/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
#define CHUNK_SIZE_NONE -1 /* do not write chunk size */
+#define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
+#define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
+
#define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
+#define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
#define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
#define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
#define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
#define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
#define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
+/* (element number, number of change pages, change page number) */
+#define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
+
+/* (element number only) */
+#define LEVEL_CHUNK_GRPX_UNCHANGED 2
+#define LEVEL_CHUNK_NOTE_UNCHANGED 2
+
+/* (nothing at all if unchanged) */
+#define LEVEL_CHUNK_ELEM_UNCHANGED 0
+
#define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
#define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
#define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
-/* values for "CONF" chunk */
+/* values for deciding when (not) to save configuration data */
+#define SAVE_CONF_NEVER 0
+#define SAVE_CONF_ALWAYS 1
+#define SAVE_CONF_WHEN_CHANGED -1
+
+/* values for chunks using micro chunks */
#define CONF_MASK_1_BYTE 0x00
#define CONF_MASK_2_BYTE 0x40
#define CONF_MASK_4_BYTE 0x80
#define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
#define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
-/* a sequence of configuration values can be terminated by this value */
-#define CONF_LAST_ENTRY CONF_VALUE_1_BYTE(0)
-
/* these definitions are just for convenience of use and readability */
#define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
#define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
#define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
#define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
-#if 0
-#define CONF_VALUE_INTEGER_1 CONF_VALUE_8_BIT(1)
-#define CONF_VALUE_INTEGER_2 CONF_VALUE_8_BIT(2)
-#define CONF_VALUE_INTEGER_3 CONF_VALUE_8_BIT(3)
-#define CONF_VALUE_INTEGER_4 CONF_VALUE_8_BIT(4)
-#define CONF_VALUE_INTEGER_5 CONF_VALUE_8_BIT(5)
-#define CONF_VALUE_INTEGER_6 CONF_VALUE_8_BIT(6)
-#define CONF_VALUE_INTEGER_7 CONF_VALUE_8_BIT(7)
-#define CONF_VALUE_INTEGER_8 CONF_VALUE_8_BIT(8)
-#define CONF_VALUE_BOOLEAN_1 CONF_VALUE_8_BIT(9)
-#define CONF_VALUE_BOOLEAN_2 CONF_VALUE_8_BIT(10)
-#define CONF_VALUE_BOOLEAN_3 CONF_VALUE_8_BIT(11)
-#define CONF_VALUE_BOOLEAN_4 CONF_VALUE_8_BIT(12)
-#define CONF_VALUE_BOOLEAN_5 CONF_VALUE_8_BIT(13)
-#define CONF_VALUE_BOOLEAN_6 CONF_VALUE_8_BIT(14)
-#define CONF_VALUE_BOOLEAN_7 CONF_VALUE_8_BIT(15)
-#define CONF_VALUE_BOOLEAN_8 CONF_VALUE_8_BIT(16)
-
-#define CONF_VALUE_ELEMENT_1 CONF_VALUE_16_BIT(1)
-#define CONF_VALUE_ELEMENT_2 CONF_VALUE_16_BIT(2)
-#define CONF_VALUE_ELEMENT_3 CONF_VALUE_16_BIT(3)
-#define CONF_VALUE_ELEMENT_4 CONF_VALUE_16_BIT(4)
-#define CONF_VALUE_ELEMENT_5 CONF_VALUE_16_BIT(5)
-#define CONF_VALUE_ELEMENT_6 CONF_VALUE_16_BIT(6)
-#define CONF_VALUE_ELEMENT_7 CONF_VALUE_16_BIT(7)
-#define CONF_VALUE_ELEMENT_8 CONF_VALUE_16_BIT(8)
-
-#define CONF_VALUE_ELEMENTS CONF_VALUE_BYTES(1)
-#define CONF_VALUE_CONTENTS CONF_VALUE_BYTES(2)
-#endif
-
-#if 0
-#define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
- (x) <= CONF_VALUE_INTEGER_8)
-
-#define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
- (x) <= CONF_VALUE_BOOLEAN_8)
-#endif
-
#define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
(x) == CONF_MASK_2_BYTE ? 2 : \
(x) == CONF_MASK_4_BYTE ? 4 : 0)
-#if 0
-#define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
-#define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
-#define CONF_ELEMENT_NUM_BYTES (2)
-
-#define CONF_ENTITY_NUM_BYTES(t) ((t) == CONF_VALUE_ELEMENTS ? \
- CONF_ELEMENT_NUM_BYTES : \
- (t) == CONF_VALUE_CONTENTS ? \
- CONF_CONTENT_NUM_BYTES : 1)
-#endif
-
#define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
#define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
#define CONF_ELEMENT_NUM_BYTES (2)
#define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
(b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
-#if 0
-static void LoadLevel_InitPlayfield(struct LevelInfo *, char *);
-#endif
-
/* temporary variables used to store pointers to structure members */
static struct LevelInfo li;
static struct ElementInfo xx_ei, yy_ei;
static struct ElementChangeInfo xx_change;
static struct ElementGroupInfo xx_group;
+static struct EnvelopeInfo xx_envelope;
static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
-static int xx_default_description_length;
static int xx_num_contents;
static int xx_current_change_page;
+static char xx_default_string_empty[1] = "";
+static int xx_string_length_unused;
struct LevelFileConfigInfo
{
int element; /* element for which data is to be stored */
- int data_type; /* internal type of data */
- int conf_type; /* special type identifier stored in file */
+ int save_type; /* save data always, never or when changed */
+ int data_type; /* data type (used internally, not stored) */
+ int conf_type; /* micro chunk identifier (stored in file) */
/* (mandatory) */
void *value; /* variable that holds the data to be stored */
char *default_string; /* optional default string for string data */
};
-static struct LevelFileConfigInfo chunk_config_CONF[] =
+static struct LevelFileConfigInfo chunk_config_INFO[] =
{
+ /* ---------- values not related to single elements ----------------------- */
+
{
- EL_PLAYER_1,
+ -1, SAVE_CONF_ALWAYS,
TYPE_INTEGER, CONF_VALUE_8_BIT(1),
- &li.initial_player_stepsize, STEPSIZE_NORMAL
+ &li.game_engine_type, GAME_ENGINE_TYPE_RND
+ },
+
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.fieldx, STD_LEV_FIELDX
+ },
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.fieldy, STD_LEV_FIELDY
+ },
+
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(3),
+ &li.time, 100
+ },
+
+ {
+ -1, SAVE_CONF_ALWAYS,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(4),
+ &li.gems_needed, 0
},
+
{
- EL_PLAYER_1,
+ -1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.use_step_counter, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
+ &li.wind_direction_initial, MV_NONE
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
+ &li.em_slippery_gems, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
+ &li.use_custom_template, FALSE
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
+ &li.can_move_into_acid_bits, ~0 /* default: everything can */
+ },
+
+ {
+ -1, -1,
+ TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
+ &li.dont_collide_with_bits, ~0 /* default: always deadly */
+ },
+
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(5),
+ &li.score[SC_TIME_BONUS], 1
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
+static struct LevelFileConfigInfo chunk_config_ELEM[] =
+{
+ /* (these values are the same for each player) */
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.block_last_field, FALSE /* default case for EM levels */
},
{
- EL_PLAYER_1,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
&li.sp_block_last_field, TRUE /* default case for SP levels */
},
{
- EL_PLAYER_1,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
&li.instant_relocation, FALSE
},
{
- EL_PLAYER_1,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
&li.can_pass_to_walkable, FALSE
},
{
- EL_PLAYER_1,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
&li.block_snap_field, TRUE
},
{
- EL_PLAYER_1,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
+ &li.continuous_snapping, TRUE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ &li.shifted_relocation, FALSE
+ },
+
+ /* (these values are different for each player) */
+ {
+ EL_PLAYER_1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &li.initial_player_stepsize[0], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.initial_player_gravity[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
&li.use_start_element[0], FALSE
},
{
- EL_PLAYER_1,
+ EL_PLAYER_1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
&li.start_element[0], EL_PLAYER_1
},
{
- EL_PLAYER_1,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
&li.use_artwork_element[0], FALSE
},
{
- EL_PLAYER_1,
+ EL_PLAYER_1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
&li.artwork_element[0], EL_PLAYER_1
},
{
- EL_PLAYER_1,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
&li.use_explosion_element[0], FALSE
},
{
- EL_PLAYER_1,
+ EL_PLAYER_1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
&li.explosion_element[0], EL_PLAYER_1
},
+
{
- EL_PLAYER_1,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
- &li.continuous_snapping, TRUE
+ EL_PLAYER_2, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &li.initial_player_stepsize[1], STEPSIZE_NORMAL
},
-
{
- EL_PLAYER_2,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.initial_player_gravity[1], FALSE
+ },
+ {
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
&li.use_start_element[1], FALSE
},
{
- EL_PLAYER_2,
+ EL_PLAYER_2, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
&li.start_element[1], EL_PLAYER_2
},
{
- EL_PLAYER_2,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
&li.use_artwork_element[1], FALSE
},
{
- EL_PLAYER_2,
+ EL_PLAYER_2, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
&li.artwork_element[1], EL_PLAYER_2
},
{
- EL_PLAYER_2,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ EL_PLAYER_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
&li.use_explosion_element[1], FALSE
},
{
- EL_PLAYER_2,
+ EL_PLAYER_2, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
&li.explosion_element[1], EL_PLAYER_2
},
{
- EL_PLAYER_3,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ EL_PLAYER_3, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &li.initial_player_stepsize[2], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.initial_player_gravity[2], FALSE
+ },
+ {
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
&li.use_start_element[2], FALSE
},
{
- EL_PLAYER_3,
+ EL_PLAYER_3, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
&li.start_element[2], EL_PLAYER_3
},
{
- EL_PLAYER_3,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
&li.use_artwork_element[2], FALSE
},
{
- EL_PLAYER_3,
+ EL_PLAYER_3, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
&li.artwork_element[2], EL_PLAYER_3
},
{
- EL_PLAYER_3,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ EL_PLAYER_3, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
&li.use_explosion_element[2], FALSE
},
{
- EL_PLAYER_3,
+ EL_PLAYER_3, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
&li.explosion_element[2], EL_PLAYER_3
},
{
- EL_PLAYER_4,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ EL_PLAYER_4, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(7),
+ &li.initial_player_stepsize[3], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
+ &li.initial_player_gravity[3], FALSE
+ },
+ {
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
&li.use_start_element[3], FALSE
},
{
- EL_PLAYER_4,
+ EL_PLAYER_4, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
&li.start_element[3], EL_PLAYER_4
},
{
- EL_PLAYER_4,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
&li.use_artwork_element[3], FALSE
},
{
- EL_PLAYER_4,
+ EL_PLAYER_4, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
&li.artwork_element[3], EL_PLAYER_4
},
{
- EL_PLAYER_4,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ EL_PLAYER_4, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
&li.use_explosion_element[3], FALSE
},
{
- EL_PLAYER_4,
+ EL_PLAYER_4, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
&li.explosion_element[3], EL_PLAYER_4
},
{
- EL_EMERALD,
+ EL_EMERALD, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.score[SC_EMERALD], 10
},
{
- EL_DIAMOND,
+ EL_DIAMOND, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.score[SC_DIAMOND], 10
},
{
- EL_BUG,
+ EL_BUG, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.score[SC_BUG], 10
},
{
- EL_SPACESHIP,
+ EL_SPACESHIP, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.score[SC_SPACESHIP], 10
},
{
- EL_PACMAN,
+ EL_PACMAN, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.score[SC_PACMAN], 10
},
{
- EL_NUT,
+ EL_NUT, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.score[SC_NUT], 10
},
{
- EL_DYNAMITE,
+ EL_DYNAMITE, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.score[SC_DYNAMITE], 10
},
{
- EL_KEY_1,
+ EL_KEY_1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.score[SC_KEY], 10
},
{
- EL_PEARL,
+ EL_PEARL, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.score[SC_PEARL], 10
},
{
- EL_CRYSTAL,
+ EL_CRYSTAL, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.score[SC_CRYSTAL], 10
},
{
- EL_BD_AMOEBA,
+ EL_BD_AMOEBA, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
&li.amoeba_content, EL_DIAMOND
},
{
- EL_BD_AMOEBA,
+ EL_BD_AMOEBA, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(2),
&li.amoeba_speed, 10
},
{
- EL_BD_AMOEBA,
+ EL_BD_AMOEBA, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.grow_into_diggable, TRUE
},
{
- EL_YAMYAM,
+ EL_YAMYAM, -1,
TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
&li.yamyam_content, EL_ROCK, NULL,
&li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
},
{
- EL_YAMYAM,
+ EL_YAMYAM, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.score[SC_YAMYAM], 10
},
{
- EL_ROBOT,
+ EL_ROBOT, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.score[SC_ROBOT], 10
},
{
- EL_ROBOT,
+ EL_ROBOT, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(2),
&li.slurp_score, 10
},
{
- EL_ROBOT_WHEEL,
+ EL_ROBOT_WHEEL, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.time_wheel, 10
},
{
- EL_MAGIC_WALL,
+ EL_MAGIC_WALL, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.time_magic_wall, 10
},
{
- EL_GAME_OF_LIFE,
+ EL_GAME_OF_LIFE, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(1),
&li.game_of_life[0], 2
},
{
- EL_GAME_OF_LIFE,
+ EL_GAME_OF_LIFE, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(2),
&li.game_of_life[1], 3
},
{
- EL_GAME_OF_LIFE,
+ EL_GAME_OF_LIFE, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(3),
&li.game_of_life[2], 3
},
{
- EL_GAME_OF_LIFE,
+ EL_GAME_OF_LIFE, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(4),
&li.game_of_life[3], 3
},
{
- EL_BIOMAZE,
+ EL_BIOMAZE, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(1),
&li.biomaze[0], 2
},
{
- EL_BIOMAZE,
+ EL_BIOMAZE, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(2),
&li.biomaze[1], 3
},
{
- EL_BIOMAZE,
+ EL_BIOMAZE, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(3),
&li.biomaze[2], 3
},
{
- EL_BIOMAZE,
+ EL_BIOMAZE, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(4),
&li.biomaze[3], 3
},
{
- EL_TIMEGATE_SWITCH,
+ EL_TIMEGATE_SWITCH, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.time_timegate, 10
},
{
- EL_LIGHT_SWITCH_ACTIVE,
+ EL_LIGHT_SWITCH_ACTIVE, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.time_light, 10
},
{
- EL_SHIELD_NORMAL,
+ EL_SHIELD_NORMAL, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.shield_normal_time, 10
},
{
- EL_SHIELD_NORMAL,
+ EL_SHIELD_NORMAL, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(2),
&li.score[SC_SHIELD], 10
},
{
- EL_SHIELD_DEADLY,
+ EL_SHIELD_DEADLY, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.shield_deadly_time, 10
},
{
- EL_SHIELD_DEADLY,
+ EL_SHIELD_DEADLY, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(2),
&li.score[SC_SHIELD], 10
},
{
- EL_EXTRA_TIME,
+ EL_EXTRA_TIME, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.extra_time, 10
},
{
- EL_EXTRA_TIME,
+ EL_EXTRA_TIME, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(2),
&li.extra_time_score, 10
},
{
- EL_TIME_ORB_FULL,
+ EL_TIME_ORB_FULL, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.time_orb_time, 10
},
{
- EL_TIME_ORB_FULL,
+ EL_TIME_ORB_FULL, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.use_time_orb_bug, FALSE
},
{
- EL_SPRING,
+ EL_SPRING, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.use_spring_bug, FALSE
},
{
- EL_BALLOON,
- TYPE_BITFIELD, CONF_VALUE_8_BIT(1),
- &li.wind_direction_initial, MV_NONE
- },
-
- {
- EL_EMC_ANDROID,
+ EL_EMC_ANDROID, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.android_move_time, 10
},
{
- EL_EMC_ANDROID,
+ EL_EMC_ANDROID, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(2),
&li.android_clone_time, 10
},
{
- EL_EMC_ANDROID,
+ EL_EMC_ANDROID, -1,
TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
&li.android_clone_element[0], EL_EMPTY, NULL,
&li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
},
{
- EL_EMC_LENSES,
+ EL_EMC_LENSES, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.lenses_score, 10
},
{
- EL_EMC_LENSES,
+ EL_EMC_LENSES, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(2),
&li.lenses_time, 10
},
{
- EL_EMC_MAGNIFIER,
+ EL_EMC_MAGNIFIER, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.magnify_score, 10
},
{
- EL_EMC_MAGNIFIER,
+ EL_EMC_MAGNIFIER, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(2),
&li.magnify_time, 10
},
{
- EL_EMC_MAGIC_BALL,
+ EL_EMC_MAGIC_BALL, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.ball_time, 10
},
{
- EL_EMC_MAGIC_BALL,
+ EL_EMC_MAGIC_BALL, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.ball_random, FALSE
},
{
- EL_EMC_MAGIC_BALL,
+ EL_EMC_MAGIC_BALL, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
&li.ball_state_initial, FALSE
},
{
- EL_EMC_MAGIC_BALL,
+ EL_EMC_MAGIC_BALL, -1,
TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
&li.ball_content, EL_EMPTY, NULL,
&li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
/* ---------- unused values ----------------------------------------------- */
{
- EL_UNKNOWN,
+ EL_UNKNOWN, SAVE_CONF_NEVER,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.score[SC_UNKNOWN_14], 10
},
{
- EL_UNKNOWN,
+ EL_UNKNOWN, SAVE_CONF_NEVER,
TYPE_INTEGER, CONF_VALUE_16_BIT(2),
&li.score[SC_UNKNOWN_15], 10
},
{
- -1,
-1, -1,
- NULL, -1,
- },
+ -1, -1,
+ NULL, -1
+ }
};
-static struct LevelFileConfigInfo chunk_config_INFO[] =
+static struct LevelFileConfigInfo chunk_config_NOTE[] =
{
- /* ---------- values not related to single elements ----------------------- */
-
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(1),
- &li.game_engine_type, GAME_ENGINE_TYPE_RND
- },
-
- {
- -1,
- TYPE_INTEGER, CONF_VALUE_16_BIT(1),
- &li.fieldx, STD_LEV_FIELDX
- },
- {
- -1,
- TYPE_INTEGER, CONF_VALUE_16_BIT(2),
- &li.fieldy, STD_LEV_FIELDY
- },
-
- {
- -1,
- TYPE_INTEGER, CONF_VALUE_16_BIT(3),
- &li.time, 100
- },
-
- {
- -1,
- TYPE_INTEGER, CONF_VALUE_16_BIT(4),
- &li.gems_needed, 0
+ &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
},
-
{
- -1,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
- &li.use_step_counter, FALSE
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
},
{
- -1,
+ -1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
- &li.initial_gravity, FALSE
+ &xx_envelope.autowrap, FALSE
},
-
{
- -1,
+ -1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
- &li.em_slippery_gems, FALSE
- },
-
- {
- -1,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
- &li.use_custom_template, FALSE
- },
-
- {
- -1,
- TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
- &li.can_move_into_acid_bits, ~0 /* default: everything can */
- },
-
- {
- -1,
- TYPE_BITFIELD, CONF_VALUE_8_BIT(6),
- &li.dont_collide_with_bits, ~0 /* default: always deadly */
+ &xx_envelope.centered, FALSE
},
{
- -1,
- TYPE_INTEGER, CONF_VALUE_16_BIT(5),
- &li.score[SC_TIME_BONUS], 1
+ -1, -1,
+ TYPE_STRING, CONF_VALUE_BYTES(1),
+ &xx_envelope.text, -1, NULL,
+ &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
+ &xx_default_string_empty[0]
},
{
- -1,
-1, -1,
- NULL, -1,
- },
+ -1, -1,
+ NULL, -1
+ }
};
static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
{
{
- -1,
+ -1, -1,
TYPE_STRING, CONF_VALUE_BYTES(1),
&xx_ei.description[0], -1,
&yy_ei.description[0],
- &xx_default_description_length, -1, MAX_ELEMENT_NAME_LEN,
+ &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
&xx_default_description[0]
},
{
- -1,
+ -1, -1,
TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
&xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
