&li.bd_conveyor_belts_changed, FALSE
},
+ {
+ EL_BD_WATER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_water_cannot_flow_down, FALSE
+ },
+
// (the following values are related to various game elements)
{
cave->conveyor_belts_active = level->bd_conveyor_belts_active;
cave->conveyor_belts_direction_changed= level->bd_conveyor_belts_changed;
+ cave->water_does_not_flow_down = level->bd_water_cannot_flow_down;
+
// level name
strncpy(cave->name, level->name, sizeof(GdString));
cave->name[sizeof(GdString) - 1] = '\0';
level->bd_conveyor_belts_active = cave->conveyor_belts_active;
level->bd_conveyor_belts_changed = cave->conveyor_belts_direction_changed;
+ level->bd_water_cannot_flow_down = cave->water_does_not_flow_down;
+
// level name
char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);