *filename)
{
File *file;
tape.length++;
break;
- case '\n':
- case '\r':
- case '\t':
- case ' ':
- /* ignore white-space characters */
- break;
-
- default:
- tape.no_valid_file = TRUE;
-
- Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c);
-
- break;
- }
- }
-
- closeFile(file);
-
- if (tape.no_valid_file)
- return;
-
- tape.length_seconds = GetTapeLength();
-}
-
-#else
-
-void LoadTape_SokobanSolution(char *filename)
-{
- FILE *file;
- int move_delay = TILESIZE / level.initial_player_stepsize[0];
-
- if (!(file = fopen(filename, MODE_READ)))
- {
- tape.no_valid_file = TRUE;
-
- return;
- }
-
- while (!feof(file))
- {
- unsigned char c = fgetc(file);
-
- if (feof(file))
- break;
-
- switch (c)
- {
- case 'u':
- case 'U':
- tape.pos[tape.length].action[0] = MV_UP;
- tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
- tape.length++;
- break;
-
- case 'd':
- case 'D':
- tape.pos[tape.length].action[0] = MV_DOWN;
- tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
- tape.length++;
- break;
-
- case 'l':
- case 'L':
- tape.pos[tape.length].action[0] = MV_LEFT;
- tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
- tape.length++;
- break;
-
- case 'r':
- case 'R':
- tape.pos[tape.length].action[0] = MV_RIGHT;
- tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
- tape.length++;
- break;
-
- case '\n':
- case '\r':
- case '\t':
- case ' ':
- /* ignore white-space characters */
- break;
-
- default:
- tape.no_valid_file = TRUE;
-
- Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c);
-
- break;
- }
- }
-
- fclose(file);
-
- if (tape.no_valid_file)
- return;
-
- tape.length_seconds = GetTapeLength();
-}
-
-#endif
-
-#if 1
-
-void LoadTapeFromFilename(char *filename)
-{
- char cookie[MAX_LINE_LEN];
- char chunk_name[CHUNK_ID_LEN + 1];
- File *file;
- int chunk_size;
-
- /* always start with reliable default values */
- setTapeInfoToDefaults();
-
- if (strSuffix(filename, ".sln"))
- {
- LoadTape_SokobanSolution(filename);
-
- return;
- }
-
- if (!(file = openFile(filename, MODE_READ)))
- {
- tape.no_valid_file = TRUE;
-
- return;
- }
-
- getFileChunkBE(file, chunk_name, NULL);
- if (strEqual(chunk_name, "RND1"))
- {
- getFile32BitBE(file); /* not used */
-
- getFileChunkBE(file, chunk_name, NULL);
- if (!strEqual(chunk_name, "TAPE"))
- {
- tape.no_valid_file = TRUE;
-
- Error(ERR_WARN, "unknown format of tape file '%s'", filename);
-
- closeFile(file);
-
- return;
- }
- }
- else /* check for pre-2.0 file format with cookie string */
- {
- strcpy(cookie, chunk_name);
- if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
- cookie[4] = '\0';
- if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
- cookie[strlen(cookie) - 1] = '\0';
-
- if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
- {
- tape.no_valid_file = TRUE;
-
- Error(ERR_WARN, "unknown format of tape file '%s'", filename);
-
- closeFile(file);
-
- return;
- }
-
- if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
- {
- tape.no_valid_file = TRUE;
-
- Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
-
- closeFile(file);
-
- return;
- }
-
- /* pre-2.0 tape files have no game version, so use file version here */
- tape.game_version = tape.file_version;
- }
-
- if (tape.file_version < FILE_VERSION_1_2)
- {
- /* tape files from versions before 1.2.0 without chunk structure */
- LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
- LoadTape_BODY(file, 2 * tape.length, &tape);
- }
- else
- {
- static struct
- {
- char *name;
- int size;
- int (*loader)(File *, int, struct TapeInfo *);
- }
- chunk_info[] =
- {
- { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
- { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
- { "INFO", -1, LoadTape_INFO },
- { "BODY", -1, LoadTape_BODY },
- { NULL, 0, NULL }
- };
-
- while (getFileChunkBE(file, chunk_name, &chunk_size))
- {
- int i = 0;
+ case '\n':
+ case '\r':
+ case '\t':
+ case ' ':
+ /* ignore white-space characters */
+ break;
- while (chunk_info[i].name != NULL &&
- !strEqual(chunk_name, chunk_info[i].name))
- i++;
+ default:
+ tape.no_valid_file = TRUE;
- if (chunk_info[i].name == NULL)
- {
- Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
- chunk_name, filename);
- ReadUnusedBytesFromFile(file, chunk_size);
- }
- else if (chunk_info[i].size != -1 &&
- chunk_info[i].size != chunk_size)
- {
- Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
- chunk_size, chunk_name, filename);
- ReadUnusedBytesFromFile(file, chunk_size);
- }
- else
- {
- /* call function to load this tape chunk */
- int chunk_size_expected =
- (chunk_info[i].loader)(file, chunk_size, &tape);
+ Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c);
- /* the size of some chunks cannot be checked before reading other
- chunks first (like "HEAD" and "BODY") that contain some header
- information, so check them here */
- if (chunk_size_expected != chunk_size)
- {
- Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
- chunk_size, chunk_name, filename);
- }
- }
+ break;
}
}
closeFile(file);
- tape.length_seconds = GetTapeLength();
+ if (tape.no_valid_file)
+ return;
-#if 0
- printf("::: tape file version: %d\n", tape.file_version);
- printf("::: tape game version: %d\n", tape.game_version);
- printf("::: tape engine version: %d\n", tape.engine_version);
-#endif
+ tape.length_frames = GetTapeLengthFrames();
+ tape.length_seconds = GetTapeLengthSeconds();
}
-#else
-
void LoadTapeFromFilename(char *filename)
{
char cookie[MAX_LINE_LEN];
char chunk_name[CHUNK_ID_LEN + 1];
- FILE *file;
+ File *file;
int chunk_size;
/* always start with reliable default values */
return;
}
- if (!(file = fopen(filename, MODE_READ)))
+ if (!(file = openFile(filename, MODE_READ)))
{
tape.no_valid_file = TRUE;
tape.no_valid_file = TRUE;
Error(ERR_WARN, "unknown format of tape file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
}
else /* check for pre-2.0 file format with cookie string */
{
strcpy(cookie, chunk_name);
- if (fgets(&cookie[4], MAX_LINE_LEN - 4, file) == NULL)
+ if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
cookie[4] = '\0';
if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
cookie[strlen(cookie) - 1] = '\0';
tape.no_valid_file = TRUE;
Error(ERR_WARN, "unknown format of tape file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
+
return;
}
tape.no_valid_file = TRUE;
Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
- fclose(file);
+
+ closeFile(file);
return;
}
}
}
- fclose(file);
+ closeFile(file);
- tape.length_seconds = GetTapeLength();
+ tape.length_frames = GetTapeLengthFrames();
+ tape.length_seconds = GetTapeLengthSeconds();
#if 0
- printf("::: tape file version: %d\n", tape.file_version);
- printf("::: tape game version: %d\n", tape.game_version);
+ printf("::: tape file version: %d\n", tape.file_version);
+ printf("::: tape game version: %d\n", tape.game_version);
printf("::: tape engine version: %d\n", tape.engine_version);
#endif
}
-#endif
-
void LoadTape(int nr)
{
char *filename = getTapeFilename(nr);
LoadTapeFromFilename(filename);
-#if 1
if (TAPE_IS_EMPTY(tape) &&
level.game_engine_type == GAME_ENGINE_TYPE_SP &&
level.native_sp_level->demo.is_available)
CopyNativeTape_SP_to_RND(&level);
-#endif
}
static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
{
char *filename = getTapeFilename(nr);
FILE *file;
-#if 0
- boolean new_tape = TRUE;
-#endif
int num_participating_players = 0;
int info_chunk_size;
int body_chunk_size;
InitTapeDirectory(leveldir_current->subdir);
-#if 0
- /* if a tape still exists, ask to overwrite it */
- if (fileExists(filename))
- {
- new_tape = FALSE;
- if (!Request("Replace old tape?", REQ_ASK))
- return;
- }
-#endif
-
if (!(file = fopen(filename, MODE_WRITE)))
{
Error(ERR_WARN, "cannot save level recording file '%s'", filename);
