***********************************************************/
#include <ctype.h>
-#include <dirent.h>
#include <sys/stat.h>
#include "libgame/libgame.h"
#include "files.h"
#include "tools.h"
#include "tape.h"
-#include "joystick.h"
+
#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
#define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
#define CHUNK_SIZE_NONE -1 /* do not write chunk size */
#define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
#define LEVEL_HEADER_SIZE 80 /* size of level file header */
-#define LEVEL_HEADER_UNUSED 15 /* unused level header bytes */
+#define LEVEL_HEADER_UNUSED 14 /* unused level header bytes */
#define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
#define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
#define TAPE_HEADER_SIZE 20 /* size of tape file header */
#define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
-#define SETUP_COOKIE "ROCKSNDIAMONDS_SETUP_FILE_VERSION_1.2"
-#define LEVELSETUP_COOKIE "ROCKSNDIAMONDS_LEVELSETUP_FILE_VERSION_1.2"
-#define LEVELINFO_COOKIE "ROCKSNDIAMONDS_LEVELINFO_FILE_VERSION_1.2"
-
-/* file names and filename extensions */
-#if !defined(PLATFORM_MSDOS)
-#define LEVELSETUP_DIRECTORY "levelsetup"
-#define SETUP_FILENAME "setup.conf"
-#define LEVELSETUP_FILENAME "levelsetup.conf"
-#define LEVELINFO_FILENAME "levelinfo.conf"
-#define LEVELFILE_EXTENSION "level"
-#define TAPEFILE_EXTENSION "tape"
-#define SCOREFILE_EXTENSION "score"
-#else
-#define LEVELSETUP_DIRECTORY "lvlsetup"
-#define SETUP_FILENAME "setup.cnf"
-#define LEVELSETUP_FILENAME "lvlsetup.cnf"
-#define LEVELINFO_FILENAME "lvlinfo.cnf"
-#define LEVELFILE_EXTENSION "lvl"
-#define TAPEFILE_EXTENSION "tap"
-#define SCOREFILE_EXTENSION "sco"
-#endif
-
-/* sort priorities of level series (also used as level series classes) */
-#define LEVELCLASS_TUTORIAL_START 10
-#define LEVELCLASS_TUTORIAL_END 99
-#define LEVELCLASS_CLASSICS_START 100
-#define LEVELCLASS_CLASSICS_END 199
-#define LEVELCLASS_CONTRIBUTION_START 200
-#define LEVELCLASS_CONTRIBUTION_END 299
-#define LEVELCLASS_USER_START 300
-#define LEVELCLASS_USER_END 399
-#define LEVELCLASS_BD_START 400
-#define LEVELCLASS_BD_END 499
-#define LEVELCLASS_EM_START 500
-#define LEVELCLASS_EM_END 599
-#define LEVELCLASS_SP_START 600
-#define LEVELCLASS_SP_END 699
-#define LEVELCLASS_DX_START 700
-#define LEVELCLASS_DX_END 799
-
-#define LEVELCLASS_TUTORIAL LEVELCLASS_TUTORIAL_START
-#define LEVELCLASS_CLASSICS LEVELCLASS_CLASSICS_START
-#define LEVELCLASS_CONTRIBUTION LEVELCLASS_CONTRIBUTION_START
-#define LEVELCLASS_USER LEVELCLASS_USER_START
-#define LEVELCLASS_BD LEVELCLASS_BD_START
-#define LEVELCLASS_EM LEVELCLASS_EM_START
-#define LEVELCLASS_SP LEVELCLASS_SP_START
-#define LEVELCLASS_DX LEVELCLASS_DX_START
-
-#define LEVELCLASS_UNDEFINED 999
-
-#define NUM_LEVELCLASS_DESC 8
-char *levelclass_desc[NUM_LEVELCLASS_DESC] =
-{
- "Tutorial Levels",
- "Classic Originals",
- "Contributions",
- "Private Levels",
- "Boulderdash",
- "Emerald Mine",
- "Supaplex",
- "DX Boulderdash"
-};
-
-#define IS_LEVELCLASS_TUTORIAL(p) \
- ((p)->sort_priority >= LEVELCLASS_TUTORIAL_START && \
- (p)->sort_priority <= LEVELCLASS_TUTORIAL_END)
-#define IS_LEVELCLASS_CLASSICS(p) \
- ((p)->sort_priority >= LEVELCLASS_CLASSICS_START && \
- (p)->sort_priority <= LEVELCLASS_CLASSICS_END)
-#define IS_LEVELCLASS_CONTRIBUTION(p) \
- ((p)->sort_priority >= LEVELCLASS_CONTRIBUTION_START && \
- (p)->sort_priority <= LEVELCLASS_CONTRIBUTION_END)
-#define IS_LEVELCLASS_USER(p) \
- ((p)->sort_priority >= LEVELCLASS_USER_START && \
- (p)->sort_priority <= LEVELCLASS_USER_END)
-#define IS_LEVELCLASS_BD(p) \
- ((p)->sort_priority >= LEVELCLASS_BD_START && \
- (p)->sort_priority <= LEVELCLASS_BD_END)
-#define IS_LEVELCLASS_EM(p) \
- ((p)->sort_priority >= LEVELCLASS_EM_START && \
- (p)->sort_priority <= LEVELCLASS_EM_END)
-#define IS_LEVELCLASS_SP(p) \
- ((p)->sort_priority >= LEVELCLASS_SP_START && \
- (p)->sort_priority <= LEVELCLASS_SP_END)
-#define IS_LEVELCLASS_DX(p) \
- ((p)->sort_priority >= LEVELCLASS_DX_START && \
- (p)->sort_priority <= LEVELCLASS_DX_END)
-
-#define LEVELCLASS(n) (IS_LEVELCLASS_TUTORIAL(n) ? LEVELCLASS_TUTORIAL : \
- IS_LEVELCLASS_CLASSICS(n) ? LEVELCLASS_CLASSICS : \
- IS_LEVELCLASS_CONTRIBUTION(n) ? LEVELCLASS_CONTRIBUTION : \
- IS_LEVELCLASS_USER(n) ? LEVELCLASS_USER : \
- IS_LEVELCLASS_BD(n) ? LEVELCLASS_BD : \
- IS_LEVELCLASS_EM(n) ? LEVELCLASS_EM : \
- IS_LEVELCLASS_SP(n) ? LEVELCLASS_SP : \
- IS_LEVELCLASS_DX(n) ? LEVELCLASS_DX : \
- LEVELCLASS_UNDEFINED)
-
-#define LEVELCOLOR(n) (IS_LEVELCLASS_TUTORIAL(n) ? FC_BLUE : \
- IS_LEVELCLASS_CLASSICS(n) ? FC_RED : \
- IS_LEVELCLASS_BD(n) ? FC_GREEN : \
- IS_LEVELCLASS_EM(n) ? FC_YELLOW : \
- IS_LEVELCLASS_SP(n) ? FC_GREEN : \
- IS_LEVELCLASS_DX(n) ? FC_YELLOW : \
- IS_LEVELCLASS_CONTRIBUTION(n) ? FC_GREEN : \
- IS_LEVELCLASS_USER(n) ? FC_RED : \
- FC_BLUE)
-
-#define LEVELSORTING(n) (IS_LEVELCLASS_TUTORIAL(n) ? 0 : \
- IS_LEVELCLASS_CLASSICS(n) ? 1 : \
- IS_LEVELCLASS_BD(n) ? 2 : \
- IS_LEVELCLASS_EM(n) ? 3 : \
- IS_LEVELCLASS_SP(n) ? 4 : \
- IS_LEVELCLASS_DX(n) ? 5 : \
- IS_LEVELCLASS_CONTRIBUTION(n) ? 6 : \
- IS_LEVELCLASS_USER(n) ? 7 : \
- 9)
-
-char *getLevelClassDescription(struct LevelDirInfo *ldi)
-{
