#include <ctype.h>
#include <sys/stat.h>
+#include <dirent.h>
+#include <math.h>
#include "libgame/libgame.h"
#define CHUNK_SIZE_NONE -1 /* do not write chunk size */
#define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
#define LEVEL_HEADER_SIZE 80 /* size of level file header */
-#define LEVEL_HEADER_UNUSED 14 /* unused level header bytes */
+#define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
#define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
#define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
+#define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
+#define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
+#define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
+#define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
+#define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
#define TAPE_HEADER_SIZE 20 /* size of tape file header */
#define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
+#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
+#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
+#define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
+
/* file identifier strings */
#define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
/* level file functions */
/* ========================================================================= */
-static void setLevelInfoToDefaults()
+void setElementChangePages(struct ElementInfo *ei, int change_pages)
+{
+ int change_page_size = sizeof(struct ElementChangeInfo);
+
+ ei->num_change_pages = MAX(1, change_pages);
+
+ ei->change_page =
+ checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
+
+ if (ei->current_change_page >= ei->num_change_pages)
+ ei->current_change_page = ei->num_change_pages - 1;
+
+ ei->change = &ei->change_page[ei->current_change_page];
+}
+
+void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
+{
+ int x, y;
+
+ change->can_change = FALSE;
+
+ change->events = CE_BITMASK_DEFAULT;
+
+ change->trigger_player = CH_PLAYER_ANY;
+ change->trigger_side = CH_SIDE_ANY;
+ change->trigger_page = CH_PAGE_ANY;
+
+ change->target_element = EL_EMPTY_SPACE;
+
+ change->delay_fixed = 0;
+ change->delay_random = 0;
+ change->delay_frames = 1;
+
+ change->trigger_element = EL_EMPTY_SPACE;
+
+ change->explode = FALSE;
+ change->use_target_content = FALSE;
+ change->only_if_complete = FALSE;
+ change->use_random_replace = FALSE;
+ change->random_percentage = 100;
+ change->replace_when = CP_WHEN_EMPTY;
+
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ change->target_content[x][y] = EL_EMPTY_SPACE;
+
+ change->direct_action = 0;
+ change->other_action = 0;
+
+ change->pre_change_function = NULL;
+ change->change_function = NULL;
+ change->post_change_function = NULL;
+}
+
+static void setLevelInfoToDefaults(struct LevelInfo *level)
{
+ static boolean clipboard_elements_initialized = FALSE;
+
int i, j, x, y;
- level.file_version = FILE_VERSION_ACTUAL;
- level.game_version = GAME_VERSION_ACTUAL;
-
- level.encoding_16bit_field = FALSE; /* default: only 8-bit elements */
- level.encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
- level.encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
-
- lev_fieldx = level.fieldx = STD_LEV_FIELDX;
- lev_fieldy = level.fieldy = STD_LEV_FIELDY;
-
- for(x=0; x<MAX_LEV_FIELDX; x++)
- for(y=0; y<MAX_LEV_FIELDY; y++)
- Feld[x][y] = Ur[x][y] = EL_SAND;
-
- level.time = 100;
- level.gems_needed = 0;
- level.amoeba_speed = 10;
- level.time_magic_wall = 10;
- level.time_wheel = 10;
- level.time_light = 10;
- level.time_timegate = 10;
- level.amoeba_content = EL_DIAMOND;
- level.double_speed = FALSE;
- level.gravity = FALSE;
- level.em_slippery_gems = FALSE;
-
- for(i=0; i<MAX_LEVEL_NAME_LEN; i++)
- level.name[i] = '\0';
- for(i=0; i<MAX_LEVEL_AUTHOR_LEN; i++)
- level.author[i] = '\0';
-
- strcpy(level.name, NAMELESS_LEVEL_NAME);
- strcpy(level.author, ANONYMOUS_NAME);
-
- for(i=0; i<LEVEL_SCORE_ELEMENTS; i++)
- level.score[i] = 10;
-
- level.num_yamyam_contents = STD_ELEMENT_CONTENTS;
- for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
- for(x=0; x<3; x++)
- for(y=0; y<3; y++)
- level.yamyam_content[i][x][y] =
+ level->native_em_level = &native_em_level;
+
+ level->game_engine_type = GAME_ENGINE_TYPE_RND;
+
+ level->file_version = FILE_VERSION_ACTUAL;
+ level->game_version = GAME_VERSION_ACTUAL;
+
+ level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
+ level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
+ level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
+
+ level->fieldx = STD_LEV_FIELDX;
+ level->fieldy = STD_LEV_FIELDY;
+
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ level->field[x][y] = EL_SAND;
+
+ level->time = 100;
+ level->gems_needed = 0;
+
+ level->amoeba_speed = 10;
+
+ level->time_magic_wall = 10;
+ level->time_wheel = 10;
+ level->time_light = 10;
+ level->time_timegate = 10;
+
+ level->amoeba_content = EL_DIAMOND;
+
+ level->double_speed = FALSE;
+ level->initial_gravity = FALSE;
+ level->em_slippery_gems = FALSE;
+ level->instant_relocation = FALSE;
+ level->can_pass_to_walkable = FALSE;
+ level->grow_into_diggable = TRUE;
+
+ level->block_last_field = FALSE; /* EM does not block by default */
+ level->sp_block_last_field = TRUE; /* SP blocks the last field */
+ level->block_delay = 8; /* when blocking, block 8 frames */
+ level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */
+
+ level->can_move_into_acid_bits = ~0; /* everything can move into acid */
+ level->dont_collide_with_bits = ~0; /* always deadly when colliding */
+
+ level->use_spring_bug = FALSE;
+ level->use_step_counter = FALSE;
+
+ level->use_custom_template = FALSE;
+
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+ level->name[i] = '\0';
+ for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
+ level->author[i] = '\0';
+
+ strcpy(level->name, NAMELESS_LEVEL_NAME);
+ strcpy(level->author, ANONYMOUS_NAME);
+
+ for (i = 0; i < 4; i++)
+ {
+ level->envelope_text[i][0] = '\0';
+ level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
+ level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
+ }
+
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ level->score[i] = 10;
+
+ level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ level->yamyam_content[i][x][y] =
(i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
- Feld[0][0] = Ur[0][0] = EL_PLAYER_1;
- Feld[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] =
- Ur[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = EL_EXIT_CLOSED;
+ level->field[0][0] = EL_PLAYER_1;
+ level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
- for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
- int element = EL_CUSTOM_START + i;
+ int element = i;
+
+ /* never initialize clipboard elements after the very first time */
+ if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
+ continue;
+
+ setElementChangePages(&element_info[element], 1);
+ setElementChangeInfoToDefaults(element_info[element].change);
+
+ if (IS_CUSTOM_ELEMENT(element) ||
+ IS_GROUP_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
+ element_info[element].description[j] = '\0';
+
+ if (element_info[element].custom_description != NULL)
+ strncpy(element_info[element].description,
+ element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
+ else
+ strcpy(element_info[element].description,
+ element_info[element].editor_description);
+
+ element_info[element].use_gfx_element = FALSE;
+ element_info[element].gfx_element = EL_EMPTY_SPACE;
+
+ element_info[element].modified_settings = FALSE;
+ }
+
+ if (IS_CUSTOM_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ element_info[element].access_direction = MV_ALL_DIRECTIONS;
+
+ element_info[element].collect_score = 10; /* special default */
+ element_info[element].collect_count = 1; /* special default */
+
+ element_info[element].push_delay_fixed = -1; /* initialize later */
+ element_info[element].push_delay_random = -1; /* initialize later */
+ element_info[element].drop_delay_fixed = 0;
+ element_info[element].drop_delay_random = 0;
+ element_info[element].move_delay_fixed = 0;
+ element_info[element].move_delay_random = 0;
+
+ element_info[element].move_pattern = MV_ALL_DIRECTIONS;
+ element_info[element].move_direction_initial = MV_START_AUTOMATIC;
+ element_info[element].move_stepsize = TILEX / 8;
+
+ element_info[element].move_enter_element = EL_EMPTY_SPACE;
+ element_info[element].move_leave_element = EL_EMPTY_SPACE;
+ element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
+
+ element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
+
+ element_info[element].explosion_type = EXPLODES_3X3;
+ element_info[element].explosion_delay = 16;
+ element_info[element].ignition_delay = 8;
- element_info[element].use_gfx_element = FALSE;
- element_info[element].gfx_element = EL_EMPTY_SPACE;
- element_info[element].move_direction = 0;
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ element_info[element].content[x][y] = EL_EMPTY_SPACE;
- for(x=0; x<3; x++)
- for(y=0; y<3; y++)
- element_info[element].content[x][y] = EL_EMPTY_SPACE;
+ element_info[element].access_type = 0;
+ element_info[element].access_layer = 0;
+ element_info[element].access_protected = 0;
+ element_info[element].walk_to_action = 0;
+ element_info[element].smash_targets = 0;
+ element_info[element].deadliness = 0;
- element_info[element].change.events = CE_BITMASK_DEFAULT;
- element_info[element].change.delay_fixed = 0;
- element_info[element].change.delay_random = 0;
- element_info[element].change.successor = EL_EMPTY_SPACE;
+ element_info[element].can_explode_by_fire = FALSE;
+ element_info[element].can_explode_smashed = FALSE;
+ element_info[element].can_explode_impact = FALSE;
- /* start with no properties at all */
- for (j=0; j < NUM_EP_BITFIELDS; j++)
- Properties[element][j] = EP_BITMASK_DEFAULT;
+ element_info[element].current_change_page = 0;
+
+ /* start with no properties at all */
+ for (j = 0; j < NUM_EP_BITFIELDS; j++)
+ Properties[element][j] = EP_BITMASK_DEFAULT;
+
+ /* now set default properties */
+ SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
+ }
+
+ if (IS_GROUP_ELEMENT(element) ||
+ IS_INTERNAL_ELEMENT(element))
+ {
+ /* initialize memory for list of elements in group */
+ if (element_info[element].group == NULL)
+ element_info[element].group =
+ checked_malloc(sizeof(struct ElementGroupInfo));
+
+ for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
+ element_info[element].group->element[j] = EL_EMPTY_SPACE;
+
+ /* default: only one element in group */
+ element_info[element].group->num_elements = 1;
+
+ element_info[element].group->choice_mode = ANIM_RANDOM;
+ }
}
+ clipboard_elements_initialized = TRUE;
+
BorderElement = EL_STEELWALL;
- level.no_level_file = FALSE;
+ level->no_valid_file = FALSE;
+
+ level->changed = FALSE;
if (leveldir_current == NULL) /* only when dumping level */
return;
/* try to determine better author name than 'anonymous' */
if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
{
- strncpy(level.author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
- level.author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
}
else
{
switch (LEVELCLASS(leveldir_current))
{
case LEVELCLASS_TUTORIAL:
- strcpy(level.author, PROGRAM_AUTHOR_STRING);
+ strcpy(level->author, PROGRAM_AUTHOR_STRING);
break;
- case LEVELCLASS_CONTRIBUTION:
- strncpy(level.author, leveldir_current->name,MAX_LEVEL_AUTHOR_LEN);
- level.author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ case LEVELCLASS_CONTRIB:
+ strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
break;
- case LEVELCLASS_USER:
- strncpy(level.author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
- level.author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+ case LEVELCLASS_PRIVATE:
+ strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
+ level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
break;
default:
}
}
-static int checkLevelElement(int element)
+static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
+{
+ level_file_info->nr = 0;
+ level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
+ level_file_info->packed = FALSE;
+ level_file_info->basename = NULL;
+ level_file_info->filename = NULL;
+}
+
+static void ActivateLevelTemplate()
+{
+ /* Currently there is no special action needed to activate the template
+ data, because 'element_info' and 'Properties' overwrite the original
+ level data, while all other variables do not change. */
+}
+
+static char *getLevelFilenameFromBasename(char *basename)
+{
+ static char *filename = NULL;
+
+ checked_free(filename);
+
+ filename = getPath2(getCurrentLevelDir(), basename);
+
+ return filename;
+}
+
+static int getFileTypeFromBasename(char *basename)
+{
+ static char *filename = NULL;
+ struct stat file_status;
+
+ /* ---------- try to determine file type from filename ---------- */
+
+ /* check for typical filename of a Supaplex level package file */
+ if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
+ strncmp(basename, "LEVELS.D", 8) == 0))
+ return LEVEL_FILE_TYPE_SP;
+
+ /* ---------- try to determine file type from filesize ---------- */
+
+ checked_free(filename);
+ filename = getPath2(getCurrentLevelDir(), basename);
+
+ if (stat(filename, &file_status) == 0)
+ {
+ /* check for typical filesize of a Supaplex level package file */
+ if (file_status.st_size == 170496)
+ return LEVEL_FILE_TYPE_SP;
+ }
+
+ return LEVEL_FILE_TYPE_UNKNOWN;
+}
+
+static char *getSingleLevelBasename(int nr, int type)
+{
+ static char basename[MAX_FILENAME_LEN];
+ char *level_filename = getStringCopy(leveldir_current->level_filename);
+
+ if (level_filename == NULL)
+ level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
+
+ switch (type)
+ {
+ case LEVEL_FILE_TYPE_RND:
+ if (nr < 0)
+ sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
+ else
+ sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
+ break;
+
+ case LEVEL_FILE_TYPE_EM:
+ sprintf(basename, "%d", nr);
+ break;
+
+ case LEVEL_FILE_TYPE_UNKNOWN:
+ default:
+ sprintf(basename, level_filename, nr);
+ break;
+ }
+
+ free(level_filename);
+
+ return basename;
+}
+
+static char *getPackedLevelBasename(int type)
+{
+ static char basename[MAX_FILENAME_LEN];
+ char *directory = getCurrentLevelDir();
+ DIR *dir;
+ struct dirent *dir_entry;
+
+ strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
+
+ if ((dir = opendir(directory)) == NULL)
+ {
+ Error(ERR_WARN, "cannot read current level directory '%s'", directory);
+
+ return basename;
+ }
+
+ while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
+ {
+ char *entry_basename = dir_entry->d_name;
+ int entry_type = getFileTypeFromBasename(entry_basename);
+
+ if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
+ {
+ if (type == LEVEL_FILE_TYPE_UNKNOWN ||
+ type == entry_type)
+ {
+ strcpy(basename, entry_basename);
+
+ break;
+ }
+ }
+ }
+
+ closedir(dir);
+
+ return basename;
+}
+
+static char *getSingleLevelFilename(int nr, int type)
+{
+ return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
+}
+
+#if 0
+static char *getPackedLevelFilename(int type)
+{
+ return getLevelFilenameFromBasename(getPackedLevelBasename(type));
+}
+#endif
+
+char *getDefaultLevelFilename(int nr)
+{
+ return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
+}
+
+static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
+ int type)
+{
+ lfi->type = type;
+ lfi->packed = FALSE;
+ lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
+ lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+}
+
+static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
+ int type)
+{
+ lfi->type = type;
+ lfi->packed = TRUE;
+ lfi->basename = getPackedLevelBasename(lfi->type);
+ lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+}
+
+static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+{
+ /* special case: level number is negative => check for level template file */
+ if (lfi->nr < 0)
+ {
+ setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
+
+ return;
+ }
+
+ if (leveldir_current->level_filename != NULL)
+ {
+ /* check for file name/pattern specified in "levelinfo.conf" */
+ setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
+ if (fileExists(lfi->filename))
+ return;
+ }
+
+ /* check for native Rocks'n'Diamonds level file */
+ setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* check for classic Emerald Mine level file */
+ setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* check for various packed level file formats */
+ setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
+ if (fileExists(lfi->filename))
+ return;
+
+ /* no known level file found -- try to use default values */
+ setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
+}
+
+static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
+{
+ if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
+ lfi->type = getFileTypeFromBasename(lfi->basename);
+}
+
+#if 1
+static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
+{
+ /* always start with reliable default values */
+ setFileInfoToDefaults(level_file_info);
+
+ level_file_info->nr = nr; /* set requested level number */
+
+ determineLevelFileInfo_Filename(level_file_info);
+ determineLevelFileInfo_Filetype(level_file_info);
+}
+
+#else
+
+static struct LevelFileInfo *getLevelFileInfo(int nr)
+{
+ static struct LevelFileInfo level_file_info;
+
+ /* always start with reliable default values */
+ setFileInfoToDefaults(&level_file_info);
+
+ level_file_info.nr = nr; /* set requested level number */
+
+ determineLevelFileInfo_Filename(&level_file_info);
+ determineLevelFileInfo_Filetype(&level_file_info);
+
+ return &level_file_info;
+}
+#endif
+
+/* ------------------------------------------------------------------------- */
+/* functions for loading R'n'D level */
+/* ------------------------------------------------------------------------- */
+
+int getMappedElement(int element)
{
+ /* remap some (historic, now obsolete) elements */
+
+#if 1
+ switch (element)
+ {
+ case EL_PLAYER_OBSOLETE:
+ element = EL_PLAYER_1;
+ break;
+
+ case EL_KEY_OBSOLETE:
+ element = EL_KEY_1;
+
+ case EL_EM_KEY_1_FILE_OBSOLETE:
+ element = EL_EM_KEY_1;
+ break;
+
+ case EL_EM_KEY_2_FILE_OBSOLETE:
+ element = EL_EM_KEY_2;
+ break;
+
+ case EL_EM_KEY_3_FILE_OBSOLETE:
+ element = EL_EM_KEY_3;
+ break;
+
+ case EL_EM_KEY_4_FILE_OBSOLETE:
+ element = EL_EM_KEY_4;
+ break;
+
+ case EL_ENVELOPE_OBSOLETE:
+ element = EL_ENVELOPE_1;
+ break;
+
+ case EL_SP_EMPTY:
+ element = EL_EMPTY;
+ break;
+
+ default:
+ if (element >= NUM_FILE_ELEMENTS)
+ {
+ Error(ERR_WARN, "invalid level element %d", element);
+
+ element = EL_UNKNOWN;
+ }
+ break;
+ }
+#else
if (element >= NUM_FILE_ELEMENTS)
{
Error(ERR_WARN, "invalid level element %d", element);
- element = EL_CHAR_QUESTION;
+
+ element = EL_UNKNOWN;
}
else if (element == EL_PLAYER_OBSOLETE)
element = EL_PLAYER_1;
else if (element == EL_KEY_OBSOLETE)
element = EL_KEY_1;
+#endif
+
+ return element;
+}
+
+int getMappedElementByVersion(int element, int game_version)
+{
+ /* remap some elements due to certain game version */
+
+ if (game_version <= VERSION_IDENT(2,2,0,0))
+ {
+ /* map game font elements */
+ element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
+ element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
+ element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
+ element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
+ }
+
+ if (game_version < VERSION_IDENT(3,0,0,0))
+ {
+ /* map Supaplex gravity tube elements */
+ element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
+ element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
+ element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
+ element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
+ element);
+ }
return element;
}
{
int i, x, y;
- lev_fieldx = level->fieldx = fgetc(file);
- lev_fieldy = level->fieldy = fgetc(file);
+ level->fieldx = getFile8Bit(file);
+ level->fieldy = getFile8Bit(file);
level->time = getFile16BitBE(file);
level->gems_needed = getFile16BitBE(file);
- for(i=0; i<MAX_LEVEL_NAME_LEN; i++)
- level->name[i] = fgetc(file);
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+ level->name[i] = getFile8Bit(file);
level->name[MAX_LEVEL_NAME_LEN] = 0;
- for(i=0; i<LEVEL_SCORE_ELEMENTS; i++)
- level->score[i] = fgetc(file);
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ level->score[i] = getFile8Bit(file);
level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
- for(i=0; i<STD_ELEMENT_CONTENTS; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
- level->yamyam_content[i][x][y] = checkLevelElement(fgetc(file));
-
- level->amoeba_speed = fgetc(file);
- level->time_magic_wall = fgetc(file);
- level->time_wheel = fgetc(file);
- level->amoeba_content = checkLevelElement(fgetc(file));
- level->double_speed = (fgetc(file) == 1 ? TRUE : FALSE);
- level->gravity = (fgetc(file) == 1 ? TRUE : FALSE);
- level->encoding_16bit_field = (fgetc(file) == 1 ? TRUE : FALSE);
- level->em_slippery_gems = (fgetc(file) == 1 ? TRUE : FALSE);
+ for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
+
+ level->amoeba_speed = getFile8Bit(file);
+ level->time_magic_wall = getFile8Bit(file);
+ level->time_wheel = getFile8Bit(file);
+ level->amoeba_content = getMappedElement(getFile8Bit(file));
+ level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->can_move_into_acid_bits = getFile32BitBE(file);
+ level->dont_collide_with_bits = getFile8Bit(file);
+
+ level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+ level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+
+ level->game_engine_type = getFile8Bit(file);
ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
{
int i;
- for(i=0; i<MAX_LEVEL_AUTHOR_LEN; i++)
- level->author[i] = fgetc(file);
+ for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
+ level->author[i] = getFile8Bit(file);
level->author[MAX_LEVEL_NAME_LEN] = 0;
return chunk_size;
return chunk_size_expected;
}
- for(y=0; y<level->fieldy; y++)
- for(x=0; x<level->fieldx; x++)
- Feld[x][y] = Ur[x][y] =
- checkLevelElement(level->encoding_16bit_field ?
- getFile16BitBE(file) : fgetc(file));
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
+ level->field[x][y] =
+ getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
+ getFile8Bit(file));
return chunk_size;
}
return chunk_size_expected;
}
- fgetc(file);
- level->num_yamyam_contents = fgetc(file);
- fgetc(file);
- fgetc(file);
+ getFile8Bit(file);
+ level->num_yamyam_contents = getFile8Bit(file);
+ getFile8Bit(file);
+ getFile8Bit(file);
/* correct invalid number of content fields -- should never happen */
if (level->num_yamyam_contents < 1 ||
level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
- for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
level->yamyam_content[i][x][y] =
- checkLevelElement(level->encoding_16bit_field ?
