break;
case 0x0e77: /* quicksand (boulder) */
- element = EL_QUICKSAND_FULL;
+ element = EL_QUICKSAND_FAST_FULL;
break;
case 0x0e99: /* slow quicksand (boulder) */
break;
case 0x0f4f: /* dynamite (lit 1) */
- element = EL_DYNAMITE_ACTIVE;
+ element = EL_EM_DYNAMITE_ACTIVE;
break;
case 0x0f57: /* dynamite (lit 2) */
- element = EL_DYNAMITE_ACTIVE;
+ element = EL_EM_DYNAMITE_ACTIVE;
break;
case 0x0f5f: /* dynamite (lit 3) */
- element = EL_DYNAMITE_ACTIVE;
+ element = EL_EM_DYNAMITE_ACTIVE;
break;
case 0x0f67: /* dynamite (lit 4) */
- element = EL_DYNAMITE_ACTIVE;
+ element = EL_EM_DYNAMITE_ACTIVE;
break;
case 0x0f81:
break;
case 0x0fb9:
- element = EL_MAGIC_WALL;
+ element = EL_DC_MAGIC_WALL;
break;
case 0x0fd0:
break;
case 0x14e9:
- element = EL_SHIELD_NORMAL;
+ element = EL_SHIELD_DEADLY;
break;
case 0x1501:
break;
case 0x1578: /* quicksand (empty) */
- element = EL_QUICKSAND_EMPTY;
+ element = EL_QUICKSAND_FAST_EMPTY;
break;
case 0x1579: /* slow quicksand (empty) */
/* EL_DC_LANDMINE */
case 0x15a0:
- element = EL_DYNAMITE;
+ element = EL_EM_DYNAMITE;
break;
case 0x15a1: /* key (red) */