- int position = ldi->sort_priority / 100;
-
- if (position >= 0 && position < NUM_LEVELCLASS_DESC)
- return levelclass_desc[position];
- else
- return "Unknown Level Class";
-}
-
-static void SaveUserLevelInfo(); /* for 'InitUserLevelDir()' */
-static char *getSetupLine(char *, int); /* for 'SaveUserLevelInfo()' */
-
-static char *getUserLevelDir(char *level_subdir)
-{
- static char *userlevel_dir = NULL;
- char *data_dir = getUserDataDir();
- char *userlevel_subdir = LEVELS_DIRECTORY;
-
- if (userlevel_dir)
- free(userlevel_dir);
-
- if (strlen(level_subdir) > 0)
- userlevel_dir = getPath3(data_dir, userlevel_subdir, level_subdir);
- else
- userlevel_dir = getPath2(data_dir, userlevel_subdir);
-
- return userlevel_dir;
-}
-
-static char *getTapeDir(char *level_subdir)
-{
- static char *tape_dir = NULL;
- char *data_dir = getUserDataDir();
- char *tape_subdir = TAPES_DIRECTORY;
-
- if (tape_dir)
- free(tape_dir);
-
- if (strlen(level_subdir) > 0)
- tape_dir = getPath3(data_dir, tape_subdir, level_subdir);
- else
- tape_dir = getPath2(data_dir, tape_subdir);
-
- return tape_dir;
-}
-
-static char *getScoreDir(char *level_subdir)
-{
- static char *score_dir = NULL;
- char *data_dir = options.rw_base_directory;
- char *score_subdir = SCORES_DIRECTORY;
-
- if (score_dir)
- free(score_dir);
-
- if (strlen(level_subdir) > 0)
- score_dir = getPath3(data_dir, score_subdir, level_subdir);
- else
- score_dir = getPath2(data_dir, score_subdir);
-
- return score_dir;
-}
-
-static char *getLevelSetupDir(char *level_subdir)
-{
- static char *levelsetup_dir = NULL;
- char *data_dir = getUserDataDir();
- char *levelsetup_subdir = LEVELSETUP_DIRECTORY;
-
- if (levelsetup_dir)
- free(levelsetup_dir);
-
- if (strlen(level_subdir) > 0)
- levelsetup_dir = getPath3(data_dir, levelsetup_subdir, level_subdir);
- else
- levelsetup_dir = getPath2(data_dir, levelsetup_subdir);
-
- return levelsetup_dir;
-}
-
-static char *getLevelFilename(int nr)
-{
- static char *filename = NULL;
- char basename[MAX_FILENAME_LEN];
-
- if (filename != NULL)
- free(filename);
-
- sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
- filename = getPath3((leveldir_current->user_defined ?
- getUserLevelDir("") :
- options.level_directory),
- leveldir_current->fullpath,
- basename);
-
- return filename;
-}
-
-static char *getTapeFilename(int nr)
-{
- static char *filename = NULL;
- char basename[MAX_FILENAME_LEN];
-
- if (filename != NULL)
- free(filename);
-
- sprintf(basename, "%03d.%s", nr, TAPEFILE_EXTENSION);
- filename = getPath2(getTapeDir(leveldir_current->filename), basename);
-
- return filename;
-}
-
-static char *getScoreFilename(int nr)
-{
- static char *filename = NULL;
- char basename[MAX_FILENAME_LEN];
-
- if (filename != NULL)
- free(filename);
-
- sprintf(basename, "%03d.%s", nr, SCOREFILE_EXTENSION);
- filename = getPath2(getScoreDir(leveldir_current->filename), basename);
-
- return filename;
-}
-
-static void InitTapeDirectory(char *level_subdir)
-{
- createDirectory(getUserDataDir(), "user data", PERMS_PRIVATE);
- createDirectory(getTapeDir(""), "main tape", PERMS_PRIVATE);
- createDirectory(getTapeDir(level_subdir), "level tape", PERMS_PRIVATE);
-}
-
-static void InitScoreDirectory(char *level_subdir)
-{
- createDirectory(getScoreDir(""), "main score", PERMS_PUBLIC);
- createDirectory(getScoreDir(level_subdir), "level score", PERMS_PUBLIC);
-}
-
-static void InitUserLevelDirectory(char *level_subdir)
-{
- if (access(getUserLevelDir(level_subdir), F_OK) != 0)
- {
- createDirectory(getUserDataDir(), "user data", PERMS_PRIVATE);
- createDirectory(getUserLevelDir(""), "main user level", PERMS_PRIVATE);
- createDirectory(getUserLevelDir(level_subdir), "user level",PERMS_PRIVATE);
-
- SaveUserLevelInfo();
- }
-}
-static void InitLevelSetupDirectory(char *level_subdir)
-{
- createDirectory(getUserDataDir(), "user data", PERMS_PRIVATE);
- createDirectory(getLevelSetupDir(""), "main level setup", PERMS_PRIVATE);
- createDirectory(getLevelSetupDir(level_subdir), "level setup",PERMS_PRIVATE);
-}
-
-static void ReadChunk_VERS(FILE *file, int *file_version, int *game_version)
-{
- int file_version_major, file_version_minor, file_version_patch;
- int game_version_major, game_version_minor, game_version_patch;
-
- file_version_major = fgetc(file);
- file_version_minor = fgetc(file);
- file_version_patch = fgetc(file);
- fgetc(file); /* not used */
-
- game_version_major = fgetc(file);
- game_version_minor = fgetc(file);
- game_version_patch = fgetc(file);
- fgetc(file); /* not used */
-
- *file_version = VERSION_IDENT(file_version_major,
- file_version_minor,
- file_version_patch);
-
- *game_version = VERSION_IDENT(game_version_major,
- game_version_minor,
- game_version_patch);
-}
-static void WriteChunk_VERS(FILE *file, int file_version, int game_version)
-{
- int file_version_major = VERSION_MAJOR(file_version);
- int file_version_minor = VERSION_MINOR(file_version);
- int file_version_patch = VERSION_PATCH(file_version);
- int game_version_major = VERSION_MAJOR(game_version);
- int game_version_minor = VERSION_MINOR(game_version);
- int game_version_patch = VERSION_PATCH(game_version);
-
- fputc(file_version_major, file);
- fputc(file_version_minor, file);
- fputc(file_version_patch, file);
