&xx_ei.move_delay_random, 0,
&yy_ei.move_delay_random
},
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(16),
+ &xx_ei.step_delay_fixed, 0,
+ &yy_ei.step_delay_fixed
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(17),
+ &xx_ei.step_delay_random, 0,
+ &yy_ei.step_delay_random
+ },
{
-1, -1,
TYPE_SWITCH,
&setup.auto_play_next_level, "auto_play_next_level"
},
+ {
+ TYPE_SWITCH,
+ &setup.count_score_after_game, "count_score_after_game"
+ },
{
TYPE_SWITCH,
&setup.show_scores_after_game, "show_scores_after_game"
si->skip_levels = TRUE;
si->increment_levels = TRUE;
si->auto_play_next_level = TRUE;
+ si->count_score_after_game = TRUE;
si->show_scores_after_game = TRUE;
si->time_limit = TRUE;
si->fullscreen = FALSE;