element = EL_ROCK;
break;
- /* 0x0118 - 0x036c: (?) */
+ /* 0x0117 - 0x036e: (?) */
/* EL_DIAMOND */
/* 0x042d - 0x0684: (?) */
break;
case 0x0e77: /* quicksand (boulder) */
- element = EL_QUICKSAND_FULL;
+ element = EL_QUICKSAND_FAST_FULL;
break;
case 0x0e99: /* slow quicksand (boulder) */
break;
case 0x0ed2:
- element = EL_EXIT_OPEN;
+ element = EL_EM_EXIT_OPEN;
break;
case 0x0ee3:
- element = EL_EXIT_CLOSED;
+ element = EL_EM_EXIT_CLOSED;
break;
- case 0x0eeb: /* steel exit (open) */
- element = EL_EXIT_OPEN;
+ case 0x0eeb:
+ element = EL_EM_STEEL_EXIT_OPEN;
break;
- case 0x0efc: /* steel exit (closed) */
- element = EL_EXIT_CLOSED;
+ case 0x0efc:
+ element = EL_EM_STEEL_EXIT_CLOSED;
break;
case 0x0f4f: /* dynamite (lit 1) */
break;
case 0x0fb9:
- element = EL_MAGIC_WALL;
+ element = EL_DC_MAGIC_WALL;
break;
case 0x0fd0:
break;
case 0x1437:
- element = EL_SWITCHGATE_SWITCH_UP;
+ element = EL_DC_SWITCHGATE_SWITCH_UP;
break;
case 0x143a:
break;
case 0x14ce: /* growing steel wall (left/right) */
- element = EL_EXPANDABLE_WALL_HORIZONTAL;
+ element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
break;
case 0x14df: /* growing steel wall (up/down) */
- element = EL_EXPANDABLE_WALL_VERTICAL;
+ element = EL_EXPANDABLE_STEELWALL_VERTICAL;
break;
case 0x14e8: /* growing steel wall (up/down/left/right) */
- element = EL_EXPANDABLE_WALL_ANY;
+ element = EL_EXPANDABLE_STEELWALL_ANY;
break;
case 0x14e9:
break;
case 0x1578: /* quicksand (empty) */
- element = EL_QUICKSAND_EMPTY;
+ element = EL_QUICKSAND_FAST_EMPTY;
break;
case 0x1579: /* slow quicksand (empty) */
/* EL_SAND */
/* 0x1590 - 0x159f: */
- /* EL_LANDMINE */
+ /* EL_DC_LANDMINE */
case 0x15a0:
element = EL_DYNAMITE;
break;
case 0x15a5: /* key (white) */
- element = EL_KEY_WHITE;
+ element = EL_DC_KEY_WHITE;
break;
case 0x15a6:
break;
case 0x15d7: /* (blue) */
- element = EL_CHAR_ASCIICIRCUM;
+ element = EL_CHAR_UP;
break;
case 0x15d8: /* (blue) */
- element = EL_CHAR_UNDERSCORE;
+ element = EL_CHAR_DOWN;
break;
case 0x15d9: /* (blue) */
- element = EL_CHAR_ASTERISK;
+ element = EL_CHAR_BUTTON;
break;
case 0x15da: /* (blue) */
break;
case 0x160d: /* (green) */
- element = EL_CHAR_ASCIICIRCUM;
+ element = EL_CHAR_UP;
break;
case 0x160e: /* (green) */
- element = EL_CHAR_UNDERSCORE;
+ element = EL_CHAR_DOWN;
break;
case 0x160f: /* (green) */
- element = EL_CHAR_ASTERISK;
+ element = EL_CHAR_BUTTON;
break;
case 0x1610: /* (green) */
break;
case 0x1615: /* (blue steel) */
- element = EL_CHAR_A;
+ element = EL_STEEL_CHAR_A;
break;
case 0x1616: /* (blue steel) */
- element = EL_CHAR_B;
+ element = EL_STEEL_CHAR_B;
break;
case 0x1617: /* (blue steel) */
- element = EL_CHAR_C;
+ element = EL_STEEL_CHAR_C;
break;
case 0x1618: /* (blue steel) */
- element = EL_CHAR_D;
+ element = EL_STEEL_CHAR_D;
break;
case 0x1619: /* (blue steel) */
- element = EL_CHAR_E;
+ element = EL_STEEL_CHAR_E;
break;
case 0x161a: /* (blue steel) */
- element = EL_CHAR_F;
+ element = EL_STEEL_CHAR_F;
break;
case 0x161b: /* (blue steel) */
- element = EL_CHAR_G;
+ element = EL_STEEL_CHAR_G;
break;
case 0x161c: /* (blue steel) */
- element = EL_CHAR_H;
+ element = EL_STEEL_CHAR_H;
break;
case 0x161d: /* (blue steel) */
- element = EL_CHAR_I;
+ element = EL_STEEL_CHAR_I;
break;
case 0x161e: /* (blue steel) */
- element = EL_CHAR_J;
