added setup option to enable or disable using high score server
[rocksndiamonds.git] / src / files.c
index 4be8f3026391e8ffb31c7c0d219ed757ab11dcb9..38b19f83c58c1429a246a833fef20bcdac685407 100644 (file)
@@ -8439,6 +8439,8 @@ static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
   scores->num_entries = 0;
   scores->last_added = -1;
   scores->last_added_local = -1;
+
+  scores->updated = FALSE;
 }
 
 static void setScoreInfoToDefaults(void)
@@ -8985,6 +8987,8 @@ static void DownloadServerScoreToCacheExt(struct HttpRequest *request,
   fclose(file);
 
   SetFilePermissions(filename, PERMS_PRIVATE);
+
+  server_scores.updated = TRUE;
 }
 
 static void DownloadServerScoreToCache(int nr)
@@ -9080,6 +9084,9 @@ static void LoadServerScoreFromCache(int nr)
 
 void LoadServerScore(int nr, boolean download_score)
 {
+  if (!setup.api_server)
+    return;
+
   // always start with reliable default values
   setServerScoreInfoToDefaults();
 
@@ -9093,9 +9100,6 @@ void LoadServerScore(int nr, boolean download_score)
     // (as thread, as it might time out if the server is not reachable)
     DownloadServerScoreToCacheAsThread(nr);
   }
-
-  // merge local scores with scores from server
-  MergeServerScore();
 }
 
 static char *get_file_base64(char *filename)
@@ -9249,6 +9253,9 @@ static void UploadScoreToServerAsThread(int nr)
 
 void SaveServerScore(int nr)
 {
+  if (!setup.api_server)
+    return;
+
   UploadScoreToServerAsThread(nr);
 }
 
@@ -9261,9 +9268,14 @@ void LoadLocalAndServerScore(int nr, boolean download_score)
   // restore last added local score entry (before merging server scores)
   scores.last_added = scores.last_added_local = last_added_local;
 
-  LoadServerScore(nr, download_score);
+  if (setup.api_server)
+  {
+    // load server scores from cache file and trigger update from server
+    LoadServerScore(nr, download_score);
 
-  MergeServerScore();
+    // merge local scores with scores from server
+    MergeServerScore();
+  }
 }
 
 
@@ -9500,6 +9512,14 @@ static struct TokenInfo global_setup_tokens[] =
     TYPE_STRING,
     &setup.network_server_hostname,            "network_server_hostname"
   },
+  {
+    TYPE_SWITCH,
+    &setup.api_server,                         "api_server"
+  },
+  {
+    TYPE_STRING,
+    &setup.api_server_hostname,                        "api_server_hostname"
+  },
   {
     TYPE_STRING,
     &setup.touch.control_type,                 "touch.control_type"
@@ -10133,6 +10153,9 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->network_player_nr = 0;           // first player
   si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
 
+  si->api_server = TRUE;
+  si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
+
   si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
   si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT;       // percent
   si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT;       // percent
@@ -10748,6 +10771,7 @@ void SaveSetup(void)
        global_setup_tokens[i].value == &setup.graphics_set             ||
        global_setup_tokens[i].value == &setup.volume_simple            ||
        global_setup_tokens[i].value == &setup.network_mode             ||
+       global_setup_tokens[i].value == &setup.api_server               ||
        global_setup_tokens[i].value == &setup.touch.control_type       ||
        global_setup_tokens[i].value == &setup.touch.grid_xsize[0]      ||
        global_setup_tokens[i].value == &setup.touch.grid_xsize[1])