SetFilePermissions(filename, PERMS_PRIVATE);
tape.changed = FALSE;
-
-#if 0
- if (new_tape)
- Request("Tape saved!", REQ_CONFIRM);
-#endif
}
boolean SaveTapeChecked(int nr)
return;
}
- printf_line("-", 79);
- printf("Tape of Level %03d (file version %08d, game version %08d)\n",
- tape->level_nr, tape->file_version, tape->game_version);
- printf(" (effective engine version %08d)\n",
- tape->engine_version);
- printf("Level series identifier: '%s'\n", tape->level_identifier);
- printf_line("-", 79);
+ PrintLine("-", 79);
+ Print("Tape of Level %03d (file version %08d, game version %08d)\n",
+ tape->level_nr, tape->file_version, tape->game_version);
+ Print(" (effective engine version %08d)\n",
+ tape->engine_version);
+ Print("Level series identifier: '%s'\n", tape->level_identifier);
+ PrintLine("-", 79);
tape_frame_counter = 0;
if (i >= MAX_TAPE_LEN)
break;
- printf("%04d: ", i);
+ Print("%04d: ", i);
for (j = 0; j < MAX_PLAYERS; j++)
{
{
int action = tape->pos[i].action[j];
- printf("%d:%02x ", j, action);
- printf("[%c%c%c%c|%c%c] - ",
- (action & JOY_LEFT ? '<' : ' '),
- (action & JOY_RIGHT ? '>' : ' '),
- (action & JOY_UP ? '^' : ' '),
- (action & JOY_DOWN ? 'v' : ' '),
- (action & JOY_BUTTON_1 ? '1' : ' '),
- (action & JOY_BUTTON_2 ? '2' : ' '));
+ Print("%d:%02x ", j, action);
+ Print("[%c%c%c%c|%c%c] - ",
+ (action & JOY_LEFT ? '<' : ' '),
+ (action & JOY_RIGHT ? '>' : ' '),
+ (action & JOY_UP ? '^' : ' '),
+ (action & JOY_DOWN ? 'v' : ' '),
+ (action & JOY_BUTTON_1 ? '1' : ' '),
+ (action & JOY_BUTTON_2 ? '2' : ' '));
}
}
- printf("(%03d) ", tape->pos[i].delay);
- printf("[%05d]\n", tape_frame_counter);
+ Print("(%03d) ", tape->pos[i].delay);
+ Print("[%05d]\n", tape_frame_counter);
tape_frame_counter += tape->pos[i].delay;
}
- printf_line("-", 79);
+ PrintLine("-", 79);
}
void SaveScore(int nr)
{
int i;
+ int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
char *filename = getScoreFilename(nr);
FILE *file;
fclose(file);
- SetFilePermissions(filename, PERMS_PUBLIC);
+ SetFilePermissions(filename, permissions);
}
#define SETUP_TOKEN_TOONS 5
#define SETUP_TOKEN_SCROLL_DELAY 6
#define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
-#define SETUP_TOKEN_SOFT_SCROLLING 8
-#define SETUP_TOKEN_FADE_SCREENS 9
-#define SETUP_TOKEN_AUTORECORD 10
-#define SETUP_TOKEN_SHOW_TITLESCREEN 11
-#define SETUP_TOKEN_QUICK_DOORS 12
-#define SETUP_TOKEN_TEAM_MODE 13
-#define SETUP_TOKEN_HANDICAP 14
-#define SETUP_TOKEN_SKIP_LEVELS 15
-#define SETUP_TOKEN_TIME_LIMIT 16
-#define SETUP_TOKEN_FULLSCREEN 17
-#define SETUP_TOKEN_FULLSCREEN_MODE 18
-#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 19
-#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 20
-#define SETUP_TOKEN_ASK_ON_ESCAPE 21
-#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 22
-#define SETUP_TOKEN_QUICK_SWITCH 23
-#define SETUP_TOKEN_INPUT_ON_FOCUS 24
-#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 25
-#define SETUP_TOKEN_GAME_FRAME_DELAY 26
-#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 27
-#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 28
-#define SETUP_TOKEN_GRAPHICS_SET 29
-#define SETUP_TOKEN_SOUNDS_SET 30
-#define SETUP_TOKEN_MUSIC_SET 31
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 32
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 33
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 34
-#define SETUP_TOKEN_VOLUME_SIMPLE 35
-#define SETUP_TOKEN_VOLUME_LOOPS 36
-#define SETUP_TOKEN_VOLUME_MUSIC 37
-#define SETUP_TOKEN_TOUCH_CONTROL_TYPE 38
-#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 39
-#define SETUP_TOKEN_TOUCH_DROP_DISTANCE 40
-
-#define NUM_GLOBAL_SETUP_TOKENS 41
+#define SETUP_TOKEN_ENGINE_SNAPSHOT_MODE 8
+#define SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY 9
+#define SETUP_TOKEN_FADE_SCREENS 10
+#define SETUP_TOKEN_AUTORECORD 11
+#define SETUP_TOKEN_SHOW_TITLESCREEN 12
+#define SETUP_TOKEN_QUICK_DOORS 13
+#define SETUP_TOKEN_TEAM_MODE 14
+#define SETUP_TOKEN_HANDICAP 15
+#define SETUP_TOKEN_SKIP_LEVELS 16
+#define SETUP_TOKEN_INCREMENT_LEVELS 17
+#define SETUP_TOKEN_TIME_LIMIT 18
+#define SETUP_TOKEN_FULLSCREEN 19
+#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 20
+#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 21
+#define SETUP_TOKEN_SCREEN_RENDERING_MODE 22
+#define SETUP_TOKEN_ASK_ON_ESCAPE 23
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 24
+#define SETUP_TOKEN_QUICK_SWITCH 25
+#define SETUP_TOKEN_INPUT_ON_FOCUS 26
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 27
+#define SETUP_TOKEN_GAME_FRAME_DELAY 28
+#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 29
+#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 30
+#define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS 31
+#define SETUP_TOKEN_GRAPHICS_SET 32
+#define SETUP_TOKEN_SOUNDS_SET 33
+#define SETUP_TOKEN_MUSIC_SET 34
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 35
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 36
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 37
+#define SETUP_TOKEN_VOLUME_SIMPLE 38
+#define SETUP_TOKEN_VOLUME_LOOPS 39
+#define SETUP_TOKEN_VOLUME_MUSIC 40
+#define SETUP_TOKEN_TOUCH_CONTROL_TYPE 41
+#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 42
+#define SETUP_TOKEN_TOUCH_DROP_DISTANCE 43
+
+#define NUM_GLOBAL_SETUP_TOKENS 44
/* editor setup */
-#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
-#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
-#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
-#define SETUP_TOKEN_EDITOR_EL_MORE 3
-#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
-#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
-#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
-#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
-#define SETUP_TOKEN_EDITOR_EL_CHARS 8
-#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
-#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
-#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
-#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
-#define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
-#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
-#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
-
-#define NUM_EDITOR_SETUP_TOKENS 17
+#define SETUP_TOKEN_EDITOR_EL_CLASSIC 0
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM 1
+#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 2
+#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 3
+#define SETUP_TOKEN_EDITOR_EL_HEADLINES 4
+#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 5
+
+#define NUM_EDITOR_SETUP_TOKENS 6
/* editor cascade setup */
#define SETUP_TOKEN_EDITOR_CASCADE_BD 0
#define NUM_SYSTEM_SETUP_TOKENS 3
+/* internal setup */
+#define SETUP_TOKEN_INT_PROGRAM_TITLE 0
+#define SETUP_TOKEN_INT_PROGRAM_VERSION 1
+#define SETUP_TOKEN_INT_PROGRAM_AUTHOR 2
+#define SETUP_TOKEN_INT_PROGRAM_EMAIL 3
+#define SETUP_TOKEN_INT_PROGRAM_WEBSITE 4
+#define SETUP_TOKEN_INT_PROGRAM_COPYRIGHT 5
+#define SETUP_TOKEN_INT_PROGRAM_COMPANY 6
+#define SETUP_TOKEN_INT_PROGRAM_ICON_FILE 7
+#define SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET 8
+#define SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET 9
+#define SETUP_TOKEN_INT_DEFAULT_MUSIC_SET 10
+#define SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE 11
+#define SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE 12
+#define SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE 13
+#define SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES 14
+#define SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR 15
+#define SETUP_TOKEN_INT_SHOW_SCALING_IN_TITLE 16
+#define SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH 17