+ element = EL_STEEL_CHAR_J;
break;
case 0x161f: /* (blue steel) */
- element = EL_CHAR_K;
+ element = EL_STEEL_CHAR_K;
break;
case 0x1620: /* (blue steel) */
- element = EL_CHAR_L;
+ element = EL_STEEL_CHAR_L;
break;
case 0x1621: /* (blue steel) */
- element = EL_CHAR_M;
+ element = EL_STEEL_CHAR_M;
break;
case 0x1622: /* (blue steel) */
- element = EL_CHAR_N;
+ element = EL_STEEL_CHAR_N;
break;
case 0x1623: /* (blue steel) */
- element = EL_CHAR_O;
+ element = EL_STEEL_CHAR_O;
break;
case 0x1624: /* (blue steel) */
- element = EL_CHAR_P;
+ element = EL_STEEL_CHAR_P;
break;
case 0x1625: /* (blue steel) */
- element = EL_CHAR_Q;
+ element = EL_STEEL_CHAR_Q;
break;
case 0x1626: /* (blue steel) */
- element = EL_CHAR_R;
+ element = EL_STEEL_CHAR_R;
break;
case 0x1627: /* (blue steel) */
- element = EL_CHAR_S;
+ element = EL_STEEL_CHAR_S;
break;
case 0x1628: /* (blue steel) */
- element = EL_CHAR_T;
+ element = EL_STEEL_CHAR_T;
break;
case 0x1629: /* (blue steel) */
- element = EL_CHAR_U;
+ element = EL_STEEL_CHAR_U;
break;
case 0x162a: /* (blue steel) */
- element = EL_CHAR_V;
+ element = EL_STEEL_CHAR_V;
break;
case 0x162b: /* (blue steel) */
- element = EL_CHAR_W;
+ element = EL_STEEL_CHAR_W;
break;
case 0x162c: /* (blue steel) */
- element = EL_CHAR_X;
+ element = EL_STEEL_CHAR_X;
break;
case 0x162d: /* (blue steel) */
- element = EL_CHAR_Y;
+ element = EL_STEEL_CHAR_Y;
break;
case 0x162e: /* (blue steel) */
- element = EL_CHAR_Z;
+ element = EL_STEEL_CHAR_Z;
break;
case 0x162f: /* (blue steel) */
- element = EL_CHAR_AUMLAUT;
+ element = EL_STEEL_CHAR_AUMLAUT;
break;
case 0x1630: /* (blue steel) */
- element = EL_CHAR_OUMLAUT;
+ element = EL_STEEL_CHAR_OUMLAUT;
break;
case 0x1631: /* (blue steel) */
- element = EL_CHAR_UUMLAUT;
+ element = EL_STEEL_CHAR_UUMLAUT;
break;
case 0x1632: /* (blue steel) */
- element = EL_CHAR_0;
+ element = EL_STEEL_CHAR_0;
break;
case 0x1633: /* (blue steel) */
- element = EL_CHAR_1;
+ element = EL_STEEL_CHAR_1;
break;
case 0x1634: /* (blue steel) */
- element = EL_CHAR_2;
+ element = EL_STEEL_CHAR_2;
break;
case 0x1635: /* (blue steel) */
- element = EL_CHAR_3;
+ element = EL_STEEL_CHAR_3;
break;
case 0x1636: /* (blue steel) */
- element = EL_CHAR_4;
+ element = EL_STEEL_CHAR_4;
break;
case 0x1637: /* (blue steel) */
- element = EL_CHAR_5;
+ element = EL_STEEL_CHAR_5;
break;
case 0x1638: /* (blue steel) */
- element = EL_CHAR_6;
+ element = EL_STEEL_CHAR_6;
break;
case 0x1639: /* (blue steel) */
- element = EL_CHAR_7;
+ element = EL_STEEL_CHAR_7;
break;
case 0x163a: /* (blue steel) */
- element = EL_CHAR_8;
+ element = EL_STEEL_CHAR_8;
break;
case 0x163b: /* (blue steel) */
- element = EL_CHAR_9;
+ element = EL_STEEL_CHAR_9;
break;
case 0x163c: /* (blue steel) */
- element = EL_CHAR_PERIOD;
+ element = EL_STEEL_CHAR_PERIOD;
break;
case 0x163d: /* (blue steel) */
- element = EL_CHAR_EXCLAM;
+ element = EL_STEEL_CHAR_EXCLAM;
break;
case 0x163e: /* (blue steel) */
- element = EL_CHAR_COLON;
+ element = EL_STEEL_CHAR_COLON;
break;
case 0x163f: /* (blue steel) */
- element = EL_CHAR_LESS;
+ element = EL_STEEL_CHAR_LESS;
break;
case 0x1640: /* (blue steel) */
- element = EL_CHAR_GREATER;
+ element = EL_STEEL_CHAR_GREATER;
break;
case 0x1641: /* (blue steel) */
- element = EL_CHAR_QUESTION;
+ element = EL_STEEL_CHAR_QUESTION;
