/* shortcut setup */
#define SETUP_TOKEN_SAVE_GAME 0
#define SETUP_TOKEN_LOAD_GAME 1
+#define SETUP_TOKEN_TOGGLE_PAUSE 2
-#define NUM_SHORTCUT_SETUP_TOKENS 2
+#define NUM_SHORTCUT_SETUP_TOKENS 3
/* player setup */
#define SETUP_TOKEN_USE_JOYSTICK 0
{
/* shortcut setup */
{ TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
- { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" }
+ { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
+ { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
};
static struct TokenInfo player_setup_tokens[] =
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
+ si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
for (i=0; i<MAX_PLAYERS; i++)
{