rocksndiamonds-3.0.1
[rocksndiamonds.git] / src / files.c
index 791181393dc89c48c1e0ec28f5381c994bc0004f..358333a474f74da747c2fa25a0f87d7cba8ed2f1 100644 (file)
@@ -116,8 +116,8 @@ static void setLevelInfoToDefaults(struct LevelInfo *level)
     element_info[element].use_gfx_element = FALSE;
     element_info[element].gfx_element = EL_EMPTY_SPACE;
 
-    element_info[element].score = 0;
-    element_info[element].gem_count = 0;
+    element_info[element].collect_score = 10;          /* special default */
+    element_info[element].collect_count = 1;           /* special default */
 
     element_info[element].push_delay_fixed = 2;                /* special default */
     element_info[element].push_delay_random = 8;       /* special default */
@@ -171,6 +171,8 @@ static void setLevelInfoToDefaults(struct LevelInfo *level)
     /* start with no properties at all */
     for (j=0; j < NUM_EP_BITFIELDS; j++)
       Properties[element][j] = EP_BITMASK_DEFAULT;
+
+    element_info[element].modified_settings = FALSE;
   }
 
   BorderElement = EL_STEELWALL;
@@ -496,8 +498,8 @@ static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
     element_info[element].gfx_element =
       checkLevelElement(getFile16BitBE(file));
 
-    element_info[element].score = getFile8Bit(file);
-    element_info[element].gem_count = getFile8Bit(file);
+    element_info[element].collect_score = getFile8Bit(file);
+    element_info[element].collect_count = getFile8Bit(file);
 
     element_info[element].push_delay_fixed = getFile16BitBE(file);
     element_info[element].push_delay_random = getFile16BitBE(file);
@@ -542,6 +544,9 @@ static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
 
     /* some free bytes for future properties and padding */
     ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
+
+    /* mark that this custom element has been modified */
+    element_info[element].modified_settings = TRUE;
   }
 
   return chunk_size;
@@ -685,6 +690,10 @@ static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename)
   if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) ||
       IS_LEVELCLASS_USER(leveldir_current))
   {
+#if 0
+    printf("::: This level is private or contributed: '%s'\n", filename);
+#endif
+
     /* For user contributed and private levels, use the version of
        the game engine the levels were created for.
        Since 2.0.1, the game engine version is now directly stored
@@ -709,6 +718,11 @@ static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename)
   }
   else
   {
+#if 0
+    printf("::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
+          leveldir_current->sort_priority, filename);
+#endif
+
     /* Always use the latest version of the game engine for all but
        user contributed and private levels; this allows for actual
        corrections in the game engine to take effect for existing,
@@ -744,7 +758,8 @@ static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename)
                   element == EL_CHAR(']')  ? EL_CHAR_UUMLAUT :
                   element == EL_CHAR('^')  ? EL_CHAR_COPYRIGHT : element);
       }
-      else if (level->game_version < VERSION_IDENT(3,0,0))
+
+      if (level->game_version < VERSION_IDENT(3,0,0))
       {
        /* map Supaplex gravity tube elements */
        element = (element == EL_SP_GRAVITY_PORT_LEFT  ? EL_SP_PORT_LEFT  :
@@ -997,7 +1012,7 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
   {
     int element = EL_CUSTOM_START + i;
 
-    if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
+    if (element_info[element].modified_settings)
     {
       if (check < num_changed_custom_elements)
       {
@@ -1014,8 +1029,8 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
        putFile8Bit(file, element_info[element].use_gfx_element);
        putFile16BitBE(file, element_info[element].gfx_element);
 
-       putFile8Bit(file, element_info[element].score);
-       putFile8Bit(file, element_info[element].gem_count);
+       putFile8Bit(file, element_info[element].collect_score);
+       putFile8Bit(file, element_info[element].collect_count);
 
        putFile16BitBE(file, element_info[element].push_delay_fixed);
        putFile16BitBE(file, element_info[element].push_delay_random);
@@ -1109,7 +1124,7 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
 
   /* check for non-standard custom elements and calculate "CUS3" chunk size */
   for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
-    if (Properties[EL_CUSTOM_START +i][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
+    if (element_info[EL_CUSTOM_START + i].modified_settings)
       num_changed_custom_elements++;
   level_chunk_CUS3_size = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
 
@@ -1876,6 +1891,7 @@ static struct TokenInfo editor_setup_tokens[] =
   { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash"     },
   { TYPE_SWITCH, &sei.el_chars,                "editor.el_chars"               },
   { TYPE_SWITCH, &sei.el_custom,       "editor.el_custom"              },
+  { TYPE_SWITCH, &sei.el_custom_more,  "editor.el_custom_more"         },
 };
 
 static struct TokenInfo shortcut_setup_tokens[] =
@@ -1955,9 +1971,9 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->fullscreen = FALSE;
   si->ask_on_escape = TRUE;
 
-  si->graphics_set = getStringCopy(GRAPHICS_SUBDIR);
-  si->sounds_set = getStringCopy(SOUNDS_SUBDIR);
-  si->music_set = getStringCopy(MUSIC_SUBDIR);
+  si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
+  si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
+  si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
   si->override_level_graphics = FALSE;
   si->override_level_sounds = FALSE;
   si->override_level_music = FALSE;
@@ -1971,6 +1987,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->editor.el_dx_boulderdash = TRUE;
   si->editor.el_chars = TRUE;
   si->editor.el_custom = TRUE;
+  si->editor.el_custom_more = FALSE;
 
   si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
   si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;