- getFile16BitBE(file) : fgetc(file));
+ getMappedElement(level->encoding_16bit_field ?
+ getFile16BitBE(file) : getFile8Bit(file));
return chunk_size;
}
int num_contents, content_xsize, content_ysize;
int content_array[MAX_ELEMENT_CONTENTS][3][3];
- element = checkLevelElement(getFile16BitBE(file));
- num_contents = fgetc(file);
- content_xsize = fgetc(file);
- content_ysize = fgetc(file);
+ element = getMappedElement(getFile16BitBE(file));
+ num_contents = getFile8Bit(file);
+ content_xsize = getFile8Bit(file);
+ content_ysize = getFile8Bit(file);
+
ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
- for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
- content_array[i][x][y] = checkLevelElement(getFile16BitBE(file));
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
/* correct invalid number of content fields -- should never happen */
if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
{
level->num_yamyam_contents = num_contents;
- for(i=0; i<num_contents; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
+ for (i = 0; i < num_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
level->yamyam_content[i][x][y] = content_array[i][x][y];
}
else if (element == EL_BD_AMOEBA)
return chunk_size;
}
+static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ int i;
+ int element;
+ int envelope_nr;
+ int envelope_len;
+ int chunk_size_expected;
+
+ element = getMappedElement(getFile16BitBE(file));
+ if (!IS_ENVELOPE(element))
+ element = EL_ENVELOPE_1;
+
+ envelope_nr = element - EL_ENVELOPE_1;
+
+ envelope_len = getFile16BitBE(file);
+
+ level->envelope_xsize[envelope_nr] = getFile8Bit(file);
+ level->envelope_ysize[envelope_nr] = getFile8Bit(file);
+
+ ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
+
+ chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
+ return chunk_size_expected;
+ }
+
+ for (i = 0; i < envelope_len; i++)
+ level->envelope_text[envelope_nr][i] = getFile8Bit(file);
+
+ return chunk_size;
+}
+
static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
{
int num_changed_custom_elements = getFile16BitBE(file);
return chunk_size_expected;
}
- for (i=0; i < num_changed_custom_elements; i++)
+ for (i = 0; i < num_changed_custom_elements; i++)
{
int element = getFile16BitBE(file);
int properties = getFile32BitBE(file);
return chunk_size_expected;
}
- for (i=0; i < num_changed_custom_elements; i++)
+ for (i = 0; i < num_changed_custom_elements; i++)
{
int element = getFile16BitBE(file);
- int custom_element_successor = getFile16BitBE(file);
+ int custom_target_element = getFile16BitBE(file);
if (IS_CUSTOM_ELEMENT(element))
- element_info[element].change.successor = custom_element_successor;
+ element_info[element].change->target_element = custom_target_element;
else
Error(ERR_WARN, "invalid custom element number %d", element);
}
return chunk_size;
}
-void LoadLevelFromFilename(char *filename)
+static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
{
- char cookie[MAX_LINE_LEN];
- char chunk_name[CHUNK_ID_LEN + 1];
- int chunk_size;
- FILE *file;
+ int num_changed_custom_elements = getFile16BitBE(file);
+ int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
+ int i, j, x, y;
- /* always start with reliable default values */
- setLevelInfoToDefaults();
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size_expected;
+ }
+
+ for (i = 0; i < num_changed_custom_elements; i++)
+ {
+ int element = getFile16BitBE(file);
+
+ if (!IS_CUSTOM_ELEMENT(element))
+ {
+ Error(ERR_WARN, "invalid custom element number %d", element);
+
+ element = EL_INTERNAL_DUMMY;
+ }
+
+ for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
+ element_info[element].description[j] = getFile8Bit(file);
+ element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
+
+ Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
+
+ /* some free bytes for future properties and padding */
+ ReadUnusedBytesFromFile(file, 7);
+
+ element_info[element].use_gfx_element = getFile8Bit(file);
+ element_info[element].gfx_element =
+ getMappedElement(getFile16BitBE(file));
+
+ element_info[element].collect_score = getFile8Bit(file);
+ element_info[element].collect_count = getFile8Bit(file);
+
+ element_info[element].push_delay_fixed = getFile16BitBE(file);
+ element_info[element].push_delay_random = getFile16BitBE(file);
+ element_info[element].move_delay_fixed = getFile16BitBE(file);
+ element_info[element].move_delay_random = getFile16BitBE(file);
+
+ element_info[element].move_pattern = getFile16BitBE(file);
+ element_info[element].move_direction_initial = getFile8Bit(file);
+ element_info[element].move_stepsize = getFile8Bit(file);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ element_info[element].content[x][y] =
+ getMappedElement(getFile16BitBE(file));
+
+ element_info[element].change->events = getFile32BitBE(file);
+
+ element_info[element].change->target_element =
+ getMappedElement(getFile16BitBE(file));
+
+ element_info[element].change->delay_fixed = getFile16BitBE(file);
+ element_info[element].change->delay_random = getFile16BitBE(file);
+ element_info[element].change->delay_frames = getFile16BitBE(file);
+
+ element_info[element].change->trigger_element =
+ getMappedElement(getFile16BitBE(file));
+
+ element_info[element].change->explode = getFile8Bit(file);
+ element_info[element].change->use_target_content = getFile8Bit(file);
+ element_info[element].change->only_if_complete = getFile8Bit(file);
+ element_info[element].change->use_random_replace = getFile8Bit(file);
+
+ element_info[element].change->random_percentage = getFile8Bit(file);
+ element_info[element].change->replace_when = getFile8Bit(file);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ element_info[element].change->target_content[x][y] =
+ getMappedElement(getFile16BitBE(file));
+
+ element_info[element].slippery_type = getFile8Bit(file);
+
+ /* some free bytes for future properties and padding */
+ ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
+
+ /* mark that this custom element has been modified */
+ element_info[element].modified_settings = TRUE;
+ }
+
+ return chunk_size;
+}
+
+static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ struct ElementInfo *ei;
+ int chunk_size_expected;
+ int element;
+ int i, x, y;
+
+ element = getFile16BitBE(file);
+
+ if (!IS_CUSTOM_ELEMENT(element))
+ {
+ Error(ERR_WARN, "invalid custom element number %d", element);
+
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size;
+ }
+
+ ei = &element_info[element];
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ ei->description[i] = getFile8Bit(file);
+ ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+
+ Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
+ ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
+
+ ei->num_change_pages = getFile8Bit(file);
+
+ /* some free bytes for future base property values and padding */
+ ReadUnusedBytesFromFile(file, 5);
+
+ chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size - 48);
+ return chunk_size_expected;
+ }
+
+ /* read custom property values */
+
+ ei->use_gfx_element = getFile8Bit(file);
+ ei->gfx_element = getMappedElement(getFile16BitBE(file));
+
+ ei->collect_score = getFile8Bit(file);
+ ei->collect_count = getFile8Bit(file);
+
+ ei->drop_delay_fixed = getFile8Bit(file);
+ ei->push_delay_fixed = getFile8Bit(file);
+ ei->drop_delay_random = getFile8Bit(file);
+ ei->push_delay_random = getFile8Bit(file);
+ ei->move_delay_fixed = getFile16BitBE(file);
+ ei->move_delay_random = getFile16BitBE(file);
+
+ /* bits 0 - 15 of "move_pattern" ... */
+ ei->move_pattern = getFile16BitBE(file);
+ ei->move_direction_initial = getFile8Bit(file);
+ ei->move_stepsize = getFile8Bit(file);
+
+ ei->slippery_type = getFile8Bit(file);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ ei->content[x][y] = getMappedElement(getFile16BitBE(file));
+
+ ei->move_enter_element = getMappedElement(getFile16BitBE(file));
+ ei->move_leave_element = getMappedElement(getFile16BitBE(file));
+ ei->move_leave_type = getFile8Bit(file);
+
+ /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+ ei->move_pattern |= (getFile16BitBE(file) << 16);
+
+ ei->access_direction = getFile8Bit(file);
+
+ ei->explosion_delay = getFile8Bit(file);
+ ei->ignition_delay = getFile8Bit(file);
+ ei->explosion_type = getFile8Bit(file);
+
+ /* some free bytes for future custom property values and padding */
+ ReadUnusedBytesFromFile(file, 1);
+
+ /* read change property values */
+
+ setElementChangePages(ei, ei->num_change_pages);
+
+ for (i = 0; i < ei->num_change_pages; i++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[i];
+
+ /* always start with reliable default values */
+ setElementChangeInfoToDefaults(change);
+
+ change->events = getFile32BitBE(file);
+
+ change->target_element = getMappedElement(getFile16BitBE(file));
+
+ change->delay_fixed = getFile16BitBE(file);
+ change->delay_random = getFile16BitBE(file);
+ change->delay_frames = getFile16BitBE(file);
+
+ change->trigger_element = getMappedElement(getFile16BitBE(file));
+
+ change->explode = getFile8Bit(file);
+ change->use_target_content = getFile8Bit(file);
+ change->only_if_complete = getFile8Bit(file);
+ change->use_random_replace = getFile8Bit(file);
+
+ change->random_percentage = getFile8Bit(file);
+ change->replace_when = getFile8Bit(file);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
+
+ change->can_change = getFile8Bit(file);
+
+ change->trigger_side = getFile8Bit(file);
+
+#if 1
+ change->trigger_player = getFile8Bit(file);
+ change->trigger_page = getFile8Bit(file);
+
+ change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
+ CH_PAGE_ANY : (1 << change->trigger_page));
+
+ /* some free bytes for future change property values and padding */
+ ReadUnusedBytesFromFile(file, 6);
+
+#else
+
+ /* some free bytes for future change property values and padding */
+ ReadUnusedBytesFromFile(file, 8);
+#endif
+ }
+
+ /* mark this custom element as modified */
+ ei->modified_settings = TRUE;
+
+ return chunk_size;
+}
+
+static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+ struct ElementInfo *ei;
+ struct ElementGroupInfo *group;
+ int element;
+ int i;
+
+ element = getFile16BitBE(file);
+
+ if (!IS_GROUP_ELEMENT(element))
+ {
+ Error(ERR_WARN, "invalid group element number %d", element);
+
+ ReadUnusedBytesFromFile(file, chunk_size - 2);
+ return chunk_size;
+ }
+
+ ei = &element_info[element];
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ ei->description[i] = getFile8Bit(file);
+ ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+
+ group = element_info[element].group;
+
+ group->num_elements = getFile8Bit(file);
+
+ ei->use_gfx_element = getFile8Bit(file);
+ ei->gfx_element = getMappedElement(getFile16BitBE(file));
+
+ group->choice_mode = getFile8Bit(file);
+
+ /* some free bytes for future values and padding */
+ ReadUnusedBytesFromFile(file, 3);
+
+ for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
+ group->element[i] = getMappedElement(getFile16BitBE(file));
+
+ /* mark this group element as modified */
+ element_info[element].modified_settings = TRUE;
+
+ return chunk_size;
+}
+
+static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ char *filename = level_file_info->filename;
+ char cookie[MAX_LINE_LEN];
+ char chunk_name[CHUNK_ID_LEN + 1];
+ int chunk_size;
+ FILE *file;
if (!(file = fopen(filename, MODE_READ)))
{
- level.no_level_file = TRUE;
+ level->no_valid_file = TRUE;
+
+ if (level != &level_template)
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
- Error(ERR_WARN, "cannot read level '%s' - creating new level", filename);
return;
}
getFileChunkBE(file, chunk_name, NULL);
if (strcmp(chunk_name, "CAVE") != 0)
{
+ level->no_valid_file = TRUE;
+
Error(ERR_WARN, "unknown format of level file '%s'", filename);
fclose(file);
return;
if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
{
+ level->no_valid_file = TRUE;
+
Error(ERR_WARN, "unknown format of level file '%s'", filename);
fclose(file);
return;
}
- if ((level.file_version = getFileVersionFromCookieString(cookie)) == -1)
+ if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
{
+ level->no_valid_file = TRUE;
+
Error(ERR_WARN, "unsupported version of level file '%s'", filename);
fclose(file);
return;
}
/* pre-2.0 level files have no game version, so use file version here */
- level.game_version = level.file_version;
+ level->game_version = level->file_version;
}
- if (level.file_version < FILE_VERSION_1_2)
+ if (level->file_version < FILE_VERSION_1_2)
{
/* level files from versions before 1.2.0 without chunk structure */
- LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, &level);
- LoadLevel_BODY(file, level.fieldx * level.fieldy, &level);
+ LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
+ LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
}
else
{
{ "BODY", -1, LoadLevel_BODY },
{ "CONT", -1, LoadLevel_CONT },
{ "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
+ { "CNT3", -1, LoadLevel_CNT3 },
{ "CUS1", -1, LoadLevel_CUS1 },
{ "CUS2", -1, LoadLevel_CUS2 },
+ { "CUS3", -1, LoadLevel_CUS3 },
+ { "CUS4", -1, LoadLevel_CUS4 },
+ { "GRP1", -1, LoadLevel_GRP1 },
{ NULL, 0, NULL }
};
{
/* call function to load this level chunk */
int chunk_size_expected =
- (chunk_info[i].loader)(file, chunk_size, &level);
+ (chunk_info[i].loader)(file, chunk_size, level);
/* the size of some chunks cannot be checked before reading other
chunks first (like "HEAD" and "BODY") that contain some header
}
fclose(file);
+}
- if (leveldir_current == NULL) /* only when dumping level */
- return;
+/* ------------------------------------------------------------------------- */
+/* functions for loading EM level */
+/* ------------------------------------------------------------------------- */
- if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) ||
- IS_LEVELCLASS_USER(leveldir_current))
- {
- /* For user contributed and private levels, use the version of
- the game engine the levels were created for.
- Since 2.0.1, the game engine version is now directly stored
- in the level file (chunk "VERS"), so there is no need anymore
- to set the game version from the file version (except for old,
- pre-2.0 levels, where the game version is still taken from the
- file format version used to store the level -- see above). */
+#if 0
- /* do some special adjustments to support older level versions */
- if (level.file_version == FILE_VERSION_1_0)
- {
- Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
- Error(ERR_WARN, "using high speed movement for player");
+static int map_em_element_yam(int element)
+{
+ switch (element)
+ {
+ case 0x00: return EL_EMPTY;
+ case 0x01: return EL_EMERALD;
+ case 0x02: return EL_DIAMOND;
+ case 0x03: return EL_ROCK;
+ case 0x04: return EL_ROBOT;
+ case 0x05: return EL_SPACESHIP_UP;
+ case 0x06: return EL_BOMB;
+ case 0x07: return EL_BUG_UP;
+ case 0x08: return EL_AMOEBA_DROP;
+ case 0x09: return EL_NUT;
+ case 0x0a: return EL_YAMYAM;
+ case 0x0b: return EL_QUICKSAND_FULL;
+ case 0x0c: return EL_SAND;
+ case 0x0d: return EL_WALL_SLIPPERY;
+ case 0x0e: return EL_STEELWALL;
+ case 0x0f: return EL_WALL;
+ case 0x10: return EL_EM_KEY_1;
+ case 0x11: return EL_EM_KEY_2;
+ case 0x12: return EL_EM_KEY_4;
+ case 0x13: return EL_EM_KEY_3;
+ case 0x14: return EL_MAGIC_WALL;
+ case 0x15: return EL_ROBOT_WHEEL;
+ case 0x16: return EL_DYNAMITE;
+
+ case 0x17: return EL_EM_KEY_1; /* EMC */
+ case 0x18: return EL_BUG_UP; /* EMC */
+ case 0x1a: return EL_DIAMOND; /* EMC */
+ case 0x1b: return EL_EMERALD; /* EMC */
+ case 0x25: return EL_NUT; /* EMC */
+ case 0x80: return EL_EMPTY; /* EMC */
+ case 0x85: return EL_EM_KEY_1; /* EMC */
+ case 0x86: return EL_EM_KEY_2; /* EMC */
+ case 0x87: return EL_EM_KEY_4; /* EMC */
+ case 0x88: return EL_EM_KEY_3; /* EMC */
+ case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
+ case 0x9a: return EL_AMOEBA_WET; /* EMC */
+ case 0xaf: return EL_DYNAMITE; /* EMC */
+ case 0xbd: return EL_SAND; /* EMC */
+
+ default:
+ Error(ERR_WARN, "invalid level element %d", element);
+ return EL_UNKNOWN;
+ }
+}
- /* player was faster than monsters in (pre-)1.0 levels */
- level.double_speed = TRUE;
- }
+static int map_em_element_field(int element)
+{
+ if (element >= 0xc8 && element <= 0xe1)
+ return EL_CHAR_A + (element - 0xc8);
+ else if (element >= 0xe2 && element <= 0xeb)
+ return EL_CHAR_0 + (element - 0xe2);
- /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
- if (level.game_version == VERSION_IDENT(2,0,1))
- level.em_slippery_gems = TRUE;
- }
- else
+ switch (element)
{
- /* Always use the latest version of the game engine for all but
- user contributed and private levels; this allows for actual
- corrections in the game engine to take effect for existing,
- converted levels (from "classic" or other existing games) to
- make the game emulation more accurate, while (hopefully) not
- breaking existing levels created from other players. */
+ case 0x00: return EL_ROCK;
+ case 0x01: return EL_ROCK; /* EMC */
+ case 0x02: return EL_DIAMOND;
+ case 0x03: return EL_DIAMOND;
+ case 0x04: return EL_ROBOT;
+ case 0x05: return EL_ROBOT; /* EMC */
+ case 0x06: return EL_EMPTY_SPACE; /* EMC */
+ case 0x07: return EL_EMPTY_SPACE; /* EMC */
+ case 0x08: return EL_SPACESHIP_UP;
+ case 0x09: return EL_SPACESHIP_RIGHT;
+ case 0x0a: return EL_SPACESHIP_DOWN;
+ case 0x0b: return EL_SPACESHIP_LEFT;
+ case 0x0c: return EL_SPACESHIP_UP;
+ case 0x0d: return EL_SPACESHIP_RIGHT;
+ case 0x0e: return EL_SPACESHIP_DOWN;
+ case 0x0f: return EL_SPACESHIP_LEFT;
+
+ case 0x10: return EL_BOMB;
+ case 0x11: return EL_BOMB; /* EMC */
+ case 0x12: return EL_EMERALD;
+ case 0x13: return EL_EMERALD;
+ case 0x14: return EL_BUG_UP;
+ case 0x15: return EL_BUG_RIGHT;
+ case 0x16: return EL_BUG_DOWN;
+ case 0x17: return EL_BUG_LEFT;
+ case 0x18: return EL_BUG_UP;
+ case 0x19: return EL_BUG_RIGHT;
+ case 0x1a: return EL_BUG_DOWN;
+ case 0x1b: return EL_BUG_LEFT;
+ case 0x1c: return EL_AMOEBA_DROP;
+ case 0x1d: return EL_AMOEBA_DROP; /* EMC */
+ case 0x1e: return EL_AMOEBA_DROP; /* EMC */
+ case 0x1f: return EL_AMOEBA_DROP; /* EMC */
+
+ case 0x20: return EL_ROCK;
+ case 0x21: return EL_BOMB; /* EMC */
+ case 0x22: return EL_DIAMOND; /* EMC */
+ case 0x23: return EL_EMERALD; /* EMC */
+ case 0x24: return EL_MAGIC_WALL;
+ case 0x25: return EL_NUT;
+ case 0x26: return EL_NUT; /* EMC */
+ case 0x27: return EL_NUT; /* EMC */
+
+ /* looks like magic wheel, but is _always_ activated */
+ case 0x28: return EL_ROBOT_WHEEL; /* EMC */
+
+ case 0x29: return EL_YAMYAM; /* up */
+ case 0x2a: return EL_YAMYAM; /* down */
+ case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
+ case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
+ case 0x2d: return EL_QUICKSAND_FULL;
+ case 0x2e: return EL_EMPTY_SPACE; /* EMC */
+ case 0x2f: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0x30: return EL_EMPTY_SPACE; /* EMC */
+ case 0x31: return EL_SAND; /* EMC */
+ case 0x32: return EL_SAND; /* EMC */
+ case 0x33: return EL_SAND; /* EMC */
+ case 0x34: return EL_QUICKSAND_FULL; /* EMC */
+ case 0x35: return EL_QUICKSAND_FULL; /* EMC */
+ case 0x36: return EL_QUICKSAND_FULL; /* EMC */
+ case 0x37: return EL_SAND; /* EMC */
+ case 0x38: return EL_ROCK; /* EMC */
+ case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
+ case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
+ case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
+ case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
+ case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
+ case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
+ case 0x3f: return EL_ACID_POOL_BOTTOM;
+
+ case 0x40: return EL_EXIT_OPEN; /* 1 */
+ case 0x41: return EL_EXIT_OPEN; /* 2 */
+ case 0x42: return EL_EXIT_OPEN; /* 3 */
+ case 0x43: return EL_BALLOON; /* EMC */
+ case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
+ case 0x45: return EL_SPRING; /* EMC */
+ case 0x46: return EL_SPRING; /* falling */ /* EMC */
+ case 0x47: return EL_SPRING; /* left */ /* EMC */
+ case 0x48: return EL_SPRING; /* right */ /* EMC */
+ case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
+ case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
+ case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x4c: return EL_EMPTY_SPACE; /* EMC */
+ case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
+ case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
+
+ case 0x50: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x51: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x52: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x53: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x54: return EL_UNKNOWN; /* EMC ("android") */