- fputc(0, file); /* not used */
-
- fputc(game_version_major, file);
- fputc(game_version_minor, file);
- fputc(game_version_patch, file);
- fputc(0, file); /* not used */
-}
+/* ========================================================================= */
+/* level file functions */
+/* ========================================================================= */
static void setLevelInfoToDefaults()
{
level.amoeba_content = EL_DIAMANT;
level.double_speed = FALSE;
level.gravity = FALSE;
+ level.em_slippery_gems = FALSE;
for(i=0; i<MAX_LEVEL_NAME_LEN; i++)
level.name[i] = '\0';
level->amoeba_content = checkLevelElement(fgetc(file));
level->double_speed = (fgetc(file) == 1 ? TRUE : FALSE);
level->gravity = (fgetc(file) == 1 ? TRUE : FALSE);
-
level->encoding_16bit_field = (fgetc(file) == 1 ? TRUE : FALSE);
+ level->em_slippery_gems = (fgetc(file) == 1 ? TRUE : FALSE);
ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
fclose(file);
return;
}
+
+ /* pre-2.0 level files have no game version, so use file version here */
+ level.game_version = level.file_version;
}
if (level.file_version < FILE_VERSION_1_2)
if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) ||
IS_LEVELCLASS_USER(leveldir_current))
{
- /* for user contributed and private levels, use the version of
- the game engine the levels were created for */
- level.game_version = level.file_version;
-
- /* player was faster than monsters in pre-1.0 levels */
+ /* For user contributed and private levels, use the version of
+ the game engine the levels were created for.
+ Since 2.0.1, the game engine version is now directly stored
+ in the level file (chunk "VERS"), so there is no need anymore
+ to set the game version from the file version (except for old,
+ pre-2.0 levels, where the game version is still taken from the
+ file format version used to store the level -- see above). */
+
+ /* do some special adjustments to support older level versions */
if (level.file_version == FILE_VERSION_1_0)
{
Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
Error(ERR_WARN, "using high speed movement for player");
+
+ /* player was faster than monsters in (pre-)1.0 levels */
level.double_speed = TRUE;
}
}
else
{
- /* always use the latest version of the game engine for all but
- user contributed and private levels */
+ /* Always use the latest version of the game engine for all but
+ user contributed and private levels; this allows for actual
+ corrections in the game engine to take effect for existing,
+ converted levels (from "classic" or other existing games) to
+ make the game emulation more accurate, while (hopefully) not
+ breaking existing levels created from other players. */
+
level.game_version = GAME_VERSION_ACTUAL;
+
+ /* Set special EM style gems behaviour: EM style gems slip down from
+ normal, steel and growing wall. As this is a more fundamental change,
+ it seems better to set the default behaviour to "off" (as it is more
+ natural) and make it configurable in the level editor (as a property
+ of gem style elements). Already existing converted levels (neither
+ private nor contributed levels) are changed to the new behaviour. */
+
+ if (level.file_version < FILE_VERSION_2_0)
+ level.em_slippery_gems = TRUE;
}
/* determine border element for this level */
file);
fputc((level->double_speed ? 1 : 0), file);
fputc((level->gravity ? 1 : 0), file);
-
fputc((level->encoding_16bit_field ? 1 : 0), file);
+ fputc((level->em_slippery_gems ? 1 : 0), file);
WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
}
SetFilePermissions(filename, PERMS_PRIVATE);
}
+
+/* ========================================================================= */
+/* tape file functions */
+/* ========================================================================= */
+
static void setTapeInfoToDefaults()
{
int i;
}
else if (tape->file_version < FILE_VERSION_2_0)
{
+ /* convert pre-2.0 tapes to new tape format */
+
if (tape->pos[i].delay > 1)
{
/* action part */
fclose(file);
return;
}
- }
- tape.game_version = tape.file_version;
+ /* pre-2.0 tape files have no game version, so use file version here */
+ tape.game_version = tape.file_version;
+ }
if (tape.file_version < FILE_VERSION_1_2)
{
printf("-------------------------------------------------------------------------------\n");
}
+
+/* ========================================================================= */
+/* score file functions */
+/* ========================================================================= */
+
void LoadScore(int level_nr)
{
int i;
SetFilePermissions(filename, PERMS_PUBLIC);
}
-/* ------------------------------------------------------------------------- */
-/* setup file stuff */
-/* ------------------------------------------------------------------------- */
-#define TOKEN_STR_LAST_LEVEL_SERIES "last_level_series"
-#define TOKEN_STR_LAST_PLAYED_LEVEL "last_played_level"
-#define TOKEN_STR_HANDICAP_LEVEL "handicap_level"
+/* ========================================================================= */
+/* setup file functions */
+/* ========================================================================= */
+
#define TOKEN_STR_PLAYER_PREFIX "player_"
/* global setup */
#define SETUP_TOKEN_SOUND_LOOPS 2
#define SETUP_TOKEN_SOUND_MUSIC 3
