removed unneeded newline characters in error output
[rocksndiamonds.git] / src / files.c
index bddb4530af4942b6c179125e1e5abbe27339a2c7..4f1222ce988defa4dd2279d2cb1dae8007ab179b 100644 (file)
@@ -5895,6 +5895,21 @@ int getMappedElement_SB(int element_ascii, boolean use_ces)
   return EL_UNDEFINED;
 }
 
+static void SetLevelSettings_SB(struct LevelInfo *level)
+{
+  // time settings
+  level->time = 0;
+  level->use_step_counter = TRUE;
+
+  // score settings
+  level->score[SC_TIME_BONUS] = 0;
+  level->time_score_base = 1;
+  level->rate_time_over_score = TRUE;
+
+  // game settings
+  level->auto_exit_sokoban = TRUE;
+}
+
 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
                                     struct LevelFileInfo *level_file_info,
                                     boolean level_info_only)
@@ -6128,19 +6143,11 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
   }
 
   // set special level settings for Sokoban levels
-
-  level->time = 0;
-  level->use_step_counter = TRUE;
-  level->auto_exit_sokoban = TRUE;
-
-  level->score[SC_TIME_BONUS] = 0;
-  level->time_score_base = 1;
-  level->rate_time_over_score = TRUE;
+  SetLevelSettings_SB(level);
 
   if (load_xsb_to_ces)
   {
     // special global settings can now be set in level template
-
     level->use_custom_template = TRUE;
   }
 }
@@ -6493,13 +6500,7 @@ static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
   if (is_sokoban_level)
   {
     // set special level settings for Sokoban levels
-    level->time = 0;
-    level->use_step_counter = TRUE;
-    level->auto_exit_sokoban = TRUE;
-
-    level->score[SC_TIME_BONUS] = 0;
-    level->time_score_base = 1;
-    level->rate_time_over_score = TRUE;
+    SetLevelSettings_SB(level);
   }
 }
 
@@ -9036,6 +9037,8 @@ static void DownloadServerScoreToCacheExt(struct HttpRequest *request,
           "}\n",
           levelset.identifier, nr, level.rate_time_over_score);
 
+  ConvertHttpRequestBodyToServerEncoding(request);
+
   if (!DoHttpRequest(request, response))
   {
     Error("HTTP request failed: %s", GetHttpError());
@@ -9202,7 +9205,7 @@ static char *get_file_base64(char *filename)
 
   if (stat(filename, &file_status) != 0)
   {
-    Error("cannot stat file '%s'\n", filename);
+    Error("cannot stat file '%s'", filename);
 
     return NULL;
   }
@@ -9214,7 +9217,7 @@ static char *get_file_base64(char *filename)
 
   if (!(file = fopen(filename, MODE_READ)))
   {
-    Error("cannot open file '%s'\n", filename);
+    Error("cannot open file '%s'", filename);
 
     checked_free(buffer);
 
@@ -9227,7 +9230,7 @@ static char *get_file_base64(char *filename)
 
     if (c == EOF)
     {
-      Error("cannot read from input file '%s'\n", filename);
+      Error("cannot read from input file '%s'", filename);
 
       fclose(file);
       checked_free(buffer);
@@ -9271,6 +9274,11 @@ static void UploadScoreToServerExt(struct HttpRequest *request,
     return;
   }
 
+  char *levelset_identifier = getEscapedJSON(leveldir_current->identifier);
+  char *levelset_name       = getEscapedJSON(leveldir_current->name);
+  char *levelset_author     = getEscapedJSON(leveldir_current->author);
+  char *player_name         = getEscapedJSON(score_entry->name);
+
   snprintf(request->body, MAX_HTTP_BODY_SIZE,
           "{\n"
           "  \"game_version\":         \"%s\",\n"
@@ -9287,13 +9295,13 @@ static void UploadScoreToServerExt(struct HttpRequest *request,
           "  \"tape\":                 \"%s\"\n"
           "}\n",
           getProgramRealVersionString(),
-          leveldir_current->identifier,
-          leveldir_current->name,
-          leveldir_current->author,
+          levelset_identifier,
+          levelset_name,
+          levelset_author,
           leveldir_current->levels,
           leveldir_current->first_level,
           level_nr,
-          score_entry->name,
+          player_name,
           score_entry->score,
           score_entry->time,
           score_entry->tape_basename,
@@ -9301,6 +9309,11 @@ static void UploadScoreToServerExt(struct HttpRequest *request,
 
   checked_free(tape_base64);
 
+  checked_free(levelset_identifier);
+  checked_free(levelset_name);
+  checked_free(levelset_author);
+  checked_free(player_name);
+
   ConvertHttpRequestBodyToServerEncoding(request);
 
   if (!DoHttpRequest(request, response))