+ case 0x55: return EL_EMPTY_SPACE; /* EMC */
+ case 0x56: return EL_EMPTY_SPACE; /* EMC */
+ case 0x57: return EL_EMPTY_SPACE; /* EMC */
+ case 0x58: return EL_EMPTY_SPACE; /* EMC */
+ case 0x59: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5a: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5b: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5c: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5d: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5e: return EL_EMPTY_SPACE; /* EMC */
+ case 0x5f: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0x60: return EL_EMPTY_SPACE; /* EMC */
+ case 0x61: return EL_EMPTY_SPACE; /* EMC */
+ case 0x62: return EL_EMPTY_SPACE; /* EMC */
+ case 0x63: return EL_SPRING; /* left */ /* EMC */
+ case 0x64: return EL_SPRING; /* right */ /* EMC */
+ case 0x65: return EL_ACID; /* 1 */ /* EMC */
+ case 0x66: return EL_ACID; /* 2 */ /* EMC */
+ case 0x67: return EL_ACID; /* 3 */ /* EMC */
+ case 0x68: return EL_ACID; /* 4 */ /* EMC */
+ case 0x69: return EL_ACID; /* 5 */ /* EMC */
+ case 0x6a: return EL_ACID; /* 6 */ /* EMC */
+ case 0x6b: return EL_ACID; /* 7 */ /* EMC */
+ case 0x6c: return EL_ACID; /* 8 */ /* EMC */
+ case 0x6d: return EL_EMPTY_SPACE; /* EMC */
+ case 0x6e: return EL_EMPTY_SPACE; /* EMC */
+ case 0x6f: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0x70: return EL_EMPTY_SPACE; /* EMC */
+ case 0x71: return EL_EMPTY_SPACE; /* EMC */
+ case 0x72: return EL_NUT; /* left */ /* EMC */
+ case 0x73: return EL_SAND; /* EMC (? "nut") */
+ case 0x74: return EL_STEELWALL;
+ case 0x75: return EL_EMPTY_SPACE; /* EMC */
+ case 0x76: return EL_EMPTY_SPACE; /* EMC */
+ case 0x77: return EL_BOMB; /* left */ /* EMC */
+ case 0x78: return EL_BOMB; /* right */ /* EMC */
+ case 0x79: return EL_ROCK; /* left */ /* EMC */
+ case 0x7a: return EL_ROCK; /* right */ /* EMC */
+ case 0x7b: return EL_ACID; /* (? EMC "blank") */
+ case 0x7c: return EL_EMPTY_SPACE; /* EMC */
+ case 0x7d: return EL_EMPTY_SPACE; /* EMC */
+ case 0x7e: return EL_EMPTY_SPACE; /* EMC */
+ case 0x7f: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0x80: return EL_EMPTY;
+ case 0x81: return EL_WALL_SLIPPERY;
+ case 0x82: return EL_SAND;
+ case 0x83: return EL_STEELWALL;
+ case 0x84: return EL_WALL;
+ case 0x85: return EL_EM_KEY_1;
+ case 0x86: return EL_EM_KEY_2;
+ case 0x87: return EL_EM_KEY_4;
+ case 0x88: return EL_EM_KEY_3;
+ case 0x89: return EL_EM_GATE_1;
+ case 0x8a: return EL_EM_GATE_2;
+ case 0x8b: return EL_EM_GATE_4;
+ case 0x8c: return EL_EM_GATE_3;
+ case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
+ case 0x8e: return EL_EM_GATE_1_GRAY;
+ case 0x8f: return EL_EM_GATE_2_GRAY;
+
+ case 0x90: return EL_EM_GATE_4_GRAY;
+ case 0x91: return EL_EM_GATE_3_GRAY;
+ case 0x92: return EL_MAGIC_WALL;
+ case 0x93: return EL_ROBOT_WHEEL;
+ case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
+ case 0x95: return EL_ACID_POOL_TOPLEFT;
+ case 0x96: return EL_ACID_POOL_TOPRIGHT;
+ case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
+ case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
+ case 0x99: return EL_ACID; /* (? EMC "fake blank") */
+ case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
+ case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
+ case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
+ case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
+ case 0x9e: return EL_EXIT_CLOSED;
+ case 0x9f: return EL_CHAR_LESS; /* arrow left */
+
+ /* looks like normal sand, but behaves like wall */
+ case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
+ case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
+ case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
+ case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
+ case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
+ case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
+ case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
+ case 0xa7: return EL_EMPTY_SPACE; /* EMC */
+ case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
+ case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
+ case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
+ case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
+ case 0xac: return EL_CHAR_COMMA; /* EMC */
+ case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
+ case 0xae: return EL_CHAR_MINUS; /* EMC */
+ case 0xaf: return EL_DYNAMITE;
+
+ case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
+ case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
+ case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
+ case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
+ case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
+ case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
+ case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
+ case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
+ case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
+ case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
+ case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
+ case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
+ case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
+ case 0xbd: return EL_SAND; /* EMC ("dirt") */
+ case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
+ case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
+
+ case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
+ case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
+ case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
+ case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
+ case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
+ case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
+ case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
+ case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
+
+ /* characters: see above */
+
+ case 0xec: return EL_CHAR_PERIOD;
+ case 0xed: return EL_CHAR_EXCLAM;
+ case 0xee: return EL_CHAR_COLON;
+ case 0xef: return EL_CHAR_QUESTION;
+
+ case 0xf0: return EL_CHAR_GREATER; /* arrow right */
+ case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
+ case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
+ case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
+ case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
+ case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
+ case 0xf6: return EL_EMPTY_SPACE; /* EMC */
+ case 0xf7: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0xf8: return EL_EMPTY_SPACE; /* EMC */
+ case 0xf9: return EL_EMPTY_SPACE; /* EMC */
+ case 0xfa: return EL_EMPTY_SPACE; /* EMC */
+ case 0xfb: return EL_EMPTY_SPACE; /* EMC */
+ case 0xfc: return EL_EMPTY_SPACE; /* EMC */
+ case 0xfd: return EL_EMPTY_SPACE; /* EMC */
+
+ case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
+ case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
+
+ default:
+ /* should never happen (all 8-bit value cases should be handled) */
+ Error(ERR_WARN, "invalid level element %d", element);
+ return EL_UNKNOWN;
+ }
+}
- level.game_version = GAME_VERSION_ACTUAL;
+#define EM_LEVEL_SIZE 2106
+#define EM_LEVEL_XSIZE 64
+#define EM_LEVEL_YSIZE 32
- /* Set special EM style gems behaviour: EM style gems slip down from
- normal, steel and growing wall. As this is a more fundamental change,
- it seems better to set the default behaviour to "off" (as it is more
- natural) and make it configurable in the level editor (as a property
- of gem style elements). Already existing converted levels (neither
- private nor contributed levels) are changed to the new behaviour. */
+static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ char *filename = level_file_info->filename;
+ FILE *file;
+ unsigned char leveldata[EM_LEVEL_SIZE];
+ unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
+ int nr = level_file_info->nr;
+ int i, x, y;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
- if (level.file_version < FILE_VERSION_2_0)
- level.em_slippery_gems = TRUE;
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ return;
}
- /* map some elements which have changed in newer versions */
- if (level.game_version <= VERSION_IDENT(2,2,0))
+ for (i = 0; i < EM_LEVEL_SIZE; i++)
+ leveldata[i] = fgetc(file);
+
+ fclose(file);
+
+ /* check if level data is crypted by testing against known starting bytes
+ of the few existing crypted level files (from Emerald Mine 1 + 2) */
+
+ if ((leveldata[0] == 0xf1 ||
+ leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
{
- int x, y;
+ unsigned char code0 = 0x65;
+ unsigned char code1 = 0x11;
- /* map game font elements */
- for(y=0; y<level.fieldy; y++)
+ if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
+ leveldata[0] = 0xf1;
+
+ /* decode crypted level data */
+
+ for (i = 0; i < EM_LEVEL_SIZE; i++)
{
- for(x=0; x<level.fieldx; x++)
- {
- int element = Ur[x][y];
-
- if (element == EL_CHAR('['))
- element = EL_CHAR_AUMLAUT;
- else if (element == EL_CHAR('\\'))
- element = EL_CHAR_OUMLAUT;
- else if (element == EL_CHAR(']'))
- element = EL_CHAR_UUMLAUT;
- else if (element == EL_CHAR('^'))
- element = EL_CHAR_COPYRIGHT;
-
- Feld[x][y] = Ur[x][y] = element;
- }
+ leveldata[i] ^= code0;
+ leveldata[i] -= code1;
+
+ code0 = (code0 + 7) & 0xff;
}
}
- /* determine border element for this level */
- SetBorderElement();
-}
-
-void LoadLevel(int level_nr)
-{
- char *filename = getLevelFilename(level_nr);
-
- LoadLevelFromFilename(filename);
- InitElementPropertiesEngine(level.game_version);
-}
+ level->fieldx = EM_LEVEL_XSIZE;
+ level->fieldy = EM_LEVEL_YSIZE;
-static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
-{
- putFileVersion(file, level->file_version);
- putFileVersion(file, level->game_version);
-}
+ level->time = header[46] * 10;
+ level->gems_needed = header[47];
-static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
-{
- int i, x, y;
+ /* The original Emerald Mine levels have their level number stored
+ at the second byte of the level file...
+ Do not trust this information at other level files, e.g. EMC,
+ but correct it anyway (normally the first row is completely
+ steel wall, so the correction does not hurt anyway). */
- fputc(level->fieldx, file);
- fputc(level->fieldy, file);
+ if (leveldata[1] == nr)
+ leveldata[1] = leveldata[2]; /* correct level number field */
- putFile16BitBE(file, level->time);
- putFile16BitBE(file, level->gems_needed);
+ sprintf(level->name, "Level %d", nr); /* set level name */
- for(i=0; i<MAX_LEVEL_NAME_LEN; i++)
- fputc(level->name[i], file);
-
- for(i=0; i<LEVEL_SCORE_ELEMENTS; i++)
- fputc(level->score[i], file);
-
- for(i=0; i<STD_ELEMENT_CONTENTS; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
- fputc((level->encoding_16bit_yamyam ? EL_EMPTY :
- level->yamyam_content[i][x][y]),
- file);
- fputc(level->amoeba_speed, file);
- fputc(level->time_magic_wall, file);
- fputc(level->time_wheel, file);
- fputc((level->encoding_16bit_amoeba ? EL_EMPTY : level->amoeba_content),
- file);
- fputc((level->double_speed ? 1 : 0), file);
- fputc((level->gravity ? 1 : 0), file);
- fputc((level->encoding_16bit_field ? 1 : 0), file);
- fputc((level->em_slippery_gems ? 1 : 0), file);
+ level->score[SC_EMERALD] = header[36];
+ level->score[SC_DIAMOND] = header[37];
+ level->score[SC_ROBOT] = header[38];
+ level->score[SC_SPACESHIP] = header[39];
+ level->score[SC_BUG] = header[40];
+ level->score[SC_YAMYAM] = header[41];
+ level->score[SC_NUT] = header[42];
+ level->score[SC_DYNAMITE] = header[43];
+ level->score[SC_TIME_BONUS] = header[44];
- WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
-}
+ level->num_yamyam_contents = 4;
-static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
-{
- int i;
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i][x][y] =
+ map_em_element_yam(header[i * 9 + y * 3 + x]);
- for(i=0; i<MAX_LEVEL_AUTHOR_LEN; i++)
- fputc(level->author[i], file);
-}
+ level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
+ level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
+ level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
+ level->amoeba_content = EL_DIAMOND;
-static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
-{
- int x, y;
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+ int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
- for(y=0; y<level->fieldy; y++)
- for(x=0; x<level->fieldx; x++)
- if (level->encoding_16bit_field)
- putFile16BitBE(file, Ur[x][y]);
- else
- fputc(Ur[x][y], file);
-}
+ if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
+ new_element = EL_AMOEBA_WET;
-#if 0
-static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
-{
- int i, x, y;
+ level->field[x][y] = new_element;
+ }
- fputc(EL_YAMYAM, file);
- fputc(level->num_yamyam_contents, file);
- fputc(0, file);
- fputc(0, file);
+ x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
+ y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
+ level->field[x][y] = EL_PLAYER_1;
- for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
- if (level->encoding_16bit_field)
- putFile16BitBE(file, level->yamyam_content[i][x][y]);
- else
- fputc(level->yamyam_content[i][x][y], file);
+ x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
+ y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
+ level->field[x][y] = EL_PLAYER_2;
}
-#endif
-static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
+#else
+
+void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
{
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ struct PLAYER *ply1 = level_em->ply1;
+ struct PLAYER *ply2 = level_em->ply2;
int i, x, y;
- int num_contents, content_xsize, content_ysize;
- int content_array[MAX_ELEMENT_CONTENTS][3][3];
-
- if (element == EL_YAMYAM)
- {
- num_contents = level->num_yamyam_contents;
- content_xsize = 3;
- content_ysize = 3;
- for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
- content_array[i][x][y] = level->yamyam_content[i][x][y];
- }
- else if (element == EL_BD_AMOEBA)
- {
- num_contents = 1;
- content_xsize = 1;
- content_ysize = 1;
-
- for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
- content_array[i][x][y] = EL_EMPTY;
- content_array[0][0][0] = level->amoeba_content;
- }
- else
+ lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
+ lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
+
+ lev->time_initial = level->time;
+ lev->required_initial = level->gems_needed;
+
+ lev->emerald_score = level->score[SC_EMERALD];
+ lev->diamond_score = level->score[SC_DIAMOND];
+ lev->alien_score = level->score[SC_ROBOT];
+ lev->tank_score = level->score[SC_SPACESHIP];
+ lev->bug_score = level->score[SC_BUG];
+ lev->eater_score = level->score[SC_YAMYAM];
+ lev->nut_score = level->score[SC_NUT];
+ lev->dynamite_score = level->score[SC_DYNAMITE];
+ lev->key_score = level->score[SC_TIME_BONUS]; /* ??? CHECK THIS */
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ lev->eater_array[i][y * 3 + x] =
+ map_element_RND_to_EM(level->yamyam_content[i][x][y]);
+
+ lev->amoeba_time = level->amoeba_speed;
+ lev->wonderwall_time_initial = level->time_magic_wall;
+ lev->wheel_time = level->time_wheel;
+
+ /* first fill the complete playfield with the default border element */
+ for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
+ for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
+ level_em->cave[x][y] = ZBORDER;
+
+ /* then copy the real level contents from level file into the playfield */
+ for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
{
- /* chunk header already written -- write empty chunk data */
- WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
+ int new_element = map_element_RND_to_EM(level->field[x][y]);
- Error(ERR_WARN, "cannot save content for element '%d'", element);
- return;
+ level_em->cave[x + 1][y + 1] = new_element;
}
- putFile16BitBE(file, element);
- fputc(num_contents, file);
- fputc(content_xsize, file);
- fputc(content_ysize, file);
+ ply1->x_initial = 0;
+ ply1->y_initial = 0;
- WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
+ ply2->x_initial = 0;
+ ply2->y_initial = 0;
- for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
- putFile16BitBE(file, content_array[i][x][y]);
+ /* at last, set the two players to their positions in the playfield */
+ for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
+ {
+ if (level->field[x][y] == EL_PLAYER_1)
+ {
+ ply1->x_initial = x + 1;
+ ply1->y_initial = y + 1;
+ }
+ else if (level->field[x][y] == EL_PLAYER_2)
+ {
+ ply2->x_initial = x + 1;
+ ply2->y_initial = y + 1;
+ }
+ }
}
-static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
- int num_changed_custom_elements)
+void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
{
- int i, check = 0;
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ struct PLAYER *ply1 = level_em->ply1;
+ struct PLAYER *ply2 = level_em->ply2;
+ int i, x, y;
- putFile16BitBE(file, num_changed_custom_elements);
+ level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
+ level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
- for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
+ level->time = lev->time_initial;
+ level->gems_needed = lev->required_initial;
- if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
- {
- if (check < num_changed_custom_elements)
- {
- putFile16BitBE(file, element);
- putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
- }
+ sprintf(level->name, "Level %d", level->file_info.nr);
- check++;
- }
+ level->score[SC_EMERALD] = lev->emerald_score;
+ level->score[SC_DIAMOND] = lev->diamond_score;
+ level->score[SC_ROBOT] = lev->alien_score;
+ level->score[SC_SPACESHIP] = lev->tank_score;
+ level->score[SC_BUG] = lev->bug_score;
+ level->score[SC_YAMYAM] = lev->eater_score;
+ level->score[SC_NUT] = lev->nut_score;
+ level->score[SC_DYNAMITE] = lev->dynamite_score;
+ level->score[SC_TIME_BONUS] = lev->key_score; /* ??? CHECK THIS */
+
+ level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
+
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i][x][y] =
+ map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
+
+ level->amoeba_speed = lev->amoeba_time;
+ level->time_magic_wall = lev->wonderwall_time_initial;
+ level->time_wheel = lev->wheel_time;
+
+ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+ {
+ int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
+
+ if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
+ new_element = EL_AMOEBA_DEAD;
+
+ level->field[x][y] = new_element;
}
- if (check != num_changed_custom_elements) /* should not happen */
- Error(ERR_WARN, "inconsistent number of custom element properties");
+ level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
+ level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
}
-static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
- int num_changed_custom_elements)
+static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
{
- int i, check = 0;
+ if (!LoadNativeLevel_EM(level_file_info->filename))
+ level->no_valid_file = TRUE;
+}
- putFile16BitBE(file, num_changed_custom_elements);
+#endif
- for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
+void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_RND_to_EM(level);
+}
+
+void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
+{
+ if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ CopyNativeLevel_EM_to_RND(level);
+}
- if (element_info[element].change.successor != EL_EMPTY_SPACE)
+
+/* ------------------------------------------------------------------------- */
+/* functions for loading SP level */
+/* ------------------------------------------------------------------------- */
+
+#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
+#define SP_LEVEL_SIZE 1536
+#define SP_LEVEL_XSIZE 60
+#define SP_LEVEL_YSIZE 24
+#define SP_LEVEL_NAME_LEN 23
+
+static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
+ int nr)
+{
+ int num_special_ports;
+ int i, x, y;
+
+ /* for details of the Supaplex level format, see Herman Perk's Supaplex
+ documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
+
+ /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ {
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
{
- if (check < num_changed_custom_elements)
+ int element_old = fgetc(file);
+ int element_new;
+
+ if (element_old <= 0x27)
+ element_new = getMappedElement(EL_SP_START + element_old);
+ else if (element_old == 0x28)
+ element_new = EL_INVISIBLE_WALL;
+ else
{
- putFile16BitBE(file, element);
- putFile16BitBE(file, element_info[element].change.successor);
+ Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
+ Error(ERR_WARN, "invalid level element %d", element_old);
+
+ element_new = EL_UNKNOWN;
}
- check++;
+ level->field[x][y] = element_new;
}
}
- if (check != num_changed_custom_elements) /* should not happen */
- Error(ERR_WARN, "inconsistent number of custom element successors");
-}
+ ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
-void SaveLevel(int level_nr)
-{
- char *filename = getLevelFilename(level_nr);
- int body_chunk_size;
- int num_changed_custom_elements1 = 0;
- int num_changed_custom_elements2 = 0;
- int i, x, y;
- FILE *file;
+ /* initial gravity: 1 == "on", anything else (0) == "off" */
+ level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
- if (!(file = fopen(filename, MODE_WRITE)))
+ ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
+
+ /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
+ for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
+ level->name[i] = fgetc(file);
+ level->name[SP_LEVEL_NAME_LEN] = '\0';
+
+ /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
+ ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
+
+ /* number of infotrons needed; 0 means that Supaplex will count the total
+ amount of infotrons in the level and use the low byte of that number
+ (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
+ level->gems_needed = fgetc(file);
+
+ /* number of special ("gravity") port entries below (maximum 10 allowed) */
+ num_special_ports = fgetc(file);
+
+ /* database of properties of up to 10 special ports (6 bytes per port) */
+ for (i = 0; i < 10; i++)
{
- Error(ERR_WARN, "cannot save level file '%s'", filename);
- return;
- }
+ int port_location, port_x, port_y, port_element;
+ int gravity;
- level.file_version = FILE_VERSION_ACTUAL;
- level.game_version = GAME_VERSION_ACTUAL;
+ /* high and low byte of the location of a special port; if (x, y) are the
+ coordinates of a port in the field and (0, 0) is the top-left corner,
+ the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
+ of what may be expected: Supaplex works with a game field in memory
+ which is 2 bytes per tile) */
+ port_location = getFile16BitBE(file);
- /* check level field for 16-bit elements */
- level.encoding_16bit_field = FALSE;
- for(y=0; y<level.fieldy; y++)
- for(x=0; x<level.fieldx; x++)
- if (Ur[x][y] > 255)
- level.encoding_16bit_field = TRUE;
+ /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
+ gravity = fgetc(file);
- /* check yamyam content for 16-bit elements */
- level.encoding_16bit_yamyam = FALSE;
- for(i=0; i<level.num_yamyam_contents; i++)
- for(y=0; y<3; y++)
- for(x=0; x<3; x++)
- if (level.yamyam_content[i][x][y] > 255)
- level.encoding_16bit_yamyam = TRUE;
+ /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
+ ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
- /* check amoeba content for 16-bit elements */
- level.encoding_16bit_amoeba = FALSE;
- if (level.amoeba_content > 255)
- level.encoding_16bit_amoeba = TRUE;
+ /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
+ ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
- /* calculate size of "BODY" chunk */
- body_chunk_size =
- level.fieldx * level.fieldy * (level.encoding_16bit_field ? 2 : 1);
+ ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
- /* check for non-standard custom elements and calculate "CUS1" chunk size */
- for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
- if (Properties[EL_CUSTOM_START +i][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
- num_changed_custom_elements1++;
+ if (i >= num_special_ports)
+ continue;
- /* check for non-standard custom elements and calculate "CUS2" chunk size */
- for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
- if (element_info[EL_CUSTOM_START + i].change.successor != EL_EMPTY_SPACE)
- num_changed_custom_elements2++;
+ port_x = (port_location / 2) % SP_LEVEL_XSIZE;
+ port_y = (port_location / 2) / SP_LEVEL_XSIZE;
- putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
- putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
+ if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
+ port_y < 0 || port_y >= SP_LEVEL_YSIZE)
+ {
+ Error(ERR_WARN, "special port position (%d, %d) out of bounds",
+ port_x, port_y);
- putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
- SaveLevel_VERS(file, &level);
+ continue;
+ }
- putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
- SaveLevel_HEAD(file, &level);
+ port_element = level->field[port_x][port_y];
- putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
- SaveLevel_AUTH(file, &level);
+ if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
+ port_element > EL_SP_GRAVITY_PORT_UP)
+ {
+ Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
- putFileChunkBE(file, "BODY", body_chunk_size);
- SaveLevel_BODY(file, &level);
+ continue;
+ }
- if (level.encoding_16bit_yamyam ||
- level.num_yamyam_contents != STD_ELEMENT_CONTENTS)
- {
- putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
- SaveLevel_CNT2(file, &level, EL_YAMYAM);
+ /* change previous (wrong) gravity inverting special port to either
+ gravity enabling special port or gravity disabling special port */
+ level->field[port_x][port_y] +=
+ (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
+ EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
}
- if (level.encoding_16bit_amoeba)
- {
- putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
- SaveLevel_CNT2(file, &level, EL_BD_AMOEBA);
- }
+ ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
- if (num_changed_custom_elements1 > 0)
- {
- putFileChunkBE(file, "CUS1", 2 + num_changed_custom_elements1 * 6);
- SaveLevel_CUS1(file, &level, num_changed_custom_elements1);
- }
+ /* change special gravity ports without database entries to normal ports */
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
+ level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
+ level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
- if (num_changed_custom_elements2 > 0)
+ /* auto-determine number of infotrons if it was stored as "0" -- see above */
+ if (level->gems_needed == 0)
{
- putFileChunkBE(file, "CUS2", 2 + num_changed_custom_elements2 * 4);
- SaveLevel_CUS2(file, &level, num_changed_custom_elements2);
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ if (level->field[x][y] == EL_SP_INFOTRON)
+ level->gems_needed++;
+
+ level->gems_needed &= 0xff; /* only use low byte -- see above */
}
- fclose(file);
+ level->fieldx = SP_LEVEL_XSIZE;
+ level->fieldy = SP_LEVEL_YSIZE;
- SetFilePermissions(filename, PERMS_PRIVATE);
+ level->time = 0; /* no time limit */
+ level->amoeba_speed = 0;
+ level->time_magic_wall = 0;
+ level->time_wheel = 0;
+ level->amoeba_content = EL_EMPTY;
+
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ level->score[i] = 0; /* !!! CORRECT THIS !!! */
+
+ /* there are no yamyams in supaplex levels */
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ level->yamyam_content[i][x][y] = EL_EMPTY;
}
-void DumpLevel(struct LevelInfo *level)
+static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
{
- printf_line("-", 79);
- printf("Level xxx (file version %08d, game version %08d)\n",
- level->file_version, level->game_version);
- printf_line("-", 79);
+ char *filename = level_file_info->filename;
+ FILE *file;
+ int nr = level_file_info->nr - leveldir_current->first_level;
+ int i, l, x, y;
+ char name_first, name_last;
+ struct LevelInfo multipart_level;
+ int multipart_xpos, multipart_ypos;
+ boolean is_multipart_level;
+ boolean is_first_part;
+ boolean reading_multipart_level = FALSE;
+ boolean use_empty_level = FALSE;
- printf("Level Author: '%s'\n", level->author);
- printf("Level Title: '%s'\n", level->name);
- printf("\n");
- printf("Playfield Size: %d x %d\n", level->fieldx, level->fieldy);
- printf("\n");
- printf("Level Time: %d seconds\n", level->time);
- printf("Gems needed: %d\n", level->gems_needed);
- printf("\n");
- printf("Time for Magic Wall: %d seconds\n", level->time_magic_wall);
- printf("Time for Wheel: %d seconds\n", level->time_wheel);
- printf("Time for Light: %d seconds\n", level->time_light);
- printf("Time for Timegate: %d seconds\n", level->time_timegate);
- printf("\n");
- printf("Amoeba Speed: %d\n", level->amoeba_speed);
- printf("\n");
- printf("Gravity: %s\n", (level->gravity ? "yes" : "no"));
- printf("Double Speed Movement: %s\n", (level->double_speed ? "yes" : "no"));
- printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ level->no_valid_file = TRUE;
- printf_line("-", 79);
-}
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ return;
+ }
-/* ========================================================================= */
-/* tape file functions */
-/* ========================================================================= */
+ /* position file stream to the requested level inside the level package */
+ if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
+ {
+ level->no_valid_file = TRUE;
-static void setTapeInfoToDefaults()
-{
- int i;
+ Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
- /* always start with reliable default values (empty tape) */
- TapeErase();
+ return;
+ }
- /* default values (also for pre-1.2 tapes) with only the first player */
- tape.player_participates[0] = TRUE;
- for(i=1; i<MAX_PLAYERS; i++)
- tape.player_participates[i] = FALSE;
+ /* there exist Supaplex level package files with multi-part levels which
+ can be detected as follows: instead of leading and trailing dashes ('-')
+ to pad the level name, they have leading and trailing numbers which are
+ the x and y coordinations of the current part of the multi-part level;
+ if there are '?' characters instead of numbers on the left or right side
+ of the level name, the multi-part level consists of only horizontal or
+ vertical parts */
- /* at least one (default: the first) player participates in every tape */
- tape.num_participating_players = 1;
+ for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
+ {
+ LoadLevelFromFileStream_SP(file, level, l);
- tape.level_nr = level_nr;
- tape.counter = 0;
- tape.changed = FALSE;
+ /* check if this level is a part of a bigger multi-part level */
- tape.recording = FALSE;
- tape.playing = FALSE;
- tape.pausing = FALSE;
-}
+ name_first = level->name[0];
+ name_last = level->name[SP_LEVEL_NAME_LEN - 1];
-static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
-{
- tape->file_version = getFileVersion(file);
- tape->game_version = getFileVersion(file);
+ is_multipart_level =
+ ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
+ (name_last == '?' || (name_last >= '0' && name_last <= '9')));
- return chunk_size;
-}
+ is_first_part =
+ ((name_first == '?' || name_first == '1') &&
+ (name_last == '?' || name_last == '1'));
-static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
-{
- int i;
+ /* correct leading multipart level meta information in level name */
+ for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
+ level->name[i] = '-';
- tape->random_seed = getFile32BitBE(file);
- tape->date = getFile32BitBE(file);
- tape->length = getFile32BitBE(file);
+ /* correct trailing multipart level meta information in level name */
+ for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
+ level->name[i] = '-';
- /* read header fields that are new since version 1.2 */
- if (tape->file_version >= FILE_VERSION_1_2)
- {
- byte store_participating_players = fgetc(file);
- int engine_version;
+ /* ---------- check for normal single level ---------- */
- /* since version 1.2, tapes store which players participate in the tape */
- tape->num_participating_players = 0;
- for(i=0; i<MAX_PLAYERS; i++)
+ if (!reading_multipart_level && !is_multipart_level)
{
- tape->player_participates[i] = FALSE;
+ /* the current level is simply a normal single-part level, and we are
+ not reading a multi-part level yet, so return the level as it is */
- if (store_participating_players & (1 << i))
- {
- tape->player_participates[i] = TRUE;
- tape->num_participating_players++;
- }
+ break;
}
- ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
+ /* ---------- check for empty level (unused multi-part) ---------- */
- engine_version = getFileVersion(file);
- if (engine_version > 0)
- tape->engine_version = engine_version;
- }
+ if (!reading_multipart_level && is_multipart_level && !is_first_part)
+ {
+ /* this is a part of a multi-part level, but not the first part
+ (and we are not already reading parts of a multi-part level);
+ in this case, use an empty level instead of the single part */
- return chunk_size;
-}
+ use_empty_level = TRUE;
-static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
-{
- int level_identifier_size;
- int i;
+ break;
+ }
- level_identifier_size = getFile16BitBE(file);
+ /* ---------- check for finished multi-part level ---------- */
- tape->level_identifier =
- checked_realloc(tape->level_identifier, level_identifier_size);
+ if (reading_multipart_level &&
+ (!is_multipart_level ||
+ strcmp(level->name, multipart_level.name) != 0))
+ {
+ /* we are already reading parts of a multi-part level, but this level is
+ either not a multi-part level, or a part of a different multi-part
+ level; in both cases, the multi-part level seems to be complete */
- for(i=0; i < level_identifier_size; i++)
- tape->level_identifier[i] = fgetc(file);
+ break;
+ }
- tape->level_nr = getFile16BitBE(file);
+ /* ---------- here we have one part of a multi-part level ---------- */
- chunk_size = 2 + level_identifier_size + 2;
+ reading_multipart_level = TRUE;
- return chunk_size;
-}
+ if (is_first_part) /* start with first part of new multi-part level */
+ {
+ /* copy level info structure from first part */
+ multipart_level = *level;
-static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
-{
- int i, j;
- int chunk_size_expected =
- (tape->num_participating_players + 1) * tape->length;
+ /* clear playfield of new multi-part level */
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ multipart_level.field[x][y] = EL_EMPTY;
+ }
- if (chunk_size_expected != chunk_size)
- {
- ReadUnusedBytesFromFile(file, chunk_size);
- return chunk_size_expected;
- }
+ if (name_first == '?')
+ name_first = '1';
+ if (name_last == '?')
+ name_last = '1';
- for(i=0; i<tape->length; i++)
- {
- if (i >= MAX_TAPELEN)
- break;
+ multipart_xpos = (int)(name_first - '0');
+ multipart_ypos = (int)(name_last - '0');
+
+#if 0
+ printf("----------> part (%d/%d) of multi-part level '%s'\n",
+ multipart_xpos, multipart_ypos, multipart_level.name);
+#endif
- for(j=0; j<MAX_PLAYERS; j++)
+ if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
+ multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
{
- tape->pos[i].action[j] = MV_NO_MOVING;
+ Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
- if (tape->player_participates[j])
- tape->pos[i].action[j] = fgetc(file);
+ break;
}
- tape->pos[i].delay = fgetc(file);
+ multipart_level.fieldx = MAX(multipart_level.fieldx,
+ multipart_xpos * SP_LEVEL_XSIZE);
+ multipart_level.fieldy = MAX(multipart_level.fieldy,
+ multipart_ypos * SP_LEVEL_YSIZE);
- if (tape->file_version == FILE_VERSION_1_0)
+ /* copy level part at the right position of multi-part level */
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
{
- /* eliminate possible diagonal moves in old tapes */
- /* this is only for backward compatibility */
-
- byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
- byte action = tape->pos[i].action[0];
- int k, num_moves = 0;
-
- for (k=0; k<4; k++)
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
{
- if (action & joy_dir[k])
- {
- tape->pos[i + num_moves].action[0] = joy_dir[k];
- if (num_moves > 0)
- tape->pos[i + num_moves].delay = 0;
- num_moves++;
- }
- }
+ int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
+ int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
- if (num_moves > 1)
- {
- num_moves--;
- i += num_moves;
- tape->length += num_moves;
+ multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
}
}
- else if (tape->file_version < FILE_VERSION_2_0)
- {
- /* convert pre-2.0 tapes to new tape format */
+ }
- if (tape->pos[i].delay > 1)
- {
- /* action part */
- tape->pos[i + 1] = tape->pos[i];
- tape->pos[i + 1].delay = 1;
+ fclose(file);
- /* delay part */
- for(j=0; j<MAX_PLAYERS; j++)
- tape->pos[i].action[j] = MV_NO_MOVING;
- tape->pos[i].delay--;
+ if (use_empty_level)
+ {
+ setLevelInfoToDefaults(level);
- i++;
- tape->length++;
- }
- }
+ level->fieldx = SP_LEVEL_XSIZE;
+ level->fieldy = SP_LEVEL_YSIZE;
- if (feof(file))
- break;
- }
+ for (y = 0; y < SP_LEVEL_YSIZE; y++)
+ for (x = 0; x < SP_LEVEL_XSIZE; x++)
+ level->field[x][y] = EL_EMPTY;
- if (i != tape->length)
- chunk_size = (tape->num_participating_players + 1) * i;
+ strcpy(level->name, "-------- EMPTY --------");
- return chunk_size;
+ Error(ERR_WARN, "single part of multi-part level -- using empty level");
+ }
+
+ if (reading_multipart_level)
+ *level = multipart_level;
}
-void LoadTapeFromFilename(char *filename)
-{
- char cookie[MAX_LINE_LEN];
- char chunk_name[CHUNK_ID_LEN + 1];
- FILE *file;
- int chunk_size;
+/* ------------------------------------------------------------------------- */
+/* functions for loading generic level */
+/* ------------------------------------------------------------------------- */
+void LoadLevelFromFileInfo(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
/* always start with reliable default values */
- setTapeInfoToDefaults();
+ setLevelInfoToDefaults(level);
- if (!(file = fopen(filename, MODE_READ)))
- return;
-
- getFileChunkBE(file, chunk_name, NULL);
- if (strcmp(chunk_name, "RND1") == 0)
+ switch (level_file_info->type)
{
- getFile32BitBE(file); /* not used */
+ case LEVEL_FILE_TYPE_RND:
+ LoadLevelFromFileInfo_RND(level, level_file_info);
+ break;
- getFileChunkBE(file, chunk_name, NULL);
- if (strcmp(chunk_name, "TAPE") != 0)
- {
- Error(ERR_WARN, "unknown format of tape file '%s'", filename);
- fclose(file);
- return;
- }
+ case LEVEL_FILE_TYPE_EM:
+ LoadLevelFromFileInfo_EM(level, level_file_info);
+ level->game_engine_type = GAME_ENGINE_TYPE_EM;
+ break;
+
+ case LEVEL_FILE_TYPE_SP:
+ LoadLevelFromFileInfo_SP(level, level_file_info);
+ break;
+
+ default:
+ LoadLevelFromFileInfo_RND(level, level_file_info);
+ break;
}
- else /* check for pre-2.0 file format with cookie string */
- {
- strcpy(cookie, chunk_name);
- fgets(&cookie[4], MAX_LINE_LEN - 4, file);
- if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
- cookie[strlen(cookie) - 1] = '\0';
- if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
- {
- Error(ERR_WARN, "unknown format of tape file '%s'", filename);
- fclose(file);
- return;
- }
+ if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
+ level->game_engine_type = GAME_ENGINE_TYPE_RND;
- if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
- {
- Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
- fclose(file);
- return;
- }
+ CopyNativeLevel_Native_to_RND(level);
+}
- /* pre-2.0 tape files have no game version, so use file version here */
- tape.game_version = tape.file_version;
- }
+void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
+{
+ static struct LevelFileInfo level_file_info;
- if (tape.file_version < FILE_VERSION_1_2)
- {
- /* tape files from versions before 1.2.0 without chunk structure */
- LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
- LoadTape_BODY(file, 2 * tape.length, &tape);
- }
- else
+ /* always start with reliable default values */
+ setFileInfoToDefaults(&level_file_info);
+
+ level_file_info.nr = 0; /* unknown level number */
+ level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
+ level_file_info.filename = filename;
+
+ LoadLevelFromFileInfo(level, &level_file_info);
+}
+
+static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
+{
+ if (leveldir_current == NULL) /* only when dumping level */
+ return;
+
+#if 0
+ printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
+#endif
+
+ /* determine correct game engine version of current level */
+#if 1
+ if (!leveldir_current->latest_engine)
+#else
+ if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
+ IS_LEVELCLASS_PRIVATE(leveldir_current) ||
+ IS_LEVELCLASS_UNDEFINED(leveldir_current))
+#endif
{
- static struct
+#if 0
+ printf("\n::: This level is private or contributed: '%s'\n", filename);
+#endif
+
+#if 0
+ printf("\n::: Use the stored game engine version for this level\n");
+#endif
+
+ /* For all levels which are not forced to use the latest game engine
+ version (normally user contributed, private and undefined levels),
+ use the version of the game engine the levels were created for.