&yy_ei.properties[EP_BITFIELD_BASE_NR]
#if 0
/* (reserved) */
{
- -1,
+ -1, -1,
TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
&xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
&yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
#endif
{
- -1,
+ -1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&xx_ei.use_gfx_element, FALSE,
&yy_ei.use_gfx_element
},
{
- -1,
+ -1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
&xx_ei.gfx_element, EL_EMPTY_SPACE,
&yy_ei.gfx_element
},
{
- -1,
+ -1, -1,
TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
&xx_ei.access_direction, MV_ALL_DIRECTIONS,
&yy_ei.access_direction
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(2),
&xx_ei.collect_score_initial, 10,
&yy_ei.collect_score_initial
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(3),
&xx_ei.collect_count_initial, 1,
&yy_ei.collect_count_initial
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(4),
&xx_ei.ce_value_fixed_initial, 0,
&yy_ei.ce_value_fixed_initial
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(5),
&xx_ei.ce_value_random_initial, 0,
&yy_ei.ce_value_random_initial
},
{
- -1,
+ -1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
&xx_ei.use_last_ce_value, FALSE,
&yy_ei.use_last_ce_value
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(6),
&xx_ei.push_delay_fixed, 8,
&yy_ei.push_delay_fixed
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(7),
&xx_ei.push_delay_random, 8,
&yy_ei.push_delay_random
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(8),
&xx_ei.drop_delay_fixed, 0,
&yy_ei.drop_delay_fixed
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(9),
&xx_ei.drop_delay_random, 0,
&yy_ei.drop_delay_random
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(10),
&xx_ei.move_delay_fixed, 0,
&yy_ei.move_delay_fixed
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(11),
&xx_ei.move_delay_random, 0,
&yy_ei.move_delay_random
},
{
- -1,
+ -1, -1,
TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
&xx_ei.move_pattern, MV_ALL_DIRECTIONS,
&yy_ei.move_pattern
},
{
- -1,
+ -1, -1,
TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
&xx_ei.move_direction_initial, MV_START_AUTOMATIC,
&yy_ei.move_direction_initial
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(5),
&xx_ei.move_stepsize, TILEX / 8,
&yy_ei.move_stepsize
},
{
- -1,
+ -1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
&xx_ei.move_enter_element, EL_EMPTY_SPACE,
&yy_ei.move_enter_element
},
{
- -1,
+ -1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
&xx_ei.move_leave_element, EL_EMPTY_SPACE,
&yy_ei.move_leave_element
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(6),
&xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
&yy_ei.move_leave_type
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(7),
&xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
&yy_ei.slippery_type
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(8),
&xx_ei.explosion_type, EXPLODES_3X3,
&yy_ei.explosion_type
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(14),
&xx_ei.explosion_delay, 16,
&yy_ei.explosion_delay
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(15),
&xx_ei.ignition_delay, 8,
&yy_ei.ignition_delay
},
{
- -1,
+ -1, -1,
TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
&xx_ei.content, EL_EMPTY_SPACE,
&yy_ei.content,
/* ---------- "num_change_pages" must be the last entry ------------------- */
{
- -1,
+ -1, SAVE_CONF_ALWAYS,
TYPE_INTEGER, CONF_VALUE_8_BIT(9),
- &xx_ei.num_change_pages, -1, /* value must always be saved */
+ &xx_ei.num_change_pages, 1,
&yy_ei.num_change_pages
},
{
- -1,
+ -1, -1,
-1, -1,
NULL, -1,
NULL
- },
+ }
};
static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
/* ---------- "current_change_page" must be the first entry --------------- */
{
- -1,
+ -1, SAVE_CONF_ALWAYS,
TYPE_INTEGER, CONF_VALUE_8_BIT(1),
- &xx_current_change_page, -1 /* value must always be saved */
+ &xx_current_change_page, -1
},
/* ---------- (the remaining entries can be in any order) ----------------- */
{
- -1,
+ -1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
&xx_change.can_change, FALSE
},
{
- -1,
+ -1, -1,
TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
&xx_event_bits[0], 0
},
{
- -1,
+ -1, -1,
TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
&xx_event_bits[1], 0
},
{
- -1,
+ -1, -1,
TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
&xx_change.trigger_player, CH_PLAYER_ANY
},
{
- -1,
+ -1, -1,
TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
&xx_change.trigger_side, CH_SIDE_ANY
},
{
- -1,
+ -1, -1,
TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
&xx_change.trigger_page, CH_PAGE_ANY
},
{
- -1,
+ -1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
&xx_change.target_element, EL_EMPTY_SPACE
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(2),
&xx_change.delay_fixed, 0
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(3),
&xx_change.delay_random, 0
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(4),
&xx_change.delay_frames, FRAMES_PER_SECOND
},
{
- -1,
+ -1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
&xx_change.trigger_element, EL_EMPTY_SPACE
},
{
- -1,
+ -1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
&xx_change.explode, FALSE
},
{
- -1,
+ -1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
&xx_change.use_target_content, FALSE
},
{
- -1,
+ -1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
&xx_change.only_if_complete, FALSE
},
{
- -1,
+ -1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
&xx_change.use_random_replace, FALSE
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(10),
&xx_change.random_percentage, 100
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(11),
&xx_change.replace_when, CP_WHEN_EMPTY
},
{
- -1,
+ -1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
&xx_change.has_action, FALSE
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(13),
&xx_change.action_type, CA_NO_ACTION
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(14),
&xx_change.action_mode, CA_MODE_UNDEFINED
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(6),
&xx_change.action_arg, CA_ARG_UNDEFINED
},
{
- -1,
+ -1, -1,
TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
&xx_change.target_content, EL_EMPTY_SPACE, NULL,
&xx_num_contents, 1, 1
},
{
- -1,
-1, -1,
- NULL, -1,
- },
+ -1, -1,
+ NULL, -1
+ }
};
static struct LevelFileConfigInfo chunk_config_GRPX[] =
{
{
- -1,
+ -1, -1,
TYPE_STRING, CONF_VALUE_BYTES(1),
&xx_ei.description[0], -1, NULL,
- &xx_default_description_length, -1, MAX_ELEMENT_NAME_LEN,
+ &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
&xx_default_description[0]
},
{
- -1,
+ -1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&xx_ei.use_gfx_element, FALSE
},
{
- -1,
+ -1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
&xx_ei.gfx_element, EL_EMPTY_SPACE
},
{
- -1,
+ -1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(2),
&xx_group.choice_mode, ANIM_RANDOM
},
{
- -1,
+ -1, -1,
TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
&xx_group.element[0], EL_EMPTY_SPACE, NULL,
&xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
},
{
- -1,
-1, -1,
- NULL, -1,
+ -1, -1,
+ NULL, -1
+ }
+};
+
+static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
+{
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
+ &li.block_snap_field, TRUE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
+ &li.continuous_snapping, TRUE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.initial_player_stepsize[0], STEPSIZE_NORMAL
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
+ &li.use_start_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.start_element[0], EL_PLAYER_1
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
+ &li.use_artwork_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.artwork_element[0], EL_PLAYER_1
},
+ {
+ EL_PLAYER_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
+ &li.use_explosion_element[0], FALSE
+ },
+ {
+ EL_PLAYER_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.explosion_element[0], EL_PLAYER_1
+ },
+
+ {
+ -1, -1,
+ -1, -1,
+ NULL, -1
+ }
};
static struct
/* level file functions */
/* ========================================================================= */
+static struct DateInfo getCurrentDate()
+{
+ time_t epoch_seconds = time(NULL);
+ struct tm *now = localtime(&epoch_seconds);
+ struct DateInfo date;
+
+ date.year = now->tm_year + 1900;
+ date.month = now->tm_mon + 1;
+ date.day = now->tm_mday;
+
+ return date;
+}
+
static void resetEventFlags(struct ElementChangeInfo *change)
{
int i;
{
int i;
- /* important: only change event flag if corresponding event bit is set */
+ /* important: only change event flag if corresponding event bit is set
+ (this is because all xx_event_bits[] values are loaded separately,
+ and all xx_event_bits[] values are set back to zero before loading
+ another value xx_event_bits[x] (each value representing 32 flags)) */
+
for (i = 0; i < NUM_CHANGE_EVENTS; i++)
if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
change->has_event[i] = TRUE;
{
int i;
- /* important: only change event bit if corresponding event flag is set */
+ /* in contrast to the above function setEventFlagsFromEventBits(), it
+ would also be possible to set all bits in xx_event_bits[] to 0 or 1
+ depending on the corresponding change->has_event[i] values here, as
+ all xx_event_bits[] values are reset in resetEventBits() before */
+
for (i = 0; i < NUM_CHANGE_EVENTS; i++)
if (change->has_event[i])
xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
}
}
-#if 1
void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
{
-#if 1
int i;
-#else
- int i, x, y;
-#endif
-#if 1
xx_ei = *ei_from; /* copy element data into temporary buffer */
yy_ei = *ei_to; /* copy element data into temporary buffer */
*ei_from = xx_ei;
*ei_to = yy_ei;
-#endif
-
-#if 0
- /* ---------- copy element description ---------- */
- for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
- ei_to->description[i] = ei_from->description[i];
-
- /* ---------- copy element base properties ---------- */
- ei_to->properties[EP_BITFIELD_BASE_NR] =
- ei_from->properties[EP_BITFIELD_BASE_NR];
-
- /* ---------- copy custom property values ---------- */
-
- ei_to->use_gfx_element = ei_from->use_gfx_element;
- ei_to->gfx_element = ei_from->gfx_element;
-
- ei_to->access_direction = ei_from->access_direction;
-
- ei_to->collect_score_initial = ei_from->collect_score_initial;
- ei_to->collect_count_initial = ei_from->collect_count_initial;
-
- ei_to->ce_value_fixed_initial = ei_from->ce_value_fixed_initial;
- ei_to->ce_value_random_initial = ei_from->ce_value_random_initial;
- ei_to->use_last_ce_value = ei_from->use_last_ce_value;
-
- ei_to->push_delay_fixed = ei_from->push_delay_fixed;
- ei_to->push_delay_random = ei_from->push_delay_random;
- ei_to->drop_delay_fixed = ei_from->drop_delay_fixed;
- ei_to->drop_delay_random = ei_from->drop_delay_random;
- ei_to->move_delay_fixed = ei_from->move_delay_fixed;
- ei_to->move_delay_random = ei_from->move_delay_random;
-
- ei_to->move_pattern = ei_from->move_pattern;
- ei_to->move_direction_initial = ei_from->move_direction_initial;
- ei_to->move_stepsize = ei_from->move_stepsize;
-
- ei_to->move_enter_element = ei_from->move_enter_element;
- ei_to->move_leave_element = ei_from->move_leave_element;
- ei_to->move_leave_type = ei_from->move_leave_type;
-
- ei_to->slippery_type = ei_from->slippery_type;
-
- ei_to->explosion_type = ei_from->explosion_type;
- ei_to->explosion_delay = ei_from->explosion_delay;
- ei_to->ignition_delay = ei_from->ignition_delay;
-
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- ei_to->content.e[x][y] = ei_from->content.e[x][y];
-#endif
/* ---------- reinitialize and copy change pages ---------- */
/* mark this custom element as modified */
ei_to->modified_settings = TRUE;
}
-#endif
void setElementChangePages(struct ElementInfo *ei, int change_pages)
{
void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
{
-#if 0
- int i, x, y;
-#endif
-
-#if 1
xx_change = *change; /* copy change data into temporary buffer */
+
+#if 0
+ /* (not needed; set by setConfigToDefaultsFromConfigList()) */
xx_num_contents = 1;
+#endif
setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
*change = xx_change;
resetEventFlags(change);
-#endif
-
-#if 0
- change->can_change = FALSE;
-
- for (i = 0; i < NUM_CHANGE_EVENTS; i++)
- change->has_event[i] = FALSE;
-
- change->trigger_player = CH_PLAYER_ANY;
- change->trigger_side = CH_SIDE_ANY;
- change->trigger_page = CH_PAGE_ANY;
-
- change->target_element = EL_EMPTY_SPACE;
-
- change->delay_fixed = 0;
- change->delay_random = 0;
- change->delay_frames = FRAMES_PER_SECOND;
-
- change->trigger_element = EL_EMPTY_SPACE;
-
- change->explode = FALSE;
- change->use_target_content = FALSE;
- change->only_if_complete = FALSE;
- change->use_random_replace = FALSE;
- change->random_percentage = 100;
- change->replace_when = CP_WHEN_EMPTY;
-
- change->has_action = FALSE;
- change->action_type = CA_NO_ACTION;
- change->action_mode = CA_MODE_UNDEFINED;
- change->action_arg = CA_ARG_UNDEFINED;
-
- for (x = 0; x < 3; x++)
- for (y = 0; y < 3; y++)
- change->target_content.e[x][y] = EL_EMPTY_SPACE;
-#endif
change->direct_action = 0;
change->other_action = 0;
static void setLevelInfoToDefaults(struct LevelInfo *level)
{
static boolean clipboard_elements_initialized = FALSE;
-#if 0
- int i, j, x, y;
-#else
int i, x, y;
-#endif
-#if 1
InitElementPropertiesStatic();
-#endif
-#if 1
li = *level; /* copy level data into temporary buffer */
setConfigToDefaultsFromConfigList(chunk_config_INFO);
- setConfigToDefaultsFromConfigList(chunk_config_CONF);
+ setConfigToDefaultsFromConfigList(chunk_config_ELEM);
*level = li; /* copy temporary buffer back to level data */
-#endif
setLevelInfoToDefaults_EM();
level->native_em_level = &native_em_level;
-#if 0
- level->game_engine_type = GAME_ENGINE_TYPE_RND;
-#endif
-
level->file_version = FILE_VERSION_ACTUAL;
level->game_version = GAME_VERSION_ACTUAL;
- level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
- level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
- level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
+ level->creation_date = getCurrentDate();
-#if 0
- level->fieldx = STD_LEV_FIELDX;
- level->fieldy = STD_LEV_FIELDY;
-#endif
+ level->encoding_16bit_field = TRUE;
+ level->encoding_16bit_yamyam = TRUE;
+ level->encoding_16bit_amoeba = TRUE;
for (x = 0; x < MAX_LEV_FIELDX; x++)
for (y = 0; y < MAX_LEV_FIELDY; y++)
level->field[x][y] = EL_SAND;
-#if 0
- level->time = 100;
- level->gems_needed = 0;
-
- level->amoeba_speed = 10;
-
- level->time_magic_wall = 10;
- level->time_wheel = 10;
-#endif
-#if 0
- level->time_light = 10;
- level->time_timegate = 10;
-#endif
-
-#if 0
- level->amoeba_content = EL_DIAMOND;
-#endif
-
-#if 0
- level->game_of_life[0] = 2;
- level->game_of_life[1] = 3;
- level->game_of_life[2] = 3;
- level->game_of_life[3] = 3;
-
- level->biomaze[0] = 2;
- level->biomaze[1] = 3;
- level->biomaze[2] = 3;
- level->biomaze[3] = 3;
-#endif
-
-#if 0
- level->double_speed = FALSE;
-#endif
-#if 0
- level->initial_gravity = FALSE;
- level->em_slippery_gems = FALSE;
- level->instant_relocation = FALSE;
- level->can_pass_to_walkable = FALSE;
- level->grow_into_diggable = TRUE;
-#endif
-
-#if 0
- level->block_snap_field = TRUE;
-#endif
-
-#if 0
- level->block_last_field = FALSE; /* EM does not block by default */
- level->sp_block_last_field = TRUE; /* SP blocks the last field */
-
- level->can_move_into_acid_bits = ~0; /* everything can move into acid */
- level->dont_collide_with_bits = ~0; /* always deadly when colliding */
-
- level->use_spring_bug = FALSE;
- level->use_time_orb_bug = FALSE;
-
- level->use_step_counter = FALSE;
-#endif
-
- /* values for the new EMC elements */
-#if 0
- level->android_move_time = 10;
- level->android_clone_time = 10;
- level->ball_time = 10;
- level->lenses_score = 10;
- level->lenses_time = 10;
- level->magnify_score = 10;
- level->magnify_time = 10;
- level->slurp_score = 10;
- level->wind_direction_initial = MV_NONE;
- level->ball_random = FALSE;
- level->ball_state_initial = FALSE;
-
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (x = 0; x < 3; x++)
- for (y = 0; y < 3; y++)
- level->ball_content[i].e[x][y] = EL_EMPTY;
-
- for (i = 0; i < 16; i++)
- level->android_array[i] = FALSE;
-#endif
-
-#if 0
- level->use_custom_template = FALSE;
-#endif
-
for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
level->name[i] = '\0';
for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
strcpy(level->name, NAMELESS_LEVEL_NAME);
strcpy(level->author, ANONYMOUS_NAME);
- for (i = 0; i < 4; i++)
- {
- level->envelope_text[i][0] = '\0';
- level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
- level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
- }
-
-#if 0
- for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
- level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
-#endif
-
-#if 0
- level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (x = 0; x < 3; x++)
- for (y = 0; y < 3; y++)
- level->yamyam_content[i].e[x][y] =
- (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
-#endif
-
level->field[0][0] = EL_PLAYER_1;
level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
int element = i;
struct ElementInfo *ei = &element_info[element];
-#if 1
+ /* never initialize clipboard elements after the very first time */
+ /* (to be able to use clipboard elements between several levels) */
+ if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
+ continue;
+
+ if (IS_ENVELOPE(element))
+ {
+ int envelope_nr = element - EL_ENVELOPE_1;
+
+ setConfigToDefaultsFromConfigList(chunk_config_NOTE);
+
+ level->envelope[envelope_nr] = xx_envelope;
+ }
+
if (IS_CUSTOM_ELEMENT(element) ||
IS_GROUP_ELEMENT(element) ||
IS_INTERNAL_ELEMENT(element))
*ei = xx_ei;
}
-#endif
-
- /* never initialize clipboard elements after the very first time */
- /* (to be able to use clipboard elements between several levels) */
- if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
- continue;
setElementChangePages(ei, 1);
setElementChangeInfoToDefaults(ei->change);
IS_GROUP_ELEMENT(element) ||
IS_INTERNAL_ELEMENT(element))
{
-#if 1
setElementDescriptionToDefault(ei);
-#else
- for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
- ei->description[j] = '\0';
-
- if (ei->custom_description != NULL)
- strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
- else
- strcpy(ei->description, ei->editor_description);
-#endif
-
-#if 0
- ei->use_gfx_element = FALSE;
- ei->gfx_element = EL_EMPTY_SPACE;
-#endif
ei->modified_settings = FALSE;
}
if (IS_CUSTOM_ELEMENT(element) ||
IS_INTERNAL_ELEMENT(element))
{
-#if 0
- ei->access_direction = MV_ALL_DIRECTIONS;
-
- ei->collect_score_initial = 10; /* special default */
- ei->collect_count_initial = 1; /* special default */
-
- ei->ce_value_fixed_initial = 0;
- ei->ce_value_random_initial = 0;
- ei->use_last_ce_value = FALSE;
-
-#endif
-#if 0
- ei->push_delay_fixed = -1; /* initialize later */
- ei->push_delay_random = -1; /* initialize later */
-#endif
-#if 0
- ei->drop_delay_fixed = 0;
- ei->drop_delay_random = 0;
- ei->move_delay_fixed = 0;
- ei->move_delay_random = 0;
-
- ei->move_pattern = MV_ALL_DIRECTIONS;
- ei->move_direction_initial = MV_START_AUTOMATIC;
- ei->move_stepsize = TILEX / 8;
-
- ei->move_enter_element = EL_EMPTY_SPACE;
- ei->move_leave_element = EL_EMPTY_SPACE;
- ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
-
- ei->slippery_type = SLIPPERY_ANY_RANDOM;
-
- ei->explosion_type = EXPLODES_3X3;
- ei->explosion_delay = 16;
- ei->ignition_delay = 8;
-
- for (x = 0; x < 3; x++)
- for (y = 0; y < 3; y++)
- ei->content.e[x][y] = EL_EMPTY_SPACE;
-#endif
-
/* internal values used in level editor */
ei->access_type = 0;
ei->can_explode_impact = FALSE;
ei->current_change_page = 0;
-
-#if 0
- /* !!! now done in InitElementPropertiesStatic() (see above) !!! */
- /* !!! (else properties set there will be overwritten here) !!! */
- /* start with no properties at all */
-#if 1
- for (j = 0; j < NUM_EP_BITFIELDS; j++)
- ei->properties[j] = EP_BITMASK_DEFAULT;
-#else
- for (j = 0; j < NUM_EP_BITFIELDS; j++)
- Properties[element][j] = EP_BITMASK_DEFAULT;
-#endif
-#endif
-
-#if 0
- /* now set default properties */
- SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
-#endif
}
if (IS_GROUP_ELEMENT(element) ||
group = ei->group;
-#if 1
xx_group = *group; /* copy group data into temporary buffer */
setConfigToDefaultsFromConfigList(chunk_config_GRPX);
*group = xx_group;
-#endif
+ }
+ }
-#if 0
- for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
- group->element[j] = EL_EMPTY_SPACE;
-
- /* default: only one element in group */
- group->num_elements = 1;
-
- group->choice_mode = ANIM_RANDOM;
-#endif
- }
- }
-
- clipboard_elements_initialized = TRUE;
+ clipboard_elements_initialized = TRUE;
BorderElement = EL_STEELWALL;
static void ActivateLevelTemplate()
{
-#if 1
/* Currently there is no special action needed to activate the template
data, because 'element_info' property settings overwrite the original
level data, while all other variables do not change. */
-#else
- /* Currently there is no special action needed to activate the template
- data, because 'element_info' and 'Properties' overwrite the original
- level data, while all other variables do not change. */
-#endif
}
static char *getLevelFilenameFromBasename(char *basename)
strncmp(basename, "LEVELS.D", 8) == 0))
return LEVEL_FILE_TYPE_SP;
+ /* check for typical filename of a Diamond Caves II level package file */
+ if (strSuffix(basename, ".dc") ||
+ strSuffix(basename, ".dc2"))
+ return LEVEL_FILE_TYPE_DC;
+
/* ---------- try to determine file type from filesize ---------- */
checked_free(filename);
return chunk_size;
}
+static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ level->creation_date.year = getFile16BitBE(file);
+ level->creation_date.month = getFile8Bit(file);
+ level->creation_date.day = getFile8Bit(file);
+
+ return chunk_size;
+}
+
static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
{
+ int initial_player_stepsize;
+ int initial_player_gravity;
int i, x, y;
level->fieldx = getFile8Bit(file);
level->time_wheel = getFile8Bit(file);
level->amoeba_content = getMappedElement(getFile8Bit(file));
- level->initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
- STEPSIZE_NORMAL);
+ initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
+ STEPSIZE_NORMAL);
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_stepsize[i] = initial_player_stepsize;
+
+ initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_gravity[i] = initial_player_gravity;
- level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
return chunk_size;
}
+static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int i;
+
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+ level->name[i] = getFile8Bit(file);
+ level->name[MAX_LEVEL_NAME_LEN] = 0;
+
+ return chunk_size;
+}
+
static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
{
int i;
for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
level->author[i] = getFile8Bit(file);
- level->author[MAX_LEVEL_NAME_LEN] = 0;
+ level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
return chunk_size;
}
envelope_len = getFile16BitBE(file);
- level->envelope_xsize[envelope_nr] = getFile8Bit(file);
- level->envelope_ysize[envelope_nr] = getFile8Bit(file);
+ level->envelope[envelope_nr].xsize = getFile8Bit(file);
+ level->envelope[envelope_nr].ysize = getFile8Bit(file);
ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
}
for (i = 0; i < envelope_len; i++)
- level->envelope_text[envelope_nr][i] = getFile8Bit(file);
+ level->envelope[envelope_nr].text[i] = getFile8Bit(file);
return chunk_size;
}
for (i = 0; i < num_changed_custom_elements; i++)
{
- int element = getFile16BitBE(file);
+ int element = getMappedElement(getFile16BitBE(file));
int properties = getFile32BitBE(file);
-#if 1
if (IS_CUSTOM_ELEMENT(element))
element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
else
Error(ERR_WARN, "invalid custom element number %d", element);
-#else
- if (IS_CUSTOM_ELEMENT(element))
- Properties[element][EP_BITFIELD_BASE_NR] = properties;
- else
- Error(ERR_WARN, "invalid custom element number %d", element);
-#endif
-#if 1
- /* needed for older levels (see src/init.c for details) */
- element_info[element].push_delay_fixed = -1; /* initialize later */
- element_info[element].push_delay_random = -1; /* initialize later */
-#endif
+ /* older game versions that wrote level files with CUS1 chunks used
+ different default push delay values (not yet stored in level file) */
+ element_info[element].push_delay_fixed = 2;
+ element_info[element].push_delay_random = 8;
}
return chunk_size;
for (i = 0; i < num_changed_custom_elements; i++)
{
- int element = getFile16BitBE(file);
- int custom_target_element = getFile16BitBE(file);
+ int element = getMappedElement(getFile16BitBE(file));
+ int custom_target_element = getMappedElement(getFile16BitBE(file));
if (IS_CUSTOM_ELEMENT(element))
element_info[element].change->target_element = custom_target_element;
for (i = 0; i < num_changed_custom_elements; i++)
{
- int element = getFile16BitBE(file);
+ int element = getMappedElement(getFile16BitBE(file));
struct ElementInfo *ei = &element_info[element];
unsigned int event_bits;
ei->description[j] = getFile8Bit(file);
ei->description[MAX_ELEMENT_NAME_LEN] = 0;
-#if 1
ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
-#else
- Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
-#endif
/* some free bytes for future properties and padding */
ReadUnusedBytesFromFile(file, 7);
/* ---------- custom element base property values (96 bytes) ------------- */
- element = getFile16BitBE(file);
+ element = getMappedElement(getFile16BitBE(file));
if (!IS_CUSTOM_ELEMENT(element))
{
ei->description[i] = getFile8Bit(file);
ei->description[MAX_ELEMENT_NAME_LEN] = 0;
-#if 1
ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
-#else
- Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
-#endif
+
ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
ei->num_change_pages = getFile8Bit(file);
int element;
int i;
- element = getFile16BitBE(file);
+ element = getMappedElement(getFile16BitBE(file));
if (!IS_GROUP_ELEMENT(element))
{
int num_bytes = getFile16BitBE(file);
byte *buffer = checked_malloc(num_bytes);
-#if 0
- printf("::: - found multi bytes\n");
-#endif
-
ReadBytesFromFile(file, buffer, num_bytes);
for (i = 0; conf[i].data_type != -1; i++)
num_entities = max_num_entities;
}
- *(int *)(conf[i].num_entities) = num_entities;
+ if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
+ data_type == TYPE_CONTENT_LIST))
+ {
+ /* for element and content lists, zero entities are not allowed */
+ Error(ERR_WARN, "found empty list of entities for element %d",
+ element);
+
+ /* do not set "num_entities" here to prevent reading behind buffer */
+
+ *(int *)(conf[i].num_entities) = 1; /* at least one is required */
+ }
+ else
+ {
+ *(int *)(conf[i].num_entities) = num_entities;
+ }
element_found = TRUE;
byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
-#if 0
- printf("::: - found single bytes\n");
-#endif
-
for (i = 0; conf[i].data_type != -1; i++)
{
if (conf[i].element == element &&
{
int data_type = conf[i].data_type;
+ if (data_type == TYPE_ELEMENT)
+ value = getMappedElement(value);
+
if (data_type == TYPE_BOOLEAN)
*(boolean *)(conf[i].value) = value;
else
{
int real_chunk_size = 0;
-#if 1
li = *level; /* copy level data into temporary buffer */
-#endif
while (!feof(file))
{
- int element = getFile16BitBE(file);
-#if 1
+ int element = getMappedElement(getFile16BitBE(file));
+
real_chunk_size += 2;
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
element, element);
-#else
- int conf_type = getFile8Bit(file);
- int byte_mask = conf_type & CONF_MASK_BYTES;
- boolean element_found = FALSE;
- int i;
-
- real_chunk_size += 3;
-
-#if 0
- li = *level; /* copy level data into temporary buffer */
-#endif
-
- if (byte_mask == CONF_MASK_MULTI_BYTES)
- {
- int num_bytes = getFile16BitBE(file);
- byte *buffer = checked_malloc(num_bytes);
-
- ReadBytesFromFile(file, buffer, num_bytes);
-
- for (i = 0; chunk_config_CONF[i].data_type != -1; i++)
- {
- if (chunk_config_CONF[i].element == element &&
- chunk_config_CONF[i].conf_type == conf_type)
- {
- int data_type = chunk_config_CONF[i].data_type;
- int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
- int max_num_entities = chunk_config_CONF[i].max_num_entities;
-
- if (num_entities > max_num_entities)
- {
- Error(ERR_WARN,
- "truncating number of entities for element %d from %d to %d",
- element, num_entities, max_num_entities);
-
- num_entities = max_num_entities;
- }
-
- *(int *)(chunk_config_CONF[i].num_entities) = num_entities;
-
- element_found = TRUE;
-
- if (data_type == TYPE_ELEMENT_LIST)
- {
- int *element_array = (int *)(chunk_config_CONF[i].value);
- int j;
-
- for (j = 0; j < num_entities; j++)
- element_array[j] =
- getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
- }
- else if (data_type == TYPE_CONTENT_LIST)
- {
- struct Content *content= (struct Content *)(chunk_config_CONF[i].value);
- int c, x, y;
-
- for (c = 0; c < num_entities; c++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- content[c].e[x][y] =
- getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
- }
- else
- element_found = FALSE;
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
- break;
- }
- }
+ *level = li; /* copy temporary buffer back to level data */
- checked_free(buffer);
+ return real_chunk_size;
+}
- real_chunk_size += 2 + num_bytes;
- }
- else /* constant size configuration data (1, 2 or 4 bytes) */
- {
- int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
- byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
- byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
+static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int real_chunk_size = 0;
- for (i = 0; chunk_config_CONF[i].data_type != -1; i++)
- {
- if (chunk_config_CONF[i].element == element &&
- chunk_config_CONF[i].conf_type == conf_type)
- {
- int data_type = chunk_config_CONF[i].data_type;
+ li = *level; /* copy level data into temporary buffer */
- if (data_type == TYPE_BOOLEAN)
- *(boolean *)(chunk_config_CONF[i].value) = value;
- else
- *(int *) (chunk_config_CONF[i].value) = value;
+ while (!feof(file))
+ {
+ int element = getMappedElement(getFile16BitBE(file));
- element_found = TRUE;
+ real_chunk_size += 2;
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
+ element, element);
+ if (real_chunk_size >= chunk_size)
+ break;
+ }
- break;
- }
- }
+ *level = li; /* copy temporary buffer back to level data */
- real_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
- }
+ return real_chunk_size;
+}
- if (!element_found)
- Error(ERR_WARN, "cannot load CONF value for element %d", element);
-#endif
+static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int element = getMappedElement(getFile16BitBE(file));
+ int envelope_nr = element - EL_ENVELOPE_1;
+ int real_chunk_size = 2;
-#if 0
- *level = li; /* copy temporary buffer back to level data */
-#endif
+ while (!feof(file))
+ {
+ real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
+ -1, element);
-#if 1
if (real_chunk_size >= chunk_size)
break;
-#else
- if (conf_type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
- break;
-#endif
}
-#if 1
- *level = li; /* copy temporary buffer back to level data */
-#endif
+ level->envelope[envelope_nr] = xx_envelope;
return real_chunk_size;
}
static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
{
- int element = getFile16BitBE(file);
+ int element = getMappedElement(getFile16BitBE(file));
int real_chunk_size = 2;
struct ElementInfo *ei = &element_info[element];
int i;
-#if 0
- printf("::: CUSX: loading element '%s' ...\n", EL_NAME(element));
-#endif
-
xx_ei = *ei; /* copy element data into temporary buffer */
xx_ei.num_change_pages = -1;
{
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
-1, element);
-
-#if 0
- printf("::: - real_chunk_size now %d\n", real_chunk_size);
-#endif
-
if (xx_ei.num_change_pages != -1)
break;
static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
{
- int element = getFile16BitBE(file);
+ int element = getMappedElement(getFile16BitBE(file));
int real_chunk_size = 2;
struct ElementInfo *ei = &element_info[element];
struct ElementGroupInfo *group = ei->group;
chunk_info[] =
{
{ "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
+ { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
{ "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
- { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
+ { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
+ { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
+ { "INFO", -1, LoadLevel_INFO },
{ "BODY", -1, LoadLevel_BODY },
{ "CONT", -1, LoadLevel_CONT },
{ "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
{ "CUS3", -1, LoadLevel_CUS3 },
{ "CUS4", -1, LoadLevel_CUS4 },
{ "GRP1", -1, LoadLevel_GRP1 },
- { "INFO", -1, LoadLevel_INFO },
{ "CONF", -1, LoadLevel_CONF },
+ { "ELEM", -1, LoadLevel_ELEM },
+ { "NOTE", -1, LoadLevel_NOTE },
{ "CUSX", -1, LoadLevel_CUSX },
{ "GRPX", -1, LoadLevel_GRPX },
struct PLAYER **ply = level_em->ply;
int i, j, x, y;
-#if 0
- printf("::: A\n");
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (j = 0; j < 8; j++)
- printf("::: ball %d, %d: %d\n", i, j,
- level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
-#endif
-
lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
map_element_RND_to_EM(level->
ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
-#if 0
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (j = 0; j < 8; j++)
- printf("::: ball %d, %d: %d\n", i, j,
- level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
-#endif
-
map_android_clone_elements_RND_to_EM(level);
-#if 0
- for (i = 0; i < 16; i++)
- lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
-#endif
-
/* first fill the complete playfield with the default border element */
for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
level_em->cave[x][y] = ZBORDER;
-#if 1
-
-#if 0
-#if 1
- LoadLevel_InitPlayfield();
-#else
- lev_fieldx = lev->width; /* !!! also in LoadLevel_InitPlayfield() !!! */
- lev_fieldy = lev->height; /* !!! also in LoadLevel_InitPlayfield() !!! */
- SetBorderElement(); /* !!! also in LoadLevel_InitPlayfield() !!! */
-#endif
-#endif
-
-#if 0
- printf("::: BorderElement == %d\n", BorderElement);
-#endif
-
if (BorderElement == EL_STEELWALL)
{
for (y = 0; y < lev->height + 2; y++)
level_em->cave[xx][yy] = new_element;
}
-#else
-
- /* then copy the real level contents from level file into the playfield */
- for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
- {
- int new_element = map_element_RND_to_EM(level->field[x][y]);
-
- if (level->field[x][y] == EL_AMOEBA_DEAD)
- new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
-
- level_em->cave[x + 1][y + 1] = new_element;
- }
-
-#endif
-
-#if 1
-
for (i = 0; i < MAX_PLAYERS; i++)
{
ply[i]->x_initial = 0;
ply[i]->y_initial = 0;
}
-#else
-
- ply1->x_initial = 0;
- ply1->y_initial = 0;
-
- ply2->x_initial = 0;
- ply2->y_initial = 0;
-
-#endif
-
/* initialize player positions and delete players from the playfield */
for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
{
-
-#if 1
if (ELEM_IS_PLAYER(level->field[x][y]))
{
int player_nr = GET_PLAYER_NR(level->field[x][y]);
level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
}
-
-#else
-
-#if 1
- /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */
- if (ELEM_IS_PLAYER(level->field[x][y]))
- {
- ply1->x_initial = x + 1;
- ply1->y_initial = y + 1;
- level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
- }
-#else
- /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */
- if (level->field[x][y] == EL_PLAYER_1)
- {
- ply1->x_initial = x + 1;
- ply1->y_initial = y + 1;
- level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
- }
- else if (level->field[x][y] == EL_PLAYER_2)
- {
- ply2->x_initial = x + 1;
- ply2->y_initial = y + 1;
- level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
- }
-#endif
-
-#endif
-
}
if (BorderElement == EL_STEELWALL)
{
-#if 1
lev->width += 2;
lev->height += 2;
-#endif
}
}
level->wind_direction_initial =
map_direction_EM_to_RND(lev->wind_direction_initial);
-#if 0
- printf("::: foo\n");
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (j = 0; j < 8; j++)
- printf("::: ball %d, %d: %d\n", i, j,
- level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
-#endif
-
for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
for (j = 0; j < 8; j++)
level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
map_element_EM_to_RND(lev->ball_array[i][j]);
-#if 0
- printf("::: bar\n");
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (j = 0; j < 8; j++)
- printf("::: ball %d, %d: %d\n", i, j,
- level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
-#endif
-
map_android_clone_elements_EM_to_RND(level);
-#if 0
- for (i = 0; i < 16; i++)
- level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
-#endif
-
/* convert the playfield (some elements need special treatment) */
for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
{
level->field[x][y] = new_element;
}
-#if 0
- printf("::: bar 0\n");
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (j = 0; j < 8; j++)
- printf("::: ball %d, %d: %d\n", i, j,
- level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
-#endif
-
-#if 1
-
for (i = 0; i < MAX_PLAYERS; i++)
{
/* in case of all players set to the same field, use the first player */
int jx = ply[nr]->x_initial - 1;
int jy = ply[nr]->y_initial - 1;
-#if 0
- printf("::: player %d: %d, %d\n", nr, jx, jy);
-#endif
-
if (jx != -1 && jy != -1)
level->field[jx][jy] = EL_PLAYER_1 + nr;
}
-
-#else
-
- /* in case of both players set to the same field, use the first player */
- level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
- level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
-
-#endif
-
-#if 0
- printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
-#endif
-
-#if 0
- printf("::: bar 2\n");
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (j = 0; j < 8; j++)
- printf("::: ball %d, %d: %d\n", i, j,
- level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
-#endif
}
static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
{
-
-#if 0
- {
- static int ball_xy[8][2] =
- {
- { 0, 0 },
- { 1, 0 },
- { 2, 0 },
- { 0, 1 },
- { 2, 1 },
- { 0, 2 },
- { 1, 2 },
- { 2, 2 },
- };
- int i, j;
-
- printf("::: A6\n");
- for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
- for (j = 0; j < 8; j++)
- printf("::: ball %d, %d: %d\n", i, j,
- level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
- }
-#endif
-
if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
CopyNativeLevel_EM_to_RND(level);
}
static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
int nr)
{
+ int initial_player_gravity;
int num_special_ports;
int i, x, y;
ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
/* initial gravity: 1 == "on", anything else (0) == "off" */
- level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
+ initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_gravity[i] = initial_player_gravity;
ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
/* original Supaplex does not use score values -- use default values */
#else
for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
- level->score[i] = 0; /* !!! CORRECT THIS !!! */
+ level->score[i] = 0;
#endif
/* there are no yamyams in supaplex levels */
{
level->no_valid_file = TRUE;
- Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
+ Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
return;
}
level->name[i] = '-';
/* correct trailing multipart level meta information in level name */
- for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
+ for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
level->name[i] = '-';
/* ---------- check for normal single level ---------- */
break;
}
- /* ---------- here we have one part of a multi-part level ---------- */
+ /* ---------- here we have one part of a multi-part level ---------- */
+
+ reading_multipart_level = TRUE;
+
+ if (is_first_part) /* start with first part of new multi-part level */
+ {
+ /* copy level info structure from first part */
+ multipart_level = *level;
+
+ /* clear playfield of new multi-part level */
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ multipart_level.field[x][y] = EL_EMPTY;
+ }
+
+ if (name_first == '?')
+ name_first = '1';
+ if (name_last == '?')
