added missing initialization of element properties for MM engine
[rocksndiamonds.git] / src / files.c
index e387efc789eab8e6cfb9fedf6e033a8ab28a533f..4cc8065647a2c5daf566b48f5010b6051931f22a 100644 (file)
@@ -1319,6 +1319,8 @@ filetype_id_list[] =
   { LEVEL_FILE_TYPE_DX,                "DX"    },
   { LEVEL_FILE_TYPE_SB,                "SB"    },
   { LEVEL_FILE_TYPE_DC,                "DC"    },
+  { LEVEL_FILE_TYPE_MM,                "MM"    },
+  { LEVEL_FILE_TYPE_MM,                "DF"    },
   { -1,                                NULL    },
 };
 
@@ -2120,6 +2122,16 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
     if (fileExists(lfi->filename))
       return;
   }
+  else if (leveldir_current->level_filetype != NULL)
+  {
+    int filetype = getFiletypeFromID(leveldir_current->level_filetype);
+
+    /* check for specified native level file with standard file name */
+    setLevelFileInfo_FormatLevelFilename(lfi, filetype,
+                                        "%03d.%s", nr, LEVELFILE_EXTENSION);
+    if (fileExists(lfi->filename))
+      return;
+  }
 
   /* check for native Rocks'n'Diamonds level file */
   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
@@ -8331,6 +8343,8 @@ static struct TokenInfo editor_cascade_setup_tokens[] =
   { TYPE_SWITCH, &seci.el_sp,          "editor.cascade.el_sp"          },
   { TYPE_SWITCH, &seci.el_dc,          "editor.cascade.el_dc"          },
   { TYPE_SWITCH, &seci.el_dx,          "editor.cascade.el_dx"          },
+  { TYPE_SWITCH, &seci.el_mm,          "editor.cascade.el_mm"          },
+  { TYPE_SWITCH, &seci.el_df,          "editor.cascade.el_df"          },
   { TYPE_SWITCH, &seci.el_chars,       "editor.cascade.el_chars"       },
   { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
   { TYPE_SWITCH, &seci.el_ce,          "editor.cascade.el_ce"          },
@@ -8524,6 +8538,10 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->editor.el_supaplex               = TRUE;
   si->editor.el_diamond_caves          = TRUE;
   si->editor.el_dx_boulderdash         = TRUE;
+
+  si->editor.el_mirror_magic           = TRUE;
+  si->editor.el_deflektor              = TRUE;
+
   si->editor.el_chars                  = TRUE;
   si->editor.el_steel_chars            = TRUE;
 
@@ -8659,6 +8677,9 @@ static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
   si->editor_cascade.el_dc             = TRUE;
   si->editor_cascade.el_dx             = TRUE;
 
+  si->editor_cascade.el_mm             = TRUE;
+  si->editor_cascade.el_df             = TRUE;
+
   si->editor_cascade.el_chars          = FALSE;
   si->editor_cascade.el_steel_chars    = FALSE;
   si->editor_cascade.el_ce             = FALSE;