break;
case 0x1642: /* (blue steel) */
- element = EL_CHAR_COPYRIGHT;
+ element = EL_STEEL_CHAR_COPYRIGHT;
break;
case 0x1643: /* (blue steel) */
- element = EL_CHAR_ASCIICIRCUM;
+ element = EL_STEEL_CHAR_UP;
break;
case 0x1644: /* (blue steel) */
- element = EL_CHAR_UNDERSCORE;
+ element = EL_STEEL_CHAR_DOWN;
break;
case 0x1645: /* (blue steel) */
- element = EL_CHAR_ASTERISK;
+ element = EL_STEEL_CHAR_BUTTON;
break;
case 0x1646: /* (blue steel) */
- element = EL_CHAR_PLUS;
+ element = EL_STEEL_CHAR_PLUS;
break;
case 0x1647: /* (blue steel) */
- element = EL_CHAR_MINUS;
+ element = EL_STEEL_CHAR_MINUS;
break;
case 0x1648: /* (blue steel) */
- element = EL_CHAR_APOSTROPHE;
+ element = EL_STEEL_CHAR_APOSTROPHE;
break;
case 0x1649: /* (blue steel) */
- element = EL_CHAR_PARENLEFT;
+ element = EL_STEEL_CHAR_PARENLEFT;
break;
case 0x164a: /* (blue steel) */
- element = EL_CHAR_PARENRIGHT;
+ element = EL_STEEL_CHAR_PARENRIGHT;
break;
case 0x164b: /* (green steel) */
- element = EL_CHAR_A;
+ element = EL_STEEL_CHAR_A;
break;
case 0x164c: /* (green steel) */
- element = EL_CHAR_B;
+ element = EL_STEEL_CHAR_B;
break;
case 0x164d: /* (green steel) */
- element = EL_CHAR_C;
+ element = EL_STEEL_CHAR_C;
break;
case 0x164e: /* (green steel) */
- element = EL_CHAR_D;
+ element = EL_STEEL_CHAR_D;
break;
case 0x164f: /* (green steel) */
- element = EL_CHAR_E;
+ element = EL_STEEL_CHAR_E;
break;
case 0x1650: /* (green steel) */
- element = EL_CHAR_F;
+ element = EL_STEEL_CHAR_F;
break;
case 0x1651: /* (green steel) */
- element = EL_CHAR_G;
+ element = EL_STEEL_CHAR_G;
break;
case 0x1652: /* (green steel) */
- element = EL_CHAR_H;
+ element = EL_STEEL_CHAR_H;
break;
case 0x1653: /* (green steel) */
- element = EL_CHAR_I;
+ element = EL_STEEL_CHAR_I;
break;
case 0x1654: /* (green steel) */
- element = EL_CHAR_J;
+ element = EL_STEEL_CHAR_J;
break;
case 0x1655: /* (green steel) */
- element = EL_CHAR_K;
+ element = EL_STEEL_CHAR_K;
break;
case 0x1656: /* (green steel) */
- element = EL_CHAR_L;
+ element = EL_STEEL_CHAR_L;
break;
case 0x1657: /* (green steel) */
- element = EL_CHAR_M;
+ element = EL_STEEL_CHAR_M;
break;
case 0x1658: /* (green steel) */
- element = EL_CHAR_N;
+ element = EL_STEEL_CHAR_N;
break;
case 0x1659: /* (green steel) */
- element = EL_CHAR_O;
+ element = EL_STEEL_CHAR_O;
break;
case 0x165a: /* (green steel) */
- element = EL_CHAR_P;
+ element = EL_STEEL_CHAR_P;
break;
case 0x165b: /* (green steel) */
- element = EL_CHAR_Q;
+ element = EL_STEEL_CHAR_Q;
break;
case 0x165c: /* (green steel) */
- element = EL_CHAR_R;
+ element = EL_STEEL_CHAR_R;
break;
case 0x165d: /* (green steel) */
- element = EL_CHAR_S;
+ element = EL_STEEL_CHAR_S;
break;
case 0x165e: /* (green steel) */
- element = EL_CHAR_T;
+ element = EL_STEEL_CHAR_T;
break;
case 0x165f: /* (green steel) */
- element = EL_CHAR_U;
+ element = EL_STEEL_CHAR_U;
break;
case 0x1660: /* (green steel) */
- element = EL_CHAR_V;
+ element = EL_STEEL_CHAR_V;
break;
case 0x1661: /* (green steel) */
- element = EL_CHAR_W;
+ element = EL_STEEL_CHAR_W;
break;
case 0x1662: /* (green steel) */
- element = EL_CHAR_X;
+ element = EL_STEEL_CHAR_X;
break;
case 0x1663: /* (green steel) */
- element = EL_CHAR_Y;
+ element = EL_STEEL_CHAR_Y;
break;
case 0x1664: /* (green steel) */
- element = EL_CHAR_Z;