+#define SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT 18
+
+#define NUM_INTERNAL_SETUP_TOKENS 19
+
+/* debug setup */
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_0 0
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_1 1
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_2 2
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_3 3
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_4 4
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_5 5
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_6 6
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_7 7
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_8 8
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_9 9
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0 10
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1 11
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2 12
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3 13
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4 14
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5 15
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6 16
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7 17
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8 18
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9 19
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY 20
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY 21
+#define SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND 22
+
+#define NUM_DEBUG_SETUP_TOKENS 23
+
/* options setup */
#define SETUP_TOKEN_OPTIONS_VERBOSE 0
static struct SetupShortcutInfo ssi;
static struct SetupInputInfo sii;
static struct SetupSystemInfo syi;
+static struct SetupInternalInfo sxi;
+static struct SetupDebugInfo sdi;
static struct OptionInfo soi;
static struct TokenInfo global_setup_tokens[] =
{ TYPE_SWITCH, &si.toons, "toons" },
{ TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
{ TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
- { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
+ { TYPE_STRING, &si.engine_snapshot_mode, "engine_snapshot_mode" },
+ { TYPE_INTEGER,&si.engine_snapshot_memory, "engine_snapshot_memory" },
{ TYPE_SWITCH, &si.fade_screens, "fade_screens" },
{ TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
{ TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
{ TYPE_SWITCH, &si.team_mode, "team_mode" },
{ TYPE_SWITCH, &si.handicap, "handicap" },
{ TYPE_SWITCH, &si.skip_levels, "skip_levels" },
+ { TYPE_SWITCH, &si.increment_levels, "increment_levels" },
{ TYPE_SWITCH, &si.time_limit, "time_limit" },
{ TYPE_SWITCH, &si.fullscreen, "fullscreen" },
- { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
{ TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
{ TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
+ { TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
{ TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
{ TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
{ TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
{ TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
{ TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" },
+ { TYPE_SWITCH, &si.show_snapshot_buttons, "show_snapshot_buttons" },
{ TYPE_STRING, &si.graphics_set, "graphics_set" },
{ TYPE_STRING, &si.sounds_set, "sounds_set" },
{ TYPE_STRING, &si.music_set, "music_set" },
{ TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" },
};
-static boolean not_used = FALSE;
static struct TokenInfo editor_setup_tokens[] =
{
-#if 1
- { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
- { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
- { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
- { TYPE_SWITCH, ¬_used, "editor.el_more" },
- { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
- { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
- { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
- { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
-#else
- { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
- { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
- { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
- { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
- { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
- { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
- { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
- { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
-#endif
- { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
- { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
+ { TYPE_SWITCH, &sei.el_classic, "editor.el_classic" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
-#if 1
- { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
-#else
- { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
-#endif
{ TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
{ TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
- { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
- { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
+ { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
{ TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
};
static struct TokenInfo system_setup_tokens[] =
{
- { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
- { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
+ { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
+ { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
{ TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
};
+static struct TokenInfo internal_setup_tokens[] =
+{
+ { TYPE_STRING, &sxi.program_title, "program_title" },
+ { TYPE_STRING, &sxi.program_version, "program_version" },
+ { TYPE_STRING, &sxi.program_author, "program_author" },
+ { TYPE_STRING, &sxi.program_email, "program_email" },
+ { TYPE_STRING, &sxi.program_website, "program_website" },
+ { TYPE_STRING, &sxi.program_copyright, "program_copyright" },
+ { TYPE_STRING, &sxi.program_company, "program_company" },
+ { TYPE_STRING, &sxi.program_icon_file, "program_icon_file" },
+ { TYPE_STRING, &sxi.default_graphics_set, "default_graphics_set" },
+ { TYPE_STRING, &sxi.default_sounds_set, "default_sounds_set" },
+ { TYPE_STRING, &sxi.default_music_set, "default_music_set" },
+ { TYPE_STRING, &sxi.fallback_graphics_file, "fallback_graphics_file"},
+ { TYPE_STRING, &sxi.fallback_sounds_file, "fallback_sounds_file" },
+ { TYPE_STRING, &sxi.fallback_music_file, "fallback_music_file" },
+ { TYPE_STRING, &sxi.default_level_series, "default_level_series" },
+ { TYPE_BOOLEAN,&sxi.choose_from_top_leveldir, "choose_from_top_leveldir" },
+ { TYPE_BOOLEAN,&sxi.show_scaling_in_title, "show_scaling_in_title" },
+ { TYPE_INTEGER,&sxi.default_window_width, "default_window_width" },
+ { TYPE_INTEGER,&sxi.default_window_height, "default_window_height" },
+};
+
+static struct TokenInfo debug_setup_tokens[] =
+{
+ { TYPE_INTEGER, &sdi.frame_delay[0], "debug.frame_delay_0" },
+ { TYPE_INTEGER, &sdi.frame_delay[1], "debug.frame_delay_1" },
+ { TYPE_INTEGER, &sdi.frame_delay[2], "debug.frame_delay_2" },
+ { TYPE_INTEGER, &sdi.frame_delay[3], "debug.frame_delay_3" },
+ { TYPE_INTEGER, &sdi.frame_delay[4], "debug.frame_delay_4" },
+ { TYPE_INTEGER, &sdi.frame_delay[5], "debug.frame_delay_5" },
+ { TYPE_INTEGER, &sdi.frame_delay[6], "debug.frame_delay_6" },
+ { TYPE_INTEGER, &sdi.frame_delay[7], "debug.frame_delay_7" },
+ { TYPE_INTEGER, &sdi.frame_delay[8], "debug.frame_delay_8" },