+ name_last = '1';
+
+ multipart_xpos = (int)(name_first - '0');
+ multipart_ypos = (int)(name_last - '0');
+
+#if 0
+ printf("----------> part (%d/%d) of multi-part level '%s'\n",
+ multipart_xpos, multipart_ypos, multipart_level.name);
+#endif
+
+ if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
+ multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
+ {
+ Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
+
+ break;
+ }
+
+ multipart_level.fieldx = MAX(multipart_level.fieldx,
+ multipart_xpos * SP_LEVEL_XSIZE);
+ multipart_level.fieldy = MAX(multipart_level.fieldy,
+ multipart_ypos * SP_LEVEL_YSIZE);
+
+ /* copy level part at the right position of multi-part level */
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ {
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ {
+ int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
+ int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
+
+ multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
+ }
+ }
+ }
+
+ fclose(file);
+
+ if (use_empty_level)
+ {
+ setLevelInfoToDefaults(level);
+
+ level->fieldx = SP_LEVEL_XSIZE;
+ level->fieldy = SP_LEVEL_YSIZE;
+
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ level->field[x][y] = EL_EMPTY;
+
+ strcpy(level->name, "-------- EMPTY --------");
+
+ Error(ERR_WARN, "single part of multi-part level -- using empty level");
+ }
+
+ if (reading_multipart_level)
+ *level = multipart_level;
+}
+
+
+#define DC_LEVEL_HEADER_SIZE 344
+
+unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
+{
+ static int last_data_encoded;
+ static int offset1;
+ static int offset2;
+ int diff;
+ int diff_hi, diff_lo;
+ int data_hi, data_lo;
+ unsigned short data_decoded;
+
+ if (init)
+ {
+ last_data_encoded = 0;
+ offset1 = -1;
+ offset2 = 0;
+
+ return 0;
+ }
+
+ diff = data_encoded - last_data_encoded;
+ diff_hi = diff & ~0xff;
+ diff_lo = diff & 0xff;
+
+ offset2 += diff_lo;
+
+ data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
+ data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
+ data_hi = data_hi & 0xff00;
+
+ data_decoded = data_hi | data_lo;
+
+ last_data_encoded = data_encoded;
+
+ offset1 = (offset1 + 1) % 31;
+ offset2 = offset2 & 0xff;
+
+ return data_decoded;
+}
+
+int getMappedElement_DC(int element)
+{
+ switch (element)
+ {
+ case 0x0000:
+ element = EL_ROCK;
+ break;
+
+ /* 0x0117 - 0x036e: (?) */
+ /* EL_DIAMOND */
+
+ /* 0x042d - 0x0684: (?) */
+ /* EL_EMERALD */
+
+ case 0x06f1:
+ element = EL_NUT;
+ break;
+
+ case 0x074c:
+ element = EL_BOMB;
+ break;
+
+ case 0x07a4:
+ element = EL_PEARL;
+ break;
+
+ case 0x0823:
+ element = EL_CRYSTAL;
+ break;
+
+ case 0x0e77: /* quicksand (boulder) */
+ element = EL_QUICKSAND_FAST_FULL;
+ break;
+
+ case 0x0e99: /* slow quicksand (boulder) */
+ element = EL_QUICKSAND_FULL;
+ break;
+
+ case 0x0ed2:
+ element = EL_EM_EXIT_OPEN;
+ break;
+
+ case 0x0ee3:
+ element = EL_EM_EXIT_CLOSED;
+ break;
+
+ case 0x0eeb:
+ element = EL_EM_STEEL_EXIT_OPEN;
+ break;
+
+ case 0x0efc:
+ element = EL_EM_STEEL_EXIT_CLOSED;
+ break;
+
+ case 0x0f4f: /* dynamite (lit 1) */
+ element = EL_EM_DYNAMITE_ACTIVE;
+ break;
+
+ case 0x0f57: /* dynamite (lit 2) */
+ element = EL_EM_DYNAMITE_ACTIVE;
+ break;
+
+ case 0x0f5f: /* dynamite (lit 3) */
+ element = EL_EM_DYNAMITE_ACTIVE;
+ break;
+
+ case 0x0f67: /* dynamite (lit 4) */
+ element = EL_EM_DYNAMITE_ACTIVE;
+ break;
+
+ case 0x0f81:
+ case 0x0f82:
+ case 0x0f83:
+ case 0x0f84:
+ element = EL_AMOEBA_WET;
+ break;
+
+ case 0x0f85:
+ element = EL_AMOEBA_DROP;
+ break;
+
+ case 0x0fb9:
+ element = EL_DC_MAGIC_WALL;
+ break;
+
+ case 0x0fd0:
+ element = EL_SPACESHIP_UP;
+ break;
+
+ case 0x0fd9:
+ element = EL_SPACESHIP_DOWN;
+ break;
+
+ case 0x0ff1:
+ element = EL_SPACESHIP_LEFT;
+ break;
+
+ case 0x0ff9:
+ element = EL_SPACESHIP_RIGHT;
+ break;
+
+ case 0x1057:
+ element = EL_BUG_UP;
+ break;
+
+ case 0x1060:
+ element = EL_BUG_DOWN;
+ break;
+
+ case 0x1078:
+ element = EL_BUG_LEFT;
+ break;
+
+ case 0x1080:
+ element = EL_BUG_RIGHT;
+ break;
+
+ case 0x10de:
+ element = EL_MOLE_UP;
+ break;
+
+ case 0x10e7:
+ element = EL_MOLE_DOWN;
+ break;
+
+ case 0x10ff:
+ element = EL_MOLE_LEFT;
+ break;
+
+ case 0x1107:
+ element = EL_MOLE_RIGHT;
+ break;
+
+ case 0x11c0:
+ element = EL_ROBOT;
+ break;
+
+ case 0x13f5:
+ element = EL_YAMYAM;
+ break;
+
+ case 0x1425:
+ element = EL_SWITCHGATE_OPEN;
+ break;
+
+ case 0x1426:
+ element = EL_SWITCHGATE_CLOSED;
+ break;
+
+ case 0x1437:
+ element = EL_DC_SWITCHGATE_SWITCH_UP;
+ break;
+
+ case 0x143a:
+ element = EL_TIMEGATE_CLOSED;
+ break;
+
+ case 0x144c: /* conveyor belt switch (green) */
+ element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
+ break;
+
+ case 0x144f: /* conveyor belt switch (red) */
+ element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
+ break;
+
+ case 0x1452: /* conveyor belt switch (blue) */
+ element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
+ break;
+
+ case 0x145b:
+ element = EL_CONVEYOR_BELT_3_MIDDLE;
+ break;
+
+ case 0x1463:
+ element = EL_CONVEYOR_BELT_3_LEFT;
+ break;
+
+ case 0x146b:
+ element = EL_CONVEYOR_BELT_3_RIGHT;
+ break;
+
+ case 0x1473:
+ element = EL_CONVEYOR_BELT_1_MIDDLE;
+ break;
+
+ case 0x147b:
+ element = EL_CONVEYOR_BELT_1_LEFT;
+ break;
+
+ case 0x1483:
+ element = EL_CONVEYOR_BELT_1_RIGHT;
+ break;
+
+ case 0x148b:
+ element = EL_CONVEYOR_BELT_4_MIDDLE;
+ break;
+
+ case 0x1493:
+ element = EL_CONVEYOR_BELT_4_LEFT;
+ break;
+
+ case 0x149b:
+ element = EL_CONVEYOR_BELT_4_RIGHT;
+ break;
+
+ case 0x14ac:
+ element = EL_EXPANDABLE_WALL_HORIZONTAL;
+ break;
+
+ case 0x14bd:
+ element = EL_EXPANDABLE_WALL_VERTICAL;
+ break;
+
+ case 0x14c6:
+ element = EL_EXPANDABLE_WALL_ANY;
+ break;
+
+ case 0x14ce: /* growing steel wall (left/right) */
+ element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
+ break;
+
+ case 0x14df: /* growing steel wall (up/down) */
+ element = EL_EXPANDABLE_STEELWALL_VERTICAL;
+ break;
+
+ case 0x14e8: /* growing steel wall (up/down/left/right) */
+ element = EL_EXPANDABLE_STEELWALL_ANY;
+ break;
+
+ case 0x14e9:
+ element = EL_SHIELD_DEADLY;
+ break;
+
+ case 0x1501:
+ element = EL_EXTRA_TIME;
+ break;
+
+ case 0x154f:
+ element = EL_ACID;
+ break;
+
+ case 0x1577:
+ element = EL_EMPTY_SPACE;
+ break;
+
+ case 0x1578: /* quicksand (empty) */
+ element = EL_QUICKSAND_FAST_EMPTY;
+ break;
+
+ case 0x1579: /* slow quicksand (empty) */
+ element = EL_QUICKSAND_EMPTY;
+ break;
+
+ /* 0x157c - 0x158b: */
+ /* EL_SAND */
+
+ /* 0x1590 - 0x159f: */
+ /* EL_DC_LANDMINE */
+
+ case 0x15a0:
+ element = EL_EM_DYNAMITE;
+ break;
+
+ case 0x15a1: /* key (red) */
+ element = EL_EM_KEY_1;
+ break;
+
+ case 0x15a2: /* key (yellow) */
+ element = EL_EM_KEY_2;
+ break;
+
+ case 0x15a3: /* key (blue) */
+ element = EL_EM_KEY_4;
+ break;
+
+ case 0x15a4: /* key (green) */
+ element = EL_EM_KEY_3;
+ break;
+
+ case 0x15a5: /* key (white) */
+ element = EL_DC_KEY_WHITE;
+ break;
+
+ case 0x15a6:
+ element = EL_WALL_SLIPPERY;
+ break;
+
+ case 0x15a7:
+ element = EL_WALL;
+ break;
+
+ case 0x15a8: /* wall (not round) */
+ element = EL_WALL;
+ break;
+
+ case 0x15a9: /* (blue) */
+ element = EL_CHAR_A;
+ break;
+
+ case 0x15aa: /* (blue) */
+ element = EL_CHAR_B;
+ break;
+
+ case 0x15ab: /* (blue) */
+ element = EL_CHAR_C;
+ break;
+
+ case 0x15ac: /* (blue) */
+ element = EL_CHAR_D;
+ break;
+
+ case 0x15ad: /* (blue) */
+ element = EL_CHAR_E;
+ break;
+
+ case 0x15ae: /* (blue) */
+ element = EL_CHAR_F;
+ break;
+
+ case 0x15af: /* (blue) */
+ element = EL_CHAR_G;
+ break;
+
+ case 0x15b0: /* (blue) */
+ element = EL_CHAR_H;
+ break;
+
+ case 0x15b1: /* (blue) */
+ element = EL_CHAR_I;
+ break;
+
+ case 0x15b2: /* (blue) */
+ element = EL_CHAR_J;
+ break;
+
+ case 0x15b3: /* (blue) */
+ element = EL_CHAR_K;
+ break;
+
+ case 0x15b4: /* (blue) */
+ element = EL_CHAR_L;
+ break;
+
+ case 0x15b5: /* (blue) */
+ element = EL_CHAR_M;
+ break;
+
+ case 0x15b6: /* (blue) */
+ element = EL_CHAR_N;
+ break;
+
+ case 0x15b7: /* (blue) */
+ element = EL_CHAR_O;
+ break;
+
+ case 0x15b8: /* (blue) */
+ element = EL_CHAR_P;
+ break;
+
+ case 0x15b9: /* (blue) */
+ element = EL_CHAR_Q;
+ break;
+
+ case 0x15ba: /* (blue) */
+ element = EL_CHAR_R;
+ break;
+
+ case 0x15bb: /* (blue) */
+ element = EL_CHAR_S;
+ break;
+
+ case 0x15bc: /* (blue) */
+ element = EL_CHAR_T;
+ break;
+
+ case 0x15bd: /* (blue) */
+ element = EL_CHAR_U;
+ break;
+
+ case 0x15be: /* (blue) */
+ element = EL_CHAR_V;
+ break;
+
+ case 0x15bf: /* (blue) */
+ element = EL_CHAR_W;
+ break;
+
+ case 0x15c0: /* (blue) */
+ element = EL_CHAR_X;
+ break;
+
+ case 0x15c1: /* (blue) */
+ element = EL_CHAR_Y;
+ break;
+
+ case 0x15c2: /* (blue) */
+ element = EL_CHAR_Z;
+ break;
+
+ case 0x15c3: /* (blue) */
+ element = EL_CHAR_AUMLAUT;
+ break;
+
+ case 0x15c4: /* (blue) */
+ element = EL_CHAR_OUMLAUT;
+ break;
+
+ case 0x15c5: /* (blue) */
+ element = EL_CHAR_UUMLAUT;
+ break;
+
+ case 0x15c6: /* (blue) */
+ element = EL_CHAR_0;
+ break;
+
+ case 0x15c7: /* (blue) */
+ element = EL_CHAR_1;
+ break;
+
+ case 0x15c8: /* (blue) */
+ element = EL_CHAR_2;
+ break;
+
+ case 0x15c9: /* (blue) */
+ element = EL_CHAR_3;
+ break;
+
+ case 0x15ca: /* (blue) */
+ element = EL_CHAR_4;
+ break;
+
+ case 0x15cb: /* (blue) */
+ element = EL_CHAR_5;
+ break;
+
+ case 0x15cc: /* (blue) */
+ element = EL_CHAR_6;
+ break;
+
+ case 0x15cd: /* (blue) */
+ element = EL_CHAR_7;
+ break;
+
+ case 0x15ce: /* (blue) */
+ element = EL_CHAR_8;
+ break;
+
+ case 0x15cf: /* (blue) */
+ element = EL_CHAR_9;
+ break;
+
+ case 0x15d0: /* (blue) */
+ element = EL_CHAR_PERIOD;
+ break;
+
+ case 0x15d1: /* (blue) */
+ element = EL_CHAR_EXCLAM;
+ break;
+
+ case 0x15d2: /* (blue) */
+ element = EL_CHAR_COLON;
+ break;
+
+ case 0x15d3: /* (blue) */
+ element = EL_CHAR_LESS;
+ break;
+
+ case 0x15d4: /* (blue) */
+ element = EL_CHAR_GREATER;
+ break;
+
+ case 0x15d5: /* (blue) */
+ element = EL_CHAR_QUESTION;
+ break;
+
+ case 0x15d6: /* (blue) */
+ element = EL_CHAR_COPYRIGHT;
+ break;
+
+ case 0x15d7: /* (blue) */
+ element = EL_CHAR_UP;
+ break;
+
+ case 0x15d8: /* (blue) */
+ element = EL_CHAR_DOWN;
+ break;
+
+ case 0x15d9: /* (blue) */
+ element = EL_CHAR_BUTTON;
+ break;
+
+ case 0x15da: /* (blue) */
+ element = EL_CHAR_PLUS;
+ break;
+
+ case 0x15db: /* (blue) */
+ element = EL_CHAR_MINUS;
+ break;
+
+ case 0x15dc: /* (blue) */
+ element = EL_CHAR_APOSTROPHE;
+ break;
+
+ case 0x15dd: /* (blue) */
+ element = EL_CHAR_PARENLEFT;
+ break;
+
+ case 0x15de: /* (blue) */
+ element = EL_CHAR_PARENRIGHT;
+ break;
+
+ case 0x15df: /* (green) */
+ element = EL_CHAR_A;
+ break;
+
+ case 0x15e0: /* (green) */
+ element = EL_CHAR_B;
+ break;
+
+ case 0x15e1: /* (green) */
+ element = EL_CHAR_C;
+ break;
+
+ case 0x15e2: /* (green) */
+ element = EL_CHAR_D;
+ break;
+
+ case 0x15e3: /* (green) */
+ element = EL_CHAR_E;
+ break;
+
+ case 0x15e4: /* (green) */
+ element = EL_CHAR_F;
+ break;
+
+ case 0x15e5: /* (green) */
+ element = EL_CHAR_G;
+ break;
+
+ case 0x15e6: /* (green) */
+ element = EL_CHAR_H;
+ break;
+
+ case 0x15e7: /* (green) */
+ element = EL_CHAR_I;
+ break;
+
+ case 0x15e8: /* (green) */
+ element = EL_CHAR_J;
+ break;
+
+ case 0x15e9: /* (green) */
+ element = EL_CHAR_K;
+ break;
+
+ case 0x15ea: /* (green) */
+ element = EL_CHAR_L;
+ break;
+
+ case 0x15eb: /* (green) */
+ element = EL_CHAR_M;
+ break;
+
+ case 0x15ec: /* (green) */
+ element = EL_CHAR_N;
+ break;
+
+ case 0x15ed: /* (green) */
+ element = EL_CHAR_O;
+ break;
+
+ case 0x15ee: /* (green) */
+ element = EL_CHAR_P;
+ break;
+
+ case 0x15ef: /* (green) */
+ element = EL_CHAR_Q;
+ break;
+
+ case 0x15f0: /* (green) */
+ element = EL_CHAR_R;
+ break;
+
+ case 0x15f1: /* (green) */
+ element = EL_CHAR_S;
+ break;
+
+ case 0x15f2: /* (green) */
+ element = EL_CHAR_T;
+ break;
+
+ case 0x15f3: /* (green) */
+ element = EL_CHAR_U;
+ break;
+
+ case 0x15f4: /* (green) */
+ element = EL_CHAR_V;
+ break;
+
+ case 0x15f5: /* (green) */
+ element = EL_CHAR_W;
+ break;
+
+ case 0x15f6: /* (green) */
+ element = EL_CHAR_X;
+ break;
+
+ case 0x15f7: /* (green) */
+ element = EL_CHAR_Y;
+ break;
+
+ case 0x15f8: /* (green) */
+ element = EL_CHAR_Z;
+ break;
+
+ case 0x15f9: /* (green) */
+ element = EL_CHAR_AUMLAUT;
+ break;
+
+ case 0x15fa: /* (green) */
+ element = EL_CHAR_OUMLAUT;
+ break;
+
+ case 0x15fb: /* (green) */
+ element = EL_CHAR_UUMLAUT;
+ break;
+
+ case 0x15fc: /* (green) */
+ element = EL_CHAR_0;
+ break;
+
+ case 0x15fd: /* (green) */
+ element = EL_CHAR_1;
+ break;
+
+ case 0x15fe: /* (green) */
+ element = EL_CHAR_2;
+ break;
+
+ case 0x15ff: /* (green) */
+ element = EL_CHAR_3;
+ break;
+
+ case 0x1600: /* (green) */
+ element = EL_CHAR_4;
+ break;
+
+ case 0x1601: /* (green) */
+ element = EL_CHAR_5;
+ break;
+
+ case 0x1602: /* (green) */
+ element = EL_CHAR_6;
+ break;
+
+ case 0x1603: /* (green) */
+ element = EL_CHAR_7;
+ break;
+
+ case 0x1604: /* (green) */
+ element = EL_CHAR_8;
+ break;
+
+ case 0x1605: /* (green) */
+ element = EL_CHAR_9;
+ break;
+
+ case 0x1606: /* (green) */
+ element = EL_CHAR_PERIOD;
+ break;
+
+ case 0x1607: /* (green) */
+ element = EL_CHAR_EXCLAM;
+ break;
+
+ case 0x1608: /* (green) */
+ element = EL_CHAR_COLON;
+ break;
+
+ case 0x1609: /* (green) */
+ element = EL_CHAR_LESS;
+ break;
+
+ case 0x160a: /* (green) */
+ element = EL_CHAR_GREATER;
+ break;
+
+ case 0x160b: /* (green) */
+ element = EL_CHAR_QUESTION;
+ break;
+
+ case 0x160c: /* (green) */
+ element = EL_CHAR_COPYRIGHT;
+ break;
+
+ case 0x160d: /* (green) */
+ element = EL_CHAR_UP;
+ break;
+
+ case 0x160e: /* (green) */
+ element = EL_CHAR_DOWN;
+ break;
+
+ case 0x160f: /* (green) */
+ element = EL_CHAR_BUTTON;
+ break;
+
+ case 0x1610: /* (green) */
+ element = EL_CHAR_PLUS;
+ break;
+
+ case 0x1611: /* (green) */
+ element = EL_CHAR_MINUS;
+ break;
+
+ case 0x1612: /* (green) */
+ element = EL_CHAR_APOSTROPHE;
+ break;
+
+ case 0x1613: /* (green) */
+ element = EL_CHAR_PARENLEFT;
+ break;
+
+ case 0x1614: /* (green) */
+ element = EL_CHAR_PARENRIGHT;
+ break;
+
+ case 0x1615: /* (blue steel) */
+ element = EL_STEEL_CHAR_A;
+ break;
+
+ case 0x1616: /* (blue steel) */
+ element = EL_STEEL_CHAR_B;
+ break;
+
+ case 0x1617: /* (blue steel) */
+ element = EL_STEEL_CHAR_C;
+ break;
+
+ case 0x1618: /* (blue steel) */
+ element = EL_STEEL_CHAR_D;
+ break;
+
+ case 0x1619: /* (blue steel) */
+ element = EL_STEEL_CHAR_E;
+ break;
+
+ case 0x161a: /* (blue steel) */
+ element = EL_STEEL_CHAR_F;
+ break;
+
+ case 0x161b: /* (blue steel) */
+ element = EL_STEEL_CHAR_G;
+ break;
+
+ case 0x161c: /* (blue steel) */
+ element = EL_STEEL_CHAR_H;
+ break;
+
+ case 0x161d: /* (blue steel) */
+ element = EL_STEEL_CHAR_I;
+ break;
+
+ case 0x161e: /* (blue steel) */
+ element = EL_STEEL_CHAR_J;
+ break;
+
+ case 0x161f: /* (blue steel) */
+ element = EL_STEEL_CHAR_K;
+ break;
+
+ case 0x1620: /* (blue steel) */
+ element = EL_STEEL_CHAR_L;
+ break;
+
+ case 0x1621: /* (blue steel) */
+ element = EL_STEEL_CHAR_M;
+ break;
+
+ case 0x1622: /* (blue steel) */
+ element = EL_STEEL_CHAR_N;
+ break;
+
+ case 0x1623: /* (blue steel) */
+ element = EL_STEEL_CHAR_O;
+ break;
+
+ case 0x1624: /* (blue steel) */
+ element = EL_STEEL_CHAR_P;
+ break;
+
+ case 0x1625: /* (blue steel) */
+ element = EL_STEEL_CHAR_Q;
+ break;
+
+ case 0x1626: /* (blue steel) */
+ element = EL_STEEL_CHAR_R;
+ break;
+
+ case 0x1627: /* (blue steel) */
+ element = EL_STEEL_CHAR_S;
+ break;
+
+ case 0x1628: /* (blue steel) */
+ element = EL_STEEL_CHAR_T;
+ break;
+
+ case 0x1629: /* (blue steel) */
+ element = EL_STEEL_CHAR_U;
+ break;
+
+ case 0x162a: /* (blue steel) */
+ element = EL_STEEL_CHAR_V;
+ break;
+
+ case 0x162b: /* (blue steel) */
+ element = EL_STEEL_CHAR_W;
+ break;
+
+ case 0x162c: /* (blue steel) */
+ element = EL_STEEL_CHAR_X;
+ break;
+
+ case 0x162d: /* (blue steel) */
+ element = EL_STEEL_CHAR_Y;
+ break;
+
+ case 0x162e: /* (blue steel) */
+ element = EL_STEEL_CHAR_Z;
+ break;
+
+ case 0x162f: /* (blue steel) */
+ element = EL_STEEL_CHAR_AUMLAUT;
+ break;
+
+ case 0x1630: /* (blue steel) */
+ element = EL_STEEL_CHAR_OUMLAUT;
+ break;
+
+ case 0x1631: /* (blue steel) */
+ element = EL_STEEL_CHAR_UUMLAUT;
+ break;
+
+ case 0x1632: /* (blue steel) */
+ element = EL_STEEL_CHAR_0;
+ break;
+
+ case 0x1633: /* (blue steel) */
+ element = EL_STEEL_CHAR_1;
+ break;
+
+ case 0x1634: /* (blue steel) */
+ element = EL_STEEL_CHAR_2;
+ break;
+
+ case 0x1635: /* (blue steel) */
+ element = EL_STEEL_CHAR_3;
+ break;
+
+ case 0x1636: /* (blue steel) */
+ element = EL_STEEL_CHAR_4;
+ break;
+
+ case 0x1637: /* (blue steel) */
+ element = EL_STEEL_CHAR_5;
+ break;
+
+ case 0x1638: /* (blue steel) */
+ element = EL_STEEL_CHAR_6;
+ break;
+
+ case 0x1639: /* (blue steel) */
+ element = EL_STEEL_CHAR_7;
+ break;
+
+ case 0x163a: /* (blue steel) */
+ element = EL_STEEL_CHAR_8;
+ break;
+
+ case 0x163b: /* (blue steel) */
+ element = EL_STEEL_CHAR_9;
+ break;
+
+ case 0x163c: /* (blue steel) */
+ element = EL_STEEL_CHAR_PERIOD;
+ break;
+
+ case 0x163d: /* (blue steel) */
+ element = EL_STEEL_CHAR_EXCLAM;
+ break;
+
+ case 0x163e: /* (blue steel) */
+ element = EL_STEEL_CHAR_COLON;
+ break;
+
+ case 0x163f: /* (blue steel) */
+ element = EL_STEEL_CHAR_LESS;
+ break;
+
+ case 0x1640: /* (blue steel) */
+ element = EL_STEEL_CHAR_GREATER;
+ break;
+
+ case 0x1641: /* (blue steel) */
+ element = EL_STEEL_CHAR_QUESTION;
+ break;
+
+ case 0x1642: /* (blue steel) */
+ element = EL_STEEL_CHAR_COPYRIGHT;
+ break;
+
+ case 0x1643: /* (blue steel) */
+ element = EL_STEEL_CHAR_UP;
+ break;
+
+ case 0x1644: /* (blue steel) */
+ element = EL_STEEL_CHAR_DOWN;
+ break;
+
+ case 0x1645: /* (blue steel) */
+ element = EL_STEEL_CHAR_BUTTON;
+ break;
+
+ case 0x1646: /* (blue steel) */
+ element = EL_STEEL_CHAR_PLUS;
+ break;
+
+ case 0x1647: /* (blue steel) */
+ element = EL_STEEL_CHAR_MINUS;
+ break;
+
+ case 0x1648: /* (blue steel) */
+ element = EL_STEEL_CHAR_APOSTROPHE;
+ break;
+
+ case 0x1649: /* (blue steel) */
+ element = EL_STEEL_CHAR_PARENLEFT;
+ break;
+
+ case 0x164a: /* (blue steel) */
+ element = EL_STEEL_CHAR_PARENRIGHT;
+ break;
+
+ case 0x164b: /* (green steel) */
+ element = EL_STEEL_CHAR_A;
+ break;
+
+ case 0x164c: /* (green steel) */
+ element = EL_STEEL_CHAR_B;
+ break;
+
+ case 0x164d: /* (green steel) */
+ element = EL_STEEL_CHAR_C;
+ break;
+
+ case 0x164e: /* (green steel) */
+ element = EL_STEEL_CHAR_D;
+ break;
+
+ case 0x164f: /* (green steel) */
+ element = EL_STEEL_CHAR_E;
+ break;
+
+ case 0x1650: /* (green steel) */
+ element = EL_STEEL_CHAR_F;
+ break;
+
+ case 0x1651: /* (green steel) */
+ element = EL_STEEL_CHAR_G;
+ break;
+
+ case 0x1652: /* (green steel) */
+ element = EL_STEEL_CHAR_H;
+ break;
+
+ case 0x1653: /* (green steel) */
+ element = EL_STEEL_CHAR_I;
+ break;
+
+ case 0x1654: /* (green steel) */
+ element = EL_STEEL_CHAR_J;
+ break;
+
+ case 0x1655: /* (green steel) */
+ element = EL_STEEL_CHAR_K;
+ break;
+