#define SETUP_TOKEN_SOUND_SIMPLE 4
-#define SETUP_TOKEN_SCROLL_DELAY 5
-#define SETUP_TOKEN_SOFT_SCROLLING 6
-#define SETUP_TOKEN_FADING 7
-#define SETUP_TOKEN_AUTORECORD 8
-#define SETUP_TOKEN_QUICK_DOORS 9
-#define SETUP_TOKEN_TEAM_MODE 10
-#define SETUP_TOKEN_HANDICAP 11
-#define SETUP_TOKEN_TIME_LIMIT 12
-#define SETUP_TOKEN_FULLSCREEN 13
+#define SETUP_TOKEN_TOONS 5
+#define SETUP_TOKEN_SCROLL_DELAY 6
+#define SETUP_TOKEN_SOFT_SCROLLING 7
+#define SETUP_TOKEN_FADING 8
+#define SETUP_TOKEN_AUTORECORD 9
+#define SETUP_TOKEN_QUICK_DOORS 10
+#define SETUP_TOKEN_TEAM_MODE 11
+#define SETUP_TOKEN_HANDICAP 12
+#define SETUP_TOKEN_TIME_LIMIT 13
+#define SETUP_TOKEN_FULLSCREEN 14
+#define SETUP_TOKEN_ASK_ON_ESCAPE 15
+#define SETUP_TOKEN_GRAPHICS_SET 16
+#define SETUP_TOKEN_SOUNDS_SET 17
+#define SETUP_TOKEN_MUSIC_SET 18
+
+#define NUM_GLOBAL_SETUP_TOKENS 19
+
+/* shortcut setup */
+#define SETUP_TOKEN_SAVE_GAME 0
+#define SETUP_TOKEN_LOAD_GAME 1
+#define SETUP_TOKEN_TOGGLE_PAUSE 2
+
+#define NUM_SHORTCUT_SETUP_TOKENS 3
/* player setup */
-#define SETUP_TOKEN_USE_JOYSTICK 14
-#define SETUP_TOKEN_JOY_DEVICE_NAME 15
-#define SETUP_TOKEN_JOY_XLEFT 16
-#define SETUP_TOKEN_JOY_XMIDDLE 17
-#define SETUP_TOKEN_JOY_XRIGHT 18
-#define SETUP_TOKEN_JOY_YUPPER 19
-#define SETUP_TOKEN_JOY_YMIDDLE 20
-#define SETUP_TOKEN_JOY_YLOWER 21
-#define SETUP_TOKEN_JOY_SNAP 22
-#define SETUP_TOKEN_JOY_BOMB 23
-#define SETUP_TOKEN_KEY_LEFT 24
-#define SETUP_TOKEN_KEY_RIGHT 25
-#define SETUP_TOKEN_KEY_UP 26
-#define SETUP_TOKEN_KEY_DOWN 27
-#define SETUP_TOKEN_KEY_SNAP 28
-#define SETUP_TOKEN_KEY_BOMB 29
-
-/* level directory info */
-#define LEVELINFO_TOKEN_NAME 30
-#define LEVELINFO_TOKEN_NAME_SHORT 31
-#define LEVELINFO_TOKEN_NAME_SORTING 32
-#define LEVELINFO_TOKEN_AUTHOR 33
-#define LEVELINFO_TOKEN_IMPORTED_FROM 34
-#define LEVELINFO_TOKEN_LEVELS 35
-#define LEVELINFO_TOKEN_FIRST_LEVEL 36
-#define LEVELINFO_TOKEN_SORT_PRIORITY 37
-#define LEVELINFO_TOKEN_LEVEL_GROUP 38
-#define LEVELINFO_TOKEN_READONLY 39
-
-#define FIRST_GLOBAL_SETUP_TOKEN SETUP_TOKEN_PLAYER_NAME
-#define LAST_GLOBAL_SETUP_TOKEN SETUP_TOKEN_FULLSCREEN
-
-#define FIRST_PLAYER_SETUP_TOKEN SETUP_TOKEN_USE_JOYSTICK
-#define LAST_PLAYER_SETUP_TOKEN SETUP_TOKEN_KEY_BOMB
-
-#define FIRST_LEVELINFO_TOKEN LEVELINFO_TOKEN_NAME
-#define LAST_LEVELINFO_TOKEN LEVELINFO_TOKEN_READONLY
+#define SETUP_TOKEN_USE_JOYSTICK 0
+#define SETUP_TOKEN_JOY_DEVICE_NAME 1
+#define SETUP_TOKEN_JOY_XLEFT 2
+#define SETUP_TOKEN_JOY_XMIDDLE 3
+#define SETUP_TOKEN_JOY_XRIGHT 4
+#define SETUP_TOKEN_JOY_YUPPER 5
+#define SETUP_TOKEN_JOY_YMIDDLE 6
+#define SETUP_TOKEN_JOY_YLOWER 7
+#define SETUP_TOKEN_JOY_SNAP 8
+#define SETUP_TOKEN_JOY_BOMB 9
+#define SETUP_TOKEN_KEY_LEFT 10
+#define SETUP_TOKEN_KEY_RIGHT 11
+#define SETUP_TOKEN_KEY_UP 12
+#define SETUP_TOKEN_KEY_DOWN 13
+#define SETUP_TOKEN_KEY_SNAP 14
+#define SETUP_TOKEN_KEY_BOMB 15
+
+#define NUM_PLAYER_SETUP_TOKENS 16
static struct SetupInfo si;
+static struct SetupShortcutInfo ssi;
static struct SetupInputInfo sii;
-static struct LevelDirInfo ldi;
-static struct
-{
- int type;
- void *value;
- char *text;
-} token_info[] =
+
+static struct TokenInfo global_setup_tokens[] =
{
/* global setup */
- { TYPE_STRING, &si.player_name, "player_name" },
- { TYPE_SWITCH, &si.sound, "sound" },
- { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
- { TYPE_SWITCH, &si.sound_music, "background_music" },
- { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
- { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
- { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
- { TYPE_SWITCH, &si.fading, "screen_fading" },
- { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
- { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
- { TYPE_SWITCH, &si.team_mode, "team_mode" },
- { TYPE_SWITCH, &si.handicap, "handicap" },
- { TYPE_SWITCH, &si.time_limit, "time_limit" },
- { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
+ { TYPE_STRING, &si.player_name, "player_name" },
+ { TYPE_SWITCH, &si.sound, "sound" },
+ { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
+ { TYPE_SWITCH, &si.sound_music, "background_music" },
+ { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
+ { TYPE_SWITCH, &si.toons, "toons" },
+ { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
+ { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
+ { TYPE_SWITCH, &si.fading, "screen_fading" },
+ { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
+ { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
+ { TYPE_SWITCH, &si.team_mode, "team_mode" },
+ { TYPE_SWITCH, &si.handicap, "handicap" },
+ { TYPE_SWITCH, &si.time_limit, "time_limit" },
+ { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
+ { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
+ { TYPE_STRING, &si.graphics_set, "graphics_set" },
+ { TYPE_STRING, &si.sounds_set, "sounds_set" },
+ { TYPE_STRING, &si.music_set, "music_set" },
+};
+
+static struct TokenInfo shortcut_setup_tokens[] =
+{
+ /* shortcut setup */
+ { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
+ { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
+ { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
+};
+static struct TokenInfo player_setup_tokens[] =
+{
/* player setup */
{ TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
{ TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
{ TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
{ TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
{ TYPE_INTEGER, &sii.joy.bomb, ".joy.place_bomb" },
- { TYPE_KEY, &sii.key.left, ".key.move_left" },
- { TYPE_KEY, &sii.key.right, ".key.move_right" },
- { TYPE_KEY, &sii.key.up, ".key.move_up" },
- { TYPE_KEY, &sii.key.down, ".key.move_down" },
- { TYPE_KEY, &sii.key.snap, ".key.snap_field" },
- { TYPE_KEY, &sii.key.bomb, ".key.place_bomb" },
-
- /* level directory info */
- { TYPE_STRING, &ldi.name, "name" },
- { TYPE_STRING, &ldi.name_short, "name_short" },
- { TYPE_STRING, &ldi.name_sorting, "name_sorting" },
- { TYPE_STRING, &ldi.author, "author" },
- { TYPE_STRING, &ldi.imported_from, "imported_from" },
- { TYPE_INTEGER, &ldi.levels, "levels" },
- { TYPE_INTEGER, &ldi.first_level, "first_level" },
- { TYPE_INTEGER, &ldi.sort_priority, "sort_priority" },
- { TYPE_BOOLEAN, &ldi.level_group, "level_group" },
- { TYPE_BOOLEAN, &ldi.readonly, "readonly" }
+ { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
+ { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
+ { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
+ { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
+ { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
+ { TYPE_KEY_X11, &sii.key.bomb, ".key.place_bomb" }
};
-static void setLevelDirInfoToDefaults(struct LevelDirInfo *ldi)
-{
- ldi->filename = NULL;
- ldi->fullpath = NULL;
- ldi->basepath = NULL;
- ldi->name = getStringCopy(ANONYMOUS_NAME);
- ldi->name_short = NULL;
- ldi->name_sorting = NULL;
- ldi->author = getStringCopy(ANONYMOUS_NAME);
- ldi->imported_from = NULL;
- ldi->levels = 0;
- ldi->first_level = 0;
- ldi->last_level = 0;
- ldi->sort_priority = LEVELCLASS_UNDEFINED; /* default: least priority */
- ldi->level_group = FALSE;
- ldi->parent_link = FALSE;
- ldi->user_defined = FALSE;
- ldi->readonly = TRUE;
- ldi->color = 0;
- ldi->class_desc = NULL;
- ldi->handicap_level = 0;
- ldi->cl_first = -1;
- ldi->cl_cursor = -1;
-
- ldi->node_parent = NULL;
- ldi->node_group = NULL;
- ldi->next = NULL;
-}
-
-static void setLevelDirInfoToDefaultsFromParent(struct LevelDirInfo *ldi,
- struct LevelDirInfo *parent)
-{
- if (parent == NULL)
- {
- setLevelDirInfoToDefaults(ldi);
- return;
- }
-
- /* first copy all values from the parent structure ... */
- *ldi = *parent;
-
- /* ... then set all fields to default that cannot be inherited from parent.
- This is especially important for all those fields that can be set from
- the 'levelinfo.conf' config file, because the function 'setSetupInfo()'
- calls 'free()' for all already set token values which requires that no
- other structure's pointer may point to them!
- */
-
- ldi->filename = NULL;
- ldi->fullpath = NULL;
- ldi->basepath = NULL;
- ldi->name = getStringCopy(ANONYMOUS_NAME);
- ldi->name_short = NULL;
- ldi->name_sorting = NULL;
- ldi->author = getStringCopy(parent->author);
- ldi->imported_from = getStringCopy(parent->imported_from);
-
- ldi->level_group = FALSE;
- ldi->parent_link = FALSE;
-
- ldi->node_parent = parent;
- ldi->node_group = NULL;
- ldi->next = NULL;
-}
-
static void setSetupInfoToDefaults(struct SetupInfo *si)
{
int i;
si->handicap = TRUE;
si->time_limit = TRUE;
si->fullscreen = FALSE;
+ si->ask_on_escape = TRUE;
+
+ si->graphics_set = getStringCopy(GRAPHICS_SUBDIR);
+ si->sounds_set = getStringCopy(SOUNDS_SUBDIR);
+ si->music_set = getStringCopy(MUSIC_SUBDIR);
+
+ si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
+ si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
+ si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
for (i=0; i<MAX_PLAYERS; i++)
{
si->input[i].use_joystick = FALSE;
- si->input[i].joy.device_name = getStringCopy(joystick_device_name[i]);
+ si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
si->input[i].joy.xleft = JOYSTICK_XLEFT;
si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
si->input[i].joy.xright = JOYSTICK_XRIGHT;
}
}
-static void setSetupInfo(int token_nr, char *token_value)
-{
- int token_type = token_info[token_nr].type;
- void *setup_value = token_info[token_nr].value;
-
- if (token_value == NULL)
- return;
-
- /* set setup field to corresponding token value */
- switch (token_type)
- {
- case TYPE_BOOLEAN:
- case TYPE_SWITCH:
- *(boolean *)setup_value = get_string_boolean_value(token_value);
- break;
-
- case TYPE_KEY:
- *(Key *)setup_value = getKeyFromX11KeyName(token_value);
- break;
-
- case TYPE_INTEGER:
- *(int *)setup_value = get_string_integer_value(token_value);
- break;
-
- case TYPE_STRING:
- if (*(char **)setup_value != NULL)
- free(*(char **)setup_value);
- *(char **)setup_value = getStringCopy(token_value);
- break;
-
- default:
- break;
- }
-}
-
static void decodeSetupFileList(struct SetupFileList *setup_file_list)
{
int i, pnr;
if (!setup_file_list)
return;
- /* handle global setup values */
+ /* global setup */
si = setup;
- for (i=FIRST_GLOBAL_SETUP_TOKEN; i<=LAST_GLOBAL_SETUP_TOKEN; i++)
- setSetupInfo(i, getTokenValue(setup_file_list, token_info[i].text));
+ for (i=0; i<NUM_GLOBAL_SETUP_TOKENS; i++)
+ setSetupInfo(global_setup_tokens, i,