+ { TYPE_INTEGER, &sdi.frame_delay[9], "debug.frame_delay_9" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[0], "debug.key.frame_delay_0" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[1], "debug.key.frame_delay_1" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[2], "debug.key.frame_delay_2" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[3], "debug.key.frame_delay_3" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[4], "debug.key.frame_delay_4" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[5], "debug.key.frame_delay_5" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[6], "debug.key.frame_delay_6" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[7], "debug.key.frame_delay_7" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[8], "debug.key.frame_delay_8" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[9], "debug.key.frame_delay_9" },
+ { TYPE_BOOLEAN, &sdi.frame_delay_use_mod_key,"debug.frame_delay.use_mod_key"},
+ { TYPE_BOOLEAN, &sdi.frame_delay_game_only, "debug.frame_delay.game_only" },
+ { TYPE_BOOLEAN, &sdi.show_frames_per_second, "debug.show_frames_per_second" },
+};
+
static struct TokenInfo options_setup_tokens[] =
{
{ TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
si->toons = TRUE;
si->scroll_delay = TRUE;
si->scroll_delay_value = STD_SCROLL_DELAY;
- si->soft_scrolling = TRUE;
+ si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
+ si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
si->fade_screens = TRUE;
si->autorecord = TRUE;
si->show_titlescreen = TRUE;
si->team_mode = FALSE;
si->handicap = TRUE;
si->skip_levels = TRUE;
+ si->increment_levels = TRUE;
si->time_limit = TRUE;
si->fullscreen = FALSE;
- si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
+ si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
si->ask_on_escape = TRUE;
si->ask_on_escape_editor = TRUE;
si->quick_switch = FALSE;
si->game_frame_delay = GAME_FRAME_DELAY;
si->sp_show_border_elements = FALSE;
si->small_game_graphics = FALSE;
+ si->show_snapshot_buttons = FALSE;
+
+ si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
+ si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
+ si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
- si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
- si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
- si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
si->override_level_graphics = FALSE;
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
si->editor.el_dx_boulderdash = TRUE;
si->editor.el_chars = TRUE;
si->editor.el_steel_chars = TRUE;
+
+ si->editor.el_classic = TRUE;
si->editor.el_custom = TRUE;
- si->editor.el_headlines = TRUE;
- si->editor.el_user_defined = FALSE;
- si->editor.el_dynamic = TRUE;
+ si->editor.el_user_defined = FALSE;
+ si->editor.el_dynamic = TRUE;
+
+ si->editor.el_headlines = TRUE;
+
+ si->editor.show_element_token = FALSE;
- si->editor.show_element_token = FALSE;
+ si->editor.use_template_for_new_levels = TRUE;
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
- si->options.verbose = FALSE;
+ si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
+ si->internal.program_version = getStringCopy(getProgramRealVersionString());
+ si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
+ si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
+ si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
+ si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
+ si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
+
+ si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
+
+ si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
+ si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
+ si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
+
+ si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
+ si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
+ si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
+
+ si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
+ si->internal.choose_from_top_leveldir = FALSE;
+ si->internal.show_scaling_in_title = TRUE;
+
+ si->internal.default_window_width = WIN_XSIZE_DEFAULT;
+ si->internal.default_window_height = WIN_YSIZE_DEFAULT;
+
+ si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
+ si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
+ si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
+ si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
+ si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
+ si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
+ si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
+ si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
+ si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
+ si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
+
+ si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
+ si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
+ si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
+ si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
+ si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
+ si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
+ si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
+ si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
+ si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
+ si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
+
+ si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
+ si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
+
+ si->debug.show_frames_per_second = FALSE;
-#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
- si->toons = FALSE;
- si->handicap = FALSE;
- si->fullscreen = TRUE;
- si->override_level_graphics = AUTO;
- si->override_level_sounds = AUTO;
- si->override_level_music = AUTO;
-#endif
+ si->options.verbose = FALSE;
#if defined(PLATFORM_ANDROID)
si->fullscreen = TRUE;
si->editor_cascade.el_dynamic = FALSE;
}
+#define MAX_HIDE_SETUP_TOKEN_SIZE 20
+
+static char *getHideSetupToken(void *setup_value)
+{
+ static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
+
+ if (setup_value != NULL)
+ snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
+
+ return hide_setup_token;
+}
+
+static void setHideSetupEntry(void *setup_value_raw)
+{
+ /* !!! DIRTY WORKAROUND; TO BE FIXED AFTER THE MM ENGINE RELEASE !!! */
+ void *setup_value = setup_value_raw - (void *)&si + (void *)&setup;
+
+ char *hide_setup_token = getHideSetupToken(setup_value);
+
+ if (setup_value != NULL)
+ setHashEntry(hide_setup_hash, hide_setup_token, "");
+}
+
+boolean hideSetupEntry(void *setup_value)
+{
+ char *hide_setup_token = getHideSetupToken(setup_value);
+
+ return (setup_value != NULL &&
+ getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
+}
+
+static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
+ struct TokenInfo *token_info,
+ int token_nr, char *token_text)
+{
+ char *token_hide_text = getStringCat2(token_text, ".hide");
+ char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
+
+ /* set the value of this setup option in the setup option structure */
+ setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
+
+ /* check if this setup option should be hidden in the setup menu */
+ if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
+ setHideSetupEntry(token_info[token_nr].value);
+}
+
+static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
+ struct TokenInfo *token_info,
+ int token_nr)
+{
+ setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
+ token_info[token_nr].text);
+}
+
static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
{
int i, pnr;
if (!setup_file_hash)
return;
+ if (hide_setup_hash == NULL)
+ hide_setup_hash = newSetupFileHash();
+
/* global setup */
si = setup;
for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
- setSetupInfo(global_setup_tokens, i,
- getHashEntry(setup_file_hash, global_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
setup = si;
/* editor setup */
sei = setup.editor;
for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
- setSetupInfo(editor_setup_tokens, i,
- getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
