#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28
#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29
#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30
+#define SETUP_TOKEN_AUTO_OVERRIDE_ARTWORK 31
-#define NUM_GLOBAL_SETUP_TOKENS 31
+#define NUM_GLOBAL_SETUP_TOKENS 32
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
{ TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
{ TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
{ TYPE_SWITCH, &si.override_level_music, "override_level_music" },
+ { TYPE_SWITCH, &si.auto_override_artwork, "auto_override_artwork" },
};
static boolean not_used = FALSE;
si->prefer_aga_graphics = TRUE;
si->game_frame_delay = GAME_FRAME_DELAY;
- si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
- si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
- si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
+ si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
+ si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
+ si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
si->override_level_graphics = FALSE;
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
+ si->auto_override_artwork = FALSE;
si->editor.el_boulderdash = TRUE;
si->editor.el_emerald_mine = TRUE;
si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
si->options.verbose = FALSE;
+
+#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
+ si->handicap = FALSE;
+ si->fullscreen = TRUE;
+ si->auto_override_artwork = TRUE;
+#endif
}
static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
InitMenuDesignSettings_Static();
InitMenuDesignSettings_SpecialPreProcessing();
+#if 1
+ if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
+#else
if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
+#endif
{
/* first look for special settings configured in level series config */
filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);