level->use_spring_bug = FALSE;
level->use_step_counter = FALSE;
+ /* values for the new EMC elements */
+ level->android_move_time = 10;
+ level->android_clone_time = 10;
+ level->ball_random = FALSE;
+ level->ball_state_initial = FALSE;
+ level->ball_time = 10;
+ level->lenses_score = 10;
+ level->magnify_score = 10;
+ level->slurp_score = 10;
+ level->lenses_time = 10;
+ level->magnify_time = 10;
+ level->wind_direction_initial = MV_NO_MOVING;
+ for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ level->ball_content[i][x][y] = EL_EMPTY;
+ for (i = 0; i < 16; i++)
+ level->android_array[i] = FALSE;
+
level->use_custom_template = FALSE;
for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
{
+ static int ball_xy[8][2] =
+ {
+ { 0, 0 },
+ { 1, 0 },
+ { 2, 0 },
+ { 0, 1 },
+ { 2, 1 },
+ { 0, 2 },
+ { 1, 2 },
+ { 2, 2 },
+ };
struct LevelInfo_EM *level_em = level->native_em_level;
struct LEVEL *lev = level_em->lev;
struct PLAYER *ply1 = level_em->ply1;
struct PLAYER *ply2 = level_em->ply2;
- int i, x, y;
+ int i, j, x, y;
lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
- lev->time_initial = level->time;
+ lev->time_initial = level->time;
lev->required_initial = level->gems_needed;
lev->emerald_score = level->score[SC_EMERALD];
lev->wonderwall_time_initial = level->time_magic_wall;
lev->wheel_time = level->time_wheel;
+ lev->android_move_time = level->android_move_time;
+ lev->android_clone_time = level->android_clone_time;
+ lev->ball_random = level->ball_random;
+ lev->ball_state_initial = level->ball_state_initial;
+ lev->ball_time = level->ball_time;
+ lev->lenses_score = level->lenses_score;
+ lev->magnify_score = level->magnify_score;
+ lev->slurp_score = level->slurp_score;
+ lev->lenses_time = level->lenses_time;
+ lev->magnify_time = level->magnify_time;
+ lev->wind_direction_initial = level->wind_direction_initial;
+
+ for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ lev->ball_array[i][j] =
+ map_element_RND_to_EM(level->
+ ball_content[i][ball_xy[j][0]][ball_xy[j][1]]);
+
+ for (i = 0; i < 16; i++)
+ lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
+
/* first fill the complete playfield with the default border element */
for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
{
int new_element = map_element_RND_to_EM(level->field[x][y]);
+ if (level->field[x][y] == EL_AMOEBA_DEAD)
+ new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
+
level_em->cave[x + 1][y + 1] = new_element;
}
ply2->x_initial = 0;
ply2->y_initial = 0;
- /* at last, set the two players to their positions in the playfield */
+ /* initialize player positions and delete players from the playfield */
for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
{
if (level->field[x][y] == EL_PLAYER_1)
{
ply1->x_initial = x + 1;
ply1->y_initial = y + 1;
+ level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
}
else if (level->field[x][y] == EL_PLAYER_2)
{
ply2->x_initial = x + 1;
ply2->y_initial = y + 1;
+ level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
}
}
}
void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
{
+ static int ball_xy[8][2] =
+ {
+ { 0, 0 },
+ { 1, 0 },
+ { 2, 0 },
+ { 0, 1 },
+ { 2, 1 },
+ { 0, 2 },
+ { 1, 2 },
+ { 2, 2 },
+ };
struct LevelInfo_EM *level_em = level->native_em_level;
struct LEVEL *lev = level_em->lev;
struct PLAYER *ply1 = level_em->ply1;
struct PLAYER *ply2 = level_em->ply2;
- int i, x, y;
+ int i, j, x, y;
level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
- level->time = lev->time_initial;
+ level->time = lev->time_initial;
level->gems_needed = lev->required_initial;
sprintf(level->name, "Level %d", level->file_info.nr);
level->time_magic_wall = lev->wonderwall_time_initial;
level->time_wheel = lev->wheel_time;
+ level->android_move_time = lev->android_move_time;
+ level->android_clone_time = lev->android_clone_time;
+ level->ball_random = lev->ball_random;
+ level->ball_state_initial = lev->ball_state_initial;
+ level->ball_time = lev->ball_time;
+ level->lenses_score = lev->lenses_score;
+ level->magnify_score = lev->magnify_score;
+ level->slurp_score = lev->slurp_score;
+ level->lenses_time = lev->lenses_time;
+ level->magnify_time = lev->magnify_time;
+ level->wind_direction_initial = lev->wind_direction_initial;
+
+ for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
+ for (j = 0; j < 8; j++)
+ level->ball_content[i][ball_xy[j][0]][ball_xy[j][1]] =
+ map_element_EM_to_RND(lev->ball_array[i][j]);
+
+ for (i = 0; i < 16; i++)
+ level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
+
+ /* convert the playfield (some elements need special treatment) */
for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
{
int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
level->field[x][y] = new_element;
}
- /* if both players are set to the same field, use the first player */
+ /* in case of both players set to the same field, use the first player */
level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
}