setup.editor = sei;
/* shortcut setup */
ssi = setup.shortcut;
for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
- setSetupInfo(shortcut_setup_tokens, i,
- getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
setup.shortcut = ssi;
/* player setup */
char full_token[100];
sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
- setSetupInfo(player_setup_tokens, i,
- getHashEntry(setup_file_hash, full_token));
+ setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
+ full_token);
}
setup.input[pnr] = sii;
}
/* system setup */
syi = setup.system;
for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
- setSetupInfo(system_setup_tokens, i,
- getHashEntry(setup_file_hash, system_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
setup.system = syi;
+ /* internal setup */
+ sxi = setup.internal;
+ for (i = 0; i < NUM_INTERNAL_SETUP_TOKENS; i++)
+ setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
+ setup.internal = sxi;
+
+ /* debug setup */
+ sdi = setup.debug;
+ for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
+ setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
+ setup.debug = sdi;
+
/* options setup */
soi = setup.options;
for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
- setSetupInfo(options_setup_tokens, i,
- getHashEntry(setup_file_hash, options_setup_tokens[i].text));
+ setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
setup.options = soi;
}
setup.editor_cascade = seci;
}
-void LoadSetup()
+void LoadSetupFromFilename(char *filename)
{
- char *filename = getSetupFilename();
- SetupFileHash *setup_file_hash = NULL;
-
- /* always start with reliable default values */
- setSetupInfoToDefaults(&setup);
-
- setup_file_hash = loadSetupFileHash(filename);
+ SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
if (setup_file_hash)
{
- char *player_name_new;
-
- checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
decodeSetupFileHash(setup_file_hash);
freeSetupFileHash(setup_file_hash);
+ }
+ else
+ {
+ Error(ERR_DEBUG, "using default setup values");
+ }
+}
- /* needed to work around problems with fixed length strings */
- player_name_new = get_corrected_login_name(setup.player_name);
- free(setup.player_name);
- setup.player_name = player_name_new;
+static void LoadSetup_SpecialPostProcessing()
+{
+ char *player_name_new;
- /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
- if (setup.scroll_delay == FALSE)
- {
- setup.scroll_delay_value = MIN_SCROLL_DELAY;
- setup.scroll_delay = TRUE; /* now always "on" */
- }
+ /* needed to work around problems with fixed length strings */
+ player_name_new = get_corrected_login_name(setup.player_name);
+ free(setup.player_name);
+ setup.player_name = player_name_new;
- /* make sure that scroll delay value stays inside valid range */
- setup.scroll_delay_value =
- MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
+ /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
+ if (setup.scroll_delay == FALSE)
+ {
+ setup.scroll_delay_value = MIN_SCROLL_DELAY;
+ setup.scroll_delay = TRUE; /* now always "on" */
}
- else
- Error(ERR_WARN, "using default setup values");
+
+ /* make sure that scroll delay value stays inside valid range */
+ setup.scroll_delay_value =
+ MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
+}
+
+void LoadSetup()
+{
+ char *filename;
+
+ /* always start with reliable default values */
+ setSetupInfoToDefaults(&setup);
+
+ /* try to load setup values from default setup file */
+ filename = getDefaultSetupFilename();
+
+ if (fileExists(filename))
+ LoadSetupFromFilename(filename);
+
+ /* try to load setup values from user setup file */
+ filename = getSetupFilename();
+
+ LoadSetupFromFilename(filename);
+
+ LoadSetup_SpecialPostProcessing();
}
void LoadSetup_EditorCascade()
if (setup_file_hash)
{
- checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
decodeSetupFileHash_EditorCascade(setup_file_hash);
freeSetupFileHash(setup_file_hash);
free(filename);
}
+static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
+ char *mapping_line)
+{
+ char mapping_guid[MAX_LINE_LEN];
+ char *mapping_start, *mapping_end;
+
+ // get GUID from game controller mapping line: copy complete line
+ strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
+ mapping_guid[MAX_LINE_LEN - 1] = '\0';
+
+ // get GUID from game controller mapping line: cut after GUID part
+ mapping_start = strchr(mapping_guid, ',');
+ if (mapping_start != NULL)
+ *mapping_start = '\0';
+
+ // cut newline from game controller mapping line
+ mapping_end = strchr(mapping_line, '\n');
+ if (mapping_end != NULL)
+ *mapping_end = '\0';
+
+ // add mapping entry to game controller mappings hash
+ setHashEntry(mappings_hash, mapping_guid, mapping_line);
+}
+
+static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
+ char *filename)
+{
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ Error(ERR_WARN, "cannot read game controller mappings file '%s'", filename);
+
+ return;
+ }
+
+ while (!feof(file))
+ {
+ char line[MAX_LINE_LEN];
+
+ if (!fgets(line, MAX_LINE_LEN, file))
+ break;
+
+ addGameControllerMappingToHash(mappings_hash, line);
+ }
+
+ fclose(file);
+}
+
void SaveSetup()
{
char *filename = getSetupFilename();
return;
}
- fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
- getCookie("SETUP")));
- fprintf(file, "\n");
+ fprintFileHeader(file, SETUP_FILENAME);
/* global setup */
si = setup;
for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
+ /* internal setup */
+ /* (internal setup values not saved to user setup file) */
+
+ /* debug setup */
+ sdi = setup.debug;
+ fprintf(file, "\n");
+ for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
+
/* options setup */
soi = setup.options;
fprintf(file, "\n");
return;
}
- fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
- getCookie("SETUP")));
- fprintf(file, "\n");
+ fprintFileHeader(file, EDITORCASCADE_FILENAME);
seci = setup.editor_cascade;
- fprintf(file, "\n");
for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
free(filename);
}
+static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
+ char *filename)
+{
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename);
+
+ return;
+ }
+
+ BEGIN_HASH_ITERATION(mappings_hash, itr)
+ {
+ fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
+ }
+ END_HASH_ITERATION(mappings_hash, itr)
+
+ fclose(file);
+}
+
+void SaveSetup_AddGameControllerMapping(char *mapping)
+{
+ char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
+ SetupFileHash *mappings_hash = newSetupFileHash();
+
+ InitUserDataDirectory();
+
+ // load existing personal game controller mappings
+ LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
+
+ // add new mapping to personal game controller mappings
+ addGameControllerMappingToHash(mappings_hash, mapping);
+
+ // save updated personal game controller mappings
+ SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
+
+ freeSetupFileHash(mappings_hash);
+ free(filename);
+}
+
void LoadCustomElementDescriptions()
{
char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
static int getElementFromToken(char *token)
{
-#if 1
char *value = getHashEntry(element_token_hash, token);
if (value != NULL)
return atoi(value);
-#else
- int i;
-
- /* !!! OPTIMIZE THIS BY USING HASH !!! */
- for (i = 0; i < MAX_NUM_ELEMENTS; i++)
- if (strEqual(token, element_info[i].token_name))
- return i;
-#endif
Error(ERR_WARN, "unknown element token '%s'", token);
if (suffix == NULL)
suffix = token;
-#if 1
if (strEqual(suffix, ".element"))
return getElementFromToken(value_raw);
-#endif
-
-#if 0
- if (strncmp(suffix, ".font", 5) == 0)
- {
- int i;
-
- /* !!! OPTIMIZE THIS BY USING HASH !!! */
- for (i = 0; i < NUM_FONTS; i++)
- if (strEqual(value_raw, font_info[i].token_name))
- return i;
-
