&xx_ei.move_delay_random, 0,
&yy_ei.move_delay_random
},
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(16),
+ &xx_ei.step_delay_fixed, 0,
+ &yy_ei.step_delay_fixed
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(17),
+ &xx_ei.step_delay_random, 0,
+ &yy_ei.step_delay_random
+ },
{
-1, -1,
},
{
TYPE_SWITCH,
- &setup.skip_scores_after_game, "skip_scores_after_game"
+ &setup.count_score_after_game, "count_score_after_game"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.show_scores_after_game, "show_scores_after_game"
},
{
TYPE_SWITCH,
TYPE_SWITCH,
&setup.editor.show_element_token, "editor.show_element_token"
},
+ {
+ TYPE_SWITCH,
+ &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
+ },
};
static struct TokenInfo editor_cascade_setup_tokens[] =
si->skip_levels = TRUE;
si->increment_levels = TRUE;
si->auto_play_next_level = TRUE;
- si->skip_scores_after_game = FALSE;
+ si->count_score_after_game = TRUE;
+ si->show_scores_after_game = TRUE;
si->time_limit = TRUE;
si->fullscreen = FALSE;
si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
si->editor.show_element_token = FALSE;
+ si->editor.show_read_only_warning = TRUE;
+
si->editor.use_template_for_new_levels = TRUE;
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;