+ case 0x1656: /* (green steel) */
+ element = EL_STEEL_CHAR_L;
+ break;
+
+ case 0x1657: /* (green steel) */
+ element = EL_STEEL_CHAR_M;
+ break;
+
+ case 0x1658: /* (green steel) */
+ element = EL_STEEL_CHAR_N;
+ break;
+
+ case 0x1659: /* (green steel) */
+ element = EL_STEEL_CHAR_O;
+ break;
+
+ case 0x165a: /* (green steel) */
+ element = EL_STEEL_CHAR_P;
+ break;
+
+ case 0x165b: /* (green steel) */
+ element = EL_STEEL_CHAR_Q;
+ break;
+
+ case 0x165c: /* (green steel) */
+ element = EL_STEEL_CHAR_R;
+ break;
+
+ case 0x165d: /* (green steel) */
+ element = EL_STEEL_CHAR_S;
+ break;
+
+ case 0x165e: /* (green steel) */
+ element = EL_STEEL_CHAR_T;
+ break;
+
+ case 0x165f: /* (green steel) */
+ element = EL_STEEL_CHAR_U;
+ break;
+
+ case 0x1660: /* (green steel) */
+ element = EL_STEEL_CHAR_V;
+ break;
+
+ case 0x1661: /* (green steel) */
+ element = EL_STEEL_CHAR_W;
+ break;
+
+ case 0x1662: /* (green steel) */
+ element = EL_STEEL_CHAR_X;
+ break;
+
+ case 0x1663: /* (green steel) */
+ element = EL_STEEL_CHAR_Y;
+ break;
+
+ case 0x1664: /* (green steel) */
+ element = EL_STEEL_CHAR_Z;
+ break;
+
+ case 0x1665: /* (green steel) */
+ element = EL_STEEL_CHAR_AUMLAUT;
+ break;
+
+ case 0x1666: /* (green steel) */
+ element = EL_STEEL_CHAR_OUMLAUT;
+ break;
+
+ case 0x1667: /* (green steel) */
+ element = EL_STEEL_CHAR_UUMLAUT;
+ break;
+
+ case 0x1668: /* (green steel) */
+ element = EL_STEEL_CHAR_0;
+ break;
+
+ case 0x1669: /* (green steel) */
+ element = EL_STEEL_CHAR_1;
+ break;
+
+ case 0x166a: /* (green steel) */
+ element = EL_STEEL_CHAR_2;
+ break;
+
+ case 0x166b: /* (green steel) */
+ element = EL_STEEL_CHAR_3;
+ break;
+
+ case 0x166c: /* (green steel) */
+ element = EL_STEEL_CHAR_4;
+ break;
+
+ case 0x166d: /* (green steel) */
+ element = EL_STEEL_CHAR_5;
+ break;
+
+ case 0x166e: /* (green steel) */
+ element = EL_STEEL_CHAR_6;
+ break;
+
+ case 0x166f: /* (green steel) */
+ element = EL_STEEL_CHAR_7;
+ break;
+
+ case 0x1670: /* (green steel) */
+ element = EL_STEEL_CHAR_8;
+ break;
+
+ case 0x1671: /* (green steel) */
+ element = EL_STEEL_CHAR_9;
+ break;
+
+ case 0x1672: /* (green steel) */
+ element = EL_STEEL_CHAR_PERIOD;
+ break;
+
+ case 0x1673: /* (green steel) */
+ element = EL_STEEL_CHAR_EXCLAM;
+ break;
+
+ case 0x1674: /* (green steel) */
+ element = EL_STEEL_CHAR_COLON;
+ break;
+
+ case 0x1675: /* (green steel) */
+ element = EL_STEEL_CHAR_LESS;
+ break;
+
+ case 0x1676: /* (green steel) */
+ element = EL_STEEL_CHAR_GREATER;
+ break;
+
+ case 0x1677: /* (green steel) */
+ element = EL_STEEL_CHAR_QUESTION;
+ break;
+
+ case 0x1678: /* (green steel) */
+ element = EL_STEEL_CHAR_COPYRIGHT;
+ break;
+
+ case 0x1679: /* (green steel) */
+ element = EL_STEEL_CHAR_UP;
+ break;
+
+ case 0x167a: /* (green steel) */
+ element = EL_STEEL_CHAR_DOWN;
+ break;
+
+ case 0x167b: /* (green steel) */
+ element = EL_STEEL_CHAR_BUTTON;
+ break;
+
+ case 0x167c: /* (green steel) */
+ element = EL_STEEL_CHAR_PLUS;
+ break;
+
+ case 0x167d: /* (green steel) */
+ element = EL_STEEL_CHAR_MINUS;
+ break;
+
+ case 0x167e: /* (green steel) */
+ element = EL_STEEL_CHAR_APOSTROPHE;
+ break;
+
+ case 0x167f: /* (green steel) */
+ element = EL_STEEL_CHAR_PARENLEFT;
+ break;
+
+ case 0x1680: /* (green steel) */
+ element = EL_STEEL_CHAR_PARENRIGHT;
+ break;
+
+ case 0x1681: /* gate (red) */
+ element = EL_EM_GATE_1;
+ break;
+
+ case 0x1682: /* secret gate (red) */
+ element = EL_GATE_1_GRAY;
+ break;
+
+ case 0x1683: /* gate (yellow) */
+ element = EL_EM_GATE_2;
+ break;
+
+ case 0x1684: /* secret gate (yellow) */
+ element = EL_GATE_2_GRAY;
+ break;
+
+ case 0x1685: /* gate (blue) */
+ element = EL_EM_GATE_4;
+ break;
+
+ case 0x1686: /* secret gate (blue) */
+ element = EL_GATE_4_GRAY;
+ break;
+
+ case 0x1687: /* gate (green) */
+ element = EL_EM_GATE_3;
+ break;
+
+ case 0x1688: /* secret gate (green) */
+ element = EL_GATE_3_GRAY;
+ break;
+
+ case 0x1689: /* gate (white) */
+ element = EL_DC_GATE_WHITE;
+ break;
+
+ case 0x168a: /* secret gate (white) */
+ element = EL_DC_GATE_WHITE_GRAY;
+ break;
+
+ case 0x168b: /* secret gate (no key) */
+ element = EL_DC_GATE_FAKE_GRAY;
+ break;
+
+ case 0x168c:
+ element = EL_ROBOT_WHEEL;
+ break;
+
+ case 0x168d:
+ element = EL_DC_TIMEGATE_SWITCH;
+ break;
+
+ case 0x168e:
+ element = EL_ACID_POOL_BOTTOM;
+ break;
+
+ case 0x168f:
+ element = EL_ACID_POOL_TOPLEFT;
+ break;
+
+ case 0x1690:
+ element = EL_ACID_POOL_TOPRIGHT;
+ break;
+
+ case 0x1691:
+ element = EL_ACID_POOL_BOTTOMLEFT;
+ break;
+
+ case 0x1692:
+ element = EL_ACID_POOL_BOTTOMRIGHT;
+ break;
+
+ case 0x1693:
+ element = EL_STEELWALL;
+ break;
+
+ case 0x1694:
+ element = EL_STEELWALL_SLIPPERY;
+ break;
+
+ case 0x1695: /* steel wall (not round) */
+ element = EL_STEELWALL;
+ break;
+
+ case 0x1696: /* steel wall (left) */
+ element = EL_DC_STEELWALL_1_LEFT;
+ break;
+
+ case 0x1697: /* steel wall (bottom) */
+ element = EL_DC_STEELWALL_1_BOTTOM;
+ break;
+
+ case 0x1698: /* steel wall (right) */
+ element = EL_DC_STEELWALL_1_RIGHT;
+ break;
+
+ case 0x1699: /* steel wall (top) */
+ element = EL_DC_STEELWALL_1_TOP;
+ break;
+
+ case 0x169a: /* steel wall (left/bottom) */
+ element = EL_DC_STEELWALL_1_BOTTOMLEFT;
+ break;
+
+ case 0x169b: /* steel wall (right/bottom) */
+ element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
+ break;
+
+ case 0x169c: /* steel wall (right/top) */
+ element = EL_DC_STEELWALL_1_TOPRIGHT;
+ break;
+
+ case 0x169d: /* steel wall (left/top) */
+ element = EL_DC_STEELWALL_1_TOPLEFT;
+ break;
+
+ case 0x169e: /* steel wall (right/bottom small) */
+ element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
+ break;
+
+ case 0x169f: /* steel wall (left/bottom small) */
+ element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
+ break;
+
+ case 0x16a0: /* steel wall (right/top small) */
+ element = EL_DC_STEELWALL_1_TOPRIGHT_2;
+ break;
+
+ case 0x16a1: /* steel wall (left/top small) */
+ element = EL_DC_STEELWALL_1_TOPLEFT_2;
+ break;
+
+ case 0x16a2: /* steel wall (left/right) */
+ element = EL_DC_STEELWALL_1_VERTICAL;
+ break;
+
+ case 0x16a3: /* steel wall (top/bottom) */
+ element = EL_DC_STEELWALL_1_HORIZONTAL;
+ break;
+
+ case 0x16a4: /* steel wall 2 (left end) */
+ element = EL_DC_STEELWALL_2_LEFT;
+ break;
+
+ case 0x16a5: /* steel wall 2 (right end) */
+ element = EL_DC_STEELWALL_2_RIGHT;
+ break;
+
+ case 0x16a6: /* steel wall 2 (top end) */
+ element = EL_DC_STEELWALL_2_TOP;
+ break;
+
+ case 0x16a7: /* steel wall 2 (bottom end) */
+ element = EL_DC_STEELWALL_2_BOTTOM;
+ break;
+
+ case 0x16a8: /* steel wall 2 (left/right) */
+ element = EL_DC_STEELWALL_2_HORIZONTAL;
+ break;
+
+ case 0x16a9: /* steel wall 2 (up/down) */
+ element = EL_DC_STEELWALL_2_VERTICAL;
+ break;
+
+ case 0x16aa: /* steel wall 2 (mid) */
+ element = EL_DC_STEELWALL_2_MIDDLE;
+ break;
+
+ case 0x16ab:
+ element = EL_SIGN_EXCLAMATION;
+ break;
+
+ case 0x16ac:
+ element = EL_SIGN_RADIOACTIVITY;
+ break;
+
+ case 0x16ad:
+ element = EL_SIGN_STOP;
+ break;
+
+ case 0x16ae:
+ element = EL_SIGN_WHEELCHAIR;
+ break;
+
+ case 0x16af:
+ element = EL_SIGN_PARKING;
+ break;
+
+ case 0x16b0:
+ element = EL_SIGN_NO_ENTRY;
+ break;
+
+ case 0x16b1:
+ element = EL_SIGN_HEART;
+ break;
+
+ case 0x16b2:
+ element = EL_SIGN_GIVE_WAY;
+ break;
+
+ case 0x16b3:
+ element = EL_SIGN_ENTRY_FORBIDDEN;
+ break;
+
+ case 0x16b4:
+ element = EL_SIGN_EMERGENCY_EXIT;
+ break;
+
+ case 0x16b5:
+ element = EL_SIGN_YIN_YANG;
+ break;
+
+ case 0x16b6:
+ element = EL_WALL_EMERALD;
+ break;
+
+ case 0x16b7:
+ element = EL_WALL_DIAMOND;
+ break;
+
+ case 0x16b8:
+ element = EL_WALL_PEARL;
+ break;
+
+ case 0x16b9:
+ element = EL_WALL_CRYSTAL;
+ break;
+
+ case 0x16ba:
+ element = EL_INVISIBLE_WALL;
+ break;
+
+ case 0x16bb:
+ element = EL_INVISIBLE_STEELWALL;
+ break;
+
+ /* 0x16bc - 0x16cb: */
+ /* EL_INVISIBLE_SAND */
+
+ case 0x16cc:
+ element = EL_LIGHT_SWITCH;
+ break;
+
+ case 0x16cd:
+ element = EL_ENVELOPE_1;
+ break;
+
+ default:
+ if (element >= 0x0117 && element <= 0x036e) /* (?) */
+ element = EL_DIAMOND;
+ else if (element >= 0x042d && element <= 0x0684) /* (?) */
+ element = EL_EMERALD;
+ else if (element >= 0x157c && element <= 0x158b)
+ element = EL_SAND;
+ else if (element >= 0x1590 && element <= 0x159f)
+ element = EL_DC_LANDMINE;
+ else if (element >= 0x16bc && element <= 0x16cb)
+ element = EL_INVISIBLE_SAND;
+ else
+ {
+ Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
+ element = EL_UNKNOWN;
+ }
+ break;
+ }
+
+ return getMappedElement(element);
+}
+
+#if 1
+
+static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
+ int nr)
+{
+ byte header[DC_LEVEL_HEADER_SIZE];
+ int envelope_size;
+ int envelope_header_pos = 62;
+ int envelope_content_pos = 94;
+ int level_name_pos = 251;
+ int level_author_pos = 292;
+ int envelope_header_len;
+ int envelope_content_len;
+ int level_name_len;
+ int level_author_len;
+ int fieldx, fieldy;
+ int num_yamyam_contents;
+ int i, x, y;
+
+ getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
+
+ for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
+ {
+ unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+
+ header[i * 2 + 0] = header_word >> 8;
+ header[i * 2 + 1] = header_word & 0xff;
+ }
+
+ /* read some values from level header to check level decoding integrity */
+ fieldx = header[6] | (header[7] << 8);
+ fieldy = header[8] | (header[9] << 8);
+ num_yamyam_contents = header[60] | (header[61] << 8);
+
+ /* do some simple sanity checks to ensure that level was correctly decoded */
+ if (fieldx < 1 || fieldx > 256 ||
+ fieldy < 1 || fieldy > 256 ||
+ num_yamyam_contents < 1 || num_yamyam_contents > 8)
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot decode level from stream -- using empty level");
+
+ return;
+ }
+
+ /* maximum envelope header size is 31 bytes */
+ envelope_header_len = header[envelope_header_pos];
+ /* maximum envelope content size is 110 (156?) bytes */
+ envelope_content_len = header[envelope_content_pos];
+
+ /* maximum level title size is 40 bytes */
+ level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
+ /* maximum level author size is 30 (51?) bytes */
+ level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
+
+ envelope_size = 0;
+
+ for (i = 0; i < envelope_header_len; i++)
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] =
+ header[envelope_header_pos + 1 + i];
+
+ if (envelope_header_len > 0 && envelope_content_len > 0)
+ {
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] = '\n';
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] = '\n';
+ }
+
+ for (i = 0; i < envelope_content_len; i++)
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] =
+ header[envelope_content_pos + 1 + i];
+
+ level->envelope[0].text[envelope_size] = '\0';
+
+ level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
+ level->envelope[0].ysize = 10;
+ level->envelope[0].autowrap = TRUE;
+ level->envelope[0].centered = TRUE;
+
+ for (i = 0; i < level_name_len; i++)
+ level->name[i] = header[level_name_pos + 1 + i];
+ level->name[level_name_len] = '\0';
+
+ for (i = 0; i < level_author_len; i++)
+ level->author[i] = header[level_author_pos + 1 + i];
+ level->author[level_author_len] = '\0';
+
+ num_yamyam_contents = header[60] | (header[61] << 8);
+ level->num_yamyam_contents =
+ MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
+
+ for (i = 0; i < num_yamyam_contents; i++)
+ {
+ for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
+ {
+ unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+#if 1
+ int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
+#else
+ int element_dc = word;
+#endif
+
+ if (i < MAX_ELEMENT_CONTENTS)
+ level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
+ }
+ }
+
+ fieldx = header[6] | (header[7] << 8);
+ fieldy = header[8] | (header[9] << 8);
+ level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
+ level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
+
+ for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
+ {
+ unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+#if 1
+ int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
+#else
+ int element_dc = word;
+#endif
+
+ if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
+ level->field[x][y] = getMappedElement_DC(element_dc);
+ }
+
+ x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
+ y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
+ level->field[x][y] = EL_PLAYER_1;
+
+ x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
+ y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
+ level->field[x][y] = EL_PLAYER_2;
+
+ level->gems_needed = header[18] | (header[19] << 8);
+
+ level->score[SC_EMERALD] = header[20] | (header[21] << 8);
+ level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
+ level->score[SC_PEARL] = header[24] | (header[25] << 8);
+ level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
+ level->score[SC_NUT] = header[28] | (header[29] << 8);
+ level->score[SC_ROBOT] = header[30] | (header[31] << 8);
+ level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
+ level->score[SC_BUG] = header[34] | (header[35] << 8);
+ level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
+ level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
+ level->score[SC_KEY] = header[40] | (header[41] << 8);
+ level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
+
+ level->time = header[44] | (header[45] << 8);
+
+ level->amoeba_speed = header[46] | (header[47] << 8);
+ level->time_light = header[48] | (header[49] << 8);
+ level->time_timegate = header[50] | (header[51] << 8);
+ level->time_wheel = header[52] | (header[53] << 8);
+ level->time_magic_wall = header[54] | (header[55] << 8);
+ level->extra_time = header[56] | (header[57] << 8);
+ level->shield_normal_time = header[58] | (header[59] << 8);
+
+ /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
+ can slip down from flat walls, like normal walls and steel walls */
+ level->em_slippery_gems = TRUE;
+
+#if 0
+ /* Diamond Caves II levels are always surrounded by indestructible wall, but
+ not necessarily in a rectangular way -- fill with invisible steel wall */
+
+ /* !!! not always true !!! keep level and set BorderElement instead !!! */
+
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+#if 1
+ if ((x == 0 || x == level->fieldx - 1 ||
+ y == 0 || y == level->fieldy - 1) &&
+ level->field[x][y] == EL_EMPTY)
+ level->field[x][y] = EL_INVISIBLE_STEELWALL;
+#else
+ if ((x == 0 || x == level->fieldx - 1 ||
+ y == 0 || y == level->fieldy - 1) &&
+ level->field[x][y] == EL_EMPTY)
+ FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
+ level->field, level->fieldx, level->fieldy);
+#endif
+ }
+#endif
+}
+
+static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ char *filename = level_file_info->filename;
+ FILE *file;
+ int num_magic_bytes = 8;
+ char magic_bytes[num_magic_bytes + 1];
+ int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+ // fseek(file, 0x0000, SEEK_SET);
+
+ if (level_file_info->packed)
+ {
+ /* read "magic bytes" from start of file */
+ fgets(magic_bytes, num_magic_bytes + 1, file);
+
+ /* check "magic bytes" for correct file format */
+ if (!strPrefix(magic_bytes, "DC2"))
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
+ filename);
+
+ return;
+ }
+
+ if (strPrefix(magic_bytes, "DC2Win95") ||
+ strPrefix(magic_bytes, "DC2Win98"))
+ {
+ int position_first_level = 0x00fa;
+ int extra_bytes = 4;
+ int skip_bytes;
+
+ /* advance file stream to first level inside the level package */
+ skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
+
+ /* each block of level data is followed by block of non-level data */
+ num_levels_to_skip *= 2;
+
+ /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
+ while (num_levels_to_skip >= 0)
+ {
+ /* advance file stream to next level inside the level package */
+ if (fseek(file, skip_bytes, SEEK_CUR) != 0)
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
+ filename);
+
+ return;
+ }
+
+ /* skip apparently unused extra bytes following each level */
+ ReadUnusedBytesFromFile(file, extra_bytes);
+
+ /* read size of next level in level package */
+ skip_bytes = getFile32BitLE(file);
+
+ num_levels_to_skip--;
+ }
+ }
+ else
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
+ filename);
+
+ return;
+ }
+ }
+
+ LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
+
+ fclose(file);
+}
+
+#else
+
+static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ char *filename = level_file_info->filename;
+ FILE *file;
+#if 0
+ int nr = level_file_info->nr - leveldir_current->first_level;
+#endif
+ byte header[DC_LEVEL_HEADER_SIZE];
+ int envelope_size;
+ int envelope_header_pos = 62;
+ int envelope_content_pos = 94;
+ int level_name_pos = 251;
+ int level_author_pos = 292;
+ int envelope_header_len;
+ int envelope_content_len;
+ int level_name_len;
+ int level_author_len;
+ int fieldx, fieldy;
+ int num_yamyam_contents;
+ int i, x, y;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ return;
+ }
+
+#if 0
+ /* position file stream to the requested level inside the level package */
+ if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
+
+ return;
+ }
+#endif
+
+ getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
+
+ for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
+ {
+ unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+
+ header[i * 2 + 0] = header_word >> 8;
+ header[i * 2 + 1] = header_word & 0xff;
+ }
+
+ /* read some values from level header to check level decoding integrity */
+ fieldx = header[6] | (header[7] << 8);
+ fieldy = header[8] | (header[9] << 8);
+ num_yamyam_contents = header[60] | (header[61] << 8);
+
+ /* do some simple sanity checks to ensure that level was correctly decoded */
+ if (fieldx < 1 || fieldx > 256 ||
+ fieldy < 1 || fieldy > 256 ||
+ num_yamyam_contents < 1 || num_yamyam_contents > 8)
+ {
+ level->no_valid_file = TRUE;
+
+ Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
+ filename);
+
+ return;
+ }
+
+ /* maximum envelope header size is 31 bytes */
+ envelope_header_len = header[envelope_header_pos];
+ /* maximum envelope content size is 110 (156?) bytes */
+ envelope_content_len = header[envelope_content_pos];
- reading_multipart_level = TRUE;
+ /* maximum level title size is 40 bytes */
+ level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
+ /* maximum level author size is 30 (51?) bytes */
+ level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
- if (is_first_part) /* start with first part of new multi-part level */
- {
- /* copy level info structure from first part */
- multipart_level = *level;
+ envelope_size = 0;
- /* clear playfield of new multi-part level */
- for (y = 0; y < MAX_LEV_FIELDY; y++)
- for (x = 0; x < MAX_LEV_FIELDX; x++)
- multipart_level.field[x][y] = EL_EMPTY;
- }
+ for (i = 0; i < envelope_header_len; i++)
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] =
+ header[envelope_header_pos + 1 + i];
- if (name_first == '?')