- /* if font not found, use reliable default value */
- return FONT_INITIAL_1;
- }
-#endif
/* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
void InitMenuDesignSettings_Static()
{
-#if 0
- static SetupFileHash *image_config_hash = NULL;
-#endif
int i;
-#if 0
- if (image_config_hash == NULL)
- {
- image_config_hash = newSetupFileHash();
-
- for (i = 0; image_config[i].token != NULL; i++)
- setHashEntry(image_config_hash,
- image_config[i].token,
- image_config[i].value);
- }
-#endif
-
-#if 1
/* always start with reliable default values from static default config */
for (i = 0; image_config_vars[i].token != NULL; i++)
{
*image_config_vars[i].value =
get_token_parameter_value(image_config_vars[i].token, value);
}
-
-#else
-
- int j;
-
- /* always start with reliable default values from static default config */
- for (i = 0; image_config_vars[i].token != NULL; i++)
- for (j = 0; image_config[j].token != NULL; j++)
- if (strEqual(image_config_vars[i].token, image_config[j].token))
- *image_config_vars[i].value =
- get_token_parameter_value(image_config_vars[i].token,
- image_config[j].value);
-#endif
}
static void InitMenuDesignSettings_SpecialPreProcessing()
/* special case: initialize "ARG_DEFAULT" values in static default config */
/* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
+ titlescreen_initial_first_default.fade_mode =
+ title_initial_first_default.fade_mode;
+ titlescreen_initial_first_default.fade_delay =
+ title_initial_first_default.fade_delay;
+ titlescreen_initial_first_default.post_delay =
+ title_initial_first_default.post_delay;
+ titlescreen_initial_first_default.auto_delay =
+ title_initial_first_default.auto_delay;
+ titlescreen_first_default.fade_mode = title_first_default.fade_mode;
+ titlescreen_first_default.fade_delay = title_first_default.fade_delay;
+ titlescreen_first_default.post_delay = title_first_default.post_delay;
+ titlescreen_first_default.auto_delay = title_first_default.auto_delay;
+ titlemessage_initial_first_default.fade_mode =
+ title_initial_first_default.fade_mode;
+ titlemessage_initial_first_default.fade_delay =
+ title_initial_first_default.fade_delay;
+ titlemessage_initial_first_default.post_delay =
+ title_initial_first_default.post_delay;
+ titlemessage_initial_first_default.auto_delay =
+ title_initial_first_default.auto_delay;
+ titlemessage_first_default.fade_mode = title_first_default.fade_mode;
+ titlemessage_first_default.fade_delay = title_first_default.fade_delay;
+ titlemessage_first_default.post_delay = title_first_default.post_delay;
+ titlemessage_first_default.auto_delay = title_first_default.auto_delay;
+
+ titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
+ titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
+ titlescreen_initial_default.post_delay = title_initial_default.post_delay;
+ titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
+ titlescreen_default.fade_mode = title_default.fade_mode;
+ titlescreen_default.fade_delay = title_default.fade_delay;
+ titlescreen_default.post_delay = title_default.post_delay;
+ titlescreen_default.auto_delay = title_default.auto_delay;
titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
titlemessage_initial_default.post_delay = title_initial_default.post_delay;
/* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
{
+ titlescreen_initial_first[i] = titlescreen_initial_first_default;
+ titlescreen_first[i] = titlescreen_first_default;
+ titlemessage_initial_first[i] = titlemessage_initial_first_default;
+ titlemessage_first[i] = titlemessage_first_default;
+
+ titlescreen_initial[i] = titlescreen_initial_default;
+ titlescreen[i] = titlescreen_default;
titlemessage_initial[i] = titlemessage_initial_default;
titlemessage[i] = titlemessage_default;
}
/* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
+ if (i == GFX_SPECIAL_ARG_TITLE) /* title values already initialized */
+ continue;
+
menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
+ menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
}
/* special case: initialize "ARG_DEFAULT" values in static default config */
/* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
+ viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
- viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
- if (i != GFX_SPECIAL_ARG_EDITOR) /* editor value already initialized */
- viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
+ viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
+
+ if (i == GFX_SPECIAL_ARG_EDITOR) /* editor values already initialized */
+ continue;
+
+ viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
}
}
static void InitMenuDesignSettings_SpecialPostProcessing()
{
+ static struct
+ {
+ struct XY *dst, *src;
+ }
+ game_buttons_xy[] =
+ {
+ { &game.button.save, &game.button.stop },
+ { &game.button.pause2, &game.button.pause },
+ { &game.button.load, &game.button.play },
+ { &game.button.undo, &game.button.stop },
+ { &game.button.redo, &game.button.play },
+
+ { NULL, NULL }
+ };
+ int i;
+
/* special case: initialize later added SETUP list size from LEVELS value */
if (menu.list_size[GAME_MODE_SETUP] == -1)
menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
+
+ /* set default position for snapshot buttons to stop/pause/play buttons */
+ for (i = 0; game_buttons_xy[i].dst != NULL; i++)
+ if ((*game_buttons_xy[i].dst).x == -1 &&
+ (*game_buttons_xy[i].dst).y == -1)
+ *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
+}
+
+static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics()
+{
+ static struct
+ {
+ struct XYTileSize *dst, *src;
+ int graphic;
+ }
+ editor_buttons_xy[] =
+ {
+ {
+ &editor.button.element_left, &editor.palette.element_left,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
+ },
+ {
+ &editor.button.element_middle, &editor.palette.element_middle,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
+ },
+ {
+ &editor.button.element_right, &editor.palette.element_right,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
+ },
+
+ { NULL, NULL }
+ };
+ int i;
+
+ /* set default position for element buttons to element graphics */
+ for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
+ {
+ if ((*editor_buttons_xy[i].dst).x == -1 &&
+ (*editor_buttons_xy[i].dst).y == -1)
+ {
+ struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
+
+ gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
+
+ *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
+ }
+ }
}
static void LoadMenuDesignSettingsFromFilename(char *filename)
{
+ static struct TitleFadingInfo tfi;
static struct TitleMessageInfo tmi;
+ static struct TokenInfo title_tokens[] =
+ {
+ { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
+ { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
+ { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
+ { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
+
+ { -1, NULL, NULL }
+ };
static struct TokenInfo titlemessage_tokens[] =
{
{ TYPE_INTEGER, &tmi.x, ".x" },
{ -1, NULL, NULL }
};
static struct
+ {
+ struct TitleFadingInfo *info;
+ char *text;
+ }
+ title_info[] =
+ {
+ /* initialize first titles from "enter screen" definitions, if defined */
+ { &title_initial_first_default, "menu.enter_screen.TITLE" },
+ { &title_first_default, "menu.enter_screen.TITLE" },
+
+ /* initialize title screens from "next screen" definitions, if defined */
+ { &title_initial_default, "menu.next_screen.TITLE" },
+ { &title_default, "menu.next_screen.TITLE" },
+
+ { NULL, NULL }
+ };
+ static struct
{
struct TitleMessageInfo *array;
char *text;
}
titlemessage_arrays[] =
{
+ /* initialize first titles from "enter screen" definitions, if defined */
+ { titlescreen_initial_first, "menu.enter_screen.TITLE" },
+ { titlescreen_first, "menu.enter_screen.TITLE" },