+ element = EL_STEEL_CHAR_Z;
break;
case 0x1665: /* (green steel) */
- element = EL_CHAR_AUMLAUT;
+ element = EL_STEEL_CHAR_AUMLAUT;
break;
case 0x1666: /* (green steel) */
- element = EL_CHAR_OUMLAUT;
+ element = EL_STEEL_CHAR_OUMLAUT;
break;
case 0x1667: /* (green steel) */
- element = EL_CHAR_UUMLAUT;
+ element = EL_STEEL_CHAR_UUMLAUT;
break;
case 0x1668: /* (green steel) */
- element = EL_CHAR_0;
+ element = EL_STEEL_CHAR_0;
break;
case 0x1669: /* (green steel) */
- element = EL_CHAR_1;
+ element = EL_STEEL_CHAR_1;
break;
case 0x166a: /* (green steel) */
- element = EL_CHAR_2;
+ element = EL_STEEL_CHAR_2;
break;
case 0x166b: /* (green steel) */
- element = EL_CHAR_3;
+ element = EL_STEEL_CHAR_3;
break;
case 0x166c: /* (green steel) */
- element = EL_CHAR_4;
+ element = EL_STEEL_CHAR_4;
break;
case 0x166d: /* (green steel) */
- element = EL_CHAR_5;
+ element = EL_STEEL_CHAR_5;
break;
case 0x166e: /* (green steel) */
- element = EL_CHAR_6;
+ element = EL_STEEL_CHAR_6;
break;
case 0x166f: /* (green steel) */
- element = EL_CHAR_7;
+ element = EL_STEEL_CHAR_7;
break;
case 0x1670: /* (green steel) */
- element = EL_CHAR_8;
+ element = EL_STEEL_CHAR_8;
break;
case 0x1671: /* (green steel) */
- element = EL_CHAR_9;
+ element = EL_STEEL_CHAR_9;
break;
case 0x1672: /* (green steel) */
- element = EL_CHAR_PERIOD;
+ element = EL_STEEL_CHAR_PERIOD;
break;
case 0x1673: /* (green steel) */
- element = EL_CHAR_EXCLAM;
+ element = EL_STEEL_CHAR_EXCLAM;
break;
case 0x1674: /* (green steel) */
- element = EL_CHAR_COLON;
+ element = EL_STEEL_CHAR_COLON;
break;
case 0x1675: /* (green steel) */
- element = EL_CHAR_LESS;
+ element = EL_STEEL_CHAR_LESS;
break;
case 0x1676: /* (green steel) */
- element = EL_CHAR_GREATER;
+ element = EL_STEEL_CHAR_GREATER;
break;
case 0x1677: /* (green steel) */
- element = EL_CHAR_QUESTION;
+ element = EL_STEEL_CHAR_QUESTION;
break;
case 0x1678: /* (green steel) */
- element = EL_CHAR_COPYRIGHT;
+ element = EL_STEEL_CHAR_COPYRIGHT;
break;
case 0x1679: /* (green steel) */
- element = EL_CHAR_ASCIICIRCUM;
+ element = EL_STEEL_CHAR_UP;
break;
case 0x167a: /* (green steel) */
- element = EL_CHAR_UNDERSCORE;
+ element = EL_STEEL_CHAR_DOWN;
break;
case 0x167b: /* (green steel) */
- element = EL_CHAR_ASTERISK;
+ element = EL_STEEL_CHAR_BUTTON;
break;
case 0x167c: /* (green steel) */
- element = EL_CHAR_PLUS;
+ element = EL_STEEL_CHAR_PLUS;
break;
case 0x167d: /* (green steel) */
- element = EL_CHAR_MINUS;
+ element = EL_STEEL_CHAR_MINUS;
break;
case 0x167e: /* (green steel) */
- element = EL_CHAR_APOSTROPHE;
+ element = EL_STEEL_CHAR_APOSTROPHE;
break;
case 0x167f: /* (green steel) */
- element = EL_CHAR_PARENLEFT;
+ element = EL_STEEL_CHAR_PARENLEFT;
break;
case 0x1680: /* (green steel) */
- element = EL_CHAR_PARENRIGHT;
+ element = EL_STEEL_CHAR_PARENRIGHT;
break;
case 0x1681: /* gate (red) */
break;
case 0x1689: /* gate (white) */
- element = EL_DOOR_WHITE;
+ element = EL_DC_GATE_WHITE;
break;
case 0x168a: /* secret gate (white) */
- element = EL_DOOR_WHITE_GRAY;
+ element = EL_DC_GATE_WHITE_GRAY;
break;
case 0x168b: /* secret gate (no key) */
- element = EL_UNKNOWN;
+ element = EL_DC_GATE_FAKE_GRAY;
break;
case 0x168c:
break;
case 0x168d:
- element = EL_TIMEGATE_SWITCH;
+ element = EL_DC_TIMEGATE_SWITCH;
break;
case 0x168e:
break;
case 0x1696: /* steel wall (left) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_LEFT;
break;
case 0x1697: /* steel wall (bottom) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_BOTTOM;
break;
case 0x1698: /* steel wall (right) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_RIGHT;
break;
case 0x1699: /* steel wall (top) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_TOP;
break;
case 0x169a: /* steel wall (left/bottom) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_BOTTOMLEFT;
break;
case 0x169b: /* steel wall (right/bottom) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
break;
case 0x169c: /* steel wall (right/top) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_TOPRIGHT;
break;
case 0x169d: /* steel wall (left/top) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_TOPLEFT;
break;
case 0x169e: /* steel wall (right/bottom small) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
break;
case 0x169f: /* steel wall (left/bottom small) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
break;
case 0x16a0: /* steel wall (right/top small) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_TOPRIGHT_2;
break;
case 0x16a1: /* steel wall (left/top small) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_TOPLEFT_2;
break;
case 0x16a2: /* steel wall (left/right) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_VERTICAL;
break;
case 0x16a3: /* steel wall (top/bottom) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_1_HORIZONTAL;
break;
case 0x16a4: /* steel wall 2 (left end) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_2_LEFT;
break;
case 0x16a5: /* steel wall 2 (right end) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_2_RIGHT;
break;
case 0x16a6: /* steel wall 2 (top end) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_2_TOP;
break;
case 0x16a7: /* steel wall 2 (bottom end) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_2_BOTTOM;
break;
case 0x16a8: /* steel wall 2 (left/right) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_2_HORIZONTAL;
break;
case 0x16a9: /* steel wall 2 (up/down) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_2_VERTICAL;
break;
case 0x16aa: /* steel wall 2 (mid) */
- element = EL_STEELWALL;
+ element = EL_DC_STEELWALL_2_MIDDLE;
break;
case 0x16ab:
break;
case 0x16b0:
- element = EL_SIGN_ONEWAY;
+ element = EL_SIGN_NO_ENTRY;
break;
case 0x16b1:
break;
case 0x16b2:
- element = EL_SIGN_TRIANGLE;
+ element = EL_SIGN_GIVE_WAY;
break;
case 0x16b3:
- element = EL_SIGN_ROUND;
+ element = EL_SIGN_ENTRY_FORBIDDEN;
break;
case 0x16b4:
- element = EL_SIGN_EXIT;
+ element = EL_SIGN_EMERGENCY_EXIT;
break;
case 0x16b5:
- element = EL_SIGN_YINYANG;
+ element = EL_SIGN_YIN_YANG;
break;
case 0x16b6:
break;
default:
- if (element >= 0x0118 && element <= 0x036c) /* (?) */
+ if (element >= 0x0117 && element <= 0x036e) /* (?) */
element = EL_DIAMOND;
else if (element >= 0x042d && element <= 0x0684) /* (?) */
element = EL_EMERALD;
else if (element >= 0x157c && element <= 0x158b)
element = EL_SAND;
else if (element >= 0x1590 && element <= 0x159f)
- element = EL_LANDMINE;
+ element = EL_DC_LANDMINE;
else if (element >= 0x16bc && element <= 0x16cb)
element = EL_INVISIBLE_SAND;
else
level->shield_normal_time = header[58] | (header[59] << 8);
fclose(file);