- name_first = '1';
- if (name_last == '?')
- name_last = '1';
+ if (envelope_header_len > 0 && envelope_content_len > 0)
+ {
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] = '\n';
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] = '\n';
+ }
- multipart_xpos = (int)(name_first - '0');
- multipart_ypos = (int)(name_last - '0');
+ for (i = 0; i < envelope_content_len; i++)
+ if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+ level->envelope[0].text[envelope_size++] =
+ header[envelope_content_pos + 1 + i];
-#if 0
- printf("----------> part (%d/%d) of multi-part level '%s'\n",
- multipart_xpos, multipart_ypos, multipart_level.name);
-#endif
+ level->envelope[0].text[envelope_size] = '\0';
- if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
- multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
- {
- Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
+ level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
+ level->envelope[0].ysize = 10;
+ level->envelope[0].autowrap = TRUE;
+ level->envelope[0].centered = TRUE;
- break;
- }
+ for (i = 0; i < level_name_len; i++)
+ level->name[i] = header[level_name_pos + 1 + i];
+ level->name[level_name_len] = '\0';
- multipart_level.fieldx = MAX(multipart_level.fieldx,
- multipart_xpos * SP_LEVEL_XSIZE);
- multipart_level.fieldy = MAX(multipart_level.fieldy,
- multipart_ypos * SP_LEVEL_YSIZE);
+ for (i = 0; i < level_author_len; i++)
+ level->author[i] = header[level_author_pos + 1 + i];
+ level->author[level_author_len] = '\0';
- /* copy level part at the right position of multi-part level */
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ num_yamyam_contents = header[60] | (header[61] << 8);
+ level->num_yamyam_contents =
+ MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
+
+ for (i = 0; i < num_yamyam_contents; i++)
+ {
+ for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
{
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- {
- int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
- int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
+ unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+#if 1
+ int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
+#else
+ int element_dc = word;
+#endif
- multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
- }
+ if (i < MAX_ELEMENT_CONTENTS)
+ level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
}
}
- fclose(file);
+ fieldx = header[6] | (header[7] << 8);
+ fieldy = header[8] | (header[9] << 8);
+ level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
+ level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
- if (use_empty_level)
+ for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
{
- setLevelInfoToDefaults(level);
+ unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+#if 1
+ int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
+#else
+ int element_dc = word;
+#endif
- level->fieldx = SP_LEVEL_XSIZE;
- level->fieldy = SP_LEVEL_YSIZE;
+ if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
+ level->field[x][y] = getMappedElement_DC(element_dc);
+ }
- for (y = 0; y < SP_LEVEL_YSIZE; y++)
- for (x = 0; x < SP_LEVEL_XSIZE; x++)
- level->field[x][y] = EL_EMPTY;
+ x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
+ y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
+ level->field[x][y] = EL_PLAYER_1;
- strcpy(level->name, "-------- EMPTY --------");
+ x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
+ y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
+ level->field[x][y] = EL_PLAYER_2;
- Error(ERR_WARN, "single part of multi-part level -- using empty level");
- }
+ level->gems_needed = header[18] | (header[19] << 8);
+
+ level->score[SC_EMERALD] = header[20] | (header[21] << 8);
+ level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
+ level->score[SC_PEARL] = header[24] | (header[25] << 8);
+ level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
+ level->score[SC_NUT] = header[28] | (header[29] << 8);
+ level->score[SC_ROBOT] = header[30] | (header[31] << 8);
+ level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
+ level->score[SC_BUG] = header[34] | (header[35] << 8);
+ level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
+ level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
+ level->score[SC_KEY] = header[40] | (header[41] << 8);
+ level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
+
+ level->time = header[44] | (header[45] << 8);
+
+ level->amoeba_speed = header[46] | (header[47] << 8);
+ level->time_light = header[48] | (header[49] << 8);
+ level->time_timegate = header[50] | (header[51] << 8);
+ level->time_wheel = header[52] | (header[53] << 8);
+ level->time_magic_wall = header[54] | (header[55] << 8);
+ level->extra_time = header[56] | (header[57] << 8);
+ level->shield_normal_time = header[58] | (header[59] << 8);
- if (reading_multipart_level)
- *level = multipart_level;
+ fclose(file);
+
+ /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
+ can slip down from flat walls, like normal walls and steel walls */
+ level->em_slippery_gems = TRUE;
+
+#if 0
+ /* Diamond Caves II levels are always surrounded by indestructible wall, but
+ not necessarily in a rectangular way -- fill with invisible steel wall */
+
+ /* !!! not always true !!! keep level and set BorderElement instead !!! */
+
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+#if 1
+ if ((x == 0 || x == level->fieldx - 1 ||
+ y == 0 || y == level->fieldy - 1) &&
+ level->field[x][y] == EL_EMPTY)
+ level->field[x][y] = EL_INVISIBLE_STEELWALL;
+#else
+ if ((x == 0 || x == level->fieldx - 1 ||
+ y == 0 || y == level->fieldy - 1) &&
+ level->field[x][y] == EL_EMPTY)
+ FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
+ level->field, level->fieldx, level->fieldy);
+#endif
+ }
+#endif
}
+#endif
+
+
/* ------------------------------------------------------------------------- */
/* functions for loading generic level */
/* ------------------------------------------------------------------------- */
LoadLevelFromFileInfo_SP(level, level_file_info);
break;
+ case LEVEL_FILE_TYPE_DC:
+ LoadLevelFromFileInfo_DC(level, level_file_info);
+ break;
+
default:
LoadLevelFromFileInfo_RND(level, level_file_info);
break;
if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
level->game_engine_type = GAME_ENGINE_TYPE_RND;
-#if 1
if (level_file_info->type != LEVEL_FILE_TYPE_RND)
CopyNativeLevel_Native_to_RND(level);
-#else
- if (level_file_info->type == LEVEL_FILE_TYPE_RND)
- CopyNativeLevel_RND_to_Native(level);
- else
- CopyNativeLevel_Native_to_RND(level);
-#endif
}
void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
{
+ int i, j;
+
if (leveldir_current == NULL) /* only when dumping level */
return;
/* all engine modifications also valid for levels which use latest engine */
-#if 1
if (level->game_version < VERSION_IDENT(3,2,0,5))
{
/* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
level->score[SC_TIME_BONUS] /= 10;
}
-#endif
#if 0
leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
/* player was faster than enemies in 1.0.0 and before */
if (level->file_version == FILE_VERSION_1_0)
- level->initial_player_stepsize = STEPSIZE_FAST;
+ for (i = 0; i < MAX_PLAYERS; i++)
+ level->initial_player_stepsize[i] = STEPSIZE_FAST;
/* default behaviour for EM style gems was "slippery" only in 2.0.1 */
if (level->game_version == VERSION_IDENT(2,0,1,0))
/* trigger settings did not exist before 3.1.0; set to default "any" */
if (level->game_version < VERSION_IDENT(3,1,0,0))
{
- int i, j;
-
/* correct "can move into acid" settings (all zero in old levels) */
level->can_move_into_acid_bits = 0; /* nothing can move into acid */
}
}
}
+
+ /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
+ {
+ int element = EL_CUSTOM_START + 255;
+ struct ElementInfo *ei = &element_info[element];
+ struct ElementChangeInfo *change = &ei->change_page[0];
+
+ /* This is needed to fix a problem that was caused by a bugfix in function
+ game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
+ when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
+ not replace walkable elements, but instead just placed the player on it,
+ without placing the Sokoban field under the player). Unfortunately, this
+ breaks "Snake Bite" style levels when the snake is halfway through a door
+ that just closes (the snake head is still alive and can be moved in this
+ case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
+ player (without Sokoban element) which then gets killed as designed). */
+
+ if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
+ strncmp(ei->description, "pause b4 death", 14) == 0) &&
+ change->target_element == EL_SOKOBAN_FIELD_PLAYER)
+ change->target_element = EL_PLAYER_1;
+ }
+
+ /* not centering level after relocating player was default only in 3.2.3 */
+ if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
+ level->shifted_relocation = TRUE;
}
static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
if (ei->access_direction == MV_NO_DIRECTION)
ei->access_direction = MV_ALL_DIRECTIONS;
-
-#if 0
- for (j = 0; j < ei->num_change_pages; j++)
- {
- struct ElementChangeInfo *change = &ei->change_page[j];
-
- if (change->trigger_side == CH_SIDE_NONE)
- change->trigger_side = CH_SIDE_ANY;
- }
-#endif
}
}
-#if 1
/* correct custom element values (fix invalid values for all versions) */
if (1)
{
}
}
}
-#endif
/* initialize "can_explode" field for old levels which did not store this */
/* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
/* initialize element properties for level editor etc. */
InitElementPropertiesEngine(level->game_version);
+ InitElementPropertiesAfterLoading(level->game_version);
}
static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
lev_fieldy = level->fieldy;
/* determine border element for this level */
- SetBorderElement();
+ if (level->file_info.type == LEVEL_FILE_TYPE_DC)
+ BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
+ else
+ SetBorderElement();
}
static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
{
struct LevelFileInfo *level_file_info = &level->file_info;
-#if 1
- if (level_file_info->type == LEVEL_FILE_TYPE_RND)
- CopyNativeLevel_RND_to_Native(level);
-#else
if (level_file_info->type == LEVEL_FILE_TYPE_RND)
CopyNativeLevel_RND_to_Native(level);
- else
- CopyNativeLevel_Native_to_RND(level);
-#endif
}
void LoadLevelTemplate(int nr)
LoadLevel_InitNativeEngines(&level, filename);
}
-static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
+static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+
+ chunk_size += putFileVersion(file, level->file_version);
+ chunk_size += putFileVersion(file, level->game_version);
+
+ return chunk_size;
+}
+
+static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
{
- putFileVersion(file, level->file_version);
- putFileVersion(file, level->game_version);
+ int chunk_size = 0;
+
+ chunk_size += putFile16BitBE(file, level->creation_date.year);
+ chunk_size += putFile8Bit(file, level->creation_date.month);
+ chunk_size += putFile8Bit(file, level->creation_date.day);
+
+ return chunk_size;
}
+#if 0
static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
{
int i, x, y;
WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
}
+#endif
-static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
+static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
{
+ int chunk_size = 0;
int i;
- for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
- putFile8Bit(file, level->author[i]);
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+ chunk_size += putFile8Bit(file, level->name[i]);
+
+ return chunk_size;
}
-static void SaveLevel_TITL(FILE *file, struct LevelInfo *level)
+static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
{
+ int chunk_size = 0;
int i;
- for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
- putFile8Bit(file, level->name[i]);
+ for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
+ chunk_size += putFile8Bit(file, level->author[i]);
+
+ return chunk_size;
}
-static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
+#if 0
+static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
{
+ int chunk_size = 0;
int x, y;
for (y = 0; y < level->fieldy; y++)
for (x = 0; x < level->fieldx; x++)
if (level->encoding_16bit_field)
- putFile16BitBE(file, level->field[x][y]);
+ chunk_size += putFile16BitBE(file, level->field[x][y]);
else
- putFile8Bit(file, level->field[x][y]);
+ chunk_size += putFile8Bit(file, level->field[x][y]);
+
+ return chunk_size;
+}
+#endif
+
+static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
+{
+ int chunk_size = 0;
+ int x, y;
+
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
+ chunk_size += putFile16BitBE(file, level->field[x][y]);
+
+ return chunk_size;
}
#if 0
}
#endif
+#if 0
static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
{
int i, x, y;
for (x = 0; x < 3; x++)
putFile16BitBE(file, content_array[i][x][y]);
}
+#endif
-static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
+#if 0
+static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
{
- int i;
int envelope_nr = element - EL_ENVELOPE_1;
int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
+ int chunk_size = 0;
+ int i;
- putFile16BitBE(file, element);
- putFile16BitBE(file, envelope_len);
- putFile8Bit(file, level->envelope_xsize[envelope_nr]);
- putFile8Bit(file, level->envelope_ysize[envelope_nr]);
+ chunk_size += putFile16BitBE(file, element);
+ chunk_size += putFile16BitBE(file, envelope_len);
+ chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
+ chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
+ chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
for (i = 0; i < envelope_len; i++)
- putFile8Bit(file, level->envelope_text[envelope_nr][i]);
+ chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
+
+ return chunk_size;
}
+#endif
#if 0
static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
{
int element = EL_CUSTOM_START + i;
-#if 1
struct ElementInfo *ei = &element_info[element];
if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
check++;
}
-#else
- if (Properties[element][EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
- {
- if (check < num_changed_custom_elements)
- {
- putFile16BitBE(file, element);
- putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
- }
-
- check++;
- }
-#endif
}
if (check != num_changed_custom_elements) /* should not happen */
for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
putFile8Bit(file, ei->description[j]);
-#if 1
putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
-#else
- putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
-#endif
/* some free bytes for future properties and padding */
WriteUnusedBytesToFile(file, 7);
for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
putFile8Bit(file, ei->description[i]);
-#if 1
putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
-#else
- putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
-#endif
+
WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
putFile8Bit(file, ei->num_change_pages);
static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
boolean write_element)
{
+ int save_type = entry->save_type;
int data_type = entry->data_type;
int conf_type = entry->conf_type;
int byte_mask = conf_type & CONF_MASK_BYTES;
if (value != default_value)
modified = TRUE;
- if (!modified) /* do not save unmodified default settings */
+ /* do not save if explicitly told or if unmodified default settings */
+ if ((save_type == SAVE_CONF_NEVER) ||
+ (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
return 0;
if (write_element)
byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
0);
-
- return num_bytes;
}
else if (data_type == TYPE_STRING)
{
if (!strEqual(string, default_string))
modified = TRUE;
- if (!modified) /* do not save unmodified default settings */
+ /* do not save if explicitly told or if unmodified default settings */
+ if ((save_type == SAVE_CONF_NEVER) ||
+ (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
return 0;
if (write_element)
for (i = 0; i < string_length; i++)
num_bytes += putFile8Bit(file, string[i]);
-
- return num_bytes;
}
else if (data_type == TYPE_ELEMENT_LIST)
{
if (element_array[i] != default_value)
modified = TRUE;
- if (!modified) /* do not save unmodified default settings */
+ /* do not save if explicitly told or if unmodified default settings */
+ if ((save_type == SAVE_CONF_NEVER) ||
+ (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
return 0;
if (write_element)
for (i = 0; i < num_elements; i++)
num_bytes += putFile16BitBE(file, element_array[i]);
-
- return num_bytes;
}
else if (data_type == TYPE_CONTENT_LIST)
{
if (content[i].e[x][y] != default_value)
modified = TRUE;
- if (!modified) /* do not save unmodified default settings */
+ /* do not save if explicitly told or if unmodified default settings */
+ if ((save_type == SAVE_CONF_NEVER) ||
+ (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
return 0;
if (write_element)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
num_bytes += putFile16BitBE(file, content[i].e[x][y]);
-
- return num_bytes;
}
- return 0;
-}
-
-#if 0
-
-static int SaveLevel_MicroChunk_SingleValue(FILE *file,
- struct LevelFileConfigInfo *entry)
-{
- int default_value = entry->default_value;
- int element = entry->element;
- int data_type = entry->data_type;
- int conf_type = entry->conf_type;
- int byte_mask = conf_type & CONF_MASK_BYTES;
- void *value_ptr = entry->value;
- int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
- *(int *)value_ptr);
- int num_bytes = 0;
- boolean modified = FALSE;
-
- /* check if any settings have been modified before saving them */
- if (value != default_value)
- modified = TRUE;
-
- if (!modified) /* do not save unmodified default settings */
- return 0;
-
-#if 0
- printf("::: %02x, %d: %d != %d\n",
- byte_mask, conf_type & CONF_MASK_TOKEN,
- value, default_value);
-#endif
-
- if (element != -1)
- num_bytes += putFile16BitBE(file, element);
-
- num_bytes += putFile8Bit(file, conf_type);
- num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
- byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
- byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :0);
-
return num_bytes;
}
-static int SaveLevel_MicroChunk_ElementList(FILE *file,
- struct LevelFileConfigInfo *entry)
+static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
{
- int *element_array = (int *)(entry->value);
- int num_elements = *(int *)(entry->num_entities);
- int default_value = entry->default_value;
- int element = entry->element;
- int conf_type = entry->conf_type;
- int num_bytes = 0;
- boolean modified = FALSE;
+ int chunk_size = 0;
int i;
- /* check if any settings have been modified before saving them */
- for (i = 0; i < num_elements; i++)
- if (element_array[i] != default_value)
- modified = TRUE;
-
- if (!modified) /* do not save unmodified default settings */
- return 0;
-
- if (element != -1)
- num_bytes += putFile16BitBE(file, element);
-