+ getTokenValue(setup_file_list, global_setup_tokens[i].text));
setup = si;
- /* handle player specific setup values */
+ /* shortcut setup */
+ ssi = setup.shortcut;
+ for (i=0; i<NUM_SHORTCUT_SETUP_TOKENS; i++)
+ setSetupInfo(shortcut_setup_tokens, i,
+ getTokenValue(setup_file_list,shortcut_setup_tokens[i].text));
+ setup.shortcut = ssi;
+
+ /* player setup */
for (pnr=0; pnr<MAX_PLAYERS; pnr++)
{
char prefix[30];
sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
sii = setup.input[pnr];
- for (i=FIRST_PLAYER_SETUP_TOKEN; i<=LAST_PLAYER_SETUP_TOKEN; i++)
+ for (i=0; i<NUM_PLAYER_SETUP_TOKENS; i++)
{
char full_token[100];
- sprintf(full_token, "%s%s", prefix, token_info[i].text);
- setSetupInfo(i, getTokenValue(setup_file_list, full_token));
+ sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
+ setSetupInfo(player_setup_tokens, i,
+ getTokenValue(setup_file_list, full_token));
}
setup.input[pnr] = sii;
}
}
-static int compareLevelDirInfoEntries(const void *object1, const void *object2)
-{
- const struct LevelDirInfo *entry1 = *((struct LevelDirInfo **)object1);
- const struct LevelDirInfo *entry2 = *((struct LevelDirInfo **)object2);
- int compare_result;
-
- if (entry1->parent_link || entry2->parent_link)
- compare_result = (entry1->parent_link ? -1 : +1);
- else if (entry1->sort_priority == entry2->sort_priority)
- {
- char *name1 = getStringToLower(entry1->name_sorting);
- char *name2 = getStringToLower(entry2->name_sorting);
-
- compare_result = strcmp(name1, name2);
-
- free(name1);
- free(name2);
- }
- else if (LEVELSORTING(entry1) == LEVELSORTING(entry2))
- compare_result = entry1->sort_priority - entry2->sort_priority;
- else
- compare_result = LEVELSORTING(entry1) - LEVELSORTING(entry2);
-
- return compare_result;
-}
-
-static void createParentLevelDirNode(struct LevelDirInfo *node_parent)
-{
- struct LevelDirInfo *leveldir_new = newLevelDirInfo();
-
- setLevelDirInfoToDefaults(leveldir_new);
-
- leveldir_new->node_parent = node_parent;
- leveldir_new->parent_link = TRUE;
-
- leveldir_new->name = ".. (parent directory)";
- leveldir_new->name_short = getStringCopy(leveldir_new->name);
- leveldir_new->name_sorting = getStringCopy(leveldir_new->name);
-
- leveldir_new->filename = "..";
- leveldir_new->fullpath = getStringCopy(node_parent->fullpath);
-
- leveldir_new->sort_priority = node_parent->sort_priority;
- leveldir_new->class_desc = getLevelClassDescription(leveldir_new);
-
- pushLevelDirInfo(&node_parent->node_group, leveldir_new);
-}
-
-static void LoadLevelInfoFromLevelDir(struct LevelDirInfo **node_first,
- struct LevelDirInfo *node_parent,
- char *level_directory)
-{
- DIR *dir;
- struct dirent *dir_entry;
- boolean valid_entry_found = FALSE;
-
- if ((dir = opendir(level_directory)) == NULL)
- {
- Error(ERR_WARN, "cannot read level directory '%s'", level_directory);
- return;
- }
-
- while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
- {
- struct SetupFileList *setup_file_list = NULL;
- struct stat file_status;
- char *directory_name = dir_entry->d_name;
- char *directory_path = getPath2(level_directory, directory_name);
- char *filename = NULL;
-
- /* skip entries for current and parent directory */
- if (strcmp(directory_name, ".") == 0 ||
- strcmp(directory_name, "..") == 0)
- {
- free(directory_path);
- continue;
- }
-
- /* find out if directory entry is itself a directory */
- if (stat(directory_path, &file_status) != 0 || /* cannot stat file */
- (file_status.st_mode & S_IFMT) != S_IFDIR) /* not a directory */
- {
- free(directory_path);
- continue;
- }
-
- filename = getPath2(directory_path, LEVELINFO_FILENAME);
- setup_file_list = loadSetupFileList(filename);
-
- if (setup_file_list)
- {
- struct LevelDirInfo *leveldir_new = newLevelDirInfo();
- int i;
-
- checkSetupFileListIdentifier(setup_file_list, LEVELINFO_COOKIE);
- setLevelDirInfoToDefaultsFromParent(leveldir_new, node_parent);
-
- /* set all structure fields according to the token/value pairs */
- ldi = *leveldir_new;
- for (i=FIRST_LEVELINFO_TOKEN; i<=LAST_LEVELINFO_TOKEN; i++)
- setSetupInfo(i, getTokenValue(setup_file_list, token_info[i].text));
- *leveldir_new = ldi;
-
- DrawInitText(leveldir_new->name, 150, FC_YELLOW);
-
- if (leveldir_new->name_short == NULL)
- leveldir_new->name_short = getStringCopy(leveldir_new->name);
-
- if (leveldir_new->name_sorting == NULL)
- leveldir_new->name_sorting = getStringCopy(leveldir_new->name);
-
- leveldir_new->filename = getStringCopy(directory_name);
-
- if (node_parent == NULL) /* top level group */
- {
- leveldir_new->basepath = level_directory;
- leveldir_new->fullpath = leveldir_new->filename;
- }
- else /* sub level group */
- {
- leveldir_new->basepath = node_parent->basepath;
- leveldir_new->fullpath = getPath2(node_parent->fullpath,
- directory_name);
- }
-
- if (leveldir_new->levels < 1)
- leveldir_new->levels = 1;
-
- leveldir_new->last_level =
- leveldir_new->first_level + leveldir_new->levels - 1;
-
- leveldir_new->user_defined =
- (leveldir_new->basepath == options.level_directory ? FALSE : TRUE);
-
- leveldir_new->color = LEVELCOLOR(leveldir_new);
- leveldir_new->class_desc = getLevelClassDescription(leveldir_new);
-
- leveldir_new->handicap_level = /* set handicap to default value */
- (leveldir_new->user_defined ?