+
+ Since 2.0.1, the game engine version is now directly stored
+ in the level file (chunk "VERS"), so there is no need anymore
+ to set the game version from the file version (except for old,
+ pre-2.0 levels, where the game version is still taken from the
+ file format version used to store the level -- see above). */
+
+#if 1
+ /* player was faster than enemies in 1.0.0 and before */
+ if (level->file_version == FILE_VERSION_1_0)
+ level->double_speed = TRUE;
+#else
+ /* do some special adjustments to support older level versions */
+ if (level->file_version == FILE_VERSION_1_0)
{
- char *name;
- int size;
- int (*loader)(FILE *, int, struct TapeInfo *);
+ Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
+ Error(ERR_WARN, "using high speed movement for player");
+
+ /* player was faster than monsters in (pre-)1.0 levels */
+ level->double_speed = TRUE;
}
- chunk_info[] =
- {
- { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
- { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
- { "INFO", -1, LoadTape_INFO },
- { "BODY", -1, LoadTape_BODY },
- { NULL, 0, NULL }
- };
+#endif
- while (getFileChunkBE(file, chunk_name, &chunk_size))
+ /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
+ if (level->game_version == VERSION_IDENT(2,0,1,0))
+ level->em_slippery_gems = TRUE;
+
+ /* springs could be pushed over pits before (pre-release version) 2.2.0 */
+ if (level->game_version < VERSION_IDENT(2,2,0,0))
+ level->use_spring_bug = TRUE;
+
+ /* only few elements were able to actively move into acid before 3.1.0 */
+ if (level->game_version < VERSION_IDENT(3,1,0,0))
{
- int i = 0;
+ int i, j;
- while (chunk_info[i].name != NULL &&
- strcmp(chunk_name, chunk_info[i].name) != 0)
- i++;
+ level->can_move_into_acid_bits = 0; /* nothing can move into acid */
+ level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
- if (chunk_info[i].name == NULL)
- {
- Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
- chunk_name, filename);
- ReadUnusedBytesFromFile(file, chunk_size);
- }
- else if (chunk_info[i].size != -1 &&
- chunk_info[i].size != chunk_size)
- {
- Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
- chunk_size, chunk_name, filename);
- ReadUnusedBytesFromFile(file, chunk_size);
- }
- else
+ setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
+ setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
+ setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
+ setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
- /* call function to load this tape chunk */
- int chunk_size_expected =
- (chunk_info[i].loader)(file, chunk_size, &tape);
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
- /* the size of some chunks cannot be checked before reading other
- chunks first (like "HEAD" and "BODY") that contain some header
- information, so check them here */
- if (chunk_size_expected != chunk_size)
+ for (j = 0; j < ei->num_change_pages; j++)
{
- Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
- chunk_size, chunk_name, filename);
+ struct ElementChangeInfo *change = &ei->change_page[j];
+
+ change->trigger_player = CH_PLAYER_ANY;
+ change->trigger_page = CH_PAGE_ANY;
}
}
}
- }
-
- fclose(file);
- tape.length_seconds = GetTapeLength();
-}
+#if 1 /* USE_NEW_BLOCK_STYLE */
+ /* blocking the last field when moving was corrected in version 3.1.1 */
+ if (level->game_version < VERSION_IDENT(3,1,1,0))
+ {
+#if 0
+ printf("::: %d\n", level->block_last_field);
+#endif
-void LoadTape(int level_nr)
-{
- char *filename = getTapeFilename(level_nr);
+ /* even "not blocking" was blocking the last field for one frame */
+ level->block_delay = (level->block_last_field ? 7 : 1);
+ level->sp_block_delay = (level->sp_block_last_field ? 7 : 1);
- LoadTapeFromFilename(filename);
-}
+ level->block_last_field = TRUE;
+ level->sp_block_last_field = TRUE;
+ }
+#endif
+ }
+ else /* always use the latest game engine version */
+ {
+#if 0
+ printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
+ leveldir_current->sort_priority, filename);
+#endif
-static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
-{
- putFileVersion(file, tape->file_version);
- putFileVersion(file, tape->game_version);
-}
+#if 0
+ printf("\n::: Use latest game engine version for this level.\n");
+#endif
-static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
-{
- int i;
- byte store_participating_players = 0;
+ /* For all levels which are forced to use the latest game engine version
+ (normally all but user contributed, private and undefined levels), set
+ the game engine version to the actual version; this allows for actual
+ corrections in the game engine to take effect for existing, converted
+ levels (from "classic" or other existing games) to make the emulation
+ of the corresponding game more accurate, while (hopefully) not breaking
+ existing levels created from other players. */
- /* set bits for participating players for compact storage */
- for(i=0; i<MAX_PLAYERS; i++)
- if (tape->player_participates[i])
- store_participating_players |= (1 << i);
+#if 0
+ printf("::: changing engine from %d to %d\n",
+ level->game_version, GAME_VERSION_ACTUAL);
+#endif
- putFile32BitBE(file, tape->random_seed);
- putFile32BitBE(file, tape->date);
- putFile32BitBE(file, tape->length);
+ level->game_version = GAME_VERSION_ACTUAL;
- fputc(store_participating_players, file);
+ /* Set special EM style gems behaviour: EM style gems slip down from
+ normal, steel and growing wall. As this is a more fundamental change,
+ it seems better to set the default behaviour to "off" (as it is more
+ natural) and make it configurable in the level editor (as a property
+ of gem style elements). Already existing converted levels (neither
+ private nor contributed levels) are changed to the new behaviour. */
- /* unused bytes not at the end here for 4-byte alignment of engine_version */
- WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
+ if (level->file_version < FILE_VERSION_2_0)
+ level->em_slippery_gems = TRUE;
+ }
- putFileVersion(file, tape->engine_version);
+#if 0
+ printf("::: => %d\n", level->game_version);
+#endif
}
-static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
+static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
{
- int level_identifier_size = strlen(tape->level_identifier) + 1;
- int i;
-
- putFile16BitBE(file, level_identifier_size);
+ int i, j, x, y;
- for(i=0; i < level_identifier_size; i++)
- fputc(tape->level_identifier[i], file);
+ /* map custom element change events that have changed in newer versions
+ (these following values were accidentally changed in version 3.0.1) */
+ if (level->game_version <= VERSION_IDENT(3,0,0,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
- putFile16BitBE(file, tape->level_nr);
-}
+ /* order of checking and copying events to be mapped is important */
+ for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
+ {
+ if (HAS_CHANGE_EVENT(element, j - 2))
+ {
+ SET_CHANGE_EVENT(element, j - 2, FALSE);
+ SET_CHANGE_EVENT(element, j, TRUE);
+ }
+ }
-static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
-{
- int i, j;
+ /* order of checking and copying events to be mapped is important */
+ for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
+ {
+ if (HAS_CHANGE_EVENT(element, j - 1))
+ {
+ SET_CHANGE_EVENT(element, j - 1, FALSE);
+ SET_CHANGE_EVENT(element, j, TRUE);
+ }
+ }
+ }
+ }
- for(i=0; i<tape->length; i++)
+ /* some custom element change events get mapped since version 3.0.3 */
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
- for(j=0; j<MAX_PLAYERS; j++)
- if (tape->player_participates[j])
- fputc(tape->pos[i].action[j], file);
-
- fputc(tape->pos[i].delay, file);
- }
-}
+ int element = EL_CUSTOM_START + i;
-void SaveTape(int level_nr)
-{
- char *filename = getTapeFilename(level_nr);
- FILE *file;
- boolean new_tape = TRUE;
- int num_participating_players = 0;
- int info_chunk_size;
- int body_chunk_size;
- int i;
+ if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
+ HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
+ {
+ SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
+ SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
- InitTapeDirectory(leveldir_current->filename);
+ SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
+ }
+ }
- /* if a tape still exists, ask to overwrite it */
- if (access(filename, F_OK) == 0)
+ /* initialize "can_change" field for old levels with only one change page */
+ if (level->game_version <= VERSION_IDENT(3,0,2,0))
{
- new_tape = FALSE;
- if (!Request("Replace old tape ?", REQ_ASK))
- return;
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (CAN_CHANGE(element))
+ element_info[element].change->can_change = TRUE;
+ }
}
- if (!(file = fopen(filename, MODE_WRITE)))
+ /* correct custom element values (for old levels without these options) */
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
- Error(ERR_WARN, "cannot save level recording file '%s'", filename);
- return;
- }
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
- tape.file_version = FILE_VERSION_ACTUAL;
- tape.game_version = GAME_VERSION_ACTUAL;
+ if (ei->access_direction == MV_NO_MOVING)
+ ei->access_direction = MV_ALL_DIRECTIONS;
- /* count number of participating players */
- for(i=0; i<MAX_PLAYERS; i++)
- if (tape.player_participates[i])
- num_participating_players++;
+ for (j = 0; j < ei->num_change_pages; j++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[j];
- info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
- body_chunk_size = (num_participating_players + 1) * tape.length;
+ if (change->trigger_side == CH_SIDE_NONE)
+ change->trigger_side = CH_SIDE_ANY;
+ }
+ }
- putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
- putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
+ /* initialize "can_explode" field for old levels which did not store this */
+ /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
+ if (level->game_version <= VERSION_IDENT(3,1,0,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
- putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
- SaveTape_VERS(file, &tape);
+ if (EXPLODES_1X1_OLD(element))
+ element_info[element].explosion_type = EXPLODES_1X1;
- putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
- SaveTape_HEAD(file, &tape);
+ SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
+ EXPLODES_SMASHED(element) ||
+ EXPLODES_IMPACT(element)));
+ }
+ }
- putFileChunkBE(file, "INFO", info_chunk_size);
- SaveTape_INFO(file, &tape);
+ /* correct previously hard-coded move delay values for maze runner style */
+ if (level->game_version < VERSION_IDENT(3,1,1,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
- putFileChunkBE(file, "BODY", body_chunk_size);
- SaveTape_BODY(file, &tape);
+ if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
+ {
+ /* previously hard-coded and therefore ignored */
+ element_info[element].move_delay_fixed = 9;
+ element_info[element].move_delay_random = 0;
+ }
+ }
+ }
- fclose(file);
+#if 0
+ /* set default push delay values (corrected since version 3.0.7-1) */
+ if (level->game_version < VERSION_IDENT(3,0,7,1))
+ {
+ game.default_push_delay_fixed = 2;
+ game.default_push_delay_random = 8;
+ }
+ else
+ {
+ game.default_push_delay_fixed = 8;
+ game.default_push_delay_random = 8;
+ }
- SetFilePermissions(filename, PERMS_PRIVATE);
+ /* set uninitialized push delay values of custom elements in older levels */
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
- tape.changed = FALSE;
+ if (element_info[element].push_delay_fixed == -1)
+ element_info[element].push_delay_fixed = game.default_push_delay_fixed;
+ if (element_info[element].push_delay_random == -1)
+ element_info[element].push_delay_random = game.default_push_delay_random;
+ }
+#endif
- if (new_tape)
- Request("tape saved !", REQ_CONFIRM);
+ /* map elements that have changed in newer versions */
+ level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
+ level->game_version);
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (x = 0; x < 3; x++)
+ for (y = 0; y < 3; y++)
+ level->yamyam_content[i][x][y] =
+ getMappedElementByVersion(level->yamyam_content[i][x][y],
+ level->game_version);
+
+ /* initialize element properties for level editor etc. */
+ InitElementPropertiesEngine(level->game_version);
}
-void DumpTape(struct TapeInfo *tape)
+static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
{
- int i, j;
-
- if (TAPE_IS_EMPTY(*tape))
- {
- Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
- return;
- }
-
- printf_line("-", 79);
- printf("Tape of Level %03d (file version %08d, game version %08d)\n",
- tape->level_nr, tape->file_version, tape->game_version);
- printf("Level series identifier: '%s'\n", tape->level_identifier);
- printf_line("-", 79);
+ int x, y;
- for(i=0; i<tape->length; i++)
+ /* map elements that have changed in newer versions */
+ for (y = 0; y < level->fieldy; y++)
{
- if (i >= MAX_TAPELEN)
- break;
-
- printf("%03d: ", i);
-
- for(j=0; j<MAX_PLAYERS; j++)
+ for (x = 0; x < level->fieldx; x++)
{
- if (tape->player_participates[j])
+ int element = level->field[x][y];
+
+#if 1
+ element = getMappedElementByVersion(element, level->game_version);
+#else
+ if (level->game_version <= VERSION_IDENT(2,2,0,0))
{
- int action = tape->pos[i].action[j];
+ /* map game font elements */
+ element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
+ element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
+ element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
+ element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
+ }
- printf("%d:%02x ", j, action);
- printf("[%c%c%c%c|%c%c] - ",
- (action & JOY_LEFT ? '<' : ' '),
- (action & JOY_RIGHT ? '>' : ' '),
- (action & JOY_UP ? '^' : ' '),
- (action & JOY_DOWN ? 'v' : ' '),
- (action & JOY_BUTTON_1 ? '1' : ' '),
- (action & JOY_BUTTON_2 ? '2' : ' '));
+ if (level->game_version < VERSION_IDENT(3,0,0,0))
+ {
+ /* map Supaplex gravity tube elements */
+ element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
+ element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
+ element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
+ element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
+ element);
}
- }
+#endif
- printf("(%03d)\n", tape->pos[i].delay);
+ level->field[x][y] = element;
+ }
}
- printf_line("-", 79);
-}
+ /* copy elements to runtime playfield array */
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ Feld[x][y] = level->field[x][y];
+ /* initialize level size variables for faster access */
+ lev_fieldx = level->fieldx;
+ lev_fieldy = level->fieldy;
-/* ========================================================================= */
-/* score file functions */
-/* ========================================================================= */
+ /* determine border element for this level */
+ SetBorderElement();
+}
-void LoadScore(int level_nr)
+void LoadLevelTemplate(int nr)
{
- int i;
- char *filename = getScoreFilename(level_nr);
- char cookie[MAX_LINE_LEN];
- char line[MAX_LINE_LEN];
- char *line_ptr;
- FILE *file;
+#if 1
+ char *filename;
- /* always start with reliable default values */
- for(i=0; i<MAX_SCORE_ENTRIES; i++)
- {
- strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
- highscore[i].Score = 0;
- }
+ setLevelFileInfo(&level_template.file_info, nr);
+ filename = level_template.file_info.filename;
- if (!(file = fopen(filename, MODE_READ)))
- return;
+ LoadLevelFromFileInfo(&level_template, &level_template.file_info);
- /* check file identifier */
- fgets(cookie, MAX_LINE_LEN, file);
- if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
- cookie[strlen(cookie) - 1] = '\0';
+#else
- if (!checkCookieString(cookie, SCORE_COOKIE))
- {
- Error(ERR_WARN, "unknown format of score file '%s'", filename);
- fclose(file);
- return;
- }
+#if 1
+ struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
+ char *filename = level_file_info->filename;
- for(i=0; i<MAX_SCORE_ENTRIES; i++)
- {
- fscanf(file, "%d", &highscore[i].Score);
- fgets(line, MAX_LINE_LEN, file);
+ LoadLevelFromFileInfo(&level_template, level_file_info);
+#else
+ char *filename = getDefaultLevelFilename(nr);
- if (line[strlen(line) - 1] == '\n')
- line[strlen(line) - 1] = '\0';
+ LoadLevelFromFilename_RND(&level_template, filename);
+#endif
+#endif
- for (line_ptr = line; *line_ptr; line_ptr++)
- {
- if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
- {
- strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
- highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
- break;
- }
- }
- }
+#if 1
+ LoadLevel_InitVersion(&level_template, filename);
+ LoadLevel_InitElements(&level_template, filename);
+#else
+ LoadLevel_InitVersion(&level, filename);
+ LoadLevel_InitElements(&level, filename);
+#endif
- fclose(file);
+ ActivateLevelTemplate();
}
-void SaveScore(int level_nr)
+void LoadLevel(int nr)
{
- int i;
- char *filename = getScoreFilename(level_nr);
- FILE *file;
+#if 1
+ char *filename;
- InitScoreDirectory(leveldir_current->filename);
+ setLevelFileInfo(&level.file_info, nr);
+ filename = level.file_info.filename;
- if (!(file = fopen(filename, MODE_WRITE)))
- {
- Error(ERR_WARN, "cannot save score for level %d", level_nr);
- return;
- }
+ LoadLevelFromFileInfo(&level, &level.file_info);
- fprintf(file, "%s\n\n", SCORE_COOKIE);
+#else
- for(i=0; i<MAX_SCORE_ENTRIES; i++)
- fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
+#if 1
+ struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
+ char *filename = level_file_info->filename;
- fclose(file);
+ LoadLevelFromFileInfo(&level, level_file_info);
+#else
+ char *filename = getLevelFilename(nr);
- SetFilePermissions(filename, PERMS_PUBLIC);
-}
+ LoadLevelFromFilename_RND(&level, filename);
+#endif
+#endif
+ if (level.use_custom_template)
+ LoadLevelTemplate(-1);
-/* ========================================================================= */
-/* setup file functions */
-/* ========================================================================= */
+#if 1
+ LoadLevel_InitVersion(&level, filename);
+ LoadLevel_InitElements(&level, filename);
+ LoadLevel_InitPlayfield(&level, filename);
+#else
+ LoadLevel_InitLevel(&level, filename);
+#endif
+}
-#define TOKEN_STR_PLAYER_PREFIX "player_"
+static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
+{
+ putFileVersion(file, level->file_version);
+ putFileVersion(file, level->game_version);
+}
-/* global setup */
-#define SETUP_TOKEN_PLAYER_NAME 0
-#define SETUP_TOKEN_SOUND 1
-#define SETUP_TOKEN_SOUND_LOOPS 2
-#define SETUP_TOKEN_SOUND_MUSIC 3
-#define SETUP_TOKEN_SOUND_SIMPLE 4
-#define SETUP_TOKEN_TOONS 5
-#define SETUP_TOKEN_SCROLL_DELAY 6
-#define SETUP_TOKEN_SOFT_SCROLLING 7
-#define SETUP_TOKEN_FADING 8
-#define SETUP_TOKEN_AUTORECORD 9
-#define SETUP_TOKEN_QUICK_DOORS 10
-#define SETUP_TOKEN_TEAM_MODE 11
-#define SETUP_TOKEN_HANDICAP 12
-#define SETUP_TOKEN_TIME_LIMIT 13
-#define SETUP_TOKEN_FULLSCREEN 14
-#define SETUP_TOKEN_ASK_ON_ESCAPE 15
-#define SETUP_TOKEN_GRAPHICS_SET 16
-#define SETUP_TOKEN_SOUNDS_SET 17
-#define SETUP_TOKEN_MUSIC_SET 18
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
+static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
+{
+ int i, x, y;
-#define NUM_GLOBAL_SETUP_TOKENS 22
+ putFile8Bit(file, level->fieldx);
+ putFile8Bit(file, level->fieldy);
-/* editor setup */
-#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
-#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
-#define SETUP_TOKEN_EDITOR_EL_MORE 2
-#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
-#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
-#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
-#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
-#define SETUP_TOKEN_EDITOR_EL_CHARS 7
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
+ putFile16BitBE(file, level->time);
+ putFile16BitBE(file, level->gems_needed);
-#define NUM_EDITOR_SETUP_TOKENS 9
+ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+ putFile8Bit(file, level->name[i]);
-/* shortcut setup */
-#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
-#define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
-#define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ putFile8Bit(file, level->score[i]);
-#define NUM_SHORTCUT_SETUP_TOKENS 3
+ for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
+ level->yamyam_content[i][x][y]));
+ putFile8Bit(file, level->amoeba_speed);
+ putFile8Bit(file, level->time_magic_wall);
+ putFile8Bit(file, level->time_wheel);
+ putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
+ level->amoeba_content));
+ putFile8Bit(file, (level->double_speed ? 1 : 0));
+ putFile8Bit(file, (level->initial_gravity ? 1 : 0));
+ putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
+ putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
-/* player setup */
-#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
-#define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
-#define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
-#define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
-#define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
-#define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
-#define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
-#define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
-#define SETUP_TOKEN_PLAYER_JOY_SNAP 8
-#define SETUP_TOKEN_PLAYER_JOY_BOMB 9
-#define SETUP_TOKEN_PLAYER_KEY_LEFT 10
-#define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
-#define SETUP_TOKEN_PLAYER_KEY_UP 12
-#define SETUP_TOKEN_PLAYER_KEY_DOWN 13
-#define SETUP_TOKEN_PLAYER_KEY_SNAP 14
-#define SETUP_TOKEN_PLAYER_KEY_BOMB 15
+ putFile8Bit(file, (level->use_custom_template ? 1 : 0));
-#define NUM_PLAYER_SETUP_TOKENS 16
+ putFile8Bit(file, (level->block_last_field ? 1 : 0));
+ putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
+ putFile32BitBE(file, level->can_move_into_acid_bits);
+ putFile8Bit(file, level->dont_collide_with_bits);
-/* system setup */
-#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
-#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
+ putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
+ putFile8Bit(file, (level->use_step_counter ? 1 : 0));
-#define NUM_SYSTEM_SETUP_TOKENS 2
+ putFile8Bit(file, (level->instant_relocation ? 1 : 0));
+ putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
+ putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
-/* options setup */
-#define SETUP_TOKEN_OPTIONS_VERBOSE 0
+ putFile8Bit(file, level->game_engine_type);
-#define NUM_OPTIONS_SETUP_TOKENS 1
+ WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
+}
+static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
+{
+ int i;
-static struct SetupInfo si;
-static struct SetupEditorInfo sei;
-static struct SetupShortcutInfo ssi;
-static struct SetupInputInfo sii;
-static struct SetupSystemInfo syi;
-static struct OptionInfo soi;
+ for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
+ putFile8Bit(file, level->author[i]);
+}
-static struct TokenInfo global_setup_tokens[] =
+static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
{
- { TYPE_STRING, &si.player_name, "player_name" },
- { TYPE_SWITCH, &si.sound, "sound" },
- { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
- { TYPE_SWITCH, &si.sound_music, "background_music" },
- { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
- { TYPE_SWITCH, &si.toons, "toons" },
- { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
- { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
- { TYPE_SWITCH, &si.fading, "screen_fading" },
- { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
- { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
- { TYPE_SWITCH, &si.team_mode, "team_mode" },
- { TYPE_SWITCH, &si.handicap, "handicap" },
- { TYPE_SWITCH, &si.time_limit, "time_limit" },
- { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
- { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
- { TYPE_STRING, &si.graphics_set, "graphics_set" },
- { TYPE_STRING, &si.sounds_set, "sounds_set" },
- { TYPE_STRING, &si.music_set, "music_set" },
- { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
- { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
- { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
-};
+ int x, y;
-static struct TokenInfo editor_setup_tokens[] =
-{
- { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
- { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
- { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
- { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
- { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
- { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
- { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
- { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
- { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
-};
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
+ if (level->encoding_16bit_field)
+ putFile16BitBE(file, level->field[x][y]);
+ else
+ putFile8Bit(file, level->field[x][y]);
+}
-static struct TokenInfo shortcut_setup_tokens[] =
+#if 0
+static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
{
- { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
- { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
- { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
-};
+ int i, x, y;
-static struct TokenInfo player_setup_tokens[] =
-{
+ putFile8Bit(file, EL_YAMYAM);
+ putFile8Bit(file, level->num_yamyam_contents);
+ putFile8Bit(file, 0);
+ putFile8Bit(file, 0);
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ if (level->encoding_16bit_field)
+ putFile16BitBE(file, level->yamyam_content[i][x][y]);
+ else
+ putFile8Bit(file, level->yamyam_content[i][x][y]);
+}
+#endif
+
+static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
+{
+ int i, x, y;
+ int num_contents, content_xsize, content_ysize;
+ int content_array[MAX_ELEMENT_CONTENTS][3][3];
+
+ if (element == EL_YAMYAM)
+ {
+ num_contents = level->num_yamyam_contents;
+ content_xsize = 3;
+ content_ysize = 3;
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ content_array[i][x][y] = level->yamyam_content[i][x][y];
+ }
+ else if (element == EL_BD_AMOEBA)
+ {
+ num_contents = 1;
+ content_xsize = 1;
+ content_ysize = 1;
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ content_array[i][x][y] = EL_EMPTY;
+ content_array[0][0][0] = level->amoeba_content;
+ }
+ else
+ {
+ /* chunk header already written -- write empty chunk data */
+ WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
+
+ Error(ERR_WARN, "cannot save content for element '%d'", element);
+ return;
+ }
+
+ putFile16BitBE(file, element);
+ putFile8Bit(file, num_contents);
+ putFile8Bit(file, content_xsize);
+ putFile8Bit(file, content_ysize);
+
+ WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ putFile16BitBE(file, content_array[i][x][y]);
+}
+
+static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
+{
+ int i;
+ int envelope_nr = element - EL_ENVELOPE_1;
+ int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
+
+ putFile16BitBE(file, element);
+ putFile16BitBE(file, envelope_len);
+ putFile8Bit(file, level->envelope_xsize[envelope_nr]);
+ putFile8Bit(file, level->envelope_ysize[envelope_nr]);
+
+ WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
+
+ for (i = 0; i < envelope_len; i++)
+ putFile8Bit(file, level->envelope_text[envelope_nr][i]);
+}
+
+#if 0
+static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
+ int num_changed_custom_elements)
+{
+ int i, check = 0;
+
+ putFile16BitBE(file, num_changed_custom_elements);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
+ {
+ if (check < num_changed_custom_elements)
+ {
+ putFile16BitBE(file, element);
+ putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
+ }
+
+ check++;
+ }
+ }
+
+ if (check != num_changed_custom_elements) /* should not happen */
+ Error(ERR_WARN, "inconsistent number of custom element properties");
+}
+#endif
+
+#if 0
+static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
+ int num_changed_custom_elements)
+{
+ int i, check = 0;
+
+ putFile16BitBE(file, num_changed_custom_elements);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (element_info[element].change->target_element != EL_EMPTY_SPACE)
+ {
+ if (check < num_changed_custom_elements)
+ {
+ putFile16BitBE(file, element);
+ putFile16BitBE(file, element_info[element].change->target_element);
+ }
+
+ check++;
+ }
+ }
+
+ if (check != num_changed_custom_elements) /* should not happen */
+ Error(ERR_WARN, "inconsistent number of custom target elements");
+}
+#endif
+
+#if 0
+static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
+ int num_changed_custom_elements)
+{
+ int i, j, x, y, check = 0;
+
+ putFile16BitBE(file, num_changed_custom_elements);
+
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (element_info[element].modified_settings)
+ {
+ if (check < num_changed_custom_elements)
+ {
+ putFile16BitBE(file, element);
+
+ for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
+ putFile8Bit(file, element_info[element].description[j]);
+
+ putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
+
+ /* some free bytes for future properties and padding */
+ WriteUnusedBytesToFile(file, 7);
+
+ putFile8Bit(file, element_info[element].use_gfx_element);
+ putFile16BitBE(file, element_info[element].gfx_element);
+
+ putFile8Bit(file, element_info[element].collect_score);
+ putFile8Bit(file, element_info[element].collect_count);
+
+ putFile16BitBE(file, element_info[element].push_delay_fixed);
+ putFile16BitBE(file, element_info[element].push_delay_random);
+ putFile16BitBE(file, element_info[element].move_delay_fixed);
+ putFile16BitBE(file, element_info[element].move_delay_random);
+
+ putFile16BitBE(file, element_info[element].move_pattern);
+ putFile8Bit(file, element_info[element].move_direction_initial);
+ putFile8Bit(file, element_info[element].move_stepsize);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ putFile16BitBE(file, element_info[element].content[x][y]);
+
+ putFile32BitBE(file, element_info[element].change->events);
+
+ putFile16BitBE(file, element_info[element].change->target_element);
+
+ putFile16BitBE(file, element_info[element].change->delay_fixed);
+ putFile16BitBE(file, element_info[element].change->delay_random);
+ putFile16BitBE(file, element_info[element].change->delay_frames);
+
+ putFile16BitBE(file, element_info[element].change->trigger_element);
+
+ putFile8Bit(file, element_info[element].change->explode);
+ putFile8Bit(file, element_info[element].change->use_target_content);
+ putFile8Bit(file, element_info[element].change->only_if_complete);
+ putFile8Bit(file, element_info[element].change->use_random_replace);
+
+ putFile8Bit(file, element_info[element].change->random_percentage);
+ putFile8Bit(file, element_info[element].change->replace_when);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ putFile16BitBE(file, element_info[element].change->content[x][y]);
+
+ putFile8Bit(file, element_info[element].slippery_type);
+
+ /* some free bytes for future properties and padding */
+ WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
+ }
+
+ check++;
+ }
+ }
+
+ if (check != num_changed_custom_elements) /* should not happen */
+ Error(ERR_WARN, "inconsistent number of custom element properties");
+}
+#endif
+
+static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
+{
+ struct ElementInfo *ei = &element_info[element];
+ int i, x, y;
+
+ putFile16BitBE(file, element);
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ putFile8Bit(file, ei->description[i]);
+
+ putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
+ WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
+
+ putFile8Bit(file, ei->num_change_pages);
+
+ /* some free bytes for future base property values and padding */
+ WriteUnusedBytesToFile(file, 5);
+
+ /* write custom property values */
+
+ putFile8Bit(file, ei->use_gfx_element);
+ putFile16BitBE(file, ei->gfx_element);
+
+ putFile8Bit(file, ei->collect_score);
+ putFile8Bit(file, ei->collect_count);
+
+ putFile8Bit(file, ei->drop_delay_fixed);
+ putFile8Bit(file, ei->push_delay_fixed);
+ putFile8Bit(file, ei->drop_delay_random);
+ putFile8Bit(file, ei->push_delay_random);
+ putFile16BitBE(file, ei->move_delay_fixed);
+ putFile16BitBE(file, ei->move_delay_random);
+
+ /* bits 0 - 15 of "move_pattern" ... */
+ putFile16BitBE(file, ei->move_pattern & 0xffff);
+ putFile8Bit(file, ei->move_direction_initial);
+ putFile8Bit(file, ei->move_stepsize);
+
+ putFile8Bit(file, ei->slippery_type);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ putFile16BitBE(file, ei->content[x][y]);
+
+ putFile16BitBE(file, ei->move_enter_element);
+ putFile16BitBE(file, ei->move_leave_element);
+ putFile8Bit(file, ei->move_leave_type);
+
+ /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+ putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
+
+ putFile8Bit(file, ei->access_direction);
+
+ putFile8Bit(file, ei->explosion_delay);
+ putFile8Bit(file, ei->ignition_delay);
+ putFile8Bit(file, ei->explosion_type);
+
+ /* some free bytes for future custom property values and padding */
+ WriteUnusedBytesToFile(file, 1);
+
+ /* write change property values */
+
+ for (i = 0; i < ei->num_change_pages; i++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[i];
+
+ putFile32BitBE(file, change->events);
+
+ putFile16BitBE(file, change->target_element);
+
+ putFile16BitBE(file, change->delay_fixed);
+ putFile16BitBE(file, change->delay_random);
+ putFile16BitBE(file, change->delay_frames);
+
+ putFile16BitBE(file, change->trigger_element);
+
+ putFile8Bit(file, change->explode);
+ putFile8Bit(file, change->use_target_content);
+ putFile8Bit(file, change->only_if_complete);
+ putFile8Bit(file, change->use_random_replace);
+
+ putFile8Bit(file, change->random_percentage);
+ putFile8Bit(file, change->replace_when);
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ putFile16BitBE(file, change->target_content[x][y]);
+
+ putFile8Bit(file, change->can_change);
+
+ putFile8Bit(file, change->trigger_side);
+
+#if 1
+ putFile8Bit(file, change->trigger_player);
+ putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
+ log_2(change->trigger_page)));
+
+ /* some free bytes for future change property values and padding */
+ WriteUnusedBytesToFile(file, 6);
+
+#else
+
+ /* some free bytes for future change property values and padding */
+ WriteUnusedBytesToFile(file, 8);
+#endif
+ }
+}
+
+static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
+{
+ struct ElementInfo *ei = &element_info[element];
+ struct ElementGroupInfo *group = ei->group;
+ int i;
+
+ putFile16BitBE(file, element);
+
+ for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+ putFile8Bit(file, ei->description[i]);
+
+ putFile8Bit(file, group->num_elements);
+
+ putFile8Bit(file, ei->use_gfx_element);
+ putFile16BitBE(file, ei->gfx_element);
+
+ putFile8Bit(file, group->choice_mode);
+
+ /* some free bytes for future values and padding */
+ WriteUnusedBytesToFile(file, 3);
+
+ for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
+ putFile16BitBE(file, group->element[i]);
+}
+
+static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
+{
+ int body_chunk_size;
+ int i, x, y;
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Error(ERR_WARN, "cannot save level file '%s'", filename);
+ return;
+ }
+
+ level->file_version = FILE_VERSION_ACTUAL;
+ level->game_version = GAME_VERSION_ACTUAL;
+
+ /* check level field for 16-bit elements */
+ level->encoding_16bit_field = FALSE;
+ for (y = 0; y < level->fieldy; y++)
+ for (x = 0; x < level->fieldx; x++)
+ if (level->field[x][y] > 255)
+ level->encoding_16bit_field = TRUE;
+
+ /* check yamyam content for 16-bit elements */
+ level->encoding_16bit_yamyam = FALSE;
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ if (level->yamyam_content[i][x][y] > 255)
+ level->encoding_16bit_yamyam = TRUE;
+
+ /* check amoeba content for 16-bit elements */
+ level->encoding_16bit_amoeba = FALSE;
+ if (level->amoeba_content > 255)
+ level->encoding_16bit_amoeba = TRUE;
+
+ /* calculate size of "BODY" chunk */
+ body_chunk_size =
+ level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
+
+ putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
+ putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
+
+ putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
+ SaveLevel_VERS(file, level);
+
+ putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
+ SaveLevel_HEAD(file, level);
+
+ putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
+ SaveLevel_AUTH(file, level);
+
+ putFileChunkBE(file, "BODY", body_chunk_size);
+ SaveLevel_BODY(file, level);
+
+ if (level->encoding_16bit_yamyam ||
+ level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
+ {
+ putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
+ SaveLevel_CNT2(file, level, EL_YAMYAM);
+ }
+
+ if (level->encoding_16bit_amoeba)
+ {
+ putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
+ SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
+ }
+
+ /* check for envelope content */
+ for (i = 0; i < 4; i++)
+ {
+ if (strlen(level->envelope_text[i]) > 0)
+ {
+ int envelope_len = strlen(level->envelope_text[i]) + 1;
+
+ putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
+ SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
+ }
+ }
+
+ /* check for non-default custom elements (unless using template level) */
+ if (!level->use_custom_template)
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (element_info[element].modified_settings)
+ {
+ int num_change_pages = element_info[element].num_change_pages;
+
+ putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
+ SaveLevel_CUS4(file, level, element);
+ }
+ }
+ }
+
+ /* check for non-default group elements (unless using template level) */
+ if (!level->use_custom_template)
+ {
+ for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
+ {
+ int element = EL_GROUP_START + i;
+
+ if (element_info[element].modified_settings)
+ {
+ putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
+ SaveLevel_GRP1(file, level, element);
+ }
+ }
+ }
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+}
+
+void SaveLevel(int nr)
+{
+ char *filename = getDefaultLevelFilename(nr);
+
+ SaveLevelFromFilename(&level, filename);
+}
+
+void SaveLevelTemplate()
+{
+ char *filename = getDefaultLevelFilename(-1);
+
+ SaveLevelFromFilename(&level, filename);
+}
+
+void DumpLevel(struct LevelInfo *level)
+{
+ if (level->no_valid_file)
+ {
+ Error(ERR_WARN, "cannot dump -- no valid level file found");
+
+ return;
+ }
+
+ printf_line("-", 79);
+ printf("Level xxx (file version %08d, game version %08d)\n",
+ level->file_version, level->game_version);
+ printf_line("-", 79);
+
+ printf("Level author: '%s'\n", level->author);
+ printf("Level title: '%s'\n", level->name);
+ printf("\n");
+ printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
+ printf("\n");
+ printf("Level time: %d seconds\n", level->time);
+ printf("Gems needed: %d\n", level->gems_needed);
+ printf("\n");
+ printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
+ printf("Time for wheel: %d seconds\n", level->time_wheel);
+ printf("Time for light: %d seconds\n", level->time_light);
+ printf("Time for timegate: %d seconds\n", level->time_timegate);
+ printf("\n");
+ printf("Amoeba speed: %d\n", level->amoeba_speed);
+ printf("\n");
+ printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
+ printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
+ printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
+ printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
+ printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
+ printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
+ printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
+
+ printf_line("-", 79);
+}
+
+
+/* ========================================================================= */
+/* tape file functions */
+/* ========================================================================= */
+
+static void setTapeInfoToDefaults()
+{
+ int i;
+
+ /* always start with reliable default values (empty tape) */
+ TapeErase();
+
+ /* default values (also for pre-1.2 tapes) with only the first player */
+ tape.player_participates[0] = TRUE;
+ for (i = 1; i < MAX_PLAYERS; i++)
+ tape.player_participates[i] = FALSE;
+
+ /* at least one (default: the first) player participates in every tape */
+ tape.num_participating_players = 1;
+
+ tape.level_nr = level_nr;
+ tape.counter = 0;
+ tape.changed = FALSE;
+
+ tape.recording = FALSE;
+ tape.playing = FALSE;
+ tape.pausing = FALSE;
+
+ tape.no_valid_file = FALSE;
+}
+
+static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
+{
+ tape->file_version = getFileVersion(file);
+ tape->game_version = getFileVersion(file);
+
+ return chunk_size;
+}
+
+static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
+{
+ int i;
+
+ tape->random_seed = getFile32BitBE(file);
+ tape->date = getFile32BitBE(file);
+ tape->length = getFile32BitBE(file);
+
+ /* read header fields that are new since version 1.2 */
+ if (tape->file_version >= FILE_VERSION_1_2)
+ {
+ byte store_participating_players = getFile8Bit(file);
+ int engine_version;
+
+ /* since version 1.2, tapes store which players participate in the tape */
+ tape->num_participating_players = 0;
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ tape->player_participates[i] = FALSE;
+
+ if (store_participating_players & (1 << i))
+ {
+ tape->player_participates[i] = TRUE;
+ tape->num_participating_players++;
+ }
+ }
+
+ ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
+
+ engine_version = getFileVersion(file);
+ if (engine_version > 0)
+ tape->engine_version = engine_version;
+ else
+ tape->engine_version = tape->game_version;
+ }
+
+ return chunk_size;
+}
+
+static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
+{
+ int level_identifier_size;
+ int i;
+
+ level_identifier_size = getFile16BitBE(file);
+
+ tape->level_identifier =
+ checked_realloc(tape->level_identifier, level_identifier_size);
+
+ for (i = 0; i < level_identifier_size; i++)
+ tape->level_identifier[i] = getFile8Bit(file);
+
+ tape->level_nr = getFile16BitBE(file);
+
+ chunk_size = 2 + level_identifier_size + 2;
+
+ return chunk_size;
+}
+
+static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
+{
+ int i, j;
+ int chunk_size_expected =
+ (tape->num_participating_players + 1) * tape->length;
+
+ if (chunk_size_expected != chunk_size)
+ {
+ ReadUnusedBytesFromFile(file, chunk_size);
+ return chunk_size_expected;
+ }
+
+ for (i = 0; i < tape->length; i++)
+ {
+ if (i >= MAX_TAPELEN)
+ break;
+
+ for (j = 0; j < MAX_PLAYERS; j++)
+ {
+ tape->pos[i].action[j] = MV_NO_MOVING;
+
+ if (tape->player_participates[j])
+ tape->pos[i].action[j] = getFile8Bit(file);
+ }
+
+ tape->pos[i].delay = getFile8Bit(file);
+
+ if (tape->file_version == FILE_VERSION_1_0)
+ {
+ /* eliminate possible diagonal moves in old tapes */
+ /* this is only for backward compatibility */
+
+ byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
+ byte action = tape->pos[i].action[0];
+ int k, num_moves = 0;
+
+ for (k = 0; k<4; k++)
+ {
+ if (action & joy_dir[k])
+ {
+ tape->pos[i + num_moves].action[0] = joy_dir[k];
+ if (num_moves > 0)
+ tape->pos[i + num_moves].delay = 0;
+ num_moves++;
+ }
+ }
+
+ if (num_moves > 1)
+ {
+ num_moves--;
+ i += num_moves;
+ tape->length += num_moves;
+ }
+ }
+ else if (tape->file_version < FILE_VERSION_2_0)
+ {
+ /* convert pre-2.0 tapes to new tape format */
+
+ if (tape->pos[i].delay > 1)
+ {
+ /* action part */
+ tape->pos[i + 1] = tape->pos[i];
+ tape->pos[i + 1].delay = 1;
+
+ /* delay part */
+ for (j = 0; j < MAX_PLAYERS; j++)
+ tape->pos[i].action[j] = MV_NO_MOVING;
+ tape->pos[i].delay--;
+
+ i++;
+ tape->length++;
+ }
+ }
+
+ if (feof(file))
+ break;
+ }
+
+ if (i != tape->length)
+ chunk_size = (tape->num_participating_players + 1) * i;
+
+ return chunk_size;
+}
+
+void LoadTapeFromFilename(char *filename)
+{
+ char cookie[MAX_LINE_LEN];
+ char chunk_name[CHUNK_ID_LEN + 1];
+ FILE *file;
+ int chunk_size;
+
+ /* always start with reliable default values */
+ setTapeInfoToDefaults();
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ tape.no_valid_file = TRUE;
+
+#if 0
+ Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
+#endif
+
+ return;
+ }
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (strcmp(chunk_name, "RND1") == 0)
+ {
+ getFile32BitBE(file); /* not used */
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (strcmp(chunk_name, "TAPE") != 0)
+ {
+ tape.no_valid_file = TRUE;
+
+ Error(ERR_WARN, "unknown format of tape file '%s'", filename);
+ fclose(file);
+ return;
+ }
+ }
+ else /* check for pre-2.0 file format with cookie string */
+ {
+ strcpy(cookie, chunk_name);
+ fgets(&cookie[4], MAX_LINE_LEN - 4, file);
+ if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
+ cookie[strlen(cookie) - 1] = '\0';
+
+ if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
+ {
+ tape.no_valid_file = TRUE;
+
+ Error(ERR_WARN, "unknown format of tape file '%s'", filename);
+ fclose(file);
+ return;
+ }
+
+ if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
+ {
+ tape.no_valid_file = TRUE;
+
+ Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
+ fclose(file);
+ return;
+ }
+
+ /* pre-2.0 tape files have no game version, so use file version here */
+ tape.game_version = tape.file_version;
+ }
+
+ if (tape.file_version < FILE_VERSION_1_2)
+ {
+ /* tape files from versions before 1.2.0 without chunk structure */
+ LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
+ LoadTape_BODY(file, 2 * tape.length, &tape);
+ }
+ else
+ {
+ static struct
+ {
+ char *name;
+ int size;
+ int (*loader)(FILE *, int, struct TapeInfo *);
+ }
+ chunk_info[] =
+ {
+ { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
+ { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
+ { "INFO", -1, LoadTape_INFO },
+ { "BODY", -1, LoadTape_BODY },
+ { NULL, 0, NULL }
+ };
+
+ while (getFileChunkBE(file, chunk_name, &chunk_size))
+ {
+ int i = 0;
+
+ while (chunk_info[i].name != NULL &&
+ strcmp(chunk_name, chunk_info[i].name) != 0)
+ i++;
+
+ if (chunk_info[i].name == NULL)
+ {
+ Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
+ chunk_name, filename);
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else if (chunk_info[i].size != -1 &&
+ chunk_info[i].size != chunk_size)
+ {
+ Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
+ chunk_size, chunk_name, filename);
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else
+ {
+ /* call function to load this tape chunk */
+ int chunk_size_expected =
+ (chunk_info[i].loader)(file, chunk_size, &tape);
+
+ /* the size of some chunks cannot be checked before reading other
+ chunks first (like "HEAD" and "BODY") that contain some header
+ information, so check them here */
+ if (chunk_size_expected != chunk_size)
+ {
+ Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
+ chunk_size, chunk_name, filename);
+ }
+ }
+ }
+ }
+
+ fclose(file);
+
+ tape.length_seconds = GetTapeLength();
+
+#if 0
+ printf("::: tape game version: %d\n", tape.game_version);
+ printf("::: tape engine version: %d\n", tape.engine_version);
+#endif
+}
+
+void LoadTape(int nr)
+{
+ char *filename = getTapeFilename(nr);
+
+ LoadTapeFromFilename(filename);
+}
+
+void LoadSolutionTape(int nr)
+{
+ char *filename = getSolutionTapeFilename(nr);
+
+ LoadTapeFromFilename(filename);
+}
+
+static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
+{
+ putFileVersion(file, tape->file_version);
+ putFileVersion(file, tape->game_version);
+}
+
+static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
+{
+ int i;
+ byte store_participating_players = 0;
+
+ /* set bits for participating players for compact storage */
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (tape->player_participates[i])
+ store_participating_players |= (1 << i);
+
+ putFile32BitBE(file, tape->random_seed);
+ putFile32BitBE(file, tape->date);
+ putFile32BitBE(file, tape->length);
+
+ putFile8Bit(file, store_participating_players);
+
+ /* unused bytes not at the end here for 4-byte alignment of engine_version */
+ WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
+
+ putFileVersion(file, tape->engine_version);
+}
+
+static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
+{
+ int level_identifier_size = strlen(tape->level_identifier) + 1;
+ int i;
+
+ putFile16BitBE(file, level_identifier_size);
+
+ for (i = 0; i < level_identifier_size; i++)
+ putFile8Bit(file, tape->level_identifier[i]);
+
+ putFile16BitBE(file, tape->level_nr);
+}
+
+static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
+{
+ int i, j;
+
+ for (i = 0; i < tape->length; i++)
+ {
+ for (j = 0; j < MAX_PLAYERS; j++)
+ if (tape->player_participates[j])
+ putFile8Bit(file, tape->pos[i].action[j]);
+
+ putFile8Bit(file, tape->pos[i].delay);
+ }
+}
+
+void SaveTape(int nr)
+{
+ char *filename = getTapeFilename(nr);
+ FILE *file;
+ boolean new_tape = TRUE;
+ int num_participating_players = 0;
+ int info_chunk_size;
+ int body_chunk_size;
+ int i;
+
+ InitTapeDirectory(leveldir_current->subdir);
+
+ /* if a tape still exists, ask to overwrite it */
+ if (access(filename, F_OK) == 0)
+ {
+ new_tape = FALSE;
+ if (!Request("Replace old tape ?", REQ_ASK))
+ return;
+ }
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Error(ERR_WARN, "cannot save level recording file '%s'", filename);
+ return;
+ }
+
+ tape.file_version = FILE_VERSION_ACTUAL;
+ tape.game_version = GAME_VERSION_ACTUAL;
+
+ /* count number of participating players */
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (tape.player_participates[i])
+ num_participating_players++;
+
+ info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
+ body_chunk_size = (num_participating_players + 1) * tape.length;
+
+ putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
+ putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
+
+ putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
+ SaveTape_VERS(file, &tape);
+
+ putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
+ SaveTape_HEAD(file, &tape);
+
+ putFileChunkBE(file, "INFO", info_chunk_size);
+ SaveTape_INFO(file, &tape);
+
+ putFileChunkBE(file, "BODY", body_chunk_size);
+ SaveTape_BODY(file, &tape);
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+
+ tape.changed = FALSE;
+
+ if (new_tape)
+ Request("tape saved !", REQ_CONFIRM);
+}
+
+void DumpTape(struct TapeInfo *tape)
+{
+ int i, j;
+
+#if 1
+ if (tape->no_valid_file)
+ {
+ Error(ERR_WARN, "cannot dump -- no valid tape file found");
+
+ return;
+ }
+#else
+ if (TAPE_IS_EMPTY(*tape))
+ {
+ Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
+
+ return;
+ }
+#endif
+
+ printf_line("-", 79);
+ printf("Tape of Level %03d (file version %08d, game version %08d)\n",
+ tape->level_nr, tape->file_version, tape->game_version);
+ printf(" (effective engine version %08d)\n",
+ tape->engine_version);
+ printf("Level series identifier: '%s'\n", tape->level_identifier);
+ printf_line("-", 79);
+
+ for (i = 0; i < tape->length; i++)
+ {
+ if (i >= MAX_TAPELEN)
+ break;
+
+ printf("%03d: ", i);
+
+ for (j = 0; j < MAX_PLAYERS; j++)
+ {
+ if (tape->player_participates[j])
+ {
+ int action = tape->pos[i].action[j];
+
+ printf("%d:%02x ", j, action);
+ printf("[%c%c%c%c|%c%c] - ",
+ (action & JOY_LEFT ? '<' : ' '),
+ (action & JOY_RIGHT ? '>' : ' '),
+ (action & JOY_UP ? '^' : ' '),
+ (action & JOY_DOWN ? 'v' : ' '),
+ (action & JOY_BUTTON_1 ? '1' : ' '),
+ (action & JOY_BUTTON_2 ? '2' : ' '));
+ }
+ }
+
+ printf("(%03d)\n", tape->pos[i].delay);
+ }
+
+ printf_line("-", 79);
+}
+
+
+/* ========================================================================= */
+/* score file functions */
+/* ========================================================================= */
+
+void LoadScore(int nr)
+{
+ int i;
+ char *filename = getScoreFilename(nr);
+ char cookie[MAX_LINE_LEN];
+ char line[MAX_LINE_LEN];
+ char *line_ptr;
+ FILE *file;
+
+ /* always start with reliable default values */
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ {
+ strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
+ highscore[i].Score = 0;
+ }
+
+ if (!(file = fopen(filename, MODE_READ)))
+ return;
+
+ /* check file identifier */
+ fgets(cookie, MAX_LINE_LEN, file);
+ if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
+ cookie[strlen(cookie) - 1] = '\0';
+
+ if (!checkCookieString(cookie, SCORE_COOKIE))
+ {
+ Error(ERR_WARN, "unknown format of score file '%s'", filename);
+ fclose(file);
+ return;
+ }
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ {
+ fscanf(file, "%d", &highscore[i].Score);
+ fgets(line, MAX_LINE_LEN, file);
+
+ if (line[strlen(line) - 1] == '\n')
+ line[strlen(line) - 1] = '\0';
+
+ for (line_ptr = line; *line_ptr; line_ptr++)
+ {
+ if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
+ {
+ strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
+ highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
+ break;
+ }
+ }
+ }
+
+ fclose(file);
+}
+
+void SaveScore(int nr)
+{
+ int i;
+ char *filename = getScoreFilename(nr);
+ FILE *file;
+
+ InitScoreDirectory(leveldir_current->subdir);
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Error(ERR_WARN, "cannot save score for level %d", nr);
+ return;
+ }
+
+ fprintf(file, "%s\n\n", SCORE_COOKIE);
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PUBLIC);
+}
+
+
+/* ========================================================================= */
+/* setup file functions */
+/* ========================================================================= */
+
+#define TOKEN_STR_PLAYER_PREFIX "player_"
+
+/* global setup */
+#define SETUP_TOKEN_PLAYER_NAME 0
+#define SETUP_TOKEN_SOUND 1
+#define SETUP_TOKEN_SOUND_LOOPS 2
+#define SETUP_TOKEN_SOUND_MUSIC 3
+#define SETUP_TOKEN_SOUND_SIMPLE 4
+#define SETUP_TOKEN_TOONS 5
+#define SETUP_TOKEN_SCROLL_DELAY 6
+#define SETUP_TOKEN_SOFT_SCROLLING 7
+#define SETUP_TOKEN_FADING 8
+#define SETUP_TOKEN_AUTORECORD 9
+#define SETUP_TOKEN_QUICK_DOORS 10
+#define SETUP_TOKEN_TEAM_MODE 11
+#define SETUP_TOKEN_HANDICAP 12
+#define SETUP_TOKEN_TIME_LIMIT 13
+#define SETUP_TOKEN_FULLSCREEN 14
+#define SETUP_TOKEN_ASK_ON_ESCAPE 15
+#define SETUP_TOKEN_GRAPHICS_SET 16
+#define SETUP_TOKEN_SOUNDS_SET 17
+#define SETUP_TOKEN_MUSIC_SET 18
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
+
+#define NUM_GLOBAL_SETUP_TOKENS 22
+
+/* editor setup */
+#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
+#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
+#define SETUP_TOKEN_EDITOR_EL_MORE 2
+#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
+#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
+#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
+#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
+#define SETUP_TOKEN_EDITOR_EL_CHARS 7
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
+#define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
+#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
+
+#define NUM_EDITOR_SETUP_TOKENS 12
+
+/* shortcut setup */
+#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
+#define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
+#define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
+
+#define NUM_SHORTCUT_SETUP_TOKENS 3
+
+/* player setup */
+#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
+#define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
+#define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
+#define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
+#define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
+#define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
+#define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
+#define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
+#define SETUP_TOKEN_PLAYER_JOY_SNAP 8
+#define SETUP_TOKEN_PLAYER_JOY_DROP 9
+#define SETUP_TOKEN_PLAYER_KEY_LEFT 10
+#define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
+#define SETUP_TOKEN_PLAYER_KEY_UP 12
+#define SETUP_TOKEN_PLAYER_KEY_DOWN 13
+#define SETUP_TOKEN_PLAYER_KEY_SNAP 14
+#define SETUP_TOKEN_PLAYER_KEY_DROP 15
+
+#define NUM_PLAYER_SETUP_TOKENS 16
+
+/* system setup */
+#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
+#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
+
+#define NUM_SYSTEM_SETUP_TOKENS 2
+
+/* options setup */
+#define SETUP_TOKEN_OPTIONS_VERBOSE 0
+
+#define NUM_OPTIONS_SETUP_TOKENS 1
+
+
+static struct SetupInfo si;
+static struct SetupEditorInfo sei;
+static struct SetupShortcutInfo ssi;
+static struct SetupInputInfo sii;
+static struct SetupSystemInfo syi;
+static struct OptionInfo soi;
+
+static struct TokenInfo global_setup_tokens[] =
+{
+ { TYPE_STRING, &si.player_name, "player_name" },
+ { TYPE_SWITCH, &si.sound, "sound" },
+ { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
+ { TYPE_SWITCH, &si.sound_music, "background_music" },
+ { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
+ { TYPE_SWITCH, &si.toons, "toons" },
+ { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
+ { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
+ { TYPE_SWITCH, &si.fading, "screen_fading" },
+ { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
+ { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
+ { TYPE_SWITCH, &si.team_mode, "team_mode" },
+ { TYPE_SWITCH, &si.handicap, "handicap" },
+ { TYPE_SWITCH, &si.time_limit, "time_limit" },
+ { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
+ { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
+ { TYPE_STRING, &si.graphics_set, "graphics_set" },
+ { TYPE_STRING, &si.sounds_set, "sounds_set" },
+ { TYPE_STRING, &si.music_set, "music_set" },
+ { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
+ { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
+ { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
+};
+
+static struct TokenInfo editor_setup_tokens[] =
+{
+ { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
+ { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
+ { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
+ { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
+ { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
+ { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
+ { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
+ { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
+ { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
+ { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
+ { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
+ { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
+};
+
+static struct TokenInfo shortcut_setup_tokens[] =
+{
+ { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
+ { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
+ { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
+};
+
+static struct TokenInfo player_setup_tokens[] =
+{
{ TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
{ TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
{ TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
{ TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
{ TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
{ TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
- { TYPE_INTEGER, &sii.joy.bomb, ".joy.place_bomb" },
+ { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
{ TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
{ TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
{ TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
{ TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
{ TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
- { TYPE_KEY_X11, &sii.key.bomb, ".key.place_bomb" }
+ { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
+};
+
+static struct TokenInfo system_setup_tokens[] =
+{
+ { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
+ { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
+};
+
+static struct TokenInfo options_setup_tokens[] =
+{
+ { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
};
-static struct TokenInfo system_setup_tokens[] =
+static char *get_corrected_login_name(char *login_name)
+{
+ /* needed because player name must be a fixed length string */
+ char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
+
+ strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
+ login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
+
+ if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
+ if (strchr(login_name_new, ' '))
+ *strchr(login_name_new, ' ') = '\0';
+
+ return login_name_new;
+}
+
+static void setSetupInfoToDefaults(struct SetupInfo *si)
+{
+ int i;
+
+ si->player_name = get_corrected_login_name(getLoginName());
+
+ si->sound = TRUE;
+ si->sound_loops = TRUE;
+ si->sound_music = TRUE;
+ si->sound_simple = TRUE;
+ si->toons = TRUE;
+ si->double_buffering = TRUE;
+ si->direct_draw = !si->double_buffering;
+ si->scroll_delay = TRUE;
+ si->soft_scrolling = TRUE;
+ si->fading = FALSE;
+ si->autorecord = TRUE;
+ si->quick_doors = FALSE;
+ si->team_mode = FALSE;
+ si->handicap = TRUE;
+ si->time_limit = TRUE;
+ si->fullscreen = FALSE;
+ si->ask_on_escape = TRUE;
+
+ si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
+ si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
+ si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
+ si->override_level_graphics = FALSE;
+ si->override_level_sounds = FALSE;
+ si->override_level_music = FALSE;
+
+ si->editor.el_boulderdash = TRUE;
+ si->editor.el_emerald_mine = TRUE;
+ si->editor.el_more = TRUE;
+ si->editor.el_sokoban = TRUE;
+ si->editor.el_supaplex = TRUE;
+ si->editor.el_diamond_caves = TRUE;
+ si->editor.el_dx_boulderdash = TRUE;
+ si->editor.el_chars = TRUE;
+ si->editor.el_custom = TRUE;
+ si->editor.el_custom_more = FALSE;
+
+ si->editor.el_headlines = TRUE;
+ si->editor.el_user_defined = FALSE;
+
+ si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
+ si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
+ si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ si->input[i].use_joystick = FALSE;
+ si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
+ si->input[i].joy.xleft = JOYSTICK_XLEFT;
+ si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
+ si->input[i].joy.xright = JOYSTICK_XRIGHT;
+ si->input[i].joy.yupper = JOYSTICK_YUPPER;
+ si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
+ si->input[i].joy.ylower = JOYSTICK_YLOWER;
+ si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
+ si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
+ si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
+ si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
+ si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
+ si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
+ si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
+ si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
+ }
+
+ si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
+ si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
+
+ si->options.verbose = FALSE;
+}
+
+static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
+{
+ int i, pnr;
+
+ if (!setup_file_hash)
+ return;
+
+ /* global setup */
+ si = setup;
+ for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
+ setSetupInfo(global_setup_tokens, i,
+ getHashEntry(setup_file_hash, global_setup_tokens[i].text));
+ setup = si;
+
+ /* editor setup */
+ sei = setup.editor;
+ for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
+ setSetupInfo(editor_setup_tokens, i,
+ getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
+ setup.editor = sei;
+
+ /* shortcut setup */
+ ssi = setup.shortcut;
+ for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
+ setSetupInfo(shortcut_setup_tokens, i,
+ getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
+ setup.shortcut = ssi;
+
+ /* player setup */
+ for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
+ {
+ char prefix[30];
+
+ sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
+
+ sii = setup.input[pnr];
+ for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
+ {
+ char full_token[100];
+
+ sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
+ setSetupInfo(player_setup_tokens, i,
+ getHashEntry(setup_file_hash, full_token));
+ }
+ setup.input[pnr] = sii;
+ }
+
+ /* system setup */
+ syi = setup.system;
+ for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
+ setSetupInfo(system_setup_tokens, i,
+ getHashEntry(setup_file_hash, system_setup_tokens[i].text));
+ setup.system = syi;
+
+ /* options setup */
+ soi = setup.options;
+ for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
+ setSetupInfo(options_setup_tokens, i,
+ getHashEntry(setup_file_hash, options_setup_tokens[i].text));
+ setup.options = soi;
+}
+
+void LoadSetup()
+{
+ char *filename = getSetupFilename();
+ SetupFileHash *setup_file_hash = NULL;
+
+ /* always start with reliable default values */
+ setSetupInfoToDefaults(&setup);
+
+ setup_file_hash = loadSetupFileHash(filename);
+
+ if (setup_file_hash)
+ {
+ char *player_name_new;
+
+ checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
+ decodeSetupFileHash(setup_file_hash);
+
+ setup.direct_draw = !setup.double_buffering;
+
+ freeSetupFileHash(setup_file_hash);
+
+ /* needed to work around problems with fixed length strings */
+ player_name_new = get_corrected_login_name(setup.player_name);
+ free(setup.player_name);
+ setup.player_name = player_name_new;
+ }
+ else
+ Error(ERR_WARN, "using default setup values");
+}
+
+void SaveSetup()
+{
+ char *filename = getSetupFilename();
+ FILE *file;
+ int i, pnr;
+
+ InitUserDataDirectory();
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Error(ERR_WARN, "cannot write setup file '%s'", filename);
+ return;
+ }
+
+ fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
+ getCookie("SETUP")));
+ fprintf(file, "\n");
+
+ /* global setup */
+ si = setup;
+ for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
+ {
+ /* just to make things nicer :) */
+ if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
+ i == SETUP_TOKEN_GRAPHICS_SET)
+ fprintf(file, "\n");
+
+ fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
+ }
+
+ /* editor setup */
+ sei = setup.editor;
+ fprintf(file, "\n");
+ for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
+
+ /* shortcut setup */
+ ssi = setup.shortcut;
+ fprintf(file, "\n");
+ for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
+
+ /* player setup */
+ for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
+ {
+ char prefix[30];
+
+ sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
+ fprintf(file, "\n");
+
+ sii = setup.input[pnr];
+ for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
+ }
+
+ /* system setup */
+ syi = setup.system;
+ fprintf(file, "\n");
+ for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
+
+ /* options setup */
+ soi = setup.options;
+ fprintf(file, "\n");
+ for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
+
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+}
+
+void LoadCustomElementDescriptions()
{
- { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
- { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
-};
+ char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
+ SetupFileHash *setup_file_hash;
+ int i;
-static struct TokenInfo options_setup_tokens[] =
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ {
+ if (element_info[i].custom_description != NULL)
+ {
+ free(element_info[i].custom_description);
+ element_info[i].custom_description = NULL;
+ }
+ }
+
+ if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
+ return;
+
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ {
+ char *token = getStringCat2(element_info[i].token_name, ".name");
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ element_info[i].custom_description = getStringCopy(value);
+
+ free(token);
+ }
+
+ freeSetupFileHash(setup_file_hash);
+}
+
+void LoadSpecialMenuDesignSettings()
{
- { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
-};
+ char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
+ SetupFileHash *setup_file_hash;
+ int i, j;
-static char *get_corrected_login_name(char *login_name)
+ /* always start with reliable default values from default config */
+ for (i = 0; image_config_vars[i].token != NULL; i++)
+ for (j = 0; image_config[j].token != NULL; j++)
+ if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
+ *image_config_vars[i].value =
+ get_auto_parameter_value(image_config_vars[i].token,
+ image_config[j].value);
+
+ if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
+ return;
+
+ /* special case: initialize with default values that may be overwritten */
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ {
+ char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
+ char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
+ char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
+
+ if (value_x != NULL)
+ menu.draw_xoffset[i] = get_integer_from_string(value_x);
+ if (value_y != NULL)
+ menu.draw_yoffset[i] = get_integer_from_string(value_y);
+ if (list_size != NULL)
+ menu.list_size[i] = get_integer_from_string(list_size);
+ }
+
+ /* read (and overwrite with) values that may be specified in config file */
+ for (i = 0; image_config_vars[i].token != NULL; i++)
+ {
+ char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
+
+ if (value != NULL)
+ *image_config_vars[i].value =
+ get_auto_parameter_value(image_config_vars[i].token, value);
+ }
+
+ freeSetupFileHash(setup_file_hash);
+}
+
+void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
{
- /* needed because player name must be a fixed length string */
- char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
+ char *filename = getEditorSetupFilename();
+ SetupFileList *setup_file_list, *list;
+ SetupFileHash *element_hash;
+ int num_unknown_tokens = 0;
+ int i;
- strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
- login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
+ if ((setup_file_list = loadSetupFileList(filename)) == NULL)
+ return;
- if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
- if (strchr(login_name_new, ' '))
- *strchr(login_name_new, ' ') = '\0';
+ element_hash = newSetupFileHash();
- return login_name_new;
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
+
+ /* determined size may be larger than needed (due to unknown elements) */
+ *num_elements = 0;
+ for (list = setup_file_list; list != NULL; list = list->next)
+ (*num_elements)++;
+
+ /* add space for up to 3 more elements for padding that may be needed */
+ *num_elements += 3;
+
+ *elements = checked_malloc(*num_elements * sizeof(int));
+
+ *num_elements = 0;
+ for (list = setup_file_list; list != NULL; list = list->next)
+ {
+ char *value = getHashEntry(element_hash, list->token);
+
+ if (value)
+ {
+ (*elements)[(*num_elements)++] = atoi(value);
+ }
+ else
+ {
+ if (num_unknown_tokens == 0)
+ {
+ Error(ERR_RETURN_LINE, "-");
+ Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
+ Error(ERR_RETURN, "- config file: '%s'", filename);
+
+ num_unknown_tokens++;
+ }
+
+ Error(ERR_RETURN, "- token: '%s'", list->token);
+ }
+ }
+
+ if (num_unknown_tokens > 0)
+ Error(ERR_RETURN_LINE, "-");
+
+ while (*num_elements % 4) /* pad with empty elements, if needed */
+ (*elements)[(*num_elements)++] = EL_EMPTY;
+
+ freeSetupFileList(setup_file_list);
+ freeSetupFileHash(element_hash);
+
+#if 0
+ /* TEST-ONLY */
+ for (i = 0; i < *num_elements; i++)
+ printf("editor: element '%s' [%d]\n",
+ element_info[(*elements)[i]].token_name, (*elements)[i]);
+#endif
}
-static void setSetupInfoToDefaults(struct SetupInfo *si)
+static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
+ boolean is_sound)
{
+ SetupFileHash *setup_file_hash = NULL;
+ struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
+ char *filename_music, *filename_prefix, *filename_info;
+ struct
+ {
+ char *token;
+ char **value_ptr;
+ }
+ token_to_value_ptr[] =
+ {
+ { "title_header", &tmp_music_file_info.title_header },
+ { "artist_header", &tmp_music_file_info.artist_header },
+ { "album_header", &tmp_music_file_info.album_header },
+ { "year_header", &tmp_music_file_info.year_header },
+
+ { "title", &tmp_music_file_info.title },