+
+ /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
+ can slip down from flat walls, like normal walls and steel walls */
+ level->em_slippery_gems = TRUE;
+
+#if 0
+ /* Diamond Caves II levels are always surrounded by indestructible wall, but
+ not necessarily in a rectangular way -- fill with invisible steel wall */
+
+ /* !!! not always true !!! keep level and set BorderElement instead !!! */
+
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+#if 1
+ if ((x == 0 || x == level->fieldx - 1 ||
+ y == 0 || y == level->fieldy - 1) &&
+ level->field[x][y] == EL_EMPTY)
+ level->field[x][y] = EL_INVISIBLE_STEELWALL;
+#else
+ if ((x == 0 || x == level->fieldx - 1 ||
+ y == 0 || y == level->fieldy - 1) &&
+ level->field[x][y] == EL_EMPTY)
+ FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
+ level->field, level->fieldx, level->fieldy);
+#endif
+ }
+#endif
}
lev_fieldy = level->fieldy;
/* determine border element for this level */
- SetBorderElement();
+ if (level->file_info.type == LEVEL_FILE_TYPE_DC)
+ BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
+ else
+ SetBorderElement();
}
static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
#define SETUP_TOKEN_EDITOR_EL_CHARS 8
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
-#define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
-#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
-#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
-#define SETUP_TOKEN_EDITOR_EL_BY_GAME 13
-#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 14
-#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 15
+#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
+#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
+#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
+#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
+#define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
+#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
+#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
-#define NUM_EDITOR_SETUP_TOKENS 16
+#define NUM_EDITOR_SETUP_TOKENS 17
/* editor cascade setup */
#define SETUP_TOKEN_EDITOR_CASCADE_BD 0
#define SETUP_TOKEN_EDITOR_CASCADE_DC 6
#define SETUP_TOKEN_EDITOR_CASCADE_DX 7
#define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
-#define SETUP_TOKEN_EDITOR_CASCADE_CE 9
-#define SETUP_TOKEN_EDITOR_CASCADE_GE 10
-#define SETUP_TOKEN_EDITOR_CASCADE_REF 11
-#define SETUP_TOKEN_EDITOR_CASCADE_USER 12
-#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13
+#define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
+#define SETUP_TOKEN_EDITOR_CASCADE_CE 10
+#define SETUP_TOKEN_EDITOR_CASCADE_GE 11
+#define SETUP_TOKEN_EDITOR_CASCADE_REF 12
+#define SETUP_TOKEN_EDITOR_CASCADE_USER 13
+#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
-#define NUM_EDITOR_CASCADE_SETUP_TOKENS 14
+#define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
/* shortcut setup */
#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
{ TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
#endif
{ TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
+ { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
#if 1
{ TYPE_SWITCH, ¬_used, "editor.el_headlines" },
{ TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
{ TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
{ TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
+ { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
{ TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
{ TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
{ TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
- si->editor.el_boulderdash = TRUE;
- si->editor.el_emerald_mine = TRUE;
- si->editor.el_emerald_mine_club = TRUE;
- si->editor.el_more = TRUE;
- si->editor.el_sokoban = TRUE;
- si->editor.el_supaplex = TRUE;
- si->editor.el_diamond_caves = TRUE;
- si->editor.el_dx_boulderdash = TRUE;
- si->editor.el_chars = TRUE;
- si->editor.el_custom = TRUE;
+ si->editor.el_boulderdash = TRUE;
+ si->editor.el_emerald_mine = TRUE;
+ si->editor.el_emerald_mine_club = TRUE;
+ si->editor.el_more = TRUE;
+ si->editor.el_sokoban = TRUE;
+ si->editor.el_supaplex = TRUE;
+ si->editor.el_diamond_caves = TRUE;
+ si->editor.el_dx_boulderdash = TRUE;
+ si->editor.el_chars = TRUE;
+ si->editor.el_steel_chars = TRUE;
+ si->editor.el_custom = TRUE;
si->editor.el_headlines = TRUE;
si->editor.el_user_defined = FALSE;
si->editor.show_element_token = FALSE;
- si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
- si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
- si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
+ si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
+ si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
+ si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
- si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
- si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
- si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
- si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
- si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
+ si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
+ si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
+ si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
+ si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
+ si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
for (i = 0; i < MAX_PLAYERS; i++)
{
static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
{
- si->editor_cascade.el_bd = TRUE;
- si->editor_cascade.el_em = TRUE;
- si->editor_cascade.el_emc = TRUE;
- si->editor_cascade.el_rnd = TRUE;
- si->editor_cascade.el_sb = TRUE;
- si->editor_cascade.el_sp = TRUE;
- si->editor_cascade.el_dc = TRUE;
- si->editor_cascade.el_dx = TRUE;
-
- si->editor_cascade.el_chars = FALSE;
- si->editor_cascade.el_ce = FALSE;
- si->editor_cascade.el_ge = FALSE;
- si->editor_cascade.el_ref = FALSE;
- si->editor_cascade.el_user = FALSE;
- si->editor_cascade.el_dynamic = FALSE;
+ si->editor_cascade.el_bd = TRUE;
+ si->editor_cascade.el_em = TRUE;
+ si->editor_cascade.el_emc = TRUE;
+ si->editor_cascade.el_rnd = TRUE;
+ si->editor_cascade.el_sb = TRUE;
+ si->editor_cascade.el_sp = TRUE;
+ si->editor_cascade.el_dc = TRUE;
+ si->editor_cascade.el_dx = TRUE;
+
+ si->editor_cascade.el_chars = FALSE;
+ si->editor_cascade.el_steel_chars = FALSE;
+ si->editor_cascade.el_ce = FALSE;
+ si->editor_cascade.el_ge = FALSE;
+ si->editor_cascade.el_ref = FALSE;
+ si->editor_cascade.el_user = FALSE;
+ si->editor_cascade.el_dynamic = FALSE;
}
static void decodeSetupFileHash(SetupFileHash *setup_file_hash)