- leveldir_new->last_level :
- leveldir_new->first_level);
-
- pushLevelDirInfo(node_first, leveldir_new);
-
- freeSetupFileList(setup_file_list);
- valid_entry_found = TRUE;
-
- if (leveldir_new->level_group)
- {
- /* create node to link back to current level directory */
- createParentLevelDirNode(leveldir_new);
-
- /* step into sub-directory and look for more level series */
- LoadLevelInfoFromLevelDir(&leveldir_new->node_group,
- leveldir_new, directory_path);
- }
- }
- else
- Error(ERR_WARN, "ignoring level directory '%s'", directory_path);
-
- free(directory_path);
- free(filename);
- }
-
- closedir(dir);
-
- if (!valid_entry_found)
- Error(ERR_WARN, "cannot find any valid level series in directory '%s'",
- level_directory);
-}
-
-void LoadLevelInfo()
-{
- InitUserLevelDirectory(getLoginName());
-
- DrawInitText("Loading level series:", 120, FC_GREEN);
-
- LoadLevelInfoFromLevelDir(&leveldir_first, NULL, options.level_directory);
- LoadLevelInfoFromLevelDir(&leveldir_first, NULL, getUserLevelDir(""));
-
- leveldir_current = getFirstValidLevelSeries(leveldir_first);
-
- if (leveldir_first == NULL)
- Error(ERR_EXIT, "cannot find any valid level series in any directory");
-
- sortLevelDirInfo(&leveldir_first, compareLevelDirInfoEntries);
-
-#if 0
- dumpLevelDirInfo(leveldir_first, 0);
-#endif
-}
-
-static void SaveUserLevelInfo()
-{
- char *filename;
- FILE *file;
- int i;
-
- filename = getPath2(getUserLevelDir(getLoginName()), LEVELINFO_FILENAME);
-
- if (!(file = fopen(filename, MODE_WRITE)))
- {
- Error(ERR_WARN, "cannot write level info file '%s'", filename);
- free(filename);
- return;
- }
-
- /* always start with reliable default values */
- setLevelDirInfoToDefaults(&ldi);
-
- ldi.name = getLoginName();
- ldi.author = getRealName();
- ldi.levels = 100;
- ldi.first_level = 1;
- ldi.sort_priority = LEVELCLASS_USER_START;
- ldi.readonly = FALSE;
-
- fprintf(file, "%s\n\n",
- getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, LEVELINFO_COOKIE));
-
- for (i=FIRST_LEVELINFO_TOKEN; i<=LAST_LEVELINFO_TOKEN; i++)
- if (i != LEVELINFO_TOKEN_NAME_SHORT &&
- i != LEVELINFO_TOKEN_NAME_SORTING &&
- i != LEVELINFO_TOKEN_IMPORTED_FROM)
- fprintf(file, "%s\n", getSetupLine("", i));
-
- fclose(file);
- free(filename);
-
- SetFilePermissions(filename, PERMS_PRIVATE);
-}
-
void LoadSetup()
{
- char *filename;
+ char *filename = getSetupFilename();
struct SetupFileList *setup_file_list = NULL;
/* always start with reliable default values */
setSetupInfoToDefaults(&setup);
- filename = getPath2(getSetupDir(), SETUP_FILENAME);
-
setup_file_list = loadSetupFileList(filename);
if (setup_file_list)
{
- checkSetupFileListIdentifier(setup_file_list, SETUP_COOKIE);
+ checkSetupFileListIdentifier(setup_file_list, getCookie("SETUP"));
decodeSetupFileList(setup_file_list);
setup.direct_draw = !setup.double_buffering;
}
else
Error(ERR_WARN, "using default setup values");
-
- free(filename);
-}
-
-static char *getSetupLine(char *prefix, int token_nr)
-{
- int i;
- static char entry[MAX_LINE_LEN];
- int token_type = token_info[token_nr].type;
- void *setup_value = token_info[token_nr].value;
- char *token_text = token_info[token_nr].text;
-
- /* start with the prefix, token and some spaces to format output line */
- sprintf(entry, "%s%s:", prefix, token_text);
- for (i=strlen(entry); i<TOKEN_VALUE_POSITION; i++)
- strcat(entry, " ");
-
- /* continue with the token's value (which can have different types) */
- switch (token_type)
- {
- case TYPE_BOOLEAN:
- strcat(entry, (*(boolean *)setup_value ? "true" : "false"));
- break;
-
- case TYPE_SWITCH:
- strcat(entry, (*(boolean *)setup_value ? "on" : "off"));
- break;
-
- case TYPE_KEY:
- {
- Key key = *(Key *)setup_value;
- char *keyname = getKeyNameFromKey(key);
-
- strcat(entry, getX11KeyNameFromKey(key));
- for (i=strlen(entry); i<50; i++)
- strcat(entry, " ");
-
- /* add comment, if useful */
- if (strcmp(keyname, "(undefined)") != 0 &&
- strcmp(keyname, "(unknown)") != 0)
- {
- strcat(entry, "# ");
- strcat(entry, keyname);
- }
- }
- break;
-
- case TYPE_INTEGER:
- {
- char buffer[MAX_LINE_LEN];
-
- sprintf(buffer, "%d", *(int *)setup_value);
- strcat(entry, buffer);
- }
- break;
-
- case TYPE_STRING:
- strcat(entry, *(char **)setup_value);
- break;
-
- default:
- break;
- }
-
- return entry;
}
void SaveSetup()
{
- int i, pnr;
- char *filename;
+ char *filename = getSetupFilename();
FILE *file;
+ int i, pnr;
InitUserDataDirectory();
- filename = getPath2(getSetupDir(), SETUP_FILENAME);
-
if (!(file = fopen(filename, MODE_WRITE)))
{
Error(ERR_WARN, "cannot write setup file '%s'", filename);
- free(filename);
return;
}
- fprintf(file, "%s\n",
- getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, SETUP_COOKIE));
+ fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
+ getCookie("SETUP")));
fprintf(file, "\n");
- /* handle global setup values */
+ /* global setup */
si = setup;
- for (i=FIRST_GLOBAL_SETUP_TOKEN; i<=LAST_GLOBAL_SETUP_TOKEN; i++)
+ for (i=0; i<NUM_GLOBAL_SETUP_TOKENS; i++)
{
- fprintf(file, "%s\n", getSetupLine("", i));
+ fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
/* just to make things nicer :) */
- if (i == SETUP_TOKEN_PLAYER_NAME)
+ if (i == SETUP_TOKEN_PLAYER_NAME || i == SETUP_TOKEN_GRAPHICS_SET - 1)
fprintf(file, "\n");
}
- /* handle player specific setup values */
+ /* shortcut setup */
+ ssi = setup.shortcut;
+ fprintf(file, "\n");
+ for (i=0; i<NUM_SHORTCUT_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
+
+ /* player setup */
for (pnr=0; pnr<MAX_PLAYERS; pnr++)
{
char prefix[30];
fprintf(file, "\n");
sii = setup.input[pnr];
- for (i=FIRST_PLAYER_SETUP_TOKEN; i<=LAST_PLAYER_SETUP_TOKEN; i++)
- fprintf(file, "%s\n", getSetupLine(prefix, i));
+ for (i=0; i<NUM_PLAYER_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
}
fclose(file);
- free(filename);
-
- SetFilePermissions(filename, PERMS_PRIVATE);