+ { titlemessage_initial_first, "menu.enter_screen.TITLE" },
+ { titlemessage_first, "menu.enter_screen.TITLE" },
+
+ /* initialize titles from "next screen" definitions, if defined */
+ { titlescreen_initial, "menu.next_screen.TITLE" },
+ { titlescreen, "menu.next_screen.TITLE" },
+ { titlemessage_initial, "menu.next_screen.TITLE" },
+ { titlemessage, "menu.next_screen.TITLE" },
+
+ /* overwrite titles with title definitions, if defined */
+ { titlescreen_initial_first, "[title_initial]" },
+ { titlescreen_first, "[title]" },
+ { titlemessage_initial_first, "[title_initial]" },
+ { titlemessage_first, "[title]" },
+
+ { titlescreen_initial, "[title_initial]" },
+ { titlescreen, "[title]" },
+ { titlemessage_initial, "[title_initial]" },
+ { titlemessage, "[title]" },
+
+ /* overwrite titles with title screen/message definitions, if defined */
+ { titlescreen_initial_first, "[titlescreen_initial]" },
+ { titlescreen_first, "[titlescreen]" },
+ { titlemessage_initial_first, "[titlemessage_initial]" },
+ { titlemessage_first, "[titlemessage]" },
+
+ { titlescreen_initial, "[titlescreen_initial]" },
+ { titlescreen, "[titlescreen]" },
{ titlemessage_initial, "[titlemessage_initial]" },
{ titlemessage, "[titlemessage]" },
SetupFileHash *setup_file_hash;
int i, j, k;
-#if 0
- printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
-#endif
-
if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
return;
menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
if (value_2 != NULL)
menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
+
+ if (i == GFX_SPECIAL_ARG_INFO_ELEMENTS)
+ {
+ char *value_1 = getHashEntry(setup_file_hash, "menu.list_size.INFO");
+
+ if (value_1 != NULL)
+ menu.list_size_info[i] = get_integer_from_string(value_1);
+ }
}
/* special case: initialize with default values that may be overwritten */
char *token_4 = "menu.leave_screen.fade_mode";
char *token_5 = "menu.leave_screen.fade_delay";
char *token_6 = "menu.leave_screen.post_delay";
+ char *token_7 = "menu.next_screen.fade_mode";
+ char *token_8 = "menu.next_screen.fade_delay";
+ char *token_9 = "menu.next_screen.post_delay";
char *value_1 = getHashEntry(setup_file_hash, token_1);
char *value_2 = getHashEntry(setup_file_hash, token_2);
char *value_3 = getHashEntry(setup_file_hash, token_3);
char *value_4 = getHashEntry(setup_file_hash, token_4);
char *value_5 = getHashEntry(setup_file_hash, token_5);
char *value_6 = getHashEntry(setup_file_hash, token_6);
+ char *value_7 = getHashEntry(setup_file_hash, token_7);
+ char *value_8 = getHashEntry(setup_file_hash, token_8);
+ char *value_9 = getHashEntry(setup_file_hash, token_9);
if (value_1 != NULL)
menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
if (value_6 != NULL)
menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
value_6);
+ if (value_7 != NULL)
+ menu.next_screen[i].fade_mode = get_token_parameter_value(token_7,
+ value_7);
+ if (value_8 != NULL)
+ menu.next_screen[i].fade_delay = get_token_parameter_value(token_8,
+ value_8);
+ if (value_9 != NULL)
+ menu.next_screen[i].post_delay = get_token_parameter_value(token_9,
+ value_9);
}
/* special case: initialize with default values that may be overwritten */
/* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
+ char *token_w1 = "viewport.window.width";
+ char *token_w2 = "viewport.window.height";
char *token_01 = "viewport.playfield.x";
char *token_02 = "viewport.playfield.y";
char *token_03 = "viewport.playfield.width";
char *token_13 = "viewport.door_2.width";
char *token_14 = "viewport.door_2.height";
char *token_15 = "viewport.door_2.border_size";
+ char *value_w1 = getHashEntry(setup_file_hash, token_w1);
+ char *value_w2 = getHashEntry(setup_file_hash, token_w2);
char *value_01 = getHashEntry(setup_file_hash, token_01);
char *value_02 = getHashEntry(setup_file_hash, token_02);
char *value_03 = getHashEntry(setup_file_hash, token_03);
char *value_14 = getHashEntry(setup_file_hash, token_14);
char *value_15 = getHashEntry(setup_file_hash, token_15);
+ if (value_w1 != NULL)
+ viewport.window[i].width = get_token_parameter_value(token_w1, value_w1);
+ if (value_w2 != NULL)
+ viewport.window[i].height = get_token_parameter_value(token_w2, value_w2);
if (value_01 != NULL)
viewport.playfield[i].x = get_token_parameter_value(token_01, value_01);
if (value_02 != NULL)
value_15);
}
+ /* special case: initialize with default values that may be overwritten */
+ /* (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode") */
+ for (i = 0; title_info[i].info != NULL; i++)
+ {
+ struct TitleFadingInfo *info = title_info[i].info;
+ char *base_token = title_info[i].text;
+
+ for (j = 0; title_tokens[j].type != -1; j++)
+ {
+ char *token = getStringCat2(base_token, title_tokens[j].text);
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ {
+ int parameter_value = get_token_parameter_value(token, value);
+
+ tfi = *info;
+
+ *(int *)title_tokens[j].value = (int)parameter_value;
+
+ *info = tfi;
+ }
+
+ free(token);
+ }
+ }
+
/* special case: initialize with default values that may be overwritten */
/* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
for (i = 0; titlemessage_arrays[i].array != NULL; i++)
tmi = array[k];
if (titlemessage_tokens[j].type == TYPE_INTEGER)
- *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
- else
*(int *)titlemessage_tokens[j].value = (int)parameter_value;
+ else
+ *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
array[k] = tmi;
}
InitMenuDesignSettings_Static();
InitMenuDesignSettings_SpecialPreProcessing();
-#if 1
if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
-#else
- if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
-#endif
{
/* first look for special settings configured in level series config */
filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
InitMenuDesignSettings_SpecialPostProcessing();
}
+void LoadMenuDesignSettings_AfterGraphics()
+{
+ InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
+}
+
void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
{
char *filename = getEditorSetupFilename();
*strrchr(filename_prefix, '.') = '\0';
filename_info = getStringCat2(filename_prefix, ".txt");
-#if 0
- printf("trying to load file '%s'...\n", filename_info);
-#endif
-
if (fileExists(filename_info))
setup_file_hash = loadSetupFileHash(filename_info);
filename_prefix = getStringCopy(filename_music);
filename_info = getStringCat2(filename_prefix, ".txt");
-#if 0
- printf("trying to load file '%s'...\n", filename_info);
-#endif
-
if (fileExists(filename_info))
setup_file_hash = loadSetupFileHash(filename_info);
return music_info_listed_ext(list, basename, TRUE);
}
-#if 1
-
void LoadMusicInfo()
{
char *music_directory = getCustomMusicDirectory();
if (!FileIsMusic(music->filename))
continue;
-#if 0
- printf("::: -> '%s' (configured)\n", music->filename);
-#endif
-
if (!music_info_listed(music_file_info, music->filename))
{
*new = get_music_file_info(music->filename, i);
-#if 0
- if (*new != NULL)
- printf(":1: adding '%s' ['%s'] ...\n", (*new)->title, music->filename);
-#endif
+
if (*new != NULL)
new = &(*new)->next;
}
if (music_already_used)
continue;
- if (!FileIsMusic(basename))
+ if (!FileIsMusic(dir_entry->filename))
continue;
-#if 0
- printf("::: -> '%s' (found in directory)\n", basename);
-#endif
-
if (!music_info_listed(music_file_info, basename))
{
*new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
-#if 0
- if (*new != NULL)
- printf(":2: adding '%s' ['%s'] ...\n", (*new)->title, basename);
-#endif
- if (*new != NULL)
- new = &(*new)->next;
- }
-
- num_music_noconf++;
- }
-
- closeDirectory(dir);
-
- for (i = 0; i < num_sounds; i++)
- {
- sound = getSoundListEntry(i);
-
- if (sound->filename == NULL)
- continue;
-
- if (strEqual(sound->filename, UNDEFINED_FILENAME))