+ { "artist", &tmp_music_file_info.artist },
+ { "album", &tmp_music_file_info.album },
+ { "year", &tmp_music_file_info.year },
+
+ { NULL, NULL },
+ };
int i;
- si->player_name = get_corrected_login_name(getLoginName());
+ filename_music = (is_sound ? getCustomSoundFilename(basename) :
+ getCustomMusicFilename(basename));
- si->sound = TRUE;
- si->sound_loops = TRUE;
- si->sound_music = TRUE;
- si->sound_simple = TRUE;
- si->toons = TRUE;
- si->double_buffering = TRUE;
- si->direct_draw = !si->double_buffering;
- si->scroll_delay = TRUE;
- si->soft_scrolling = TRUE;
- si->fading = FALSE;
- si->autorecord = TRUE;
- si->quick_doors = FALSE;
- si->team_mode = FALSE;
- si->handicap = TRUE;
- si->time_limit = TRUE;
- si->fullscreen = FALSE;
- si->ask_on_escape = TRUE;
+ if (filename_music == NULL)
+ return NULL;
- si->graphics_set = getStringCopy(GRAPHICS_SUBDIR);
- si->sounds_set = getStringCopy(SOUNDS_SUBDIR);
- si->music_set = getStringCopy(MUSIC_SUBDIR);
- si->override_level_graphics = FALSE;
- si->override_level_sounds = FALSE;
- si->override_level_music = FALSE;
+ /* ---------- try to replace file extension ---------- */
- si->editor.el_boulderdash = TRUE;
- si->editor.el_emerald_mine = TRUE;
- si->editor.el_more = TRUE;
- si->editor.el_sokoban = TRUE;
- si->editor.el_supaplex = TRUE;
- si->editor.el_diamond_caves = TRUE;
- si->editor.el_dx_boulderdash = TRUE;
- si->editor.el_chars = TRUE;
- si->editor.el_custom = TRUE;
+ filename_prefix = getStringCopy(filename_music);
+ if (strrchr(filename_prefix, '.') != NULL)
+ *strrchr(filename_prefix, '.') = '\0';
+ filename_info = getStringCat2(filename_prefix, ".txt");
+
+#if 0
+ printf("trying to load file '%s'...\n", filename_info);
+#endif
+
+ if (fileExists(filename_info))
+ setup_file_hash = loadSetupFileHash(filename_info);
+
+ free(filename_prefix);
+ free(filename_info);
+
+ if (setup_file_hash == NULL)
+ {
+ /* ---------- try to add file extension ---------- */
+
+ filename_prefix = getStringCopy(filename_music);
+ filename_info = getStringCat2(filename_prefix, ".txt");
+
+#if 0
+ printf("trying to load file '%s'...\n", filename_info);
+#endif
+
+ if (fileExists(filename_info))
+ setup_file_hash = loadSetupFileHash(filename_info);
+
+ free(filename_prefix);
+ free(filename_info);
+ }
+
+ if (setup_file_hash == NULL)
+ return NULL;
+
+ /* ---------- music file info found ---------- */
+
+ memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
+
+ for (i = 0; token_to_value_ptr[i].token != NULL; i++)
+ {
+ char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
+
+ *token_to_value_ptr[i].value_ptr =
+ getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
+ }
+
+ tmp_music_file_info.basename = getStringCopy(basename);
+ tmp_music_file_info.music = music;
+ tmp_music_file_info.is_sound = is_sound;
+
+ new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
+ *new_music_file_info = tmp_music_file_info;
+
+ return new_music_file_info;
+}
+
+static struct MusicFileInfo *get_music_file_info(char *basename, int music)
+{
+ return get_music_file_info_ext(basename, music, FALSE);
+}
+
+static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
+{
+ return get_music_file_info_ext(basename, sound, TRUE);
+}
+
+static boolean music_info_listed_ext(struct MusicFileInfo *list,
+ char *basename, boolean is_sound)
+{
+ for (; list != NULL; list = list->next)
+ if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
+ return TRUE;
+
+ return FALSE;
+}
+
+static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
+{
+ return music_info_listed_ext(list, basename, FALSE);
+}
+
+static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
+{
+ return music_info_listed_ext(list, basename, TRUE);
+}
+
+void LoadMusicInfo()
+{
+ char *music_directory = getCustomMusicDirectory();
+ int num_music = getMusicListSize();
+ int num_music_noconf = 0;
+ int num_sounds = getSoundListSize();
+ DIR *dir;
+ struct dirent *dir_entry;
+ struct FileInfo *music, *sound;
+ struct MusicFileInfo *next, **new;
+ int i;
+
+ while (music_file_info != NULL)
+ {
+ next = music_file_info->next;
+
+ checked_free(music_file_info->basename);
+
+ checked_free(music_file_info->title_header);
+ checked_free(music_file_info->artist_header);
+ checked_free(music_file_info->album_header);
+ checked_free(music_file_info->year_header);
+
+ checked_free(music_file_info->title);
+ checked_free(music_file_info->artist);
+ checked_free(music_file_info->album);
+ checked_free(music_file_info->year);
+
+ free(music_file_info);
+
+ music_file_info = next;
+ }
+
+ new = &music_file_info;
+
+#if 0
+ printf("::: num_music == %d\n", num_music);
+#endif
+
+ for (i = 0; i < num_music; i++)
+ {
+ music = getMusicListEntry(i);
+
+#if 0
+ printf("::: %d [%08x]\n", i, music->filename);
+#endif
+
+ if (music->filename == NULL)
+ continue;
+
+ if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
+ continue;
+
+ /* a configured file may be not recognized as music */
+ if (!FileIsMusic(music->filename))
+ continue;
+
+#if 0
+ printf("::: -> '%s' (configured)\n", music->filename);
+#endif
+
+ if (!music_info_listed(music_file_info, music->filename))
+ {
+ *new = get_music_file_info(music->filename, i);
+ if (*new != NULL)
+ new = &(*new)->next;
+ }
+ }
+
+ if ((dir = opendir(music_directory)) == NULL)
+ {
+ Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
+ return;
+ }
+
+ while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
+ {
+ char *basename = dir_entry->d_name;
+ boolean music_already_used = FALSE;
+ int i;
+
+ /* skip all music files that are configured in music config file */
+ for (i = 0; i < num_music; i++)
+ {
+ music = getMusicListEntry(i);
+
+ if (music->filename == NULL)
+ continue;
+
+ if (strcmp(basename, music->filename) == 0)
+ {
+ music_already_used = TRUE;
+ break;
+ }
+ }
+
+ if (music_already_used)
+ continue;
+
+ if (!FileIsMusic(basename))
+ continue;
+
+#if 0
+ printf("::: -> '%s' (found in directory)\n", basename);
+#endif
+
+ if (!music_info_listed(music_file_info, basename))
+ {
+ *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
+ if (*new != NULL)
+ new = &(*new)->next;
+ }
+
+ num_music_noconf++;
+ }
+
+ closedir(dir);
+
+ for (i = 0; i < num_sounds; i++)
+ {
+ sound = getSoundListEntry(i);
+
+ if (sound->filename == NULL)
+ continue;
+
+ if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
+ continue;
+
+ /* a configured file may be not recognized as sound */
+ if (!FileIsSound(sound->filename))
+ continue;
+
+#if 0
+ printf("::: -> '%s' (configured)\n", sound->filename);
+#endif
+
+ if (!sound_info_listed(music_file_info, sound->filename))
+ {
+ *new = get_sound_file_info(sound->filename, i);
+ if (*new != NULL)
+ new = &(*new)->next;
+ }
+ }
+
+#if 0
+ /* TEST-ONLY */
+ for (next = music_file_info; next != NULL; next = next->next)
+ printf("::: title == '%s'\n", next->title);
+#endif
+}
- si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
- si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
- si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
+void add_helpanim_entry(int element, int action, int direction, int delay,
+ int *num_list_entries)
+{
+ struct HelpAnimInfo *new_list_entry;
+ (*num_list_entries)++;
+
+ helpanim_info =
+ checked_realloc(helpanim_info,
+ *num_list_entries * sizeof(struct HelpAnimInfo));
+ new_list_entry = &helpanim_info[*num_list_entries - 1];
+
+ new_list_entry->element = element;
+ new_list_entry->action = action;
+ new_list_entry->direction = direction;
+ new_list_entry->delay = delay;
+}
- for (i=0; i<MAX_PLAYERS; i++)
+void print_unknown_token(char *filename, char *token, int token_nr)
+{
+ if (token_nr == 0)
{
- si->input[i].use_joystick = FALSE;
- si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
- si->input[i].joy.xleft = JOYSTICK_XLEFT;
- si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
- si->input[i].joy.xright = JOYSTICK_XRIGHT;
- si->input[i].joy.yupper = JOYSTICK_YUPPER;
- si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
- si->input[i].joy.ylower = JOYSTICK_YLOWER;
- si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
- si->input[i].joy.bomb = (i == 0 ? JOY_BUTTON_2 : 0);
- si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
- si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
- si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
- si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
- si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
- si->input[i].key.bomb = (i == 0 ? DEFAULT_KEY_BOMB : KSYM_UNDEFINED);
+ Error(ERR_RETURN_LINE, "-");
+ Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
+ Error(ERR_RETURN, "- config file: '%s'", filename);
}
- si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
- si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
+ Error(ERR_RETURN, "- token: '%s'", token);
+}
- si->options.verbose = FALSE;
+void print_unknown_token_end(int token_nr)
+{
+ if (token_nr > 0)
+ Error(ERR_RETURN_LINE, "-");
}
-static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
+void LoadHelpAnimInfo()
{
- int i, pnr;
+ char *filename = getHelpAnimFilename();
+ SetupFileList *setup_file_list = NULL, *list;
+ SetupFileHash *element_hash, *action_hash, *direction_hash;
+ int num_list_entries = 0;
+ int num_unknown_tokens = 0;
+ int i;
- if (!setup_file_hash)
- return;
+ if (fileExists(filename))
+ setup_file_list = loadSetupFileList(filename);
- /* global setup */
- si = setup;
- for (i=0; i<NUM_GLOBAL_SETUP_TOKENS; i++)
- setSetupInfo(global_setup_tokens, i,
- getHashEntry(setup_file_hash, global_setup_tokens[i].text));
- setup = si;
+ if (setup_file_list == NULL)
+ {
+ /* use reliable default values from static configuration */
+ SetupFileList *insert_ptr;
- /* editor setup */
- sei = setup.editor;
- for (i=0; i<NUM_EDITOR_SETUP_TOKENS; i++)
- setSetupInfo(editor_setup_tokens, i,
- getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
- setup.editor = sei;
+ insert_ptr = setup_file_list =
+ newSetupFileList(helpanim_config[0].token,
+ helpanim_config[0].value);
- /* shortcut setup */
- ssi = setup.shortcut;
- for (i=0; i<NUM_SHORTCUT_SETUP_TOKENS; i++)
- setSetupInfo(shortcut_setup_tokens, i,
- getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
- setup.shortcut = ssi;
+ for (i = 1; helpanim_config[i].token; i++)
+ insert_ptr = addListEntry(insert_ptr,
+ helpanim_config[i].token,
+ helpanim_config[i].value);
+ }
- /* player setup */
- for (pnr=0; pnr<MAX_PLAYERS; pnr++)
+ element_hash = newSetupFileHash();
+ action_hash = newSetupFileHash();
+ direction_hash = newSetupFileHash();
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
+
+ for (i = 0; i < NUM_ACTIONS; i++)
+ setHashEntry(action_hash, element_action_info[i].suffix,
+ i_to_a(element_action_info[i].value));
+
+ /* do not store direction index (bit) here, but direction value! */
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ setHashEntry(direction_hash, element_direction_info[i].suffix,
+ i_to_a(1 << element_direction_info[i].value));
+
+ for (list = setup_file_list; list != NULL; list = list->next)
{
- char prefix[30];
+ char *element_token, *action_token, *direction_token;
+ char *element_value, *action_value, *direction_value;
+ int delay = atoi(list->value);
- sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
+ if (strcmp(list->token, "end") == 0)
+ {
+ add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
- sii = setup.input[pnr];
- for (i=0; i<NUM_PLAYER_SETUP_TOKENS; i++)
+ continue;
+ }
+
+ /* first try to break element into element/action/direction parts;
+ if this does not work, also accept combined "element[.act][.dir]"
+ elements (like "dynamite.active"), which are unique elements */
+
+ if (strchr(list->token, '.') == NULL) /* token contains no '.' */
{
- char full_token[100];
+ element_value = getHashEntry(element_hash, list->token);
+ if (element_value != NULL) /* element found */
+ add_helpanim_entry(atoi(element_value), -1, -1, delay,
+ &num_list_entries);
+ else
+ {
+ /* no further suffixes found -- this is not an element */
+ print_unknown_token(filename, list->token, num_unknown_tokens++);
+ }
- sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
- setSetupInfo(player_setup_tokens, i,
- getHashEntry(setup_file_hash, full_token));
+ continue;
}
- setup.input[pnr] = sii;
- }
- /* system setup */
- syi = setup.system;
- for (i=0; i<NUM_SYSTEM_SETUP_TOKENS; i++)
- setSetupInfo(system_setup_tokens, i,
- getHashEntry(setup_file_hash, system_setup_tokens[i].text));
- setup.system = syi;
+ /* token has format "<prefix>.<something>" */
- /* options setup */
- soi = setup.options;
- for (i=0; i<NUM_OPTIONS_SETUP_TOKENS; i++)
- setSetupInfo(options_setup_tokens, i,
- getHashEntry(setup_file_hash, options_setup_tokens[i].text));
- setup.options = soi;
-}
+ action_token = strchr(list->token, '.'); /* suffix may be action ... */
+ direction_token = action_token; /* ... or direction */
-void LoadSetup()
-{
- char *filename = getSetupFilename();
- SetupFileHash *setup_file_hash = NULL;
+ element_token = getStringCopy(list->token);
+ *strchr(element_token, '.') = '\0';
- /* always start with reliable default values */
- setSetupInfoToDefaults(&setup);
+ element_value = getHashEntry(element_hash, element_token);
- setup_file_hash = loadSetupFileHash(filename);
+ if (element_value == NULL) /* this is no element */
+ {
+ element_value = getHashEntry(element_hash, list->token);
+ if (element_value != NULL) /* combined element found */
+ add_helpanim_entry(atoi(element_value), -1, -1, delay,
+ &num_list_entries);
+ else
+ print_unknown_token(filename, list->token, num_unknown_tokens++);
- if (setup_file_hash)
- {
- char *player_name_new;
+ free(element_token);
- checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
- decodeSetupFileHash(setup_file_hash);
+ continue;
+ }
- setup.direct_draw = !setup.double_buffering;
+ action_value = getHashEntry(action_hash, action_token);
- freeSetupFileHash(setup_file_hash);
+ if (action_value != NULL) /* action found */
+ {
+ add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
+ &num_list_entries);
- /* needed to work around problems with fixed length strings */
- player_name_new = get_corrected_login_name(setup.player_name);
- free(setup.player_name);
- setup.player_name = player_name_new;
- }
- else
- Error(ERR_WARN, "using default setup values");
-}
+ free(element_token);
-void SaveSetup()
-{
- char *filename = getSetupFilename();
- FILE *file;
- int i, pnr;
+ continue;
+ }
- InitUserDataDirectory();
+ direction_value = getHashEntry(direction_hash, direction_token);
- if (!(file = fopen(filename, MODE_WRITE)))
- {
- Error(ERR_WARN, "cannot write setup file '%s'", filename);
- return;
- }
+ if (direction_value != NULL) /* direction found */
+ {
+ add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
+ &num_list_entries);
- fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
- getCookie("SETUP")));
- fprintf(file, "\n");
+ free(element_token);
- /* global setup */
- si = setup;
- for (i=0; i<NUM_GLOBAL_SETUP_TOKENS; i++)
- {
- /* just to make things nicer :) */
- if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
- i == SETUP_TOKEN_GRAPHICS_SET)
- fprintf(file, "\n");
+ continue;
+ }
- fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
- }
+ if (strchr(action_token + 1, '.') == NULL)
+ {
+ /* no further suffixes found -- this is not an action nor direction */
- /* editor setup */
- sei = setup.editor;
- fprintf(file, "\n");
- for (i=0; i<NUM_EDITOR_SETUP_TOKENS; i++)
- fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
+ element_value = getHashEntry(element_hash, list->token);
+ if (element_value != NULL) /* combined element found */
+ add_helpanim_entry(atoi(element_value), -1, -1, delay,
+ &num_list_entries);
+ else
+ print_unknown_token(filename, list->token, num_unknown_tokens++);
- /* shortcut setup */
- ssi = setup.shortcut;
- fprintf(file, "\n");
- for (i=0; i<NUM_SHORTCUT_SETUP_TOKENS; i++)
- fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
+ free(element_token);
- /* player setup */
- for (pnr=0; pnr<MAX_PLAYERS; pnr++)
- {
- char prefix[30];
+ continue;
+ }
- sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
- fprintf(file, "\n");
+ /* token has format "<prefix>.<suffix>.<something>" */
- sii = setup.input[pnr];
- for (i=0; i<NUM_PLAYER_SETUP_TOKENS; i++)
- fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
+ direction_token = strchr(action_token + 1, '.');
+
+ action_token = getStringCopy(action_token);
+ *strchr(action_token + 1, '.') = '\0';
+
+ action_value = getHashEntry(action_hash, action_token);
+
+ if (action_value == NULL) /* this is no action */
+ {
+ element_value = getHashEntry(element_hash, list->token);
+ if (element_value != NULL) /* combined element found */
+ add_helpanim_entry(atoi(element_value), -1, -1, delay,
+ &num_list_entries);
+ else
+ print_unknown_token(filename, list->token, num_unknown_tokens++);
+
+ free(element_token);
+ free(action_token);
+
+ continue;
+ }
+
+ direction_value = getHashEntry(direction_hash, direction_token);
+
+ if (direction_value != NULL) /* direction found */
+ {
+ add_helpanim_entry(atoi(element_value), atoi(action_value),
+ atoi(direction_value), delay, &num_list_entries);
+
+ free(element_token);
+ free(action_token);
+
+ continue;
+ }
+
+ /* this is no direction */
+
+ element_value = getHashEntry(element_hash, list->token);
+ if (element_value != NULL) /* combined element found */
+ add_helpanim_entry(atoi(element_value), -1, -1, delay,
+ &num_list_entries);
+ else
+ print_unknown_token(filename, list->token, num_unknown_tokens++);
+
+ free(element_token);
+ free(action_token);
}
- /* system setup */
- syi = setup.system;
- fprintf(file, "\n");
- for (i=0; i<NUM_SYSTEM_SETUP_TOKENS; i++)
- fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
+ print_unknown_token_end(num_unknown_tokens);
- /* options setup */
- soi = setup.options;
- fprintf(file, "\n");
- for (i=0; i<NUM_OPTIONS_SETUP_TOKENS; i++)
- fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
+ add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
+ add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
- fclose(file);
+ freeSetupFileList(setup_file_list);
+ freeSetupFileHash(element_hash);
+ freeSetupFileHash(action_hash);
+ freeSetupFileHash(direction_hash);
- SetFilePermissions(filename, PERMS_PRIVATE);
+#if 0
+ /* TEST ONLY */
+ for (i = 0; i < num_list_entries; i++)
+ printf("::: %d, %d, %d => %d\n",
+ helpanim_info[i].element,
+ helpanim_info[i].action,
+ helpanim_info[i].direction,
+ helpanim_info[i].delay);
+#endif
}
-void LoadCustomElementDescriptions()
+void LoadHelpTextInfo()
{
- char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
- SetupFileHash *setup_file_hash;
+ char *filename = getHelpTextFilename();
int i;
- for (i=0; i<NUM_FILE_ELEMENTS; i++)
+ if (helptext_info != NULL)
{
- if (element_info[i].custom_description != NULL)
- {
- free(element_info[i].custom_description);
- element_info[i].custom_description = NULL;
- }
+ freeSetupFileHash(helptext_info);
+ helptext_info = NULL;
}
- if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
- return;
+ if (fileExists(filename))
+ helptext_info = loadSetupFileHash(filename);
- for (i=0; i<NUM_FILE_ELEMENTS; i++)
+ if (helptext_info == NULL)
{
- char *token = getStringCat2(element_info[i].token_name, ".name");
- char *value = getHashEntry(setup_file_hash, token);
-
- if (value != NULL)
- element_info[i].custom_description = getStringCopy(value);
+ /* use reliable default values from static configuration */
+ helptext_info = newSetupFileHash();
- free(token);
+ for (i = 0; helptext_config[i].token; i++)
+ setHashEntry(helptext_info,
+ helptext_config[i].token,
+ helptext_config[i].value);
}
- freeSetupFileHash(setup_file_hash);
+#if 0
+ /* TEST ONLY */
+ BEGIN_HASH_ITERATION(helptext_info, itr)
+ {
+ printf("::: '%s' => '%s'\n",
+ HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
+ }
+ END_HASH_ITERATION(hash, itr)
+#endif
}
-void LoadSpecialMenuDesignSettings()
+
+/* ------------------------------------------------------------------------- *
+ * convert levels
+ * ------------------------------------------------------------------------- */
+
+#define MAX_NUM_CONVERT_LEVELS 1000
+
+void ConvertLevels()
{
- char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
- SetupFileHash *setup_file_hash;
- int i, j;
+ static LevelDirTree *convert_leveldir = NULL;
+ static int convert_level_nr = -1;
+ static int num_levels_handled = 0;
+ static int num_levels_converted = 0;
+ static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
+ int i;
- /* always start with reliable default values from default config */
- for (i=0; image_config_vars[i].token != NULL; i++)
- for (j=0; image_config[j].token != NULL; j++)
- if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
- *image_config_vars[i].value =
- get_integer_from_string(image_config[j].value);
+ convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
+ global.convert_leveldir);
- if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
- return;
+ if (convert_leveldir == NULL)
+ Error(ERR_EXIT, "no such level identifier: '%s'",
+ global.convert_leveldir);
- /* special case: initialize with default values that may be overwrittem */
- for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
- {
- char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
- char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
+ leveldir_current = convert_leveldir;
- if (value_x != NULL)
- menu.draw_xoffset[i] = get_integer_from_string(value_x);
- if (value_y != NULL)
- menu.draw_yoffset[i] = get_integer_from_string(value_y);
+ if (global.convert_level_nr != -1)
+ {
+ convert_leveldir->first_level = global.convert_level_nr;
+ convert_leveldir->last_level = global.convert_level_nr;
}
- /* read (and overwrite with) values that may be specified in config file */
- for (i=0; image_config_vars[i].token != NULL; i++)
+ convert_level_nr = convert_leveldir->first_level;
+
+ printf_line("=", 79);
+ printf("Converting levels\n");
+ printf_line("-", 79);
+ printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
+ printf("Level series name: '%s'\n", convert_leveldir->name);
+ printf("Level series author: '%s'\n", convert_leveldir->author);
+ printf("Number of levels: %d\n", convert_leveldir->levels);
+ printf_line("=", 79);
+ printf("\n");
+
+ for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
+ levels_failed[i] = FALSE;
+
+ while (convert_level_nr <= convert_leveldir->last_level)
{
- char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
+ char *level_filename;
+ boolean new_level;
- if (value != NULL)
- *image_config_vars[i].value = get_integer_from_string(value);
+ level_nr = convert_level_nr++;
+
+ printf("Level %03d: ", level_nr);
+
+ LoadLevel(level_nr);
+ if (level.no_valid_file)
+ {
+ printf("(no level)\n");
+ continue;
+ }
+
+ printf("converting level ... ");
+
+ level_filename = getDefaultLevelFilename(level_nr);
+ new_level = !fileExists(level_filename);
+
+ if (new_level)
+ {
+ SaveLevel(level_nr);
+
+ num_levels_converted++;
+
+ printf("converted.\n");
+ }
+ else
+ {
+ if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
+ levels_failed[level_nr] = TRUE;
+
+ printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
+ }
+
+ num_levels_handled++;
}
- freeSetupFileHash(setup_file_hash);
+ printf("\n");
+ printf_line("=", 79);
+ printf("Number of levels handled: %d\n", num_levels_handled);
+ printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
+ (num_levels_handled ?
+ num_levels_converted * 100 / num_levels_handled : 0));
+ printf_line("-", 79);
+ printf("Summary (for automatic parsing by scripts):\n");
+ printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
+ convert_leveldir->identifier, num_levels_converted,
+ num_levels_handled,
+ (num_levels_handled ?
+ num_levels_converted * 100 / num_levels_handled : 0));
+
+ if (num_levels_handled != num_levels_converted)
+ {
+ printf(", FAILED:");
+ for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
+ if (levels_failed[i])
+ printf(" %03d", i);
+ }
+
+ printf("\n");
+ printf_line("=", 79);
+
+ CloseAllAndExit(0);
}