-}
-
-void LoadLevelSetup_LastSeries()
-{
- char *filename;
- struct SetupFileList *level_setup_list = NULL;
-
- /* always start with reliable default values */
- leveldir_current = getFirstValidLevelSeries(leveldir_first);
-
- /* ----------------------------------------------------------------------- */
- /* ~/.rocksndiamonds/levelsetup.conf */
- /* ----------------------------------------------------------------------- */
-
- filename = getPath2(getSetupDir(), LEVELSETUP_FILENAME);
-
- if ((level_setup_list = loadSetupFileList(filename)))
- {
- char *last_level_series =
- getTokenValue(level_setup_list, TOKEN_STR_LAST_LEVEL_SERIES);
-
- leveldir_current = getLevelDirInfoFromFilename(last_level_series);
- if (leveldir_current == NULL)
- leveldir_current = leveldir_first;
-
- checkSetupFileListIdentifier(level_setup_list, LEVELSETUP_COOKIE);
-
- freeSetupFileList(level_setup_list);
- }
- else
- Error(ERR_WARN, "using default setup values");
-
- free(filename);
-}
-
-void SaveLevelSetup_LastSeries()
-{
- char *filename;
- char *level_subdir = leveldir_current->filename;
- FILE *file;
-
- /* ----------------------------------------------------------------------- */
- /* ~/.rocksndiamonds/levelsetup.conf */
- /* ----------------------------------------------------------------------- */
-
- InitUserDataDirectory();
-
- filename = getPath2(getSetupDir(), LEVELSETUP_FILENAME);
-
- if (!(file = fopen(filename, MODE_WRITE)))
- {
- Error(ERR_WARN, "cannot write setup file '%s'", filename);
- free(filename);
- return;
- }
-
- fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
- LEVELSETUP_COOKIE));
- fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_LAST_LEVEL_SERIES,
- level_subdir));
-
- fclose(file);
- free(filename);
-
- SetFilePermissions(filename, PERMS_PRIVATE);
-}
-
-static void checkSeriesInfo()
-{
- static char *level_directory = NULL;
- DIR *dir;
- struct dirent *dir_entry;
-
- /* check for more levels besides the 'levels' field of 'levelinfo.conf' */
-
- level_directory = getPath2((leveldir_current->user_defined ?
- getUserLevelDir("") :
- options.level_directory),
- leveldir_current->fullpath);
-
- if ((dir = opendir(level_directory)) == NULL)
- {
- Error(ERR_WARN, "cannot read level directory '%s'", level_directory);
- return;
- }
-
- while ((dir_entry = readdir(dir)) != NULL) /* last directory entry */
- {
- if (strlen(dir_entry->d_name) > 4 &&
- dir_entry->d_name[3] == '.' &&
- strcmp(&dir_entry->d_name[4], LEVELFILE_EXTENSION) == 0)
- {
- char levelnum_str[4];
- int levelnum_value;
-
- strncpy(levelnum_str, dir_entry->d_name, 3);
- levelnum_str[3] = '\0';
-
- levelnum_value = atoi(levelnum_str);
-
- if (levelnum_value < leveldir_current->first_level)
- {
- Error(ERR_WARN, "additional level %d found", levelnum_value);
- leveldir_current->first_level = levelnum_value;
- }
- else if (levelnum_value > leveldir_current->last_level)
- {
- Error(ERR_WARN, "additional level %d found", levelnum_value);
- leveldir_current->last_level = levelnum_value;
- }
- }
- }
-
- closedir(dir);
-}
-
-void LoadLevelSetup_SeriesInfo()
-{
- char *filename;
- struct SetupFileList *level_setup_list = NULL;
- char *level_subdir = leveldir_current->filename;
-
- /* always start with reliable default values */
- level_nr = leveldir_current->first_level;
-
- checkSeriesInfo(leveldir_current);
-
- /* ----------------------------------------------------------------------- */
- /* ~/.rocksndiamonds/levelsetup/<level series>/levelsetup.conf */
- /* ----------------------------------------------------------------------- */
-
- level_subdir = leveldir_current->filename;
-
- filename = getPath2(getLevelSetupDir(level_subdir), LEVELSETUP_FILENAME);
-
- if ((level_setup_list = loadSetupFileList(filename)))
- {
- char *token_value;
-
- token_value = getTokenValue(level_setup_list, TOKEN_STR_LAST_PLAYED_LEVEL);
-
- if (token_value)
- {
- level_nr = atoi(token_value);
-
- if (level_nr < leveldir_current->first_level)
- level_nr = leveldir_current->first_level;
- if (level_nr > leveldir_current->last_level)
- level_nr = leveldir_current->last_level;
- }
-
- token_value = getTokenValue(level_setup_list, TOKEN_STR_HANDICAP_LEVEL);
-
- if (token_value)
- {
- int level_nr = atoi(token_value);
-
- if (level_nr < leveldir_current->first_level)
- level_nr = leveldir_current->first_level;
- if (level_nr > leveldir_current->last_level + 1)
- level_nr = leveldir_current->last_level;
-
- if (leveldir_current->user_defined)
- level_nr = leveldir_current->last_level;
-
- leveldir_current->handicap_level = level_nr;
- }
-
- checkSetupFileListIdentifier(level_setup_list, LEVELSETUP_COOKIE);
-
- freeSetupFileList(level_setup_list);
- }
- else
- Error(ERR_WARN, "using default setup values");
-
- free(filename);
-}
-
-void SaveLevelSetup_SeriesInfo()
-{
- char *filename;
- char *level_subdir = leveldir_current->filename;
- char *level_nr_str = int2str(level_nr, 0);
- char *handicap_level_str = int2str(leveldir_current->handicap_level, 0);
- FILE *file;
-
- /* ----------------------------------------------------------------------- */
- /* ~/.rocksndiamonds/levelsetup/<level series>/levelsetup.conf */
- /* ----------------------------------------------------------------------- */
-
- InitLevelSetupDirectory(level_subdir);
-
- filename = getPath2(getLevelSetupDir(level_subdir), LEVELSETUP_FILENAME);
-
- if (!(file = fopen(filename, MODE_WRITE)))
- {
- Error(ERR_WARN, "cannot write setup file '%s'", filename);
- free(filename);
- return;
- }
-
- fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
- LEVELSETUP_COOKIE));
- fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_LAST_PLAYED_LEVEL,
- level_nr_str));
- fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_HANDICAP_LEVEL,
- handicap_level_str));
-
- fclose(file);
- free(filename);
SetFilePermissions(filename, PERMS_PRIVATE);
}