- continue;
-
- /* a configured file may be not recognized as sound */
- if (!FileIsSound(sound->filename))
- continue;
-
-#if 0
- printf("::: -> '%s' (configured)\n", sound->filename);
-#endif
-
- if (!sound_info_listed(music_file_info, sound->filename))
- {
- *new = get_sound_file_info(sound->filename, i);
- if (*new != NULL)
- new = &(*new)->next;
- }
- }
-
-#if 0
- for (next = music_file_info; next != NULL; next = next->next)
- printf("::: title == '%s'\n", next->title);
-#endif
-}
-
-#else
-
-void LoadMusicInfo()
-{
- char *music_directory = getCustomMusicDirectory();
- int num_music = getMusicListSize();
- int num_music_noconf = 0;
- int num_sounds = getSoundListSize();
- DIR *dir;
- struct dirent *dir_entry;
- struct FileInfo *music, *sound;
- struct MusicFileInfo *next, **new;
- int i;
-
- while (music_file_info != NULL)
- {
- next = music_file_info->next;
-
- checked_free(music_file_info->basename);
-
- checked_free(music_file_info->title_header);
- checked_free(music_file_info->artist_header);
- checked_free(music_file_info->album_header);
- checked_free(music_file_info->year_header);
-
- checked_free(music_file_info->title);
- checked_free(music_file_info->artist);
- checked_free(music_file_info->album);
- checked_free(music_file_info->year);
-
- free(music_file_info);
-
- music_file_info = next;
- }
-
- new = &music_file_info;
-
- for (i = 0; i < num_music; i++)
- {
- music = getMusicListEntry(i);
-
- if (music->filename == NULL)
- continue;
-
- if (strEqual(music->filename, UNDEFINED_FILENAME))
- continue;
-
- /* a configured file may be not recognized as music */
- if (!FileIsMusic(music->filename))
- continue;
-
-#if 0
- printf("::: -> '%s' (configured)\n", music->filename);
-#endif
-
- if (!music_info_listed(music_file_info, music->filename))
- {
- *new = get_music_file_info(music->filename, i);
-#if 0
- if (*new != NULL)
- printf(":1: adding '%s' ['%s'] ...\n", (*new)->title, music->filename);
-#endif
- if (*new != NULL)
- new = &(*new)->next;
- }
- }
-
- if ((dir = opendir(music_directory)) == NULL)
- {
- Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
- return;
- }
-
- while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
- {
- char *basename = dir_entry->d_name;
- boolean music_already_used = FALSE;
- int i;
-
- /* skip all music files that are configured in music config file */
- for (i = 0; i < num_music; i++)
- {
- music = getMusicListEntry(i);
-
- if (music->filename == NULL)
- continue;
-
- if (strEqual(basename, music->filename))
- {
- music_already_used = TRUE;
- break;
- }
- }
-
- if (music_already_used)
- continue;
-
- if (!FileIsMusic(basename))
- continue;
-
-#if 0
- printf("::: -> '%s' (found in directory)\n", basename);
-#endif
- if (!music_info_listed(music_file_info, basename))
- {
- *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
-#if 0
- if (*new != NULL)
- printf(":2: adding '%s' ['%s'] ...\n", (*new)->title, basename);
-#endif
if (*new != NULL)
new = &(*new)->next;
}
num_music_noconf++;
}
- closedir(dir);
+ closeDirectory(dir);
for (i = 0; i < num_sounds; i++)
{
if (!FileIsSound(sound->filename))
continue;
-#if 0
- printf("::: -> '%s' (configured)\n", sound->filename);
-#endif
-
if (!sound_info_listed(music_file_info, sound->filename))
{
*new = get_sound_file_info(sound->filename, i);
new = &(*new)->next;
}
}
-
-#if 0
- for (next = music_file_info; next != NULL; next = next->next)
- printf("::: title == '%s'\n", next->title);
-#endif
}
-#endif
-
void add_helpanim_entry(int element, int action, int direction, int delay,
int *num_list_entries)
{
convert_level_nr = convert_leveldir->first_level;
- printf_line("=", 79);
- printf("Converting levels\n");
- printf_line("-", 79);
- printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
- printf("Level series name: '%s'\n", convert_leveldir->name);
- printf("Level series author: '%s'\n", convert_leveldir->author);
- printf("Number of levels: %d\n", convert_leveldir->levels);
- printf_line("=", 79);
- printf("\n");
+ PrintLine("=", 79);
+ Print("Converting levels\n");
+ PrintLine("-", 79);
+ Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
+ Print("Level series name: '%s'\n", convert_leveldir->name);
+ Print("Level series author: '%s'\n", convert_leveldir->author);
+ Print("Number of levels: %d\n", convert_leveldir->levels);
+ PrintLine("=", 79);
+ Print("\n");
for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
levels_failed[i] = FALSE;
level_nr = convert_level_nr++;
- printf("Level %03d: ", level_nr);
+ Print("Level %03d: ", level_nr);
LoadLevel(level_nr);
- if (level.no_valid_file)
+ if (level.no_level_file || level.no_valid_file)
{
- printf("(no level)\n");
+ Print("(no level)\n");
continue;
}
- printf("converting level ... ");
+ Print("converting level ... ");
level_filename = getDefaultLevelFilename(level_nr);
new_level = !fileExists(level_filename);
num_levels_converted++;
- printf("converted.\n");
+ Print("converted.\n");
}
else
{
if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
levels_failed[level_nr] = TRUE;
- printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
+ Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
}
num_levels_handled++;
}
- printf("\n");
- printf_line("=", 79);
- printf("Number of levels handled: %d\n", num_levels_handled);
- printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
+ Print("\n");
+ PrintLine("=", 79);
+ Print("Number of levels handled: %d\n", num_levels_handled);
+ Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
(num_levels_handled ?
num_levels_converted * 100 / num_levels_handled : 0));
- printf_line("-", 79);
- printf("Summary (for automatic parsing by scripts):\n");
- printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
+ PrintLine("-", 79);
+ Print("Summary (for automatic parsing by scripts):\n");
+ Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
convert_leveldir->identifier, num_levels_converted,
num_levels_handled,
(num_levels_handled ?
if (num_levels_handled != num_levels_converted)
{
- printf(", FAILED:");
+ Print(", FAILED:");
for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
if (levels_failed[i])
- printf(" %03d", i);
+ Print(" %03d", i);
}
- printf("\n");
- printf_line("=", 79);
+ Print("\n");
+ PrintLine("=", 79);
CloseAllAndExit(0);
}
/* create and save images for custom and group elements (raw BMP format) */
/* ------------------------------------------------------------------------- */
-void CreateCustomElementImages()
+void CreateCustomElementImages(char *directory)
{
#if defined(TARGET_SDL)
- char *filename = "graphics.classic/RocksCE.bmp";
- Bitmap *bitmap;
+ char *src_basename = "RocksCE-template.ilbm";
+ char *dst_basename = "RocksCE.bmp";
+ char *src_filename = getPath2(directory, src_basename);
+ char *dst_filename = getPath2(directory, dst_basename);
Bitmap *src_bitmap;
- int dummy_graphic = IMG_CUSTOM_99;
+ Bitmap *bitmap;
int yoffset_ce = 0;
int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
- int src_x, src_y;
int i;
+ SDLInitVideoDisplay();
+
+ ReCreateBitmap(&backbuffer, video.width, video.height);
+
+ src_bitmap = LoadImage(src_filename);
+
bitmap = CreateBitmap(TILEX * 16 * 2,
TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
DEFAULT_DEPTH);
- getFixedGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
-
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int x = i % 16;
}
}
- if (SDL_SaveBMP(bitmap->surface, filename) != 0)
- Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
+ if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
+ Error(ERR_EXIT, "cannot save CE graphics file '%s'", dst_filename);
FreeBitmap(bitmap);
CloseAllAndExit(0);
#endif
}
-
-#if 0
-void CreateLevelSketchImages_TEST()
-{
- void CreateCustomElementImages()
-}
-#endif