- num_bytes += putFile8Bit(file, conf_type);
- num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
-
- for (i = 0; i < num_elements; i++)
- num_bytes += putFile16BitBE(file, element_array[i]);
-
- return num_bytes;
-}
-
-static int SaveLevel_MicroChunk_ContentList(FILE *file,
- struct LevelFileConfigInfo *entry)
-{
- struct Content *content = (struct Content *)(entry->value);
- int num_contents = *(int *)(entry->num_entities);
- int default_value = entry->default_value;
- int element = entry->element;
- int conf_type = entry->conf_type;
- int num_bytes = 0;
- boolean modified = FALSE;
- int i, x, y;
-
- /* check if any settings have been modified before saving them */
- for (i = 0; i < num_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- if (content[i].e[x][y] != default_value)
- modified = TRUE;
-
- if (!modified) /* do not save unmodified default settings */
- return 0;
-
- if (element != -1)
- num_bytes += putFile16BitBE(file, element);
-
- num_bytes += putFile8Bit(file, conf_type);
- num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
+ li = *level; /* copy level data into temporary buffer */
- for (i = 0; i < num_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- num_bytes += putFile16BitBE(file, content[i].e[x][y]);
+ for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
- return num_bytes;
+ return chunk_size;
}
-#endif
-
-static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
+static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
{
int chunk_size = 0;
int i;
li = *level; /* copy level data into temporary buffer */
- for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
- chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
+ for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
return chunk_size;
}
-static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
+static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
{
+ int envelope_nr = element - EL_ENVELOPE_1;
int chunk_size = 0;
int i;
- li = *level; /* copy level data into temporary buffer */
+ chunk_size += putFile16BitBE(file, element);
- for (i = 0; chunk_config_CONF[i].data_type != -1; i++)
- {
-#if 1
- chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CONF[i], TRUE);
-#else
- struct LevelFileConfigInfo *conf = &chunk_config_CONF[i];
- int data_type = conf->data_type;
- int conf_type = conf->conf_type;
- int byte_mask = conf_type & CONF_MASK_BYTES;
+ /* copy envelope data into temporary buffer */
+ xx_envelope = level->envelope[envelope_nr];
- if (byte_mask != CONF_MASK_MULTI_BYTES)
- chunk_size += SaveLevel_MicroChunk_SingleValue(file, conf);
- else if (data_type == TYPE_ELEMENT_LIST)
- chunk_size += SaveLevel_MicroChunk_ElementList(file, conf);
- else if (data_type == TYPE_CONTENT_LIST)
- chunk_size += SaveLevel_MicroChunk_ContentList(file, conf);
-#endif
- }
+ for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
+ chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
return chunk_size;
}
/* set default description string for this specific element */
strcpy(xx_default_description, getDefaultElementDescription(ei));
- /* set (fixed) number of content areas (may have been overwritten earlier) */
- xx_num_contents = 1;
-
#if 0
- printf("::: - element config\n");
+ /* set (fixed) number of content areas (may be wrong by broken level file) */
+ /* (this is now directly corrected for broken level files after loading) */
+ xx_num_contents = 1;
#endif
for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
-#if 0
- printf("::: - change pages\n");
-#endif
-
for (i = 0; i < ei->num_change_pages; i++)
{
struct ElementChangeInfo *change = &ei->change_page[i];
xx_change = *change; /* copy change data into temporary buffer */
-#if 0
- printf("::: %d: xx_change.action_mode == %d\n",
- i, xx_change.action_mode);
- printf("::: %d: xx_change.action_arg == %d\n",
- i, xx_change.action_arg);
-#endif
-
resetEventBits();
setEventBitsFromEventFlags(change);
for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
FALSE);
-
-#if 0
- if (element == EL_CUSTOM_START)
- printf("::: - saving change page %d / %d (%d bytes)\n",
- i, ei->num_change_pages, chunk_size);
-#endif
}
return chunk_size;
static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
{
- int body_chunk_size, info_chunk_size, conf_chunk_size;
- int i, x, y;
+ int chunk_size;
+ int i;
FILE *file;
if (!(file = fopen(filename, MODE_WRITE)))
level->file_version = FILE_VERSION_ACTUAL;
level->game_version = GAME_VERSION_ACTUAL;
- /* check level field for 16-bit elements */
- level->encoding_16bit_field = FALSE;
- for (y = 0; y < level->fieldy; y++)
- for (x = 0; x < level->fieldx; x++)
- if (level->field[x][y] > 255)
- level->encoding_16bit_field = TRUE;
-
- /* check yamyam content for 16-bit elements */
- level->encoding_16bit_yamyam = FALSE;
- for (i = 0; i < level->num_yamyam_contents; i++)
- for (y = 0; y < 3; y++)
- for (x = 0; x < 3; x++)
- if (level->yamyam_content[i].e[x][y] > 255)
- level->encoding_16bit_yamyam = TRUE;
-
- /* check amoeba content for 16-bit elements */
- level->encoding_16bit_amoeba = FALSE;
- if (level->amoeba_content > 255)
- level->encoding_16bit_amoeba = TRUE;
-
- /* calculate size of "BODY" chunk */
- body_chunk_size =
- level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
+ level->creation_date = getCurrentDate();
putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
- putFileChunkBE(file, "VERS", LEVEL_CHUNK_VERS_SIZE);
+ chunk_size = SaveLevel_VERS(NULL, level);
+ putFileChunkBE(file, "VERS", chunk_size);
SaveLevel_VERS(file, level);
- putFileChunkBE(file, "HEAD", LEVEL_CHUNK_HEAD_SIZE);
- SaveLevel_HEAD(file, level);
+ chunk_size = SaveLevel_DATE(NULL, level);
+ putFileChunkBE(file, "DATE", chunk_size);
+ SaveLevel_DATE(file, level);
- putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
- SaveLevel_AUTH(file, level);
+ chunk_size = SaveLevel_NAME(NULL, level);
+ putFileChunkBE(file, "NAME", chunk_size);
+ SaveLevel_NAME(file, level);
- putFileChunkBE(file, "BODY", body_chunk_size);
- SaveLevel_BODY(file, level);
+ chunk_size = SaveLevel_AUTH(NULL, level);
+ putFileChunkBE(file, "AUTH", chunk_size);
+ SaveLevel_AUTH(file, level);
-#if 0
- if (level->encoding_16bit_yamyam ||
- level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
- {
- putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
- SaveLevel_CNT2(file, level, EL_YAMYAM);
- }
+ chunk_size = SaveLevel_INFO(NULL, level);
+ putFileChunkBE(file, "INFO", chunk_size);
+ SaveLevel_INFO(file, level);
- if (level->encoding_16bit_amoeba)
- {
- putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
- SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
- }
-#endif
+ chunk_size = SaveLevel_BODY(NULL, level);
+ putFileChunkBE(file, "BODY", chunk_size);
+ SaveLevel_BODY(file, level);
- /* check for envelope content */
- for (i = 0; i < 4; i++)
+ chunk_size = SaveLevel_ELEM(NULL, level);
+ if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
{
- if (strlen(level->envelope_text[i]) > 0)
- {
- int envelope_len = strlen(level->envelope_text[i]) + 1;
-
- putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
- SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
- }
+ putFileChunkBE(file, "ELEM", chunk_size);
+ SaveLevel_ELEM(file, level);
}
- /* if not using template level, check for non-default custom/group elements */
- if (!level->use_custom_template)
+ for (i = 0; i < NUM_ENVELOPES; i++)
{
-#if 0
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
-
- if (element_info[element].modified_settings)
- {
- int num_change_pages = element_info[element].num_change_pages;
-
- putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
- SaveLevel_CUS4(file, level, element);
- }
- }
+ int element = EL_ENVELOPE_1 + i;
- for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
+ chunk_size = SaveLevel_NOTE(NULL, level, element);
+ if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
{
- int element = EL_GROUP_START + i;
-
- if (element_info[element].modified_settings)
- {
- putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
- SaveLevel_GRP1(file, level, element);
- }
+ putFileChunkBE(file, "NOTE", chunk_size);
+ SaveLevel_NOTE(file, level, element);
}
-#endif
- }
-
- info_chunk_size = SaveLevel_INFO(NULL, level);
-
- /* check if non-default level settings need to be saved */
- if (info_chunk_size > 0)
- {
- putFileChunkBE(file, "INFO", info_chunk_size);
- SaveLevel_INFO(file, level);
- }
-
- conf_chunk_size = SaveLevel_CONF(NULL, level);
-
- /* check if non-default element settings need to be saved */
- if (conf_chunk_size > 0)
- {
- putFileChunkBE(file, "CONF", conf_chunk_size);
- SaveLevel_CONF(file, level);
}
/* if not using template level, check for non-default custom/group elements */
if (!level->use_custom_template)
{
- /* (element number, number of change pages, change page number) */
- int cusx_chunk_size_no_changes = (2) + (1 + 1) + (1 + 1);
- /* (element number only) */
- int grpx_chunk_size_no_changes = (2);
-
-#if 1
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int element = EL_CUSTOM_START + i;
- int cusx_chunk_size = SaveLevel_CUSX(NULL, level, element);
- /* check if non-default element settings need to be saved */
- if (cusx_chunk_size > cusx_chunk_size_no_changes)
+ chunk_size = SaveLevel_CUSX(NULL, level, element);
+ if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
{
-#if 1
- printf("::: SAVING CE %d\n", i + 1);
-#endif
-
- putFileChunkBE(file, "CUSX", cusx_chunk_size);
+ putFileChunkBE(file, "CUSX", chunk_size);
SaveLevel_CUSX(file, level, element);
}
}
for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
{
int element = EL_GROUP_START + i;
- int grpx_chunk_size = SaveLevel_GRPX(NULL, level, element);
- /* check if non-default element settings need to be saved */
- if (grpx_chunk_size > grpx_chunk_size_no_changes)
+ chunk_size = SaveLevel_GRPX(NULL, level, element);
+ if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
{
-#if 1
- printf("::: SAVING GE %d\n", i + 1);
-#endif
-
- putFileChunkBE(file, "GRPX", grpx_chunk_size);
+ putFileChunkBE(file, "GRPX", chunk_size);
SaveLevel_GRPX(file, level, element);
}
}
-#endif
}
fclose(file);
SaveLevelFromFilename(&level, filename);
}
+boolean SaveLevelChecked(int nr)
+{
+ char *filename = getDefaultLevelFilename(nr);
+ boolean new_level = !fileExists(filename);
+ boolean level_saved = FALSE;
+
+ if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
+ {
+ SaveLevel(nr);
+
+ if (new_level)
+ Request("Level saved !", REQ_CONFIRM);
+
+ level_saved = TRUE;
+ }
+
+ return level_saved;
+}
+
void DumpLevel(struct LevelInfo *level)
{
if (level->no_valid_file)
printf("\n");
printf("Amoeba speed: %d\n", level->amoeba_speed);
printf("\n");
- printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
- printf("Initial player stepsize: %d\n", level->initial_player_stepsize);
+
printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
tape.length_seconds = GetTapeLength();
#if 0
+ printf("::: tape file version: %d\n", tape.file_version);
printf("::: tape game version: %d\n", tape.game_version);
printf("::: tape engine version: %d\n", tape.engine_version);
#endif
{
char *filename = getTapeFilename(nr);
FILE *file;
+#if 0
boolean new_tape = TRUE;
+#endif
int num_participating_players = 0;
int info_chunk_size;
int body_chunk_size;
InitTapeDirectory(leveldir_current->subdir);
+#if 0
/* if a tape still exists, ask to overwrite it */
if (fileExists(filename))
{
if (!Request("Replace old tape ?", REQ_ASK))
return;
}
+#endif
if (!(file = fopen(filename, MODE_WRITE)))
{
tape.changed = FALSE;
+#if 0
if (new_tape)
Request("Tape saved !", REQ_CONFIRM);
+#endif
+}
+
+boolean SaveTapeChecked(int nr)
+{
+ char *filename = getTapeFilename(nr);
+ boolean new_tape = !fileExists(filename);
+ boolean tape_saved = FALSE;
+
+ if (new_tape || Request("Replace old tape ?", REQ_ASK))
+ {
+ SaveTape(nr);
+
+ if (new_tape)
+ Request("Tape saved !", REQ_CONFIRM);
+
+ tape_saved = TRUE;
+ }
+
+ return tape_saved;
}
void DumpTape(struct TapeInfo *tape)
#define SETUP_TOKEN_SOUND_SIMPLE 4
#define SETUP_TOKEN_TOONS 5
#define SETUP_TOKEN_SCROLL_DELAY 6
-#define SETUP_TOKEN_SOFT_SCROLLING 7
-#define SETUP_TOKEN_FADING 8
-#define SETUP_TOKEN_AUTORECORD 9
-#define SETUP_TOKEN_SHOW_TITLESCREEN 10
-#define SETUP_TOKEN_QUICK_DOORS 11
-#define SETUP_TOKEN_TEAM_MODE 12
-#define SETUP_TOKEN_HANDICAP 13
-#define SETUP_TOKEN_SKIP_LEVELS 14
-#define SETUP_TOKEN_TIME_LIMIT 15
-#define SETUP_TOKEN_FULLSCREEN 16
-#define SETUP_TOKEN_ASK_ON_ESCAPE 17
-#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 18
-#define SETUP_TOKEN_QUICK_SWITCH 19
-#define SETUP_TOKEN_INPUT_ON_FOCUS 20
-#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 21
-#define SETUP_TOKEN_GRAPHICS_SET 22
-#define SETUP_TOKEN_SOUNDS_SET 23
-#define SETUP_TOKEN_MUSIC_SET 24
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 25
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 26
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 27
-
-#define NUM_GLOBAL_SETUP_TOKENS 28
+#define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
+#define SETUP_TOKEN_SOFT_SCROLLING 8
+#define SETUP_TOKEN_FADE_SCREENS 9
+#define SETUP_TOKEN_AUTORECORD 10
+#define SETUP_TOKEN_SHOW_TITLESCREEN 11
+#define SETUP_TOKEN_QUICK_DOORS 12
+#define SETUP_TOKEN_TEAM_MODE 13
+#define SETUP_TOKEN_HANDICAP 14
+#define SETUP_TOKEN_SKIP_LEVELS 15
+#define SETUP_TOKEN_TIME_LIMIT 16
+#define SETUP_TOKEN_FULLSCREEN 17
+#define SETUP_TOKEN_FULLSCREEN_MODE 18
+#define SETUP_TOKEN_ASK_ON_ESCAPE 19
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
+#define SETUP_TOKEN_QUICK_SWITCH 21
+#define SETUP_TOKEN_INPUT_ON_FOCUS 22
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
+#define SETUP_TOKEN_GAME_FRAME_DELAY 24
+#define SETUP_TOKEN_GRAPHICS_SET 25
+#define SETUP_TOKEN_SOUNDS_SET 26
+#define SETUP_TOKEN_MUSIC_SET 27
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30
+#define SETUP_TOKEN_AUTO_OVERRIDE_ARTWORK 31
+
+#define NUM_GLOBAL_SETUP_TOKENS 32
/* editor setup */
#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
#define SETUP_TOKEN_EDITOR_EL_CHARS 8
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
-#define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
-#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
-#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
-#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 13
+#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
+#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
+#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
+#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
+#define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
+#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
+#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
-#define NUM_EDITOR_SETUP_TOKENS 14
+#define NUM_EDITOR_SETUP_TOKENS 17
/* editor cascade setup */
#define SETUP_TOKEN_EDITOR_CASCADE_BD 0
#define SETUP_TOKEN_EDITOR_CASCADE_DC 6
#define SETUP_TOKEN_EDITOR_CASCADE_DX 7
#define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
-#define SETUP_TOKEN_EDITOR_CASCADE_CE 9
-#define SETUP_TOKEN_EDITOR_CASCADE_GE 10
-#define SETUP_TOKEN_EDITOR_CASCADE_USER 11
-#define SETUP_TOKEN_EDITOR_CASCADE_GENERIC 12
-#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13
+#define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
+#define SETUP_TOKEN_EDITOR_CASCADE_CE 10
+#define SETUP_TOKEN_EDITOR_CASCADE_GE 11
+#define SETUP_TOKEN_EDITOR_CASCADE_REF 12
+#define SETUP_TOKEN_EDITOR_CASCADE_USER 13
+#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
-#define NUM_EDITOR_CASCADE_SETUP_TOKENS 14
+#define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
/* shortcut setup */
#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
#define NUM_PLAYER_SETUP_TOKENS 16
/* system setup */
-#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
-#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
+#define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
+#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
+#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
-#define NUM_SYSTEM_SETUP_TOKENS 2
+#define NUM_SYSTEM_SETUP_TOKENS 3
/* options setup */
#define SETUP_TOKEN_OPTIONS_VERBOSE 0
{ TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
{ TYPE_SWITCH, &si.toons, "toons" },
{ TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
+ { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value" },
{ TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
- { TYPE_SWITCH, &si.fading, "screen_fading" },
+ { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
{ TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
{ TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
{ TYPE_SWITCH, &si.quick_doors, "quick_doors" },
{ TYPE_SWITCH, &si.skip_levels, "skip_levels" },
{ TYPE_SWITCH, &si.time_limit, "time_limit" },
{ TYPE_SWITCH, &si.fullscreen, "fullscreen" },
+ { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
{ TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
{ TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
{ TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
{ TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
+ { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
{ TYPE_STRING, &si.graphics_set, "graphics_set" },
{ TYPE_STRING, &si.sounds_set, "sounds_set" },
{ TYPE_STRING, &si.music_set, "music_set" },
{ TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
{ TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
{ TYPE_SWITCH, &si.override_level_music, "override_level_music" },
+ { TYPE_SWITCH, &si.auto_override_artwork, "auto_override_artwork" },
};
+static boolean not_used = FALSE;
static struct TokenInfo editor_setup_tokens[] =
{
+#if 1
+ { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
+ { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
+ { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
+ { TYPE_SWITCH, ¬_used, "editor.el_more" },
+ { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
+ { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
+ { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
+ { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
+#else
{ TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
{ TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
{ TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
{ TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
{ TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
{ TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
+#endif
{ TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
+ { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
+#if 1
+ { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
+#else
{ TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
+#endif
{ TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
{ TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
+ { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
+ { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
{ TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
};
{ TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
{ TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
{ TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
+ { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
{ TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
{ TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
+ { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
{ TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
{ TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
};
static struct TokenInfo system_setup_tokens[] =
{
+ { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
{ TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
{ TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
};
si->sound_music = TRUE;
si->sound_simple = TRUE;
si->toons = TRUE;
- si->double_buffering = TRUE;
- si->direct_draw = !si->double_buffering;
si->scroll_delay = TRUE;
+ si->scroll_delay_value = STD_SCROLL_DELAY;
si->soft_scrolling = TRUE;
- si->fading = FALSE;
+ si->fade_screens = TRUE;
si->autorecord = TRUE;
si->show_titlescreen = TRUE;
si->quick_doors = FALSE;
si->skip_levels = TRUE;
si->time_limit = TRUE;
si->fullscreen = FALSE;
+ si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
si->ask_on_escape = TRUE;
si->ask_on_escape_editor = TRUE;
si->quick_switch = FALSE;
si->input_on_focus = FALSE;
si->prefer_aga_graphics = TRUE;
+ si->game_frame_delay = GAME_FRAME_DELAY;
- si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
- si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
- si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
+ si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
+ si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
+ si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
si->override_level_graphics = FALSE;
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
-
- si->editor.el_boulderdash = TRUE;
- si->editor.el_emerald_mine = TRUE;
- si->editor.el_emerald_mine_club = TRUE;
- si->editor.el_more = TRUE;
- si->editor.el_sokoban = TRUE;
- si->editor.el_supaplex = TRUE;
- si->editor.el_diamond_caves = TRUE;
- si->editor.el_dx_boulderdash = TRUE;
- si->editor.el_chars = TRUE;
- si->editor.el_custom = TRUE;
+ si->auto_override_artwork = FALSE;
+
+ si->editor.el_boulderdash = TRUE;
+ si->editor.el_emerald_mine = TRUE;
+ si->editor.el_emerald_mine_club = TRUE;
+ si->editor.el_more = TRUE;
+ si->editor.el_sokoban = TRUE;
+ si->editor.el_supaplex = TRUE;
+ si->editor.el_diamond_caves = TRUE;
+ si->editor.el_dx_boulderdash = TRUE;
+ si->editor.el_chars = TRUE;
+ si->editor.el_steel_chars = TRUE;
+ si->editor.el_custom = TRUE;
si->editor.el_headlines = TRUE;
si->editor.el_user_defined = FALSE;
si->editor.show_element_token = FALSE;
- si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
- si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
- si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
+ si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
+ si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
+ si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
- si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
- si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
- si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
- si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
- si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
+ si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
+ si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
+ si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
+ si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
+ si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
for (i = 0; i < MAX_PLAYERS; i++)
{
si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
}
+ si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
si->options.verbose = FALSE;
+
+#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
+ si->handicap = FALSE;
+ si->fullscreen = TRUE;
+ si->auto_override_artwork = TRUE;
+#endif
}
static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
{
- si->editor_cascade.el_bd = TRUE;
- si->editor_cascade.el_em = TRUE;
- si->editor_cascade.el_emc = TRUE;
- si->editor_cascade.el_rnd = TRUE;
- si->editor_cascade.el_sb = TRUE;
- si->editor_cascade.el_sp = TRUE;
- si->editor_cascade.el_dc = TRUE;
- si->editor_cascade.el_dx = TRUE;
+ si->editor_cascade.el_bd = TRUE;
+ si->editor_cascade.el_em = TRUE;
+ si->editor_cascade.el_emc = TRUE;
+ si->editor_cascade.el_rnd = TRUE;
+ si->editor_cascade.el_sb = TRUE;
+ si->editor_cascade.el_sp = TRUE;
+ si->editor_cascade.el_dc = TRUE;
+ si->editor_cascade.el_dx = TRUE;
- si->editor_cascade.el_chars = FALSE;
- si->editor_cascade.el_ce = FALSE;
- si->editor_cascade.el_ge = FALSE;
- si->editor_cascade.el_user = FALSE;
- si->editor_cascade.el_dynamic = FALSE;
+ si->editor_cascade.el_chars = FALSE;
+ si->editor_cascade.el_steel_chars = FALSE;
+ si->editor_cascade.el_ce = FALSE;
+ si->editor_cascade.el_ge = FALSE;
+ si->editor_cascade.el_ref = FALSE;
+ si->editor_cascade.el_user = FALSE;
+ si->editor_cascade.el_dynamic = FALSE;
}
static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
decodeSetupFileHash(setup_file_hash);
- setup.direct_draw = !setup.double_buffering;
-
freeSetupFileHash(setup_file_hash);
/* needed to work around problems with fixed length strings */
player_name_new = get_corrected_login_name(setup.player_name);
free(setup.player_name);
setup.player_name = player_name_new;
+
+ /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
+ if (setup.scroll_delay == FALSE)
+ {
+ setup.scroll_delay_value = MIN_SCROLL_DELAY;
+ setup.scroll_delay = TRUE; /* now always "on" */
+ }
+
+ /* make sure that scroll delay value stays inside valid range */
+ setup.scroll_delay_value =
+ MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
}
else
Error(ERR_WARN, "using default setup values");
seci = setup.editor_cascade;
fprintf(file, "\n");
- for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
+ for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
fclose(file);
freeSetupFileHash(setup_file_hash);
}
-static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
+static int getElementFromToken(char *token)
+{
+#if 1
+ char *value = getHashEntry(element_token_hash, token);
+
+ if (value != NULL)
+ return atoi(value);
+#else
+ int i;
+
+ /* !!! OPTIMIZE THIS BY USING HASH !!! */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ if (strEqual(token, element_info[i].token_name))
+ return i;
+#endif
+
+ Error(ERR_WARN, "unknown element token '%s'", token);
+
+ return EL_UNDEFINED;
+}
+
+static int get_token_parameter_value(char *token, char *value_raw)
+{
+ char *suffix;
+
+ if (token == NULL || value_raw == NULL)
+ return ARG_UNDEFINED_VALUE;
+
+ suffix = strrchr(token, '.');
+ if (suffix == NULL)
+ suffix = token;
+
+#if 1
+ if (strEqual(suffix, ".element"))
+ return getElementFromToken(value_raw);
+#endif
+
+#if 0
+ if (strncmp(suffix, ".font", 5) == 0)
+ {
+ int i;
+
+ /* !!! OPTIMIZE THIS BY USING HASH !!! */
+ for (i = 0; i < NUM_FONTS; i++)
+ if (strEqual(value_raw, font_info[i].token_name))
+ return i;
+
+ /* if font not found, use reliable default value */
+ return FONT_INITIAL_1;
+ }
+#endif
+
+ /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
+ return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
+}
+
+void InitMenuDesignSettings_Static()
+{
+#if 0
+ static SetupFileHash *image_config_hash = NULL;
+#endif
+ int i;
+
+#if 0
+ if (image_config_hash == NULL)
+ {
+ image_config_hash = newSetupFileHash();
+
+ for (i = 0; image_config[i].token != NULL; i++)
+ setHashEntry(image_config_hash,
+ image_config[i].token,
+ image_config[i].value);
+ }
+#endif
+
+#if 1
+ /* always start with reliable default values from static default config */
+ for (i = 0; image_config_vars[i].token != NULL; i++)
+ {
+ char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
+
+ if (value != NULL)
+ *image_config_vars[i].value =
+ get_token_parameter_value(image_config_vars[i].token, value);
+ }
+
+#else
+
+ int j;
+
+ /* always start with reliable default values from static default config */
+ for (i = 0; image_config_vars[i].token != NULL; i++)
+ for (j = 0; image_config[j].token != NULL; j++)
+ if (strEqual(image_config_vars[i].token, image_config[j].token))
+ *image_config_vars[i].value =
+ get_token_parameter_value(image_config_vars[i].token,
+ image_config[j].value);
+#endif
+}
+
+static void InitMenuDesignSettings_SpecialPreProcessing()
{
- SetupFileHash *setup_file_hash;
int i;
+ /* the following initializes hierarchical values from static configuration */
+
+ /* special case: initialize "ARG_DEFAULT" values in static default config */
+ /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
+ titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
+ titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
+ titlemessage_initial_default.post_delay = title_initial_default.post_delay;
+ titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
+ titlemessage_default.fade_mode = title_default.fade_mode;
+ titlemessage_default.fade_delay = title_default.fade_delay;
+ titlemessage_default.post_delay = title_default.post_delay;
+ titlemessage_default.auto_delay = title_default.auto_delay;
+
+ /* special case: initialize "ARG_DEFAULT" values in static default config */
+ /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
+ for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
+ {
+ titlemessage_initial[i] = titlemessage_initial_default;
+ titlemessage[i] = titlemessage_default;
+ }
+
+ /* special case: initialize "ARG_DEFAULT" values in static default config */
+ /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
+ menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
+ }
+}
+
+static void InitMenuDesignSettings_SpecialPostProcessing()
+{
+ /* special case: initialize later added SETUP list size from LEVELS value */
+ if (menu.list_size[GAME_MODE_SETUP] == -1)
+ menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
+}
+
+static void LoadMenuDesignSettingsFromFilename(char *filename)
+{
+ static struct TitleMessageInfo tmi;
+ static struct TokenInfo titlemessage_tokens[] =
+ {
+ { TYPE_INTEGER, &tmi.x, ".x" },
+ { TYPE_INTEGER, &tmi.y, ".y" },
+ { TYPE_INTEGER, &tmi.width, ".width" },
+ { TYPE_INTEGER, &tmi.height, ".height" },
+ { TYPE_INTEGER, &tmi.chars, ".chars" },
+ { TYPE_INTEGER, &tmi.lines, ".lines" },
+ { TYPE_INTEGER, &tmi.align, ".align" },
+ { TYPE_INTEGER, &tmi.valign, ".valign" },
+ { TYPE_INTEGER, &tmi.font, ".font" },
+ { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
+ { TYPE_BOOLEAN, &tmi.centered, ".centered" },
+ { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
+ { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
+ { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
+ { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
+ { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
+ { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
+
+ { -1, NULL, NULL }
+ };
+ static struct
+ {
+ struct TitleMessageInfo *array;
+ char *text;
+ }
+ titlemessage_arrays[] =
+ {
+ { titlemessage_initial, "[titlemessage_initial]" },
+ { titlemessage, "[titlemessage]" },
+
+ { NULL, NULL }
+ };
+ SetupFileHash *setup_file_hash;
+ int i, j, k;
+
#if 0
- printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
+ printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
#endif
if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
return;
+ /* the following initializes hierarchical values from dynamic configuration */
+
+ /* special case: initialize with default values that may be overwritten */
+ /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
+ char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
+ char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
+
+ if (value_1 != NULL)
+ menu.draw_xoffset[i] = get_integer_from_string(value_1);
+ if (value_2 != NULL)
+ menu.draw_yoffset[i] = get_integer_from_string(value_2);
+ if (value_3 != NULL)
+ menu.list_size[i] = get_integer_from_string(value_3);
+ }
+
+ /* special case: initialize with default values that may be overwritten */
+ /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
+ for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
+ {
+ char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
+ char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
+
+ if (value_1 != NULL)
+ menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
+ if (value_2 != NULL)
+ menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
+ }
+
+ /* special case: initialize with default values that may be overwritten */
+ /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
+ for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
+ {
+ char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
+ char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
+
+ if (value_1 != NULL)
+ menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
+ if (value_2 != NULL)
+ menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
+ }
+
/* special case: initialize with default values that may be overwritten */
+ /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
- char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
- char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
- char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
+ char *token_1 = "menu.enter_screen.fade_mode";
+ char *token_2 = "menu.enter_screen.fade_delay";
+ char *token_3 = "menu.enter_screen.post_delay";
+ char *token_4 = "menu.leave_screen.fade_mode";
+ char *token_5 = "menu.leave_screen.fade_delay";
+ char *token_6 = "menu.leave_screen.post_delay";
+ char *value_1 = getHashEntry(setup_file_hash, token_1);
+ char *value_2 = getHashEntry(setup_file_hash, token_2);
+ char *value_3 = getHashEntry(setup_file_hash, token_3);
+ char *value_4 = getHashEntry(setup_file_hash, token_4);
+ char *value_5 = getHashEntry(setup_file_hash, token_5);
+ char *value_6 = getHashEntry(setup_file_hash, token_6);
+
+ if (value_1 != NULL)
+ menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
+ value_1);
+ if (value_2 != NULL)
+ menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
+ value_2);
+ if (value_3 != NULL)
+ menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
+ value_3);
+ if (value_4 != NULL)
+ menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
+ value_4);
+ if (value_5 != NULL)
+ menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
+ value_5);
+ if (value_6 != NULL)
+ menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
+ value_6);
+ }
+
+ /* special case: initialize with default values that may be overwritten */
+ /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
+ for (i = 0; titlemessage_arrays[i].array != NULL; i++)
+ {
+ struct TitleMessageInfo *array = titlemessage_arrays[i].array;
+ char *base_token = titlemessage_arrays[i].text;
+
+ for (j = 0; titlemessage_tokens[j].type != -1; j++)
+ {
+ char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ {
+ int parameter_value = get_token_parameter_value(token, value);
+
+ for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
+ {
+ tmi = array[k];
+
+ if (titlemessage_tokens[j].type == TYPE_INTEGER)
+ *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
+ else
+ *(int *)titlemessage_tokens[j].value = (int)parameter_value;
+
+ array[k] = tmi;
+ }
+ }
- if (value_x != NULL)
- menu.draw_xoffset[i] = get_integer_from_string(value_x);
- if (value_y != NULL)
- menu.draw_yoffset[i] = get_integer_from_string(value_y);
- if (list_size != NULL)
- menu.list_size[i] = get_integer_from_string(list_size);
+ free(token);
+ }
}
/* read (and overwrite with) values that may be specified in config file */
{
char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
- if (value != NULL)
+ /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
+ if (value != NULL && !strEqual(value, ARG_DEFAULT))
*image_config_vars[i].value =
- get_auto_parameter_value(image_config_vars[i].token, value);
+ get_token_parameter_value(image_config_vars[i].token, value);
}
freeSetupFileHash(setup_file_hash);
}
-void LoadSpecialMenuDesignSettings()
+void LoadMenuDesignSettings()
{
char *filename_base = UNDEFINED_FILENAME, *filename_local;
- int i, j;
- /* always start with reliable default values from default config */
- for (i = 0; image_config_vars[i].token != NULL; i++)
- for (j = 0; image_config[j].token != NULL; j++)
- if (strEqual(image_config_vars[i].token, image_config[j].token))
- *image_config_vars[i].value =
- get_auto_parameter_value(image_config_vars[i].token,
- image_config[j].value);
+ InitMenuDesignSettings_Static();
+ InitMenuDesignSettings_SpecialPreProcessing();
#if 1
+ if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
+#else
if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
+#endif
{
/* first look for special settings configured in level series config */
filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
if (fileExists(filename_base))
- LoadSpecialMenuDesignSettingsFromFilename(filename_base);
+ LoadMenuDesignSettingsFromFilename(filename_base);
}
filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
if (filename_local != NULL && !strEqual(filename_base, filename_local))
- LoadSpecialMenuDesignSettingsFromFilename(filename_local);
-
-#else
-
- filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
+ LoadMenuDesignSettingsFromFilename(filename_local);
- LoadSpecialMenuDesignSettingsFromFilename(filename_local);
-#endif
+ InitMenuDesignSettings_SpecialPostProcessing();
}
void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
{
if (num_unknown_tokens == 0)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
- Error(ERR_RETURN, "- config file: '%s'", filename);
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: unknown token(s) found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", filename);
num_unknown_tokens++;
}
- Error(ERR_RETURN, "- token: '%s'", list->token);
+ Error(ERR_INFO, "- token: '%s'", list->token);
}
}
if (num_unknown_tokens > 0)
- Error(ERR_RETURN_LINE, "-");
+ Error(ERR_INFO_LINE, "-");
while (*num_elements % 4) /* pad with empty elements, if needed */
(*elements)[(*num_elements)++] = EL_EMPTY;
/* ---------- music file info found ---------- */
- memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
+ clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
for (i = 0; token_to_value_ptr[i].token != NULL; i++)
{
{
if (token_nr == 0)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
- Error(ERR_RETURN, "- config file: '%s'", filename);
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: unknown token(s) found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", filename);
}
- Error(ERR_RETURN, "- token: '%s'", token);
+ Error(ERR_INFO, "- token: '%s'", token);
}
void print_unknown_token_end(int token_nr)
{
if (token_nr > 0)
- Error(ERR_RETURN_LINE, "-");
+ Error(ERR_INFO_LINE, "-");
}
void LoadHelpAnimInfo()